| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
2
|
Posted - 2012.03.29 02:29:00 -
[1] - Quote
And if so how? |

mxzf
Shovel Bros
1112
|
Posted - 2012.03.29 02:39:00 -
[2] - Quote
What makes you wonder? |

Trinkets friend
Obstergo Persona Non Gratis
253
|
Posted - 2012.03.29 02:40:00 -
[3] - Quote
And if not, why? The skilful employer of men will employ the wise man, the brave man, the covetous man, and the stupid man. Sun Tzu @trinketsfriend on twatter
|

OfBalance
Caldari State
315
|
Posted - 2012.03.29 02:42:00 -
[4] - Quote
In a thread, posting. |

Meditril
T.R.I.A.D Defiant Legacy
55
|
Posted - 2012.03.29 10:00:00 -
[5] - Quote
Why should missiles get nerved? Have I missed something? |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:01:00 -
[6] - Quote
Aren't they getting buffed or something? |

Celtix Rhineheart
Destructive Silence
0
|
Posted - 2012.03.29 10:03:00 -
[7] - Quote
i hope they arent getting nerfed i just started this game and going down the missile path...... |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:11:00 -
[8] - Quote
Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. |

Vito Antonio
State War Academy Caldari State
25
|
Posted - 2012.03.29 10:13:00 -
[9] - Quote
NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed. |

Crellion
Parental Control HELL4S
8
|
Posted - 2012.03.29 10:16:00 -
[10] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy.
IDK about this thread too much tbh but you do realise that you are giving a new player self-contradictory advice in these few lines I hope... |

Celtix Rhineheart
Destructive Silence
0
|
Posted - 2012.03.29 10:18:00 -
[11] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy.
which is why i went down the missile path. I was told hybrid is better but speed tanking things seems much more efficient |

Perihelion Olenard
Federal Navy Academy Gallente Federation
9
|
Posted - 2012.03.29 10:19:00 -
[12] - Quote
Crellion wrote:Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. IDK about this thread too much tbh but you do realise that you are giving a new player self-contradictory advice in these few lines I hope... Well? Go on. Which part is wrong about missiles? |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 11:59:00 -
[13] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. Which is why we have to worry about Signature radius, explosion radius, explosion velocity, the enemies velocity. I can make turrets sound easy, stay in optimal range and fire right? No turrets aren't easy, but neither are missiles. |

Raven Ether
Republic University Minmatar Republic
117
|
Posted - 2012.03.29 12:01:00 -
[14] - Quote
Jayrendo Karr wrote:Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy. Which is why we have to worry about Signature radius, explosion radius, explosion velocity, the enemies velocity. I can make turrets sound easy, stay in optimal range and fire right? No turrets aren't easy, but neither are missiles.
Yup, not to mention that even the largest turrets can hit a frigate, while the largest missiles won't even manage to get in its way. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:06:00 -
[15] - Quote
OfBalance wrote:In a thread, posting.
Not empty quoting
|

Exploited Engineer
Creatively Applied Violence Inc.
25
|
Posted - 2012.03.29 12:09:00 -
[16] - Quote
Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles,
Mr. Defender Missile likes to disagree. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 12:12:00 -
[17] - Quote
Exploited Engineer wrote:Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles, Mr. Defender Missile likes to disagree. Also, hitting for next to no damage is, for all practical purposes, identical to missing. Lets be honost, nobody uses that ****. |

Sahara Uhuru
4
|
Posted - 2012.03.29 12:16:00 -
[18] - Quote
Jayrendo Karr wrote:Exploited Engineer wrote:Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles, Mr. Defender Missile likes to disagree. Also, hitting for next to no damage is, for all practical purposes, identical to missing. Lets be honost, nobody uses that ****.
Nobody except most rat BS in game. Not everything is about pvp. |

Tanya Powers
Science and Trade Institute Caldari State
965
|
Posted - 2012.03.29 12:23:00 -
[19] - Quote
Vito Antonio wrote:NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed.
Really? -and what ammo do those use?  |

