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BobGhengisKhan
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Posted - 2004.06.16 01:00:00 -
[1]
What the hell was CCP thinking? A quarter of a million for cruisers, nearly 2 for battleships?
If this crap isn't reverted back to pre patch status, I can easily see isk becoming worthless
NPC hunting was an extremely popular activity as it was before, ending the chain-spawn exploit shouldn't come with a tripling of bounties
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Nybbas
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Posted - 2004.06.16 01:02:00 -
[2]
I am sorry, but I have to agree, sure boosting the bounties a little may have made some sense, but they have been boosted to incredible amounts, all anyone is ganna be doing is NPC hunting, but now that I think of it... that means less mining ops, I hope megacyte rises cuz I got a ton of it to sell :D
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Phoenixgurl
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Posted - 2004.06.16 01:03:00 -
[3]
I totally agree with the change, NPC hunting will become a real profession now.
Stop whining pirate :P --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Idara
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Posted - 2004.06.16 01:04:00 -
[4]
Didn't the DEV's just do something lately to CURB inflation within EVE? This will just add even more extra money.
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Rizmordan Hillgotlieb
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Posted - 2004.06.16 01:04:00 -
[5]
Time to loadout the combat Ibis and go do some huntin'
Posting for Numbnutz |

Shirei
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Posted - 2004.06.16 01:07:00 -
[6]
I'm not sure yet about the NPC changes. But it seems that at least the high end NPCs (i.e. BS) are much harder to kill than before because they have higher shield resistances and shield boosting/armor repairing, so it is going to be exceedingly hard to solo BS spawns, which was easily possible before.
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Malachi Nefzen
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Posted - 2004.06.16 01:09:00 -
[7]
bout time
huzzah for ccp!
My thats was dastardly. |

sableye
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Posted - 2004.06.16 01:10:00 -
[8]
I think the new bounties are good, with all the tech 2 stuff that keeps coming out it keeps getting harder to make money off npc loot.
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BobGhengisKhan
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Posted - 2004.06.16 01:12:00 -
[9]
Stav and Arkad pulled in a whole ****load, and had no problem with just the 2 of them at all
Look for apocs and ravens to start costing 300 mil
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qtip
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Posted - 2004.06.16 01:12:00 -
[10]
Edited by: qtip on 16/06/2004 01:13:27 IMHO hard deepspace spawns should yield about the same isk/hour like bist mining. anyone checked how much isk/h the new npcs actually give?
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BobGhengisKhan
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Posted - 2004.06.16 01:14:00 -
[11]
Edited by: BobGhengisKhan on 16/06/2004 01:16:51 No, bistot mining should pull in more, because its the most boring activity one can possibly do in Eve, and you have to risk flying through more gates to possibly be ganked by players (at least, when they remove instajumps)
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Phoenixgurl
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Posted - 2004.06.16 01:14:00 -
[12]
... but I hate the standing changes, wrong colors and dont see them in pilot's properties... DAMN --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Origim
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Posted - 2004.06.16 01:25:00 -
[13]
Originally by: BobGhengisKhan
Look for apocs and ravens to start costing 300 mil
They are welcome to sell at that price, I doubt anyone will buy though. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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BobGhengisKhan
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Posted - 2004.06.16 01:27:00 -
[14]
Of course not now, the point was the inflation is going to be horrible, limited only by the attention spans of the NPC hunters
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Ishkur
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Posted - 2004.06.16 01:29:00 -
[15]
NPC hunting isn't risk free, lots of people die doing it, either from the NPCs or from PC Pirates who attack them. And as part of missions, it is darn nice that missions (which are far more dangerous than mining in 0.5+ space) are finally paying something reasonably close to what mining could pay (still not equal, but closer).
I say this change is long overdue.
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Managalar
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Posted - 2004.06.16 01:33:00 -
[16]
It had to happen. This change will not be reverted. ISK you don't use is worthless because the value is always changing (and should). If I were you I'd start blowing your billions. =======Abaddon=======
=======Abaddon======= |

