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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.26 02:47:00 -
[1]
Eve Chribba agrees that the orca needs some form of ore compression.
Originally by: Chribba But yeah I see your point, and ofc I'd back up any change involving the Orca to get at least one assembly line for compression obviously.
/signed yes? 
inappropriate signature. ~WeatherMan |

Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.26 02:48:00 -
[2]
As somebody who doesn't mine and really just wants a mini-freighter, I could careless what it does with ore .
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.10.26 02:52:00 -
[3]
I was hoping two things with the Orca. One was to get ore compression. The other to get some 100k base hold for hauling (seeing as the Iteron mk5 gets ~50k the Orca needs to hit near or above 100k to be useful as a transport ship).
No compression and 90k with max skills and/or fits? 
It's not a crap ship, but it doesn't deliver what I hoped either.
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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.26 03:02:00 -
[4]
Edited by: Chaos Incarnate on 26/10/2008 03:02:53 I was hoping for 120k cargo and maybe a decent ship bay...
that said, I think mineral compression would just really destroy one of the two not-useless abilities the Rorqual's got left(other being jumpdrive) _____________________
The unofficial faceless Achura alt of EVE Online
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.26 03:17:00 -
[5]
The thing is, it's not meant solely for mining. It also fills the niche of being a bridge between industrial haulers and freighters. It's also allowed in highsec, which means that it cannot be too similar or as powerful as it's 0.0 counterpart. So it's give and take.
So if you really do want ore compression, what are YOU willing to remove from it to compensate? - - - Aloriana Jacques - Skill Sheet
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.10.26 03:17:00 -
[6]
Originally by: Artemis Rose As somebody who doesn't mine and really just wants a mini-freighter, I could careless what it does with ore .
An advise, buy a full freighter. If the only thing you want is to haul, forget the Orca.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Dark 'Shadow
Shadow Fire Industries
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Posted - 2008.10.26 03:23:00 -
[7]
Edited by: Dark ''Shadow on 26/10/2008 03:25:08
Originally by: Etho Demerzel
Originally by: Artemis Rose As somebody who doesn't mine and really just wants a mini-freighter, I could careless what it does with ore .
An advise, buy a full freighter. If the only thing you want is to haul, forget the Orca.
Why not? Some of us don't want a ship that takes 2 minutes to go through a single system, and the Orca seems like a nice alternative albeit a tad small for some things.
Edit: Scratch that 2 minute thing, takes longer than that, about 50-60 seconds just to align for a gate.
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Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.26 03:24:00 -
[8]
Originally by: Etho Demerzel An advise, buy a full freighter. If the only thing you want is to haul, forget the Orca.
The thing is, though the freighter is bigger, it also makes for a delicious target, and it's a sitting duck if you're alone. The Orca fits in nicely that it can carry a LOT more and it can deffend itself to an extent. A much LARGER extent then a freighter. - - - Aloriana Jacques - Skill Sheet
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Jacob Mei
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Posted - 2008.10.26 03:26:00 -
[9]
Why does the Orca need ore compression? The Roqu needs it because low and null sec, you have entire areas where there are no statsions. In High sec, its not uncommon for a system to have 5-10 stations PER system in it. Ore compression is about transportation to a location where the minerals can be extracted from the ore, High sec is an enviroment where such a tool is redundent. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Xiaodown
coracao ardente Triumvirate.
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Posted - 2008.10.26 03:37:00 -
[10]
Originally by: Jacob Mei Ore compression is about transportation to a location where the minerals can be extracted from the ore, High sec is an enviroment where such a tool is redundent.
Not to be glib, but "the station" is a location where minerals can be extracted and "the asteroid belt" is somewhere not "the station". |
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Constance Harme
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Posted - 2008.10.26 03:43:00 -
[11]
Originally by: Zeba Eve Chribba agrees that the orca needs some form of ore compression.
Originally by: Chribba But yeah I see your point, and ofc I'd back up any change involving the Orca to get at least one assembly line for compression obviously.
/signed yes? 
Whist simply quoting a popular player and typing /signed is a compelling argument, its not enough for me to agree. No Orca compression for me thanks. |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.26 03:43:00 -
[12]
Originally by: Xiaodown Not to be glib, but "the station" is a location where minerals can be extracted and "the asteroid belt" is somewhere not "the station".
Except that "the station" is just a quick minute away in high-sec versus 2 systems over in 0.0 space. |