Flurk Hellbron
Science and Trade Institute Caldari State
77
|
Posted - 2012.03.29 18:22:00 -
[20] - Quote
Tanya Powers wrote:Vito Antonio wrote:NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed. Really? -and what ammo do those use? 
Russian ammo |

Andrea Griffin
212
|
Posted - 2012.03.29 18:47:00 -
[21] - Quote
There is an incoming nerf, in theory. During FanFest one of the developers stated that he plans to make tracking disruption affect missiles. It's a **** poor idea, aside from the fact that missiles have no "tracking" per se. There's other ways to mitigate missile effectiveness and we don't need another Jesus Module. CCP Sreegs is my favorite developer. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.29 19:19:00 -
[22] - Quote
I don't mind rebalencing. What i don't want is another way to keep missile dps low. |

Duchess Starbuckington
Starbuckington Manor
155
|
Posted - 2012.03.29 19:23:00 -
[23] - Quote
What do you mean by "again"? IIRC the last time missiles received a nerf was very early in the game where they were given explosion radius/velocity. |

Klymer
Hedion University Amarr Empire
8
|
Posted - 2012.03.29 20:44:00 -
[24] - Quote
Well it isn't that hard to screw up a missile guidance system. The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. A "rebalance" of HAM's and torps would be needed to help offset the change, perhaps the Drake bonus change is the first step? |

Andrea Griffin
213
|
Posted - 2012.03.29 20:53:00 -
[25] - Quote
Klymer wrote: Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. There is a way to counter missiles. Go fast and keep a small sig. The thing about missiles is that those two things are effective at ANY RANGE and you don't have to care about things like Transversal.
Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs.
Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively.
Missiles have a LOT of downsides compared to turrets - which are offset by a set of unique strengths. Different weapons systems are different, and that's a GOOD thing. CCP Sreegs is my favorite developer. |

Duchess Starbuckington
Starbuckington Manor
155
|
Posted - 2012.03.29 21:05:00 -
[26] - Quote
Quote:Granted, defender missiles might need looking into (I've never used them, so no personal experience there). You can also destroy missiles with smart bombs. I have, however - at long ranges at least, defenders are surprisingly effective. At short ranges I'm not so sure, but I've not heard many good things about them there.
Quote:Large missiles also so terrible damage to small targets, even if they're not moving quickly. This is unlike a larger turret, which can still pop a frigate as long as said frigate can be tracked effectively. Correct, but the problems with large missiles go even further than that. Torpedos have trouble hitting basically anything but a structure or severely sig bloated battleship - not far off what they should be, but a small precision bonus needed I think.
Cruise missiles on the other hand have the unfortunate combination of very poor damage (barely above HMLs, in fact) and poor precision, and that's before even starting on issues with flight time. These need a complete overhaul, frankly. |

Exploited Engineer
Creatively Applied Violence Inc.
25
|
Posted - 2012.03.29 21:34:00 -
[27] - Quote
Jayrendo Karr wrote:Lets be honost, nobody uses that ****.
I suppose you "don't do" PvE?
Rats using defender missiles (with completely different mechanics than player ships, aka cheating) is one of the reasons why cruise missile Golems are terribad. |

OfBalance
Caldari State
324
|
Posted - 2012.03.29 23:28:00 -
[28] - Quote
Klymer wrote:The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced".
Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships.
Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game. |

Voith
Republic Military School Minmatar Republic
58
|
Posted - 2012.03.29 23:43:00 -
[29] - Quote
OfBalance wrote:Klymer wrote:The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Right and blanket nerfing missiles to get at the drake/tengu is about as intelligent as blanket nerfing turrets to do the same to the fotm angel ships. Ham-fisted attempts to make everything relevant in the current balance status quo are going to re-enforce the winners and losers. If missiles take one on the chin, the tengu is still the best missle ship in the game. Pretty much. There are plenty of missile ships that suck, it isn't like missiles a free ride to being ~~"over balanced"~~.
The problem is usually the hulls, not the mods.
Tengu is OP because the bonuses are too good. I say the Tengu should be fixed by swapping its bonuses with the Legion-HAM subsystem bonuses. |

