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Orion Moonstar
GoonFleet GoonSwarm
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Posted - 2008.10.13 03:20:00 -
[1]
...that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
Thanks :)
http://www.dariusjohnson.org/dec20bobts.mp3 http://www.daitengu.com/ohgod/dec20bobts.mp3 |

Vasili Z
Pyre of Gods
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Posted - 2008.10.13 03:21:00 -
[2]
"Lag Kills" - Freddie Mercury -------
Muse - Official band of frapsed Eve videos
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Aales Eae
Solus Navy
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Posted - 2008.10.13 03:23:00 -
[3]
maybe get your 250 pilots in system first? Butter Dog = Bitter Puppy
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Moon Kitten
GoonFleet
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Posted - 2008.10.13 04:34:00 -
[4]
Edited by: Moon Kitten on 13/10/2008 04:34:14
Originally by: Orion Moonstar ...that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
Maybe you should stop playing eve.
|

Proud American
GoonFleet
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Posted - 2008.10.13 04:36:00 -
[5]
Originally by: Moon Kitten Edited by: Moon Kitten on 13/10/2008 04:34:14
Originally by: Orion Moonstar ...that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
Maybe you should stop playing eve.
Maybe you should get a clue.
|

Lady Lard
GoonSwarm
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Posted - 2008.10.13 04:37:00 -
[6]
Originally by: Proud American
Originally by: Moon Kitten Edited by: Moon Kitten on 13/10/2008 04:34:14
Originally by: Orion Moonstar ...that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
Maybe you should stop playing eve.
Maybe you should get a clue.
Maybe you should stop posting.
|

Moon Kitten
GoonFleet
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Posted - 2008.10.13 04:40:00 -
[7]
Originally by: Lady Lard
Originally by: Proud American
Originally by: Moon Kitten Edited by: Moon Kitten on 13/10/2008 04:34:14 Maybe you should stop playing eve.
Maybe you should get a clue.
Maybe you should stop posting.
Maybe you should stop posting.
|

Cap II
GoonFleet GoonSwarm
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Posted - 2008.10.13 04:42:00 -
[8]
This is a pretty gay thread.

Sig removed, inappropriate content. If you would like further details please mail [email protected] - Cortes |

Metal Dude
Destructive Influence Band of Brothers
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Posted - 2008.10.13 04:45:00 -
[9]
We see nothing in our logs. Get a better PC.
The truth will set you free
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Lady Lard
GoonSwarm
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Posted - 2008.10.13 04:50:00 -
[10]
Originally by: Metal Dude We see nothing in our logs. Get a better PC.
Get me some more food while you're out getting a new PC.
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CowsCANBark
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Posted - 2008.10.13 05:15:00 -
[11]
Originally by: Metal Dude We see nothing in our logs. Get a better PC.
That sounds really familiar, are you sure you aren't a GM alt?
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Vily
Amarr Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.10.13 05:21:00 -
[12]
I have seen systems with 300-400 be as playable as with 30 ppl and systems with 200 act as if there was 800 over the last little while.
the perfect lagless fight is out there and ccp is bringing us closer to it, but GOD IT HARD TO WAIT FOR THIS SHIT TO WORK sometimes.
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently -
 |

Han Lector
Most Wanted INC
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Posted - 2008.10.13 05:43:00 -
[13]
Originally by: Proud American
Originally by: Moon Kitten Edited by: Moon Kitten on 13/10/2008 04:34:14
Originally by: Orion Moonstar ...that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
Maybe you should stop playing eve.
Maybe you should get a clue.
I am on your side, since you are a Proud American.
|