Jacob Mei
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Posted - 2008.10.26 03:54:00 -
[13]
Originally by: Xiaodown
Originally by: Jacob Mei Ore compression is about transportation to a location where the minerals can be extracted from the ore, High sec is an enviroment where such a tool is redundent.
Not to be glib, but "the station" is a location where minerals can be extracted and "the asteroid belt" is somewhere not "the station".
Even the Roqu lacks the ability to refine ore into minerals, only compress them. As I said before the reason that ship can compress ore is for transportation over great distances to its ultimate location to be refined into minerals. High sec has so many locations per system where that can be done theres having any sort of compresson or refinement on the Orca is lazyness. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Bloody Rabbit
Jita Miners
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Posted - 2008.10.26 04:27:00 -
[14]
As I said in the other Orca needs <insert item>
Orca is not out, that said I think it will change high sec and we need to see by how much.
Also what you are asking for should be a T2 Orca not the T1 ship.
Originally by: Shadarle I notice a lot of people who are very bad at playing the market tend to want CCP to step in and remove the competition from the market so they don't continue coming in last place.[/qu
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.26 06:33:00 -
[15]
Originally by: Jacob Mei Why does the Orca need ore compression? The Roqu needs it because low and null sec, you have entire areas where there are no statsions. In High sec, its not uncommon for a system to have 5-10 stations PER system in it. Ore compression is about transportation to a location where the minerals can be extracted from the ore, High sec is an enviroment where such a tool is redundent.
Mine much with moar than an ibis and level 1 osprey eh? If you had taken the time to look up the plethora of threads about this subject you would understand why the orca without even basic ore compression for only high sec ores is redundant to just using a bc with the cycle time link and miner II. Mining link on the bc gives nearly the same bonus and once you throw in the miner II its pretty much a draw with the bc taking scads less isk and training time to use. Yes that 90k+ m3 cargobay and the 30k m3 corp hanger sounds like an arseload of room for ore but the reality is that on a normal mining op the orca is going to have its cargobay filled in minutes. So the average 5 man mining op of 4 hulks and a rigged hauler is going to have to find a sixth man to make an orca a worthwhile addition. Well thats not very efficient and usable for a small corp yes? How about we introduce a new pvp ship that requires a small gang to add an additional member to make it viable? What!? Teh forums just melted under all the emoragequit threads about who the **** ccp thinks it is telling pvpers how to organize thier gang? Plz.. 
Originally by: Constance Harme
Originally by: Zeba Eve Chribba agrees that the orca needs some form of ore compression.
Originally by: Chribba But yeah I see your point, and ofc I'd back up any change involving the Orca to get at least one assembly line for compression obviously.
/signed yes? 
Whist simply quoting a popular player and typing /signed is a compelling argument, its not enough for me to agree. No Orca compression for me thanks.
I'd pay attention to your poast but you just did the same thing you accused me of thanks. Now come back with a compelling argument about why the orca should not have ore compression and I might give you the benefit of the doubt.  |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.10.26 06:49:00 -
[16]
Originally by: Chaos Incarnate that said, I think mineral compression would just really destroy one of the two not-useless abilities the Rorqual's got left(other being jumpdrive)
Noooo! No mineral compression! Only some basic high sec ore compression to not have to sacrifice a few hulks for haulers to make the orca an efficient addition to a small mining op. 
inappropriate signature. ~WeatherMan |

Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.26 06:51:00 -
[17]
Originally by: Zeba Noooo! No mineral compression! Only some basic high sec ore compression to not have to sacrifice a few hulks for haulers to make the orca an efficient addition to a small mining op. 
After reading your post above this, you make a decent point. Fair enough, I will offer my stamp of approval, if the rorqual gets additional love soon(tm).  _____________________
The unofficial faceless Achura alt of EVE Online
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.10.26 07:14:00 -
[18]
Originally by: Etho Demerzel An advise, buy a full freighter. If the only thing you want is to haul, forget the Orca.
True.
The freighter is too big though, I tend to keep 4-5 ships on hand so I could pack it in the Orca and move them around and around. I'm not hauling for an army, or packed to the brim with goods, just an outlaw and his stuff.
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T'nuk
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Posted - 2008.10.26 08:15:00 -
[19]
Originally by: Misanth I was hoping two things with the Orca. One was to get ore compression. The other to get some 100k base hold for hauling (seeing as the Iteron mk5 gets ~50k the Orca needs to hit near or above 100k to be useful as a transport ship).
No compression and 90k with max skills and/or fits? 
It's not a crap ship, but it doesn't deliver what I hoped either.
100951.31 with max fittings, including some tech2 rigs and lvl5 skill It would be very expensive no doubt, but there you go
Speculative at this point, but if it can hold assembled giant containers, you could place 33 of those pretties in and have a 130651.31 cargo hold for minerals and such  the ill-tempered, triple-breasted, quadrupedal pilot |

Del Narveux
Dukes of Hazard
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Posted - 2008.10.26 08:27:00 -
[20]
I dont see the point of giving it compression, thats what Rorqual's for. |
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AeonOfTime
Minmatar Syrkos Technologies
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Posted - 2008.10.26 09:02:00 -
[21]
/signed.
As a purely highsec miner, having a ship at hand that can support my gang and do ore compression and that also acts as a pretty nice hauler would be a tremendous asset to have.
I don't care much about the rorqual at all, as I don't have access to lowsec/nullsec. Besides, having a ship that does compression and does not need a bunch of capital skills to train can only be good imo. If I can spare that training time alone I am already immensely grateful.
Anyway, why bash on players that don't play the way you do? You don't want the Orca to have ore compression? Fine, tell us why and we can have a converstaion. EVE caters to a lot of playstyles, there is no need to get all aggressive about it, sheesh. |

Misanth
RABBLE RABBLE RABBLE
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Posted - 2008.10.26 10:32:00 -
[22]
Originally by: T'nuk 100951.31 with max fittings, including some tech2 rigs and lvl5 skill It would be very expensive no doubt, but there you go
Speculative at this point, but if it can hold assembled giant containers, you could place 33 of those pretties in and have a 130651.31 cargo hold for minerals and such 
Fair enough, I've been too lazy to check the exact figures.
Either way, I'll just agree with what Zeba said *points at above*. 
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Aeo IV
Amarr Xomic OmniCorporation
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Posted - 2008.10.26 11:05:00 -
[23]
I'd rather have it made so that freighters can dock with it.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.10.26 11:19:00 -
[24]
I was hoping for a ship with the agility of a cruiser, the tank of a dreadnought, the cargohold of a freighter, the maintenance bay of a mothership, 8/8/8/3 slot layout, ability to use covops cloak and the pricetag of a shuttle.
Seems neither of us gets their wishes.
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Rhatar Khurin
Minmatar Native Freshfood
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Posted - 2008.10.26 15:19:00 -
[25]
The only thing i wished for the orca to have was the mega-maid transformation. Sadly it does not have this.  |

Dasalt Istgut
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Posted - 2008.10.26 15:29:00 -
[26]
The hangar itself is very good tbh. Good enough that if it wasn't for the fact that I don't have any industrial skills at all I'd consider training for one. Moving all your ships easily around high sec ftw.
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Abrazzar
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Posted - 2008.10.26 15:30:00 -
[27]
Maybe one module per ore type, this would include all three varieties in the module. So the Mining op will have to decide between mining links, tractor beam and ore compression modules. Might even add another high slot to balance the magnitude of that limitation.
Personally I am against unrestricted ore compression in highsec, this should be the sole perk of the Rorqual.
-------- Ideas for: Mining
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Fulber
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Posted - 2008.10.26 15:30:00 -
[28]
Originally by: Del Narveux I dont see the point of giving it compression, thats what Rorqual's for.
I agree. I see no reason why a mini-rorqual should resemble a rorqual. |

