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BobGhengisKhan
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Posted - 2004.06.16 01:00:00 -
[1]
What the hell was CCP thinking? A quarter of a million for cruisers, nearly 2 for battleships?
If this crap isn't reverted back to pre patch status, I can easily see isk becoming worthless
NPC hunting was an extremely popular activity as it was before, ending the chain-spawn exploit shouldn't come with a tripling of bounties
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Nybbas
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Posted - 2004.06.16 01:02:00 -
[2]
I am sorry, but I have to agree, sure boosting the bounties a little may have made some sense, but they have been boosted to incredible amounts, all anyone is ganna be doing is NPC hunting, but now that I think of it... that means less mining ops, I hope megacyte rises cuz I got a ton of it to sell :D
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Phoenixgurl
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Posted - 2004.06.16 01:03:00 -
[3]
I totally agree with the change, NPC hunting will become a real profession now.
Stop whining pirate :P --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Idara
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Posted - 2004.06.16 01:04:00 -
[4]
Didn't the DEV's just do something lately to CURB inflation within EVE? This will just add even more extra money.
 Idara Section Leader - Security & Warfare Member of Metatron Incorporated |

Rizmordan Hillgotlieb
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Posted - 2004.06.16 01:04:00 -
[5]
Time to loadout the combat Ibis and go do some huntin'
Posting for Numbnutz |

Shirei
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Posted - 2004.06.16 01:07:00 -
[6]
I'm not sure yet about the NPC changes. But it seems that at least the high end NPCs (i.e. BS) are much harder to kill than before because they have higher shield resistances and shield boosting/armor repairing, so it is going to be exceedingly hard to solo BS spawns, which was easily possible before.
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Malachi Nefzen
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Posted - 2004.06.16 01:09:00 -
[7]
bout time
huzzah for ccp!
My thats was dastardly. |

sableye
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Posted - 2004.06.16 01:10:00 -
[8]
I think the new bounties are good, with all the tech 2 stuff that keeps coming out it keeps getting harder to make money off npc loot.
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BobGhengisKhan
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Posted - 2004.06.16 01:12:00 -
[9]
Stav and Arkad pulled in a whole ****load, and had no problem with just the 2 of them at all
Look for apocs and ravens to start costing 300 mil
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qtip
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Posted - 2004.06.16 01:12:00 -
[10]
Edited by: qtip on 16/06/2004 01:13:27 IMHO hard deepspace spawns should yield about the same isk/hour like bist mining. anyone checked how much isk/h the new npcs actually give?
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BobGhengisKhan
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Posted - 2004.06.16 01:14:00 -
[11]
Edited by: BobGhengisKhan on 16/06/2004 01:16:51 No, bistot mining should pull in more, because its the most boring activity one can possibly do in Eve, and you have to risk flying through more gates to possibly be ganked by players (at least, when they remove instajumps)
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Phoenixgurl
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Posted - 2004.06.16 01:14:00 -
[12]
... but I hate the standing changes, wrong colors and dont see them in pilot's properties... DAMN --------------------------
When the universe collapses and dies, there will be 3 survivors: Tyr Anasazi, the coc*roaches ... and Dylan Hunt trying to save the coc*roaches. --Tyr (Andromeda) |

Origim
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Posted - 2004.06.16 01:25:00 -
[13]
Originally by: BobGhengisKhan
Look for apocs and ravens to start costing 300 mil
They are welcome to sell at that price, I doubt anyone will buy though. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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BobGhengisKhan
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Posted - 2004.06.16 01:27:00 -
[14]
Of course not now, the point was the inflation is going to be horrible, limited only by the attention spans of the NPC hunters
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Ishkur
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Posted - 2004.06.16 01:29:00 -
[15]
NPC hunting isn't risk free, lots of people die doing it, either from the NPCs or from PC Pirates who attack them. And as part of missions, it is darn nice that missions (which are far more dangerous than mining in 0.5+ space) are finally paying something reasonably close to what mining could pay (still not equal, but closer).
I say this change is long overdue.
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Managalar
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Posted - 2004.06.16 01:33:00 -
[16]
It had to happen. This change will not be reverted. ISK you don't use is worthless because the value is always changing (and should). If I were you I'd start blowing your billions. =======Abaddon=======
=======Abaddon======= |