Misanthra
Alternative Enterprises
49
|
Posted - 2012.03.30 02:38:00 -
[30] - Quote
Voith wrote:The problem is usually the hulls, not the mods.
Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.
|

OfBalance
Caldari State
325
|
Posted - 2012.03.30 02:50:00 -
[31] - Quote
Misanthra wrote:Voith wrote:The problem is usually the hulls, not the mods. Plus the overuse of the hull that is a problem. Notice there are not many whines about OP cerbs/caracal/ navy caracal lol.
Precisely why we should blanket nerf missiles. It's all just too ~meta~ for mere mortals to comprehend.
Now let's kick back and watch as some superior posters descent from the heavens to white-knight the caracal hulls. |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
3
|
Posted - 2012.03.30 14:40:00 -
[32] - Quote
Heavies and HAMs are balanced for the most part it's the Torpedoes and cruises that need rebalencing. |

Princess Nexxala
The Rock Hard Roosters Villore Accords
29
|
Posted - 2012.03.30 14:45:00 -
[33] - Quote
Well it should be...
Sahara Uhuru wrote: Not everything is about pvp.
Is sexy time? |

Daniel Plain
Science and Trade Institute Caldari State
22
|
Posted - 2012.03.30 14:49:00 -
[34] - Quote
defenders help with tanking C2 anoms in a passive cane. just sayin' |

Alavaria Fera
GoonWaffe Goonswarm Federation
373
|
Posted - 2012.03.30 22:23:00 -
[35] - Quote
Exploited Engineer wrote:[quote=Perihelion Olenard]Also, hitting for next to no damage is, for all practical purposes, identical to missing. Yep, you can barely glance a rifter and instakill it if you use a titan.
(Citadel Torps don't instakill rfters, by the way) Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

OfBalance
Caldari State
340
|
Posted - 2012.03.30 22:37:00 -
[36] - Quote
Alavaria Fera wrote:(Citadel Torps don't instakill rfters, by the way)
Confirm |

Dato Koppla
Perkone Caldari State
5
|
Posted - 2012.03.31 00:03:00 -
[37] - Quote
I think one of the big problems with missile boats is the stupidly long range that's useless in almost every situation in EvE (PvE or PvP) + the fact that almost all the ships that use them have a further range bonus, essentially making them one bonus boats w/ a lackluster weapon system which just drives them into non-existence. Tracking disruptors effecting missiles will just ruin it =/
The only range bonused missile ship that sees the outside of a station in PvP is the Tengu, which gets ridiculous bonuses everywhere else which makes it work. |

Super Chair
Project Cerberus Caldari State Capturing
184
|
Posted - 2012.03.31 04:17:00 -
[38] - Quote
If they're going make TDs affect missiles, they should allow the missile tracking skills to affect torps, hams, and rockets as well as introduce modules that increase tracking and range of missiles. |

Steel Wraith
0
|
Posted - 2012.03.31 19:06:00 -
[39] - Quote
I think the TD affecting missiles blurb was in the context of rebalancing EWAR, rather than to specifically nerf missiles. In any case, it did not seem set in stone, at all. |

Heinrich Rotwang
Caldari Provisions Caldari State
2
|
Posted - 2012.04.19 08:33:00 -
[40] - Quote
Wouldn't the natural way of countering missiles be some sort of decoy?
|

Cryissa
Caldari Navy Operations Eych Four Eks Zero Ahr
8
|
Posted - 2012.04.19 08:44:00 -
[41] - Quote
If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles.
|

TotalRapeage
Republic Military School Minmatar Republic
0
|
Posted - 2012.04.19 12:43:00 -
[42] - Quote
Exploited Engineer wrote:Perihelion Olenard wrote:Missiles always hit as long as the ship isn't faster than the missiles, Mr. Defender Missile likes to disagree. Also, hitting for next to no damage is, for all practical purposes, identical to missing.
Ya, and I bet you always fly with defenders loaded... |

Zills
State War Academy Caldari State
0
|
Posted - 2012.04.19 12:50:00 -
[43] - Quote
Meditril wrote:Why should missiles get nerved? Have I missed something?
So they can feel pain as they explode upon their targets. Serves them right for being used to blow **** up.
|

