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Orestes
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Posted - 2004.06.16 08:49:00 -
[61]
I'd normally lock this, but due to the replies to this thread and the seriousness of the subject, I will keep it open seperately.
I'll forward to the appropriate people soon.
Join the IC! |

Artean
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Posted - 2004.06.16 08:53:00 -
[62]
Originally by: Xelios 2004.06.16 08:31:54combatYour Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage. Your Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
Thanks CCP, any spawn with Impalers in it is now invincible for me.
Yes, with those weapons it sure is. But, I do hope that it doesnt come as a surprise for u. ........ There is a fine line between gate camping and just standing by a gate, looking like an idiot... |

Rod Blaine
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Posted - 2004.06.16 08:57:00 -
[63]
Originally by: Loka Btw i dont think that anyone of us could kill a post patch Spawn in 0.0 Solo atm. I can remember days fighting 22 ships. Half Frigates half cruisers. Atm you would get killed, because you wont be able to kill half, before they are under 20km and then you wont hit anyting with your guns. So calm down. But yes the bounty is too high imho, but i enjoyed it ofc :)
The spawns are far smaller now. BS spawns i hunted alone before patch: 2x750K, 6x 75K, 6x85K. That spawn was easy before patch, so what if it is hard now ?
Even if i'd need a companion, huting 2 million isk BS's will still earn ridiculous amounts.
btw, try using ranged tactics instead of warping in at 60km. Just use bookmarks at 120km from the belt and make your optimal range about 100km with tracking mods. Wanna bet youll eradicate those cruisers ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kildarin Farushna
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Posted - 2004.06.16 09:01:00 -
[64]
Edited by: Kildarin Farushna on 16/06/2004 09:03:57
Originally by: illuminati
Quote: changes are great, I don't like to mine so I hunt and finally the increased the bounties
LMFAO! You're that dude who thinks tracking is fine too, kthankzbye!
And no, farming/chaining is NNNNNOOOOOOOOOT an exploit but SUPER-FARMING IS!
eey you are that famous flamer wasn't talking to you and tracking works fine for me. kthankzbye STFU ____
->Lawless<- >>>New Formula<<< >>In your local 0.4 system soon<<
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Rira Vanga
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Posted - 2004.06.16 09:01:00 -
[65]
Edited by: Rira Vanga on 16/06/2004 09:03:26 BoB, I understand to you. Fear. I feel Fear from your side 
More isks for normal players = better ships and better equipment. More isks in wallet = more lust for PvP and pirate (m0o) hunting.
I understand that you have bad feeling that your targets will have better equipment and that they will try hunting you.
Your days are counted human RAT. Be careful 
Member of NORAD / PVP DB
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Marcus Aurelius
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Posted - 2004.06.16 09:07:00 -
[66]
people, just think about it. There are still ways of killing 0.0 spawns without risk to your 100mill ship at all.
But instead for being worth 500K they are now worth 2-5 million per spawn. This is a fact.
Secondly, I used to make 15-25 million a day WITHOUT CHAINING from killing cruiser and BS spawns solo in 0.0 without risk. Fact.
These changes seem to have done nothing to make my life harder. I kill npc's from range, they never got close to me before patch and if they do l have 10 ogres for them to worry about. If that somehow doesnt prove sufficient, I have a friend in a scorp that will just fit small guns to get rid of the small rats for me while I continue pounding the big ones. No risk, fact.
Now what is the reason I should be making 100 million a day instead of 15-25 million ?
No risk, no reward right ?
Boost bounties, fine, boost em by 50% maybe, but quadrupling them ? 
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Kretin Arnon
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Posted - 2004.06.16 09:16:00 -
[67]
I must agree that the currunt bonties are way too high. I on the otherhand can't exploit this because the bounties on non-pirate NPC hasn't been raised Once again pirate agent running had been screwed over. Why do I have to get these security hits when I gain NOTHING from it?
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Xelios
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Posted - 2004.06.16 09:20:00 -
[68]
Edited by: Xelios on 16/06/2004 09:23:38
Quote: Yes, with those weapons it sure is. But, I do hope that it doesnt come as a surprise for u.
Actually it does, for a few reasons. First off, I'm hitting him with "well aimed" hits, for no damage. Second, I hit him just fine as long as he still has shields, once I get to his hull my guns do 0.0 damage no matter what. Third, I can hit any other Angel frigate with no trouble. Somehow I doubt this is how CCP intended it to work.
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Estios
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Posted - 2004.06.16 09:34:00 -
[69]
And how you can liken NPC shooting to mining and state they should yield same reward shows your ignorance...or more likely greed. Just quickly off the top of my head I straight away think of a number of factors you should maybe actually think about considering perhaps...
Mining:
Requires you to outfit your ship in a way which renders it very vunerable whilst travelling/mining Requires all your hard work and spoils to be kept in jettisoned can which can be destroyed by enemy missles, or stolen from Requires an Indy to collect you Ore Indy has to make it back to a refinery safely You need to train a number of skills to a very high level to make the most from your ore You need to transport the minerals to the market and wait for them to sell before you see any isk return
NPC'ing:
If you are not using lasers its gonna cost you some ammo.....oh no You get big fat bounty stuck straight in your wallet with no logistics to worry about such a hauling/refining
Thats it, dont start telling me about PC or NPC pirates shooting because obviously the risk is the same for both professions if you merely sit in a belt but I know Id rather get jumped when fitted for npc'ing than when mining. I can log on an go make a few million solo in the space of minutes npc shooting with these new massive bounties but I cant go Bistot mining on my own in same time frame. Thinking about stuff before you post is both big and clever. So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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ErrorS
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Posted - 2004.06.16 09:44:00 -
[70]
the bounties are waaay too high.
10% max for the increased difficulty. I already thought NPC prices were fair enough before ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Sassinak
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Posted - 2004.06.16 09:59:00 -
[71]
Originally by: Phoenixgurl I totally agree with the change, NPC hunting will become a real profession now.
Stop whining pirate :P
Its a real profession anyway carebear. People already made serious isk Chaining NPC's before they made em super high bounty. Of course you agree with the change, more money for no increased risk. Just think you can prolly buy a new battleship everyweek now so you can strip mine yulai in a different bship every week. Sass Arcane Technologies |

Deaune
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Posted - 2004.06.16 10:00:00 -
[72]
Quote:
- NPC bounty got incorrect increase values
As always, Tech Level 2 additions are not visible from the market, they come through Research agents. First batch added roughly a week ago.
Client fix today will fix the incorrect threat indicator.
Server fix will correct sentries, two issues causing stuck cases, fixing many NPC bounties, various standing fixes.
-Oveur.
...What type of fix though?
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Orestes
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Posted - 2004.06.16 10:09:00 -
[73]
As Deaune pointed out, Oveur has posted in this thread that a fix to wrong npc bounties is going live today.
What type of fix I can't tell you, but it's only an hour or so untill DT. Wait and see 
Join the IC! |

Viceroy
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Posted - 2004.06.16 10:09:00 -
[74]
Jingle Jingle!  -
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