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Yoh Starblade
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Posted - 2008.09.23 04:22:00 -
[1]
Now I've been playing EVE for awhile now, and even now I taken back at just how vast it is. (Its space, duh)
But over the last few months I've been getting into astronomy, and found that space is really, really interesting.
Then it just hit me today, why is EVE's space so boring and empty? (not gameplay wise) I mean there is just nothing out there as far as galactic bodies and phenomena are concerned. Sure, the backgrounds are pretty, but that hardly makes EVE's space any more interesting.
Where are the comets, dark matter, space junk, electromagnetic storms, gravity wells, and black holes? As well as a host of other anomalies that occur in space. Doesn't CCP have an astronomer handy?
I mean look at the planets. 9 out of 10 of them are gray spheres. Dead, barren, lifeless. You don't even have to venture outside of our own damn solar system to see that this isn't always the case in RL. Neptune is a ice/water planet. Jupiter is a giant gas planet with chaotic weather, and a dozen moons around it. Mars is a red, dusty planet. Moons are equally chaotic and dynamic, check out Titan. And where are the craters? Getting bombarded by meteors over millions of years tends to leave a mark.
And asteroid belts as well. You always find perfectly reasonable rocks to mine from. Some small, some several km wide. So where are all the useless rocks, and why is nothing really moving? There's no friction in space, rocks in space just don't sit there. You should expect to see rocks smashing into each other, and small bits of debris flying all over the place, making it rather hazardous. Without friction, rocks can easily fly around at hundreds of km/s. Getting hit by one would be like a small nuke going off. (assuming it doesn't go straight through you)
It all just feels so lifeless. I would like for once, when warping from point to point, to fall out of warp to find myself caught in an electromagnetic storm, that screws up my navigation and targeting systems, and causes a fair amount of hurt. And its up to me to manually navigate my way out before my ship and body is ripped apart. Or jumping through a gate just to be greeted by a black hole on the other side. That to me sounds fun. The unexpected.
Space is a very interesting, and dangerous place to be, and I don't think EVE does it justice. Don't get me wrong, its a great game, but CCP wouldn't know astronomy if it bit them in the ass. While, I freely accept, that there could be other reasons, such as a lack of resources. But I figure if they got the time and money to dump into ambulation, then they got the time and money to make EVE's space a little less of a barren void of nothingness.
Please consider looking into hiring someone that actually knows something about space. Or at least educate yourself in astronomy. Here's a great podcast on that very subject that got me into astronomy. Astronomy Cast
If implemented right, it could make EVE a far more interested, and exciting game. And as such it would lower that barrier to entry just a tad, or at the very least, keep them interested long enough to stick around.
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Zeba
Minmatar Pator Tech School
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Posted - 2008.09.23 04:26:00 -
[2]
Supposedly space backdrops and pretty much all visuals such as weapon gfx and roid textures are being redone for the second part of the Trinity graphics update. Would be nice though if a dev dropped in as said "Yes things are going as planned and here is a lurvley teaser pic of the new shiney to be released SoonÖ" 
inappropriate signature. ~WeatherMan |

Aggrod
Circle of Flames
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Posted - 2008.09.23 05:23:00 -
[3]
Well, you can find space junk and some things I assume are electromagnetic storms. As well as some other cool "storms" that show up in missions (Radiation storm or something) ---------- I devise my own demise
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Paramite Pies
Minmatar Kasrkin Innovative Assembly
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Posted - 2008.09.23 06:04:00 -
[4]
I really would love to see comets, wormholes, and the like. Space is the reason I love this game, and frankly, I am not getting my fix on awesome space graphics. I would also like some of these objects able to get close to.
and when are we going to include a feature where your ship over heats if you get too close to stars!? __________________ EVE-Online. Love it? Hate it? Just play it! Or go back to Runescape. |