Dirtball
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Posted - 2004.06.16 01:34:00 -
[17]
I have yet to fight the new spawns, but that does seem like an aweful lot of isk for npc's. However inflation is of secondary concern to me. What is most annoying (if the npc's are not that much more difficult) is that this is an example of CCP catering to people with big guns, seriously why the hades would anyone want to train mining or production efficiency or anything like that when big guns is all you need, you get money with big guns, you get stations with big guns, you can defend territory better with big guns.
Every single damn thing they change in this game revolves around helping out the people with big guns, seriously the only help for agent runners is the stupid optimized waypoints from however many patches ago and miners got bigger cargo ships that's it.
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JoCool
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Posted - 2004.06.16 01:47:00 -
[18]
You'll need teams to kill the spawns, because when you're killing the npc bs with your big guns the cruisers will******you, and the frigates spit and laugh.
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Viceroy
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Posted - 2004.06.16 02:07:00 -
[19]
npc spawns are horribly easy and the bounties are insane. worst change ever. devs are trying to make the carebears happy with ISK i think, too bad its going to backfire when everyone has a gazillion isk and the blueprint for every battleship in the game. -
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Doppleganger
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Posted - 2004.06.16 02:08:00 -
[20]
Yeah at 1st I kinda enjoyed the new bounties until I saw how much ridiculous isk it was making me in such a short time and this was just popping cruisers in empire space. At this rate it will be easy to buy 1 new battleship a week fully equiped only killing ships in the empire.
I havent even had a chance to try the bounties out in 0.0 after the patch but I can just imagine.
If CCP dumps this much isk into the economy so fast in a short time I fear we could see a rollback at sometime. 
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Cabadrin
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Posted - 2004.06.16 02:16:00 -
[21]
More isk for more challenge. Have you even fought the higher-level ships? -----------------------------------------------
Coalition Kill Board |

Viceroy
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Posted - 2004.06.16 02:17:00 -
[22]
Yes we have fought the highest-level battleships and they provided no challenge what-so-ever. It took us about 5 minutes to take each of them apart. -
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Enne
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Posted - 2004.06.16 02:25:00 -
[23]
I too thought it was awesome. Then I made $500,000 in a rifter in 30 min. This included killing a 125,000isk Angel Marauder with more ease than pre-patch... and a 60,000isk Angel Dominator Nomad in about 15-30 seconds.
The NPC's are rediculous for the amount of money they drop. Things got easier, not harder... and while I have not gone hunting below 0.4 in my rifter, the places I did visit offered less resistance for quadruple the bounty.
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Frank Horrigan
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Posted - 2004.06.16 02:30:00 -
[24]
go back to your corner. if you dont like npcs DONT FIGHT THEM
Originally by: Oveur
Originally by: Bhaal What has turned out better than expected?
Everything. Remember, we're from Iceland.
(\_/) (O.o) (> <) This i |

Styrmir
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Posted - 2004.06.16 02:36:00 -
[25]
I feel I "should" be happy that now I can make all those millions NPC hunting. Then I realized every John and Doe will be able to do the same thing 
Ok, let's think a bit. Now we will have alot more isk in the game than before. Will it cause inflation?
Hard to tell since the price of most things is based on production cost of it and that means mineral prices. Inflation will hit heavily things that have prices that don't depend so much on minerals like rare modules, harvester, implants etc.
What will happen to mineral prices?
Well, surely alot of recycled loot will hit the market. Will this then lower the mineral price?
One one hand we have alot of isk coming in, on the other hand we have alot of minerals coming in.
On second thought, will we really see influx of minerals since all those people hunting are not doing any mining while they are at it?
How will it balance out?
Just some thoughts that went through my head 
Founder and Manager of The Misneden Shuttle Museum |

Origim
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Posted - 2004.06.16 02:43:00 -
[26]
This rat bounty reminds me of one of E&B's patches...
Basically, the patch made mining give ALOT more oexperience, about 20x more than before the patch. It was rolled back on the second day. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Titan AE
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Posted - 2004.06.16 02:51:00 -
[27]
Edited by: Titan AE on 16/06/2004 02:52:22 The more I have learned about economics the less certain I am about trying to predict things. I have been caught off guard by game changes in the past, that I mispredicted what might come of them in economic terms.
However, I'd guess that ISK will become more abundant, minerals less so. The ISK growth will probably far outstrip the decrease in mineral production. Also, people are very very slow to give up on a price point. If minerals become "cheap" relative to the increased ISK availible to buy them I'd expect the market won't mark up mineral prices fast enough to keep up with the decreasing purchasing value of ISK. That is how you get inflation, I think.
This seems like such a bold move by CCP, they have always been pretty circumspect about speeding up the pace at which players can chew up content. I almost suspect they must have forseen its effects and intended it, but I can't see a good reason. Do you think that they just didn't think this would cause massive inflation? If they make it so people can earn a BS 3x faster now there will be a lot of the 3 month players that turn into 1.5 month players. It just seems like a bad idea. I can't see the good side in this with the exception of perhaps PvP becoming more prominent as replacing ships becomes much easier. I suppose this could be a effort to kill E-bayers too. Make ISK cheaper ect ect. That seems unlikely.
I suppose it boils down to the fact that 1.Inflation will not happen 2. CCP expects Inflation to happen and wants it for some reason 3. CCP misjudged how easy the new spawns would be to kill. 4. Inflation happens and everyone gets "rich" on fixed price items that are useful like BPO's, making all production more attainable for everyone and cheaper?
Its confusing. Any thoughts? Yes inflation, no inflation? What do you think?
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Origim
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Posted - 2004.06.16 02:55:00 -
[28]
On topic: thoughs seem to drift in two different directions.
First direction: Rat bounty too high; rats are still easy.
Second direction: http://oldforums.eveonline.com/?a=topic&threadID=87283 Rats are hard, no mention of the bounty. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Ishkur
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Posted - 2004.06.16 03:03:00 -
[29]
In terms of balance, I'd rather make my isk doing something where I'm risking my ship, rather than sitting in a safe asteroid field and reading a book while I mine omber for 6 hours.
Sorry folks, but mining Omber pays better than doing agent missions (which is how I find these NPCs, which I'm told spawn much less frequently in asteroid belts now) and that's just silly.
But if the spawns are decreased by 33%, and the NPCs pay 300%, then everything is actually the same as what it was. The difference here is your perception of it, because instead of making little money slowly over time, you're making it in spurts.
Though I can't confirm that spawn times are lower than they were before, since I don't mine. But this is what I "hear". :)
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Kalki Nibiru
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Posted - 2004.06.16 03:23:00 -
[30]
This is by far the worst change ever. At first I thought the cruisers were new cruisers with bounties of 250k, so I took on a spawn of those and a 1.75M battleship. I ate though them so fast in my megathron that I filed an EXPLOIT Petition, yes, thats right, I actually thought that the Cruiser spawn bounties were a bug, and I filed an exploit because I didnt want to be banned because I was fighting the rats.
I later find out that this is supposed to be a change. My god man, this is terrible, I made 6.5M in under an hour, thats WAAAAAY more than what I make than mining Bistot by myself. With this change all I need is a lot of ammo and I go to town, any good meta items I can sell is gravy on top, with bistot mining I need to use either two ships (a miner and a field clearer) or a hybrid, and a hauling ship. It takes time to mine all the ore, then transport it and return to mine again. Clearly fighting these NPC's is the winner.
If CCP wants to increase bounties, they need to do it in a reasonable way, slight increases, and new more difficult cruisers and such.
I'm shocked at these changes and I really hope that the system is reverted back to the old one with the addition of TOUGHER Cruisers with higher bounties, not the same easy ones with HUGE bounties.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

shakaZ XIV
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Posted - 2004.06.16 03:26:00 -
[31]
Hmm, i have to agree with Bob, it is very easy to make a LOT of money now.
Yes the npcs have huge resistances and armor, yes its hard to hit them due to tracking problems, but their damage is utter pants, and because the groups are small now, you have nothing to fear from them. Your drones/L smartbomb > npc ceptors, once they are dead you can warp out at any time you want to... i.e. no danger like before the patch, when npc bships could scramble u from 35 km away and u'd be fvcked unless you killed them before they killed you (unless you had 2 warpcores in which case u were safe anyway ).
I could easily solo the 1,5 mill arch angel general bships, it took about 5 minutes (rough estimate but it did take long) to take them down though, but the point is, not 1 moment was i in danger of getting wtfpwned. Made about 15 M total from npc hunting, for about 2-3 hours tops. This quick isk making will cause inflation.
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illuminati
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Posted - 2004.06.16 03:58:00 -
[32]
I posted exactly this opinion in the sticky thread. The bounty is skyhigh, I made 5 million in ZERO time, this is untested and needs to go. Inflation beyond your wildest dreams is coming, all other professions totally useless at the wave of a wand. Plus tracking #R"/ñ%"/ñ(&&)ñ%Y))/% up totally 
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Sochin
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Posted - 2004.06.16 04:06:00 -
[33]
I love this change. It allows combat oriented people to make money doing something they love.
Think about it. There is a ton of carebears out there who love mining, so they do it 24/7. PVP players hate mining more then anything, so trying to make money becomes more like a damn job then playing a game. This way we can have fun all the time instead of wasting hours in mind-numbing mining ops.
I don't think this will result in inflation. Whats going to happen is all the pvpers who hate mining will start doing this istead, ESPECIALLY with the possibility of finding convoys with tons of low end minerals.
Nemo me impune lacessit
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Matrix Aran
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Posted - 2004.06.16 04:21:00 -
[34]
Personly I think its a good change. Finaly bounty hunting it terms of npc hunting can become a profession and you can make as much money as mining. There will still be carebares out there to do the mining and they'll need hunters to keep em safe. Everyone wins.
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Serge Tahlon
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Posted - 2004.06.16 05:43:00 -
[35]
Edited by: Serge Tahlon on 16/06/2004 05:45:56 Edited by: Serge Tahlon on 16/06/2004 05:44:35 if the bounties stay like this, who is going to be mining ? where will the minerals come from to build ships and equipment ?
i predict that with more isk inthe economy prices wll seriously sky rocket. mining will again be more profitable and the now increased bounties will attrack once again complaints that npc hunter profession is not viable. it might take a few weeks to ripple through but yea, thats what i reckon is going to happen. if the bounties stay this way i suggest everyone keep your minerals demand for them will increase and the price will shoot up.
~~ signatures ?! all they do is wasteing space... ~~ |

Sally
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Posted - 2004.06.16 05:46:00 -
[36]
I am supporting this change.
Making 20m each our by mining Arkonor with no risk whatsoever (instas + warp core stabs) has to have an alternative which is less boring. -- Stories: #1 --
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Serge Tahlon
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Posted - 2004.06.16 05:54:00 -
[37]
only problem is that arkonor and other minerals are important for the economy. by mining you create value, by cashing in on bounties you create isk. isk out of nowhere that have no physical counterweight.
~~ signatures ?! all they do is wasteing space... ~~ |

Adriana
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Posted - 2004.06.16 06:46:00 -
[38]
Not sure what the overall effect of this is going to be, but I do have a few thoughts.
Before the patch a few people who knew what they were doing would go out and chain rats for huge profits on descent spawns.
Now everyone can go out and make nice money on 33% fewer spawns.
This is a good change in that respect because it puts everyone on an equal footing sort of. The alliances are still going to have the battleship spawns locked up because they will choke point the gates into 0.0 as always, so they retain the best spawns, but someone in .4-.1 can still make tons of money off of cruisers by belt hopping.
I think the overall effect will be to put more isk in the hands of players inside empire space to balance out how much the 0.0 people were earning (relatively) prior to this patch.
This is also a good thing.
The bad thing is that no one will be mining. Minerals do not enter the economy in any appreciable ammounts by ratting, they do so from mining. With fewer people mining the cost of minerals WILL rise. The question is by how much?
This will take several weeks to stabilize, but the overall effect is that more people will make more money faster. Not just the few people who have the chokepoints into 0.0 locked down.
More money will mean higher prices, but it will be higher prices for everyone.
Not only that, but more money = more people being able to upgrade/replace their ships faster. This should cause more PvP since ships could become extremely easy to replace. This is a great move for the casual player.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Joshua Calvert
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Posted - 2004.06.16 06:50:00 -
[39]
I'm a bit undecided at the mo.
Let me make a couple billion isk from NPC's and I'll submit a full report soon after.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Serge Tahlon
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Posted - 2004.06.16 06:55:00 -
[40]
ultimately it is a bad thing to happen as soon we might be paying 50m for a rifter (exagerating) which will effectively destroy any savings forcing everyone to live from the hand to the mouth. savings however are vital to a stable economy. i m sceptical as to whether this is a good change but we will see. ~~ signatures ?! all they do is wasteing space... ~~ |

