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Admiral Lysander
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.03.28 23:27:00 -
[1] - Quote
ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner. |

zatazon
Z's Corp
22
|
Posted - 2012.03.28 23:39:00 -
[2] - Quote
So something that could **** BS but get raped by caps and super caps? I think the idea is interesting and honestly I would prob get one to fly. Cant really think of a good reason to use it, but it could make things interesting. |

Abyss Azizora
The Red Sun Empire
22
|
Posted - 2012.03.28 23:40:00 -
[3] - Quote
A lot of people would like to see this, as long as it's well balanced it would be a wonderful asset. I'd personnaly like it to be a mini-carrier with lots of drone space, but only enough space for one launch of fighters, and no remote rep support or triage. Basically a battleship suited to carrier role. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.03.28 23:42:00 -
[4] - Quote
well i got a Q to throw out now to the community
would you rarther have these small carriers BANNED from HS like ther larger brothers or allow them into HS would mix stuff up a bit. |

Argaral
The Riot Formation Get Off My Lawn
25
|
Posted - 2012.03.29 01:42:00 -
[5] - Quote
Admiral Lysander wrote:well i got a Q to throw out now to the community
would you rarther have these small carriers BANNED from HS like ther larger brothers or allow them into HS would mix stuff up a bit. It would depend if they had Jump drives or not. We're talking about something with a rattlesnake esk tank and fighters. What could be construed as an amazing AFK mission ship or worse, a new incursion platform. The question is, do we limit these escorts to having a fighter only drone bay, thus limiting them to an Anti BS/Cap ship role?
Pricing would also be an issue, I would imagine it would be around an ORCA price. Alternatively you may have just discovered a viable anti super ship.....Think about it, it can only field 5 drones, BUT could field fighter bombers as well as fighters. With no high slot weaponry its task is pretty clear and a much more limited tank. You would need to bring 4 of these to match a current super carrier in terms of damage. |

Dibblerette
The Phantom Regiment The House Of Cards.
48
|
Posted - 2012.03.29 03:44:00 -
[6] - Quote
Argaral wrote:Admiral Lysander wrote:well i got a Q to throw out now to the community
would you rarther have these small carriers BANNED from HS like ther larger brothers or allow them into HS would mix stuff up a bit. It would depend if they had Jump drives or not. We're talking about something with a rattlesnake esk tank and fighters. What could be construed as an amazing AFK mission ship or worse, a new incursion platform. The question is, do we limit these escorts to having a fighter only drone bay, thus limiting them to an Anti BS/Cap ship role? Pricing would also be an issue, I would imagine it would be around an ORCA price. Alternatively you may have just discovered a viable anti super ship.....Think about it, it can only field 5 drones, BUT could field fighter bombers as well as fighters. With no high slot weaponry its task is pretty clear and a much more limited tank. You would need to bring 4 of these to match a current super carrier in terms of damage. Interesting, sort of like a tier 3 battlecruiser glass-cannon thing?
I would personally prefer a battleship or battlecruiser that gets one bonused "pet" fighter. I imagine a Templar strapped to the underside of a Drake that launches to back the main ship up. Or just let me fly a fighter or fighterbomber by interacting with a friendly carrier, almost like POS guns. THAT would be cool. |

Trinkets friend
Obstergo Persona Non Gratis
253
|
Posted - 2012.03.29 04:08:00 -
[7] - Quote
*cough* Domi on roids *cough* The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Dibblerette
The Phantom Regiment The House Of Cards.
48
|
Posted - 2012.03.29 04:15:00 -
[8] - Quote
Trinkets friend wrote:*cough* Domi on roids *cough* A pvp combat viable T2 battleship? Gasp. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.03.29 04:20:00 -
[9] - Quote
Argaral wrote:Admiral Lysander wrote:well i got a Q to throw out now to the community
would you rarther have these small carriers BANNED from HS like ther larger brothers or allow them into HS would mix stuff up a bit. It would depend if they had Jump drives or not. We're talking about something with a rattlesnake esk tank and fighters. What could be construed as an amazing AFK mission ship or worse, a new incursion platform. The question is, do we limit these escorts to having a fighter only drone bay, thus limiting them to an Anti BS/Cap ship role? Pricing would also be an issue, I would imagine it would be around an ORCA price. Alternatively you may have just discovered a viable anti super ship.....Think about it, it can only field 5 drones, BUT could field fighter bombers as well as fighters. With no high slot weaponry its task is pretty clear and a much more limited tank. You would need to bring 4 of these to match a current super carrier in terms of damage.
I like your Ideas and as you brought up orca's i guess we could use that iteself as some kind of base for the escort carriers
and i dont think a domi on roids is the best way to describe it tho since its ment to be a week ship realy an shud have an escort mebe and orca with a pee shooter would sound beter |

Argaral
The Riot Formation Get Off My Lawn
26
|
Posted - 2012.03.29 04:31:00 -
[10] - Quote
While this is a great thread, it should be moved to Features and Idea's as it's for a new vessel rather than an existing. In saying that, it would scratch an itch for anyone with an alt who carebears; or for an alliance that can't field high amounts of supers but can field a lot of smaller ships such as battleships. |

pyronatic
Genesis Laboratories
2
|
Posted - 2012.03.29 05:42:00 -
[11] - Quote
I like the idea and would be very good to introduce with inferno and the new war decking system |

Skorpynekomimi
Omega Vector
162
|
Posted - 2012.03.29 06:19:00 -
[12] - Quote
Not needed. The escort carrier was invented as a stopgap to stop U-boats raping convoys, during a war, when ships were hard to build due to time pressure. EVE has not got that problem. Carriers are ten a penny in null, and you don't tend to have convoys. And you can't exactly retrofit a freighter with a flat top and call it a carrier.
However, an EVE-ish measure would be another tier of BS-class hulls. Drone boats, basically, with fighters for tackling bigger ships, or just big drone bays for doing logistical stuff. |

Ceq Lysander
88
|
Posted - 2012.03.29 06:55:00 -
[13] - Quote
Came expecting another "hurr-durr I haz a new ship type" crackpot idea. Actually found a rather decent concept that I approve of.
Left surprisingly (and pleasantly) disappointed.
+1 This is my signature. There are many like it but this one is mine! |

marVLs
1
|
Posted - 2012.03.29 07:15:00 -
[14] - Quote
+1 for high sec mini carier  |

Trinkets friend
Obstergo Persona Non Gratis
255
|
Posted - 2012.03.29 07:52:00 -
[15] - Quote
I am 100% sure this gets discussed monthly. These are the general problems that are discussed monthly: - giving something BS sized T2 resists would result in 250-350K tanks and result in mission killdozer ships, even if only in lowsec - fighters in hisec, you don't think this would result in station campers assigning 50 at atime to ceptors on undock? Yeah, great idea. - cost is no issue, so making something Orca sized is no barrier to entry - making it take BS 4 skill doesn't address fighter prerequisites, so this wouldn't be a nub boat by any means. - so you decided to give it drones. Great, now it is a Domi on roids! - what about utility slots, sure it won't have turrets but it could fit neuts and an Orca has a sodding massive pile of cap. *cough* domi on roids *cough* - speaking of cap what would the active tanking be like? Oh, right, ridiculous, because people would want to drop faction boosters and play station games in hisec. Thats if they don't cloak, or sit at hisec POS's. Great, now its just like nullsec! - how to make sane for wormholes? Impossibru! Its like a pop-up carrier for low end wormholes. (actually, the only positive implication of this concept) The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Garnoo
Eternity INC. Goonswarm Federation
12
|
Posted - 2012.03.29 10:55:00 -
[16] - Quote
looks like all you want is carrier with better tank and dps to print isk even faster while afk... no! People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Smiling Menace
Star Nebulae Holdings Inc.
232
|
Posted - 2012.03.29 11:24:00 -
[17] - Quote
I like this idea to be honest.
One thing I would suggest is allow it to use fighters if it's used in low/null but no fighters in hi sec, normal drones only
It would also need to have a limited drone bay and no jump drive. So may be one flight of fighters, one of heavies, one of medium and one flight of lights. This way it's not going to be overpowered
Oh and probably only a quarter the tank of a carrier. Just like a carrier, it will need a support fleet to avoid it being curb stomped. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:15:00 -
[18] - Quote
HIgh sec carrier: Dominix
High sec uber carrier: Rattlesnake
|

Kraschyn Thek'athor
Marquie-X Corp Ewoks
0
|
Posted - 2012.03.29 12:17:00 -
[19] - Quote
Trinkets friend wrote: - giving something BS sized T2 resists would result in 250-350K tanks and result in mission killdozer ships, even if only in lowsec - fighters in hisec, you don't think this would result in station campers assigning 50 at atime to ceptors on undock? Yeah, great idea. - cost is no issue, so making something Orca sized is no barrier to entry - making it take BS 4 skill doesn't address fighter prerequisites, so this wouldn't be a nub boat by any means. - so you decided to give it drones. Great, now it is a Domi on roids! - what about utility slots, sure it won't have turrets but it could fit neuts and an Orca has a sodding massive pile of cap. *cough* domi on roids *cough* - speaking of cap what would the active tanking be like? Oh, right, ridiculous, because people would want to drop faction boosters and play station games in hisec. Thats if they don't cloak, or sit at hisec POS's. Great, now its just like nullsec! - how to make sane for wormholes? Impossibru! Its like a pop-up carrier for low end wormholes. (actually, the only positive implication of this concept)
T2 Resists: Question is, should it be an Tech 2 Battleship derivat, or an own class, a "light carrier" class would be T1. With the upcoming skill change, you could fly it with racial bs IV and racial carrier I skill without capital ship skill necessary.
Station Camping: Where is the diffence to quad sensor-booster Tornados with 1400mm? Except the Tornados will be cheaper.
Cap: As long as the capacitor is more in line with battleships, no problem. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:20:00 -
[20] - Quote
Dibblerette wrote:Trinkets friend wrote:*cough* Domi on roids *cough* A pvp combat viable T2 battleship? Gasp.
Actually they're not asking here for a simple high sec combat carrier, term used is "Escort carrier" and for some you would need 4 of those to match a SUPER CARRIER dps witch is 12k for a nyx, so 3k dps.
I hope you see where this is going?- ok, let me help you: isk printing machine but afk mode or ultra "I play with my alts, I'm not alone" killing incursions all day long.
|

