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Mortelo Arbosa
I.C.E Initiative Eternal Strife
0
|
Posted - 2012.04.09 03:02:00 -
[601] - Quote
Another thing that should be implimented is that PCO should be locked to stay in corps/alliances that are at war, that way when a war dec hits, pco corp jumping cant occur and must be guarded. To put this in a more detailed perspective.
. Group A wardecs Group B Group B has PCOs that Group A is targeting Group B deconstructs the PCOs and transfers them to an alt corp that is outside of the wardec. Group A wardecs the alt corp for the PCOs that are still in system. Group B continues to do what they did earlier and switches the pco to an alternate corp.
The fix that ought to be implimented in my opinion should go like so:
Wardec Occurs. Group B's PCO's become locked assets and cannot be deconstructed or traded over to other corps for the duration of the war. Group A targets the PCOs for attack and now Group B must muster defensive forces and strontium for the reinforce mode for the PCOs
I myself have not setup PCOs before so you might not actually be able to deconstruct them but ive had the experience where we was winning a war dec and went on the offensive to kill off the enemy PCOs but when they found all their PCO in reinforced mode, the PCOs switched over to their alt corp so we would have to sacrifice GCC everytime when would attempt an attack. Multiple times with Strontium in place, but thats my experience and thought. |

Sizeof Void
Center for Advanced Studies Gallente Federation
202
|
Posted - 2012.04.09 03:36:00 -
[602] - Quote
CCP SoniClover wrote: Q: Price of war? A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed.
I've looked at this a few different ways now, watched Soundwave's interview on TTH, etc. and I still don't get it.
If I understand correctly (and maybe I don't), CCP proponents of changes to the wardec system want to eliminate dec shields and increase the number of "valid" non-consensual wars running in high sec, while reducing the purely "griefing" wardecs.
So, here's where I get confused:
1) Doesn't this price proposal make corp vs corp war at least 10x more expensive than current rates? How does this exactly promote more "valid" high sec wars, rather than less? Isn't increasing the cost to 20M + 500K/member the same as creating a no-cost dec shield for a potential target?
2) The increased cost also makes it possible to create some rather hard-to-imagine multi-billion ISK dec shields. I suppose that it won't take long for high sec corps to devolve into a couple of 10,000+ member non-PvP alliances, just for the purpose of deflecting wardecs - after all, alliances don't mean much else now in non-sov space.
3) As far as griefing, the higher prices will certainly deter newer and smaller corps from wardec'ing, but the older, richer and larger corps are unlikely to be as affected. And, if you consider that the cost for alliance vs corp war will actually be cheaper than the current cost when declaring war on a corp with less than 60 members... Wardec'ing small high-sec noob corps with an alliance is sure to be a lot more fun for everyone.
I also don't see where there will be any benefit for a new group of players to want to start their own corp, and build it up from scratch. It just won't be a very smart thing to do, under the new wardec system - almost as bad as trying to start a noob corp by setting up a POS in low sec... lol. New players will be better off staying in the NPC corps, or forced to join larger, established corps which can already defend themselves against the average wardec. |

Emilia Louis
Center for Advanced Studies Gallente Federation
1
|
Posted - 2012.04.09 04:15:00 -
[603] - Quote
Well, there needed to be changes but this is going in a direction I do not like.
good luck hve fun |

Captain Thunk
Sniggerdly Pandemic Legion
16
|
Posted - 2012.04.09 10:39:00 -
[604] - Quote
CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost
1. Goonswarm Federation - 4.23 Bi 2. Test Alliance Please Ignore - 3.24 Bi 3. Against All Authorities - 1.68 Bi 4. Intrepid Crossing - 1.49 Bi 5. Solar Citizens - 1.36 Bi 6. AAA Citizens - 1.27 Bi 7. Legion of xXDEATHXx - 1.21 Bi 8. Razor Alliance - 1.2 Bi 9. Fatal Ascension - 1.08 Bi 10. En Guarde - 1.04 Bi
23. Pandemic Legion - 737 Mi
100. Echoes of Nowhere - 222.5 Mi
per week
This change to cost formula serves only to protect the alliances that need protection least.
There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way. |

