Pages: [1] 2 3 :: one page |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
2
|
Posted - 2012.03.29 02:29:00 -
[1] - Quote
And if so how? |

mxzf
Shovel Bros
1112
|
Posted - 2012.03.29 02:39:00 -
[2] - Quote
What makes you wonder? |

Trinkets friend
Obstergo Persona Non Gratis
253
|
Posted - 2012.03.29 02:40:00 -
[3] - Quote
And if not, why? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

OfBalance
Caldari State
315
|
Posted - 2012.03.29 02:42:00 -
[4] - Quote
In a thread, posting. |

Meditril
T.R.I.A.D Defiant Legacy
55
|
Posted - 2012.03.29 10:00:00 -
[5] - Quote
Why should missiles get nerved? Have I missed something? |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:01:00 -
[6] - Quote
Aren't they getting buffed or something? |

Celtix Rhineheart
Destructive Silence
0
|
Posted - 2012.03.29 10:03:00 -
[7] - Quote
i hope they arent getting nerfed i just started this game and going down the missile path...... |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:11:00 -
[8] - Quote
Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. |

Vito Antonio
State War Academy Caldari State
25
|
Posted - 2012.03.29 10:13:00 -
[9] - Quote
NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed. |

Crellion
Parental Control HELL4S
8
|
Posted - 2012.03.29 10:16:00 -
[10] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy.
IDK about this thread too much tbh but you do realise that you are giving a new player self-contradictory advice in these few lines I hope... |

Celtix Rhineheart
Destructive Silence
0
|
Posted - 2012.03.29 10:18:00 -
[11] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy.
which is why i went down the missile path. I was told hybrid is better but speed tanking things seems much more efficient |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:19:00 -
[12] - Quote
Crellion wrote:Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. IDK about this thread too much tbh but you do realise that you are giving a new player self-contradictory advice in these few lines I hope... Well? Go on. Which part is wrong about missiles? |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 11:59:00 -
[13] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. Which is why we have to worry about Signature radius, explosion radius, explosion velocity, the enemies velocity. I can make turrets sound easy, stay in optimal range and fire right? No turrets aren't easy, but neither are missiles. |

Raven Ether
Republic University Minmatar Republic
117
|
Posted - 2012.03.29 12:01:00 -
[14] - Quote
Jayrendo Karr wrote:Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. Which is why we have to worry about Signature radius, explosion radius, explosion velocity, the enemies velocity. I can make turrets sound easy, stay in optimal range and fire right? No turrets aren't easy, but neither are missiles.
Yup, not to mention that even the largest turrets can hit a frigate, while the largest missiles won't even manage to get in its way. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:06:00 -
[15] - Quote
OfBalance wrote:In a thread, posting.
Not empty quoting
|

Exploited Engineer
Creatively Applied Violence Inc.
25
|
Posted - 2012.03.29 12:09:00 -
[16] - Quote
Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles,
Mr. Defender Missile likes to disagree. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 12:12:00 -
[17] - Quote
Exploited Engineer wrote:Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles, Mr. Defender Missile likes to disagree. Also, hitting for next to no damage is, for all practical purposes, identical to missing. Lets be honost, nobody uses that ****. |

Sahara Uhuru
4
|
Posted - 2012.03.29 12:16:00 -
[18] - Quote
Jayrendo Karr wrote:Exploited Engineer wrote:Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles, Mr. Defender Missile likes to disagree. Also, hitting for next to no damage is, for all practical purposes, identical to missing. Lets be honost, nobody uses that ****.
Nobody except most rat BS in game. Not everything is about pvp. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:23:00 -
[19] - Quote
Vito Antonio wrote:NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed.
Really? -and what ammo do those use?  |

Flurk Hellbron
Science and Trade Institute Caldari State
77
|
Posted - 2012.03.29 18:22:00 -
[20] - Quote
Tanya Powers wrote:Vito Antonio wrote:NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed. Really? -and what ammo do those use? 
Russian ammo |

Andrea Griffin
212
|
Posted - 2012.03.29 18:47:00 -
[21] - Quote
There is an incoming nerf, in theory. During FanFest one of the developers stated that he plans to make tracking disruption affect missiles. It's a **** poor idea, aside from the fact that missiles have no "tracking" per se. There's other ways to mitigate missile effectiveness and we don't need another Jesus Module. CCP Sreegs is my favorite developer. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 19:19:00 -
[22] - Quote
I don't mind rebalencing. What i don't want is another way to keep missile dps low. |

Duchess Starbuckington
Starbuckington Manor
155
|
Posted - 2012.03.29 19:23:00 -
[23] - Quote
What do you mean by "again"? IIRC the last time missiles received a nerf was very early in the game where they were given explosion radius/velocity. |

Klymer
Hedion University Amarr Empire
8
|
Posted - 2012.03.29 20:44:00 -
[24] - Quote
Well it isn't that hard to screw up a missile guidance system. The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. A "rebalance" of HAM's and torps would be needed to help offset the change, perhaps the Drake bonus change is the first step? |

Andrea Griffin
213
|
Posted - 2012.03.29 20:53:00 -
[25] - Quote
Klymer wrote: Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. There is a way to counter missiles. Go fast and keep a small sig. The thing about missiles is that those two things are effective at ANY RANGE and you don't have to care about things like Transversal.
Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs.
Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively.
Missiles have a LOT of downsides compared to turrets - which are offset by a set of unique strengths. Different weapons systems are different, and that's a GOOD thing. CCP Sreegs is my favorite developer. |

Duchess Starbuckington
Starbuckington Manor
155
|
Posted - 2012.03.29 21:05:00 -
[26] - Quote
Quote:Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs. I have, however - at long ranges at least, defenders are surprisingly effective. At short ranges I'm not so sure, but I've not heard many good things about them there.
Quote:Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively. Correct, but the problems with large missiles go even further than that. Torpedos have trouble hitting basically anything but a structure or severely sig bloated battleship - not far off what they should be, but a small precision bonus needed I think.
Cruise missiles on the other hand have the unfortunate combination of very poor damage (barely above HMLs, in fact) and poor precision, and that's before even starting on issues with flight time. These need a complete overhaul, frankly. |

Exploited Engineer
Creatively Applied Violence Inc.
25
|
Posted - 2012.03.29 21:34:00 -
[27] - Quote
Jayrendo Karr wrote:Lets be honost, nobody uses that ****.
I suppose you "don't do" PvE?
Rats using defender missiles (with completely different mechanics than player ships, aka cheating) is one of the reasons why cruise missile Golems are terribad. |

OfBalance
Caldari State
324
|
Posted - 2012.03.29 23:28:00 -
[28] - Quote
Klymer wrote:The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced".
Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships.
Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game. |

Voith
Republic Military School Minmatar Republic
58
|
Posted - 2012.03.29 23:43:00 -
[29] - Quote
OfBalance wrote:Klymer wrote:The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships. Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game. Pretty much. There are plenty of missile ships that suck, it isn't like missiles a free ride to being ~~"over balanced"~~.
The problem is usually the hulls, not the mods.
Tengu is OP because the bonuses are too good. I say the Tengu should be fixed by swapping its bonuses with the Legion-HAM subsystem bonuses. |

Misanthra
Alternative Enterprises
49
|
Posted - 2012.03.30 02:38:00 -
[30] - Quote
Voith wrote:The problem is usually the hulls, not the mods.
Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |