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Oveur
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Posted - 2004.06.16 09:57:00 -
[1]
Constructive comments here, this is the place to get it noticed. Please don't start multiple threads and read the previous posted issues or known issues before posting your own. 
Known issues are missing market items, various standings display bugs, threat indication display reversed, and node deaths (resulting in stuck cases, lag on these nodes and CTD's)."
This includes the issues : - Missile modules (Cruise, dmg mod) and skills missing from market - Missing Rails - Standing gain too much when pirate hunting (display bug, correct standing is on server) - Trade window - NPC bounty got incorrect increase values - Market window broken (95.1%) - Some cases missile launcher not autorepeating - Those that have more than 200 standing can not change or delete old standings - Turret hittting being audited
As always, Tech Level 2 additions are not visible from the market, they come through Research agents. First batch added roughly a week ago.
Client fix today will fix the incorrect threat indicator.
Server fix will correct sentries, two issues causing stuck cases, fixing many NPC bounties, various standing fixes and bad direct trade sessions get items back. More fixes if they get through QA before downtime.
*I'm only listing the most severe either in gameplay stopping or outspread. Sound is known but limited spread. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Jarjar
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Posted - 2004.06.16 10:01:00 -
[2]
By standing gain, do you mean security status? It seemed to work pretty good yesterday, a corpmate gained about 0,4 rating killing some NPC battleships. If that's a bug, my suggestion is to fix the server so that it actually GIVES security rating instead of having it the old way, 0.1 sec per 10000 NPCs killed.
Also, by "Rails"... Is this about the accuracy problem everyone seems to be having with large turrets (425mm rails/1400mm's etc)?
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Nightfang
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Posted - 2004.06.16 10:02:00 -
[3]
The sound is broken for me. Before patch it was fine, and in all other applications and games it is still just fine. In EVE, however, the sound gets somewhat spotty and distorted with "noise", kind of like when speakers are normally broken.
If I run in windowed mode, the problem spreads to other applications as well, i.e winamp. As soon as EVE is closed down, it's fine and back to normal...
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Rod Blaine
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Posted - 2004.06.16 10:02:00 -
[4]
Good work on the fast fixes guys.
And very good to see that the NPC bounties indeed were a mistake, not intended.
with "rails" do you mean the missing 350mm rails or the knwo issue with inverted optimal/falloff on railguns ? _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Coromandel
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Posted - 2004.06.16 10:05:00 -
[5]
Just wondered if there was any update on missile flight speeds, will they be updated in today's downtime ?
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Iratus Caelestis
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Posted - 2004.06.16 10:06:00 -
[6]
Can you put Bug Petition back into the petitions list.
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Xelios
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Posted - 2004.06.16 10:08:00 -
[7]
First issue: Graphics bugs related to some pirates firing their missiles (looks that way at least), when such pirates (usually frigates, I've seen it with Arch Angel Ambushers and Impalers) fire a missile it leaves a sphere in space that looks like this.
They come up as "Power Manager" in the scanner with the type "Reactor Control Unit I".
Second: Angel Impalers' hull seems to be immune to both EM and Thermal damage. While damaging shields I get hits like:
2004.06.16 09:52:36combatYour Dual Modal Heavy Laser I lightly hits Arch Angel Impaler, doing 57.5 damage. Your Dual Modal Heavy Laser I lightly hits Arch Angel Impaler, doing 57.5 damage.
But as soon as I get him to hull every hit turns into:
2004.06.16 09:52:43combatYour Dual Modal Heavy Laser I hits Arch Angel Impaler, doing 0.0 damage. Your Dual Modal Heavy Laser I hits Arch Angel Impaler, doing 0.0 damage.
regardless of range, velocity or tracking. So far I've only seen this happen with the Impaler, I can kill other Angel frigates just fine.
Third: Although this isn't an issue with this patch in particular, there's been a bug with the UI that's been annoying the hell out of people for a while now. Sometimes you can hover the mouse over a moon and be able to right click on it and warp to it, but sometimes hovering the mouse over a moon brings up no icon and right clicking brings up the solar system menu instead of a 'warp to' menu for that moon. As far as I know it only happens with moon icons.
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Darkwolf
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Posted - 2004.06.16 10:09:00 -
[8]
Oh, if you have several guns try and reload at the same time under laggy conditions from the same ammo pile, you get this very ANNOYING popup saying that it cannot find ammo.
At the very least, it shouldn't be a popup. Nearly lost a ship because of the damn thing.
This problem was reported on Chaos, weeks before this patch.
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Nightfang
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Posted - 2004.06.16 10:16:00 -
[9]
By the way, concerning my sound issue. I have no problems with CCP adjusting game balance and so, and I am not overly disturbed by bugs such as ships getting stuck on me...
However, if I can't use sound in this game (which I cannot now since you get a headache after ten minutes because of the ticking background noise), now there's a thing that will cause me to leave the game. Not because I want to, for I still love the game, but simply because it doesn't become playable no more... 
Please tell me I'm not the only one? If it's rare chances are it will never be fixed... 
|

