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Gort
Storm Guard Elite
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Posted - 2008.09.18 19:51:00 -
[1]
Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G -- When in doubt, empty the magazine. |

Winterblink
Body Count Inc.
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Posted - 2008.09.18 19:54:00 -
[2]
Oooo... poetic posting style!
I like the map now Planets are unused right now Let us pew-pew them
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 19:56:00 -
[3]
That sounds like a blueprint for building a slippery slope towards instanced systems. I agree that there are ways to build upon the current Eve universe, including more dynamic navigation requirements in order to reach certain places, but transitory systems and things off-the-map give me pause.
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Clair Bear
Coalition of Nations Free Trade Zone.
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Posted - 2008.09.18 19:57:00 -
[4]
And that, ^--- up there, sums up why I don't like haiku.
Let me get this straight, you want a very convincing 'Lost in Space' simulator?
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Asuka SoryuLangley
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Posted - 2008.09.18 20:02:00 -
[5]
The eve universe used to be risky, huge, adventurous and fascinating. Then patch after patch it become what we got now...... Sadness......
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 20:06:00 -
[6]
Originally by: Asuka SoryuLangley The eve universe used to be risky, huge, adventurous and fascinating. Then patch after patch it become what we got now...... Sadness......
That has everything to do with there being more people. True, jump bridges and WTZ weren't around originally, but how much smaller did those things really make this game? If you aren't in a nullsec alliance you don't use jump bridges, and not having WTZ resulted in you have to choose between two stupid options: 1. share instas until the node blew up and killed 1d6 server farmers 2. fit for travel, which prevented you from having a decent combat fit to counter any pirates who DID manage to catch you at a gate.
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GateScout
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Posted - 2008.09.18 20:11:00 -
[7]
Originally by: Gort
Too predictable.
Too boring.
+1 Right on.
We need more space....unknown space...something to go out and discover.
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.09.18 20:21:00 -
[8]
I agree completly. Something needs to be done to move away from te same repetitive content even alliance warfare as become.
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Odhinn Vinlandii
Shadows of the Dead Elitist Cowards
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Posted - 2008.09.18 20:26:00 -
[9]
Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
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Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.09.18 20:49:00 -
[10]
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
Peeps are scared of low security, bad pirates live there doncha y'know ?
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Pesky LaRue
Minmatar L.O.S.T. Defence Force
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Posted - 2008.09.18 21:18:00 -
[11]
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
totally agree with you about lowsec, but CCP need to add incentives - right now it's riskier than 0.0 with very little commensurate reward - give people a reason to go there, right now there isn't any.
as for 0.0 - wouldn't want to speak for the OP, but a lot of what i've read and what i know from talking to people ingame is that there's a feeling that 0.0 is already sewn up and that there's very little room for any new guys to really do anything. sure, you can go rat (till you're chased away) but finding anywhere to set up shop is largely doomed to failure unless you have the muscle to put up a fight.
again, not presuming to speak for anyone else but it seems that a lot of the posts that are in this vein seem to be more along the lines of "we want more space so that we can stake our own claim and explore free from the alliances" - however, as soon as new space is created, new people WILL move in...
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Wet Ferret
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Posted - 2008.09.18 21:27:00 -
[12]
Originally by: Pesky LaRue
Originally by: Odhinn Vinlandii Before making new space, try to make use of lowsec and 0.0
I can go 50 jumps through lowsec and 0.0 and maybe see two or three macro ratters.
Hardly any of the current universe is used.
totally agree with you about lowsec, but CCP need to add incentives - right now it's riskier than 0.0 with very little commensurate reward - give people a reason to go there, right now there isn't any.
Low-sec is fine. If you consider how small it is, why would you want more people there?
I would agree in an instant with adding more incentives to low-sec if it were much bigger. Hell, just making it bigger would probably be a good incentive. Low-sec is the most interesting and exciting part of space, IMO. High-sec is boring, crowded, etc. And 0.0 is a deathtrap in the literal sense of the word.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started.
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.09.18 22:45:00 -
[13]
Space is truly quite empty if you happen to wander out of the regions where the starter systems are, and where the trade hubs are.
If you go and never return, whats the point of going? 
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

An Anarchyyt
Gallente Battlestars GoonSwarm
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Posted - 2008.09.18 22:46:00 -
[14]
Originally by: Gort Too predictable.
Too boring.
mlyp
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Synapse Archae
Amarr Demonic Retribution G00DFELLAS
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Posted - 2008.09.18 22:47:00 -
[15]
I have two responses. One is YES. This guy is on to something real.
The second is "I want more LIFE. *****er." 100k to the first person who names my favorite movie.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.18 22:55:00 -
[16]
Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.09.18 23:11:00 -
[17]
Originally by: Rhaegor Stormborn Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
Those are two conflicting ideas. People will continue to fight over nullsec as long as there is any difference between the regions. It doesn't matter if the unique things are equal in quality.
Personally I think there should be even more differences. For instance, isolated systems within certain nullsec regions that provide materials even more valuable than dyspro and promethium.
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Rhaegor Stormborn
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.09.18 23:16:00 -
[18]
Originally by: Dirk Magnum
Originally by: Rhaegor Stormborn Remove jump bridges and make all systems in 0.0 relatively equal in quality but add resources to each region which can only be gathered in that region. Those resources are then used to build certain things that either already exist or are added to the game as new items/ships/whatever.
Those are two conflicting ideas. People will continue to fight over nullsec as long as there is any difference between the regions. It doesn't matter if the unique things are equal in quality.
Personally I think there should be even more differences. For instance, isolated systems within certain nullsec regions that provide materials even more valuable than dyspro and promethium.
What I meant was make all systems and regions have relatively equal rats and asteroids, but either make moon material more region specific, or add an all new material that is more region specific, or isolated to two or three regions at most.
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Trind2222
Amarr The Red Ring
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Posted - 2008.09.18 23:16:00 -
[19]
I whoud love to find a gate i don't know what solar system i geting to you can get in to.
____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Ragu Spidersauce
Tadakastu-Obata Corporation The Honda Accord
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Posted - 2008.09.19 05:30:00 -
[20]
Blade Runner!
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.09.19 05:47:00 -
[21]
Originally by: Synapse Archae I have two responses. One is YES. This guy is on to something real.
The second is "I want more LIFE. *****er." 100k to the first person who names my favorite movie.
And you have burned oh so very brightly...
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Xessej
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Posted - 2008.09.19 06:58:00 -
[22]
What I'd really love is a new server. Regenerate the entire thing but then keep most of it secret.
Make maps of highsec and lowsec available but leave nullsec a complete mystery. You could build up your own personal maps by exploring and alliances/corporations could share maps maybe even allow selling of map data. If nullsec was big enough and dangerous enough it would likely take a good long while get it all explored and if CCP was steadily hooking in new regions without saying where the new regions were it would keep things challenging.
Sure in 3 or 4 years the new server might not be terribly different than present day Tranquility but what, besides hardware budget, would keep CCP from doing it again?
Flame away.
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.09.19 07:01:00 -
[23]
Originally by: Clair Bear And that, ^--- up there, sums up why I don't like haiku.
Its not a Haiku.  ----------------------------
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Volarius
D00M. Triumvirate.
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Posted - 2008.09.19 07:10:00 -
[24]
Originally by: Leviathan9
Originally by: Clair Bear And that, ^--- up there, sums up why I don't like haiku.
Its not a Haiku. 
This is a Haiku:
Carebears all around Nobody can stop them all So let's all play WoW
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sg3s
Battlestars GoonSwarm
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Posted - 2008.09.19 07:11:00 -
[25]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
I agree. Exploring should be exploring.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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Julius Rigel
House Rigel
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Posted - 2008.09.19 08:53:00 -
[26]
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small. - Frigate racing is fast and fun! Julius Rigel, NPC-PC equal rights activist! |

sg3s
Battlestars GoonSwarm
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Posted - 2008.09.19 09:05:00 -
[27]
Originally by: Julius Rigel
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
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AltBier
Minmatar Freelance Unincorporated
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Posted - 2008.09.19 11:12:00 -
[28]
Quote: Where there is mystery.
This I would agree with.
The EVE universe is far too 'known'. Not much to explore and discover.
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Scagga Laebetrovo
Evil Bastards Pirate Coalition
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Posted - 2008.09.19 11:14:00 -
[29]
Originally by: sg3s
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
He's got a point y'know.
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Suboran
Gallente Victory Not Vengeance SOLAR WING
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Posted - 2008.09.19 11:24:00 -
[30]
I like the idea of more space, currently the eve map is 2d (in a way) empire in the middle then a ring of low sec and then 0.0. why not make it more spherical and 3d by adding more 0.0 on the top and the bottom lowsec in between.
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Mag's
MASS
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Posted - 2008.09.19 11:25:00 -
[31]
Oh yes.
Lo Gort buddy. \o 
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Maria Kalista
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Posted - 2008.09.19 11:28:00 -
[32]
More mystery yes. I had hoped CCP would do something with that 'bright star' that popped up after Trinity.
Ah, too sad, it was a 'glitch'.
Originally by: CCP Mitnal You put a bear in your tea???
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.19 12:25:00 -
[33]
Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
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Gort
Storm Guard Elite
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Posted - 2008.09.20 17:30:00 -
[34]
Originally by: Julius Rigel
Originally by: Gort Much larger.
Screenshots of your "visited systems" map completely filled before you make silly requests about stuff you don't fully grasp.
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
First, wrong. (In principal, I would agree with you, were it not that all the systems, regions (within broad sec levels), etc., are near enough identical to put one to sleep.)
Second, I'm a vet of the SA <-> CA conflict, flew with STORM in 2003, was part of the initial land rush to the far drone regions when they first opened, and have probably lived more places in Eve than you have been to. How much Eve experience do you have, m8?
Still, your point of view is appreciated, if not the churlish manner of presentation.
G -- When in doubt, empty the magazine. |

Faife
Minmatar Kinda'Shujaa
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Posted - 2008.09.20 17:47:00 -
[35]
agree with OP that eve is like a computer game - - - i am a humble and inefficent ammo to dps converter |

Mr Fresh
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Posted - 2008.09.20 18:13:00 -
[36]
Trepidation gripped me as I entered the gate sequence. Only last week yet another of our adventurous team had failed to report back to our base and we weren't sure what to think. Was he gone, or was it that he'd gone further than our dodgy math thought he should have gone? Was he still inchoate or had he resolved inside of a sun's core?
Who knew? We certainly didn't; all we knew when we ventured out was that we were entering new space. Flung far forward on our propagating signals, we were entering the new lands. That was our life's work. New Lands!
We didn't know where we were going, but we knew we had to go. The staid Central systems had infected us all with a slow creeping death of our collective Humanity. We had to leave before it was too late.
My heart beat faster and faster as I saw the countdown to gate activation. My excitement rose to a fever pitch as I heard the familiar gate sounds. Just before it all turned to colour, I thought "I'm going into the Black, but anywhere was better than here."
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Metal Monster
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Posted - 2008.09.20 18:26:00 -
[37]
Remove gates and you will have insane huge space. Problem solved.
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Soporo
Caldari
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Posted - 2008.09.20 20:52:00 -
[38]
/Signed. More space, more 0.0 in particularly, more NPC 0.0 specifically. Strange and different systems and constellations. Some that are unstable to Caps (for whatever rp reason). Oh, and MORE NPC REGIONS PLSE.
WT0 and easy mode scanning made the universe much smaller. Add in a vaster population now and Cyno bridges and Jammers and you have mega-allianc3 online.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 21:05:00 -
[39]
Gort you stinky old man... if the universe is so small, how come you cant come back to your home and visit all us depraved inbreds running around Stain!?!?!
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Kurt Ambrose
Caldari Digital assassins
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Posted - 2008.09.20 21:16:00 -
[40]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
/signed
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miss Ikatni
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Posted - 2008.09.20 21:24:00 -
[41]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
X 
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Tiberius Maddox
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Posted - 2008.09.20 22:01:00 -
[42]
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 22:10:00 -
[43]
Originally by: Tiberius Maddox
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
^^ hmm that doesn't sound anything like 0.0 to me
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RaWBLooD
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Posted - 2008.09.20 22:21:00 -
[44]
I agree. There should be more space that can't be directly taken. Space that is owned by the pirate factions and their stations, space that is 0.1 in large areas of 0.0, and space that can't be reached the same way twice. miners-you can: switch, rob, wardec, nerf, scam them, buy below market, pirate them on their way to sell. mining < trading, ratting, manufacturing from market bought minerals,they still wont go away |

