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Aaron Mirrorsaver
R.E.C.O.N. A.X.I.S
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Posted - 2008.09.25 15:45:00 -
[61]
my friend what you are asking for is a good star trek online done right. wait for it. its looking promising from the material and research cryptic is doing. plus they're all trekky nuts. ------
RECON is recruiting |

Manos Malos
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Posted - 2008.09.25 16:20:00 -
[62]
Edited by: Manos Malos on 25/09/2008 16:20:20 Just add 3 or 4 more regions but don't put them on the map, and don't release any information about them. Don't even let people know they've been added. Just stick an extra gate in a couple of random systems that lead in.
Edit - And make the gates found by exploration only.
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5h4dy
Caeco Dominus
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Posted - 2008.09.25 16:42:00 -
[63]
Ive been playing over 3 years now and EVE has changed from a huge mysterious place to predictable and not very scary. Low sec is easy to fly through if your careful, ive even traveled 30+ jumps through 0.0 in my bs solo and survived, its just takes abit of timing, knowledge and traveling around eve is easy in 0.0 and low sec.
Jump bridges, wtz and capital ships have made moving around EVE easy, im not saying ive visited every system in eve but im almost sure that i have visited every region. EVE does seem so small once you get used to it, it doesnt seem to have the excitment tha it once had, this is partly due to the ease of which major 0.0 alliances can control space, look at the south, so many regions that seem unused.
Exploring could be made much better, and low sec needs some massive changes to make it worthwhile for people to move there. Im sure CCP will make some changes soon, especialy sov mechanics but i dont think we will see anymore regions anytime soon.
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Alora Venoda
GalTech Giant Space Amoeba
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Posted - 2008.09.25 17:00:00 -
[64]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 20/09/2008 22:38:12 Well space is INCREDIBLY boring in eve.
There's no
- Binary star systems.
- Red giants or white dwarfs.
- Stars of a different colour.
- Proper nebulae and visible gas onscreen, just the same randominised splattered colour cloud background.
- No exploring planetary rings.
- No coasting along the upper atmosphere or a volatile planet.
- No black holes
- No giant mysterious space megalith wreckage.
- No ship graveyards.
- No weird space borne organic organisms.
- No passing meteor showers
- No real interesting structures of any kind to visit or hang out at outside missions like in sci fi's. Just POS's that shoot at you or get blown up by your enemy. Or the main stations which are all the same really. E.G for interesting buildings... Science labs, apartments, casinoes, bars with ship size limits most likely.
- No space map continuity really, just randomish. It would've been nice to have say if the main eve empire is in a nebula then you get the colourful clouds and stuff there, but when you go out into nullsec you go into more actual black space and you can see the nebula trailing behind on the sky map in line with the angle of direction you travelled on the starmap.
- No humerous slogans, logos or novelties on business vessels like haulers. Just the same basic ship.
I've got hundreds of these but you get the point.
Ok maybe EvE has a lot of things, but one thing it hasn't got is any soul.
If Eve was a human, it'd be a more robotic more dreary version of bill gates with a book of hard sums under one arm.
/signed
i really would love to see some interesting star systems... at least an actual binary system. black holes, pulsars, quasars, red giants, comets, etc would be awesome too...
actual nebula that have visible gas clouds and span a constellation or more would be awesome ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.09.25 18:19:00 -
[65]
I always thought it would be fun if the systems wrapped around, North became entry to the South, East to the West etc.
Would make 0.0 more interesting and routes more varied. Scare the pants off of the renters as well.     Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.09.25 19:36:00 -
[66]
I like the idea of more space.
I like the idea of more space with some different mechanics for exploring them and flying about.
So......
How about this: (WARNING: Raw idea, so it will no doubt have many flaws, just like all new ideas....)
-------------------------------------- Add game mechanics (and special modules/ships) for reaching star systems that DON'T have gates.
This would in effect, be a Jump Ship that does not need a cyno beacon to Jump to.
Call it a "Pathfinder" Ship.
Still, CCP could still make such a ship vulnerable. For axample, the ship could required to "Project" its own special Cyno Beacon (visible on map and on overview, just like a regular beacon) to a target system a full 10 to 30 minutes in advance, and NOT have the option to cancel the jump, and NOT be able to bring any friends along for at least 10 minutes after arrival.
Once the Pathfinder ship is in the target system, then there are several options for bringing in more friends. Regular Cyno could bring in a Carrier with Haulers loaded that have a POS and Jump Bridge ready for set up.