Lily Sarman
Ratio Decidendi
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Posted - 2008.09.23 06:20:00 -
[5]
Solar flares that knacker sensors and special modules for POS that can detect them! EM storms that do damage to your ship and knacker sensors too! Black holes that eat ships! Random comet strikes on ships that do damage!
All very fun but in the end space is mostly a lot of nothing and dullness -------------------------------------------
Cheerfulness in the face of adversity |

Mehina Mhemumba
Bodgit and Scarper Industrial
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Posted - 2008.09.23 06:25:00 -
[6]
Much like real space then?
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ramzahn
Caldari
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Posted - 2008.09.23 06:46:00 -
[7]
Although space in EvE may be dull and lifeless your posting is anything but.
Your concerns were my concerns at the very beginning of me joining the game. I was hoping to find all these wonderful and strange horizons as i eventually got deeper into space. I didn't.
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Zey Nadar
Gallente Heavily Utilized Mechanic Mayhem Einherjar Alliance
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Posted - 2008.09.23 06:49:00 -
[8]
Im hoping more impressive landmarks. Not only ruins, but also astronomic landmarks. Apart from Eve gate theres not much else that I know of. Would be cool if landmarks like pool or radiance were visible in the solarsystems background near it.
Of course random astronomic events would be fun too.
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PeHD0M
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Posted - 2008.09.23 07:50:00 -
[9]
I'm totally agree with OP about space in EVE.. Yeah it is borring. But i doubt that this will change in the near future. Personally, i'm waiting some another game with more interesting space. EVE is just not good and too predictable for explorers.
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LordSwift
INTERSTELLAR ENTERPRISE
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Posted - 2008.09.23 07:53:00 -
[10]
Anyone remember, Tacyon: The Fringe or X3. Granted they were singleplayer games so the developers could do more. But i used to get lost in some systems, and then hit a moving asteroid. 
Found these Linky1 Linky2
Unfortunately, the planets were still backdrops, nothing physical about them. Before anyone points out that this is EVE, you cant compare a single player to mmorpg. I am not trying to. Love both games equally, X3 gives me my space sim joystick flying fix. 
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Xtreem
Gallente Interstellar Brotherhood of Gravediggers
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Posted - 2008.09.23 07:57:00 -
[11]
Tacyon: The Fringe - was an awesome game, played it when i got a "brand new top of the range" pc at the time.. 750mhz ahtlon lol
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LordSwift
INTERSTELLAR ENTERPRISE
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Posted - 2008.09.23 08:03:00 -
[12]
Originally by: Xtreem Tacyon: The Fringe - was an awesome game, played it when i got a "brand new top of the range" pc at the time.. 750mhz ahtlon lol
think i bought it mainly due to Bruce Campbell being the voice of the main character to be honest. Looking back on it the menu interface was so crap. Oh loved Freelancer as well
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Yoh Starblade
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Posted - 2008.09.23 08:36:00 -
[13]
And environmental effects could have dual purposes too.
Not only could the breath some life into EVE, but they could be a challenge for blobs, by acting like road blocks.
For example: Imagen a series of 0.0 systems a blob has to go trough to get to a nearby region, and in one of them a giant EM storm rages. Unless the find away around they would have to go through it. (unless of course they didn't know about it until they we're smack in the middle of it)
Whenever a pilot warps through an EM field, it could have a chance of pulling them out of warp like a bubble. And while in it they can't warp out,(unless you have warp core stabilizers on) and will randomly get jammed and hit for EM damage. (relative to ship size)
You then have to navigate through this ever changing maze of energy, trying not to run up against the edges. (EM charged clouds) For a small ship, this is easy, for a large, they can take the punishment. In a small group, you stand to lose a lot less, and they can react faster. Also, they would be far less subject to lag fests during the event.
A blob on the other hand would be rather slow to adapt and stand to lose a great deal more because of such events. It is quite reasonable they would lag like bloody christ while they all scramble to get out of the EM storm. Which would cause massive losses. Knowing about such environmental events, people may choice to use small, flexible groups instead. (while I doubt this would sololy kill blobs, it could contribute)
However, I agree that such changes won't happen anytime soon. But its worth looking at, esp after ambulation has been implemented. Ships have been given the eye candy treatment, and soon too will avatars, so why not the very space we spend the majority of our time in?
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Flash Bombardo
Minmatar
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Posted - 2008.09.23 08:48:00 -
[14]
Strongly agree:
Neutron stars, quasars, collapsars, pulsars, black holes, white holes, accretion discs, binary, triple, quadruple stars, brown dwarfs, x-ray jets, aliens.
Liners, science vessels etc.
The room for expansion of this game is absolutely enourmous.
Moar space stuff CCP !
"I have not problem with prostitute, but the kiddy dools is to much for me" - Orcan |

