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Granpa Floppyface
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Posted - 2008.10.25 04:50:00 -
[1]
Whats good about pvp in eve? What modivates you to continue after a loss?
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SgtDeaux
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Posted - 2008.10.25 04:51:00 -
[2]
To see your enemies driven before you, and to hear the lamentation of the carebears.
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Bai ZongTong
Genos Occidere
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Posted - 2008.10.25 05:02:00 -
[3]
I try to get girls irl by showing them that i got honor in internet spaceship battels. --- Bai ZongTong, responsible for all the lossmails in my corp. |

Dasalt Istgut
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Posted - 2008.10.25 05:11:00 -
[4]
Originally by: Granpa Floppyface Whats good about pvp in eve? What modivates you to continue after a loss?
Winning.
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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.10.25 05:39:00 -
[5]
The rush. When the first person fires it's a mild shot of adrenaline (or something) to the system, which rules hard. Last night an Apoc attacked me after I took from their can. I was in a Malediction. I had no idea if they'd launch a ton of light drone II's at me or what, but I scrammed em and laid into em with a bunch of light missiles (screw that useless rocket bonus.) They never hit me and I never broke their tank of course, but even so, I loved it.
I mean tbtgdfh it doesn't matter if you win or lose or break even. Taking on another player in a fight that presumably will continue to ship destruction at the least (if not pod-killing) is a world apart from fighting any NPC ever made in any game ever, ever.
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Jhagiti Tyran
Repo Industries R.E.P.O.
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Posted - 2008.10.25 06:07:00 -
[6]
Originally by: SgtDeaux To see your enemies driven before you, and to hear the lamentation of the carebears.
/Thread, Conan ftw.
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Vaal Erit
Science and Trade Institute
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Posted - 2008.10.25 06:10:00 -
[7]
Originally by: Bai ZongTong I try to get girls irl by showing them that i got honor in internet spaceship battels.
So how's this been working out for you?  |

Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.25 06:50:00 -
[8]
What is losing? |

FunzzeR
Repo Industries R.E.P.O.
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Posted - 2008.10.25 07:08:00 -
[9]
Originally by: Dirk Magnum The rush. When the first person fires it's a mild shot of adrenaline (or something) to the system, which rules hard.
This.
And the fact that no fight is ever the same and the outcome is completely unpredictable, gives a rush like no other. Never will pvp become boring for me.
Oh and the angry convos/mails that get sent to me occasionally by people who a far too serious about losing is mildly amusing. |

Guev Ara
Minmatar Republic Military School
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Posted - 2008.10.25 07:12:00 -
[10]
Originally by: Dirk Magnum The rush. When the first person fires it's a mild shot of adrenaline (or something) to the system, which rules hard. Last night an Apoc attacked me after I took from their can. I was in a Malediction. I had no idea if they'd launch a ton of light drone II's at me or what, but I scrammed em and laid into em with a bunch of light missiles (screw that useless rocket bonus.) They never hit me and I never broke their tank of course, but even so, I loved it.
I mean tbtgdfh it doesn't matter if you win or lose or break even. Taking on another player in a fight that presumably will continue to ship destruction at the least (if not pod-killing) is a world apart from fighting any NPC ever made in any game ever, ever.
Had two Rapiers jump me in my Rupture tonight. I knew it was a lost fight, but I had a damn blast. I went out looking for a fight and I got one. I lost this time. I will do it again. |

Gneeznow
Minmatar North Eastern Swat Pandemic Legion
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Posted - 2008.10.25 08:04:00 -
[11]
for the lulz |

whisk
Gallente The Scope
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Posted - 2008.10.25 08:38:00 -
[12]
Edited by: whisk on 25/10/2008 08:38:30 hatemails and bootie |

Danari
Syncore
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Posted - 2008.10.25 08:54:00 -
[13]
Making the Darwin award finalists quit the game. |