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
3
|
Posted - 2012.03.29 13:28:00 -
[21] - Quote
Trinkets friend wrote:I am 100% sure this gets discussed monthly. These are the general problems that are discussed monthly: - giving something BS sized T2 resists would result in 250-350K tanks and result in mission killdozer ships, even if only in lowsec - fighters in hisec, you don't think this would result in station campers assigning 50 at atime to ceptors on undock? Yeah, great idea. - cost is no issue, so making something Orca sized is no barrier to entry - making it take BS 4 skill doesn't address fighter prerequisites, so this wouldn't be a nub boat by any means. - so you decided to give it drones. Great, now it is a Domi on roids! - what about utility slots, sure it won't have turrets but it could fit neuts and an Orca has a sodding massive pile of cap. *cough* domi on roids *cough* - speaking of cap what would the active tanking be like? Oh, right, ridiculous, because people would want to drop faction boosters and play station games in hisec. Thats if they don't cloak, or sit at hisec POS's. Great, now its just like nullsec! - how to make sane for wormholes? Impossibru! Its like a pop-up carrier for low end wormholes. (actually, the only positive implication of this concept)
Well if you wanted 50 fighters with this escort idea you would be paying alot more than a normal carrier considering you would have to have 10 ships off the class to field them
and i like the Idea off makeing a T1 tankm, like i stated the ship its self should be a week ship to ballance out the fact it has fighters and as for fitting mebe something like 2 large rig slots 5 High slots with only 2 hardpoints (missles or turrets depending on race) 3 Mid slots and 2 Low slots
and to the guy who said this be put in a difrent forum thread, well i thought new ship put it under ships lol >_<
but yeah i wouldn't want some oober High sec ship that has mega tank that no one can take out easy it should be something were you know in a fleet it would ooberly boost your dps potentual but at the same time week to a point were if you were goin to ober tank it you would need at least 3 repper orspreys for exsample with 2 remote shield reps attached to each. |

Smiling Menace
Star Nebulae Holdings Inc.
232
|
Posted - 2012.03.29 13:36:00 -
[22] - Quote
Tanya Powers wrote:Dibblerette wrote:Trinkets friend wrote:*cough* Domi on roids *cough* A pvp combat viable T2 battleship? Gasp. Actually they're not asking here for a simple high sec combat carrier, term used is "Escort carrier" and for some you would need 4 of those to match a SUPER CARRIER dps witch is 12k for a nyx, so 3k dps. I hope you see where this is going?- ok, let me help you: isk printing machine but afk mode or ultra "I play with my alts, I'm not alone" killing incursions all day long.
This is the bit I don't like about this idea. However, limit the drones to a flight of 5 and it'd be no better than a Dominix or a Rattlesnake for missions but would have fighters should you wish to fight in low/null with them.
Sorta like an Orca tank with some dps from 5 fighters. Kind of like a half way house between Battleships and Carriers but a fraction of the cost, a fraction of the tank and a fraction of the dps.
Fighters would be pretty useless in missions anyway. Fighters can't hit anything below a Battleship with any real force and would take ages to finish even the easiest of missions. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
3
|
Posted - 2012.03.29 13:48:00 -
[23] - Quote
Smiling Menace wrote:Tanya Powers wrote:Dibblerette wrote:Trinkets friend wrote:*cough* Domi on roids *cough* A pvp combat viable T2 battleship? Gasp. Actually they're not asking here for a simple high sec combat carrier, term used is "Escort carrier" and for some you would need 4 of those to match a SUPER CARRIER dps witch is 12k for a nyx, so 3k dps. I hope you see where this is going?- ok, let me help you: isk printing machine but afk mode or ultra "I play with my alts, I'm not alone" killing incursions all day long. This is the bit I don't like about this idea. However, limit the drones to a flight of 5 and it'd be no better than a Dominix or a Rattlesnake for missions but would have fighters should you wish to fight in low/null with them. Sorta like an Orca tank with some dps from 5 fighters. Kind of like a half way house between Battleships and Carriers but a fraction of the cost, a fraction of the tank and a fraction of the dps. Fighters would be pretty useless in missions anyway. Fighters can't hit anything below a Battleship with any real force and would take ages to finish even the easiest of missions.
Well the limiting the fighter cap to 5 fighters would be mainly due to the fact that you like a guy said before haveing 50 fighters in HS would mean you would wipe fleets out like thay were nothing so if you were going to field 50 you would need 10 like i siad before this would cost you way more than a carrier, lets say most single carriers are 1bil in cost a single escort carrier would cost around 350mil to 400mill (carnt make it easy to buy ither) stuff like this needs to have aspects that will put you off like a long ass training que considering you would have to creat a new skill tree section on the ship skills and as said b4 again price.
just with the idea that ccp will be bringing ships out every yr or 2 just made me think what could we have an this seems viable if we can get it to fit into the aspects of eve just right.
all i know is that me personaly, would love to fly one just gives more diversity to us realy,m
and as a final note to point out again its an escort carrier its not ment to be some solo super noob ship lol its ment to provide backup for small fleetsm, and it would help solve the debate on how to invade a WH with carriers as all carriers will always **** up a WH stability stats
|

Lubomir Penev
Dark Nexxus S I L E N T.
12
|
Posted - 2012.03.29 15:06:00 -
[24] - Quote
Admiral Lysander wrote:ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner.
Someone speaking of "the awsomeness off fighters" obviously never encountered them. Your proposal (5 fighters, no weapons) would do less DPS than a cruiser, what's the point again?
|

Kattshiro
Deep Core Mining Inc. Caldari State
32
|
Posted - 2012.03.29 15:12:00 -
[25] - Quote
Actually make it have drones, but could only fit med guns... cause it would be kinda funny.... That or give bonuses to support, ECM, or cmd abilities.
So support with non direct combat role. |

EvisRaptor
Marduk Heavy Production Industries Ltd.
4
|
Posted - 2012.03.29 21:26:00 -
[26] - Quote
Admiral Lysander wrote:Or just let me fly a fighter or fighterbomber by interacting with a friendly carrier, almost like POS guns. THAT would be cool.
Yep let me fly a Fighter or Fighter-Bomber from IN the cockpit like the old X-Wing games would be GREAT to see in this game. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
3
|
Posted - 2012.03.29 22:00:00 -
[27] - Quote
Lubomir Penev wrote:Admiral Lysander wrote:ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner. Someone speaking of "the awsomeness off fighters" obviously never encountered them. Your proposal (5 fighters, no weapons) would do less DPS than a cruiser, what's the point again?
you do need to actualy read thro the thread i stated that the carrier WOULD have weapons on it but not many aka caldari would have 2 missle hardpoints plz read the full thread b4 commenting |

Argaral
The Riot Formation Get Off My Lawn
27
|
Posted - 2012.03.29 22:23:00 -
[28] - Quote
Admiral Lysander wrote:Lubomir Penev wrote:Admiral Lysander wrote:ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner. Someone speaking of "the awsomeness off fighters" obviously never encountered them. Your proposal (5 fighters, no weapons) would do less DPS than a cruiser, what's the point again? you do need to actualy read thro the thread i stated that the carrier WOULD have weapons on it but not many aka caldari would have 2 missle hardpoints plz read the full thread b4 commenting
I think what they mean Lysander is that 2 hard points, un bonused would do nothing anyway. The Fighters/Drones would be its main dps. Besides if it is a "carrier" they'll fit neuts/smartbombs in its high slots. PVE wise you'd maybe get the 2 guns/launchers, drone control range extender and 2 other misc?
For a Mini carrier with only 5 fighters/fighter bombers with a t1 battleship tank as a super cap killer, it could work well. I guess the easiest way to fix this in high sec is that they are too big for acceleration gates(knocks out what, 75% of missions? and all incursions). Allow them a bay only big enough for say, 10 fighers and 2 flights of t1 light/medium drones. That way, if people HAVE to mission run in them, they barely out dps a dominix/rattlesnake while remaining a viable option of anti super caps.
Also, it cannot fit DCU's. That way it would be limited in its dps and conform to the 4 escorts per super carrier.
Bonus's could be 5% fighter/fighter bomber damage per level. 5% resist per level? Maybe for Amarr Caldari, though gallente/minmatar im not sure. Leave out the huge control range bonus? That way the fighters can only be told to engage close to the fleet in its escort capacity. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
3
|
Posted - 2012.03.29 22:40:00 -
[29] - Quote
Argaral wrote:Admiral Lysander wrote:Lubomir Penev wrote:Admiral Lysander wrote:ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner. Someone speaking of "the awsomeness off fighters" obviously never encountered them. Your proposal (5 fighters, no weapons) would do less DPS than a cruiser, what's the point again? you do need to actualy read thro the thread i stated that the carrier WOULD have weapons on it but not many aka caldari would have 2 missle hardpoints plz read the full thread b4 commenting I think what they mean Lysander is that 2 hard points, un bonused would do nothing anyway. The Fighters/Drones would be its main dps. Besides if it is a "carrier" they'll fit neuts/smartbombs in its high slots. PVE wise you'd maybe get the 2 guns/launchers, drone control range extender and 2 other misc? For a Mini carrier with only 5 fighters/fighter bombers with a t1 battleship tank as a super cap killer, it could work well. I guess the easiest way to fix this in high sec is that they are too big for acceleration gates(knocks out what, 75% of missions? and all incursions). Allow them a bay only big enough for say, 10 fighers and 2 flights of t1 light/medium drones. That way, if people HAVE to mission run in them, they barely out dps a dominix/rattlesnake while remaining a viable option of anti super caps. Also, it cannot fit DCU's. That way it would be limited in its dps and conform to the 4 escorts per super carrier. Bonus's could be 5% fighter/fighter bomber damage per level. 5% resist per level? Maybe for Amarr Caldari, though gallente/minmatar im not sure. Leave out the huge control range bonus? That way the fighters can only be told to engage close to the fleet in its escort capacity.
I submit to your wisdom, but if this was created ccp would probly work something out for it that would sit well with the gamem, i do like your idea's tho.
It's a start
I was thinking for bonus's something more on the line's of resist bonus's |

zatazon
Z's Corp
22
|
Posted - 2012.03.30 00:15:00 -
[30] - Quote
After reading all the posts there isn't really anything I can think of too add, but I want to say I hope CCP reads this idea and considers it. I think it would be a lot of fun to have, while I like the idea of they are too big for accelerator gates why not make them low sec only or but a new rule like .7 or .6 and lower. This way you can come into some high sec but not most. Just and idea. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
4
|
Posted - 2012.03.30 00:29:00 -
[31] - Quote
zatazon wrote:After reading all the posts there isn't really anything I can think of too add, but I want to say I hope CCP reads this idea and considers it. I think it would be a lot of fun to have, while I like the idea of they are too big for accelerator gates why not make them low sec only or but a new rule like .7 or .6 and lower. This way you can come into some high sec but not most. Just and idea.
Well if you want to get CCP to read this get more ppl to pass thro the thread an speek ther mind about it, |