DarkAegix
Acetech Systems
1102
|
Posted - 2012.04.19 12:53:00 -
[44] - Quote
Yes, Nova Missiles are being renamed to Hello Kitty Missiles. |

FT Diomedes
Factio Paucorum
48
|
Posted - 2012.04.19 13:02:00 -
[45] - Quote
Cryissa wrote:If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles.
CFC's Drake blob would like a word with you.
|

Cryissa
Caldari Navy Operations Eych Four Eks Zero Ahr
8
|
Posted - 2012.04.19 13:39:00 -
[46] - Quote
FT Diomedes wrote:Cryissa wrote:If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles.
CFC's Drake blob would like a word with you.
As I said from my point of view.... I get hit with guns more than missiles.
Also I read lots where people say guns over missiles in pvp due to flight time vs hit time.
|

Luba Cibre
Global Song Setup
101
|
Posted - 2012.04.19 13:40:00 -
[47] - Quote
FT Diomedes wrote:Cryissa wrote:If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles.
CFC's Drake blob would like a word with you. The Drake Blob is only our support fleet, because 6 full fleets of maelstroms is just stupid. |

sidicious reign
nul-li-fy RED.OverLord
0
|
Posted - 2012.04.19 14:25:00 -
[48] - Quote
So caldari ships finally become the top dog for something and people cry for pretty much all good caldari missile ships to be nerfed.Seems a bit of a copout to me |

Niko Takahashi
United Starbase Systems
35
|
Posted - 2012.04.19 14:51:00 -
[49] - Quote
Perihelion Olenard wrote:Celtix Rhineheart wrote:i hope they arent getting nerfed i just started this game and going down the missile path...... Missiles always hit as long as the ship isn't faster than the missiles, no falloff, no tracking, no capacitor usage, and you can pick your damage type. The raven even has a damage bonus that applies to all missile damage types. Missiles are easy.
You fail even in basic understanding of how they work sorry.
All those nice numbers in EFT usually do not show that on basically any moving target you are doing light hits or barely scratch hits.
Also just to get to those hits the raven needs to have a painter and all rig slots dedicated to applying that damage. WTB a tracking computer and tracking enhancers for missiles. Oh wait ....
I am not even going to open the can of works with the delayed damage.
If anything the missiles need a slight adjustment to the explosion velocities and explosion radius plus the aforementioned modules to compensate. |

Boomhaur
11
|
Posted - 2012.04.20 01:03:00 -
[50] - Quote
Vito Antonio wrote:NATO is building more and more anti missile bases all over the world so yes, missiles are getting nerfed.
Don't worry those defender missiles suck, it's not a nerf at all. Just use torpedos if you have to it takes 2 defender missiles to take down and trust me it never happens like that. |

Jesus Rambo
Massive PVPness Psychotic Tendencies.
44
|
Posted - 2012.04.20 01:16:00 -
[51] - Quote
Dato Koppla wrote:I think one of the big problems with missile boats is the stupidly long range that's useless in almost every situation in EvE (PvE or PvP)
I... you.. what?
3/10, too obvious. |

Alavaria Fera
GoonWaffe Goonswarm Federation
428
|
Posted - 2012.04.20 06:16:00 -
[52] - Quote
Luba Cibre wrote:FT Diomedes wrote:Cryissa wrote:If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles. CFC's Drake blob would like a word with you. The Drake Blob is only our support fleet, because 6 full fleets of maelstroms is just stupid. Well, in that Tenal party there were uh 6 drakefleets, at least 4 full, that I remember. But we also send our drakes without any maels (and maels without drakes) so it isn't so rigid like that.
Though I think the DPS wasn't the biggest/best part of the drake that made it get chosen for the doctrine. Take all the tech Build all the titans Drop all the POSes
Bees incoming, nerf ERRYTHING ERRYDAY |

Capt Retard
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.04.20 09:11:00 -
[53] - Quote
So how about missile falloff
Missiles are a mix of fuel and explosives - say 25% solid fuel = therm, range is still the same, but the 'payload' value is 70% overall. Missiles lose that 20% over their flight distance -s they do more damage the closer they are
T2 variants have a better payload ratio + usual diffs, Faction the same but just payload
|

Tanya Powers
Science and Trade Institute Caldari State
1138
|
Posted - 2012.04.20 12:43:00 -
[54] - Quote
FT Diomedes wrote:Cryissa wrote:If missiles were that good that they needed a nerf wouldn't they be used more in PvP situations?
As it stands I get attacked with guns more than missiles.
CFC's Drake blob would like a word with you.
And new Drake with +rof and missile speed will just make it even better at pvp with just 10 to 20% less shields witch brings it around 65/75K with max dps setup. Difference being that a new drake will see it's dps go over the roof compared with current version.
|

Duchess Starbuckington
Starbuckington Manor
169
|
Posted - 2012.04.20 12:44:00 -
[55] - Quote
Quote:Missiles lose that 25% over their flight distance -s they do more damage the closer they are 1. You're implying missiles need a nerf, which they don't. Quite the opposite in some cases. 2. Is that "falloff" in addition to their optimal? In which case it's pretty pointless. If not: nice job breaking all long range missiles there. |

Riven Aleem
Zarks Fallen Angels
0
|
Posted - 2012.04.20 12:46:00 -
[56] - Quote
Capt ****** wrote:So how about missile falloff
Missiles are a mix of fuel and explosives - say 25% solid fuel = therm, range is still the same, but the 'payload' value is 75% overall. Missiles lose that 25% over their flight distance -s they do more damage the closer they are
T2 variants have a better payload ratio + usual diffs, Faction the same but just payload
Careful about trying to inject logic into a discussion like this.
All that fuel is converted into Kinetic damage (constant acceleration). Kinetic Missiles should do MORE damage the farther away a target is, as they have accelerated for longer.
For all other missile types, the thermal damage is converted to kinetic over the flight time (not 100% converted, but you get the point) |

Richard Stallmanu Stallmania
Exanthesis Attero Alliance
0
|
Posted - 2012.04.20 15:24:00 -
[57] - Quote
If CCP nerfs missiles im Un-subbing.
With my horrid gunnery skills, lack of Minmatar training, and t1 drones, my rupture pushes similar DPS to my HML 100mn tengu. So what do I get for training caldari/tengu/hml? I get to dictate range, a COUNTER to guns.
We don't need to worry about tracking, but an afterburning frig that has a small sig can effectuvely pin us down while turreted ships get close and melt us with their far superior damage output.
It seems to me that most of the people crying for nerfs here are the kind who press approach + F1 and pray for a kill, otherwise they would understand that every ship + weapon systems has advantages + disadvantages, which when choosing a target you must consider.
If you are getting kited by fast missile boats, I only ask you one thing, where was your Huginn/Rapier pilot?
Also, making tracking disruptors affect missile damage is stupid, they are a counter designed for turrets, in the same manner that defenders/speedtank counters missiles. The solution isn't to nerf missiles, but buff the counter to them, so smart pilots who fit to counter a certain style of piloting get kills, not those who hit approach+f1 regardless of the enemies ship/fit. Plus, the curse/pilgrim will be so OP. Like uber OP. |

Thomas Kreshant
Republic Military School Minmatar Republic
1
|
Posted - 2012.04.20 23:23:00 -
[58] - Quote
It will be interesting to see how tracking disruptors work on missiles and as they're fixing defenders as well how those effect missile use in pvp. |

Shea Valerien
House of Valerien
7
|
Posted - 2012.04.21 00:34:00 -
[59] - Quote
Missiles definitely don't need nerfing. |

Sunviking
The Shining Knights
31
|
Posted - 2012.04.21 11:06:00 -
[60] - Quote
Missiles are not getting nerfed.
They will be rebalanced alongside the ship rebalancing, which invariably means they will be buffed. But any buff will probably concentrate around Battleship-class missiles (Cruises and Torps), as these are arguably the most broken. Heavies and HAMs are least likely to get buffed, they are good already.
There are a couple of threads out there now about Missiles and their problems, mainly the Battleship-class missiles.
I started a thread here. Feel free to post to it. 
https://forums.eveonline.com/default.aspx?g=posts&m=1160901#post1160901 |

