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Admiral Lysander
EVE Syndicate Navy Surely You're Joking
4
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Posted - 2012.03.30 00:29:00 -
[31] - Quote
zatazon wrote:After reading all the posts there isn't really anything I can think of too add, but I want to say I hope CCP reads this idea and considers it. I think it would be a lot of fun to have, while I like the idea of they are too big for accelerator gates why not make them low sec only or but a new rule like .7 or .6 and lower. This way you can come into some high sec but not most. Just and idea.
Well if you want to get CCP to read this get more ppl to pass thro the thread an speek ther mind about it, |

Smiling Menace
Star Nebulae Holdings Inc.
232
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Posted - 2012.03.30 00:32:00 -
[32] - Quote
I think it would be ok to have an Escort Carrier in hi sec as long as it's fighters weren't allowed to be used there. If all it has are normal drones, it'd be no worse than an Orca in that respect.
If it didn't have a jump drive and couldn't use acceleration gates, it would be pretty useless and a waste of time.
Don't allow a jump drive but let it use gates would be best. |

Nonnosa
Grey Nomads Combat Mining and Logistics
5
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Posted - 2012.03.30 01:49:00 -
[33] - Quote
For the Design a Spaceship contest Ker40 designed some escort carriers:
http://kero40.deviantart.com/
Awesome work that captures the aesthetic of each race perfectly.
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Nedes Betternaem
Imperial Academy Amarr Empire
73
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Posted - 2012.03.30 01:50:00 -
[34] - Quote
+1 for the idea of a mini carrier in high sec. I believe that escort carriers also should not have a jump drive. It should remain a logistics focused ship. Should have the tanking ability of a T2 BS and should cost as much.
Smiling Menace wrote:I think it would be ok to have an Escort Carrier in hi sec as long as it's fighters weren't allowed to be used there. If all it has are normal drones, it'd be no worse than an Orca in that respect.
Definitely don't allow it to use acceleration gates. Don't want to see them used for missions as a matter of course. Whats wrong with using them in missions? If they are unable to use their fighters in high sec like you suggest, then it would in fact be worse in missions than a Rattlesnake as a Rattlesnake has a decent amount of weapon systems on it plus the ability to use just as many drones. Logistics wise obviously the carrier should be better, but solo missions in an escort carrier would be worse than what is currently available.
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Argaral
The Riot Formation Get Off My Lawn
28
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Posted - 2012.03.30 02:03:00 -
[35] - Quote
Nonnosa wrote:For the Design a Spaceship contest Ker40 designed some escort carriers: http://kero40.deviantart.com/Awesome work that captures the aesthetic of each race perfectly.
A lot of those designs are phenomenal. And clearly this concept is something that not just the few of us here want... |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
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Posted - 2012.03.30 02:34:00 -
[36] - Quote
Argaral wrote:Nonnosa wrote:For the Design a Spaceship contest Ker40 designed some escort carriers: http://kero40.deviantart.com/Awesome work that captures the aesthetic of each race perfectly. A lot of those designs are phenomenal. And clearly this concept is something that not just the few of us here want...
We need to gather the masses so CCP will look into the Idea |

FT Diomedes
Factio Paucorum
18
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Posted - 2012.03.30 02:40:00 -
[37] - Quote
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. |

Argaral
The Riot Formation Get Off My Lawn
29
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Posted - 2012.03.30 02:45:00 -
[38] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.
This will come off the wrong way but, because those dreads are working so well? We have seen a multitude of "buff dreadnoughts" in the past few months/years. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
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Posted - 2012.03.30 02:55:00 -
[39] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.
To have more epic loojking space ships to fly
Tell me how we can go wrong with more ships ??
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Argaral
The Riot Formation Get Off My Lawn
29
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Posted - 2012.03.30 02:58:00 -
[40] - Quote
Admiral Lysander wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. To have more epic loojking space ships to fly Tell me how we can go wrong with more ships ??
A lot of ways unfortunately. A great deal of ships currently remain unused for the most part. CCP is in the process of reviewing them however
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Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
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Posted - 2012.03.30 03:06:00 -
[41] - Quote
Argaral wrote:Admiral Lysander wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. To have more epic loojking space ships to fly Tell me how we can go wrong with more ships ?? A lot of ways unfortunately. A great deal of ships currently remain unused for the most part. CCP is in the process of reviewing them however
And hopefully thro them doing this thay can find the time an insight to makje these awsome ship idea's ppl come up with |