Smiling Menace
Star Nebulae Holdings Inc.
232
|
Posted - 2012.03.30 00:32:00 -
[32] - Quote
I think it would be ok to have an Escort Carrier in hi sec as long as it's fighters weren't allowed to be used there. If all it has are normal drones, it'd be no worse than an Orca in that respect.
If it didn't have a jump drive and couldn't use acceleration gates, it would be pretty useless and a waste of time.
Don't allow a jump drive but let it use gates would be best. |

Nonnosa
Grey Nomads Combat Mining and Logistics
5
|
Posted - 2012.03.30 01:49:00 -
[33] - Quote
For the Design a Spaceship contest Ker40 designed some escort carriers:
http://kero40.deviantart.com/
Awesome work that captures the aesthetic of each race perfectly.
|

Nedes Betternaem
Imperial Academy Amarr Empire
73
|
Posted - 2012.03.30 01:50:00 -
[34] - Quote
+1 for the idea of a mini carrier in high sec. I believe that escort carriers also should not have a jump drive. It should remain a logistics focused ship. Should have the tanking ability of a T2 BS and should cost as much.
Smiling Menace wrote:I think it would be ok to have an Escort Carrier in hi sec as long as it's fighters weren't allowed to be used there. If all it has are normal drones, it'd be no worse than an Orca in that respect.
Definitely don't allow it to use acceleration gates. Don't want to see them used for missions as a matter of course. Whats wrong with using them in missions? If they are unable to use their fighters in high sec like you suggest, then it would in fact be worse in missions than a Rattlesnake as a Rattlesnake has a decent amount of weapon systems on it plus the ability to use just as many drones. Logistics wise obviously the carrier should be better, but solo missions in an escort carrier would be worse than what is currently available.
|

Argaral
The Riot Formation Get Off My Lawn
28
|
Posted - 2012.03.30 02:03:00 -
[35] - Quote
Nonnosa wrote:For the Design a Spaceship contest Ker40 designed some escort carriers: http://kero40.deviantart.com/Awesome work that captures the aesthetic of each race perfectly.
A lot of those designs are phenomenal. And clearly this concept is something that not just the few of us here want... |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
|
Posted - 2012.03.30 02:34:00 -
[36] - Quote
Argaral wrote:Nonnosa wrote:For the Design a Spaceship contest Ker40 designed some escort carriers: http://kero40.deviantart.com/Awesome work that captures the aesthetic of each race perfectly. A lot of those designs are phenomenal. And clearly this concept is something that not just the few of us here want...
We need to gather the masses so CCP will look into the Idea |

FT Diomedes
Factio Paucorum
18
|
Posted - 2012.03.30 02:40:00 -
[37] - Quote
What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. |

Argaral
The Riot Formation Get Off My Lawn
29
|
Posted - 2012.03.30 02:45:00 -
[38] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.
This will come off the wrong way but, because those dreads are working so well? We have seen a multitude of "buff dreadnoughts" in the past few months/years. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
|
Posted - 2012.03.30 02:55:00 -
[39] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely.
To have more epic loojking space ships to fly
Tell me how we can go wrong with more ships ??
|

Argaral
The Riot Formation Get Off My Lawn
29
|
Posted - 2012.03.30 02:58:00 -
[40] - Quote
Admiral Lysander wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. To have more epic loojking space ships to fly Tell me how we can go wrong with more ships ??
A lot of ways unfortunately. A great deal of ships currently remain unused for the most part. CCP is in the process of reviewing them however
|

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
|
Posted - 2012.03.30 03:06:00 -
[41] - Quote
Argaral wrote:Admiral Lysander wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. To have more epic loojking space ships to fly Tell me how we can go wrong with more ships ?? A lot of ways unfortunately. A great deal of ships currently remain unused for the most part. CCP is in the process of reviewing them however
And hopefully thro them doing this thay can find the time an insight to makje these awsome ship idea's ppl come up with |

Nedes Betternaem
Imperial Academy Amarr Empire
77
|
Posted - 2012.03.30 03:18:00 -
[42] - Quote
FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec.
Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are. |

FT Diomedes
Factio Paucorum
18
|
Posted - 2012.03.30 03:21:00 -
[43] - Quote
Argaral wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. This will come off the wrong way but, because those dreads are working so well? We have seen a multitude of "buff dreadnoughts" in the past few months/years.
Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
5
|
Posted - 2012.03.30 03:32:00 -
[44] - Quote
Nedes Betternaem wrote:FT Diomedes wrote:What need does this fill? We already have an anti-cap capital ship. It's called a dreadnought. If you want a drone ship, the Dominix, Navy Dominix, and Rattlesnake fill the role nicely. With that logic, why do we have carriers and super carriers at all then? They are powerful logistical ships that have more defenses than the standard logi ships and can fill a roll in high sec in the case of a war dec. Also the domi and rattlesnake look nothing like how a carrier should look and it ticks me off how the rattlesnake and navy domi which neither of them even have a place in the model for a drone bay can somehow be the uber drone carriers that they are.
Not to mention why shouldn't the the other two races have these kinda ships thay shud nerf the drone bay on these an just create a new ship line.
and also in fanfest thay already stated that thay were bringing new ships out every year or twom, wile fixing some off the old ones.
|

Argaral
The Riot Formation Get Off My Lawn
29
|
Posted - 2012.03.30 03:34:00 -
[45] - Quote
FT Diomedes wrote:
Then... buff dreads. Seems like common sense to me to fix the ships we have rather than introducing a new class just to have some new eye candy that will either come pre-nerfed to hell or pre-boosted to heaven.
It's been years and the tracking nerf to Titans will have at least a gradual effect on Dreads if the guns are nerfed in any way. CCP clearly think dreads are now fine despite the round tables. Currently at fanfest, Super nerfs are a plenty. So the question is, do they nerf the super and **** every super pilot off, or can they add a vessel as a counter that makes people happy to have something new to fly?
It'll also give those delightful bitter vets who don't want to train for a cap to get something smaller, allowing them something new to train now that T3's are well and truly at lvl 5. Don't get me wrong here, I don't want this rushed at all as I said in my earlier post. The last thing we want is a super Rattlesnake for printing isk(I really don't want to replace mine anyway) but maybe another option to maurauders. |

MICH00000
The Pakk Syndicate
0
|
Posted - 2012.03.30 06:22:00 -
[46] - Quote
I for one support the idea of escort carriers, albeit only if they're properly balanced. |

Revolution Rising
Gentlemen of Better Ilk
244
|
Posted - 2012.03.30 07:55:00 -
[47] - Quote
Yeah I'd go for this idea..
CSM7 Skype Leak
|

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
163
|
Posted - 2012.03.30 08:04:00 -
[48] - Quote
Well this dose come up like once every 50 days on average. That said here is some info to use
*you already can't assign fighters in a .4 system or higher
*Domi, and rattle snake are not a role, they are just 2 hulls that belong to one race
*If you don't give it a built in jump drive It will need to move through gates
Those are just the 3 things that are said the most that sound the stupidest, that said I think it would be a great idea. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

chris Karo
Alfa Strike Space Holdings
2
|
Posted - 2012.03.30 08:41:00 -
[49] - Quote
+1 for a great idea |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
7
|
Posted - 2012.03.30 12:58:00 -
[50] - Quote
did not exspect the response folks =) ty all Lets keep the brain storming comeing
and id remove the assighning fighters completely for an escort carrier its not realy meant to use its fighters to support others the fighters are it main form of def |

Buzzy Warstl
The Strontium Asylum
85
|
Posted - 2012.03.30 13:40:00 -
[51] - Quote
Tanya Powers wrote:HIgh sec carrier: Dominix
High sec uber carrier: Rattlesnake
Yet both have exactly the same Drone Control Unit as the Ishtar and Gila.
I must say I am not impressed. |

Caius Sivaris
Dark Nexxus S I L E N T.
40
|
Posted - 2012.03.30 14:48:00 -
[52] - Quote
To all the people that think that 5 fighters are somehow dangerous, a few numbers
Dominix (drone only DPS)
Ogre II : 475dps Garde II : 450dps Garde II (one T1 sentry damage rig) : 495dps Garde II (two T1 sentry damage rig) : 538dps Garde II (one T2 sentry damage rig, can't fit two because of calibration) : 518dps
Now the fighter DPS of a Carrier limited to 5 Fighters
Non bonused (fighter skill at 5) : 500dps 5% damage bonus per ship level (Thanatos like), ship skill at 4, fighter skill at 5: 600dps 5% damage bonus per ship level (Thanatos like), ship skill at 5, fighter skill at 5: 625dps
Now consider that each drone costs about 5% as much as a fighter and are in practice harder to kills than them, that they can be assigned in 0.4 and up, and that drones will hit way better on every sub BS target...
This and that the Dominix can actually fit weapons. Or that training the fighter skill at 5 is quite the timesink.
People wanting a five fighters noob carrier, with at most two hardpoints, are people that have zero experience whatsoever with fighters and carriers, that's the only explanation. No one in his right mind wants to do BC class damage deploying more than the cost of a BC in fighters alone.
|

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
8
|
Posted - 2012.03.30 14:59:00 -
[53] - Quote
I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lol
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game)
and B a carrier that can come into HS this will obv change up the way HS wars are done
and if you have to know i carnt fly a carrier myself but i have worked with them offten and im looking to be a cap pilot
and all lvl 5 skills takje alot off time in this game but it still be quicker to get into what im calling an Escort Carrier than it would be a full sized one
the last note i will put out with the comeing of dust and a Q about fighter support from carriers to the dust players mebe thay could have the Escort Carrier fill this rolem, leaving the Carrier's and Fleet Carriers free to guard the fleet.
you need to open your mind my friend the game as we all know it is now moveing to LVL10 |

