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shakaZ XIV
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Posted - 2004.06.16 03:26:00 -
[31]
Hmm, i have to agree with Bob, it is very easy to make a LOT of money now.
Yes the npcs have huge resistances and armor, yes its hard to hit them due to tracking problems, but their damage is utter pants, and because the groups are small now, you have nothing to fear from them. Your drones/L smartbomb > npc ceptors, once they are dead you can warp out at any time you want to... i.e. no danger like before the patch, when npc bships could scramble u from 35 km away and u'd be fvcked unless you killed them before they killed you (unless you had 2 warpcores in which case u were safe anyway ).
I could easily solo the 1,5 mill arch angel general bships, it took about 5 minutes (rough estimate but it did take long) to take them down though, but the point is, not 1 moment was i in danger of getting wtfpwned. Made about 15 M total from npc hunting, for about 2-3 hours tops. This quick isk making will cause inflation.
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illuminati
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Posted - 2004.06.16 03:58:00 -
[32]
I posted exactly this opinion in the sticky thread. The bounty is skyhigh, I made 5 million in ZERO time, this is untested and needs to go. Inflation beyond your wildest dreams is coming, all other professions totally useless at the wave of a wand. Plus tracking #R"/ñ%"/ñ(&&)ñ%Y))/% up totally 
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Sochin
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Posted - 2004.06.16 04:06:00 -
[33]
I love this change. It allows combat oriented people to make money doing something they love.
Think about it. There is a ton of carebears out there who love mining, so they do it 24/7. PVP players hate mining more then anything, so trying to make money becomes more like a damn job then playing a game. This way we can have fun all the time instead of wasting hours in mind-numbing mining ops.
I don't think this will result in inflation. Whats going to happen is all the pvpers who hate mining will start doing this istead, ESPECIALLY with the possibility of finding convoys with tons of low end minerals.
Nemo me impune lacessit
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Matrix Aran
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Posted - 2004.06.16 04:21:00 -
[34]
Personly I think its a good change. Finaly bounty hunting it terms of npc hunting can become a profession and you can make as much money as mining. There will still be carebares out there to do the mining and they'll need hunters to keep em safe. Everyone wins.
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Serge Tahlon
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Posted - 2004.06.16 05:43:00 -
[35]
Edited by: Serge Tahlon on 16/06/2004 05:45:56 Edited by: Serge Tahlon on 16/06/2004 05:44:35 if the bounties stay like this, who is going to be mining ? where will the minerals come from to build ships and equipment ?
i predict that with more isk inthe economy prices wll seriously sky rocket. mining will again be more profitable and the now increased bounties will attrack once again complaints that npc hunter profession is not viable. it might take a few weeks to ripple through but yea, thats what i reckon is going to happen. if the bounties stay this way i suggest everyone keep your minerals demand for them will increase and the price will shoot up.
~~ signatures ?! all they do is wasteing space... ~~ |

Sally
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Posted - 2004.06.16 05:46:00 -
[36]
I am supporting this change.
Making 20m each our by mining Arkonor with no risk whatsoever (instas + warp core stabs) has to have an alternative which is less boring. -- Stories: #1 --
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Serge Tahlon
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Posted - 2004.06.16 05:54:00 -
[37]
only problem is that arkonor and other minerals are important for the economy. by mining you create value, by cashing in on bounties you create isk. isk out of nowhere that have no physical counterweight.
~~ signatures ?! all they do is wasteing space... ~~ |

Adriana
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Posted - 2004.06.16 06:46:00 -
[38]
Not sure what the overall effect of this is going to be, but I do have a few thoughts.
Before the patch a few people who knew what they were doing would go out and chain rats for huge profits on descent spawns.
Now everyone can go out and make nice money on 33% fewer spawns.
This is a good change in that respect because it puts everyone on an equal footing sort of. The alliances are still going to have the battleship spawns locked up because they will choke point the gates into 0.0 as always, so they retain the best spawns, but someone in .4-.1 can still make tons of money off of cruisers by belt hopping.
I think the overall effect will be to put more isk in the hands of players inside empire space to balance out how much the 0.0 people were earning (relatively) prior to this patch.
This is also a good thing.
The bad thing is that no one will be mining. Minerals do not enter the economy in any appreciable ammounts by ratting, they do so from mining. With fewer people mining the cost of minerals WILL rise. The question is by how much?
This will take several weeks to stabilize, but the overall effect is that more people will make more money faster. Not just the few people who have the chokepoints into 0.0 locked down.
More money will mean higher prices, but it will be higher prices for everyone.
Not only that, but more money = more people being able to upgrade/replace their ships faster. This should cause more PvP since ships could become extremely easy to replace. This is a great move for the casual player.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Joshua Calvert
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Posted - 2004.06.16 06:50:00 -
[39]
I'm a bit undecided at the mo.