Avila Cracko
303
|
Posted - 2012.04.09 10:55:00 -
[605] - Quote
Captain Thunk wrote:CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost: 1. Goonswarm Federation - 4.23 Bil 2. Test Alliance Please Ignore - 3.24 Bil 3. Against All Authorities - 1.68 Bil 4. Intrepid Crossing - 1.49 Bil 5. Solar Citizens - 1.36 Bil 6. AAA Citizens - 1.27 Bil 7. Legion of xXDEATHXx - 1.21 Bil 8. Razor Alliance - 1.2 Bil 9. Fatal Ascension - 1.08 Bil 10. En Guarde - 1.04 Bil . . . 23. Pandemic Legion - 787 Mil . . . 100. Echoes of Nowhere - 272.5 Mil per week! This change to cost formula serves only to protect the alliances that need protection least. There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way.
It should be the other way around. If you attack people who cant defend itself it would need to cost you a lot of ISK. And if you attack people who can destroy you 1000 times it need to be free for you to do it.
Why the hell wuss attacks on weaker then you is rewarded? Why the hell is murder only in EVE rewarded? Why is attacking people without weapons encouraged? Why is griefing encouraged and true wars killed in the roots? When you have the balls to war dec someone who can fight back you are forbidden to do that?
Real wars are forbidden in EVE and griefing is what EVE DEVs only want.
Something is rotten in the state of EVE.  truth, the whole truth and nothing but the truth. |

Indahmawar Fazmarai
The I and F Taxation Trust
453
|
Posted - 2012.04.09 11:17:00 -
[606] - Quote
Avila Cracko wrote:Captain Thunk wrote:CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost: 1. Goonswarm Federation - 4.23 Bil 2. Test Alliance Please Ignore - 3.24 Bil 3. Against All Authorities - 1.68 Bil 4. Intrepid Crossing - 1.49 Bil 5. Solar Citizens - 1.36 Bil 6. AAA Citizens - 1.27 Bil 7. Legion of xXDEATHXx - 1.21 Bil 8. Razor Alliance - 1.2 Bil 9. Fatal Ascension - 1.08 Bil 10. En Guarde - 1.04 Bil . . . 23. Pandemic Legion - 787 Mil . . . 100. Echoes of Nowhere - 272.5 Mil per week! This change to cost formula serves only to protect the alliances that need protection least. There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way. It should be the other way around. If you attack people who cant defend itself it would need to cost you a lot of ISK. And if you attack people who can destroy you 1000 times it need to be free for you to do it. Why the hell wuss attacks on weaker then you is rewarded? Why the hell is murder only in EVE rewarded? Why is attacking people without weapons encouraged? Why is griefing encouraged and true wars killed in the roots? When you have the balls to war dec someone who can fight back you are forbidden to do that? Real wars are forbidden in EVE and griefing is what EVE DEVs only want. Something is rotten in the state of EVE. 
As someone suggested, cost should be inversely proportional to both relative size AND killboard. Big corps or big killers declaring small corps or small killers should be penalyzed with a higher cost. Small corps or small killers wardeccing the big guys should be greeted for their galls and have a low wardec cost.
And of course anyone wardecced against his will should be able to drop the war for free after a week. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Avila Cracko
303
|
Posted - 2012.04.09 11:34:00 -
[607] - Quote
Indahmawar Fazmarai wrote:
As someone suggested, cost should be inversely proportional to both relative size AND killboard. Big corps or big killers declaring small corps or small killers should be penalyzed with a higher cost. Small corps or small killers wardeccing the big guys should be greeted for their galls and have a low wardec cost.
And of course anyone wardecced against his will should be able to drop the war for free after a week.
This "AND killboard" You think something like this: ???
Severian Carnifex wrote:Severian Carnifex wrote:I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair. Ill try to go step by step: First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp. Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members. Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee) This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much. I hope you understand better now. p.s. This was only an example so there can be changes. Q: And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield? A: I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk) edit: If you are worried that there may be some exploits (even if they are much much harder then with original CCPs proposal) then you can just erase (*) step (- Divide value that you got after last step with number of corp members.) and then there is no way to exploit it. Its based on difference of ISK damage between attacker and defender but its more steep gradation. truth, the whole truth and nothing but the truth. |

