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Mag's
MASS
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Posted - 2008.09.19 11:25:00 -
[31]
Oh yes.
Lo Gort buddy. \o 
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Maria Kalista
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Posted - 2008.09.19 11:28:00 -
[32]
More mystery yes. I had hoped CCP would do something with that 'bright star' that popped up after Trinity.
Ah, too sad, it was a 'glitch'.
Originally by: CCP Mitnal You put a bear in your tea???
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.19 12:25:00 -
[33]
Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
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Gort
Storm Guard Elite
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Posted - 2008.09.20 17:30:00 -
[34]
Originally by: Julius Rigel
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
First, wrong. (In principal, I would agree with you, were it not that all the systems, regions (within broad sec levels), etc., are near enough identical to put one to sleep.)
Second, I'm a vet of the SA <-> CA conflict, flew with STORM in 2003, was part of the initial land rush to the far drone regions when they first opened, and have probably lived more places in Eve than you have been to. How much Eve experience do you have, m8?
Still, your point of view is appreciated, if not the churlish manner of presentation.
G -- When in doubt, empty the magazine. |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.09.20 17:47:00 -
[35]
agree with OP that eve is like a computer game - - - i am a humble and inefficent ammo to dps converter |

Mr Fresh
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Posted - 2008.09.20 18:13:00 -
[36]
Trepidation gripped me as I entered the gate sequence. Only last week yet another of our adventurous team had failed to report back to our base and we weren't sure what to think. Was he gone, or was it that he'd gone further than our dodgy math thought he should have gone? Was he still inchoate or had he resolved inside of a sun's core?
Who knew? We certainly didn't; all we knew when we ventured out was that we were entering new space. Flung far forward on our propagating signals, we were entering the new lands. That was our life's work. New Lands!
We didn't know where we were going, but we knew we had to go. The staid Central systems had infected us all with a slow creeping death of our collective Humanity. We had to leave before it was too late.
My heart beat faster and faster as I saw the countdown to gate activation. My excitement rose to a fever pitch as I heard the familiar gate sounds. Just before it all turned to colour, I thought "I'm going into the Black, but anywhere was better than here."
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Metal Monster
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Posted - 2008.09.20 18:26:00 -
[37]
Remove gates and you will have insane huge space. Problem solved.
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Soporo
Caldari
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Posted - 2008.09.20 20:52:00 -
[38]
/Signed. More space, more 0.0 in particularly, more NPC 0.0 specifically. Strange and different systems and constellations. Some that are unstable to Caps (for whatever rp reason). Oh, and MORE NPC REGIONS PLSE.
WT0 and easy mode scanning made the universe much smaller. Add in a vaster population now and Cyno bridges and Jammers and you have mega-allianc3 online.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 21:05:00 -
[39]
Gort you stinky old man... if the universe is so small, how come you cant come back to your home and visit all us depraved inbreds running around Stain!?!?!
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Kurt Ambrose
Caldari Digital assassins
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Posted - 2008.09.20 21:16:00 -
[40]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
/signed
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miss Ikatni
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Posted - 2008.09.20 21:24:00 -
[41]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
X 
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Tiberius Maddox
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Posted - 2008.09.20 22:01:00 -
[42]
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 22:10:00 -
[43]
Originally by: Tiberius Maddox
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
^^ hmm that doesn't sound anything like 0.0 to me
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RaWBLooD
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Posted - 2008.09.20 22:21:00 -
[44]
I agree. There should be more space that can't be directly taken. Space that is owned by the pirate factions and their stations, space that is 0.1 in large areas of 0.0, and space that can't be reached the same way twice. miners-you can: switch, rob, wardec, nerf, scam them, buy below market, pirate them on their way to sell. mining < trading, ratting, manufacturing from market bought minerals,they still wont go away |

Rion Deteisan
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Posted - 2008.09.20 22:29:00 -
[45]
perhaps instead of going farther out, we can go further in. Like on planets, moons, inside stations, and inside ships. :p
I know its old ideas, but would add a greater sense of range.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.20 22:35:00 -
[46]
Well space is INCREDIBLY boring in eve.
There's no
- Binary star systems.
- Red giants or white dwarfs.
- Stars of a different colour.
- Proper nebulae and visible gas onscreen, just the same randominised splattered colour cloud background.
- No exploring planetary rings.