GodEmperor
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Posted - 2004.06.16 07:28:00 -
[41]
ppl complaining cause they r making too much money ROFL...take the money kill the rats and stfu
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Jersey Malenkov
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Posted - 2004.06.16 07:30:00 -
[42]
I just finsihed about an 50 minute important multi-stage combat mission with my low quality lvl 3 agent. Bascially the reward+isk bonus was about 110K for the mission. In all it gave 6 bookmarks, each with different types of ships to kill ranging from 22.5k bounties up to 280K I believe...so fairly weak end rats. But the AI for that mission had to be all messed up.
1) They didnt charge you at all unless you fired..you could even target them and they would just sit there. 2) Even in groups only the one you shot at would charge you, thus you could sit out 50K and just blow them up one at a time. ( I fly a cruiser btw...Rupture) 3) Strangly one of the 125K bounties I think didnt even shoot back. it just charged and died less than 12K from my ship..not a shot fired at me.
Basically this mission was amazingly easy but a huge time consumer. Plus I had to do some item ferrying back to base every now and then to drop off goods. Now..i just started playing this game 3 weeks ago....and by just doing this one mission i went from 3.99 million isks to 5.7 million, after i dumped the loot I was up to 6.73 million. Not bad for one mission dont ya think?
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Jersey Malenkov
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Posted - 2004.06.16 07:32:00 -
[43]
BTW its my thinking that this in intentional. As maybe some new expensive things are gonna be coming into the game soon. Maybe they realized that all these corps are gonna need some more cash flow to start up bases and what have you when the shiva comes.
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Joshua Calvert
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Posted - 2004.06.16 07:40:00 -
[44]
Also, don't forget that NPC hunting has some very strong drawbacks as far as faction standings go.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Judicator
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Posted - 2004.06.16 07:43:00 -
[45]
Originally by: Joshua Calvert Also, don't forget that NPC hunting has some very strong drawbacks as far as faction standings go.
What am I missing out here? -------------------------
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Rod Blaine
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Posted - 2004.06.16 07:45:00 -
[46]
Edited by: Rod Blaine on 16/06/2004 07:47:01 More bounty, ok. But arch angel marauders giving 125K ?
Arch angel generals give 1.5 million ?
Hello ccp ! I could chain these feckers to no end without risk before the patch, and as far as ive read here I could do so after it still, only to make 90 million a day instead of 30 million a day SOLO 
This is totally rediculous. No way should npc cruisers that pose no threath whatsoever to a BS pilot bring in 250K or anything remotely like that. I could make millions and millions in my thorax hunting in a 0.2 now, let alone when I get the megathron back to Curse.
C'mon, it cant be your plan to have people earn 50+ million doing a solo activity for half a day. Yes, ark mining made you too much, nerf that instead of boosting NPC bounties like this. NPC Hunting was a perfectly fine profession already, I made hundreds of millions doing it already, and that didnt even need chaining. Just increasing the spawn rate of BS spawns would have offset the removal of chaining already, no need for desperate moves like this. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Talon Jhago
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Posted - 2004.06.16 07:55:00 -
[47]
Inflation is a problem in many MMORPG's, there was a lot of discussions about this in the old EnB forums before the game was taken out, the developers tried to put different types of "money sinks" in the game to stop it but they never worked. EvE was often taken up as a good example of a working player economy. Hope it doesnt screw up, i really like this game and the way things work. EnB sure did screw up when the loot drops went insane.
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TGIF
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Posted - 2004.06.16 07:59:00 -
[48]
Originally by: BobGhengisKhan Stav and Arkad pulled in a whole ****load, and had no problem with just the 2 of them at all
Look for apocs and ravens to start costing 300 mil
I heard that the idea behind this change was to remove chaining and still make npc hunting a valiable profession, but from people with experience i heard that this isnt the case. - - -
Absinthe Fueled |