Martinus Crimson
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Posted - 2004.06.16 10:21:00 -
[10]
ok guy's lets calm down now.
We all can see that there working there butts off to fix things, and we know that introducing a patch to 7000 players isn't the easy'est job in the world.
First of all, patch actually went very good for me. had no lag at all and not really found any critical bugs. Just 2 that prolly are allready mentioned :
1. Missile launchers seem to get "stuck" in a case where you deactivate them imideatly after laanching a missile. This causes the launcher to appear orange and keep firing missiles until its empty. No way to stop if execpt for losing your lock by warping out or anything similar.
2. 1400 are deffinatly bugged. My corpmate had a apoc full of them fitted and he did the same insane amounts of damage with the guns as before the patch. Various ranges. Still remained that way after he refitted his whole ship. -----------------------
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Kretin Arnon
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Posted - 2004.06.16 10:25:00 -
[11]
Does this "NPC bounty got incorrect increase values" also include raising the bounties on non-pirate NPC's?
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Slarty Bardfast
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Posted - 2004.06.16 10:28:00 -
[12]
Originally by: Nightfang By the way, concerning my sound issue. I have no problems with CCP adjusting game balance and so, and I am not overly disturbed by bugs such as ships getting stuck on me...
However, if I can't use sound in this game (which I cannot now since you get a headache after ten minutes because of the ticking background noise), now there's a thing that will cause me to leave the game. Not because I want to, for I still love the game, but simply because it doesn't become playable no more... 
Please tell me I'm not the only one? If it's rare chances are it will never be fixed... 
Your not the only one, various parts of my sound for Eve sound screwed up, guns, missiles and stargates to name a few.
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DaRuLe
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Posted - 2004.06.16 10:32:00 -
[13]
Is agent standing a bug as well? My agent had a 8.x standing yesterday before the 19.30 reboot. After the reboot it had dropped to 2.3 or so. 
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Redundancy
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Posted - 2004.06.16 10:34:00 -
[14]
Originally by: Iratus Caelestis Can you put Bug Petition back into the petitions list.
Not going to happen for the moment, sorry. The ingame bug reporting is a bit of a problem for a number of reasons, the biggest being that you can never submit a useful log / crash dump or image with it, and another being that people have often mistaken the ingame bug reporting for a form of petition, which it isn't. Ingame bug reporting will only come back when we have ways to make the reports produced with it worthwhile, rather than encouraging people to submit reports that won't suit our needs to get things fixed in the fastest manner.
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spurious signal
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Posted - 2004.06.16 10:34:00 -
[15]
My sound is also b0rked - after 30-60 seconds of playing all sounds become speeded up to ~double speed. This extends beyond EVE and then affects all sounds in windows - .wav's, .mp3's, .wma's - the lot.
"Sound is known but limited spread." - limited maybe, but pretty game-stopping and crucial I'd say? 
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Gunstar Zero
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Posted - 2004.06.16 10:41:00 -
[16]
Interceptor Skill doesnt seem to be applying sig radius reduction properly:
Interceptor lvl 5 Crow Base Sig Radius 80 In flight Sig Radius 60
also, 1MN MWD II, seems to be missing the 'SigRadiusBonus' field and has no effect on signature when activated - is this intentional?
If the MWDII thing is an oversight / bug it would be nice if the tech II version of the 1MN MWD had a reduced sig radius increase type effect.
oh - and good work on all the speedy patching n' stuff, it's much appreciated.
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Geoff W
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Posted - 2004.06.16 10:44:00 -
[17]
Originally by: Oveur
Client fix today will fix the incorrect threat indicator.
Server fix will correct sentries, two issues causing stuck cases, fixing many NPC bounties, various standing fixes and bad direct trade sessions get items back. More fixes if they get through QA before downtime.
*I'm only listing the most severe either in gameplay stopping or outspread. Sound is known but limited spread.
does this mean missing items wont be hotfixed today ? since you dont mention them.
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Bsport
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Posted - 2004.06.16 10:47:00 -
[18]
Edited by: Bsport on 16/06/2004 10:51:46 -removed- --------
|~~~| I run out of money, so bunny has been | OIL | grounded down to make grease for my |____| rifter- poor bunny
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Henka
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Posted - 2004.06.16 10:48:00 -
[19]
Originally by: Gunstar Zero Interceptor Skill doesnt seem to be applying sig radius reduction properly:
Interceptor lvl 5 Crow Base Sig Radius 80 In flight Sig Radius 60
also, 1MN MWD II, seems to be missing the 'SigRadiusBonus' field and has no effect on signature when activated - is this intentional?
If the MWDII thing is an oversight / bug it would be nice if the tech II version of the 1MN MWD had a reduced sig radius increase type effect.
oh - and good work on all the speedy patching n' stuff, it's much appreciated.
Well, they changed Interceptor sigt radius to 5% per level, before you got 80 - 50% = 40 sig, but now you only get 80 - 25% = 60 sig.
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Alexandra Frigaro
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Posted - 2004.06.16 10:50:00 -
[20]
The new mission Operation: System Cleaning gives 6 BM's to go and kill rats. When you accidently warp away, the misison rats despawn, and you can't complete the mission.
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Oveur
|
Posted - 2004.06.16 10:50:00 -
[21]
Originally by: spurious signal My sound is also b0rked - after 30-60 seconds of playing all sounds become speeded up to ~double speed. This extends beyond EVE and then affects all sounds in windows - .wav's, .mp3's, .wma's - the lot.
"Sound is known but limited spread." - limited maybe, but pretty game-stopping and crucial I'd say? 
If you switch off sound it doesn't stop you from playing, hence not "gamestopping" like being stuck for example. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |

Thrak
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Posted - 2004.06.16 10:53:00 -
[22]
Using sheild transfer modules on a captured station doesn't seem to work - the modules just don't seem to activate. Haven't tried them on anything else but they certainly don't seem to work on stations.
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Icchan
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Posted - 2004.06.16 10:56:00 -
[23]
Here are some bugs i have encountered since this patch:
-The small blue icon that appears in the lower right part of target icons to show accuracy no longer shows up. I've spoken to other people about this and they seem to have the same problem. -Related to the first bug, I can't see the accuracy in the ship UI readout when hovering the mouse over various weapons. Previously i could see 'ACC: 0.70' or similar. -The Channel list window acts wonky, it expands and collapses group folder by itself when just about anything happens, warping, docking, jumping, deleting channels and similar.
That's all i could think of now. I will post new ones when i find them. |

Joshua Calvert
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Posted - 2004.06.16 10:57:00 -
[24]
Here's a wierd one:
I refitted my Megathron with an MWD, undocked, initiated a warp of 7au and couldn't make it because I had insufficient cap.
After my cap recharged it behaved as normal.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Saladin
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Posted - 2004.06.16 10:58:00 -
[25]
Angel Ambushers (interceptor npc's) cause a beachball-like sphere to appear. Mousing over it reveals that it is a power manager. Its quite annoying --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

Aves
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Posted - 2004.06.16 11:04:00 -
[26]
Originally by: Nightfang By the way, concerning my sound issue. I have no problems with CCP adjusting game balance and so, and I am not overly disturbed by bugs such as ships getting stuck on me...
However, if I can't use sound in this game (which I cannot now since you get a headache after ten minutes because of the ticking background noise), now there's a thing that will cause me to leave the game. Not because I want to, for I still love the game, but simply because it doesn't become playable no more... 
Please tell me I'm not the only one? If it's rare chances are it will never be fixed... 
Hello, I've had this problem as well with my onboard nforce2 chipset, it might be related to your soundcard driver, try updating it. It doesn't make this ticking sound for me anymore, but now sometimes, all sound disappears alltogether (which is less annoying, even). I found that changing the refresh rate of your monitor (ingame) fixes this temporarily. (I switch between 75Hz and 85Hz) Good Luck
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Thrak
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Posted - 2004.06.16 11:05:00 -
[27]
Quickie before DT - the infamous 'local' bug returned last night (where peoples portraits appear in local even tho they are not there).
Not sure if the convos are crossing systems too, hard to confirm this.
But you fixed it once, fix it again!
/emote *****s whip  |

Rich Ryobi
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Posted - 2004.06.16 11:06:00 -
[28]
Hey Oveur The sound in the game is very important, when mining in a big asteroid, it is usually how you are first alerted to pirates spawning.
Please fix it soon.  Thanks, for the forum R.R.
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Sochin
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Posted - 2004.06.16 12:09:00 -
[29]
Please fix the extremely irritating bug where small rats spawn hundreds of huge beachballs that explode like massive mines and lag everyone out. They are collidable, so they make missiles useless. Sorry I don' have any better bug info. In Curse it seems only the Angel Ambushers spawn them.
Nemo me impune lacessit
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Def Antares
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Posted - 2004.06.16 12:12:00 -
[30]
Edited by: Def Antares on 16/06/2004 12:15:13 - dbl post-
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Def Antares
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Posted - 2004.06.16 12:13:00 -
[31]
Edited by: Def Antares on 16/06/2004 12:18:10 ok, now where is the promised stuff?
sorry if i dont want to be "constructive" anymore ... this starts getting ridiculous. any reason why the changes didnt make it into the hotfix as promised a few hours ago?!
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Lanu
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Posted - 2004.06.16 12:16:00 -
[32]
Were are my Cruisemissile launchers?  i need them for my raven... can't do **** atm
boo
"You are most like the Cat, lazy and quiet. You aren't very exciting yet everyone notices your presence."
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Andrue
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Posted - 2004.06.16 12:19:00 -
[33]
Not wishing to be seen beating my own drum but does this mean that you consider it normal that after over half an hour travelling from belt to belt in a 0.3 system I only saw three rats (and those in the first belt I visited)?
It just seems odd to me esp. since that system used to be an almost continuous rat-fest.
Hmm. That comes across as a bit antagnostic and it isn't meant to. Sorry :) -- (Battle hardened miner)
[Brackley, UK]
WARNING:This post may contain large doses of reality. |

Kaer
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Posted - 2004.06.16 12:25:00 -
[34]
Originally by: Thrak Quickie before DT - the infamous 'local' bug returned last night (where peoples portraits appear in local even tho they are not there).
Not sure if the convos are crossing systems too, hard to confirm this.
But you fixed it once, fix it again!
/emote *****s whip 
We have also had this problem with our corp chat, that it seems to be "joint" with another corps. Maybe it is a start of a new relationship.
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Thrak
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Posted - 2004.06.16 12:25:00 -
[35]
ok 2 minutes (literally) of testing after new patch.
Gang Bug still there If a gang invite is sent during session change the gang must be reformed in order to let that individual into the gang.
Shield Transferrers still bugged Shield transferrers will fail to activate on a friendly conquerable station.
Local Bug still there People not in local will appear in local and people in local will fail to appear to different players.
GG CCP
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FileCop AI
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Posted - 2004.06.16 12:36:00 -
[36]
Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k. That's almost no increase since last patch, and with chaining having slowed to nothing, large guns useless within 25km on npc bs and so on, there's not much money in npc hunting again.
And the STANDINGS! Please. 200 standings max. Can't delete, can't modify, can't add. A corporation should have at least a 500 standing limit. Players can have a 100-limit. There's alliances with almost 200 corp members/friends out there!!
FileCop AI of MASS Co-CEO |

Harisdrop
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Posted - 2004.06.16 12:37:00 -
[37]
Connections skill is not being applied to client standings. --------------------------
Garsh ma it soo cool killing people in there space thingies |