- No coasting along the upper atmosphere or a volatile planet.
- No black holes
- No giant mysterious space megalith wreckage.
- No ship graveyards.
- No weird space borne organic organisms.
- No passing meteor showers
- No real interesting structures of any kind to visit or hang out at outside missions like in sci fi's. Just POS's that shoot at you or get blown up by your enemy. Or the main stations which are all the same really. E.G for interesting buildings... Science labs, apartments, casinoes, bars with ship size limits most likely.
- No space map continuity really, just randomish. It would've been nice to have say if the main eve empire is in a nebula then you get the colourful clouds and stuff there, but when you go out into nullsec you go into more actual black space and you can see the nebula trailing behind on the sky map in line with the angle of direction you travelled on the starmap.
- No humerous slogans, logos or novelties on business vessels like haulers. Just the same basic ship.
I've got hundreds of these but you get the point.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 23:03:00 -
[47]
Eve has way more soul than most MMO's(alliance politics, C&P politics, FW)
Not to mention it is the only MMO of its kind(that I know of) where everyone plays on a single shard(one instance)
A lot of the things you gentlemen are discussing are not possible given current bandwidth and hardware limitations. You have to believe that with the jobs available at their company and strides being made in worldwide networking infrastructure, that CCP will be adding a lot more content to the game.
oh and hi gort o/
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portney
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Posted - 2008.09.20 23:44:00 -
[48]
Ethan is my RL son, Gort, so forgive him a little bit for his impudence
he asked me to post here, so i will
i think eve as a game still has a lot of content - enough to keep the game going.
what ccp has in store, i don't know, even though i fly with a lot of icelandic pilots all day and all night (until i get too sleepy)
Ethan has surprisingly sharp insight into the game - perhaps CCP should ask him to join as a part of the dev team, don't you think???
svet, bara, and the rest of us who survive are doing fine, gort - we all hope you are, too
portney out
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Gort
Storm Guard Elite
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Posted - 2008.09.24 19:48:00 -
[49]
Lo Port, Ethan, and other old friends now moved on.
I'm not saying Eve isn't enough for many people as it stands. It is, verily, the best of breed when it comes to MMORPGs.
What I am saying is that it lacks a certain mystery that space inevitably holds. (That's why space, in the grander sense, is commonly called "outer space.") There's a lack of lyrical "out there-ness" for some of us. A lack of "otherness"; romance in the classic E. E. Smith, H. Rider Haggard, Edgar Rice Burroughs sense.
The map may have been big in 2003, and moving out from the core was certainly a more dramatic event then. But the map is much smaller now. Also, space is simply much more known. And known to be largely identical and static.
I want more for those whose nature is to explore and exploit the unknown. To go where no other has gone before. To go to places that which will remain vague, doubtful, transient, challenging, always dangerous, potentially (and sometimes extraordinarily) rewarding.
I'm not looking for talk about bandwidth, instancing, and other mundane stuff like that. The Devs are quite on top of that. I'm talking vision here, not implementation details.
Give an old-timer a break here. I'll go back to mumbling in my rocker now.
G -- When in doubt, empty the magazine. |

Black Scorpio
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Posted - 2008.09.24 20:17:00 -
[50]
Originally by: Gort Lo Port, Ethan, and other old friends now moved on.
I'm not saying Eve isn't enough for many people as it stands. It is, verily, the best of breed when it comes to MMORPGs.
What I am saying is that it lacks a certain mystery that space inevitably holds. (That's why space, in the grander sense, is commonly called "outer space.") There's a lack of lyrical "out there-ness" for some of us. A lack of "otherness"; romance in the classic E. E. Smith, H. Rider Haggard, Edgar Rice Burroughs sense.
The map may have been big in 2003, and moving out from the core was certainly a more dramatic event then. But the map is much smaller now. Also, space is simply much more known. And known to be largely identical and static.
I want more for those whose nature is to explore and exploit the unknown. To go where no other has gone before. To go to places that which will remain vague, doubtful, transient, challenging, always dangerous, potentially (and sometimes extraordinarily) rewarding.
I'm not looking for talk about bandwidth, instancing, and other mundane stuff like that. The Devs are quite on top of that. I'm talking vision here, not implementation details.
Give an old-timer a break here. I'll go back to mumbling in my rocker now.
G
I completely support Gort's idea! Space needs more mystery, more unknowns, more exploring and adventure and less routine.