Snot Shot
Interstellar Brotherhood of Gravediggers The 0rphanage
106
|
Posted - 2012.04.09 13:55:00 -
[608] - Quote
Captain Thunk wrote:CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost: 1. Goonswarm Federation - 4.23 Bil 2. Test Alliance Please Ignore - 3.24 Bil 3. Against All Authorities - 1.68 Bil 4. Intrepid Crossing - 1.49 Bil 5. Solar Citizens - 1.36 Bil 6. AAA Citizens - 1.27 Bil 7. Legion of xXDEATHXx - 1.21 Bil 8. Razor Alliance - 1.2 Bil 9. Fatal Ascension - 1.08 Bil 10. En Guarde - 1.04 Bil . . . 23. Pandemic Legion - 787 Mil . . . 100. Echoes of Nowhere - 272.5 Mil per week! This change to cost formula serves only to protect the alliances that need protection least. There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way.
CCP are you trying to get rid of small Corps and Alliances? Or was your formula accidentally reversed some how? . GÇ£God grant me the serenity to accept the things I canGÇÖt shoot, the courage to shoot the things I can, and the wisdom to GTFO!!GÇ¥GÇô Snot Shot - 2012.....Yeah I'm a killin machine..... http://eve-kill.net/?a=pilot_detail&plt_id=50753
|

Indahmawar Fazmarai
The I and F Taxation Trust
456
|
Posted - 2012.04.09 14:23:00 -
[609] - Quote
Avila Cracko wrote:Indahmawar Fazmarai wrote:
As someone suggested, cost should be inversely proportional to both relative size AND killboard. Big corps or big killers declaring small corps or small killers should be penalyzed with a higher cost. Small corps or small killers wardeccing the big guys should be greeted for their galls and have a low wardec cost.
And of course anyone wardecced against his will should be able to drop the war for free after a week.
This "AND killboard" You think something like this: ??? (stuff)
Yes, that's what i recalled. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

KandieKat
Morgan's Raiders
0
|
Posted - 2012.04.09 16:05:00 -
[610] - Quote
After listening to the presentation on War Declarations, I have these reactions: I strongly approve of the direction and intent of the proposed changes. I would like the super team to think more carefully about the role of neutral remote repping. GÇóRemote repair by neutral players is often used by more experienced aggressors to ensnare less experienced defenders into battles in which a small apparent advantage of numbers is nullified by the sudden appearance nominally neutral allies. GÇóNeutral support is not a resource to be eliminated because of its value in saving vessels and equalizing ship hp in can tipping and similar situations. GÇóNeutral support of declared war participants could be discouraged by lowering of the neutral assistanceGÇÖs security status. Perhaps a set factor multiplied by the number of incidents in a set period of time. This would permit both sides to continue to use the tactic but could ultimately make the neutral participant wary and possibly, temporarily, keep them out of high sec. GÇóPenalizing the neutral participant will also have the effect of introducing additional uncertainty into high sec battles. I am somewhat concerned about any stigma that might be associated with leaving a corporation during a declared war. GÇóEarly in a PilotGÇÖs career it one often makes a poor choice of corporation or new corporations change their direction or form alliances that are contrary to temperament or interests of the pilot. GÇóHigh security wars do have the effect on demonstrating the importance the fundamental importance of combat skills to the neophyte. However, once recognized, the player should not be penalized for acknowledging that their current skills and resources make their participation in a particular war impractical. The turtle option is always available but not a choice many new players would make without leaving EVE entirely. GÇóThere are many legitimate reasons that a more experienced player would leave their corporation during a war. Among these are pressing needs for ISK or particular minerals to replace ship losses. An altruistic decision taken in consultation with other corporation members should not be penalized. GÇó When a corporation or alliance is composed of members that span the worldGÇÖs time zones it is often the case that the main action takes place at times when some members or asleep or at work. The corporation may then decide that the best contribution in defense is, again, the generation of income or manufacture of materials for the corporation or alliance. GÇóIf it is possible for the CEO to declare war without consultation then a faction of the corporation may decide that their best response, in their own interests, is to leave the corporation for a less autocratic environment. GÇóThe Public Kill Boards like Battle Clinic, and the in game employment history tell any interested party a great deal about the personality and experience of the player. A further stigmatization of the player hardly seems necessary. |