NEFTOON ZAMORA
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Posted - 2004.06.16 12:39:00 -
[38]
1400mm's do not hit in the "optimal range" at all on my tempest.....not even once after wasting all the ammo on 5 guns to kill 1 NPC...had to move twice the distance to get a few very small hits....and the blastors on my scorp were just as bad...
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splattercat
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Posted - 2004.06.16 12:42:00 -
[39]
Autoreload ...Used it for 1st time today..told me i did not have ammo (i had over 1000 rounds in hold) and just left the gun flashing.I had to dock and unfit/refit it to get it working. i had 4 250 rails all useing same ammo type.Is it the case i have to 4 stacks of ammo for this to work?
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Lucre
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Posted - 2004.06.16 12:53:00 -
[40]
Originally by: FileCop AI Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k.
Yesterday, IIRC highest cruiser encountered (Archangel Legionnaire) was 250k, increased from 85k before patch.
Didn't see any 500k cruisers - and Legionnaire was the highest Angel cruiser before patch.
(Angel battleships yesterday were 1.25M (Commander) to 2M (Seraphim).)
Don't know what any of these are today yet...
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Tricky Trixy
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Posted - 2004.06.16 13:00:00 -
[41]
hi had a factory problem yesturday don't know it has been fixed or not, but i installed a bp to be built in one factory with no probs, but when i came to install in a second factory it just froze on the choosing of bps and had to close it, i can use 4 factories at a time so think this is a bug ----- Trixy says "Keep ur friends close but ur enemies even closer" -----
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DeMundus
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Posted - 2004.06.16 13:02:00 -
[42]
When I undock, my game stops on "tunrning in to sub-space frequency". I have to relog each time when ever I wanna undock.... and thats anywhere in the universe of EVE.   
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KompleX
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Posted - 2004.06.16 13:08:00 -
[43]
So, did they reduce the bounties of NPC's to what they were before the big patch, or just lowered them abit from what they were yesterday?
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Arud
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Posted - 2004.06.16 13:09:00 -
[44]
Originally by: FileCop AI Npc bounties were too high, yes. But now they're too low. Best cruisers were 500k before if I recall correctly. Now they are 110k. That's almost no increase since last patch, and with chaining having slowed to nothing, large guns useless within 25km on npc bs and so on, there's not much money in npc hunting again.
And the STANDINGS! Please. 200 standings max. Can't delete, can't modify, can't add. A corporation should have at least a 500 standing limit. Players can have a 100-limit. There's alliances with almost 200 corp members/friends out there!!
if we in 0.0 cant make money npc hunting there is nothing left but mining and I doubt ccp wants to damn the game by forcing everyone to bloody mine
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Thrak
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Posted - 2004.06.16 13:14:00 -
[45]
Edited by: Thrak on 16/06/2004 13:18:03 Splatter, yes you will need one stack for each gun, same as when it is laggy.
And the highest NPC Serpentis cruiser pre-patch was <100k AFAIK. I saw one yesterday for 250k, pretty sure. A vexor.
NPC bounties are too high. End of story.
If you could make 15 mil an hour in bounties prior to the patch then now... |

Asharee Intrefer
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Posted - 2004.06.16 13:25:00 -
[46]
Originally by: Oveur As always, Tech Level 2 additions are not visible from the market, they come through Research agents. First batch added roughly a week ago.
But shouldn't there be market slots for the items? Tech 2 Reactor Controls and Power Diagnostics are availible, as far as I know, but there's no way to trade them via the market. I don't hope someone had the idea that Tech 2 only should be traded via escrow or player trades...
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TheLunatic
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Posted - 2004.06.16 13:37:00 -
[47]
Anyone else been having problems with Eve doing a CTD either when autopilot begins it approach to a stargate, or has just completed the ougoing part of the jump itself? (I've seen it happen with both)
I'm consistantly having this happen every 2 to 3 jumps. Makes it rather annoying to try to go anywhere. Would be even more worysome if I wasn't in Empire right now. |

DeathGrip
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Posted - 2004.06.16 13:55:00 -
[48]
I am not sure if this has been brought up or not, but as slow as the Eve Forums are running I didn't feel like waiting forever to read the 3 pages. I currently run Eve * 3 on one computer, has always worked great, still does. But one of my accounts seems to get stuck every time he undocks, a quick turn off the game and restart it works, but doing missions, restarting computer every time you undock sucks. Two other corp mates are having same prob, on which was hauling ore for us, so you can guess the prob that this caused. Thank you in advance for your great support and effort to make Eve the game it is today. 
[i]Everyone needs to bring PVP to the table, Miners, Builders, Researchers, Get yourself a Frig, and help out some, You may even |

