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Thak Navari
Caldari z3r0 Gravity
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Posted - 2008.10.13 17:19:00 -
[31]
Originally by: D'ceet
Originally by: Vily
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently
I have some news for you.
To think I have been doing it wrong the whole time and never knew!
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Lasakywa
Section XIII Tau Ceti Federation
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Posted - 2008.10.13 17:20:00 -
[32]
Originally by: Orion Moonstar then 10 minutes spamming warp to pos
Nobody told you "Don't spam buttons when you are laggy" ?
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Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.10.13 17:58:00 -
[33]
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
Of all people, surely you understand how ambulation will help you be a bit more lag free, while your enemies hide inside station, they wont be taking up space on the space server, thus leaving less lag for you camping them inside.
Also, im sure you also realize that CCP works on multiple projects at the same time.
_______________________________________ Sig? where. There's no sig here. |
Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
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Posted - 2008.10.13 18:00:00 -
[34]
Originally by: D'ceet
Originally by: Vily
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently
I have some news for you.
Awesome news. Ive already awarded myself an imperial fleet command medal, and a medal for bravery.
FEELS GOOD MAN. _______________________________________ Sig? where. There's no sig here. |
Lord Zumbo
Rogue Intention Holdings
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Posted - 2008.10.19 02:44:00 -
[35]
Edited by: Lord Zumbo on 19/10/2008 02:44:20 there is no such thing as lag dont you read the auto response you get from petitions anymore
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Audrea
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.10.19 05:20:00 -
[36]
CCP keeps saying that the ppl working on ambulation/other features are not taken from networking/lag department or whatever, hence its not diverted resources.
Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm
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Prof Patpending
Bodgit and Scarper Industrial
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Posted - 2008.10.19 20:14:00 -
[37]
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
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vile56
RillaCorp Executive Outcomes
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Posted - 2008.10.19 21:10:00 -
[38]
Originally by: Prof Patpending
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
can i really ask 3 questions?
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Don Shadow
Viper Squad
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Posted - 2008.10.20 08:27:00 -
[39]
Originally by: Audrea CCP keeps saying that the ppl working on ambulation/other features are not taken from networking/lag department or whatever, hence its not diverted resources.
Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm
i'm sure that the development of theyr new mmo, whitewolf, has nothing to do with this...
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papaPadla
Destructive Influence Band of Brothers
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Posted - 2008.10.20 09:32:00 -
[40]
Originally by: vile56
Originally by: Prof Patpending
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
can i really ask 3 questions?
Only 2 questions left :D
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AliusExAlio
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Posted - 2008.10.20 11:14:00 -
[41]
Originally by: PeveS
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
He's right. How many node crashed did we had last month? How many fights where manipulated by CCP #1 functinoality named lag? And jita cant handle 1200 peeps. 3/4 of them are docked and AFK. The day 1200 peeps undock in Jita is not only gonne crash the node, the whole region of all of eve will crash.
So again a message to CCP. Skip walking in stations, skip new features, skip nerfing nano.
Fix the game so fleet fights can be done!
Those who complain also need to do some suggestions: - Create a fleetmode UI. This optimizes all settings for big fleetfights. - Skip fighters and drones in fleetfights. Or create fleet drones and fleet fighters. Each ship one drone or one fighter with damage of drones a ship can release. No mixed types though. To bad, but no one will care. - Double DMG and double RoF in fleetmode - Fleetmode automaticly comes with more then xxx peeps in local. - After a node crash, the fight is over and system is closed. Means peeps who login, will end up in their home base (you have a clone station and a home station to end up after node crashes) - Fight big fleet fights in special nodes. CCP should implement 2 or 3 node clusters for big fights.
Censorship was invented for people like you...
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Rhamnousia
Caldari Pelennor Swarm G00DFELLAS
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Posted - 2008.10.20 12:26:00 -
[42]
Lag in EVE? what's lag in EVE? i've never heard of it.
There are a couple reasons why there are lag. Most of it has to do with the current technologies and human nature and not a whole lot to do with the actual stacklessIO technology that is being used.