Dirtball
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Posted - 2004.06.16 01:34:00 -
[17]
I have yet to fight the new spawns, but that does seem like an aweful lot of isk for npc's. However inflation is of secondary concern to me. What is most annoying (if the npc's are not that much more difficult) is that this is an example of CCP catering to people with big guns, seriously why the hades would anyone want to train mining or production efficiency or anything like that when big guns is all you need, you get money with big guns, you get stations with big guns, you can defend territory better with big guns.
Every single damn thing they change in this game revolves around helping out the people with big guns, seriously the only help for agent runners is the stupid optimized waypoints from however many patches ago and miners got bigger cargo ships that's it.
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JoCool
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Posted - 2004.06.16 01:47:00 -
[18]
You'll need teams to kill the spawns, because when you're killing the npc bs with your big guns the cruisers will******you, and the frigates spit and laugh.
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Viceroy
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Posted - 2004.06.16 02:07:00 -
[19]
npc spawns are horribly easy and the bounties are insane. worst change ever. devs are trying to make the carebears happy with ISK i think, too bad its going to backfire when everyone has a gazillion isk and the blueprint for every battleship in the game. -
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Doppleganger
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Posted - 2004.06.16 02:08:00 -
[20]
Yeah at 1st I kinda enjoyed the new bounties until I saw how much ridiculous isk it was making me in such a short time and this was just popping cruisers in empire space. At this rate it will be easy to buy 1 new battleship a week fully equiped only killing ships in the empire.
I havent even had a chance to try the bounties out in 0.0 after the patch but I can just imagine.
If CCP dumps this much isk into the economy so fast in a short time I fear we could see a rollback at sometime. 
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Cabadrin
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Posted - 2004.06.16 02:16:00 -
[21]
More isk for more challenge. Have you even fought the higher-level ships? -----------------------------------------------
Coalition Kill Board |

Viceroy
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Posted - 2004.06.16 02:17:00 -
[22]
Yes we have fought the highest-level battleships and they provided no challenge what-so-ever. It took us about 5 minutes to take each of them apart. -
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Enne
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Posted - 2004.06.16 02:25:00 -
[23]
I too thought it was awesome. Then I made $500,000 in a rifter in 30 min. This included killing a 125,000isk Angel Marauder with more ease than pre-patch... and a 60,000isk Angel Dominator Nomad in about 15-30 seconds.
The NPC's are rediculous for the amount of money they drop. Things got easier, not harder... and while I have not gone hunting below 0.4 in my rifter, the places I did visit offered less resistance for quadruple the bounty.
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Frank Horrigan
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Posted - 2004.06.16 02:30:00 -
[24]
go back to your corner. if you dont like npcs DONT FIGHT THEM
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Styrmir
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Posted - 2004.06.16 02:36:00 -
[25]
I feel I "should" be happy that now I can make all those millions NPC hunting. Then I realized every John and Doe will be able to do the same thing 
Ok, let's think a bit. Now we will have alot more isk in the game than before. Will it cause inflation?
Hard to tell since the price of most things is based on production cost of it and that means mineral prices. Inflation will hit heavily things that have prices that don't depend so much on minerals like rare modules, harvester, implants etc.
What will happen to mineral prices?
Well, surely alot of recycled loot will hit the market. Will this then lower the mineral price?
One one hand we have alot of isk coming in, on the other hand we have alot of minerals coming in.
On second thought, will we really see influx of minerals since all those people hunting are not doing any mining while they are at it?
How will it balance out?
Just some thoughts that went through my head 
Founder and Manager of The Misneden Shuttle Museum |