Fassin Taak
Rave Technologies Inc. C0VEN
0
|
Posted - 2012.04.09 16:45:00 -
[611] - Quote
Captain Thunk wrote:CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost: 1. Goonswarm Federation - 4.23 Bil 2. Test Alliance Please Ignore - 3.24 Bil 3. Against All Authorities - 1.68 Bil 4. Intrepid Crossing - 1.49 Bil 5. Solar Citizens - 1.36 Bil 6. AAA Citizens - 1.27 Bil 7. Legion of xXDEATHXx - 1.21 Bil 8. Razor Alliance - 1.2 Bil 9. Fatal Ascension - 1.08 Bil 10. En Guarde - 1.04 Bil . . . 23. Pandemic Legion - 787 Mil . . . 100. Echoes of Nowhere - 272.5 Mil per week! This change to cost formula serves only to protect the alliances that need protection least. There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way.
If the numbers are right, this is totally silly. As many people pointed out, it should be the exact difference - the bigger your alliance's "size" advantage over a potential war target, the bigger the cost. I am not saying declaring war against Goonswarm with a 10 pilot corp should be free, but it definitely should not cost as much as 4 carriers... |

Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
34
|
Posted - 2012.04.09 16:54:00 -
[612] - Quote
Dierdra Vaal wrote:he main issue I see with this is that you're now effectively locking corps and alliances into a war, even if they do not enjoy playing like this, without giving them an effective way to get out of it. "Oh but you can fight back, even get your friends to help out!" you might say, but this is not always effective. Sure you can fight back, but there is no guarantee that that will end the war (even with help from your friends). Especially when plenty of high sec wardeccing corps are made of up alts, who can easily 'escape' to their mains to play elsewhere, or consist of players who specifically seek out pvp. As defender, you're essentially resigned to waiting (hoping) for the aggressor to get bored of the war.
Now I do admit the ease of getting out of wars currently is a big issue, one only justified by the broken system we currently have. But forcing players into a war they didn't chose should come with an ability for the defender to take control of the wardec, and giving them the direct ability to end the war and enforce a temporary peace
this ^^
A lot of people are going to cancel subscriptions as a result of unwanted, prolonged, unending wars that follow them whereever they go or as soon as they give up their hard earned isk to end the war for the aggressor ro see this as a weakness and re-wardec for more money over and over again.
also, i dont think anyone here thinks paying 50 million isk for a rifter is a good deal. no industrialist corps or alliances, they wont be cheap.
Fight them until turmoil is no more and strike terror into their hearts. |

Argus Sorn
Star Frontiers Ignore This.
22
|
Posted - 2012.04.09 17:48:00 -
[613] - Quote
Captain Thunk wrote:CCP SoniClover wrote:
Q: Price of war A: The current formula is 20 mill (for corp, 50 for alliance) base price plus 500.000 per member in target corp. We're looking into some sorts of diminishing returns/cap, but nothing has been decided yet. We will not modify cost based on aggressor size as it is too easily gamed
To declare war on the largest and most bloated alliances would cost: 1. Goonswarm Federation - 4.23 Bil 2. Test Alliance Please Ignore - 3.24 Bil 3. Against All Authorities - 1.68 Bil 4. Intrepid Crossing - 1.49 Bil 5. Solar Citizens - 1.36 Bil 6. AAA Citizens - 1.27 Bil 7. Legion of xXDEATHXx - 1.21 Bil 8. Razor Alliance - 1.2 Bil 9. Fatal Ascension - 1.08 Bil 10. En Guarde - 1.04 Bil . . . 23. Pandemic Legion - 787 Mil . . . 100. Echoes of Nowhere - 272.5 Mil per week! This change to cost formula serves only to protect the alliances that need protection least. There is zero reason for CCP to interfere and seek to protect large bulky alliances, it doesn't make any sense that wars should be changed in this way.
+1
Thanks for doing the math. At Fanfest CCP Unifex said that he was going to be having a larger dev presence on the forums. Where is the response to this thread then? Or does it take 50 pages to get a response?
Simple fact CCP: 95% of all forum rage is created by your overwhelming lack of response to issues when they are raised. We saw it in monocle gate, and you will see it here. Sitting there, letting threads explode with protest and offering no response - not even an acknowledgement of concerns will only hurt you in the end. The arguments in this thread have been polite, well thought out and spot on for the most part. Your devs failed to see the exploit - players caught it and now your devs are hiding? Admit you missed it, offer a response and let's move on.
Show us the respect of a response. Thank You.
Argus |