Sylithr
Caldari Grey Legion Corporation
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Posted - 2008.09.23 09:39:00 -
[15]
i think once you see dx10 in Eve, you will see much more physics in space. Seems a natural progression to me looking at other dx10 games. Grey Legion |

Andrue
Amarr
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Posted - 2008.09.23 09:56:00 -
[16]
Originally by: Flash Bombardo Strongly agree:
Neutron stars, quasars, collapsars, pulsars, black holes, white holes, accretion discs, binary, triple, quadruple stars, brown dwarfs, x-ray jets, aliens.
Liners, science vessels etc.
The room for expansion of this game is absolutely enourmous.
Moar space stuff CCP !
It depends whether you want realism or eye candy. The stellar objects you mention would not normally be visible to the naked eye..or at least not as anything other than yet-another-point-of-light.
The aliens..meh. I'm sure they do exist but what with the size of the galaxy and likely outcome of Drake's equation it's highly unlikely we will ever meet them. Adding intelligent aliens would ruin Eve for me. It's just not realistic. Life is rare. The only reason I believe it exists elsewhere in the Universe is that the Universe is so vast. The star cluster we play in is simply not large enough to allow me to consider alien life. The odds of humans happening to arrive amongst 5,500 systems and find aliens are ridiculously small.
I think Eve needs to avoid a silly 'Star Trek' like Universe. Space is huge and 99.99% empty. We and our artifacts are so piddling small that we may never encounter anyone or anything else. If you want to get a feel for the true size of things try This Solar System scale calculator. -- (Sarcastic mission running veteran, 4+ years)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |

Tuttomenui II
Gallente kungfuhammers
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Posted - 2008.09.23 10:02:00 -
[17]
Originally by: LordSwift Anyone remember, Tacyon: The Fringe or X3. Granted they were singleplayer games so the developers could do more. But i used to get lost in some systems, and then hit a moving asteroid. 
Found these Linky1 Linky2
Unfortunately, the planets were still backdrops, nothing physical about them. Before anyone points out that this is EVE, you cant compare a single player to mmorpg. I am not trying to. Love both games equally, X3 gives me my space sim joystick flying fix. 
Ive played X3, was much better than X2, X2 ****ed me off cause the cinematic scenes were such crap, first time i tried to play i gave up got sick watching them poor people try to move around, not to mention thier stupid made up standard of measurement for time.
X3 is cool though especially if you cheat, spawn earth ships that are so damn cool and run around with a fleet of them lol.
Anyways to the main reason I replied, Have you played "Independence War 2" I highly recomend it for all of you and for ccp its got some cool aspects that would be nice additions for eve. Like when you aproach a planet in their version of warp, They call it a LDS Drive (which I found funny cause I my self am LDS), Your sship will slow down and change direction several times until it has cleared the planets gravity well. You know instead of warping through it, but I guess the LDS drive isnt realy warp cause theoretically warp would make it possible to go straight through planets like we do in eve cause it is kind of a subspace thing. But in Independance war 2 its really cool. Not to mention pirating ships at the Lagrange jump points. I sujest cheating inth at game at least once so you can use the destroy target hotkey lol its so funny. Also I cant remeber so im not real sure but I think the planets are solid objects and collidable in that game, much like freelancer but I cant remember for sure. Oh the other cool thing is LDS inhibitor missiles catch ships that are warping away and knock them out for a period of time. And you can steer your ship while your in the LDS drive mode. Your not locked into the point to point warp. |