Caius Sivaris
Dark Nexxus S I L E N T.
40
|
Posted - 2012.03.30 15:14:00 -
[54] - Quote
Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin.
Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost.
Also spell checkers are a wonderful 20th century invention, you are very painful to read. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
8
|
Posted - 2012.03.30 17:52:00 -
[55] - Quote
Caius Sivaris wrote:Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin. Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost. Also spell checkers are a wonderful 20th century invention, you are very painful to read.
and this is the internet ther is no place for grammer fiends.
anyway my keyboard is also broken
and what you dont get is that if CCP were to bring in these ships thay would A nerf something an B be able to make it fit in the game somewere
and the hot selling point aint just the fact you can use fighters in HS its also being something on the lines off a BS hull alot quickjer to train into not to mention MORE AWSOME LOOKING SPACE SHIPS |

Sitreba Oonchevkii
Interstellar Ministeries United Homeworlds
3
|
Posted - 2012.03.31 09:01:00 -
[56] - Quote
hey i found this entry to that create a starship contest from a while ago that has an "escort" carrier ideas for each race
http://browse.deviantart.com/contests/2010/eveonline/?order=24&offset=48#/d2zi9me |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
10
|
Posted - 2012.04.01 21:26:00 -
[57] - Quote
Yeah seen them the caldari one needs to be flat like the charon tho. |

Argaral
The Riot Formation Get Off My Lawn
35
|
Posted - 2012.04.02 00:07:00 -
[58] - Quote
Caius Sivaris wrote:Admiral Lysander wrote:I like the way you call it a noob carrier i didnt think off that but we could have a ship that can have 2 fighters and call it a noob carrier lo
What i dont get is why carnt you see the benifit off having A more awsome spaceships (the hole point off the game
What role does your ship fill in that is not already done better for cheaper by existing ships. What does it improve on. Chime in with complete specs (HP, slot layout, grid, CPU, cap, drone bay, estimated build cost) because "can deploy 5 fighters" ain't the hot selling point you make it. What you described so far ain't awesome at all, but something headed straight to the reprocess bin. Fighters basically suck, the only good thing about them is assigning them in 0.3 and lower, and the very double edged following of targets in warp (which will net you a kill rarely, dead fighters often). And the marginally better DPS on big targets, for a very expensive cost. Also spell checkers are a wonderful 20th century invention, you are very painful to read.
I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight. |

Caius Sivaris
Dark Nexxus S I L E N T.
41
|
Posted - 2012.04.02 01:30:00 -
[59] - Quote
Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier. |

Alavaria Fera
GoonWaffe Goonswarm Federation
399
|
Posted - 2012.04.02 01:33:00 -
[60] - Quote
Caius Sivaris wrote:Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier. Oh yes, training FightersV would be quite a bit to go.
Still as a subcap that can punch caps and do good damage to supercaps, it's got merits. As right now only five? ships can use fighter bombers.
Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Argaral
The Riot Formation Get Off My Lawn
36
|
Posted - 2012.04.02 01:33:00 -
[61] - Quote
Caius Sivaris wrote:Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier.
You raise a good point here. Allow them to use FB's, but not make them mandatory to train? Gives carebears incentive to train it, PVP pilots who are being whipped by their null sec over lords will do the long train, or even possibly, there would be less supers around as people could dock these. Free up their alts to play with rather then place hold |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
11
|
Posted - 2012.04.02 17:31:00 -
[62] - Quote
Argaral wrote:Caius Sivaris wrote:Argaral wrote: I wrote a long response, forums at it.
TL:DR versions, pocket carrier, fighter bombers for anti cap ship, 5 hi slots, no triage module. Less tank then carrier, more then t1 BS. Can't use acc gates but can use normal ones. Debatable on jump drive. Fighters useful vs BS's, use normal drones for cruisers/frigs. counter arguement, ishtar can do the same as dominix for nominally more cost. Can't fit dcu's to allow normal dps.
I think that covered most of what I had to say.
O and you need to use your fighters better as mine clear sanctums just fine and much faster then sentry 2's. PVP wise, don't let them chase, that's just beyond dumb for 100mil isk per 5 flight.
Giving them fighter bombers are in interesting idea, not obsoleting completely dreads for cap warfare if you only allow five and forbid drone control units. And yeah fighters are ok, but definitely not the selling point of carriers. My point was a five fighters ship isn't attractive. But then the skilling for fighter bombers would make them harder to get into than a carrier. You raise a good point here. Allow them to use FB's, but not make them mandatory to train? Gives carebears incentive to train it, PVP pilots who are being whipped by their null sec over lords will do the long train, or even possibly, there would be less supers around as people could dock these. Free up their alts to play with rather then place hold
Plus it would mix up fleets a bit more, and dread pilots would have something eles to worry about. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
163
|
Posted - 2012.04.03 05:54:00 -
[63] - Quote
hold I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
163
|
Posted - 2012.04.03 05:54:00 -
[64] - Quote
it's a coming
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

NeCaDa
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.04.03 08:58:00 -
[65] - Quote
Ok Lysander, Read your post earlier today and gave it a thought or two... I always found the categories of ships with lonely SUBcategories in them to be... intriguing if you know what I mean. Hints of what's to come, maybe. With the scrambling of training tree to come, I guess making things easy to implement in the game is the key to ever seeing it happen. So don't implement four, just make one. So i came up with this
Industrial Ship / Advanced Industrial Ship / Warzone Behemoth / ORE /
Architeuthi: (Giant Squid) (think of Rorqual with lenght cut in half , less containers but some cut-open at one end.
*Easy to make up a story about whatever industrials needed firepower/defence during ''that war'... bla bla bla... materials too scarced to build carriers, but had drones produced in big quantities because of war... ...so they created the Behemoths.
*Can use gates but can't use acccel. gates... Roger that. *Fitting service but no ship hangar. *10 drones/5 fighters when optimal sounds good but no turrets/launcher *Can fit / bonus to: Skirmish Warfare Link
|

Araviel
Spiritus Draconis
15
|
Posted - 2012.04.03 10:48:00 -
[66] - Quote
Skorpynekomimi wrote:Not needed. The escort carrier was invented as a stopgap to stop U-boats raping convoys, during a war, when ships were hard to build due to time pressure. EVE has not got that problem. Carriers are ten a penny in null, and you don't tend to have convoys. And you can't exactly retrofit a freighter with a flat top and call it a carrier.
However, an EVE-ish measure would be another tier of BS-class hulls. Drone boats, basically, with fighters for tackling bigger ships, or just big drone bays for doing logistical stuff.
just toying whit ideas now without to much thought behind it, so dont take me to seriously, but what if gave them this role in eve as well? lets assume that EvE's equivalent to U-boats is recons and ew ships. so maybe give them mothership immunity to EW, but whit glass cannon tanks? |

that beast
Disconnected. Choke Point
0
|
Posted - 2012.04.03 11:16:00 -
[67] - Quote
Due to the stacking quoting going on, mostly tl:dr
My initial thoughts would be that a CVE shouldn't have an attack role, or do anything to augment attacking capabilities, but should field unique, anti-fighter/standard drone drones that are short range operation only so that you get escorts around caps fielding effectively protective screens, but make it so that there is a chance for fighters to get a little bit of damage in, and that one escort could only effectively protect one or maybe two ships, so a limited number of drones field-able.
Don't give it more than a couple of frigates worth of ship-space max. As for turrets etc, I agree with no logi space, no remote repping, no triage, but perhaps drone disrupting fields, tying in with the role as anti-fighter.
Of course it would be difficult to implement and it would cause an entirely new kind of skills to be required.
On a side note, if we're going for silly ideas, cov. ops carrier! Can warp and jump cloaked! ;) |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.03 13:11:00 -
[68] - Quote
NeCaDa wrote:Ok Lysander, Read your post earlier today and gave it a thought or two... I always found the categories of ships with lonely SUBcategories in them to be... intriguing if you know what I mean. Hints of what's to come, maybe. With the scrambling of training tree to come, I guess making things easy to implement in the game is the key to ever seeing it happen. So don't implement four, just make one. So i came up with this  Industrial Ship / Advanced Industrial Ship / Warzone Behemoth / ORE / Architeuthi: (Giant Squid) (think of Rorqual with lenght cut in half , less containers but some cut-open at one end. *Easy to make up a story about whatever industrials needed firepower/defence during ''that war'... bla bla bla... materials too scarced to build carriers, but had drones produced in big quantities because of war... ...so they created the Behemoths. *Can use gates but can't use acccel. gates... Roger that. *Fitting service but no ship hangar. *10 drones/5 fighters when optimal sounds good but no turrets/launcher *Can fit / bonus to: Skirmish Warfare Link +Narrows the gap between small industrials ships and capital ones. +Opens the doors for heavy fleet combats for Industry oriented characters. +Quicker access to fighters but not usable for HS afk missionning.
Fantastic and well though out write up. My only critique is that it should be 5 drones max and only that, with the band width for fighters, you could field 10 sentries/heavy drones and this could encourage far too much afk missioning. With a standard 5 drones, it offers no better selections then say, a dominix but it is still viable with a considerable tank. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.03 13:13:00 -
[69] - Quote
Rel'k Bloodlor wrote:OK my proposal (escort ships) *New hull not a T2 (to expensive/unobtainable to the newer player) *They stay off the other caps turf, no triage no drone links no logi bonus *most of there HP in there races tank type, and almost no hull *Can use gates *bandwidth for 5 fighters or 10 drones. *limited slot lay out and fittings. *no jump drive
Hear is my try at the Caldari one-
Karura
Hi-4 (3missile)
Mid-5
Low-2
Rig-3/400 (large)
CPU-825
POW-9,750
Capacitor-18,500/recharge 15570s
Drone bandwidth-250 Drone bay-55,000 m3
Shield-55,500/recharge12500s Armour- 9,500 Structure- 5,000
Targeting range- 88k Scan Resolution-185 mm Gravimetric Sensor Strength-64 points
Signature Radius- 745m
Corp hanger-5,000 m3 Maintenance bay-550,000 m3
Max Velocity- 75 m/sec Inertia Modifier- 0.075 Mass-390,000,000 kg
Capacity 725 m3
Warp speed- 3 au
Roll bonus
75% reduction in duration and liquid ozone consumption for cynosural field generation
50% increase to shield booster repairer amount and capacitor use
200% bonus to Fighter control range
Can deploy 5 additional drones
Escort bonuses
5% bonus to all Shield resistances per level
10% bonus to fighter and drone tracking, optimal range max velocity per level
Mate great work with the figures on this, over all looks solid. Bonus's are always going to be fun to play around with here but some of these look really good. Again, my only critique is the same as the above in regards to dps. Other then that, looks great and well thought out. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
11
|
Posted - 2012.04.03 13:59:00 -
[70] - Quote
Rel'k Bloodlor wrote:OK my proposal (escort ships) *New hull not a T2 (to expensive/unobtainable to the newer player) *They stay off the other caps turf, no triage no drone links no logi bonus *most of there HP in there races tank type, and almost no hull *Can use gates *bandwidth for 5 fighters or 10 drones. *limited slot lay out and fittings. *no jump drive
Hear is my try at the Caldari one-
Karura
Hi-4 (3missile)
Mid-5
Low-2
Rig-3/400 (large)
CPU-825
POW-9,750
Capacitor-18,500/recharge 15570s
Drone bandwidth-250 Drone bay-55,000 m3
Shield-55,500/recharge12500s Armour- 9,500 Structure- 5,000
Targeting range- 88k Scan Resolution-185 mm Gravimetric Sensor Strength-64 points
Signature Radius- 745m
Corp hanger-5,000 m3 Maintenance bay-550,000 m3
Max Velocity- 75 m/sec Inertia Modifier- 0.075 Mass-390,000,000 kg
Capacity 725 m3
Warp speed- 3 au
Roll bonus
75% reduction in duration and liquid ozone consumption for cynosural field generation
50% increase to shield booster repairer amount and capacitor use
200% bonus to Fighter control range
Can deploy 5 additional drones
Escort bonuses
5% bonus to all Shield resistances per level
10% bonus to fighter and drone tracking, optimal range max velocity per level
DOOD you are a sir lol
nice one everyone for all the epic idea for how we can utilize sutch a thing |