Vincent Athena
V.I.C.E. Comic Mischief
569
|
Posted - 2012.04.09 18:07:00 -
[614] - Quote
The idea of using the attacker's killboard to determine war costs:
Attacker kicks all members with a good KB. Attacker declares war. Attacker accepts applications from all kicked members.
As CCP has said: basing costs on the status of the attacker, be it member count or KB, allows for gaming the cost.
http://vincentoneve.wordpress.com/ |

Argus Sorn
Star Frontiers Ignore This.
22
|
Posted - 2012.04.09 18:11:00 -
[615] - Quote
Vincent Athena wrote:The idea of using the attacker's killboard to determine war costs:
Attacker kicks all members with a good KB. Attacker declares war. Attacker accepts applications from all kicked members.
As CCP has said: basing costs on the status of the attacker, be it member count or KB, allows for gaming the cost.
Basing it on the defender allows for gaming the cost too.
4 bil per week to dec goonswarm.
Figures. I am sure CSM was much behind this proposal. LOL.
A |

Indahmawar Fazmarai
The I and F Taxation Trust
458
|
Posted - 2012.04.09 18:56:00 -
[616] - Quote
Vincent Athena wrote:The idea of using the attacker's killboard to determine war costs:
Attacker kicks all members with a good KB. Attacker declares war. Attacker accepts applications from all kicked members.
As CCP has said: basing costs on the status of the attacker, be it member count or KB, allows for gaming the cost.
That's equivalent to wardec with a cheap small alt corp and then make an alliance with your main corp to join the war.
Solution? Corps with a huge killboard imparity can stop the war after a week no mattter what the agressor does.
The point is, those agreeing to war shoudl beat it on their own. But those who do not want war should be allowed to play the game the way they want, not how CCP and its buddy SOBs shove down their throats. EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Severian Carnifex
163
|
Posted - 2012.04.09 19:21:00 -
[617] - Quote
Vincent Athena wrote:The idea of using the attacker's killboard to determine war costs:
Attacker kicks all members with a good KB. Attacker declares war. Attacker accepts applications from all kicked members.
As CCP has said: basing costs on the status of the attacker, be it member count or KB, allows for gaming the cost.
I see my partially idea is debated here so ill try to answer:
That's easy to fix. No accepting new members (and no leaving?) in the attacker corp/alliance till war is over. That would be one part of that CCPs line "war should be more of commitment" which i agree upon - but only for attacker. |