Origim
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Posted - 2004.06.16 02:43:00 -
[26]
This rat bounty reminds me of one of E&B's patches...
Basically, the patch made mining give ALOT more oexperience, about 20x more than before the patch. It was rolled back on the second day. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Titan AE
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Posted - 2004.06.16 02:51:00 -
[27]
Edited by: Titan AE on 16/06/2004 02:52:22 The more I have learned about economics the less certain I am about trying to predict things. I have been caught off guard by game changes in the past, that I mispredicted what might come of them in economic terms.
However, I'd guess that ISK will become more abundant, minerals less so. The ISK growth will probably far outstrip the decrease in mineral production. Also, people are very very slow to give up on a price point. If minerals become "cheap" relative to the increased ISK availible to buy them I'd expect the market won't mark up mineral prices fast enough to keep up with the decreasing purchasing value of ISK. That is how you get inflation, I think.
This seems like such a bold move by CCP, they have always been pretty circumspect about speeding up the pace at which players can chew up content. I almost suspect they must have forseen its effects and intended it, but I can't see a good reason. Do you think that they just didn't think this would cause massive inflation? If they make it so people can earn a BS 3x faster now there will be a lot of the 3 month players that turn into 1.5 month players. It just seems like a bad idea. I can't see the good side in this with the exception of perhaps PvP becoming more prominent as replacing ships becomes much easier. I suppose this could be a effort to kill E-bayers too. Make ISK cheaper ect ect. That seems unlikely.
I suppose it boils down to the fact that 1.Inflation will not happen 2. CCP expects Inflation to happen and wants it for some reason 3. CCP misjudged how easy the new spawns would be to kill. 4. Inflation happens and everyone gets "rich" on fixed price items that are useful like BPO's, making all production more attainable for everyone and cheaper?
Its confusing. Any thoughts? Yes inflation, no inflation? What do you think?
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Origim
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Posted - 2004.06.16 02:55:00 -
[28]
On topic: thoughs seem to drift in two different directions.
First direction: Rat bounty too high; rats are still easy.
Second direction: http://oldforums.eveonline.com/?a=topic&threadID=87283 Rats are hard, no mention of the bounty. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Ishkur
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Posted - 2004.06.16 03:03:00 -
[29]
In terms of balance, I'd rather make my isk doing something where I'm risking my ship, rather than sitting in a safe asteroid field and reading a book while I mine omber for 6 hours.
Sorry folks, but mining Omber pays better than doing agent missions (which is how I find these NPCs, which I'm told spawn much less frequently in asteroid belts now) and that's just silly.
But if the spawns are decreased by 33%, and the NPCs pay 300%, then everything is actually the same as what it was. The difference here is your perception of it, because instead of making little money slowly over time, you're making it in spurts.
Though I can't confirm that spawn times are lower than they were before, since I don't mine. But this is what I "hear". :)
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Kalki Nibiru
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Posted - 2004.06.16 03:23:00 -
[30]
This is by far the worst change ever. At first I thought the cruisers were new cruisers with bounties of 250k, so I took on a spawn of those and a 1.75M battleship. I ate though them so fast in my megathron that I filed an EXPLOIT Petition, yes, thats right, I actually thought that the Cruiser spawn bounties were a bug, and I filed an exploit because I didnt want to be banned because I was fighting the rats.
I later find out that this is supposed to be a change. My god man, this is terrible, I made 6.5M in under an hour, thats WAAAAAY more than what I make than mining Bistot by myself. With this change all I need is a lot of ammo and I go to town, any good meta items I can sell is gravy on top, with bistot mining I need to use either two ships (a miner and a field clearer) or a hybrid, and a hauling ship. It takes time to mine all the ore, then transport it and return to mine again. Clearly fighting these NPC's is the winner.
If CCP wants to increase bounties, they need to do it in a reasonable way, slight increases, and new more difficult cruisers and such.
I'm shocked at these changes and I really hope that the system is reverted back to the old one with the addition of TOUGHER Cruisers with higher bounties, not the same easy ones with HUGE bounties.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |
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