Beisser
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Posted - 2004.06.16 14:39:00 -
[49]
Originally by: splattercat Autoreload ...Used it for 1st time today..told me i did not have ammo (i had over 1000 rounds in hold) and just left the gun flashing.I had to dock and unfit/refit it to get it working. i had 4 250 rails all useing same ammo type.Is it the case i have to 4 stacks of ammo for this to work?
yep its the same as manual reload.. if you have only 1 stack you cant reload all weapons at once.. make 1 stack per weapon and everything will be fine! -----------------------------------------------
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MadGaz
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Posted - 2004.06.16 15:00:00 -
[50]
Ok its taken 5 mins to load up this reply page, and I aint gonna read through every page sorry, havent got all day.
Basically yesterday I found no problems with lasers, they were hitting good at long range and fairly good at medium range. However todays patch changed that (16th June one) Now I'm having trouble hitting a sansha lord (bs) at 50km with tachyons, dont give me some crap about tracking comps, I shouldnt have to fit them just to be able to hit anything. I know this change is probably because they were hitting better than projectile + lasers yesterday, so they got nerfed to follow suite.
Who wanted these changes?  ------------------------------------------
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Joshua Calvert
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Posted - 2004.06.16 15:23:00 -
[51]
I just want the standings bug to be fixed.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Datja
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Posted - 2004.06.16 15:30:00 -
[52]
Originally by: DeMundus When I undock, my game stops on "tunrning in to sub-space frequency". I have to relog each time when ever I wanna undock.... and thats anywhere in the universe of EVE.   
yea this happends when you dock, load something in your cargo and undock. it also happends when you unload stuff from your cargo. I had it about 4 times now. To advoid it is to just do something else. Open something read it :P Let the session complete to log in or something.
but I tend to forget that too 
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Jauray
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Posted - 2004.06.16 15:41:00 -
[53]
try hitting escape to clear message box - usually that is all I have to do.
Jauray
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Takari
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Posted - 2004.06.16 15:48:00 -
[54]
If you can see the game going on behind the tuning in on subspace frequency box, just right click, close, play as usual.
Takari
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John McCreedy
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Posted - 2004.06.16 15:54:00 -
[55]
Eve really doesn't like two accounts running at the same time because they won't undock.
In a case of a patch going so horribly wrong, and while I realise this happens from time to time, can you please role back until you've fixed the patch.
Make a difference
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illuminati
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Posted - 2004.06.16 16:10:00 -
[56]
Edited by: illuminati on 16/06/2004 16:12:18
Quote: - Turret hittting being audited
If you're doing that to gather statistics about large guns, please bear in mind noone I know is still using large guns, and if they are, they are staying outside optimal range, sniping from 30km+
I only have medium guns and launchers on now myself for example and 80% free powergrid. Might as well lower it again, hehe.
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Luther
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Posted - 2004.06.16 16:10:00 -
[57]
I think if we had a difinitive answer that the guns will be fixed or was intended, it would stop a lot of threads. Plz let us know Oveur
also anyone notice that this quick response thread doesn't get any answers quick and in all honesty not much response at all? ===============================================
has recieved the Minmatar Medal of Honor (keyring) from the Minmatar President (the eve online store)
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OrbitalEffect
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Posted - 2004.06.16 16:10:00 -
[58]
A few comments/observations:- freezing after undocking a couple of times last night. I get the "Tuning..." load bar but it keeps repeating. After a couple of minutes, I hit escape to see the esc screen with the various game options and the fuzzy background of my ship still in dock. I relog to see my ship undocking.
- 1400s are ready to fire faster after current target is destroyed - I like it
- Kill mission with multiple spawn points seems borked - warp to next location to see no spawns and I wonder if I skipped one. End up going over the entire route again to ensure I got everything
- Auto-reload occasionally misses
- The style of the "Stop" button is out place with the rest of the screen. I keep expecting a line of school kids to trundle across the bow of my battleship.
My 2 cents.
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Spaja Saist
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Posted - 2004.06.16 16:12:00 -
[59]
I have to say I have now lost complete faith in this DEV team to be able to deploy a patch that doesn't end up being a royal abortion. I have been playing this game since release and every patch has been as bad or worse than this one. And not only do they cause new bugs but old ones come back with a vengence. I'm getting real tired hoping these guys will get their acts together but I guess that will never happen. Time to take another extended leave like the one I took after the original castor patch. I hope for all the players who love this game the DEVS finally get their heads out of their asses.
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Axyom
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Posted - 2004.06.16 16:13:00 -
[60]
So, how many days will CCP add to our subscriptions for this colossal screw-up?
Patching shouldn't be this hard guys - other MMOGs do it all the time, and I've never seen game breakage on the scale that CCP has displayed this week. I think that it is very apparent that CCP's QA/testing process is completely broken, and will require a comprehensive review.
New content is supposed to attract new players - not cause existing ones to quit in frustration and anger. I think this has to be the worst patch I've ever seen for a MMOG, and I've played quite a few.
|

Damajin
|
Posted - 2004.06.16 16:15:00 -
[61]
well i am still stuck tuning in on sub-space, this is not a normal sub-space thingy where to press ESC, no, in that case the game is running, but in this case nothing, just a black screen, no content at all.
when i press ESC it goes away but then i am left staring at a black screen like an idiot... when i press F12 and/or other keys to interact i get a little window that says preparing but nothing else in a few secs. it goes away and i am left again with a black screen. .
looks like the patch today didn't fix anything for me . yeah..
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Ashelth
|
Posted - 2004.06.16 16:21:00 -
[62]
I mentioned this elsewhere but I'll post it again here:
There seems to be a database entry error for the named missile launchers:
XR-3200 (and apparently with all numbered launchers) are only 5% better than unnamed (equivelent to post patch malkuth launchers). Where as limos and malkuth are substantially better.
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Thomdril Merrilin
|
Posted - 2004.06.16 16:31:00 -
[63]
CCP you should contact Babelmedia ltd. if you need some decent QA!
I have faith in you CCP, stop all you summer partying and drinking/drugs and fix the game, add Shiva and take a holiday till Kali. 
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Lodiman
|
Posted - 2004.06.16 16:40:00 -
[64]
the multiple mining lasers losing ore when a roid is depleted bug still exists. The miners also do not turn off automatically when this happens.
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Soul Seeker
|
Posted - 2004.06.16 16:43:00 -
[65]
I have not see this posted so might as well add my problems:
First with the map. When i try to enter the map, the seach box comes up but the map display doesnt - in space you can see map locations flying around . When I set an autopilot destination from book marks, it shows the wrong location in text on the left. Autopilot will also mess up trying to go to this wrong location. This all started happening after the patch yesterday. I was hoping the hot fix would resolve these problems today but no such luck.
Cleared the cache to no avail. I also added this to support questions.
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Naz Farooq
|
Posted - 2004.06.16 16:58:00 -
[66]
My biggest frustration is with how laggy these forums are. It sucks. Other than that, here are observations from last night:
Weird flickering video bug. Different icons would highlight like you left-clicked them at different times. Seemed to resolve itself as I played.
Lag. Game was wicked laggy.
Ship info doesn't display the number of turret and launcher slots on the ship.
Sure, everyone supports saving Einstein's brain, but when you put it in the body of a Great White Shark, suddenly you've "gone too far". |