Severian Carnifex
163
|
Posted - 2012.04.09 19:29:00 -
[618] - Quote
Avila Cracko wrote:Indahmawar Fazmarai wrote:
As someone suggested, cost should be inversely proportional to both relative size AND killboard. Big corps or big killers declaring small corps or small killers should be penalyzed with a higher cost. Small corps or small killers wardeccing the big guys should be greeted for their galls and have a low wardec cost.
And of course anyone wardecced against his will should be able to drop the war for free after a week.
This "AND killboard" You think something like this: ??? Severian Carnifex wrote:Severian Carnifex wrote:I still think this would be the best solution ISK part of the problem: bornaa wrote:I found one good proposal, please CCP, read it!!!!   Form Eve News24 comments: "Take the Killboards of the aggressor and the defender as base for the calculation. The bigger the difference the more expensive the wardec must be. Will protect mining-corps or R&D-corps better then the membercount." And bind corp killboards with member kill boards so that there can't be infinite number of corps only for one or two war decs and then killed. Killboards of corps will be combined killboards of its members. (your record goes with you in the new corp you join.) I think it would be perfect. So elite PVP corps with rich killboard will attack other PVP corps with good killboards for little money. (you have balls you pay less) And if elite PVP corp with rich killboard attacks mining/indy corp without any killboard (empty/poor killboard) it must pay much of ISK. (you are a wuss who attacks people who cant defend themself - you will really pay for it) So you are paying for less risk. Find the opponent of your own size and have fun, if you like fighting, and don't grief children who cant defend themself. I think that's only fair. Ill try to go step by step: First: Make killboard of corps as a combined killboard of their members so that players kill record goes with him when he change the corp. Second: Make difference between killboards of attacker and defender as a base for calculating war fee. Something like this: - Add up isk worth of all destroyed things by all members of the corp - Add up isk worth of all losses of all members of the corp - Subtract this two values - Divide value that you got after last step with number of corp members. Third: - Do above thing (from second step) for attacker and defender corp - Subtract values of attacker and defender corp - That value you have now use for calculating the price for war dec (multiply it with some number of isk and you get war dec fee) This way you have system that will make cheap for PVPers to war dec PVPers regardless of number of players in corps. And will make attacking indy/noob corp by the PVP corp expensive If you have balls to attack someone who can fight back you will pay little, and if you are a wuss and attack someone who cant defend itself you will pay much. I hope you understand better now. p.s. This was only an example so there can be changes. Q: And how are you going to stop people from grabbing a character and putting a few thousand losses on it to have its presence in the corporation act as a decshield? A: I think that if you calculating with ISK destroyed and calculate middle worth of it for entire corp you wont have that problem because it would be expensive way to do it. (you must destroy many many many of your own isk) edit: If you are worried that there may be some exploits (even if they are much much harder then with original CCPs proposal) then you can just erase (*) step (- Divide value that you got after last step with number of corp members.) and then there is no way to exploit it. Its based on difference of ISK damage between attacker and defender but its more steep gradation. And when i look at this edit, Without dividing with number of corp members you have incalculated number of corp members in this method too. So I think it would be what you suggested.
And yea... that was my idea when o was writing that. And that way there is no possible exploits. |

Daneau
Roprocor Ltd
6
|
Posted - 2012.04.09 19:41:00 -
[619] - Quote
Severian Carnifex wrote:
And yea... that was my idea when o was writing that. And that way there is no possible exploits.
Now that sounds like something for the famous last words quote 
Daneau |

pashared
Harbingers of Khaos Cant Be Arzed
2
|
Posted - 2012.04.09 19:46:00 -
[620] - Quote
ccp is fixing the wrong problem. the war dec system is fine, its the premise in which a war is to be fought and declared.
the real question is "WHY DECLARE WAR"
if its just for pvp targets and to fluff KB's then no matter how you configure you war mechanics it will never work.
you have to write the war game from the ground up.
perhaps corperation is the wrong term all together maybe what we have here in eve is more like feudal japan, in which case you can just decide to want to declare war simply because you dont like them. and once a surrender is issued the name of the group is gone forever.
and that in itsself would drive war, removing "corp" names from game. now we have a foundation to declare war in all secs of space none the less.
in the end I think all players want soild drivers and consequences in which war is rooted. once that is writen then we can have solid war mechanics that work.
cause what we have now is a rocking chair, sure you have something to do but it doesnt get you anywhere. |

Amun Khonsu
3-Prong Operational Resources The Fendahlian Collective
34
|
Posted - 2012.04.09 21:05:00 -
[621] - Quote
Like I said, let the attacker calculate the risk of declaring war.
Wars need to backfire. the DEFENDER should choose to prolong a war indefinitely! 
This will give the proper balance to war.
The risk shouldnt all be shouldered by the defender, but the attacker who should consider the consequences of declaring war on a group who may have friends or hire mercs to countermand the dec. Fight them until turmoil is no more and strike terror into their hearts. |

