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Gort
Storm Guard Elite
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Posted - 2008.09.18 19:51:00 -
[1]
Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G -- When in doubt, empty the magazine. |

Winterblink
Body Count Inc.
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Posted - 2008.09.18 19:54:00 -
[2]
Oooo... poetic posting style!
I like the map now Planets are unused right now Let us pew-pew them
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 19:56:00 -
[3]
That sounds like a blueprint for building a slippery slope towards instanced systems. I agree that there are ways to build upon the current Eve universe, including more dynamic navigation requirements in order to reach certain places, but transitory systems and things off-the-map give me pause.
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.09.18 19:57:00 -
[4]
And that, ^--- up there, sums up why I don't like haiku.
Let me get this straight, you want a very convincing 'Lost in Space' simulator?
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Asuka SoryuLangley
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Posted - 2008.09.18 20:02:00 -
[5]
The eve universe used to be risky, huge, adventurous and fascinating. Then patch after patch it become what we got now...... Sadness......
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 20:06:00 -
[6]
Originally by: Asuka SoryuLangley The eve universe used to be risky, huge, adventurous and fascinating. Then patch after patch it become what we got now...... Sadness......
That has everything to do with there being more people. True, jump bridges and WTZ weren't around originally, but how much smaller did those things really make this game? If you aren't in a nullsec alliance you don't use jump bridges, and not having WTZ resulted in you have to choose between two stupid options: 1. share instas until the node blew up and killed 1d6 server farmers 2. fit for travel, which prevented you from having a decent combat fit to counter any pirates who DID manage to catch you at a gate.
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GateScout
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Posted - 2008.09.18 20:11:00 -
[7]
Originally by: Gort
Too predictable.
Too boring.
+1 Right on.
We need more space....unknown space...something to go out and discover.
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.09.18 20:21:00 -
[8]
I agree completly. Something needs to be done to move away from te same repetitive content even alliance warfare as become.
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Odhinn Vinlandii
Shadows of the Dead Elitist Cowards
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Posted - 2008.09.18 20:26:00 -
[9]
Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.09.18 20:49:00 -
[10]
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
Peeps are scared of low security, bad pirates live there doncha y'know ?
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Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.09.18 21:18:00 -
[11]
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
totally agree with you about lowsec, but CCP need to add incentives - right now it's riskier than 0.0 with very little commensurate reward - give people a reason to go there, right now there isn't any.
as for 0.0 - wouldn't want to speak for the OP, but a lot of what i've read and what i know from talking to people ingame is that there's a feeling that 0.0 is already sewn up and that there's very little room for any new guys to really do anything. sure, you can go rat (till you're chased away) but finding anywhere to set up shop is largely doomed to failure unless you have the muscle to put up a fight.
again, not presuming to speak for anyone else but it seems that a lot of the posts that are in this vein seem to be more along the lines of "we want more space so that we can stake our own claim and explore free from the alliances" - however, as soon as new space is created, new people WILL move in...
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Wet Ferret
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Posted - 2008.09.18 21:27:00 -
[12]
Originally by: Pesky LaRue
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
totally agree with you about lowsec, but CCP need to add incentives - right now it's riskier than 0.0 with very little commensurate reward - give people a reason to go there, right now there isn't any.
Low-sec is fine. If you consider how small it is, why would you want more people there?
I would agree in an instant with adding more incentives to low-sec if it were much bigger. Hell, just making it bigger would probably be a good incentive. Low-sec is the most interesting and exciting part of space, IMO. High-sec is boring, crowded, etc. And 0.0 is a deathtrap in the literal sense of the word.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.18 22:45:00 -
[13]
Space is truly quite empty if you happen to wander out of the regions where the starter systems are, and where the trade hubs are.
If you go and never return, whats the point of going? 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.18 22:46:00 -
[14]
Originally by: Gort Too predictable.