Marcus Aurelius
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Posted - 2004.06.16 08:01:00 -
[49]
These drops are out of hand, completely out of hand.
The whole discussion about earning possibilities for empire space pilots v 0.0 pilots can be left out of this as the bounties on 0.0 rats were increased as well. The possible earnings are totally whack ! Soloplayers can make more solohunting npc's then they could teammining ark for chrissakes. What's the reason to be active in a corp right now ?
Give me two-three weeks and I will personally own a battleship bpo with these bounties, from solohunting npc's without any risk.
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Estios
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Posted - 2004.06.16 08:06:00 -
[50]
Whoever thinks these bounties are ok and then supports their argument with 'go back to pirating' or 'if you dont like it dont fight them' you are whats wrong with this game !!
Bobs totally right, if they stay as they are isk will become worthless. Mining is much more Tedious and time consuming than npc bashing and the high end BS's are easier to kill than the Cruisers which support them. Stop just supporting your own favourite game aspect and look at the big picture, pigeon holed posters make me sick.
The bounties are crazy, being as I got the hump about PVP being b0rk3d coz you cant hit **** I decided to take my frustrations out on some npc's in Curse. I made about 10 mil in an hour with some corp mates and wasnt even counting the loots worth. How the hell is this right. Our group was way oversized too, I could have made twice that if I wanted.
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Loka
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Posted - 2004.06.16 08:09:00 -
[51]
Btw i dont think that anyone of us could kill a post patch Spawn in 0.0 Solo atm. I can remember days fighting 22 ships. Half Frigates half cruisers. Atm you would get killed, because you wont be able to kill half, before they are under 20km and then you wont hit anyting with your guns. So calm down. But yes the bounty is too high imho, but i enjoyed it ofc :) _____________________________________ Dead or Alive
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Kildarin Farushna
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Posted - 2004.06.16 08:17:00 -
[52]
changes are great, I don't like to mine so I hunt and finally the increased the bounties.
So now it's worth playing eve again.
to the whiners: bunch of unhappy communists players, just adept to the changes, the bounty increase is good, but I guess you peeps get used to walking on the same shoes for to long. u will need the money(u think building your own base in shiva would be cheap?).
and for the chainers in this topic: Chaining is a exploit and could get you a ban.
____
->Lawless<- >>>New Formula<<< >>In your local 0.4 system soon<<
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CT BadIronTree
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Posted - 2004.06.16 08:24:00 -
[53]
ALLL STFU!!!!!
more monay = MORE PVP
now die :P ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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illuminati
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Posted - 2004.06.16 08:24:00 -
[54]
Quote: changes are great, I don't like to mine so I hunt and finally the increased the bounties
LMFAO! You're that dude who thinks tracking is fine too, kthankzbye!
And no, farming/chaining is NNNNNOOOOOOOOOT an exploit but SUPER-FARMING IS!
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SwitchBl4d3
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Posted - 2004.06.16 08:25:00 -
[55]
firstly doing it solo your risking a 100 mill ship vs maybe 4.8 mill total bounty.. if you can take a 4.8 mill spawn on your own GL enjoy the isk, but you need to split between a gang of maybe 3 at least. once the bships are gone they dont spawn back making farming gone you get about 2 big spawns in a 25 belt sys, after that they dont spawn back for some time... the cruisers at the minute are just unbalanced, they need to be harder to hit, i'd actually like to have someone come forward saying they dropped a cruiser spawn in a cruiser without going into hull even dying :)
Balance cruisers, take off the ridiculus agility of NPC bs's the elite frigs seem fine they do there job but can get taken out by heavy fof's (not sure thats right)
SO to make money you have to keep moving systems. the change is fine in my eyes. just need more balance so we can use mixed fleet at last including cruisers in the hunting pack "Teh lord of Nonni"
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Maggot
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Posted - 2004.06.16 08:34:00 -
[56]
The increased payoff seems fair enough - it is still way below what u can earn trading. NPC hunting has not been a career option for months. This is great news.
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Xelios
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Posted - 2004.06.16 08:36:00 -
[57]
2004.06.16 08:31:54combatYour Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage. Your Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
Thanks CCP, any spawn with Impalers in it is now invincible for me.
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Vex Seraphim
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Posted - 2004.06.16 08:38:00 -
[58]
Minds of fire.. relax and look at it from this perspective: while people hunt npc's, you can safely mine but don't sell, wait till the mineral prices skyrocket... capish?
Npc hunting is a quick isk-maker, but is, and always will be, more dangerous and less stable than mining, so enjoy it while it lasts. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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illuminati
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Posted - 2004.06.16 08:40:00 -
[59]
Exactly Vex Seraphim, thank you for pointing that obvious fact out to the noobs who like the change. They'll start whining about tritanium being worth 100 isk per unit in a week.
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MOOstradamus
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Posted - 2004.06.16 08:43:00 -
[60]
One word ... "LeKjart !!"
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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Orestes
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Posted - 2004.06.16 08:49:00 -
[61]
I'd normally lock this, but due to the replies to this thread and the seriousness of the subject, I will keep it open seperately.
I'll forward to the appropriate people soon.
Join the IC! |