Nedes Betternaem
Imperial Academy Amarr Empire
77
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Posted - 2012.03.30 03:18:00 -
[42] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec.
Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are. |

FT Diomedes
Factio Paucorum
18
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Posted - 2012.03.30 03:21:00 -
[43] - Quote
Argaral wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. This will come off the wrong way but, because those dreads are working so well? We have seen a multitude of "buff dreadnoughts" in the past few months/years.
Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
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Posted - 2012.03.30 03:32:00 -
[44] - Quote
Nedes Betternaem wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec. Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are.
Not to mention why shouldn't the the other two races have these kinda ships thay shud nerf the drone bay on these an just create a new ship line.
and also in fanfest thay already stated that thay were bringing new ships out every year or twom, wile fixing some off the old ones.
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Argaral
The Riot Formation Get Off My Lawn
29
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Posted - 2012.03.30 03:34:00 -
[45] - Quote
FT Diomedes wrote:
Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven.
It's been years and the tracking nerf to Titans will have at least a gradual effect on Dreads if the guns are nerfed in any way. CCP clearly think dreads are now fine despite the round tables. Currently at fanfest, Super nerfs are a plenty. So the question is, do they nerf the super and **** every super pilot off, or can they add a vessel as a counter that makes people happy to have something new to fly?
It'll also give those delightful bitter vets who don't want to train for a cap to get something smaller, allowing them something new to train now that T3's are well and truly at lvl 5. Don't get me wrong here, I don't want this rushed at all as I said in my earlier post. The last thing we want is a super Rattlesnake for printing isk(I really don't want to replace mine anyway) but maybe another option to maurauders. |

MICH00000
The Pakk Syndicate
0
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Posted - 2012.03.30 06:22:00 -
[46] - Quote
I for one support the idea of escort carriers, albeit only if they're properly balanced. |

Revolution Rising
Gentlemen of Better Ilk
244
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Posted - 2012.03.30 07:55:00 -
[47] - Quote
Yeah I'd go for this idea..
CSM7 Skype Leak
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Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
163
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Posted - 2012.03.30 08:04:00 -
[48] - Quote
Well this dose come up like once every 50 days on average. That said here is some info to use
*you already can't assign fighters in a .4 system or higher
*Domi, and rattle snake are not a role, they are just 2 hulls that belong to one race
*If you don't give it a built in jump drive It will need to move through gates
Those are just the 3 things that are said the most that sound the stupidest, that said I think it would be a great idea. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

chris Karo
Alfa Strike Space Holdings
2
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Posted - 2012.03.30 08:41:00 -
[49] - Quote
+1 for a great idea |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
7
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Posted - 2012.03.30 12:58:00 -
[50] - Quote
did not exspect the response folks =) ty all Lets keep the brain storming comeing
and id remove the assighning fighters completely for an escort carrier its not realy meant to use its fighters to support others the fighters are it main form of def |

Buzzy Warstl
The Strontium Asylum
85
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Posted - 2012.03.30 13:40:00 -
[51] - Quote
Tanya Powers wrote:HIgh sec carrier: Dominix
High sec uber carrier: Rattlesnake
Yet both have exactly the same Drone Control Unit as the Ishtar and Gila.
I must say I am not impressed. |

Caius Sivaris
Dark Nexxus S I L E N T.
40
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Posted - 2012.03.30 14:48:00 -
[52] - Quote
To all the people that think that 5 fighters are somehow dangerous, a few numbers
Dominix (drone only DPS)
Ogre II : 475dps Garde II : 450dps Garde II (one T1 sentry damage rig) : 495dps Garde II (two T1 sentry damage rig) : 538dps Garde II (one T2 sentry damage rig, can't fit two because of calibration) : 518dps
Now the fighter DPS of a Carrier limited to 5 Fighters
Non bonused (fighter skill at 5) : 500dps 5% damage bonus per ship level (Thanatos like), ship skill at 4, fighter skill at 5: 600dps 5% damage bonus per ship level (Thanatos like), ship skill at 5, fighter skill at 5: 625dps
Now consider that each drone costs about 5% as much as a fighter and are in practice harder to kills than them, that they can be assigned in 0.4 and up, and that drones will hit way better on every sub BS target...
This and that the Dominix can actually fit weapons. Or that training the fighter skill at 5 is quite the timesink.
People wanting a five fighters noob carrier, with at most two hardpoints, are people that have zero experience whatsoever with fighters and carriers, that's the only explanation. No one in his right mind wants to do BC class damage deploying more than the cost of a BC in fighters alone.
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Admiral Lysander
EVE Syndicate Navy Surely You're Joking
8
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Posted - 2012.03.30 14:59:00 -
[53] - Quote
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lol
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game)
and B a carrier that can come into HS this will obv change up the way HS wars are done
and if you have to know i carnt fly a carrier myself but i have worked with them offten and im looking to be a cap pilot
and all lvl 5 skills takje alot off time in this game but it still be quicker to get into what im calling an Escort Carrier than it would be a full sized one
the last note i will put out with the comeing of dust and a Q about fighter support from carriers to the dust players mebe thay could have the Escort Carrier fill this rolem, leaving the Carrier's and Fleet Carriers free to guard the fleet.
you need to open your mind my friend the game as we all know it is now moveing to LVL10 |

Caius Sivaris
Dark Nexxus S I L E N T.
40
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Posted - 2012.03.30 15:14:00 -
[54] - Quote
Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin.
Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost.
Also spell checkers are a wonderful 20th century invention, you are very painful to read. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
8
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Posted - 2012.03.30 17:52:00 -
[55] - Quote
Caius Sivaris wrote:Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin. Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost. Also spell checkers are a wonderful 20th century invention, you are very painful to read.
and this is the internet ther is no place for grammer fiends.
anyway my keyboard is also broken
and what you dont get is that if CCP were to bring in these ships thay would A nerf something an B be able to make it fit in the game somewere
and the hot selling point aint just the fact you can use fighters in HS its also being something on the lines off a BS hull alot quickjer to train into not to mention MORE AWSOME LOOKING SPACE SHIPS |

Sitreba Oonchevkii
Interstellar Ministeries United Homeworlds
3
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Posted - 2012.03.31 09:01:00 -
[56] - Quote
hey i found this entry to that create a starship contest from a while ago that has an "escort" carrier ideas for each race
http://browse.deviantart.com/contests/2010/eveonline/?order=24&offset=48#/d2zi9me |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
10
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Posted - 2012.04.01 21:26:00 -
[57] - Quote
Yeah seen them the caldari one needs to be flat like the charon tho. |

Argaral
The Riot Formation Get Off My Lawn
35
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Posted - 2012.04.02 00:07:00 -
[58] - Quote
Caius Sivaris wrote:Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin. Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost. Also spell checkers are a wonderful 20th century invention, you are very painful to read.
I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight. |

Caius Sivaris
Dark Nexxus S I L E N T.
41
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Posted - 2012.04.02 01:30:00 -
[59] - Quote
Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier. |

Alavaria Fera
GoonWaffe Goonswarm Federation
399
|
Posted - 2012.04.02 01:33:00 -
[60] - Quote
Caius Sivaris wrote:Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier. Oh yes, training FightersV would be quite a bit to go.
Still as a subcap that can punch caps and do good damage to supercaps, it's got merits. As right now only five? ships can use fighter bombers.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |
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