Aloriana Jacques
Amarr Royal Amarr Institute
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Posted - 2008.10.26 15:32:00 -
[29]
Originally by: Rhatar Khurin The only thing i wished for the orca to have was the mega-maid transformation. Sadly it does not have this. 
Maybe we'll see it in tech 3. ;) - - - Aloriana Jacques - Skill Sheet
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Holly Wildstar
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Posted - 2008.10.26 16:02:00 -
[30]
There's plenty of high sec systems with zero stations in them and that are multiple jumps to the nearest station to refine. Give the Orca 1 compression line and people will spread out to these systems. Leave it as is and we will just stay cluttered together stripping the systems with stations.
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Tharukan Desm'ar
Gallente The Ninth Circle Accord Corporate Enterprise Syndicate
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Posted - 2008.10.26 16:03:00 -
[31]
I'm looking forward to the orca with its setup thats been detailed. Adding ore compression would detract from the need of a rorqual. I mean once its out it'll even be of use in 0.0 as hauler support between the mining fleet and a rorqual compressing the ore. It adds a much needed missing cog in the industrial machine. |

Jacob Mei
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Posted - 2008.10.26 16:18:00 -
[32]
Edited by: Jacob Mei on 26/10/2008 16:20:06 Edited by: Jacob Mei on 26/10/2008 16:19:55
Originally by: Zeba Stuff
First, nice wall of text.
Second, I've said it before and I will say it again, High sec has more refinement points for Ore than Low or Null sec put together. Your average system as at least 5 stations in it, all with refinement service so any need have ore compression is only for those looking to get the ore all moved to the station in a single run (which, again is pointless considering that the refinement point is in the same system).
As a Hulk pilot, I once clocked how long it took me to fill a GSC (which was my standard measuring block). At my peak, I was able to fill the GSC and then some without the aid of gang mods in a single cycle. Assuming that you have a gang of four hulks and an orca without gang mods at the speed I was going (with both skills in game and knowing how to use the lasers, IE when to cut the beam off so you donÆt waste time on 3 units of ore) it would take that gang a half hour to fill an Orca and while IÆve never used gang mods I would guess 20-25 minutes with them. So no, your gang doesnÆt fill the Orca in mere minutes without ore compression. (Note, at level 5, an Orca can fit 40 GSC's in both its normal bay and corp bay.)
What the Orca is to miners is your Industrial ship, made huge, and allowed to use gang mods there by eliminating the need for a FC to just sit there shooting at belt rats during the mining opt.
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Joey Meow
MURAKAMI INDUSTRIES
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Posted - 2008.10.26 17:10:00 -
[33]
Originally by: Aeo IV I'd rather have it made so that freighters can dock with it.
You Win. Very elegant solution, very elegant. Make Orca a "transfer point": Efficient Miner<->Orca<->Freighter<->Station
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McFly
C0LDFIRE RUDE Alliance
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Posted - 2008.10.26 21:23:00 -
[34]
Edited by: McFly on 26/10/2008 21:23:51
Originally by: Rhatar Khurin The only thing i wished for the orca to have was the mega-maid transformation. Sadly it does not have this. 
Originally by: Akita T I was hoping for a ship with the agility of a cruiser, the tank of a dreadnought, the cargohold of a freighter, the maintenance bay of a mothership, 8/8/8/3 slot layout, ability to use covops cloak and the pricetag of a shuttle.
Seems neither of us gets their wishes.
Lol, wouldn't that be sweet...
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Zeba
Minmatar Pator Tech School
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Posted - 2008.10.26 21:43:00 -
[35]
Originally by: Jacob Mei First, nice wall of text.
Why thank you! If you would have added just a few moar words to your second paragraph you could have had one too. 
Originally by: Jacob Mei Second, I've said it before and I will say it again, High sec has more refinement points for Ore than Low or Null sec put together. Your average system as at least 5 stations in it, all with refinement service so any need have ore compression is only for those looking to get the ore all moved to the station in a single run (which, again is pointless considering that the refinement point is in the same system).
Umm, this isn't about refining at all. It's about having a mining command ship that has to turn off its gang links every time it has to warp to a station or to a completely different system just to dump the ore. Get anbother hauler you say? Well considering you will need nearly 5 hulks to make it a worthwhile addition to the small mining op with the command bonus instead of just adding another hulk you will need to add at least 2 additional haulers to keep up with the vast amounts of ore your hulks are going to spit out. Bam your small mining op just when from 5 members to at least 7 just to efficiantly add an orca. How many small corps do you know that can just pull 2 additional trusted members out thier arse? Adding basic ore only compression with no mineral compression and only for high sec ores lets the orca be a viable choice for a small mining corp. As it its just a toy for the larger corps.
Originally by: Jacob Mei As a Hulk pilot, I once clocked how long it took me to fill a GSC (which was my standard measuring block). At my peak, I was able to fill the GSC and then some without the aid of gang mods in a single cycle. Assuming that you have a gang of four hulks and an orca without gang mods at the speed I was going (with both skills in game and knowing how to use the lasers, IE when to cut the beam off so you donÆt waste time on 3 units of ore) it would take that gang a half hour to fill an Orca and while IÆve never used gang mods I would guess 20-25 minutes with them. So no, your gang doesnÆt fill the Orca in mere minutes without ore compression. (Note, at level 5, an Orca can fit 40 GSC's in both its normal bay and corp bay.)
Nobody is going to use an orca for a measley 3 hulks as you will get moar yield just adding another hulk and switching out to the rigged hauler to drop the ore in a station. Now when you add 4 max skill or 5 normal skill hulks and the gang link bonus you will literally fill up your orca in minutes and then have to drop the bonus to warp to your station.
Originally by: Jacob Mei What the Orca is to miners is your Industrial ship, made huge, and allowed to use gang mods there by eliminating the need for a FC to just sit there shooting at belt rats during the mining opt.
No what you get is a mining command ship thats supposed to sit in a belt and give out bonuses whilst a hauler on a larger op scoops out the ore to take to a station. The orca however is supposed to be primarily designed for small corp high sec mining ops. Having to find another hauler to keep up with the increased yield or using the orca as the hauler and lose the bonus every time you warp is counter productive to the devs stated role for this ship.
I look forward to our next disussion. 
inappropriate signature. ~WeatherMan |