Artean
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Posted - 2004.06.16 08:53:00 -
[62]
Originally by: Xelios 2004.06.16 08:31:54combatYour Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage. Your Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
Thanks CCP, any spawn with Impalers in it is now invincible for me.
Yes, with those weapons it sure is. But, I do hope that it doesnt come as a surprise for u. ........ There is a fine line between gate camping and just standing by a gate, looking like an idiot... |

Rod Blaine
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Posted - 2004.06.16 08:57:00 -
[63]
Originally by: Loka Btw i dont think that anyone of us could kill a post patch Spawn in 0.0 Solo atm. I can remember days fighting 22 ships. Half Frigates half cruisers. Atm you would get killed, because you wont be able to kill half, before they are under 20km and then you wont hit anyting with your guns. So calm down. But yes the bounty is too high imho, but i enjoyed it ofc :)
The spawns are far smaller now. BS spawns i hunted alone before patch: 2x750K, 6x 75K, 6x85K. That spawn was easy before patch, so what if it is hard now ?
Even if i'd need a companion, huting 2 million isk BS's will still earn ridiculous amounts.
btw, try using ranged tactics instead of warping in at 60km. Just use bookmarks at 120km from the belt and make your optimal range about 100km with tracking mods. Wanna bet youll eradicate those cruisers ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Kildarin Farushna
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Posted - 2004.06.16 09:01:00 -
[64]
Edited by: Kildarin Farushna on 16/06/2004 09:03:57
Originally by: illuminati
Quote: changes are great, I don't like to mine so I hunt and finally the increased the bounties
LMFAO! You're that dude who thinks tracking is fine too, kthankzbye!
And no, farming/chaining is NNNNNOOOOOOOOOT an exploit but SUPER-FARMING IS!
eey you are that famous flamer wasn't talking to you and tracking works fine for me. kthankzbye STFU ____
->Lawless<- >>>New Formula<<< >>In your local 0.4 system soon<<
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Rira Vanga
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Posted - 2004.06.16 09:01:00 -
[65]
Edited by: Rira Vanga on 16/06/2004 09:03:26 BoB, I understand to you. Fear. I feel Fear from your side 
More isks for normal players = better ships and better equipment. More isks in wallet = more lust for PvP and pirate (m0o) hunting.
I understand that you have bad feeling that your targets will have better equipment and that they will try hunting you.
Your days are counted human RAT. Be careful 
Member of NORAD / PVP DB
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Marcus Aurelius
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Posted - 2004.06.16 09:07:00 -
[66]
people, just think about it. There are still ways of killing 0.0 spawns without risk to your 100mill ship at all.
But instead for being worth 500K they are now worth 2-5 million per spawn. This is a fact.
Secondly, I used to make 15-25 million a day WITHOUT CHAINING from killing cruiser and BS spawns solo in 0.0 without risk. Fact.
These changes seem to have done nothing to make my life harder. I kill npc's from range, they never got close to me before patch and if they do l have 10 ogres for them to worry about. If that somehow doesnt prove sufficient, I have a friend in a scorp that will just fit small guns to get rid of the small rats for me while I continue pounding the big ones. No risk, fact.
Now what is the reason I should be making 100 million a day instead of 15-25 million ?
No risk, no reward right ?
Boost bounties, fine, boost em by 50% maybe, but quadrupling them ? 
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Kretin Arnon
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Posted - 2004.06.16 09:16:00 -
[67]
I must agree that the currunt bonties are way too high. I on the otherhand can't exploit this because the bounties on non-pirate NPC hasn't been raised Once again pirate agent running had been screwed over. Why do I have to get these security hits when I gain NOTHING from it?
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Xelios