Tobias Xiaosen
Gallente The Perfect Storm The Red Skull
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Posted - 2008.10.25 08:57:00 -
[14]
hmm, is it really that hard to figure out?
There isn't much else in this game that makes it FUN
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Rivur'Tam
X10 Punishment La Cosa Nostra Alliance
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Posted - 2008.10.25 11:19:00 -
[15]
I like boobies
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RedSplat
Suddenly Ninjas
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Posted - 2008.10.25 12:01:00 -
[16]
The tears. Oh the glorious tears... |

Eschiava Q
Minmatar Maximum Yarrage
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Posted - 2008.10.25 12:35:00 -
[17]
What motivates me after a loss?
The fact that I fly ships that are easily replaceable in terms of isk. Generally, I have 4-6 PvP ready ships already fitted in one or more hangers, so when I lose a fight I go back to my station and get a new ship.
I find it best to consider ships in EVE as nothing more than expendable tools. When they break, they are replaced.
If you are flying ships that are painful to lose, you may want to reconsider that strategy.
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Rajere
No Trademark
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Posted - 2008.10.25 13:38:00 -
[18]
Quote: Whats good about pvp in eve?
somewhat the wrong question to ask. PVP, when you can find it, is great, fun, it's the only thing worth doing in this game. what I call pvp, most people simply refer to as good pvp or great fights. This can be rare, some (maybe even most) will go their entire time playing eve and never experience it. Others spend their entire eve careers seeking it. You really need to know how to look for it, but most importantly, you need to know what it is.
It isn't defined by wins or losses, kill/death ratios or isk efficiency. PVP is about challenging yourself, putting yourself in situations where the outcome is uncertain, pushing yourself to your known limits and pushing it a little further, bettering yourself in your knowledge of the game mechanics, situational awareness, and personal piloting skills. It's about adapting to changing circumstances and experiencing the pure adrenaline rush of the fight, win or lose. Basically, whatever makes you think and whatever gets the blood flowing. The better you get at it, the more it will take for you to experience these things.
In fact, losing is very important. You can really only learn so much from winning a fight, and the things you can learn from winning are things any newbie can learn by reading a forum. You learn nothing winning a fight you were pretty much guranteed to win anyway, which explains why blobbers are some of the most inexperienced combat pilots in eve, regardless of how many killmails they've gotten on, how much sp they have, or how long they've been playing eve. I'd rate their chance of winning a 1v1 or any other "fair" fight (anything that isn't a steamroll blobbing a much smaller opponent) just above an empire-based mission runner but well below any newb who's spent atleast 3 weeks in low sec space.
Quote: What modivates you to continue after a loss?
If you need motivation after a loss, you are doing it wrong. It's pixels man, internet spaceships, bought with pretend money you earned off of the wrecks of internet spaceships you previously exploded. Every loss is a learning experience, and usually every loss teaches a lesson that is worth the price you paid (if not, you should have learned that lesson already with a less expensive ship). Considering the only price you're paying is simply gaming time, ie time you were already going to spend gaming anyway, you're not really paying anything other than having less fun for a period of time spent making isk, so that you can have more fun pvping afterwards.
Generally, it should only take from a few minutes to 2 hours to replace whatever you lost. If it takes more than that, you need to find a better way to make isk or fly cheaper ships. For me, the most expensive ship I fly is a Dreadnought, which when I lose it (and I will, every ship you buy you will lose, or giveaway when you quit), would take approximately 30-45 days to replace. However my income sources are completely passive, so really it would only take about an hour or so of my time in tiny increments across a period of roughly a month-ish to replace it, and I have enough resources on hand to replace it now anyway. I consider this a decent balance since I don't really plan on losing more than 1 dread a month, but you should find your own balance between the cost of your ships and the time spent recovering from their loss.
Originally by: "Artemis" What is losing?
Do you aces guys have a killboard, btw? My google-fu is weak & couldn't find it. You guys smack pretty hardcore (almost as much as we do, you need to work a bit young padawan on proper smack usage) and yet your 25ish man gang got curb stomped by our 10man gang in low sec the other day, with us taking sentry fire. I'd call that losing, unless each of your guys learned from the experience, then i'd say it was a fair trade. I don't think so though, you guys didn't really strike me as "student of the game" types |