Wladomir Jed
Evolution Band of Brothers
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Posted - 2008.10.13 06:02:00 -
[14]
Who need less lag and desyncs in fights when we can walk around in the stations?
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tirfa
Caldari Marquie-X Corp Majesta Empire
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Posted - 2008.10.13 06:08:00 -
[15]
I like those lags... no other game lets u enough time to grap a coffee and go for a smoke while being in fleet fights.  |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2008.10.13 06:47:00 -
[16]
Well if you don't want it to lag maybe you should stop using those goonie lagsploitz then    -----------
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Draahk Chimera
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2008.10.13 11:17:00 -
[17]
Well try this. 30 guys cyno to a system to gank a carrier sitting agressed dockrange. System we are jumping to has 4 pilots in it. Jumping takes over 2 minutes so by the time first guy loads new local the carrier has not only deagroed and docked, he has also logged. When cyno went up to go home I klicked "jump to member" and nothing happened. I just sat there for 15 minutes surrounded by my allies who all reported having jumped out. Had to relog, get back in fleet and get on a new cyno because I was in a system with the massive amount of 4-5 local. Great new servers there m8. On their news it can handle 1200 pilots, in reality it cant handle 30.
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WuZZ
Malicious Intentions Resurgency
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Posted - 2008.10.13 11:55:00 -
[18]
Something is definetly wrong with the systems here. We actually managed to lag out a system with only 20ish people just traveling through.
Usually if something goes wrong with the servers that affects gameplay the players get told what it was and why it happened and that the problem has been fixed. Now we know there is a problem, but what is CCP going to do about it and when? All I have seen is that Jita is more manageable now but everything else is botched.
Its really sad to see systems and nodes die when there is less than 100 people and not a single big fight going on anywhere... But hey, I like playing ship spinning on station and logging in once a week to check my skills. Atleast I got time to play RL now.
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Chirinako
Caldari H A V O C Triumvirate.
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Posted - 2008.10.13 12:22:00 -
[19]
That's pretty poor tbh. We had like 250-300 in system last night that hadn't even been flagged for being buffed up and the lag was playable.
Ah well, shit happens. Hopefully CCP will up their game soon.
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Deva Blackfire
D00M.
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Posted - 2008.10.13 12:22:00 -
[20]
One question:
did you ask for dedicated node?
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Augtaian
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Posted - 2008.10.13 12:38:00 -
[21]
By Orion Moonster
Quote: ..that your stacklessIO crap doesn't work. 250 people (in system on a node that you were told in advance would see a fleet fight, and that a gm confirmed had been reinforced about 2-3 hours ago) is enough to make it so that after you take the 5 minutes loading grid, then 10 minutes spamming warp to pos, then three minutes telling your ship to cloak, you will still die to an enemy you never saw on grid, let alone locking you.
So yes they where it seems... dedicated node!...
So am I assuming that the aggressor convo's GM CCP that we are going to RR a pos or the fact it is already in RR mode flags CCP to improve the node in the event of a major battle ensuing so the elements of surprise is not that your foes turn up but if the GM's reinforces the node in question... depending on Alliance pos'esno doubt!.
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soulkiller3
Minmatar D00M. Triumvirate.
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Posted - 2008.10.13 12:41:00 -
[22]
Edited by: soulkiller3 on 13/10/2008 12:41:50
Originally by: Draahk Chimera Well try this. 30 guys cyno to a system to gank a carrier sitting agressed dockrange. System we are jumping to has 4 pilots in it. Jumping takes over 2 minutes so by the time first guy loads new local the carrier has not only deagroed and docked, he has also logged. When cyno went up to go home I klicked "jump to member" and nothing happened. I just sat there for 15 minutes surrounded by my allies who all reported having jumped out. Had to relog, get back in fleet and get on a new cyno because I was in a system with the massive amount of 4-5 local. Great new servers there m8. On their news it can handle 1200 pilots, in reality it cant handle 30.
Jita can handle 1200 guys it was capped as once you go past that the node ram overflows and crashers. And it can handle 1200 becoue it has its own node, unlike 99% of the other systems in game.
The system you jumped from and jumped into most likely has more then one system running on that node, so even it there was only 4 people in the system it will still lag if theres 400+ people in other systems on the same node.
|

PeveS
The Edge Foundation Zenith Affinity
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Posted - 2008.10.13 14:11:00 -
[23]
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
He's right. How many node crashed did we had last month? How many fights where manipulated by CCP #1 functinoality named lag? And jita cant handle 1200 peeps. 3/4 of them are docked and AFK. The day 1200 peeps undock in Jita is not only gonne crash the node, the whole region of all of eve will crash.
So again a message to CCP. Skip walking in stations, skip new features, skip nerfing nano.
Fix the game so fleet fights can be done!
Those who complain also need to do some suggestions: - Create a fleetmode UI. This optimizes all settings for big fleetfights. - Skip fighters and drones in fleetfights. Or create fleet drones and fleet fighters. Each ship one drone or one fighter with damage of drones a ship can release. No mixed types though. To bad, but no one will care. - Double DMG and double RoF in fleetmode - Fleetmode automaticly comes with more then xxx peeps in local. - After a node crash, the fight is over and system is closed. Means peeps who login, will end up in their home base (you have a clone station and a home station to end up after node crashes) - Fight big fleet fights in special nodes. CCP should implement 2 or 3 node clusters for big fights.
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Khlitouris RegusII
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Posted - 2008.10.13 14:13:00 -
[24]
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
yeah but overtaking the same avatar 50 times on the way to the lifts which take 6 mins to load your hanger while waching the isk selling spam in chat will be even more awesomer.
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Svetlanna
The Collective Against ALL Authorities
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Posted - 2008.10.13 14:44:00 -
[25]
LAG is a very old concept invented by players to abuse CCP kindness under the following forms: 
1) claim a ship losses and ask for reimbursement 2) use it as an excuse to justify poor PVP abilities 3) find another pretexte to post petitions to overload the CCP mailboxe.
So, dear friends, stop those collective (hint hint) halucinations about fake LAG and may be you should consider playing Scrabble instead of Eve.
Not to mention for the pure souls that this is an ironic post...
|