Too boring.
mlyp
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Synapse Archae
Amarr Demonic Retribution G00DFELLAS
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Posted - 2008.09.18 22:47:00 -
[15]
I have two responses. One is YES. This guy is on to something real.
The second is "I want more LIFE. *****er." 100k to the first person who names my favorite movie.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.18 22:55:00 -
[16]
Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 23:11:00 -
[17]
Originally by: Rhaegor Stormborn Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
Those are two conflicting ideas. People will continue to fight over nullsec as long as there is any difference between the regions. It doesn't matter if the unique things are equal in quality.
Personally I think there should be even more differences. For instance, isolated systems within certain nullsec regions that provide materials even more valuable than dyspro and promethium.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.18 23:16:00 -
[18]
Originally by: Dirk Magnum
Originally by: Rhaegor Stormborn Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
Those are two conflicting ideas. People will continue to fight over nullsec as long as there is any difference between the regions. It doesn't matter if the unique things are equal in quality.
Personally I think there should be even more differences. For instance, isolated systems within certain nullsec regions that provide materials even more valuable than dyspro and promethium.
What I meant was make all systems and regions have relatively equal rats and asteroids, but either make moon material more region specific, or add an all new material that is more region specific, or isolated to two or three regions at most.
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Trind2222
Amarr The Red Ring
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Posted - 2008.09.18 23:16:00 -
[19]
I whoud love to find a gate i don't know what solar system i geting to you can get in to.
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Ragu Spidersauce
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.09.19 05:30:00 -
[20]
Blade Runner!
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 05:47:00 -
[21]
Originally by: Synapse Archae I have two responses. One is YES. This guy is on to something real.
The second is "I want more LIFE. *****er." 100k to the first person who names my favorite movie.
And you have burned oh so very brightly...
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Xessej
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Posted - 2008.09.19 06:58:00 -
[22]
What I'd really love is a new server. Regenerate the entire thing but then keep most of it secret.
Make maps of highsec and lowsec available but leave nullsec a complete mystery. You could build up your own personal maps by exploring and alliances/corporations could share maps maybe even allow selling of map data. If nullsec was big enough and dangerous enough it would likely take a good long while get it all explored and if CCP was steadily hooking in new regions without saying where the new regions were it would keep things challenging.
Sure in 3 or 4 years the new server might not be terribly different than present day Tranquility but what, besides hardware budget, would keep CCP from doing it again?
Flame away.
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.09.19 07:01:00 -
[23]
Originally by: Clair Bear And that, ^--- up there, sums up why I don't like haiku.
Its not a Haiku.  ----------------------------
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Volarius
D00M. Triumvirate.
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Posted - 2008.09.19 07:10:00 -
[24]
Originally by: Leviathan9
Originally by: Clair Bear And that, ^--- up there, sums up why I don't like haiku.
Its not a Haiku. 
This is a Haiku:
Carebears all around Nobody can stop them all So let's all play WoW
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sg3s
Battlestars GoonSwarm
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Posted - 2008.09.19 07:11:00 -
[25]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
I agree. Exploring should be exploring.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Julius Rigel
House Rigel
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Posted - 2008.09.19 08:53:00 -
[26]
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small. - Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |

sg3s
Battlestars GoonSwarm
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Posted - 2008.09.19 09:05:00 -
[27]
Originally by: Julius Rigel
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.09.19 11:12:00 -
[28]
Quote: Where there is mystery.
This I would agree with.
The EVE universe is far too 'known'. Not much to explore and discover.
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Scagga Laebetrovo
Evil Bastards Pirate Coalition
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Posted - 2008.09.19 11:14:00 -
[29]
Originally by: sg3s
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
He's got a point y'know.
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Suboran
Gallente Victory Not Vengeance SOLAR WING
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Posted - 2008.09.19 11:24:00 -
[30]
I like the idea of more space, currently the eve map is 2d (in a way) empire in the middle then a ring of low sec and then 0.0. why not make it more spherical and 3d by adding more 0.0 on the top and the bottom lowsec in between.
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