| Pages: 1 [2] 3 4 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Def Antares
|
Posted - 2004.06.16 12:13:00 -
[31]
Edited by: Def Antares on 16/06/2004 12:18:10 ok, now where is the promised stuff?
sorry if i dont want to be "constructive" anymore ... this starts getting ridiculous. any reason why the changes didnt make it into the hotfix as promised a few hours ago?!
|

Lanu
|
Posted - 2004.06.16 12:16:00 -
[32]
Were are my Cruisemissile launchers?  i need them for my raven... can't do **** atm
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
|

Andrue
|
Posted - 2004.06.16 12:19:00 -
[33]
Not wishing to be seen beating my own drum but does this mean that you consider it normal that after over half an hour travelling from belt to belt in a 0.3 system I only saw three rats (and those in the first belt I visited)?
It just seems odd to me esp. since that system used to be an almost continuous rat-fest.
Hmm. That comes across as a bit antagnostic and it isn't meant to. Sorry :) -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Kaer
|
Posted - 2004.06.16 12:25:00 -
[34]
Originally by: Thrak Quickie before DT - the infamous 'local' bug returned last night (where peoples portraits appear in local even tho they are not there).
Not sure if the convos are crossing systems too, hard to confirm this.
But you fixed it once, fix it again!
/emote *****s whip 
We have also had this problem with our corp chat, that it seems to be "joint" with another corps. Maybe it is a start of a new relationship.
|

Thrak
|
Posted - 2004.06.16 12:25:00 -
[35]
ok 2 minutes (literally) of testing after new patch.
Gang Bug still there If a gang invite is sent during session change the gang must be reformed in order to let that individual into the gang.
Shield Transferrers still bugged Shield transferrers will fail to activate on a friendly conquerable station.
Local Bug still there People not in local will appear in local and people in local will fail to appear to different players.
GG CCP
|

FileCop AI
|
Posted - 2004.06.16 12:36:00 -
[36]
Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k. That's almost no increase since last patch, and with chaining having slowed to nothing, large guns useless within 25km on npc bs and so on, there's not much money in npc hunting again.
And the STANDINGS! Please. 200 standings max. Can't delete, can't modify, can't add. A corporation should have at least a 500 standing limit. Players can have a 100-limit. There's alliances with almost 200 corp members/friends out there!!
FileCop AI of MASS Co-CEO |

Harisdrop
|
Posted - 2004.06.16 12:37:00 -
[37]
Connections skill is not being applied to client standings. --------------------------
Garsh ma it soo cool killing people in there space thingies |

NEFTOON ZAMORA
|
Posted - 2004.06.16 12:39:00 -
[38]
1400mm's do not hit in the "optimal range" at all on my tempest.....not even once after wasting all the ammo on 5 guns to kill 1 NPC...had to move twice the distance to get a few very small hits....and the blastors on my scorp were just as bad...
|

splattercat
|
Posted - 2004.06.16 12:42:00 -
[39]
Autoreload ...Used it for 1st time today..told me i did not have ammo (i had over 1000 rounds in hold) and just left the gun flashing.I had to dock and unfit/refit it to get it working. i had 4 250 rails all useing same ammo type.Is it the case i have to 4 stacks of ammo for this to work?
|

Lucre
|
Posted - 2004.06.16 12:53:00 -
[40]
Originally by: FileCop AI Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k.
Yesterday, IIRC highest cruiser encountered (Archangel Legionnaire) was 250k, increased from 85k before patch.
Didn't see any 500k cruisers - and Legionnaire was the highest Angel cruiser before patch.
(Angel battleships yesterday were 1.25M (Commander) to 2M (Seraphim).)
Don't know what any of these are today yet...
|

Tricky Trixy
|
Posted - 2004.06.16 13:00:00 -
[41]
hi had a factory problem yesturday don't know it has been fixed or not, but i installed a bp to be built in one factory with no probs, but when i came to install in a second factory it just froze on the choosing of bps and had to close it, i can use 4 factories at a time so think this is a bug ----- Trixy says "Keep ur friends close but ur enemies even closer" -----
|

