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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 14:28:00 -
[61]
Originally by: Sergeant Spot
Originally by: Feriluce Removing local in 0.0 would make it a much more interesting place. You'd actually have to be in guard and use the scanner instead of just relying on a chatwindow to see who's in the same system as you. It would make ambushes be actual ambushes, and it would make a cov ops more fun and vital to fly.
It would be easy to implement too. Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
The stupidity of this idea is that like many whines, it does not think about how players will RESPOND to the change in the threat environment.
As stated by many, thousands of players hitting scan every two seconds would noy be good for the game from a server load, or playability issue.
I'm actually not against local removal, depending on what tool is added to the game to REPLACE it.
Increasing the boring work load only for the other guy is the mark of a stupid idea.
I agree that something needs to replace it, but it was in the middle of the night when i wrote the original post and i couldnt think of much.
Some sort of autoupdating scanner would be interesting though, to save ppl from spamming the scan button. The scanner should also be less accurate with greater range. For example at 20 AU there'll be a 50% chance not to pick up a ship, 25% chance at 40AU and so on. That way you'll still have a quite powerful intel tool, but it isnt as powerful as it is today.
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StrangeHair Woman
o.O
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Posted - 2008.10.13 14:34:00 -
[62]
Originally by: Feriluce Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
My corp chat shows who's in there no matter if they've said something or not.
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TheStarman
Organization for Resource Extraction
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Posted - 2008.10.13 14:38:00 -
[63]
I think he means Alliance chat.
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 14:46:00 -
[64]
Originally by: StrangeHair Woman
Originally by: Feriluce Just make it like corp chat, where you only see ppl in the chat after they've said something.
/random rant
My corp chat shows who's in there no matter if they've said something or not.
Yes, yes it does. But i'm an npc corp after not having played for a long while, and forgot that npc corp mechanics isnt the same as normal corp ones.
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Malcanis
RuffRyders Axiom Empire
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Posted - 2008.10.13 15:53:00 -
[65]
Originally by: Mecinia Lua At this point in EVEs life removing local would be as devastating as the NGE was to SWG back in 2005. It is a matter of practicality, for CCP to function as a business they have to have customers. Alienating those customers would hurt future revenue.
Can you expand on why this is so?
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Turin
Caldari Eternity INC. Project Alice.
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Posted - 2008.10.13 16:29:00 -
[66]
Local is just fine.
So far every reason I have seen behind getting rid of local is to make it easier for the hunter, and harder for the hunted. Period. It has nothing to do with balance or what not.
Its nothing more than people need to try and grief others in as easy a way as possible.
Local is just fine.
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.13 16:40:00 -
[67]
The only case I could see a worthwhile change to Local would be if they instituted a "Communications Jammer" as a POS module for Sov 4 systems, that killed the population count and listing for neutral/hostile forces. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Cailais
Amarr VITOC
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Posted - 2008.10.13 17:20:00 -
[68]
Originally by: Admiral Pelleon
Originally by: Cailais I think a new system altogther is needed, probably something based upon a 'sliding scale' scanner.
Ramp up your scanner to a high frequency and you 'loose' long range situational awareness (i.e local) but your over view will show close range smaller objects (like a frigate). Drop to a lower frequency range and your scanner picks up increasingly larger objects (BS, Gates, belts Moons, Planets etc etc). Thus at the lowest frequency range you get a 'local count' but cant 'lock' small items close to you.
Might have an effect on focused fire and blobs aswell?
C.
This is actually a decent idea. 
Thanks. It s a generic idea I've had for a while now, but not really posted it to F&I forum as ideas just go there to die.
A generalised analogy might be that when you're up close (i.e in combat) you're using a "microscope" to hit the fine detail. When you need longer range awareness you switch to a set of "binoculars". By creating a sliding scale system that allows you to focus in on 'small' close range objects or pan out to see the bigger picture a certain degree of player skill is introduced.
I'll try and work some more detail of this idea out this weekend if I get the time.
C.
Originally by: Tarminic Your continued whining is somewhat diminished by your continued willingness to give your money to CCP.
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Corduroy Rab
Xenocidal Uprising
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Posted - 2008.10.13 17:27:00 -
[69]
but if you remove local how will you be able to smack all those hostiles in system with you?
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Feriluce
Caldari Deep Core Mining Inc.
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Posted - 2008.10.13 17:29:00 -
[70]
Originally by: Corduroy Rab but if you remove local how will you be able to smack all those hostiles in system with you?
Local could still be there, just only show ppl when they talk.
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Mag's
MASS
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Posted - 2008.10.13 17:29:00 -
[71]
No.
My time is already short. Why would I want to spam the scanner every time I entered a new system? That would triple, if not quadruple, travel times.
This game already has its fair share of time consuming chores, please don't make travel, worse than it already is.
Mag's
Originally by: Avernus One of these days, the realization that MASS is no longer significant will catch up with you.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.10.13 19:41:00 -
[72]
In addition to scanning, there is another aspect of this idea that needs to be addressed.
Cloaked Ships.
Best idea I have for cloaked ships is that the scanner will detect if cloaked ships are present, but only when used in 360 degree mode and set for max range.
As stated by others, the pain of having to click scan every two seconds could be done away with by having an automatic scanner......
....however......
.....that still leaves the possible lag issue. In fact, it makes it worse. If the scanner is automatic, then every player in game will have it running all the time. Unless this can be done in a manner that generates no lag, its going to be very bad.
And a final note:
Anything that reduces the ability of folks to live in 0.0 and low sec is a stupid idea.
Play nice while you butcher each other.
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Lustralis
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Posted - 2008.10.13 19:49:00 -
[73]
Originally by: Sergeant Spot In addition to scanning, there is another aspect of this idea that needs to be addressed.
Cloaked Ships.
Best idea I have for cloaked ships is that the scanner will detect if cloaked ships are present, but only when used in 360 degree mode and set for max range.
As stated by others, the pain of having to click scan every two seconds could be done away with by having an automatic scanner......
....however......
.....that still leaves the possible lag issue. In fact, it makes it worse. If the scanner is automatic, then every player in game will have it running all the time. Unless this can be done in a manner that generates no lag, its going to be very bad.
And a final note:
Anything that reduces the ability of folks to live in 0.0 and low sec is a stupid idea.
Ahhhaa! An automatic scanner! Possibly a little like..... local!
Brilliant!
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.10.13 19:53:00 -
[74]
Well if you read the novel, ships can 'go dark' by not connecting to the NEOCOM.
However, in game terms that would mean: no corp chat, no local chat, no chat channels whatsover in fact, no eve-mail, no wallet transactions.
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Video - 'War-Machine' |

Metal Monster
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Posted - 2008.10.13 20:23:00 -
[75]
Originally by: Mecinia Lua At this point in EVEs life removing local would be as devastating as the NGE was to SWG back in 2005. It is a matter of practicality, for CCP to function as a business they have to have customers. Alienating those customers would hurt future revenue.
You iq is small or you dont understand what woud happend if there woudnt be any local chat at all.....
Stereo types....
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