Rion Deteisan
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Posted - 2008.09.20 22:29:00 -
[45]
perhaps instead of going farther out, we can go further in. Like on planets, moons, inside stations, and inside ships. :p
I know its old ideas, but would add a greater sense of range.
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5pinDizzy
Amarr Umpteenth Podding
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Posted - 2008.09.20 22:35:00 -
[46]
Well space is INCREDIBLY boring in eve.
There's no
- Binary star systems.
- Red giants or white dwarfs.
- Stars of a different colour.
- Proper nebulae and visible gas onscreen, just the same randominised splattered colour cloud background.
- No exploring planetary rings.
- No coasting along the upper atmosphere or a volatile planet.
- No black holes
- No giant mysterious space megalith wreckage.
- No ship graveyards.
- No weird space borne organic organisms.
- No passing meteor showers
- No real interesting structures of any kind to visit or hang out at outside missions like in sci fi's. Just POS's that shoot at you or get blown up by your enemy. Or the main stations which are all the same really. E.G for interesting buildings... Science labs, apartments, casinoes, bars with ship size limits most likely.
- No space map continuity really, just randomish. It would've been nice to have say if the main eve empire is in a nebula then you get the colourful clouds and stuff there, but when you go out into nullsec you go into more actual black space and you can see the nebula trailing behind on the sky map in line with the angle of direction you travelled on the starmap.
- No humerous slogans, logos or novelties on business vessels like haulers. Just the same basic ship.
I've got hundreds of these but you get the point.
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Ethan Tomlinson
The Collective Against ALL Authorities
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Posted - 2008.09.20 23:03:00 -
[47]
Eve has way more soul than most MMO's(alliance politics, C&P politics, FW)
Not to mention it is the only MMO of its kind(that I know of) where everyone plays on a single shard(one instance)
A lot of the things you gentlemen are discussing are not possible given current bandwidth and hardware limitations. You have to believe that with the jobs available at their company and strides being made in worldwide networking infrastructure, that CCP will be adding a lot more content to the game.
oh and hi gort o/
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portney
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Posted - 2008.09.20 23:44:00 -
[48]
Ethan is my RL son, Gort, so forgive him a little bit for his impudence
he asked me to post here, so i will
i think eve as a game still has a lot of content - enough to keep the game going.
what ccp has in store, i don't know, even though i fly with a lot of icelandic pilots all day and all night (until i get too sleepy)
Ethan has surprisingly sharp insight into the game - perhaps CCP should ask him to join as a part of the dev team, don't you think???
svet, bara, and the rest of us who survive are doing fine, gort - we all hope you are, too
portney out
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Gort
Storm Guard Elite
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Posted - 2008.09.24 19:48:00 -
[49]
Lo Port, Ethan, and other old friends now moved on.
I'm not saying Eve isn't enough for many people as it stands. It is, verily, the best of breed when it comes to MMORPGs.
What I am saying is that it lacks a certain mystery that space inevitably holds. (That's why space, in the grander sense, is commonly called "outer space.") There's a lack of lyrical "out there-ness" for some of us. A lack of "otherness"; romance in the classic E. E. Smith, H. Rider Haggard, Edgar Rice Burroughs sense.
The map may have been big in 2003, and moving out from the core was certainly a more dramatic event then. But the map is much smaller now. Also, space is simply much more known. And known to be largely identical and static.
I want more for those whose nature is to explore and exploit the unknown. To go where no other has gone before. To go to places that which will remain vague, doubtful, transient, challenging, always dangerous, potentially (and sometimes extraordinarily) rewarding.
I'm not looking for talk about bandwidth, instancing, and other mundane stuff like that. The Devs are quite on top of that. I'm talking vision here, not implementation details.
Give an old-timer a break here. I'll go back to mumbling in my rocker now.
G -- When in doubt, empty the magazine. |

Black Scorpio
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Posted - 2008.09.24 20:17:00 -
[50]
Originally by: Gort Lo Port, Ethan, and other old friends now moved on.
I'm not saying Eve isn't enough for many people as it stands. It is, verily, the best of breed when it comes to MMORPGs.
What I am saying is that it lacks a certain mystery that space inevitably holds. (That's why space, in the grander sense, is commonly called "outer space.") There's a lack of lyrical "out there-ness" for some of us. A lack of "otherness"; romance in the classic E. E. Smith, H. Rider Haggard, Edgar Rice Burroughs sense.
The map may have been big in 2003, and moving out from the core was certainly a more dramatic event then. But the map is much smaller now. Also, space is simply much more known. And known to be largely identical and static.
I want more for those whose nature is to explore and exploit the unknown. To go where no other has gone before. To go to places that which will remain vague, doubtful, transient, challenging, always dangerous, potentially (and sometimes extraordinarily) rewarding.
I'm not looking for talk about bandwidth, instancing, and other mundane stuff like that. The Devs are quite on top of that. I'm talking vision here, not implementation details.
Give an old-timer a break here. I'll go back to mumbling in my rocker now.
G
I completely support Gort's idea! Space needs more mystery, more unknowns, more exploring and adventure and less routine.
Black
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Zifflesngts Ker
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Posted - 2008.09.25 12:21:00 -
[51]
-Off the map. -Where fleets go and never return. -With gates that can only be found by exploring. -Where gates can't be mapped because their nature is to be transient. -Where there is mystery. -Where there is adventure. -Where there are rewards to match the risks.
Its too small, because of the way its designed. Though I like the ideas above. When jumping into a system, if you have been to the system before, you should be able to setup jump sites that allow you to jump to any point in the system as long its a good distance from any potential hazard(say 900k from any planet, belt, moon, station, etc). Leaving a system would still require exit via a gate. Local Chat should be changed so that you do not show up in a system unless you say something. These two changes alone would completely change the nature of the game. But they will never happen. Folks love their gate camps too much.
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Marchocias
Silent Ninja's
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Posted - 2008.09.25 12:39:00 -
[52]
Originally by: Zifflesngts Ker When jumping into a system, if you have been to the system before, you should be able to setup jump sites that allow you to jump to any point in the system as long its a good distance from any potential hazard(say 900k from any planet, belt, moon, station, etc). Leaving a system would still require exit via a gate. Local Chat should be changed so that you do not show up in a system unless you say something. These two changes alone would completely change the nature of the game. But they will never happen. Folks love their gate camps too much.
You've just described carebear paradise. Aaaah! Do you use Johnsons Baby Shampoo... the "no more tears" variety? ---- Yaaaaaaaaaaaaaaaaaaaaaaaa*coughcough*aaaaaaaaaaaaaaaaaaaaaaaaaaarrr!! |

Zifflesngts Ker
|
Posted - 2008.09.25 12:42:00 -
[53]
Johnson's Baby Shampoo. But that is not the issue.
|

Zifflesngts Ker
|
Posted - 2008.09.25 12:49:00 -
[54]
Its not that difficult to use the scanner to find folks. But the change would break the incoming gate camp mechanic, which is in the favor of the defenders anyway and a problem as I see it. The outgoing gate could still be camped, but the campers would always have to be looking over their shoulders never knowing who might have entered their system. Mostly I think it would draw more folks in to the empty systems in 0.0. Forcing the corps that 'claim' vast stretches of empty space to 'defend' them. At least that would be my hope. And drawing 'care bears' into 0.0 I thought was desired by CCP.
|

Cipher7
|
Posted - 2008.09.25 13:18:00 -
[55]
I wouldn't mind seeing about 3 more regions of caldari space, and 2 more regions for every other faction, maybe give amarr 1 more region because they're really low pop.
0.0 is pretty big, enough space there I think.
The drone regions, I dunno some people like them but I hate the concept, it feels like you're mining. ---
|

Vigilant
Gallente Vigilant's Vigilante's
|
Posted - 2008.09.25 13:55:00 -
[56]
Make a second empire ? Currently all of the universe is centered around hi security, why not put severeal large high security area all the way out on the edges ? This would disperse people out some and cause markets to grow.
|

Major PewPew
The Dark Horses
|
Posted - 2008.09.25 14:08:00 -
[57]
Originally by: Winterblink Oooo... poetic posting style!
I like the map now Planets are unused right now Let us pew-pew them
mmmm planetary bombardment a la Sins of a Solar Empire? I could go for that.
|

Saietor Blackgreen
The First Foundation
|
Posted - 2008.09.25 14:19:00 -
[58]
One day I will create a couple of deepspots in some remore forsaken 0.0 deadend system. Anchor several containers. Bring in a plex BS, and a covertops ship. And will do the exploration or ratting, avoiding the trouble and fuss. Maybe iven bring in a blockade runner with a small POS, just for kicks.
There are myriads of such systems. Myriads.
--- Redesign local/scanner feature - make the place huge, dark and scary again! |

Tao Han
Ginnungagaps Rymdfarargille Blade.
|
Posted - 2008.09.25 14:35:00 -
[59]
Originally by: Tiberius Maddox
Originally by: 5pinDizzy Agree with the OP
It's like what the zeropunctuation said about Eve.
In that CCP had somehow managed to make outer space very bland predictable, boring and otherwise dull as everywhere is known/explorered, everywhere is full of asshats who's only chosen career path out of dozens is to look for and blow your ship up as it's the most interesting thing to possibly do, and most of the systems are near exactly the same.
You're exactly correct.
Why on earth anyone would possibly argue against adding more systems and making the EVE universe a more mysterious/interesting place is completely beyond me.
I guess some people are easily amused and are satisfied to sit in a small room ganking noobs and talking smack in local. If you're one of these people, please feel free to sit right where you are and fight over the same old rocks. A lot of the rest of us, however, would like to conquer, explore and participate in a grand space opera.
How would adding more space/systems/regions make adifference? It would still be the same asshats sitting in a different system doing their thing.
|

Yeahness
|
Posted - 2008.09.25 15:45:00 -
[60]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
Adventure and Mystery
Are all conjured from the mind
I'm sorry you're so dull
Satisfaction you won't find
If you want to make yourself useful
Critical analysis and thoughtful suggestions
But all you spew are vague requests
You look thoughtless and ungrateful
Requests are a dime a dozen so get with the rest Thank you for playing Eve
Can I have your stuff
Y
|