Coolsmoke
State War Academy Caldari State
3
|
Posted - 2012.04.09 23:33:00 -
[622] - Quote
Wardeccing is a fricking minefield.
There is no one solution that can avoid all exploitations, some of the excellent posts in here are testimony to that.
Ditch all the existing mechanics and start with a clean sheet.
There is one simple reason for war declarations, and that is to create valid targets in 0.5+ space.
There are three core reasons why players want that feature: Tactical, Griefing, or "Just for the Hell of it".
No game mechanic will ever be able to differentiate between those reasons, and that's where you're stuffed. I'm all for tactical warfare, but by having to also embrace the other two you simply facilitate highsec ganking. You can't have one without the other.
War deccing has always been the playground of the rich, big, or plain loony. It has always been slanted against the thousands of small corporations - especially industrial - who want nothing to do with war at all.
I think it should be extremely *difficult* to declare war on another corp/alliance. It should *not* be a simple case of "I haz isk, I'm bored/angry, I shall declare war".
I think you should focus on the fact that for 99% of wars, the aggressor has usually been assembling intel for some time previous to declaring their intentions. Perhaps you could consider an improved "Locator" system available only to aggressees, to partly level the intel playing field once war begins. Use the API to assess recent kills relating to the involved parties and possibly adjust costs prior to the war starting. Make it a full week between war application and approval - or even disapproval.
After all, why should the wardec mechanic automatically approve every war? War is serious. It should be considered by some Galactic Counsel or other who pores over the appliacationsfor several days. Why not flat out disallow some wars based on a set of criteria? And set punitive damages against the corps who try it on as well?
Personally I like the idea of players in very small corps, that have been wardecced, having a CONCORD panic button which summons the cops in a response time related to the security status of the player rather than the system they're in. A one-time use maybe. Lord knows how you'd implement that though :s
I'll stop putting out stuff. Lots of you probably think I'm nuts, and these suggestions just make for more ways to exploit. That's as maybe. But the message I'm trying to put across is that War is a horribly complex thing, and the current mechanics are too simple to make it work properly. |

Xorv
Questionable Acquisitions
232
|
Posted - 2012.04.10 00:05:00 -
[623] - Quote
Coolsmoke wrote: But the message I'm trying to put across is that War is a horribly complex thing, and the current mechanics are too simple to make it work properly.
It doesn't need to be complex. The reason it is complex is because CCP makes lots of rules around it trying to control the results way too much for a Sandbox game.
If simplicity was the goal I would just roll back the Wardec system to what it was pre P. alliance nerf and do away with NPC corps for non newbies. That would solve the majority of the real issues.
|

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
151
|
Posted - 2012.04.10 01:07:00 -
[624] - Quote
Make wardecs only allow property removal. Don't allow to attack individuals unless they defend corp/alliance property. Otherwise people will drop corps/use alts/otherwise avoid confrontation and it's just a completely pointless exercise in allowing people to inconvenience others. The idea that if you are in a player corp you should be allowed to be annoyed more than in NPC corp is outright bizzarre.
Lock the aggressor to at most 5% member count increase per week.
Consider my earlier proposal for automated tournaments/installations. This will sink way more ISK and create way more destruction than wars, will be a hell of a lot more fun and will be the most successful change you ever implemented. Sure, EVE will not be the same but people will love it so who cares. Finally people will be able to fight fair fights and have fun.
Whiny griefers can go ahead and camp in losec or bash hisec labs until numb. |

Xorv
Questionable Acquisitions
232
|
Posted - 2012.04.10 01:53:00 -
[625] - Quote
"War is merely the continuation of policy by other means." Carl Von Causewitz.
What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.
All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals. |

Dream Five
Renegade Pleasure Androids Pleasure Syndicate
151
|
Posted - 2012.04.10 04:12:00 -
[626] - Quote
Xorv wrote:"War is merely the continuation of policy by other means." Carl Von Causewitz.
What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.
All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals.
Ok then lets go ahead and allow to pod people while docked in stations and logged off. |

Xorv
Questionable Acquisitions
232
|
Posted - 2012.04.10 05:34:00 -
[627] - Quote
Dream Five wrote:Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms.
No, my underlying point is and always has been on these issues that I want a game driven by players and lore. I want EVE to be a Sandbox game built around a simulation of futuristic world of strife and opportunity where spaceships travel the virtual stars. Basically what I was sold on by CCP.
Players like you don't understand the game you're playing, you come up with suggestions that would suck the life out of these games and make them boring stale affairs like all the rest of WoW/EQ type MMORPGs. Your a disease within the playerbase that if can't be cured is better removed. I would welcome your departure from EVE.
You have no basis to claim 100k subs would vanish if CCP let War really take place in High Sec. If as many as 100 thousand gamers came to a Sandbox MMO built around player conflict expecting a Themepark MMO experience built around safe PvE then there's far more stupid people in this world than I thought.
|