TQ is one of the most powerful machine used for gaming purpose, iirc. even then, it is still incapable of handling 30k+ clients simultaneously without drawing resources from this to put into that. ie. pulling free memory from low traffic node to use for high traffic node. this leads to small fights lag like big fleet battles.
stacklessIO technology prohibits any node to take up more than one CPU at any given time, regardless of the data traffic. which is why when there is a surge of data influx (fleet jumping in, mass cynoing, DD, ect.) the system get bogged down because of the bottle neck that is stacklessIO. instead of using extra/free CPU to handle the input, then process and redistribute the sudden increase influx of data, stacklessIO provides the perfect the bottle neck to slow everything down. it's like closing 2 lanes on a 4-lane highway coming right off an exit. the speed will be reduced to crawling speed because of the sheer amount of traffic need to go though the exact point to be redistribute. IRL, there are ways to get around a traffic jam using alternate routes. Now, imagine that you are NOT allowed to take any alternate route, but have to get to work regardless. That's stacklessIO.
the other big factor is human nature. Insecure by nature, you want to bring as much resource as you can afford to archive a goal. Hence the fleet battles between hundreds of pilots over a single system. And knowing your enemy WILL bring as many pilot as they can afford, you want to bring as many pilots as you can afford as well, to ensure that you will successfully prevent the other guy from completing his goal. this result in a simple task that could be done with 50-100 pilots get bumped up to 500-1000 pilots. Then taken the lag into factor, you want even MORE pilots because if 50% of you lagged out (which is a good ratio already) you'll still have at least 250 pilots left to part take in the fight if you had brough 500. 50% of 200 is 100. simple math.
Goonswarm illustrated this point pretty well in the JV1V battle. they brought 700+ pilots, so that even if only 20% of the total fleet actually load the grid, they'll still be out number 80% of the enemy. It's a flawless tactic. Too bad if it doesn't actually work for the one that never get to load because the stacklessIO God couldn't answer their prayers on time. You can't change this because it's human nature. and when you put a limit on how many clients can be in a system at a time, you practically sign the game's its death sentence. ie. cap for the system is 500. Side A only needs to bring 300 pilots and they are already have a better shot at completing their goal while Side B only have 200 pilots.
To eliminate lag in EVE is to perform a miracle. You'll have a better shot at modifying human behavior. ---------------------- What happens in Pelennor stays in Pelennor.
Forever Pelennor |
zorrell
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Posted - 2008.10.24 15:42:00 -
[43]
ok i will fix it. All bothered by lag contract all assets to me, log out, remove eve from computer, throw said computer away. thanks have a great day. |
Jigga Sugs
eXceed Inc. Triumvirate.
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Posted - 2008.10.24 18:12:00 -
[44]
Edited by: Jigga Sugs on 24/10/2008 18:13:32 I think some of you guys might want to fix your overview bracket settings. I don't very often get lag and I do get in some pretty big fights. tbh though I usually miss the 1000+ pilots blobs as they seem to happen out of my TZ.
UR doin it wrong maybe? |
Loike
omen. IDLE EMPIRE
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Posted - 2008.10.24 18:14:00 -
[45]
Originally by: Jigga Sugs Edited by: Jigga Sugs on 24/10/2008 18:13:32 I think some of you guys might want to fix your overview bracket settings. I don't very often get lag and I do get in some pretty big fights. tbh though I usually miss the 1000+ pilots blobs as they seem to happen out of my TZ.
UR doin it wrong maybe?
If node gets reinforced and stupid amounts of people aren't used (generally up to 300), there is next to no lag from my experience.
If capitals are deployed, I find lag becomes a lot more of a factor than in purely sub-capital fleets with the same numbers. |
Jigga Sugs
eXceed Inc. Triumvirate.
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Posted - 2008.10.24 18:18:00 -
[46]
I wonder if it has anything to do with the cyno animations? I find I do get a bit of lag at JB's and when cynos are opened, very true Loike. |
Porgy
Foundation Sons of Tangra
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Posted - 2008.10.24 18:25:00 -
[47]
Quote: The staged delivery of EVE Online: Quantum Rise began with the recent implementation of technological breakthroughs such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to severely reduce lag. The reality of thousands of ships simultaneously engaged in adrenaline-charged combat is at hand and several fleet battles have already been fought using this new technology. Emboldened by the significant effects these improvements bring to high-level gameplay, CCP will push forward with a myriad of hardware and server improvements to bring the most massive player vs player experience available, expanding a boundless universe into a limitless one.
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