motomysz
Militek Industries Integrity Respect Selflessness
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Posted - 2008.10.26 21:43:00 -
[36]
The coolest thing about the orca is the ability to moved rigged ships around. Forget compression, get a rorqual (and subsequently move to lowsec or 0.0)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.10.26 22:09:00 -
[37]
Originally by: Holly Wildstar There's plenty of high sec systems with zero stations in them and that are multiple jumps to the nearest station to refine. Give the Orca 1 compression line and people will spread out to these systems. Leave it as is and we will just stay cluttered together stripping the systems with stations.
All you need is enough haulers en-route so that you never have to COMPLETELY fill the Orca's hangar/cargo between pickups. Two, maybe three hauler tops should easily handle a couple of jumps while still hauling enough ore around so that you don't get a stuck situation on a many-men mining ops. The Orca can hold a total of 3 fully expanded iterons at full expansion herself. Don't tell me that's NOT enough of a buffer for you... unless you want your haulers to be AFK too ?
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Megan Maynard
Minmatar Out of Order
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Posted - 2008.10.26 23:14:00 -
[38]
Why????
It's a high sec ship, does it really need that much more space? You can hold two hulks and 90k m3, plus the refit capability.
It's a mobile mining platform, it's doing what it should do. Do we really need a massive hauler for macro's on top of all that? |

Mara Rinn
Minmatar
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Posted - 2008.10.26 23:23:00 -
[39]
An Orca rigged for cargo (cargo expanders) can carry more than an Orca rigged for in-belt support (eg: shield power relays).
Replace two haulers with 1 Orca, perhaps? This also provides you with the transport for four rigged Hulks. 6-ship mining operations shouldn't be too hard for even the smaller mining corporations (assuming you're not a corporation of solo players helping each other support a POS).
5 minutes should be enough time for the orca to head one system over to drop the ore off at the 50% refinery instead of the missing/38% refinery in this system. |

bluebeyond
MicroFunks
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Posted - 2008.10.26 23:27:00 -
[40]
If it had ore compression it would just be a rorq. You're lucky you're getting anything like the rorq tbh.
Grow some balls, move your hulk to 0.0 and buy a rorq if you want uber bonus, large cargo and compression.
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W3370Pi4
Caldari
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Posted - 2008.10.26 23:32:00 -
[41]
Well all i have to say is that i seriously hope the Orca is not the small freighter i was waiting for if it is
CCP just failed |