Indahmawar Fazmarai
The I and F Taxation Trust
460
|
Posted - 2012.04.10 06:28:00 -
[628] - Quote
Dream Five wrote:Xorv wrote:"War is merely the continuation of policy by other means." Carl Von Causewitz.
What that policy happens to be isn't a defining point of war, only that the use or threat of force is used to achieve it.
All the proposals that suggest tournaments, arenas, dueling systems, or try to narrowly define what they believe is justified policy to be pursued by war are not valid suggestions for this thread, they are not "War Declaration" proposals. Ok then lets go ahead and allow to pod people while docked in stations and logged off. Don't give me this generic war quotation. Doesn't reinforce your point in any way nor clarify it. Just to clarify it to you.. your point is, you just want to engage whoever you want anywhere you want on your terms. You paid for it, you got it. Hisec is not longer safe for anyone in a player corp regardless of whether they want it or not. We are going to allow anybody to pay so that they have rights to attack anybody else in hisec. The difference is now that sometimes hisec is safe (you are not in a war), sometimes it's not. You get an 24hr advance warning that you will be allowed to be attacked by a force of an unknown size (since the aggressor can currently grow from a 1-man corp to a 1000-man corp overnight). Alright that's kind of strange but I guess that's not entirely weird. BUT you are also allowed to quit your player corp and avoid the war completely. So... my point is the mechanic is largely nonsensical. Either force people 100% in all situations to be attacked, even in NPC corps ( equals massive carebear rage, 100k unsubs in two months, EVE folds), or don't inconvenience people in player corps JUST BECAUSE THEY ARE IN A PLAYER CORP.
If i had to choose what is the single looniest nonsense in the wardec system, it would be that quote.
Don't join a player corp -you'll be missing 90% of the game. Join a player corp -you'll be screwed ASAP.
It really looks like a game anyone would invest time and money into it, right? EVE residents: 5% WH; 8% Lowsec; 15% Nullsec; 72% Highsec. CSM 7: 1 highsec resident out of 14.-á
CSM demographics vs EVE demographics, nothing to worry about... |

Anton Knoffield
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.04.10 07:06:00 -
[629] - Quote
There was an issue with parsing this post's BBCode |

Anton Knoffield
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2012.04.10 07:07:00 -
[630] - Quote
EVE Fanfest 2012: State of the Economy
http://www.youtube.com/watch?v=7MZD6-vGQms&feature=relmfu
CCP's own economic video should be a good signal over where most of the people prefer to hang out in EVE... and yet it is PVP only content being added ... get the scan CCP not everyone wants to PVP.... and as you said us in high sec are the Logistics in EVE that keep the eve market and everything else going... and yet you think we need to make things more 'hardcore' and force us PVE only players into PVP where we have chosen NOT to do... we already sacrifice the many huge isk fountains that low sec and null sec offers but you want to penalize us more anyway thinking it will get us into PVP (it will not)... if me and my buddies choose to mission and mine or whatever in high sec only taking away our ability to make a POS or other Big corp asset because we choose not to have large numbers of people in there with us is a slap in our faces... you have any idea how long it takes to get enough standing to anchor a POS in regard to time commitment and effort to keep the logistics going to fuel and supply it? in high sec it is a full on effort in itself...with us having to worry about events as hulkagedon and such that affect our mineral gathering ops.
I like playing the markets and building stuff or researching / inventing and I sell the fruits of my effort to others... why are you so convinced I have any interest in PVP. Call me a carebear but it is my choice to not do PVP and forcing me into it is not going to do anything but turn me off as my friends and I have been wardec'd constantly and we simply close up shop and dump the war because 'we will NOT fight' ... most of us are honestly on the fence about just quitting all together or going inactive until you realize how much your new system is going to irk the 72% of your players who live in high sec space!
Not all of us are bots, RMT, but hardworking committed players to keeping the EVE engines going... your lack of understanding to this point is terrible and you best consider how much of that 72% is just going to unsub... and that is taking our alt accounts with us all because you want 'Hardcore' PVP from people who have expressed in the last 30 pages so far that it is No...No....No....
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