Chase The Dragon
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.03 16:17:00 -
[71] - Quote
What's the point of only 5 fighters? A Dominix or Ishtar can do pretty much the same dmg with 5 heavies/sentries. 10 fighters do less dps than quite a few BS (which can do more dmg to < BS size targets).
5 Fighter Bombers then yes, it's creating something different. |

NeCaDa
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.04.03 18:23:00 -
[72] - Quote
NeCaDa wrote: Industrial Ship / Advanced Industrial Ship / Warzone Behemoth / ORE / Architeuthi: (Giant Squid) (think of Rorqual with lenght cut in half , less containers but some cut-open at one end.
An image is worth a thousand words... so...
Sub-Cap ORE Carrier
Print Screen and MS Paint were harmed during the making of this post. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.03 22:31:00 -
[73] - Quote
Chase The Dragon wrote:What's the point of only 5 fighters? A Dominix or Ishtar can do pretty much the same dmg with 5 heavies/sentries. 10 fighters do less dps than quite a few BS (which can do more dmg to < BS size targets).
5 Fighter Bombers then yes, it's creating something different.
I guess the argument comes down to the fact that if you up the drone allowance to 10, you obsolete the dominix/rattlesnake where as we're trying to create a specialized "cheap" carrier that is capable of pulling some weight in both pve and pvp. 5 Fighters offer some increased DPS vs BS sized targets while still being able to field smaller drones for small targets. 10 sentries/heavies would be overly too powerful. While running level V's it would be great, you're offering too little risk for too much potential reward.
Also, if they did go with fighter bombers, have more then 5 would severly leave Super caps at a disadvantage in cost vs reward. They field on average, what 20 fighter bombers? Having something with a hull worth less then a billion isk compared to a 20 billion isk hull would be too much of a skew |