Heikki
Gallente Wreckless Abandon G00DFELLAS
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Posted - 2008.10.25 13:46:00 -
[19]
Originally by: Granpa Floppyface good about pvp .. loss
Loss, or the chance of it, makes the PVP worth of it.
You can always play the consequence free PVP on Sisi server, but don't think many finds that as rewarding.
-Lasse thinking Eve & Enemy Territory fill all social gaming needs..
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Zycorax II
Ore Mongers
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Posted - 2008.10.25 14:30:00 -
[20]
What's the point of carebearing in EVE? |

Ziena Amani
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Posted - 2008.10.25 14:32:00 -
[21]
There's no point, only commas  |

MirrorGod
Heretic Army Heretic Nation
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Posted - 2008.10.25 14:45:00 -
[22]
Originally by: Gneeznow for the lulz
This
Save Small Gang Warfare |

Torrstar
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Posted - 2008.10.25 14:48:00 -
[23]
Originally by: Granpa Floppyface Whats good about pvp in eve? What modivates you to continue after a loss?
People suffer losses in EVE? 
No, seriously, what do we lose? Pixilated space ships? I can afford to lose them.
I pvp in EVE in the hopes of winning the next fight, or war, or just to have fun.
Don't really need much more motivation than that.
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JafoPBCFR
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Posted - 2008.10.25 15:18:00 -
[24]
well as has been said the sudden rush. It is fun. Asfar as loss what keeps ya going. Usually its the eurka moment after ya get the pod out of harms way of WOW that was dumb. Let me try this next time.
Also the Convos. Most are kids stroking there little Agrophobic epeens. But alot are Normal guys/gals will to tell ya where ya went wrong and you can laugh about it.
Then theres that when ya get the kill in a Stealth bomber that call you names. Those I realy love. Snipers should wear Neon mentality. 
But honestly It is fun. And you do meet some real characters.
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Burn Mac
Minmatar The Tuskers
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Posted - 2008.10.25 15:43:00 -
[25]
Motivation to continue after a loss is REVENGE! preferably against someone innocent.
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Killian Bekker
Caldari Maximum Yarrage
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Posted - 2008.10.25 15:48:00 -
[26]
Originally by: Rajere
Quote: Whats good about pvp in eve?
somewhat the wrong question to ask. PVP, when you can find it, is great, fun, it's the only thing worth doing in this game. what I call pvp, most people simply refer to as good pvp or great fights. This can be rare, some (maybe even most) will go their entire time playing eve and never experience it. Others spend their entire eve careers seeking it. You really need to know how to look for it, but most importantly, you need to know what it is.
It isn't defined by wins or losses, kill/death ratios or isk efficiency. PVP is about challenging yourself, putting yourself in situations where the outcome is uncertain, pushing yourself to your known limits and pushing it a little further, bettering yourself in your knowledge of the game mechanics, situational awareness, and personal piloting skills. It's about adapting to changing circumstances and experiencing the pure adrenaline rush of the fight, win or lose. Basically, whatever makes you think and whatever gets the blood flowing. The better you get at it, the more it will take for you to experience these things.
In fact, losing is very important. You can really only learn so much from winning a fight, and the things you can learn from winning are things any newbie can learn by reading a forum. You learn nothing winning a fight you were pretty much guranteed to win anyway, which explains why blobbers are some of the most inexperienced combat pilots in eve, regardless of how many killmails they've gotten on, how much sp they have, or how long they've been playing eve. I'd rate their chance of winning a 1v1 or any other "fair" fight (anything that isn't a steamroll blobbing a much smaller opponent) just above an empire-based mission runner but well below any newb who's spent atleast 3 weeks in low sec space.
Quote: What modivates you to continue after a loss?
If you need motivation after a loss, you are doing it wrong. It's pixels man, internet spaceships, bought with pretend money you earned off of the wrecks of internet spaceships you previously exploded. Every loss is a learning experience, and usually every loss teaches a lesson that is worth the price you paid (if not, you should have learned that lesson already with a less expensive ship). Considering the only price you're paying is simply gaming time, ie time you were already going to spend gaming anyway, you're not really paying anything other than having less fun for a period of time spent making isk, so that you can have more fun pvping afterwards.
Generally, it should only take from a few minutes to 2 hours to replace whatever you lost. If it takes more than that, you need to find a better way to make isk or fly cheaper ships. For me, the most expensive ship I fly is a Dreadnought, which when I lose it (and I will, every ship you buy you will lose, or giveaway when you quit), would take approximately 30-45 days to replace. However my income sources are completely passive, so really it would only take about an hour or so of my time in tiny increments across a period of roughly a month-ish to replace it, and I have enough resources on hand to replace it now anyway. I consider this a decent balance since I don't really plan on losing more than 1 dread a month, but you should find your own balance between the cost of your ships and the time spent recovering from their loss.
Beautiful. Took the words outta my mouth.  |