One BIG flaw with the idea so far: Carebear HEAVEN. Imagin a top value 0.0 system that no hostiles can enter without doing what you did to find and reach it.
As for the system itself, options for its wealth include Rogue Drones, Secret NPC bases (nothing says NPCs cant use the same equipment you used to get there), Roids that have NEVER been mined, ancient wrecks and ruins, etc.
----------------------------------
Another aspect of the idea.....
As the new systems would not be on the Jump Gate system, there are some special options possible....
No Player built Outposts allowed???
No POSs allowed??? (Or maybe just no Jump Bridges??)
No Local??? (will there be a choke point entry location that a scout can sit at??? For example: Perhaps the equipment used to get there has you arrive directly above the Sun? If so, the "no local" option could be "partly" compensated for.....)
etc
Also, a vital question....
Will it be a massive amount of expensive and tedious work to get there......
....Or will it be almost as easy and fast as using a Jump gate????
No local combined with easy travel equals "More Barren of targets for pirates than low sec". (Frankly, I'd like to see CCP do this just to feast on their tears of grief....)
Play nice while you butcher each other.
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Aramova
Reikoku Band of Brothers
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Posted - 2008.09.25 19:57:00 -
[67]
Originally by: Sergeant Spot I like the idea of more space.
I like the idea of more space with some different mechanics for exploring them and flying about.
So......
How about this:
I like it, except a few things...
Perhaps BlackOps BSs could fit a module to find roaming signatures that work like Complexs, then when found they could use another module to jump to that system, then allowing a carrier to jump.
You should allow POSs in those systems and jump gates. No reason to deny that. Once a disconnected constellation is found you could travel to it via jump bridge, but hostiles would have to locate you first and assult via bridges.
Alliances/corps could then sell access to those areas to smaller corps, or use it as bases. It could still be found but only by searching.
Seems like an awesome idea to me. Plus it would make Blackops very useful. ________________________________
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Fleidar
Caldari
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Posted - 2008.09.25 20:06:00 -
[68]
I just want to land on planets.
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Synapse Archae
Amarr Demonic Retribution G00DFELLAS
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Posted - 2008.09.25 20:15:00 -
[69]
Any way you slice it this idea needs to be done.
Even if its just the stupid way of adding regions all the way around 0.0 that have no names, no maps, and no local chat.
That would be awsome.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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F90OEX
F9X
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Posted - 2008.09.25 20:30:00 -
[70]
Go Idea ..
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Xavier Zedicus
Zardoz Incorporated
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Posted - 2008.09.25 20:41:00 -
[71]
Originally by: Suboran I like the idea of more space, currently the eve map is 2d (in a way) empire in the middle then a ring of low sec and then 0.0. why not make it more spherical and 3d by adding more 0.0 on the top and the bottom lowsec in between.
cause galaxies don't work that way |

sg3s
Battlestars GoonSwarm
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Posted - 2008.09.25 21:02:00 -
[72]
Edited by: sg3s on 25/09/2008 21:02:24
Originally by: Scagga Laebetrovo
Originally by: sg3s
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
He's got a point y'know.
Hmm no, lets use this metaphor.
There is a enthusiastic traveler and he has seen many countries in the world, loaded with cash so every other country is merely a 12 hour trip, and claims the world is small.
Would you be able to tell him to visit every other inch of the earth before saying something like that?
No.
Size and distances in this sense should not be measured with distance and square meters, but time and speed. Because the travel time from A to B is what makes a world small or big.
Also exploring is not exploring anymore if you already have it fully mapped out.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Gort
Storm Guard Elite
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Posted - 2008.09.25 21:04:00 -
[73]
Originally by: Yeahness
Adventure and Mystery
Are all conjured from the mind
I'm sorry you're so dull
Satisfaction you won't find
If you want to make yourself useful
Critical analysis and thoughtful suggestions
But all you spew are vague requests
You look thoughtless and ungrateful
Requests are a dime a dozen so get with the rest Thank you for playing Eve
Can I have your stuff
Y
No. -- When in doubt, empty the magazine. |

RedLion
Caldari Polaris Project Curatores Veritatis Alliance
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Posted - 2008.09.25 21:10:00 -
[74]
I think existing space could be expanded somewhat. Maybe add a constellation here and there, or some new regions.
If some of the new systems added is 0.0 CCP should make sure it's not only getting instazerged by a big alliance, but can be used as ground for more people to get into 0.0.