Dmian
Gallente Gallenterrorisme
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Posted - 2008.10.26 23:34:00 -
[42]
As we say in Spain: "It never rains to everyone's taste" |

Sicardae Bad'ia
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Posted - 2008.10.26 23:41:00 -
[43]
Originally by: Holly Wildstar There's plenty of high sec systems with zero stations in them and that are multiple jumps to the nearest station to refine. Give the Orca 1 compression line and people will spread out to these systems. Leave it as is and we will just stay cluttered together stripping the systems with stations.
Its got a corporate hangar array, go mine up a stationless system that nobody else wants, park a freighter next to it and fill the sucker up, anything with a corp hangar and a ship maint. array is like a mini station you can put in the belt, this thing will be more handy than you give it credit for.
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Jacob Mei
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Posted - 2008.10.27 00:08:00 -
[44]
Originally by: Zeba
Originally by: Jacob Mei First, nice wall of text.
Why thank you! If you would have added just a few moar words to your second paragraph you could have had one too. 
Originally by: Jacob Mei Second, I've said it before and I will say it again, High sec has more refinement points for Ore than Low or Null sec put together. Your average system as at least 5 stations in it, all with refinement service so any need have ore compression is only for those looking to get the ore all moved to the station in a single run (which, again is pointless considering that the refinement point is in the same system).
Umm, this isn't about refining at all. It's about having a mining command ship that has to turn off its gang links every time it has to warp to a station or to a completely different system just to dump the ore. Get anbother hauler you say? Well considering you will need nearly 5 hulks to make it a worthwhile addition to the small mining op with the command bonus instead of just adding another hulk you will need to add at least 2 additional haulers to keep up with the vast amounts of ore your hulks are going to spit out. Bam your small mining op just when from 5 members to at least 7 just to efficiantly add an orca. How many small corps do you know that can just pull 2 additional trusted members out thier arse? Adding basic ore only compression with no mineral compression and only for high sec ores lets the orca be a viable choice for a small mining corp. As it its just a toy for the larger corps.
Originally by: Jacob Mei As a Hulk pilot, I once clocked how long it took me to fill a GSC (which was my standard measuring block). At my peak, I was able to fill the GSC and then some without the aid of gang mods in a single cycle. Assuming that you have a gang of four hulks and an orca without gang mods at the speed I was going (with both skills in game and knowing how to use the lasers, IE when to cut the beam off so you donÆt waste time on 3 units of ore) it would take that gang a half hour to fill an Orca and while IÆve never used gang mods I would guess 20-25 minutes with them. So no, your gang doesnÆt fill the Orca in mere minutes without ore compression. (Note, at level 5, an Orca can fit 40 GSC's in both its normal bay and corp bay.)
Nobody is going to use an orca for a measley 3 hulks as you will get moar yield just adding another hulk and switching out to the rigged hauler to drop the ore in a station. Now when you add 4 max skill or 5 normal skill hulks and the gang link bonus you will literally fill up your orca in minutes and then have to drop the bonus to warp to your station.
Originally by: Jacob Mei What the Orca is to miners is your Industrial ship, made huge, and allowed to use gang mods there by eliminating the need for a FC to just sit there shooting at belt rats during the mining opt.
No what you get is a mining command ship thats supposed to sit in a belt and give out bonuses whilst a hauler on a larger op scoops out the ore to take to a station. The orca however is supposed to be primarily designed for small corp high sec mining ops. Having to find another hauler to keep up with the increased yield or using the orca as the hauler and lose the bonus every time you warp is counter productive to the devs stated role for this ship.
I look forward to our next disussion. 
Can I have what your on? Because your responding to things that I never even talked about and so forth. -------------------------------- To borrow a phrase:
Players who post are like stars, there are bright ones and those who are dim.
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Mara Rinn
Minmatar
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Posted - 2008.10.27 01:26:00 -
[45]
Originally by: Zeba Umm, this isn't about refining at all. It's about having a mining command ship that has to turn off its gang links every time it has to warp to a station or to a completely different system just to dump the ore. Get anbother hauler you say? Well considering you will need nearly 5 hulks to make it a worthwhile addition to the small mining op with the command bonus instead of just adding another hulk you will need to add at least 2 additional haulers to keep up with the vast amounts of ore your hulks are going to spit out. Bam your small mining op just when from 5 members to at least 7 just to efficiantly add an orca.
If your hulks are running out of system to dump their ore in a station anyway, you add one Orca for a nice boost while it's in system, and it does the hauling for you. That's existing group size + 1. Or, one of the Hulk pilots swaps to using an Orca, so the two Hulks stay in system mining and get a 30% increase in production simply from not warping to station every 6 minutes. Even better, when the Orca is nearby picking stuff up, the Hulks get the yield bonus! What's not to like about that scenario?
If you had a small group of Hulks and one hauler, you replace the hauler with an Orca. It can carry two to three times as much as the hauler, so spends more time with the gang. It then hauls stuff like the old hauler used to do, just with 1/3 the absences.
If you had four or more hulks plus two haulers, you just upgrade both the hauler pilots to Orcas, QED. One Orca is worth two to three Iteron Vs, so if you normally haul using two Iteron Vs you now haul using 1 Orca (specifically rigged for hauling) and keep an Orca with the mining gang to provide bonuses. That's an immediate boost in income over your previous group of four/five hulks, two Iteron V haulers.
The Orca is basically a drop-in replacement for your hauler that can benefit a group of any size, and will get even better once CCP implement the ore-specific cargo hold that Chronalis mentioned.
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Chizuru Aizawa
Minmatar
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Posted - 2008.10.27 02:28:00 -
[46]
Edited by: Chizuru Aizawa on 27/10/2008 02:28:28 I think some people are either ignoring or ignorant to the fact that one of the Orca's greatest strenghts is it becomes the "jetcan" allowing all of the mining operation to filter to a single point without needing to expose the ore to theivery. And providing SISI lets me, I will test it and comment on the success/failure of a freighter being able to interact with cargo with the Orca since it has both a Corp Hangar and Ship Hangar.
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DreadedHunter
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Posted - 2008.10.27 03:22:00 -
[47]
Originally by: Artemis Rose
Originally by: Etho Demerzel An advise, buy a full freighter. If the only thing you want is to haul, forget the Orca.
True.
The freighter is too big though, I tend to keep 4-5 ships on hand so I could pack it in the Orca and move them around and around. I'm not hauling for an army, or packed to the brim with goods, just an outlaw and his stuff.
Except that freighters cant move fitted ships. Will this thing be able to move non industrials/mining ships in it's ship bay? |