Cat Molina
Minmatar Psychotic Inc.
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Posted - 2008.10.25 15:51:00 -
[27]
Originally by: Rajere [Good PvP] isn't defined by wins or losses, kill/death ratios or isk efficiency. PVP is about challenging yourself, putting yourself in situations where the outcome is uncertain, pushing yourself to your known limits and pushing it a little further, bettering yourself in your knowledge of the game mechanics, situational awareness, and personal piloting skills. It's about adapting to changing circumstances and experiencing the pure adrenaline rush of the fight, win or lose. Basically, whatever makes you think and whatever gets the blood flowing. The better you get at it, the more it will take for you to experience these things.
^^ Seconding this. |

choaker
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Posted - 2008.10.25 17:17:00 -
[28]
pvp is rather an enact ment of revenge you get podded a gew times,tell the game im quitting then you arrive at 3 choices. 1 to quit 2 to become the best pvper in the game. 3 to figure out how to enact your vendeta thru the use of others. i became a marketeer made lots of isk and hired others to create a war. am i proud ? yep i like so many others find that immediate revenge is difficult in this game to say the least. but with a little isk and a fertilemind ohhh you can do so much. even create a war between the russians and bob. when im done ill write my memoirs on how to control situations. eve is the only game that i know that you can use intellgence to shape and change. well ive patted myself on the back too much ill probably be having to duck even the devs now. but the point here is if you have the intestinal fortitude to continue in a game that is inhabited by people who want to control, with a little thought and the right circomstances picking the right time and having the tools at hand , you can succeed. |

Elitia
Gibberish Industries
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Posted - 2008.10.25 17:27:00 -
[29]
Originally by: Torrstar
Originally by: Granpa Floppyface Whats good about pvp in eve? What modivates you to continue after a loss?
No, seriously, what do we lose? Pixilated space ships? I can afford to lose them.
We get the rush because if you lose your ship you also lose the TIME spent earning it. Time spent pve'ing, mining, or whatever. I still think pvp would be fun, even if you had your own private dyspro moon or something. But I doubt pvp would get my heart pumping like it does now. ( I am referring to small skirmishes, like 1v1 etc., not huge fleet battles. Which in my opinion is 10 times less fun then a small fight where there are eg 1-8 involved.) |

K1RTH G3RS3N
Hanzai Soshiki BROTHERS GRIM.
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Posted - 2008.10.25 17:31:00 -
[30]
Edited by: K1RTH G3RS3N on 25/10/2008 17:33:29
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