Earthan
|
Posted - 2004.06.16 17:08:00 -
[67]
Most frutrating part of the standings bug is still not fixed!!!!
My corporation still sees me as 0.0 , wich stops me from playing , as i cant use any services in our conquered stations, including reffiting.I have all my stuff there.
Before patch my corporation view me as 10.0 .
All our members are viewed as 0.0 .
When a director tries to change standing says " to many persons with high standings , try to modifie some obsolte members" but its hard to believe as all members i have checked ahve 0.0 .
Please fix it as fast as possible.
Stars, stars like dust, all around me.... |

Ishkur
|
Posted - 2004.06.16 17:34:00 -
[68]
Ditto that. Oveur, your post says "Those that have more than 200 standing can not change or delete old standings."
With all due respect, you are totally missing the point.
The 200 thing is the WORKAROUND! Don't fix the workaround, fix the problem that caused me to see that in the first place! Members of my coporation need to be able to DOCK IN THE STATIONS OWNED BY THEIR CORPORATION. This is a game stopping issue.
Don't fix the 200 bug, fix the underlying bug that makes it so members of a corporation have 0 standing with the corporation!
Then you can fix the 200 bug at your convenience, because it won't matter to most people (although now that I've reached this point, and I lack any ability whatsoever to remove people's standings, we're totally screwed).
|

Arud
|
Posted - 2004.06.16 18:04:00 -
[69]
When a change happens in my wallet it doesnt seem to refresh the mouseover action and the highlight on the wallet button.
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Nafri
|
Posted - 2004.06.16 18:04:00 -
[70]
what about the promised missle skills?!?!
Wanna fly with me?
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Shamis Orzoz
|
Posted - 2004.06.16 18:40:00 -
[71]
Please reduce Cruise missle agility. Frigates cannot dodge cruise missles unless they have a MWD on.
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Garramon
|
Posted - 2004.06.16 18:56:00 -
[72]
By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
Assuming 0 transverse velocity:
The way it is supposed to work:
The results I get:
------------------------------------------------
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Na'Axin
|
Posted - 2004.06.16 19:05:00 -
[73]
Could CCP please remove the extra added big rats from 0.5? It's not like they are profitable to hunt, and we can't mine there now since we have a lot of new people in our corp that get there frigates blown up the instant they try to mine solo.
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Dak Velos
|
Posted - 2004.06.16 19:50:00 -
[74]
I've noticed that when skills complete training, after the 'Completion Imminent' message, the progress isn't recorded on your char sheet. Had this happen with 2 skills so far...one was Spacial Awareness (to lvl 2) and the other was an Energy skill, can't remember which.
Now, the skills do complete and work properly (form what I can tell), but I've had to relog to get the sheet to update (instead of changing panels, close and open char sheet, etc etc). Never had this happen before the patch -- could always watch it complete and update my char sheet.
Anyway, just my 0.02 isk
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Aneu Angellus
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Posted - 2004.06.16 20:05:00 -
[75]
Iv just noticed somthing very odd, while in a belt i was firing Mjol torps at Frigate NPCs and the results were 0.0 damage inflicted by your Mjolinir Torpedo... i mean 0.0 damage by a torp?!?!? huh.... the NPC was in armour but my usuall torp hit is 400+
Aneu ________________ Aneu Angellus Vengeance Of The Fallen - WolfPack Military Captain
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Truthmaker
|
Posted - 2004.06.16 20:09:00 -
[76]
And another issue to look into:
It appears that after the recient patches the Connections skill has been borked. Now the effect of the skill is only applied to Concord, not any other NPC corps. Either that or the graphics for all corps but Concord are broken and not showing the Connections effect.
And yes, as a fulltime mission runner this is a show stopper bug for me.
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John McCreedy
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Posted - 2004.06.16 20:45:00 -
[77]
OK this one is bananas...
Warp to an Asteriod belt to haul on some miners and there's no belt, no ships, no cans, no nothing!
Relogged 4 times. No success. Left system and re-enterd. No Success.
In the end I had to eject from the ship to see if it worked and it did.
For the love of god, role back until it's fixed please.
Make a difference
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DJTheBaron
|
Posted - 2004.06.16 22:00:00 -
[78]
whatever happened to the covert ops frigates that were announced for this patch about 2-3 weeks ago
and the interceptor descriptions say 10% sig radius removed per level when the skills says 5, am i correct in assuming its an oversight or do you get 5% per level form skill plus 10% per level for the ship __________________________________________________
Scum, your all scum. |

Faramir
|
Posted - 2004.06.16 22:06:00 -
[79]
Endless entering space when undocking (seems to act up a lot, when you undock pretty soon after docking).
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Woetra
|
Posted - 2004.06.16 22:40:00 -
[80]
From what I understand, the XR-3200 launcher is now worse than it's malkuth counterpart... might be woth taking a look at the meta missile launcher stats?
*Disclaimer: haven't checked it myself coz I'm afraid to log in... every time I do it I see the build number hasn't changed and I loose the will to live.
Sig Thief
|

Imhotep Khem
|
Posted - 2004.06.16 23:06:00 -
[81]
Please fix the auto lock and fire issue before i loose a 3rd cruiser.
well you sorta gave me some space i think but...
1. push fire with no objects 'selected.' 2. touch an asteroid, or warp to a jump gate, or touch a can with the cursor.
there are many variations on this such as pushing fire on a target after it has been destroyed and removed from the icon list.
your ship will lock and fire. at least now i get asked if i want to go thru with it, and can say no.
Basically QUIT caching the pushing of fire.   ____ If your not dyin' your not tryin'. |