Trinkets friend
Obstergo Persona Non Gratis
282
|
Posted - 2012.04.04 02:22:00 -
[74] - Quote
Let me criticise Rel's Bloodclaw's concept
You have a ship with 2 lowslots. That is useless. one goes for a DCU, for resists, and the other goes for what, a CPR
You have a base 55K shield, with 5% per level resists, and 5 midslots. 55,000 shield...WHAT THE?!!?!. With a 20% cap use bonus, and 3 capacitor solidifier rigs, and 2 invuls, 1 EM ward, a T2 XL booster and boost amplifier, you are basically capstable 750DPS tank on top of a likely 220K EHP buffer, when you consider that this is going to have 55K shield hp and straight 75 resists. If you imp the shield booster, you are pushing 1200DPS tank. Add in a Vulture and crystals, you'd be topping 2,000DPS tank and a 350K EHP shield buffer.
Then you've given your drones an OMG win set of attributes. 50% more optimal, tracking and max velocity? You'll be farming frig and cruiser killmails like its going out of style, no need to fit neuts to cap out ceptors, just launch Warriors which deal their DPS perfectly and can chase down dramiels.
Oh, and you don'tneed to fit ECCM because its got a sensor strength badass enough to shrug off Falcons. Not that they are a problem, assign your 10 sentries with uber tracking and swat them from the sky
Nor do you need to fear resolution dampening like most fighters, because you've given it a 185mm scan res - nearly double that of BS's!
Plus, since you've only really used a third of the CPU and sod all powergrid, you can fit remote repairers in the highs, and be an unjammable, un-neutable, unkillable, uber-tanking 10 x T2 sentry drone 600DPS anti-tackle cyno-enabled death machine. Which can shunt in and out of wormholes like an Orca.
Seriously, this is your idea of a balanced ship? True, it's not quite a carrier (only because you chopped its stats by a third) but it has a list of ship bonuses as long as your arm, some of which stack like all get-out and others which would turn the drones into a hideous win-button and obsolete everything below a BS.
Bzzzt. Not convinced
As for the people jaw-jawing about "oh, TF, you're so wrong, no one would waste their ISK getting 10 of these to assign fighters in hisec station games" - where have you people been living the past few years? Derelik? If any of you got out of noobcorps and stopped corp-hopping at the first whiff of a dec, you'd realise that the professional griefer/mercs in hisec deploy a half dozen neutral logi alts - minimum - in 250M ISK Logi ships to win at EVE
There is nothing - nothing - what will stop them retraining their alts so they can have 10 escort carriers fluffin about at a POS in hisec, or a safespot with half a dozen logi alts and an off-grid booster, to break the supposed "logic" you are using to say "nuh uh, my carebear senses tell me this won't get abused!
Sorry, Mr Fluffles, it will get abused. It'll get fritzl'd.
The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Trinkets friend
Obstergo Persona Non Gratis
283
|
Posted - 2012.04.04 04:34:00 -
[75] - Quote
Actually, let me go on.
Without a triage module and no defined logistical ability, your Escort Carrier, as proposed above, would be perfect for dropping as cyno bricks (possibly Rel'ks idea), backed up by triage carriers.
You'd be able to fit it with spastically huge active tanks (think twin XL shield boosters, boost amps; 3000DPS) then prop with incoming energy reps from full-sized carriers. Because you can't triage an escort carrier, this is the only role you are left with, but guess what, its no disadvantage! Being unable to triage means you are always open for getting reps from full-sized capitals or logis - and your buffer is so huge you can't easily be alpha'ed by anything smaller than a DD.
You basically become an anti-subcap support ship, as intended, except that you perform this better than anything else. You can fit neuts, smartbombs, drone nav computers (5km/s webber drones, wheee!), assign fighters, utterly destroy enemy tackle, support, EWAR, everything.
Why, you have convinced me! I would pay 500M for one of these bad boys! The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.04 04:44:00 -
[76] - Quote
Trinkets friend wrote:Actually, let me go on.
Without a triage module and no defined logistical ability, your Escort Carrier, as proposed above, would be perfect for dropping as cyno bricks (possibly Rel'ks idea), backed up by triage carriers.
You'd be able to fit it with spastically huge active tanks (think twin XL shield boosters, boost amps; 3000DPS) then prop with incoming energy reps from full-sized carriers. Because you can't triage an escort carrier, this is the only role you are left with, but guess what, its no disadvantage! Being unable to triage means you are always open for getting reps from full-sized capitals or logis - and your buffer is so huge you can't easily be alpha'ed by anything smaller than a DD.
You basically become an anti-subcap support ship, as intended, except that you perform this better than anything else. You can fit neuts, smartbombs, drone nav computers (5km/s webber drones, wheee!), assign fighters, utterly destroy enemy tackle, support, EWAR, everything.
Why, you have convinced me! I would pay 500M for one of these bad boys!
Suddenly nano gangs aren't flavour of the month ey.
So the question is, since the above posts aren't running their numbers right trink, what should we aim for? Drone upgrades are one thing, but a 3000dps tank is ludicrous, it should be 2000 max, and we're talking with faction gear. Imo, just copy the rattlesnake for skill bonus's except for fighters/fighter bombers. Role bonus to fighter range as well. The question is, how the **** do we not over power it? a neut, a smartbomb are standard fits for a carrier, deduct a high slot for triage as it's not needed. Without DCU's, the only options left are RR's., range extenders(not needed due to bonus's) and cap transfers. So what do we put there? |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
167
|
Posted - 2012.04.04 04:45:00 -
[77] - Quote
@Trinkets friend
The numbers in tank are just a rough out-line. The point what i was striving for was some thing that can tank, but cant just rely on its massive amount of "other" HP. one its tank brakes its toast kinda thing.
In hindsight the sensor str could and should be lower. But with out the scan rez it will not be able to assigned/attack with its drones quick enough to help the smaller ships in fleet.
it dose only have the power grid of a scorpion
YOU CAN NOT ASSIGN FIGHTERS IN HI-SEC OR A 0.4
With the speed and aline time they have you can't give the shield tank one to meany lows or they will start to get faster alines than a BS(that was my concern)
AWW crap forgot about sentries.......well I'll have to think about that.
Cap should go down buy 6k but remeber its cap use fro reps is +50%
@ teh bombers thing
Cant do bombers.....read how they use bandwith its kinda weird
And why not save that fro a T2? I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.04 04:59:00 -
[78] - Quote
Rel'k Bloodlor wrote: @ teh bombers thing
Cant do bombers.....read how they use bandwith its kinda weird
And why not save that fro a T2?
I'll be the first to admit im fuzzy on FB's. You may have to elaborate further on this for me. In regards to a tech 2, I believe it's gonna be a long wait as theres several other ships that are ahead of our idea.
The only reason I suggest FB's is that it gives them a dedicated anti super role, while allowing carebears new toys in the field. Keeps both sides happy. Otherwise we just have an OP dominix x 4 |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
167
|
Posted - 2012.04.04 05:08:00 -
[79] - Quote
@Araral for the caps and super caps the cyno is for your deturent/attack. fighter bombers use 1200 bandwith each and they coast alot to use in both skills and isk, kinda want the ship to be below a carrier/super carrier in most ways.
@Chase The Dragon The point of fighters is they help out intie's and other small tackle with both bumps to cloak/DPS/and they chase stuff like recons and bombers.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.04 05:19:00 -
[80] - Quote
Rel'k Bloodlor wrote:@Araral for the caps and super caps the cyno is for your deturent/attack. fighter bombers use 1200 bandwith each and they coast alot to use in both skills and isk, kinda want the ship to be below a carrier/super carrier in most ways.
Well huge band width isn't a problem if you restrict it to 5 drones, bandwidth can be infinite but if it's restricted to 5 deploy able drones(no DCU's/skill increase like carriers) then it's balanced. Unfortunately a cyno is no deterrent, by your logic, the fact LAWN has a few capitals should scare PL enough into not dropping 5 or so nyx's on top of me. Something is needed to directly combat supers that doesn't call for a nerf of Supers. Bombers had been suggested in this capacity as an upgrade bu so far that has been shot down.
If you could drop 4 pocket carriers down, that would certainly give them a fighting chance vs a super and work a a partial deterrent |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
167
|
Posted - 2012.04.04 05:26:00 -
[81] - Quote
@Araral
The huge bandwith is a problem from a developers stand point because it paints you in to a corner, you can never make say a rig that lets you launch a extra drone or a other type of drone that uses more bandwith.
The ship was not buy its design made to kill caps or super caps, it was made to "escort" fleets. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.04 05:30:00 -
[82] - Quote
Rel'k Bloodlor wrote:@Araral
The huge bandwith is a problem from a developers stand point because it paints you in to a corner, you can never make say a rig that lets you launch a extra drone or a other type of drone that uses more bandwith.
The ship was not buy its design made to kill caps or super caps, it was made to "escort" fleets.
Actually, by that standing, then most ships in EVE will never benefit from those rigs either, specialized drone ships included.
And fleet escort you describe is to take down smaller ships, we have huge amounts of hulls to fill that purpose already. Take escorts from say STO's stand point, except their small fast vessels are fighters taking down enemy core ships. Fighters for bs's, FB's for capitals and above. Otherwise, as seen earlier in the thread, you have pvp'ers crying that it's not needed and just a super rattlesnake with no new viable purpose that fills no current hole in the ship line up. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
167
|
Posted - 2012.04.04 05:39:00 -
[83] - Quote
ok a rattle snake with 125 bandwith getting to add riggs to get 3 more drones, or use a drone that takes 50 bandwith is not the same as a escort Carrier that has 2500 bandwith getting 3 more drones or using a drone with a 50 bandwith or getting 3 more of the 50 bandwith drones.
STO tho fun is not were we should take ship roles from, the original escort carriers were to defend against u-bouts(recons) and small destroyers/PT boats(not main fleet battle ships and full carriers)
EDIT fighter bombers use 500 bandwith each I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Argaral
The Riot Formation Get Off My Lawn
39
|
Posted - 2012.04.04 05:52:00 -
[84] - Quote
Rel'k Bloodlor wrote:ok a rattle snake with 125 bandwith getting to add riggs to get 3 more drones, or use a drone that takes 50 bandwith is not the same as a escort Carrier that has 2500 bandwith getting 3 more drones or using a drone with a 50 bandwith or getting 3 more of the 50 bandwith drones.
STO tho fun is not were we should take ship roles from, the original escort carriers were to defend against u-bouts(recons) and small destroyers/PT boats(not main fleet battle ships and full carriers)
EDIT fighter bombers use 500 bandwith each
Ok, carrying on this line of discussion then a dominix that mounts a full wrack of heavies for 125mb/s fits these rigs that gain 1 drone each. It would have to down grade some of its heavies to mediums to get the most out of its extra drone allowance. However, it could field 8 drones of mediums(a grade down from its heaviest armament) for extra dps no problems. Or it can field 2 50 drones with a flight of 5 light drones.
In terms of a carrier having 2500 bandwidth for say 5 fighter bombers, with the added 3 rigs means it would have to sacrifice a bomber for extra fighters. The ship needs to have a cap on its dps.
Alternatively you may need to elaborate further on your drone rigs idea as it's not coming over well to me(that could be my brain fried from work however). |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
167
|
Posted - 2012.04.04 06:27:00 -
[85] - Quote
Im just tossing the idea out that if you give it huge bandwith and don't do it like supercaps(were they can ONLY use fighters and fighter bombers) then you may run in to problems down the road. As in if there was a bigger than heavy drone made some day then it would get to use them buy default. Then your only recourse is to make it so they have a "can/can not" that has to be both coded in the game and then explained as to why they can or can not.
My personal point of view is this, the escort carrier is not a small platform exclusively for sending fighter/fighter bombers to kill caps(I would hate to see more caps made just to kill the even more caps). Not that we don't need that in game but I just think that role would be better served but say a T2 carrier or a second black ops(or other T2 BS) that launched fighter bombers(or even better stealth fighter bombers) I think the role is clear enough with out more added to it. The game could use a Orca like ship for combat, easy to get around with that can bring the other combat things you may need. Weather thats fighters to chase recons, drones for DPS/Ewar, extra hulls to refit your fleet, or the hot drop.
I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
11
|
Posted - 2012.04.04 15:03:00 -
[86] - Quote
wow alot happened since last i was her
ok from reading what been said a basic summery i
1. A ship that can not cyno and can not use ACC gates but will be able to use jump gates an allow it into High Se
2. Can field fighters and fighter bombers no other drone clas
3. and a ship with tank armor or shields depending on race but once the tank is broken its to the escape po
an as for some off the other ideas, well i think the escort carrier should stick to its name sake role, BUT an it a big but its DPS shud be effectuiv enough to mebe take out, DRED's an, CARRIER's as long as thay have an effectiv fleet with them, but would have trouble with FLEET CARRIER's and TITAN's. This would be ther main role in WH space (were i live) being able to jump 3 off these with a carrier would help sort the cap ship fleet war problems in WH space a little bit.
Keeping its name sake still, in Null Sec u could use the ship as a Flag ship for a system patrol fleet, gives support an heavy repping (no triage) to ships in the system like miners, and cargo ships. Furthermore it can be used in the same role i stated for WH space, would be a usefull ship in large fleet battle, not to mention you could use it to help farm rats
and as for Low Sec and High Sec, well Low Sec it could be used as a rat farmer as well since it wont use ACC gates but mainly used within High Sec and Low Sec for faction warfare being the only carrier that can move in High Secm, takeing SOV of a system will be so much easye
(if you didnt watch the fanfest u need to as thay talk aba new High Sec Sov rules
well thats my summery of my idea with the input u lot have helped with. but i aint good with the numbers, soooo useing these kinda roles how could we set up the ships stats and bonus's.
two modules HAVE to be used, an INVUN Field, and a DCU, never leave for a fight without them. |

NeCaDa
EVE Syndicate Navy Surely You're Joking
0
|
Posted - 2012.04.04 17:53:00 -
[87] - Quote
that beast wrote:Due to the stacking quoting going on, mostly tl:dr
Don't give it more than a couple of frigates worth of ship-space max. As for turrets etc, I agree with no logi space, no remote repping, no triage, but perhaps drone disrupting fields, tying in with the role as anti-fighter.
Of course it would be difficult to implement and it would cause an entirely new kind of skills to be required.
How about Interdictors get to have some Drone Disrupting PROBEs launched from same launchers as Interdiction Probe...
Area Effect that causes them to disconnect from their owner... like when you warp away, forgetting to retrieve em. Single Use, Time based. (Time limititation because we don't want an anti-drone forcefield.)
Most effective against BIG and slow boats. (Wouldnt affect sentries much though.) I thought about giving it to stealth bombers since they have bomb launchers but Interdictors need the gain in popularity, not the stealth bombers.
So we can make the escort carrier UBER. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
12
|
Posted - 2012.04.04 18:04:00 -
[88] - Quote
NeCaDa wrote:that beast wrote:Due to the stacking quoting going on, mostly tl:dr
Don't give it more than a couple of frigates worth of ship-space max. As for turrets etc, I agree with no logi space, no remote repping, no triage, but perhaps drone disrupting fields, tying in with the role as anti-fighter.
Of course it would be difficult to implement and it would cause an entirely new kind of skills to be required.
 How about Interdictors get to have some Drone Disrupting PROBEs launched from same launchers as Interdiction Probe... Area Effect that causes them to disconnect from their owner... like when you warp away, forgetting to retrieve em. Single Use, Time based. (Time limititation because we don't want an anti-drone forcefield.) Most effective against BIG and slow boats. (Wouldnt affect sentries much though.) I thought about giving it to stealth bombers since they have bomb launchers but Interdictors need the gain in popularity, not the stealth bombers. So we can make the escort carrier UBER.
An idea
o an a side note you reckon you shud be able to fire a DD weapon at the ship i think so |