Let me make a couple billion isk from NPC's and I'll submit a full report soon after.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Serge Tahlon
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Posted - 2004.06.16 06:55:00 -
[40]
ultimately it is a bad thing to happen as soon we might be paying 50m for a rifter (exagerating) which will effectively destroy any savings forcing everyone to live from the hand to the mouth. savings however are vital to a stable economy. i m sceptical as to whether this is a good change but we will see. ~~ signatures ?! all they do is wasteing space... ~~ |

GodEmperor
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Posted - 2004.06.16 07:28:00 -
[41]
ppl complaining cause they r making too much money ROFL...take the money kill the rats and stfu
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Jersey Malenkov
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Posted - 2004.06.16 07:30:00 -
[42]
I just finsihed about an 50 minute important multi-stage combat mission with my low quality lvl 3 agent. Bascially the reward+isk bonus was about 110K for the mission. In all it gave 6 bookmarks, each with different types of ships to kill ranging from 22.5k bounties up to 280K I believe...so fairly weak end rats. But the AI for that mission had to be all messed up.
1) They didnt charge you at all unless you fired..you could even target them and they would just sit there. 2) Even in groups only the one you shot at would charge you, thus you could sit out 50K and just blow them up one at a time. ( I fly a cruiser btw...Rupture) 3) Strangly one of the 125K bounties I think didnt even shoot back. it just charged and died less than 12K from my ship..not a shot fired at me.
Basically this mission was amazingly easy but a huge time consumer. Plus I had to do some item ferrying back to base every now and then to drop off goods. Now..i just started playing this game 3 weeks ago....and by just doing this one mission i went from 3.99 million isks to 5.7 million, after i dumped the loot I was up to 6.73 million. Not bad for one mission dont ya think?
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Jersey Malenkov
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Posted - 2004.06.16 07:32:00 -
[43]
BTW its my thinking that this in intentional. As maybe some new expensive things are gonna be coming into the game soon. Maybe they realized that all these corps are gonna need some more cash flow to start up bases and what have you when the shiva comes.
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Joshua Calvert
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Posted - 2004.06.16 07:40:00 -
[44]
Also, don't forget that NPC hunting has some very strong drawbacks as far as faction standings go.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Judicator
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Posted - 2004.06.16 07:43:00 -
[45]
Originally by: Joshua Calvert Also, don't forget that NPC hunting has some very strong drawbacks as far as faction standings go.
What am I missing out here? -------------------------
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Rod Blaine
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Posted - 2004.06.16 07:45:00 -
[46]
Edited by: Rod Blaine on 16/06/2004 07:47:01 More bounty, ok. But arch angel marauders giving 125K ?
Arch angel generals give 1.5 million ?
Hello ccp ! I could chain these feckers to no end without risk before the patch, and as far as ive read here I could do so after it still, only to make 90 million a day instead of 30 million a day SOLO 
This is totally rediculous. No way should npc cruisers that pose no threath whatsoever to a BS pilot bring in 250K or anything remotely like that. I could make millions and millions in my thorax hunting in a 0.2 now, let alone when I get the megathron back to Curse.
C'mon, it cant be your plan to have people earn 50+ million doing a solo activity for half a day. Yes, ark mining made you too much, nerf that instead of boosting NPC bounties like this. NPC Hunting was a perfectly fine profession already, I made hundreds of millions doing it already, and that didnt even need chaining. Just increasing the spawn rate of BS spawns would have offset the removal of chaining already, no need for desperate moves like this. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Talon Jhago
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Posted - 2004.06.16 07:55:00 -
[47]
Inflation is a problem in many MMORPG's, there was a lot of discussions about this in the old EnB forums before the game was taken out, the developers tried to put different types of "money sinks" in the game to stop it but they never worked. EvE was often taken up as a good example of a working player economy. Hope it doesnt screw up, i really like this game and the way things work. EnB sure did screw up when the loot drops went insane.
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TGIF
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Posted - 2004.06.16 07:59:00 -
[48]
Originally by: BobGhengisKhan Stav and Arkad pulled in a whole ****load, and had no problem with just the 2 of them at all
Look for apocs and ravens to start costing 300 mil
I heard that the idea behind this change was to remove chaining and still make npc hunting a valiable profession, but from people with experience i heard that this isnt the case. - - -
Absinthe Fueled |

Marcus Aurelius
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Posted - 2004.06.16 08:01:00 -
[49]
These drops are out of hand, completely out of hand.
The whole discussion about earning possibilities for empire space pilots v 0.0 pilots can be left out of this as the bounties on 0.0 rats were increased as well. The possible earnings are totally whack ! Soloplayers can make more solohunting npc's then they could teammining ark for chrissakes. What's the reason to be active in a corp right now ?
Give me two-three weeks and I will personally own a battleship bpo with these bounties, from solohunting npc's without any risk.