Aaron Mirrorsaver
R.E.C.O.N. A.X.I.S
|
Posted - 2008.09.25 15:45:00 -
[61]
my friend what you are asking for is a good star trek online done right. wait for it. its looking promising from the material and research cryptic is doing. plus they're all trekky nuts. ------
RECON is recruiting |

Manos Malos
|
Posted - 2008.09.25 16:20:00 -
[62]
Edited by: Manos Malos on 25/09/2008 16:20:20 Just add 3 or 4 more regions but don't put them on the map, and don't release any information about them. Don't even let people know they've been added. Just stick an extra gate in a couple of random systems that lead in.
Edit - And make the gates found by exploration only.
|

5h4dy
Caeco Dominus
|
Posted - 2008.09.25 16:42:00 -
[63]
Ive been playing over 3 years now and EVE has changed from a huge mysterious place to predictable and not very scary. Low sec is easy to fly through if your careful, ive even traveled 30+ jumps through 0.0 in my bs solo and survived, its just takes abit of timing, knowledge and traveling around eve is easy in 0.0 and low sec.
Jump bridges, wtz and capital ships have made moving around EVE easy, im not saying ive visited every system in eve but im almost sure that i have visited every region. EVE does seem so small once you get used to it, it doesnt seem to have the excitment tha it once had, this is partly due to the ease of which major 0.0 alliances can control space, look at the south, so many regions that seem unused.
Exploring could be made much better, and low sec needs some massive changes to make it worthwhile for people to move there. Im sure CCP will make some changes soon, especialy sov mechanics but i dont think we will see anymore regions anytime soon.
|

Alora Venoda
GalTech Giant Space Amoeba
|
Posted - 2008.09.25 17:00:00 -
[64]
Originally by: 5pinDizzy Edited by: 5pinDizzy on 20/09/2008 22:38:12 Well space is INCREDIBLY boring in eve.
There's no
- Binary star systems.
- Red giants or white dwarfs.
- Stars of a different colour.
- Proper nebulae and visible gas onscreen, just the same randominised splattered colour cloud background.
- No exploring planetary rings.
- No coasting along the upper atmosphere or a volatile planet.
- No black holes
- No giant mysterious space megalith wreckage.
- No ship graveyards.
- No weird space borne organic organisms.
- No passing meteor showers
- No real interesting structures of any kind to visit or hang out at outside missions like in sci fi's. Just POS's that shoot at you or get blown up by your enemy. Or the main stations which are all the same really. E.G for interesting buildings... Science labs, apartments, casinoes, bars with ship size limits most likely.
- No space map continuity really, just randomish. It would've been nice to have say if the main eve empire is in a nebula then you get the colourful clouds and stuff there, but when you go out into nullsec you go into more actual black space and you can see the nebula trailing behind on the sky map in line with the angle of direction you travelled on the starmap.
- No humerous slogans, logos or novelties on business vessels like haulers. Just the same basic ship.
I've got hundreds of these but you get the point.
Ok maybe EvE has a lot of things, but one thing it hasn't got is any soul.
If Eve was a human, it'd be a more robotic more dreary version of bill gates with a book of hard sums under one arm.
/signed
i really would love to see some interesting star systems... at least an actual binary system. black holes, pulsars, quasars, red giants, comets, etc would be awesome too...
actual nebula that have visible gas clouds and span a constellation or more would be awesome ~~~~ ~~~~ ~~~~ Take away the risk and it would make flying around in space utterly pointless.
Take away the flying around part and you make EVE into a space themed spreadsheet application. |

Spurty
Caldari D00M. Triumvirate.
|
Posted - 2008.09.25 18:19:00 -
[65]
I always thought it would be fun if the systems wrapped around, North became entry to the South, East to the West etc.
Would make 0.0 more interesting and routes more varied. Scare the pants off of the renters as well.     Man goes to the doc, with a strawberry growing out of his head. Doc says "I'll give you some cream to put on it." |

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2008.09.25 19:36:00 -
[66]
I like the idea of more space.
I like the idea of more space with some different mechanics for exploring them and flying about.
So......
How about this: (WARNING: Raw idea, so it will no doubt have many flaws, just like all new ideas....)
-------------------------------------- Add game mechanics (and special modules/ships) for reaching star systems that DON'T have gates.
This would in effect, be a Jump Ship that does not need a cyno beacon to Jump to.
Call it a "Pathfinder" Ship.
Still, CCP could still make such a ship vulnerable. For axample, the ship could required to "Project" its own special Cyno Beacon (visible on map and on overview, just like a regular beacon) to a target system a full 10 to 30 minutes in advance, and NOT have the option to cancel the jump, and NOT be able to bring any friends along for at least 10 minutes after arrival.
Once the Pathfinder ship is in the target system, then there are several options for bringing in more friends. Regular Cyno could bring in a Carrier with Haulers loaded that have a POS and Jump Bridge ready for set up.
One BIG flaw with the idea so far: Carebear HEAVEN. Imagin a top value 0.0 system that no hostiles can enter without doing what you did to find and reach it.
As for the system itself, options for its wealth include Rogue Drones, Secret NPC bases (nothing says NPCs cant use the same equipment you used to get there), Roids that have NEVER been mined, ancient wrecks and ruins, etc.
----------------------------------
Another aspect of the idea.....
As the new systems would not be on the Jump Gate system, there are some special options possible....
No Player built Outposts allowed???
No POSs allowed??? (Or maybe just no Jump Bridges??)
No Local??? (will there be a choke point entry location that a scout can sit at??? For example: Perhaps the equipment used to get there has you arrive directly above the Sun? If so, the "no local" option could be "partly" compensated for.....)
etc
Also, a vital question....
Will it be a massive amount of expensive and tedious work to get there......
....Or will it be almost as easy and fast as using a Jump gate????
No local combined with easy travel equals "More Barren of targets for pirates than low sec". (Frankly, I'd like to see CCP do this just to feast on their tears of grief....)
Play nice while you butcher each other.
|