Liranan
M'8'S Frontal Impact
|
Posted - 2008.10.13 15:31:00 -
[26]
Originally by: Svetlanna LAG is a very old concept invented by players to abuse CCP kindness under the following forms: 
1) claim a ship losses and ask for reimbursement 2) use it as an excuse to justify poor PVP abilities 3) find another pretexte to post petitions to overload the CCP mailboxe.
So, dear friends, stop those collective (hint hint) halucinations about fake LAG and may be you should consider playing Scrabble instead of Eve.
Not to mention for the pure souls that this is an ironic post...
LMFAO!!!! I hate scrabble  Farjung is my God
You people need to open your eyes and read threads before you mindlessly spam the New Thread link. |

D'ceet
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.10.13 15:48:00 -
[27]
Originally by: Vily
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently
I have some news for you. Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] ~~~Applebabe |

sathross
North Eastern Swat Pandemic Legion
|
Posted - 2008.10.13 16:06:00 -
[28]
Originally by: Chirinako Ah well, shit happens. Hopefully CCP will up their game soon.
That has been the hope of many players for quite some time now  -- This be my signature. |

Deira Lenia
The Chaotic Order Void.
|
Posted - 2008.10.13 16:19:00 -
[29]
Friday 10-10-2008,
Void. starts a small 15m roaming gang at 22:30. After checking the map we went to a quiet spot in syndicate. Noticed the 250 in 15w- 161 in MSHD- and 360+ in M-O at the time.
The road through empire is nice, lag free, everything goes fine. Lowsec jumps, 1minute to 1 and a half of jumplag/warplag. First 0.0 jump. no lag at all.
2nd and 3rd are ok aswell. 31 people in local, 2m delays. continueing 12j with empty systems. 1-2m delays.
Trying to enter the destination - 3 node crashes in a row, 20m blackscreen, stuck petitions awnsered, nodecrash, 20m blackscreen, waiting on stuck petitions.
Either way, StacklessIO doesnt promote ****ALL in 0.0 warfare. Because 500+ blobs lag, but so do 15m gangs.
Best thing was. wile passing through Tama we watched local being at 400 wile 2 faction fleets nuked it out with Pandemic Legion. Carriers, Fighters, Battleships, the lot was there.
No, Lag, At, All.
CCP, its time you start degrading empire nodes and start switching them over to 0.0. Just because 5000 people want to be in Jita at once, does not mean the 5000 people that live in 0.0 should not be capable of playing.
Tbh, im starting to wish for times when Remote DD's and the usual exploit runs screwed with your playtime. Atleast you could COUNT on that shit to happen and you were actualy WATCHING your ship explode.
In the last 3 years of "need for speed" we've seen "degradation of speed" Plz bring remote DD's back!
-- Real men corpse tank Void Forums The Chaotic Order Forums |

Soul Death
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Posted - 2008.10.13 17:00:00 -
[30]
Edited by: Soul Death on 13/10/2008 17:00:55 OMG people need to learn to know when there know nothing about the subject and do abit of research or STFU
|

Thak Navari
Caldari z3r0 Gravity
|
Posted - 2008.10.13 17:19:00 -
[31]
Originally by: D'ceet
Originally by: Vily
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently
I have some news for you.
To think I have been doing it wrong the whole time and never knew!
|

Lasakywa
Section XIII Tau Ceti Federation
|
Posted - 2008.10.13 17:20:00 -
[32]
Originally by: Orion Moonstar then 10 minutes spamming warp to pos
Nobody told you "Don't spam buttons when you are laggy" ?
|

Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2008.10.13 17:58:00 -
[33]
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
Of all people, surely you understand how ambulation will help you be a bit more lag free, while your enemies hide inside station, they wont be taking up space on the space server, thus leaving less lag for you camping them inside.
Also, im sure you also realize that CCP works on multiple projects at the same time.
_______________________________________ Sig? where. There's no sig here. |

Brigsby5987
Caldari 32nd Amarrian Imperial Navy Regiment.
|
Posted - 2008.10.13 18:00:00 -
[34]
Originally by: D'ceet
Originally by: Vily
im eagerly awaiting the next big patch which will hopefully incorporate everyhting they have learened recently
I have some news for you.
Awesome news. Ive already awarded myself an imperial fleet command medal, and a medal for bravery.
FEELS GOOD MAN. _______________________________________ Sig? where. There's no sig here. |

Lord Zumbo
Rogue Intention Holdings
|
Posted - 2008.10.19 02:44:00 -
[35]
Edited by: Lord Zumbo on 19/10/2008 02:44:20 there is no such thing as lag dont you read the auto response you get from petitions anymore
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Audrea
Omega Fleet Enterprises Executive Outcomes
|
Posted - 2008.10.19 05:20:00 -
[36]
CCP keeps saying that the ppl working on ambulation/other features are not taken from networking/lag department or whatever, hence its not diverted resources.
Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm 
|

Prof Patpending
Bodgit and Scarper Industrial
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Posted - 2008.10.19 20:14:00 -
[37]
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm 
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
|

vile56
RillaCorp Executive Outcomes
|
Posted - 2008.10.19 21:10:00 -
[38]
Originally by: Prof Patpending
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm 
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
can i really ask 3 questions?
|

Don Shadow
Viper Squad
|
Posted - 2008.10.20 08:27:00 -
[39]
Originally by: Audrea CCP keeps saying that the ppl working on ambulation/other features are not taken from networking/lag department or whatever, hence its not diverted resources.
Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm 
i'm sure that the development of theyr new mmo, whitewolf, has nothing to do with this...
|

papaPadla
Destructive Influence Band of Brothers
|
Posted - 2008.10.20 09:32:00 -
[40]
Originally by: vile56
Originally by: Prof Patpending
Originally by: Audrea Here is what they should do: fraking fire those 10 devs working on nothing important, and hire 1-2 expert expensive gurus who know something about making ultra fast massive use systems, someone who has done similar work before for big companies like visa, etc.. no matter how expensive those ppl are.. than the collage noobs they have atm 
I am the Guru, you may ask three questions in which lies your hope to enlightenment.
can i really ask 3 questions?
Only 2 questions left :D
|

AliusExAlio
|
Posted - 2008.10.20 11:14:00 -
[41]
Originally by: PeveS
Originally by: Wladomir Jed Who need less lag and desyncs in fights when we can walk around in the stations?
He's right. How many node crashed did we had last month? How many fights where manipulated by CCP #1 functinoality named lag? And jita cant handle 1200 peeps. 3/4 of them are docked and AFK. The day 1200 peeps undock in Jita is not only gonne crash the node, the whole region of all of eve will crash.
So again a message to CCP. Skip walking in stations, skip new features, skip nerfing nano.
Fix the game so fleet fights can be done!
Those who complain also need to do some suggestions: - Create a fleetmode UI. This optimizes all settings for big fleetfights. - Skip fighters and drones in fleetfights. Or create fleet drones and fleet fighters. Each ship one drone or one fighter with damage of drones a ship can release. No mixed types though. To bad, but no one will care. - Double DMG and double RoF in fleetmode - Fleetmode automaticly comes with more then xxx peeps in local. - After a node crash, the fight is over and system is closed. Means peeps who login, will end up in their home base (you have a clone station and a home station to end up after node crashes) - Fight big fleet fights in special nodes. CCP should implement 2 or 3 node clusters for big fights.
Censorship was invented for people like you... 
|