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Estios
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Posted - 2004.06.16 08:06:00 -
[50]
Whoever thinks these bounties are ok and then supports their argument with 'go back to pirating' or 'if you dont like it dont fight them' you are whats wrong with this game !!
Bobs totally right, if they stay as they are isk will become worthless. Mining is much more Tedious and time consuming than npc bashing and the high end BS's are easier to kill than the Cruisers which support them. Stop just supporting your own favourite game aspect and look at the big picture, pigeon holed posters make me sick.
The bounties are crazy, being as I got the hump about PVP being b0rk3d coz you cant hit **** I decided to take my frustrations out on some npc's in Curse. I made about 10 mil in an hour with some corp mates and wasnt even counting the loots worth. How the hell is this right. Our group was way oversized too, I could have made twice that if I wanted.
So HMV consider Andy Williams and Dean Martin to be "easy listening" do they? Tell that to my mate Dave, he's been deaf for 20 years.
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Loka
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Posted - 2004.06.16 08:09:00 -
[51]
Btw i dont think that anyone of us could kill a post patch Spawn in 0.0 Solo atm. I can remember days fighting 22 ships. Half Frigates half cruisers. Atm you would get killed, because you wont be able to kill half, before they are under 20km and then you wont hit anyting with your guns. So calm down. But yes the bounty is too high imho, but i enjoyed it ofc :) _____________________________________ Dead or Alive
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Kildarin Farushna
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Posted - 2004.06.16 08:17:00 -
[52]
changes are great, I don't like to mine so I hunt and finally the increased the bounties.
So now it's worth playing eve again.
to the whiners: bunch of unhappy communists players, just adept to the changes, the bounty increase is good, but I guess you peeps get used to walking on the same shoes for to long. u will need the money(u think building your own base in shiva would be cheap?).
and for the chainers in this topic: Chaining is a exploit and could get you a ban.
____
->Lawless<- >>>New Formula<<< >>In your local 0.4 system soon<<
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CT BadIronTree
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Posted - 2004.06.16 08:24:00 -
[53]
ALLL STFU!!!!!
more monay = MORE PVP
now die :P ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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illuminati
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Posted - 2004.06.16 08:24:00 -
[54]
Quote: changes are great, I don't like to mine so I hunt and finally the increased the bounties
LMFAO! You're that dude who thinks tracking is fine too, kthankzbye!
And no, farming/chaining is NNNNNOOOOOOOOOT an exploit but SUPER-FARMING IS!
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SwitchBl4d3
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Posted - 2004.06.16 08:25:00 -
[55]
firstly doing it solo your risking a 100 mill ship vs maybe 4.8 mill total bounty.. if you can take a 4.8 mill spawn on your own GL enjoy the isk, but you need to split between a gang of maybe 3 at least. once the bships are gone they dont spawn back making farming gone you get about 2 big spawns in a 25 belt sys, after that they dont spawn back for some time... the cruisers at the minute are just unbalanced, they need to be harder to hit, i'd actually like to have someone come forward saying they dropped a cruiser spawn in a cruiser without going into hull even dying :)
Balance cruisers, take off the ridiculus agility of NPC bs's the elite frigs seem fine they do there job but can get taken out by heavy fof's (not sure thats right)
SO to make money you have to keep moving systems. the change is fine in my eyes. just need more balance so we can use mixed fleet at last including cruisers in the hunting pack "Teh lord of Nonni"
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Maggot
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Posted - 2004.06.16 08:34:00 -
[56]
The increased payoff seems fair enough - it is still way below what u can earn trading. NPC hunting has not been a career option for months. This is great news.
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Xelios
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Posted - 2004.06.16 08:36:00 -
[57]
2004.06.16 08:31:54combatYour Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage. Your Mega Beam Laser I is well aimed at Arch Angel Impaler, inflicting 0.0 damage.
Thanks CCP, any spawn with Impalers in it is now invincible for me.
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Vex Seraphim
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Posted - 2004.06.16 08:38:00 -
[58]
Minds of fire.. relax and look at it from this perspective: while people hunt npc's, you can safely mine but don't sell, wait till the mineral prices skyrocket... capish?
Npc hunting is a quick isk-maker, but is, and always will be, more dangerous and less stable than mining, so enjoy it while it lasts. ------------------- :: finite horizon :: killboard ::
:: bio :: blog ::
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illuminati
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Posted - 2004.06.16 08:40:00 -
[59]
Exactly Vex Seraphim, thank you for pointing that obvious fact out to the noobs who like the change. They'll start whining about tritanium being worth 100 isk per unit in a week.
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MOOstradamus
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Posted - 2004.06.16 08:43:00 -
[60]
One word ... "LeKjart !!"
MOOrovingian "Following & supporting EVE (since Jan 2001) is like wiping your arse with sandpaper."
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