Aramova
Reikoku Band of Brothers
|
Posted - 2008.09.25 19:57:00 -
[67]
Originally by: Sergeant Spot I like the idea of more space.
I like the idea of more space with some different mechanics for exploring them and flying about.
So......
How about this:
I like it, except a few things...
Perhaps BlackOps BSs could fit a module to find roaming signatures that work like Complexs, then when found they could use another module to jump to that system, then allowing a carrier to jump.
You should allow POSs in those systems and jump gates. No reason to deny that. Once a disconnected constellation is found you could travel to it via jump bridge, but hostiles would have to locate you first and assult via bridges.
Alliances/corps could then sell access to those areas to smaller corps, or use it as bases. It could still be found but only by searching.
Seems like an awesome idea to me. Plus it would make Blackops very useful. ________________________________
|

Fleidar
Caldari
|
Posted - 2008.09.25 20:06:00 -
[68]
I just want to land on planets.
|

Synapse Archae
Amarr Demonic Retribution G00DFELLAS
|
Posted - 2008.09.25 20:15:00 -
[69]
Any way you slice it this idea needs to be done.
Even if its just the stupid way of adding regions all the way around 0.0 that have no names, no maps, and no local chat.
That would be awsome.
Originally by: CCP Garthagk While these forums may not give you everything that you want, they will usually let you post.
|

F90OEX
F9X
|
Posted - 2008.09.25 20:30:00 -
[70]
Go Idea ..
|

Xavier Zedicus
Zardoz Incorporated
|
Posted - 2008.09.25 20:41:00 -
[71]
Originally by: Suboran I like the idea of more space, currently the eve map is 2d (in a way) empire in the middle then a ring of low sec and then 0.0. why not make it more spherical and 3d by adding more 0.0 on the top and the bottom lowsec in between.
cause galaxies don't work that way |

sg3s
Battlestars GoonSwarm
|
Posted - 2008.09.25 21:02:00 -
[72]
Edited by: sg3s on 25/09/2008 21:02:24
Originally by: Scagga Laebetrovo
Originally by: sg3s
Once you've visited all the systems in the game, then, and only then can you claim that the universe is too small.
Wrong, the universe is small when a trip from the outmost south to Jita only takes 20 minutes in a slightly pimped out covert ops.
He's got a point y'know.
Hmm no, lets use this metaphor.
There is a enthusiastic traveler and he has seen many countries in the world, loaded with cash so every other country is merely a 12 hour trip, and claims the world is small.
Would you be able to tell him to visit every other inch of the earth before saying something like that?
No.
Size and distances in this sense should not be measured with distance and square meters, but time and speed. Because the travel time from A to B is what makes a world small or big.
Also exploring is not exploring anymore if you already have it fully mapped out.
Originally by: Tarminic Because even when EVE sucks, it sucks less than every other MMO out there.
|

Gort
Storm Guard Elite
|
Posted - 2008.09.25 21:04:00 -
[73]
Originally by: Yeahness
Adventure and Mystery
Are all conjured from the mind
I'm sorry you're so dull
Satisfaction you won't find
If you want to make yourself useful
Critical analysis and thoughtful suggestions
But all you spew are vague requests
You look thoughtless and ungrateful
Requests are a dime a dozen so get with the rest Thank you for playing Eve
Can I have your stuff
Y
No. -- When in doubt, empty the magazine. |

RedLion
Caldari Polaris Project Curatores Veritatis Alliance
|
Posted - 2008.09.25 21:10:00 -
[74]
I think existing space could be expanded somewhat. Maybe add a constellation here and there, or some new regions.
If some of the new systems added is 0.0 CCP should make sure it's not only getting instazerged by a big alliance, but can be used as ground for more people to get into 0.0.
I loved the drone regions, we saw a lot of new alliances grow up, even though most have been defeated by bigger alliances now.
I think that new space, should not be as attractive as the old ones, so new alliances could get some place to start out, before trying to conquer a part of a more lucrative 0.0 region.
- - - - - - - - - - - - - - - - - - - - - - - The Gallenteans must be destroyed - - - - - - - - - - - - - - - - - - - - - - - |

Todd Jaeger
Body Count Inc.
|
Posted - 2008.09.25 21:24:00 -
[75]
I vote yes
|

Tychus
|
Posted - 2008.09.25 22:30:00 -
[76]
With respect to the OP...
We don't need more game space, what we need is more to do with what we have. Systems are friggin' empty for the most part. A few stations, a jump gate or two, and a few celestial bodies and rocks. Wheres the wierd stuff just waiting to be found? Or how about chasing a comet in a inty with a gas harvester? Or discovering pieces of ancient ruins? Im not asking for stuff to give my toon more power or ships, just make it pssible to find more of eve's backstory through exploration. Make hundreds of different exploration sites the basicly drop 1 sentance of the story of the Terran Alliances initial ventures into the eve gate. Or the stories of the 4 known ancient races. Then let the players sort out the stories for themselves. Or even better, let all the puzzle pieces fit together, whether its right or wrong, and different regions could have completeing structures. The the roleplayers could fight amoung themselves over interpretation. And CCP could use it to introduce Jove/Terrans/whatever. Just some thoughts...
T
|

Highwind Cid
|
Posted - 2008.09.26 01:35:00 -
[77]
Originally by: GateScout
Originally by: Gort
Too predictable.
Too boring.
+1 Right on.
We need more space....unknown space...something to go out and discover.
It will be called DUN DUN DUN
NEGATIVE SPACE.
This space will have a negative sec status. Use your imagination with the rest.
|