I loved the drone regions, we saw a lot of new alliances grow up, even though most have been defeated by bigger alliances now.
I think that new space, should not be as attractive as the old ones, so new alliances could get some place to start out, before trying to conquer a part of a more lucrative 0.0 region.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Todd Jaeger
Body Count Inc.
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Posted - 2008.09.25 21:24:00 -
[75]
I vote yes
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Tychus
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Posted - 2008.09.25 22:30:00 -
[76]
With respect to the OP...
We don't need more game space, what we need is more to do with what we have. Systems are friggin' empty for the most part. A few stations, a jump gate or two, and a few celestial bodies and rocks. Wheres the wierd stuff just waiting to be found? Or how about chasing a comet in a inty with a gas harvester? Or discovering pieces of ancient ruins? Im not asking for stuff to give my toon more power or ships, just make it pssible to find more of eve's backstory through exploration. Make hundreds of different exploration sites the basicly drop 1 sentance of the story of the Terran Alliances initial ventures into the eve gate. Or the stories of the 4 known ancient races. Then let the players sort out the stories for themselves. Or even better, let all the puzzle pieces fit together, whether its right or wrong, and different regions could have completeing structures. The the roleplayers could fight amoung themselves over interpretation. And CCP could use it to introduce Jove/Terrans/whatever. Just some thoughts...
T
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Highwind Cid
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Posted - 2008.09.26 01:35:00 -
[77]
Originally by: GateScout
Originally by: Gort
Too predictable.
Too boring.
+1 Right on.
We need more space....unknown space...something to go out and discover.
It will be called DUN DUN DUN
NEGATIVE SPACE.
This space will have a negative sec status. Use your imagination with the rest.
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Wendat Huron
Stellar Solutions
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Posted - 2008.09.26 01:47:00 -
[78]
...I want to... sing!
These forums are FUBAR, upgrade this decade! |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
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Posted - 2008.09.26 02:25:00 -
[79]
I would love to have new, unexplored areas but, unless they are set up differently from how most of 0.0 is currently, they will end up just like null-sec is now.
My suggestions:
1) New areas are NPC controlled, they cannot be claimed by player alliaces. Maybe controlled by a new NPC group? That way no one is initially locked out by poor standings to existing NPC's.
2) They should be designed in such a way that there are multiple ways in and out of them. No choke-points that can be indefinitly camped.
3) Some of the areas should be cyno-disabled. IOW, caps can't jump into them - much like hi-sec is now, but 0.0 space. Cap construction shouldn't be allowed in these areas either.
All of this is designed to make it more difficult for groups to control large areas of the new systems. This makes it much easier for individuals/small corps to set up shop.
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M'kie Zeletta
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Posted - 2008.09.26 05:31:00 -
[80]
Some great ideas in this thread.
And actually, this has given me a great plan that may involve my first alt, I have some big ideas now.
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Broegitte Bardot
BINFORD Solidus Alliance
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Posted - 2008.09.26 07:26:00 -
[81]
remove local remove ingame star map remove autopilot-plotting prohibit any eve-maps
the community has evolved aswell... we have tools for everything, even for shortest route to a region (for contracts, market orders, whatever). we know true-secs. we know the ores involved there. we (sometimes) can get moon scans from previous inhabitants. in short; we've seen and catalogued everything (if not extracted from a data-dump, because ccp likes outsourcing development to free labour) and it's passed on from generation to generation.
i profit from all those tools as much as the next guy, but i could understand if all of that would get squished. aka Roemy Schneider (probably lacking game time again) |

fuze
Gallente Chosen Path Veritas Immortalis
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Posted - 2008.09.26 09:54:00 -
[82]
Stations, Colonies, Cities .... |

Venkul Mul
Gallente
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Posted - 2008.09.26 11:17:00 -
[83]
Originally by: Manos Malos Edited by: Manos Malos on 25/09/2008 16:20:20 Just add 3 or 4 more regions but don't put them on the map, and don't release any information about them. Don't even let people know they've been added. Just stick an extra gate in a couple of random systems that lead in.
Edit - And make the gates found by exploration only.
I.e. make content that 5 people will use for months, implementing it in a way that will make people scream "cheat, helping BOB/GOONSWARM/whatever alliance is controlling some of the gates" when discovered, without any possibility of real testing.
Very smart. Some other genial suggestion?