Slarty Bardfast
|
Posted - 2004.06.17 00:06:00 -
[82]
NPC haulers have no icon or model.
I ran into an NPC mining op in 0.3 space, 2 Blood Sage's, 9 Blood Archon's and 2 Blood Trucker's.
I assume the Blood Trucker's are these new hauler types, as one of them dropped 500k trit when it was destroyed, however: It has no icon, so appears as a large ! when locked. It has no model, and cannot be looked at in space, nor when i look at a ship near it and pann the camera can I see it.
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Darkwolf
|
Posted - 2004.06.17 00:15:00 -
[83]
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
|

Imhotep Wade
|
Posted - 2004.06.17 01:56:00 -
[84]
Edited by: Imhotep Wade on 17/06/2004 01:58:10 Erased. no need to increase size by commenting on non-bug related posts...
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Imhotep Wade
|
Posted - 2004.06.17 02:01:00 -
[85]
Originally by: Darkwolf
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
He stated 0 m/s movement. further i dont understand why you feel accuracy would increase with increasing range? Greater distance does not make tracking easier.
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Cindy Goodwill
|
Posted - 2004.06.17 02:25:00 -
[86]
my apoc misses about 300 cap. from 7200 pre patch to 6900 post patch ----------------------------------------------- Watch my leet everchanging dynamic signature \o/ http://www.games-on.nl/~cu2moro/evesigphp/icon.php?blaat=.GIF |

Ishkur
|
Posted - 2004.06.17 04:31:00 -
[87]
The ship-stuck-on-ship bug is not fixed (wasn't this supposed to have been fixed in patch?).
FYI.
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Annatar
|
Posted - 2004.06.17 04:52:00 -
[88]
Originally by: Imhotep Wade
Originally by: Darkwolf
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
It is possible that this effect is coming about because of tracking (due to both size and movement) having a greater weight on your accuracy than range.
If that happened, then your accuracy would INCREASE with increasing range into your falloff, until you go to beyond your falloff, in which case the weighting of range would exceed the weighting of tracking, and your accuracy would decrease again.
That's my theory, anyway.
He stated 0 m/s movement. further i dont understand why you feel accuracy would increase with increasing range? Greater distance does not make tracking easier.
afaik the dev blog says that the table is created when shooting at a ship of the same size. And that the values are getting lower when shoot at a smaller Target.
we should take a closer look to the dev blog, maybe we are rigth and it is intended to be so  -------------------------------------------- Never argue with an Idoit, they will drag you down to their Level and beat you with experience. |

illuminati
|
Posted - 2004.06.17 06:17:00 -
[89]
Ok, I'll simply mention again I think the tracking algorithm is faulty. The idea behind it is great but it's destroying the game in current unlogical state.
Also, when choosing a channel in the channel-window, all the folders open up for some reason, annoying.
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Koris
|
Posted - 2004.06.17 06:23:00 -
[90]
Edited by: Koris on 17/06/2004 06:25:57
Originally by: Spaja Saist I have to say I have now lost complete faith in this DEV team to be able to deploy a patch that doesn't end up being a royal abortion. I have been playing this game since release and every patch has been as bad or worse than this one. And not only do they cause new bugs but old ones come back with a vengence. I'm getting real tired hoping these guys will get their acts together but I guess that will never happen. Time to take another extended leave like the one I took after the original castor patch. I hope for all the players who love this game the DEVS finally get their heads out of their asses.
Very well spoken thought I think you went to easy on them.
Originally by: Axyom So, how many days will CCP add to our subscriptions for this colossal screw-up?
Patching shouldn't be this hard guys - other MMOGs do it all the time, and I've never seen game breakage on the scale that CCP has displayed this week. I think that it is very apparent that CCP's QA/testing process is completely broken, and will require a comprehensive review.
New content is supposed to attract new players - not cause existing ones to quit in frustration and anger. I think this has to be the worst patch I've ever seen for a MMOG, and I've played quite a few.
This captures my feelings on the matter as well
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CT BadIronTree
|
Posted - 2004.06.17 06:45:00 -
[91]
Originally by: Garramon By using the Dev Blog, I have created images of what I believe to be the current state of 425 rails, and possibly other weaponry. I have posted in the patch review section about how I went about testing.
Assuming 0 transverse velocity:
The way it is supposed to work:
The results I get:
yep someone f*** up :P not the first time  ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Skillshot
|
Posted - 2004.06.17 06:51:00 -
[92]
well npc loot dropings imho should be free from the criminal flagging after say 30 minutes, personal jetesoned cans for the life of the can.
it seems all large turrets fail to hit period from about 12km out and even with lvl 4 large turret at optimal range with a tracking computer on i do less damage at my 69 km optimal then i do at 35k so imho someing seems a bit un balanced.. hehe but can you put the bountys back for the first time npc hunting was worth while and fun now its worse then minning and minning bites.
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Scorpyn
|
Posted - 2004.06.17 07:07:00 -
[93]
Despite the fact that I hate bugs, I actually logged in yesterday 
Ok, the results :
* The news page wouldn't load * Escrow failure - the item didn't appear in the recipients hangar * Alt+F5 still fails * I was recommended to use medium guns on my battleship, as the large ones don't hit anything
After that, I got a message about the server closing down in 20 minutes, and I decided to go to sleep instead.
[rant] I'll revert to keep playing URU : Ages Beyond Myst (that I bought the day you applied the patch) for a few more days until the patch is stabilized. At least I don't have a problem with skills, started a fresh lvl 5 skill a while ago. Only 7 days left, but if the patch isn't fixed until then I should at least be able to log on and change it before it's finished.
How do you expect the patch to be tested enough when it's impossible to log on to the test servers, and when asked what happened to Entropy there is no answer? (Link to page with the question) You have what it takes to be able to test the patch, but you don't use it properly. A 5 user limit on the test servers before releasing a patch is not very useful - without ppl testing stuff, no bugs will be found and no bugs will be reported, making a very unstable patch. [/rant]
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Aelius
|
Posted - 2004.06.17 07:10:00 -
[94]
The "shoot non secure cans" concord gank is lame. Very hard to control your missiles already to not hit other ships and now on top of that we have this... Selling Raven BPC ME20 3M at Yulai 1st Station |