Lord Dravius
Imperial Academy Amarr Empire
4
|
Posted - 2012.04.21 11:38:00 -
[61] - Quote
Klymer wrote:Well it isn't that hard to screw up a missile guidance system. The other way to look at it would be a nerf to the Drake and the Tengu as they are the two main guided missile boats everyone wants "rebalanced". Honestly I'm surprised there isn't alreay some form of EWAR module to counter missile. A "rebalance" of HAM's and torps would be needed to help offset the change, perhaps the Drake bonus change is the first step? We don't need anything new. We just need defender missiles buffed. |

Lili Lu
202
|
Posted - 2012.04.21 15:46:00 -
[62] - Quote
Richard Stallmanu Stallmania wrote: If CCP nerfs missiles im Un-subbing.
With my horrid gunnery skills, lack of Minmatar training, and t1 drones, my rupture pushes similar DPS to my HML 100mn tengu. So what do I get for training caldari/tengu/hml? I get to dictate range, a COUNTER to guns. So much fail in this post. Where to start?
Good for you to concentrate on the foty Tengu. I mean what idiot would train more than one race and weapon system? Also, I'm sure your Rupture is putting out equal damage to your Tengu at greater than 2km. Can i have your stuff?
Richard Stallmanu Stallmania wrote: We don't need to worry about tracking, but an afterburning frig that has a small sig can effectuvely pin us down while turreted ships get close and melt us with their far superior damage output. That afterburning frig surely won't pin down an arty beam or rail fit Cruiser, BC or BS, no sir. And that pinned down long range gunship won't die either to enemy close range gunfire once tackled. You are so correct about the sad state of missile use in eve.
Richard Stallmanu Stallmania wrote: It seems to me that most of the people crying for nerfs here are the kind who press approach + F1 and pray for a kill, otherwise they would understand that every ship + weapon systems has advantages + disadvantages, which when choosing a target you must consider. advantages and disadvantages with which you are displaying a huge amount of experience with, what with your "t1 drones" and "horrid gunnery skills."
Richard Stallmanu Stallmania wrote: If you are getting kited by fast missile boats, I only ask you one thing, where was your Huginn/Rapier pilot?
Also, making tracking disruptors affect missile damage is stupid, they are a counter designed for turrets, in the same manner that defenders/speedtank counters missiles. The solution isn't to nerf missiles, but buff the counter to them, so smart pilots who fit to counter a certain style of piloting get kills, not those who hit approach+f1 regardless of the enemies ship/fit. Plus, the curse/pilgrim will be so OP. Like uber OP. Yes defenders. You see them all the time. **** guys let's pack it up and fly home they've got defenders. And on top of that they're speed tanking. We should have brought gunboats because speed tanking is no counter to those.
Sorry to pick on you because there are plenty of other commical posts here to pick apart. There is no specific ewar counter in the game to missiles. So giving a buff to tracking disrupter by maybe adding missile range scripts is no game breaker. I don't think they should affect other missile stats like explosion velocity or radius. That would be very tricky to balance. But certainly changing the kiting calculations of missile boats would add a welcome dimension to eve pvp. Any TD would be fit at the loss of a TC or some other midslot tackle, other ewar, or cap mod (lasers).
To address some earlier posts. Heavys are not balanced. Their range is a problem. I think it ingenious for CCP not to nerf their range directly, but require other ships to fit a mod to cut it down some. That would bring drakes into gunfire range. Hell that might almost bring Drakes into balance, although I still think the BS or better sized tank needs a trim.
Cruises do need a buff. A slight buff because any large or radical buff would make them ridiculous in pve. And javelin rockets and HAMs need more than a 50% range bonus. Likewise precision work well imo but could use a slight buff to range.
Anyway, CCP please get this stuff on the test server soon and please don't just put it there as an empty step prior to adding it to the game. Let us mess around with this stuff and get you some feedback and most importantly ADJUST IT IF NEEDED BEFORE IMPORTING IT TO TRANQUILITY. Thanks |
| |
|
| Pages: 1 2 3 :: [one page] |