Onyx Roc
Marinello Enterprises Royal Flush.
0
|
Posted - 2012.04.05 11:15:00 -
[89] - Quote
I just want to point out that "escort carriers" not only acted as a stopgap convoy escorts but as fighter resupply ships and supported amphibious assaults as well.
Quote:"Most often built on a commercial ship hull, escort carriers were too slow to keep up with the main forces consisting of fleet carriers, battleships, and cruisers. Instead, they were used to defend convoys from enemy threats such as submarines and planes. In the invasions of mainland Europe and Pacific islands, escort carriers provided air support to ground forces during amphibious operations. Escort carriers also served as backup aircraft transports for fleet carriers, and ferried aircraft of all military services to points of delivery." -http://en.wikipedia.org/wiki/Escort_carrier |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
168
|
Posted - 2012.04.05 11:46:00 -
[90] - Quote
Onyx Roc wrote:I just want to point out that "escort carriers" not only acted as a stopgap convoy escorts but as fighter resupply ships and supported amphibious assaults as well. Quote:"Most often built on a commercial ship hull, escort carriers were too slow to keep up with the main forces consisting of fleet carriers, battleships, and cruisers. Instead, they were used to defend convoys from enemy threats such as submarines and planes. In the invasions of mainland Europe and Pacific islands, escort carriers provided air support to ground forces during amphibious operations. Escort carriers also served as backup aircraft transports for fleet carriers, and ferried aircraft of all military services to points of delivery." - http://en.wikipedia.org/wiki/Escort_carrier
Witch is why my proposl has a corp hanger, large cargo bay and can't use jump drives. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Wyte Ragnarok
19
|
Posted - 2012.04.05 13:06:00 -
[91] - Quote
Literally take the Orca, make some small changes to HP (little additions) and take away some of the cargo space, as per the description of escort carriers being refitted civilian ships. There's absolutely no need what so ever to give a high sec ship like this 55k shields and then a shield resistant per skill level bonus, that's just plain stupid. This thing should tank like a high tier battleship, as to not allow them to simply walk through level 4's or act as incursion support. As for the whole fighter or fighter bomber argument: that's totally not happening in high sec. Yes, I'd love a ship that was a mini-carrier and possibly able to deploy 10 drones (see more in a minute, no, not 10 OMG OGRES WTF), but fighters in high sec? I really don't think so. And if they did, they'd just be assigned to people and sit at a POS, really can't see that happening. Fighters are for null, live with it and go out there, or suck it up and face the fact you'll never see a carrier.
Continueing about it's drone-ness, sure, give it a big drone bay. It's a droney boat after all, right? Take away any weapon slots (I think I saw that "Kakura" or whatever have two missile slots? No. Make a choice, do you want to shoot or use a drone specific boat. But limit the bandwidth to 150 or 175 or so. Make the skill bonus "+1 drone controlled per level" and make the skill a high rank, meaning you need to be level 5 in order to use 10 drones, let's face it; most people will stick at level 4, because it'd likely be a 30-40 day trip to level 5. So yes it can use 10 drones, but the bandwidth would limit it to only 6-7 heavy/sentries. Make it a fleet support vessel, not something that should be able to go and take on a battleship. I don't know what it could put in the high slots. Gang links? Perhaps remote reps (nowhere near carrier or logi reps though, and limited to "large" size. And only have 2-3 of them). Either way, the high sec version shouldn't be an offensive or DPS heavy ship, that's my opinion anyway. It should be there to support an existing fleet.
Now, perhaps we could have two ships in the "escort carrier" class, the above, aforementioned high sec supporty boat, and maybe a null sec 5 fighters (perhaps fighter bombers) as per users above ideas? Just an idea, now go hate me, I guess  |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
12
|
Posted - 2012.04.05 16:30:00 -
[92] - Quote
well i can understand the fear of assighing fighters in hs so mebe have it so the fuighters if in HsS carnt warp awaym, from ther mother ship or concord kills them off followed by a criminal flag but as long as thay stay within 1 AU |

Raven Ether
Republic University Minmatar Republic
131
|
Posted - 2012.04.05 18:36:00 -
[93] - Quote
Ceq Lysander wrote:Came expecting another "hurr-durr I haz a new ship type" crackpot idea. Actually found a rather decent concept that I approve of.
Left surprisingly (and pleasantly) disappointed.
+1
Yup. Love it |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
432
|
Posted - 2012.04.05 18:47:00 -
[94] - Quote
Did anyone point out that people would assign fighters to their CNRs to make running mission easier yet? |

Onyx Roc
Marinello Enterprises Royal Flush.
0
|
Posted - 2012.04.05 21:22:00 -
[95] - Quote
Wyte Ragnarok wrote:Literally take the Orca, make some small changes to HP (little additions) and take away some of the cargo space, as per the description of escort carriers being refitted civilian ships. There's absolutely no need what so ever to give a high sec ship like this 55k shields and then a shield resistant per skill level bonus, that's just plain stupid. This thing should tank like a high tier battleship, as to not allow them to simply walk through level 4's or act as incursion support. As for the whole fighter or fighter bomber argument: that's totally not happening in high sec. Yes, I'd love a ship that was a mini-carrier and possibly able to deploy 10 drones (see more in a minute, no, not 10 OMG OGRES WTF), but fighters in high sec? I really don't think so. And if they did, they'd just be assigned to people and sit at a POS, really can't see that happening. Fighters are for null, live with it and go out there, or suck it up and face the fact you'll never see a carrier. Continueing about it's drone-ness, sure, give it a big drone bay. It's a droney boat after all, right? Take away any weapon slots (I think I saw that "Kakura" or whatever have two missile slots? No. Make a choice, do you want to shoot or use a drone specific boat. But limit the bandwidth to 150 or 175 or so. Make the skill bonus "+1 drone controlled per level" and make the skill a high rank, meaning you need to be level 5 in order to use 10 drones, let's face it; most people will stick at level 4, because it'd likely be a 30-40 day trip to level 5. So yes it can use 10 drones, but the bandwidth would limit it to only 6-7 heavy/sentries. Make it a fleet support vessel, not something that should be able to go and take on a battleship. I don't know what it could put in the high slots. Gang links? Perhaps remote reps (nowhere near carrier or logi reps though, and limited to "large" size. And only have 2-3 of them). Either way, the high sec version shouldn't be an offensive or DPS heavy ship, that's my opinion anyway. It should be there to support an existing fleet. Now, perhaps we could have two ships in the "escort carrier" class, the above, aforementioned high sec supporty boat, and maybe a null sec 5 fighters (perhaps fighter bombers) as per users above ideas? Just an idea, now go hate me, I guess 
+1 for the most reasonable idea i've seen so far. Instead of having separate hi-sec/low-sec models would giving a bonus to fighter(or fighter bomber) bandwith work? |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
13
|
Posted - 2012.04.05 21:41:00 -
[96] - Quote
Vimsy Vortis wrote:Did anyone point out that people would assign fighters to their CNRs to make running mission easier yet?
no assignment in HS unless if your in that factions militia mebe. this would help with faction wars. |

Kaikka Carel
White syndicate BattleStar Alliance
14
|
Posted - 2012.04.06 09:43:00 -
[97] - Quote
I don't understand it!
afaik most highsec wars consist of undock games and "ganked at belt bcz idiot or local is too big to scroll". Where here does a carrier fits in? Undock is already gay and boring not to mention all the neutral RR in highsec. Hunting ppl down off-station in a BS+ sized vessel? Better use AFs\T3 class.
In lowsec you already have conventional carriers which, assuming you want to gimp capabilities of EC, are better.
If you want just drones then why not go with a Dominix? RR setups is your way to go. And again - if ppl can't kill you they do it to your drones so lot's of drones is no go.
And yes, you ppl say only "what it can or should be able to do" and not "why" in which case "I want a frigate class DD which deals around 20k dmg but eats your capacitor and fittings completely."
Don't intend to get you flamiing, just asking is there a real need for this ships in highsec pvp(what you intend it to be). |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
170
|
Posted - 2012.04.06 09:58:00 -
[98] - Quote
WOW
ok for the 1000th time you CAN NOT ASINE FIGHTERS IN 0.4 0.5 0.6 0.7 0.8 0.9 1.0 systems
Asined fighters count towards the drone control limit of the Carrier AND WHAT EVER PILOT THERE ASINED TO.
As far as the band with gos i could see dropping it down to 125 and keeping the 10 drones so you could use the drones for point defence.
I've already stated that the tank may be too high, BUT keep in mind that it can only use large sized reps, uses more cap per cycle as a role bonus, and doesn't have that much cap or power grid compared to a REAL capital ship.
Buy its self just a pair of faction BS's could kill it in 2 min's. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Wyte Ragnarok
20
|
Posted - 2012.04.06 10:51:00 -
[99] - Quote
Kaikka Carel wrote:Don't intend to get you flamiing, just asking is there a real need for this ships in highsec pvp(what you intend it to be).
I think the main "need" is that a lot of people want it. And that's pretty much it. To be honest, there aren't many more ship types they can invent, balance and put in game that have a specific use (unless they really spice modules/ships up). Besides, it's something "different", you can control 10 Hammerheads (with my suggestion) and do something else to help support the fleet. Yes there are already Command Ships and Logi Ships, but perhaps something could be done to mix them up a little bit. Shove a couple of large RR, a gang link (say a 3% bonused one) and some drone support modules - It could act as a flagship, make things more interesting, support the fleet in a couple of ways.
Like I said previously, take the Orca and make it ready for combat. Make it's EHP about 1.5 times that of a decent Battleship. As for my other suggested "low/null sec only" version of the escort carrier would be a fighter bomber user, so whereas the high sec lower tier escort carrier would have bonuses which allow for the use of up to 10 drones and other support bonuses, perhaps the higher tiered (with more EHP) low/null sec one could have access to only 5 fighter bombers or something. This latter one I can't say I can think much for, I hang round mostly in low and high sec. But still, in my opinion, something needs to be done to counter the ever increasing number of super caps... |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
170
|
Posted - 2012.04.06 11:45:00 -
[100] - Quote
Id rather see a T2 version of the tier 3 Battle ship that fits a dooms day then a nother cap to kill the even more caps with.
Also the role has be posted i mean why have an orca one theres roq's? because they can't go through gates and are huge and cost alot.
not to meantion WH's
I know lots of carrier pilots that would love to aculy you know fly the ship around and not just wait to jump to the cyno when and if needed. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
128
|
Posted - 2012.04.06 12:05:00 -
[101] - Quote
A lot of people in this thread have never used fighters. Slow, expensive and very bad at damaging anything smaller than battleships.
Carriers are giant logistics ships when they are on the battlefield. Why this continuously eludes people, I'm not entirely sure. They are not a DPS platform
They. Are. Not. DPS. Ships. Say it as many times as you need too. |