DeMundus
|
Posted - 2004.06.16 13:02:00 -
[42]
When I undock, my game stops on "tunrning in to sub-space frequency". I have to relog each time when ever I wanna undock.... and thats anywhere in the universe of EVE.   
|

KompleX
|
Posted - 2004.06.16 13:08:00 -
[43]
So, did they reduce the bounties of NPC's to what they were before the big patch, or just lowered them abit from what they were yesterday?
|

Arud
|
Posted - 2004.06.16 13:09:00 -
[44]
Originally by: FileCop AI Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k. That's almost no increase since last patch, and with chaining having slowed to nothing, large guns useless within 25km on npc bs and so on, there's not much money in npc hunting again.
And the STANDINGS! Please. 200 standings max. Can't delete, can't modify, can't add. A corporation should have at least a 500 standing limit. Players can have a 100-limit. There's alliances with almost 200 corp members/friends out there!!
if we in 0.0 cant make money npc hunting there is nothing left but mining and I doubt ccp wants to damn the game by forcing everyone to bloody mine
|

Thrak
|
Posted - 2004.06.16 13:14:00 -
[45]
Edited by: Thrak on 16/06/2004 13:18:03 Splatter, yes you will need one stack for each gun, same as when it is laggy.
And the highest NPC Serpentis cruiser pre-patch was <100k AFAIK. I saw one yesterday for 250k, pretty sure. A vexor.
NPC bounties are too high. End of story.
If you could make 15 mil an hour in bounties prior to the patch then now... |

Asharee Intrefer
|
Posted - 2004.06.16 13:25:00 -
[46]
Originally by: Oveur As always, Tech Level 2 additions are not visible from the market, they come through Research agents. First batch added roughly a week ago.
But shouldn't there be market slots for the items? Tech 2 Reactor Controls and Power Diagnostics are availible, as far as I know, but there's no way to trade them via the market. I don't hope someone had the idea that Tech 2 only should be traded via escrow or player trades...
|

TheLunatic
|
Posted - 2004.06.16 13:37:00 -
[47]
Anyone else been having problems with Eve doing a CTD either when autopilot begins it approach to a stargate, or has just completed the ougoing part of the jump itself? (I've seen it happen with both)
I'm consistantly having this happen every 2 to 3 jumps. Makes it rather annoying to try to go anywhere. Would be even more worysome if I wasn't in Empire right now. |

DeathGrip
|
Posted - 2004.06.16 13:55:00 -
[48]
I am not sure if this has been brought up or not, but as slow as the Eve Forums are running I didn't feel like waiting forever to read the 3 pages. I currently run Eve * 3 on one computer, has always worked great, still does. But one of my accounts seems to get stuck every time he undocks, a quick turn off the game and restart it works, but doing missions, restarting computer every time you undock sucks. Two other corp mates are having same prob, on which was hauling ore for us, so you can guess the prob that this caused. Thank you in advance for your great support and effort to make Eve the game it is today. 
[i]Everyone needs to bring PVP to the table, Miners, Builders, Researchers, Get yourself a Frig, and help out some, You may even |

Beisser
|
Posted - 2004.06.16 14:39:00 -
[49]
Originally by: splattercat Autoreload ...Used it for 1st time today..told me i did not have ammo (i had over 1000 rounds in hold) and just left the gun flashing.I had to dock and unfit/refit it to get it working. i had 4 250 rails all useing same ammo type.Is it the case i have to 4 stacks of ammo for this to work?
yep its the same as manual reload.. if you have only 1 stack you cant reload all weapons at once.. make 1 stack per weapon and everything will be fine! -----------------------------------------------
|

MadGaz
|
Posted - 2004.06.16 15:00:00 -
[50]
Ok its taken 5 mins to load up this reply page, and I aint gonna read through every page sorry, havent got all day.
Basically yesterday I found no problems with lasers, they were hitting good at long range and fairly good at medium range. However todays patch changed that (16th June one) Now I'm having trouble hitting a sansha lord (bs) at 50km with tachyons, dont give me some crap about tracking comps, I shouldnt have to fit them just to be able to hit anything. I know this change is probably because they were hitting better than projectile + lasers yesterday, so they got nerfed to follow suite.
Who wanted these changes?  ------------------------------------------
|