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Posted - 2004.06.16 09:20:00 -
[68]
Edited by: Xelios on 16/06/2004 09:23:38
Quote: Yes, with those weapons it sure is. But, I do hope that it doesnt come as a surprise for u.
Actually it does, for a few reasons. First off, I'm hitting him with "well aimed" hits, for no damage. Second, I hit him just fine as long as he still has shields, once I get to his hull my guns do 0.0 damage no matter what. Third, I can hit any other Angel frigate with no trouble. Somehow I doubt this is how CCP intended it to work.
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Estios
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Posted - 2004.06.16 09:34:00 -
[69]
And how you can liken NPC shooting to mining and state they should yield same reward shows your ignorance...or more likely greed. Just quickly off the top of my head I straight away think of a number of factors you should maybe actually think about considering perhaps...
Mining:
Requires you to outfit your ship in a way which renders it very vunerable whilst travelling/mining Requires all your hard work and spoils to be kept in jettisoned can which can be destroyed by enemy missles, or stolen from Requires an Indy to collect you Ore Indy has to make it back to a refinery safely You need to train a number of skills to a very high level to make the most from your ore You need to transport the minerals to the market and wait for them to sell before you see any isk return
NPC'ing:
If you are not using lasers its gonna cost you some ammo.....oh no You get big fat bounty stuck straight in your wallet with no logistics to worry about such a hauling/refining
Thats it, dont start telling me about PC or NPC pirates shooting because obviously the risk is the same for both professions if you merely sit in a belt but I know Id rather get jumped when fitted for npc'ing than when mining. I can log on an go make a few million solo in the space of minutes npc shooting with these new massive bounties but I cant go Bistot mining on my own in same time frame. Thinking about stuff before you post is both big and clever. So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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ErrorS
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Posted - 2004.06.16 09:44:00 -
[70]
the bounties are waaay too high.
10% max for the increased difficulty. I already thought NPC prices were fair enough before ________
I'm strict Caldari
"The grass is always greener on the other side" - Maybe they're not as uber as you think?
-ErrorS |

Sassinak
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Posted - 2004.06.16 09:59:00 -
[71]
Originally by: Phoenixgurl I totally agree with the change, NPC hunting will become a real profession now.
Stop whining pirate :P
Its a real profession anyway carebear. People already made serious isk Chaining NPC's before they made em super high bounty. Of course you agree with the change, more money for no increased risk. Just think you can prolly buy a new battleship everyweek now so you can strip mine yulai in a different bship every week. Sass Arcane Technologies |

Deaune
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Posted - 2004.06.16 10:00:00 -
[72]
Quote:
- NPC bounty got incorrect increase values
As always, Tech Level 2 additions are not visible from the market, they come through Research agents. First batch added roughly a week ago.
Client fix today will fix the incorrect threat indicator.
Server fix will correct sentries, two issues causing stuck cases, fixing many NPC bounties, various standing fixes.
-Oveur.
...What type of fix though?
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Orestes
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Posted - 2004.06.16 10:09:00 -
[73]
As Deaune pointed out, Oveur has posted in this thread that a fix to wrong npc bounties is going live today.
What type of fix I can't tell you, but it's only an hour or so untill DT. Wait and see 
Join the IC! |

Viceroy
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Posted - 2004.06.16 10:09:00 -
[74]
Jingle Jingle!  -
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