Jarjar
|
Posted - 2004.06.17 07:15:00 -
[95]
Originally by: Aelius The "shoot non secure cans" concord gank is lame. Very hard to control your missiles already to not hit other ships and now on top of that we have this...
I second that. One of the reasons I'm not playing atm 
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Skillshot
|
Posted - 2004.06.17 07:17:00 -
[96]
oh how about mixing up the loot a bit more.. most all rats still drop the same loot over and over and over.
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Flatliner
|
Posted - 2004.06.17 08:25:00 -
[97]
CCP you seriously need some kind of quality control on your patches, seriously you do.
Half of m0o corp is now sitting in straightjackets in the local lunatic asylum after having to watch the constant flashing box on the ship when criminaly flagged, seriously try watching it for a few hours with 10+ ships flashing away like that. This has got to go. Not criminal flagging the flashing box. The criminal flagging is not a problem for us. We operate as normal.
Flatliner.
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Gariuys
|
Posted - 2004.06.17 08:29:00 -
[98]
Only thing besides what's already been mentioned, is you might wanna check into the to hit formula to see whether or not transversal velocity is getting factored in correctly. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Ebedar
|
Posted - 2004.06.17 08:41:00 -
[99]
Small Energy Neutralizer I - this is incorrectly labelled as a Tech II module and has the little II on an orange background in the corner.
My life in pictures:
 |

Rod Blaine
|
Posted - 2004.06.17 09:25:00 -
[100]
I had a few gunnery skill in my hangar change to some tyope of research skills, 5 of them actually.
and no I am not bothering with doing a bug report. You guys dont do anything with test results and bug reports anyway. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Ebedar
|
Posted - 2004.06.17 09:35:00 -
[101]
Originally by: Rod Blaine and no I am not bothering with doing a bug report. You guys dont do anything with test results and bug reports anyway.
You couldn't if you wanted to - bug report option got nerfed 
My life in pictures:
 |

Joshua Calvert
|
Posted - 2004.06.17 09:42:00 -
[102]
Edited by: Joshua Calvert on 17/06/2004 09:46:55
Quote: [ 2004.06.17 08:49:22 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 91.1 damage. [ 2004.06.17 08:49:23 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I places an excellent hit on Guristas Nullifier, inflicting 139.6 damage. [ 2004.06.17 08:49:24 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:28 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I is well aimed at Guristas Nullifier, inflicting 119.5 damage. [ 2004.06.17 08:49:29 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 82.5 damage. [ 2004.06.17 08:49:30 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 90.6 damage. [ 2004.06.17 08:49:34 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:35 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:36 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I places an excellent hit on Guristas Nullifier, inflicting 134.6 damage. [ 2004.06.17 08:49:37 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I is well aimed at Guristas Nullifier, inflicting 105.9 damage. [ 2004.06.17 08:49:41 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 89.6 damage. [ 2004.06.17 08:49:42 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I barely scratches Guristas Nullifier, causing 78.1 damage. [ 2004.06.17 08:49:44 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I barely scratches Guristas Nullifier, causing 74.4 damage. [ 2004.06.17 08:49:47 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:48 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:49 ] (combat) Your 425mm Railgun I barely misses Guristas Nullifier. [ 2004.06.17 08:49:50 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:54 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:55 ] (combat) Your 425mm Railgun I glances off Guristas Nullifier, causing no real damage. [ 2004.06.17 08:49:56 ] (combat) Your 425mm Railgun I barely misses Guristas Nullifier. [ 2004.06.17 08:49:57 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I barely scratches Guristas Nullifier, causing 53.7 damage. [ 2004.06.17 08:50:00 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I barely scratches Guristas Nullifier, causing 76.4 damage. [ 2004.06.17 08:50:01 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 134.4 damage. [ 2004.06.17 08:50:02 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 131.0 damage. [ 2004.06.17 08:50:03 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I is well aimed at Guristas Nullifier, inflicting 149.0 damage. [ 2004.06.17 08:50:07 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I barely scratches Guristas Nullifier, causing 58.9 damage. [ 2004.06.17 08:50:08 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I hits Guristas Nullifier, doing 127.4 damage. [ 2004.06.17 08:50:10 ] (combat) <color=0xffbbbb00>Your 425mm Railgun I perfectly strikes Guristas Nullifier, wrecking for 506.7 damage.
I was standing still and the Mortifier was moving towards me. He started at almost exactly my optimal (with the Tracking CPU II running) but swiftly moved down to under 40km where, strangely enough, I started hitting more and harder (probably due to kinetic performing more nicely against its armour).
The hits are bad (around 50% less than what they usually are) but there are an awful lot of misses which makes it worse.
I have Gallente BS 4, Trajectory Analysis 4, Motion Prediction 5, and I was equipped with a Tracking CPU II.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Oveur
|
Posted - 2004.06.17 09:48:00 -
[103]
Thanks for all the feedback, locking it to keep it fresh and clean. Please move over here. _____________________________ I say hey sky, s'other say I won say, I pray to J I get the same ol' same ol. |
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