Joshua Calvert
|
Posted - 2004.06.16 15:23:00 -
[51]
I just want the standings bug to be fixed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Datja
|
Posted - 2004.06.16 15:30:00 -
[52]
Originally by: DeMundus When I undock, my game stops on "tunrning in to sub-space frequency". I have to relog each time when ever I wanna undock.... and thats anywhere in the universe of EVE.   
yea this happends when you dock, load something in your cargo and undock. it also happends when you unload stuff from your cargo. I had it about 4 times now. To advoid it is to just do something else. Open something read it :P Let the session complete to log in or something.
but I tend to forget that too 
|

Jauray
|
Posted - 2004.06.16 15:41:00 -
[53]
try hitting escape to clear message box - usually that is all I have to do.
Jauray
|

Takari
|
Posted - 2004.06.16 15:48:00 -
[54]
If you can see the game going on behind the tuning in on subspace frequency box, just right click, close, play as usual.
Takari
|

John McCreedy
|
Posted - 2004.06.16 15:54:00 -
[55]
Eve really doesn't like two accounts running at the same time because they won't undock.
In a case of a patch going so horribly wrong, and while I realise this happens from time to time, can you please role back until you've fixed the patch.
Make a difference
|

illuminati
|
Posted - 2004.06.16 16:10:00 -
[56]
Edited by: illuminati on 16/06/2004 16:12:18
Quote: - Turret hittting being audited
If you're doing that to gather statistics about large guns, please bear in mind noone I know is still using large guns, and if they are, they are staying outside optimal range, sniping from 30km+
I only have medium guns and launchers on now myself for example and 80% free powergrid. Might as well lower it again, hehe.
|

Luther
|
Posted - 2004.06.16 16:10:00 -
[57]
I think if we had a difinitive answer that the guns will be fixed or was intended, it would stop a lot of threads. Plz let us know Oveur
also anyone notice that this quick response thread doesn't get any answers quick and in all honesty not much response at all? ===============================================
has recieved the Minmatar Medal of Honor (keyring) from the Minmatar President (the eve online store)
|

OrbitalEffect
|
Posted - 2004.06.16 16:10:00 -
[58]
A few comments/observations:- freezing after undocking a couple of times last night. I get the "Tuning..." load bar but it keeps repeating. After a couple of minutes, I hit escape to see the esc screen with the various game options and the fuzzy background of my ship still in dock. I relog to see my ship undocking.
- 1400s are ready to fire faster after current target is destroyed - I like it
- Kill mission with multiple spawn points seems borked - warp to next location to see no spawns and I wonder if I skipped one. End up going over the entire route again to ensure I got everything
- Auto-reload occasionally misses
- The style of the "Stop" button is out place with the rest of the screen. I keep expecting a line of school kids to trundle across the bow of my battleship.
My 2 cents.
|

Spaja Saist
|
Posted - 2004.06.16 16:12:00 -
[59]
I have to say I have now lost complete faith in this DEV team to be able to deploy a patch that doesn't end up being a royal abortion. I have been playing this game since release and every patch has been as bad or worse than this one. And not only do they cause new bugs but old ones come back with a vengence. I'm getting real tired hoping these guys will get their acts together but I guess that will never happen. Time to take another extended leave like the one I took after the original castor patch. I hope for all the players who love this game the DEVS finally get their heads out of their asses.
|

Axyom
|
Posted - 2004.06.16 16:13:00 -
[60]
So, how many days will CCP add to our subscriptions for this colossal screw-up?
Patching shouldn't be this hard guys - other MMOGs do it all the time, and I've never seen game breakage on the scale that CCP has displayed this week. I think that it is very apparent that CCP's QA/testing process is completely broken, and will require a comprehensive review.
New content is supposed to attract new players - not cause existing ones to quit in frustration and anger. I think this has to be the worst patch I've ever seen for a MMOG, and I've played quite a few.
|
| |
|
| Pages: 1 [2] 3 4 :: one page |
| First page | Previous page | Next page | Last page |