Wendat Huron
Stellar Solutions
|
Posted - 2008.09.26 01:47:00 -
[78]
...I want to... sing!
These forums are FUBAR, upgrade this decade! |

Lyvanna Kitaen
Minmatar Noonday Sun Corp
|
Posted - 2008.09.26 02:25:00 -
[79]
I would love to have new, unexplored areas but, unless they are set up differently from how most of 0.0 is currently, they will end up just like null-sec is now.
My suggestions:
1) New areas are NPC controlled, they cannot be claimed by player alliaces. Maybe controlled by a new NPC group? That way no one is initially locked out by poor standings to existing NPC's.
2) They should be designed in such a way that there are multiple ways in and out of them. No choke-points that can be indefinitly camped.
3) Some of the areas should be cyno-disabled. IOW, caps can't jump into them - much like hi-sec is now, but 0.0 space. Cap construction shouldn't be allowed in these areas either.
All of this is designed to make it more difficult for groups to control large areas of the new systems. This makes it much easier for individuals/small corps to set up shop.
|

M'kie Zeletta
|
Posted - 2008.09.26 05:31:00 -
[80]
Some great ideas in this thread.
And actually, this has given me a great plan that may involve my first alt, I have some big ideas now.
|

Broegitte Bardot
BINFORD Solidus Alliance
|
Posted - 2008.09.26 07:26:00 -
[81]
remove local remove ingame star map remove autopilot-plotting prohibit any eve-maps
the community has evolved aswell... we have tools for everything, even for shortest route to a region (for contracts, market orders, whatever). we know true-secs. we know the ores involved there. we (sometimes) can get moon scans from previous inhabitants. in short; we've seen and catalogued everything (if not extracted from a data-dump, because ccp likes outsourcing development to free labour) and it's passed on from generation to generation.
i profit from all those tools as much as the next guy, but i could understand if all of that would get squished. aka Roemy Schneider (probably lacking game time again) |

fuze
Gallente Chosen Path Veritas Immortalis
|
Posted - 2008.09.26 09:54:00 -
[82]
Stations, Colonies, Cities .... |

Venkul Mul
Gallente
|
Posted - 2008.09.26 11:17:00 -
[83]
Originally by: Manos Malos Edited by: Manos Malos on 25/09/2008 16:20:20 Just add 3 or 4 more regions but don't put them on the map, and don't release any information about them. Don't even let people know they've been added. Just stick an extra gate in a couple of random systems that lead in.
Edit - And make the gates found by exploration only.
I.e. make content that 5 people will use for months, implementing it in a way that will make people scream "cheat, helping BOB/GOONSWARM/whatever alliance is controlling some of the gates" when discovered, without any possibility of real testing.
Very smart. Some other genial suggestion?
|

UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
|
Posted - 2008.09.26 13:11:00 -
[84]
i sad this like 2 years ago LOL....
eve needs to get much larger... and it need to get space where u can explore for real.. heck maybe even thrue explorations, where your corp can get a station etc..
add much more to eve like this... we are many who played the game since beta who starts to feel like this.. and im sure all the newer player would also LOVE to actually go EXPLORE! OMFG
I am the widowmaker stay tuned.
|

UGWidowmaker
Caldari freelancers inc Pupule 'Ohana
|
Posted - 2008.09.26 13:16:00 -
[85]
ps- make it so that moons ar erandomized once a month or so! atm its just to easy.. and the 3 major alliances are having the good moons and thats about it... they should be found once a month.. atm u just put up a death star cyno jam the system and then its all good OMFG
I am the widowmaker stay tuned.
|

skyk
Gallente Domination. Cosmic Anomalies
|
Posted - 2008.09.26 15:47:00 -
[86]
Infinite randomly generated universe with lots of entry points. Each time a new system is visited, it is generated randomly. You can fly 1000 jumps looking for a system with decent roid belts, rat presence.
Gates are only found by exploration, so it would take a lot of work to follow someone to their goldmine.
Maybe resources peter out after a year or so and replenish slowly when the system is abandoned.
Explorers could spend days findng good systems, and then set up a proper little alliance, miles from anywhere. Pirate gangs could track em down and do all the usual suff they do.
Spies could follow explorers to there rich home systems, explorers , freighters and logistics ships could get ganked.
Oh and remove all (or nearly all) raw materials from the current universe :)
Lots of other possiblities.
Maybe a pipe dream, but it would be very cool.
And actually the data to create a solar system on the fly would only take a few Kb, for number and type of planets, belts, gates etc. so the overheads would probably be manageable.
This is all just out of the air btw, but I'd love it if implemented right.
:)
|

Of Montreal
Gallente The Sunshine Club
|
Posted - 2008.09.26 17:26:00 -
[87]
Originally by: Gort Much larger.
Off the map.
Where fleets go and never return.
With gates that can only be found by exploring.
Where gates can't be mapped because their nature is to be transient.
Where there is mystery.
Where there is adventure.
Where there are rewards to match the risks.
The present universe is:
Too small.
Too routine.
Too predictable.
Too boring.
Too much like a, um, computer game.
That's my brief.
G
It is a computer game
Using exploration just to find a gate is a giant waste of time, and there is nothing fun about it.
Have you ever gone 100 jumps on a roaming op? Eve is plenty big.
If you want adventure go to Jita, or fill up a cargo ship full of all your most expensive gear and autopilot through 0.0
Mystery? wtf are you going with this idea? Go play Clue with some buddies or something.
Pretend there is no "warp to" option to gates and just align and MWD towards it from a planet or something.
|