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UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
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Posted - 2008.09.26 13:11:00 -
[84]
i sad this like 2 years ago LOL....
eve needs to get much larger... and it need to get space where u can explore for real.. heck maybe even thrue explorations, where your corp can get a station etc..
add much more to eve like this... we are many who played the game since beta who starts to feel like this.. and im sure all the newer player would also LOVE to actually go EXPLORE! OMFG
I am the widowmaker stay tuned.
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UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
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Posted - 2008.09.26 13:16:00 -
[85]
ps- make it so that moons ar erandomized once a month or so! atm its just to easy.. and the 3 major alliances are having the good moons and thats about it... they should be found once a month.. atm u just put up a death star cyno jam the system and then its all good OMFG
I am the widowmaker stay tuned.
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skyk
Gallente Domination. Cosmic Anomalies
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Posted - 2008.09.26 15:47:00 -
[86]
Infinite randomly generated universe with lots of entry points. Each time a new system is visited, it is generated randomly. You can fly 1000 jumps looking for a system with decent roid belts, rat presence.
Gates are only found by exploration, so it would take a lot of work to follow someone to their goldmine.
Maybe resources peter out after a year or so and replenish slowly when the system is abandoned.
Explorers could spend days findng good systems, and then set up a proper little alliance, miles from anywhere. Pirate gangs could track em down and do all the usual suff they do.
Spies could follow explorers to there rich home systems, explorers , freighters and logistics ships could get ganked.
Oh and remove all (or nearly all) raw materials from the current universe :)
Lots of other possiblities.
Maybe a pipe dream, but it would be very cool.
And actually the data to create a solar system on the fly would only take a few Kb, for number and type of planets, belts, gates etc. so the overheads would probably be manageable.
This is all just out of the air btw, but I'd love it if implemented right.
:)
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Of Montreal
Gallente The Sunshine Club
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Posted - 2008.09.26 17:26:00 -
[87]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
It is a computer game
Using exploration just to find a gate is a giant waste of time, and there is nothing fun about it.
Have you ever gone 100 jumps on a roaming op? Eve is plenty big.
If you want adventure go to Jita, or fill up a cargo ship full of all your most expensive gear and autopilot through 0.0
Mystery? wtf are you going with this idea? Go play Clue with some buddies or something.
Pretend there is no "warp to" option to gates and just align and MWD towards it from a planet or something.
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Dr Vyzkumnice
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Posted - 2008.09.26 17:57:00 -
[88]
/signed
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Vabjekf
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Posted - 2008.09.26 19:08:00 -
[89]
Get rid of gates. There should be no choke points in space. IF you need to defend something you should need to have people there to defend it 24/7
The largest alliances should only be able to hold 1 or 2 systems at most.
remove cap ships they are stupid
buff amarr
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John McCreedy
Caldari Eve Defence Force
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Posted - 2008.09.26 19:27:00 -
[90]
Originally by: Tychus With respect to the OP...
We don't need more game space, what we need is more to do with what we have. Systems are friggin' empty for the most part. A few stations, a jump gate or two, and a few celestial bodies and rocks. Wheres the wierd stuff just waiting to be found? Or how about chasing a comet in a inty with a gas harvester? Or discovering pieces of ancient ruins? Im not asking for stuff to give my toon more power or ships, just make it pssible to find more of eve's backstory through exploration. Make hundreds of different exploration sites the basicly drop 1 sentance of the story of the Terran Alliances initial ventures into the eve gate. Or the stories of the 4 known ancient races. Then let the players sort out the stories for themselves. Or even better, let all the puzzle pieces fit together, whether its right or wrong, and different regions could have completeing structures. The the roleplayers could fight amoung themselves over interpretation. And CCP could use it to introduce Jove/Terrans/whatever. Just some thoughts...
T
I agree with some of what the OP says, specifically the exploring gates and finding entire new regions to explore. I don't want instanced systems but having persistant systems that are not easy to travel to, either because of adverse enviroments (Exlporer class ship?) or hidden gates with rich rewards in return for high risks would make Eve and specifically exploration a little more interesting.
However, I also agree with you. But Eve's got a huge problem right now. High Sec is full of noobs (I don't mean this in anyway derogatory) or corps specialising in Empire warfare. 0.0 has too few Alliances owning far too much space and not a great deal being done in most of it, and Low Sec is well...too boring. Whenever I travel through low sec I barely see a soul. I went through ten jumps of it today at prime time and only two systems had anyone in.
So I guess the answer is a combination of both points. Make existing space more interesting as well as new space to explore.
Not all men are made equal
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