Leviant2910
Kheiron Ventures
0
|
Posted - 2012.04.06 12:55:00 -
[102] - Quote
Great idea, but I disagree with it going in high sec...if its above bs size, it should be limited to low imo. +1 |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
15
|
Posted - 2012.04.06 17:22:00 -
[103] - Quote
[quote=Patient 2428190]A lot of people in this thread have never used fighters. Slow, expensive and very bad at damaging anything smaller than battleships
Carriers are giant logistics ships when they are on the battlefield. Why this continuously eludes people, I'm not entirely sure. They are not a DPS platfor
They. Are. Not. DPS. Ships. Say it as many times as you need too.[/quote
An escort carrier is basicly a GIANT but slighly smaller than a carrier, logistics ship. Not to mention a lot cheeper and wont insta close a WH when it jumps thro a WH twice,
and what I dont understand is, how it eludes ppl like you that its: A) A steping stone for carrier by leting u get your fighter training done an lets you use them wile your still lerning CAP skills. B) A NEW GOD DAME BAD ASS OBER LOOKING SHIP C) Something to mix up fleet battles a bit more by changeing the idea off "more cap ships = win" |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
15
|
Posted - 2012.04.06 17:26:00 -
[104] - Quote
Rel'k Bloodlor wrote:Id rather see a T2 version of the tier 3 Battle ship that fits a dooms day then a nother cap to kill the even more caps with.
Also the role has be posted i mean why have an orca one theres roq's? because they can't go through gates and are huge and cost alot.
not to meantion WH's
I know lots of carrier pilots that would love to aculy you know fly the ship around and not just wait to jump to the cyno when and if needed.
Ok a Q directed at you
u need to have played colony wars to fully understand what i am saying in this idea as this was my first encounter with a said DOOMSDAY one hit wounder weapon
Would you consider the idea off a cruiser class hull built around a DD style anti cap beam cannon ?? |

Voith
Republic Military School Minmatar Republic
76
|
Posted - 2012.04.06 20:47:00 -
[105] - Quote
Patient 2428190 wrote:A lot of people in this thread have never used fighters. Slow, expensive and very bad at damaging anything smaller than battleships.
Carriers are giant logistics ships when they are on the battlefield. Why this continuously eludes people, I'm not entirely sure. They are not a DPS platform
They. Are. Not. DPS. Ships. Say it as many times as you need too. BUT EFT SAYS NYXIESES CAN DO 14000 DPS!!!! |

Gypsio III
Dirty Filthy Perverts
251
|
Posted - 2012.04.06 21:23:00 -
[106] - Quote
Admiral Lysander wrote:[quote=Patient 2428190]A lot of people in this thread have never used fighters. Slow, expensive and very bad at damaging anything smaller than battleships
Carriers are giant logistics ships when they are on the battlefield. Why this continuously eludes people, I'm not entirely sure. They are not a DPS platfor
They. Are. Not. DPS. Ships. Say it as many times as you need too.[/quote
An escort carrier is basicly a GIANT but slighly smaller than a carrier, logistics ship.
We already have a giant logistics ship. It's called a "carrier".
|

Trinkets friend
Sudden Buggery
285
|
Posted - 2012.04.07 00:20:00 -
[107] - Quote
We also have a smaller logistic ship. Its called a logistics ship.
For the record, I am not opposed to combat Orca stle vessels. But it has to be reasonable. Giving a ship uber uber drone skills which people can exploit and turn into a win-button is not the way to do it. Breaking the current status quo re: where you can use fighters, not a great idea.
Lysander said he would like to see a sorta-sub-capital for deploying into wormholes alongside caps. Well, so would I. There's nothing wrong with putting ships in the game which have capabilities exclusively tailored to conducting warfare in w-space - we already have the Zephyr, after all.
W-space - especially low end w-space - does desperately need something you can take through the wormhole to help in assaulting POSs. Maybe a mini-dread. Maybe a mini carrier. But mostly a mini-dreadnought. The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu https://twitter.com/#/trinketsfriend
|

Mors Sanctitatis
Death of Virtue MeatSausage EXPRESS
439
|
Posted - 2012.04.07 07:35:00 -
[108] - Quote
Admiral Lysander wrote:ok its been a real ship class before its been in other games before so mebe we can see an escort carrier class possibly.
im looking forward to all the hate comments from every one aba escort carriers an what not.
To me tho its a reasonable idea, a ship a lil larger than a battleship with barely any weapons but aloued to carry up to 5 fighters no fighter bombers
just something a little cheeper than a full carrier so ppl can feel the awsomeness off fighters a lil sooner.
Old idea. Check Features/Ideas section, do a search for Bellum Eternus and Murder One. Both had extremely well developed concepts centered around this idea. I'm a pirate in a pirate's body. -á Intelligence shouldn't be free. -á-á-áMining, reloaded.
|

mama guru
Evolution IT Alliance
41
|
Posted - 2012.04.07 08:56:00 -
[109] - Quote
We don't need a smaller carrier than we already have. The standard ones are almost right in cost and scope compared to other capitals. Carriers need to be a little cheaper and they need a more clear role in capital fights. They could serve well as an escort ship to capital fleets. Where dreads/titans/sc's provide the heavy artillary, a carrier could provide it with means to defend against smaller ships or some other Ewar solution. Apply the fighter control range bonus to drones aswell, for starters.
You could let them fit some type of long range electronic warfare solution, maybe even a warp disruptor that can tackle supers ? There are a million things you can do with the carriers to refine capital ship warfare a bit more without adding another capital hull.
I'll repeat:
We. Do. Not. Need. Another. Carrier. Hull. Dot.
What we need is a carrier makeover.
______
EVE online is the fishermans friend of MMO's. If it's too hard you are too weak. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
17
|
Posted - 2012.04.07 21:14:00 -
[110] - Quote
mama guru wrote:We don't need a smaller carrier than we already have. The standard ones are almost right in cost and scope compared to other capitals. Carriers need to be a little cheaper and they need a more clear role in capital fights. They could serve well as an escort ship to capital fleets. Where dreads/titans/sc's provide the heavy artillary, a carrier could provide it with means to defend against smaller ships or some other Ewar solution. Apply the fighter control range bonus to drones aswell, for starters. You could let them fit some type of long range electronic warfare solution, maybe even a warp disruptor that can tackle supers  ? There are a million things you can do with the carriers to refine capital ship warfare a bit more without adding another capital hull. I'll repeat: We. Do. Not. Need. Another. Carrier. Hull. Dot. What we need is a carrier makeover.
u miss read one point
IT. IS. NOT ANOTHER CAPITAL. HULL.
were trying to come up with a sub capital ship |

Richard Hammond II
Federal Navy Academy Gallente Federation
155
|
Posted - 2012.04.07 23:56:00 -
[111] - Quote
Solo afk incursion runner ftw? Goons; infiltration at its best - first bob... now ccp itself. They dont realize you guys dot take this as "just a game". Bring it down guys, we're rooting for you. |

Kaikka Carel
White syndicate BattleStar Alliance
15
|
Posted - 2012.04.08 07:00:00 -
[112] - Quote
@Lysander WHERE DOES IT FITS IN HIGHSEC PVP!!?? Dockturbation?
In lower security systems you already have carriers.
If you want only drones you already have droneboats. |

Dbars Grinding
Garoun Investment Bank Gallente Federation
428
|
Posted - 2012.04.08 19:35:00 -
[113] - Quote
needs to be able to be used in highsec. Because it will allow people to get the feel of a carrier. I have more space likes than you.-á |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
18
|
Posted - 2012.04.08 23:59:00 -
[114] - Quote
Kaikka Carel wrote:@Lysander WHERE DOES IT FITS IN HIGHSEC PVP!!?? Dockturbation?
In lower security systems you already have carriers.
If you want only drones you already have droneboats.
As well to get the feel of a carrier it would sit in HS PVP as a carrier just weeker and cheeper,
WH space it would sit well in supporting carrier's as thay attack other WH's,
Low sec and null sec ther could be so many difrent things it could do.
|

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
18
|
Posted - 2012.04.09 00:05:00 -
[115] - Quote
Richard Hammond II wrote:Solo afk incursion runner ftw?
and no the idea of the ship is to have a week tank, you would need at least a few ospreys reppin. |

Kaikka Carel
White syndicate BattleStar Alliance
17
|
Posted - 2012.04.09 13:34:00 -
[116] - Quote
Admiral Lysander wrote:Kaikka Carel wrote:@Lysander WHERE DOES IT FITS IN HIGHSEC PVP!!?? Dockturbation?
In lower security systems you already have carriers.
If you want only drones you already have droneboats. As well to get the feel of a carrier it would sit in HS PVP as a carrier just weeker and cheeper, WH space it would sit well in supporting carrier's as thay attack other WH's, Low sec and null sec ther could be so many difrent things it could do.
And what does a carrier? And what it would do in highsec meta?
iirc even fighters get eaten by sleepers. Or do you plan to siege ppl? Or fight their T3 with it?
Like die at the hands outrepped fighters of a true carrier?
Your concept is NOT thorough or specific. You JUST WANT a ship and that is not a sufficient enough reason.
Tier3 BC's have an awesome concept yours is just a smaller version of what already exists. |

Katalci
Creative Cookie Procuring Veto Corp
49
|
Posted - 2012.04.09 20:15:00 -
[117] - Quote
If you want to role play a carrier, buy a Sin. |

Admiral Lysander
EVE Syndicate Navy Surely You're Joking
18
|
Posted - 2012.04.10 16:03:00 -
[118] - Quote
Kaikka Carel wrote:Admiral Lysander wrote:Kaikka Carel wrote:@Lysander WHERE DOES IT FITS IN HIGHSEC PVP!!?? Dockturbation?
In lower security systems you already have carriers.
If you want only drones you already have droneboats. As well to get the feel of a carrier it would sit in HS PVP as a carrier just weeker and cheeper, WH space it would sit well in supporting carrier's as thay attack other WH's, Low sec and null sec ther could be so many difrent things it could do. And what does a carrier? And what it would do in highsec meta? iirc even fighters get eaten by sleepers. Or do you plan to siege ppl? Or fight their T3 with it? Like die at the hands outrepped fighters of a true carrier? Your concept is NOT thorough or specific. You JUST WANT a ship and that is not a sufficient enough reason. Tier3 BC's have an awesome concept yours is just a smaller version of what already exists.
if you look at some off post that have been made u will see that in matter of fact your wrong.
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