Rawr Cristina
Caldari Omerta Syndicate
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Posted - 2008.09.23 10:03:00 -
[18]
Totally agree on this. Where is our natural landmarks, hazards (outside of deadspace, that is) and Tactical Environments CCP kept going on about?
I want to be seeing this kind of stuff at stargates, belts, planets, stations, even whole systems... 
pwease CCP? 
- Infectious - |

Complete Tart
Gallente University of Caille
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Posted - 2008.09.23 10:04:00 -
[19]
Originally by: Zeba Supposedly space backdrops and pretty much all visuals such as weapon gfx and roid textures are being redone for the second part of the Trinity graphics update. Would be nice though if a dev dropped in as said "Yes things are going as planned and here is a lurvley teaser pic of the new shiney to be released Soon™" 
Having heard nothing of this recently, we can probably assume this has been abandoned / delayed in favour of Ambulation.
Agree with the OP, a lot more could be done 
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LordSwift
INTERSTELLAR ENTERPRISE
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Posted - 2008.09.23 10:19:00 -
[20]
Originally by: Tuttomenui II
X3 is cool though especially if you cheat, spawn earth ships that are so damn cool and run around with a fleet of them lol.
Yeah, i have never finished it to be honest. got really really close but then my pc messed up. So now i play it to have fun, loads of extra mods on it now. only cheat using scripts for money and respect so i can buy better gear and ships.
Sorry this is going of the topic (Maybe should create a seperate topic in out of pod) Anyway we can all hope ccp looks at these games and think about including some type of interesting space to fly through. (for example, some systems in X3 were totally covered in nebula, Couldnt see 5 feet in front of you. Probably wont work quite as well in EVE without a joystick)
I do hope the timescale on some things CCP are planning is reduced, they tend to talk in 6mth to 1yr timespans.
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Norian Lonark
Gallente Black Thorne Corporation Black Thorne Alliance
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Posted - 2008.09.23 10:40:00 -
[21]
Originally by: Complete Tart
Originally by: Zeba Supposedly space backdrops and pretty much all visuals such as weapon gfx and roid textures are being redone for the second part of the Trinity graphics update. Would be nice though if a dev dropped in as said "Yes things are going as planned and here is a lurvley teaser pic of the new shiney to be released SoonÖ" 
Having heard nothing of this recently, we can probably assume this has been abandoned / delayed in favour of Ambulation.
Agree with the OP, a lot more could be done 
I hope this isnt the case for me making space more interesting and making the look better is more important then ambulation. I totally agree with OP's comments.
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Okano Hykeido
Minmatar Corp 1 Allstars
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Posted - 2008.09.23 11:19:00 -
[22]
Jumpgate : EVO for teh win ?
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LordSwift
INTERSTELLAR ENTERPRISE
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Posted - 2008.09.23 11:22:00 -
[23]
Originally by: Okano Hykeido Jumpgate : EVO for teh win ?
Yeah i am keeping my eye on that and infinity.
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Winterblink
Body Count Inc.
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Posted - 2008.09.23 11:26:00 -
[24]
Originally by: Andrue It depends whether you want realism or eye candy. The stellar objects you mention would not normally be visible to the naked eye..or at least not as anything other than yet-another-point-of-light.
Luckily for us we're not "viewing" space using our naked eye. In EVE our vision is interpreted via the use of camera drones. We're already seeing lasers from Amarr, for example, who have crystals in them meant to shift their spectrums into non-visual wavelengths.
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Roy Batty68
Caldari Immortal Dead
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Posted - 2008.09.23 11:40:00 -
[25]
I've always thought it would be cool to have weather effects in eve. Not weather as in atmospheric disturbances, but conceptually, as in random temporary effects that move around or suddenly pop up in places.
For instance, imagine an ion storm that drifts through a region making the local channel inop. Or an entire system enveloped in the partical cloud left behind a passing comet that makes all cloaks unable to function.
Things that are only somewhat predictable but random in duration and reliably short term. An effect that may pass through an area lasting only a couple hours up to maybe a couple of days.
Would make things more interesting I think.
Sig removed, inappropriate content. If you would like further details please mail [email protected] ~Saint |