Rhamnousia
Caldari Pelennor Swarm G00DFELLAS
|
Posted - 2008.10.20 12:26:00 -
[42]
Lag in EVE? what's lag in EVE? i've never heard of it.
There are a couple reasons why there are lag. Most of it has to do with the current technologies and human nature and not a whole lot to do with the actual stacklessIO technology that is being used.
TQ is one of the most powerful machine used for gaming purpose, iirc. even then, it is still incapable of handling 30k+ clients simultaneously without drawing resources from this to put into that. ie. pulling free memory from low traffic node to use for high traffic node. this leads to small fights lag like big fleet battles.
stacklessIO technology prohibits any node to take up more than one CPU at any given time, regardless of the data traffic. which is why when there is a surge of data influx (fleet jumping in, mass cynoing, DD, ect.) the system get bogged down because of the bottle neck that is stacklessIO. instead of using extra/free CPU to handle the input, then process and redistribute the sudden increase influx of data, stacklessIO provides the perfect the bottle neck to slow everything down. it's like closing 2 lanes on a 4-lane highway coming right off an exit. the speed will be reduced to crawling speed because of the sheer amount of traffic need to go though the exact point to be redistribute. IRL, there are ways to get around a traffic jam using alternate routes. Now, imagine that you are NOT allowed to take any alternate route, but have to get to work regardless. That's stacklessIO.
the other big factor is human nature. Insecure by nature, you want to bring as much resource as you can afford to archive a goal. Hence the fleet battles between hundreds of pilots over a single system. And knowing your enemy WILL bring as many pilot as they can afford, you want to bring as many pilots as you can afford as well, to ensure that you will successfully prevent the other guy from completing his goal. this result in a simple task that could be done with 50-100 pilots get bumped up to 500-1000 pilots. Then taken the lag into factor, you want even MORE pilots because if 50% of you lagged out (which is a good ratio already) you'll still have at least 250 pilots left to part take in the fight if you had brough 500. 50% of 200 is 100. simple math.
Goonswarm illustrated this point pretty well in the JV1V battle. they brought 700+ pilots, so that even if only 20% of the total fleet actually load the grid, they'll still be out number 80% of the enemy. It's a flawless tactic. Too bad if it doesn't actually work for the one that never get to load because the stacklessIO God couldn't answer their prayers on time. You can't change this because it's human nature. and when you put a limit on how many clients can be in a system at a time, you practically sign the game's its death sentence. ie. cap for the system is 500. Side A only needs to bring 300 pilots and they are already have a better shot at completing their goal while Side B only have 200 pilots.
To eliminate lag in EVE is to perform a miracle. You'll have a better shot at modifying human behavior. ---------------------- What happens in Pelennor stays in Pelennor.
Forever Pelennor |

zorrell
|
Posted - 2008.10.24 15:42:00 -
[43]
ok i will fix it. All bothered by lag contract all assets to me, log out, remove eve from computer, throw said computer away. thanks have a great day. |

Jigga Sugs
eXceed Inc. Triumvirate.
|
Posted - 2008.10.24 18:12:00 -
[44]
Edited by: Jigga Sugs on 24/10/2008 18:13:32 I think some of you guys might want to fix your overview bracket settings. I don't very often get lag and I do get in some pretty big fights. tbh though I usually miss the 1000+ pilots blobs as they seem to happen out of my TZ.
UR doin it wrong maybe?  |

Loike
omen. IDLE EMPIRE
|
Posted - 2008.10.24 18:14:00 -
[45]
Originally by: Jigga Sugs Edited by: Jigga Sugs on 24/10/2008 18:13:32 I think some of you guys might want to fix your overview bracket settings. I don't very often get lag and I do get in some pretty big fights. tbh though I usually miss the 1000+ pilots blobs as they seem to happen out of my TZ.
UR doin it wrong maybe? 
If node gets reinforced and stupid amounts of people aren't used (generally up to 300), there is next to no lag from my experience.
If capitals are deployed, I find lag becomes a lot more of a factor than in purely sub-capital fleets with the same numbers. |

Jigga Sugs
eXceed Inc. Triumvirate.
|
Posted - 2008.10.24 18:18:00 -
[46]
I wonder if it has anything to do with the cyno animations? I find I do get a bit of lag at JB's and when cynos are opened, very true Loike. |

Porgy
Foundation Sons of Tangra
|
Posted - 2008.10.24 18:25:00 -
[47]
Quote: The staged delivery of EVE Online: Quantum Rise began with the recent implementation of technological breakthroughs such as StacklessIO and EVE64 which upgraded the server hardware and streamlined communication between server and client to severely reduce lag. The reality of thousands of ships simultaneously engaged in adrenaline-charged combat is at hand and several fleet battles have already been fought using this new technology. Emboldened by the significant effects these improvements bring to high-level gameplay, CCP will push forward with a myriad of hardware and server improvements to bring the most massive player vs player experience available, expanding a boundless universe into a limitless one.
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