Chizuru Aizawa
Minmatar
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Posted - 2008.10.27 03:29:00 -
[48]
Edited by: Chizuru Aizawa on 27/10/2008 03:31:04 Yes I've tested that, even as far as taking a packaged Hyperion Battleship in the cargo bay and jettisoning it and it came out assembled 
It can hold up over 20 hulks packaged and 2 assembled with just 1 level in Industrial Command Ships and you can jettison them from the cargo bay and move packaged ones from the Corp Hangar into the cargo and keep repeating that process. Of course you'd want to make sure you carry a GSC or few with fittings in the Corp Hangar so whomever is jumping into those ships can fit them.
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Icutty Lotz
Tides of Silence KIA Alliance
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Posted - 2008.10.27 04:08:00 -
[49]
Originally by: Aeo IV I'd rather have it made so that freighters can dock with it.
i do believe freighters can take out of the corp hanger so its kida like docking if that what your getting at
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Slanty McGarglefist
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Posted - 2008.10.27 04:14:00 -
[50]
Originally by: Rhatar Khurin The only thing i wished for the orca to have was the mega-maid transformation. Sadly it does not have this. 
It's mega-maid! She's gone from suck to blow! __________________________________________________
Originally by: CCP Wrangler No
Doh! |
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Mensche
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Posted - 2008.10.27 04:36:00 -
[51]
I would like to see one more high slot and a shield transport range bonus to help against empire griefers or use 2 links and a salvager/tractor combo. Then you can almost get rid of the haulers and get more miners out in the field.
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