Black
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Zifflesngts Ker
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Posted - 2008.09.25 12:21:00 -
[51]
-Off the map. -Where fleets go and never return. -With gates that can only be found by exploring. -Where gates can't be mapped because their nature is to be transient. -Where there is mystery. -Where there is adventure. -Where there are rewards to match the risks.
Its too small, because of the way its designed. Though I like the ideas above. When jumping into a system, if you have been to the system before, you should be able to setup jump sites that allow you to jump to any point in the system as long its a good distance from any potential hazard(say 900k from any planet, belt, moon, station, etc). Leaving a system would still require exit via a gate. Local Chat should be changed so that you do not show up in a system unless you say something. These two changes alone would completely change the nature of the game. But they will never happen. Folks love their gate camps too much.
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Marchocias
Silent Ninja's
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Posted - 2008.09.25 12:39:00 -
[52]
Originally by: Zifflesngts Ker When jumping into a system, if you have been to the system before, you should be able to setup jump sites that allow you to jump to any point in the system as long its a good distance from any potential hazard(say 900k from any planet, belt, moon, station, etc). Leaving a system would still require exit via a gate. Local Chat should be changed so that you do not show up in a system unless you say something. These two changes alone would completely change the nature of the game. But they will never happen. Folks love their gate camps too much.
You've just described carebear paradise. Aaaah! Do you use Johnsons Baby Shampoo... the "no more tears" variety? ---- Yaaaaaaaaaaaaaaaaaaaaaaaa*coughcough*aaaaaaaaaaaaaaaaaaaaaaaaaaarrr!! |

Zifflesngts Ker
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Posted - 2008.09.25 12:42:00 -
[53]
Johnson's Baby Shampoo. But that is not the issue.
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Zifflesngts Ker
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Posted - 2008.09.25 12:49:00 -
[54]
Its not that difficult to use the scanner to find folks. But the change would break the incoming gate camp mechanic, which is in the favor of the defenders anyway and a problem as I see it. The outgoing gate could still be camped, but the campers would always have to be looking over their shoulders never knowing who might have entered their system. Mostly I think it would draw more folks in to the empty systems in 0.0. Forcing the corps that 'claim' vast stretches of empty space to 'defend' them. At least that would be my hope. And drawing 'care bears' into 0.0 I thought was desired by CCP.
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Cipher7
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Posted - 2008.09.25 13:18:00 -
[55]
I wouldn't mind seeing about 3 more regions of caldari space, and 2 more regions for every other faction, maybe give amarr 1 more region because they're really low pop.
0.0 is pretty big, enough space there I think.
The drone regions, I dunno some people like them but I hate the concept, it feels like you're mining. ---
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.09.25 13:55:00 -
[56]
Make a second empire ? Currently all of the universe is centered around hi security, why not put severeal large high security area all the way out on the edges ? This would disperse people out some and cause markets to grow.
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Major PewPew
The Dark Horses
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Posted - 2008.09.25 14:08:00 -
[57]
Originally by: Winterblink Oooo... poetic posting style!
I like the map now Planets are unused right now Let us pew-pew them
mmmm planetary bombardment a la Sins of a Solar Empire? I could go for that.
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Saietor Blackgreen
The First Foundation
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Posted - 2008.09.25 14:19:00 -
[58]
One day I will create a couple of deepspots in some remore forsaken 0.0 deadend system. Anchor several containers. Bring in a plex BS, and a covertops ship. And will do the exploration or ratting, avoiding the trouble and fuss. Maybe iven bring in a blockade runner with a small POS, just for kicks.
There are myriads of such systems. Myriads.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Tao Han
Ginnungagaps Rymdfarargille Blade.
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Posted - 2008.09.25 14:35:00 -
[59]
Originally by: Tiberius Maddox
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
How would adding more space/systems/regions make adifference? It would still be the same asshats sitting in a different system doing their thing.
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Yeahness
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Posted - 2008.09.25 15:45:00 -
[60]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
Adventure and Mystery
Are all conjured from the mind
I'm sorry you're so dull
Satisfaction you won't find
If you want to make yourself useful
Critical analysis and thoughtful suggestions
But all you spew are vague requests
You look thoughtless and ungrateful
Requests are a dime a dozen so get with the rest Thank you for playing Eve
Can I have your stuff
Y
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