Dr Vyzkumnice
|
Posted - 2008.09.26 17:57:00 -
[88]
/signed
|

Vabjekf
|
Posted - 2008.09.26 19:08:00 -
[89]
Get rid of gates. There should be no choke points in space. IF you need to defend something you should need to have people there to defend it 24/7
The largest alliances should only be able to hold 1 or 2 systems at most.
remove cap ships they are stupid
buff amarr
|

John McCreedy
Caldari Eve Defence Force
|
Posted - 2008.09.26 19:27:00 -
[90]
Originally by: Tychus With respect to the OP...
We don't need more game space, what we need is more to do with what we have. Systems are friggin' empty for the most part. A few stations, a jump gate or two, and a few celestial bodies and rocks. Wheres the wierd stuff just waiting to be found? Or how about chasing a comet in a inty with a gas harvester? Or discovering pieces of ancient ruins? Im not asking for stuff to give my toon more power or ships, just make it pssible to find more of eve's backstory through exploration. Make hundreds of different exploration sites the basicly drop 1 sentance of the story of the Terran Alliances initial ventures into the eve gate. Or the stories of the 4 known ancient races. Then let the players sort out the stories for themselves. Or even better, let all the puzzle pieces fit together, whether its right or wrong, and different regions could have completeing structures. The the roleplayers could fight amoung themselves over interpretation. And CCP could use it to introduce Jove/Terrans/whatever. Just some thoughts...
T
I agree with some of what the OP says, specifically the exploring gates and finding entire new regions to explore. I don't want instanced systems but having persistant systems that are not easy to travel to, either because of adverse enviroments (Exlporer class ship?) or hidden gates with rich rewards in return for high risks would make Eve and specifically exploration a little more interesting.
However, I also agree with you. But Eve's got a huge problem right now. High Sec is full of noobs (I don't mean this in anyway derogatory) or corps specialising in Empire warfare. 0.0 has too few Alliances owning far too much space and not a great deal being done in most of it, and Low Sec is well...too boring. Whenever I travel through low sec I barely see a soul. I went through ten jumps of it today at prime time and only two systems had anyone in.
So I guess the answer is a combination of both points. Make existing space more interesting as well as new space to explore.
Not all men are made equal
|

Artanato
|
Posted - 2008.10.01 18:45:00 -
[91]
We dont neccesary need to add more systems to make the (EVE-)world bigger.
-Remove local This should be done, but it should be done slowly and thoughtful, and perhaps only in 0.0 or 0.0+low sec. It should be replaced with more options for scanning etc to detect hostile ships etc.
-Make showing your station optional Why do all stargates and outposts show on your scanner from any range, while titas, that are comperable in size, do not? I cannot think of any other solution that they must have some sort of beacon that sends out a singal that can be locked on them. why cant u choose not to have this on your brand new 0.0 optpost?
-Make eve bigger inside the solarsystems Like making it possible to construct posses and even stations hidden in deadspace complexes etc (perhaps you even need to make your own (hidden? locked?) warp gate (those in the missions u know ). Generally making it easier to hide away stuff inside a solar system, and making more job to find an object than the usual "warp tp zero" (I dont say remove warp to zero in general though)
-Make outposts harder to defend I know this goes a little against the last point, but I still think u can do both at once. 0.0 is crowded. but its not crowded with ppl, its crowded with pos-es. BOB is able to hold a huge area of space (and they are not the only ones) with very few ppl, and they are warned if someone sets up poses in their systems. Making poses (and outposts?) easier to kill would make the space big alliances manages to hold smaller, and would make more space for others.
Ok, this is mostly not my ideas, but I wanted to share them anyways. Treat them gently 
|

Artanato
|
Posted - 2008.10.01 18:45:00 -
[92]
We dont neccesary need to add more systems to make the (EVE-)world bigger.
-Remove local This should be done, but it should be done slowly and thoughtful, and perhaps only in 0.0 or 0.0+low sec. It should be replaced with more options for scanning etc to detect hostile ships etc.
-Make showing your station optional Why do all stargates and outposts show on your scanner from any range, while titas, that are comperable in size, do not? I cannot think of any other solution that they must have some sort of beacon that sends out a singal that can be locked on them. why cant u choose not to have this on your brand new 0.0 optpost?
-Make eve bigger inside the solarsystems Like making it possible to construct posses and even stations hidden in deadspace complexes etc (perhaps you even need to make your own (hidden? locked?) warp gate (those in the missions u know ). Generally making it easier to hide away stuff inside a solar system, and making more job to find an object than the usual "warp tp zero" (I dont say remove warp to zero in general though)
-Make outposts harder to defend I know this goes a little against the last point, but I still think u can do both at once. 0.0 is crowded. but its not crowded with ppl, its crowded with pos-es. BOB is able to hold a huge area of space (and they are not the only ones) with very few ppl, and they are warned if someone sets up poses in their systems. Making poses (and outposts?) easier to kill would make the space big alliances manages to hold smaller, and would make more space for others.
Ok, this is mostly not my ideas, but I wanted to share them anyways. Treat them gently 
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Artanato
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Posted - 2008.10.01 18:46:00 -
[93]
uups, why did that happen lol
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Yzen Mors
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Posted - 2008.10.01 19:19:00 -
[94]
Edited by: Yzen Mors on 01/10/2008 19:20:20 Why not have a cluster or two of systems where electromagnetic disturbance constantly are changing which gates are active? Also - make it so that all these systems, because of this disturbance, CANNOT have POS's and capital ships in them.
Almost like a massive deadspace area, would be great for small gangs of explorers and pirates.
The explorers would have to work in at least a team with a combat ship and a covert ops ship. Make the incentive to go to these systems be something like more rats and more explorations spawns.
You could have these areas be dotted throughout the galaxy, not just on the fringes but also found in low/high sec space so that it doesn't get overcrowded.
Oh - and it would be 0.0 because it's currently uninhabitable.
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