Confuzer
Polaris Project Curatores Veritatis Alliance
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Posted - 2008.09.23 11:57:00 -
[26]
The OP is really saying what I think too. He is absolutely right.
I play eve as if it's an icon game now. Undock, set destination, autopilot, go afk, come back, fit mod, etc. There is no depht, no variation, it's dull. Put more static resources in solarsystems, make black hole traps in solarsystems, give planets more function & depth, make more unique instead of more the same. Yeah nice stations, but the things stays a dock/undock object. So the images don't contribute. You can give stations seperate entrances on the outside: dock here for Space Saloon, etc. and leave some ships visibly docked outside when boarding such places. I can think of so many extra's which make the universe more dynamically that I can talk foreever.
But to be realistic. Programmers have boundaries. Moving rocks in space? Awesome, but EVERYONE close by should get the data of the current speed/location of this rock in a steady stream which puts a heavy load on a server. Static attributes like asteroids can be load once, and only updates (when it pops) have to be transmitted to the client once the data is allready send. So what we want cannot be done completely, but surely there must be a way to segregate the processes to other servers and limited ammount of players. Limits are made to be broken, so be creative, and think! ----------------- Destiny is not a matter of chance. It is a matter of choice. It's not a thing to be waited for - it is a thing to be achieved. |

Tigercrane
Minmatar
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Posted - 2008.09.23 12:47:00 -
[27]
agreed that space background is dull. I'd love to see storms, etc, affect navigation. I don't think it should be automatic the way it is, you should have to plot a course, with space anomalies affecting your calculations. There should be unpredictability introduced; I mean, we're travelling in space using warp gates, it's not an exact science,the outcome should have some sort of randomness to it.
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Gobi Mettle
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Posted - 2008.09.23 13:09:00 -
[28]
Originally by: Confuzer But to be realistic. Programmers have boundaries. Moving rocks in space? Awesome, but EVERYONE close by should get the data of the current speed/location of this rock in a steady stream which puts a heavy load on a server.
You are right, anything which moves is going to have an serious and ongoing effect on on server load, but that still leaves a lot of stuff which could be static but temporary and which would add variability to space, and even have an effect on tactical requirements of ships. As already mentioned, dust clouds which render cloaks unusable - can't be hard, they already exist in game but as permanent features, add a random cloud formation at a station or a belt.
I would love to see random temporary wormholes which could be traveled through, with no way of knowing where you will end up, even better if they are 1 way portals. Again, the basic code already exists in the form of stargates, all that would be required would be an automatic random location generator to position the start and end gates and a new graphic model to represent the entrance.
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Ghost Goat
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Posted - 2008.09.23 13:43:00 -
[29]
imagine the whines on the forums if something like this implemented :
I just bought my new *enter shiny here* ,and while i warped to the next system to fit it with some tank ,i got somehow into a damn em&toxic cloud and got popped !11!!11 CCP how stupid is that ?!?!
hehe now that i think about it im all for it . 
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Leviathan9
Gallente Royal Hiigaran Navy
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Posted - 2008.09.23 13:52:00 -
[30]
I'd like to see more Nebula's. But ones like these pics taken from the Hubble.
Link 1 Link 2 Link 3 ----------------------------
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