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Grimster
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Posted - 2004.07.02 15:18:00 -
[61]
Originally by: Shiakarma Follwing that the rat killed my pod and I was in my clone staion without my ship or equipment. I don't have enough money from the insurance to get a new clone and a new ship and reaplace the stuff I lost.
Rats are killing pods now? Since when?
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Grimster
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Posted - 2004.07.02 15:18:00 -
[62]
Originally by: Shiakarma Follwing that the rat killed my pod and I was in my clone staion without my ship or equipment. I don't have enough money from the insurance to get a new clone and a new ship and reaplace the stuff I lost.
Rats are killing pods now? Since when?
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Attrael
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Posted - 2004.07.02 15:20:00 -
[63]
There is no lag. It is all in your mind. Just accept that there is no lag, and you too will be at peace.
Or... Fire up your favorite copy of Unreal Tournament 2004 and take out your frustrations on other players with high caliber cannons and rocket launchers. 
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Attrael
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Posted - 2004.07.02 15:20:00 -
[64]
There is no lag. It is all in your mind. Just accept that there is no lag, and you too will be at peace.
Or... Fire up your favorite copy of Unreal Tournament 2004 and take out your frustrations on other players with high caliber cannons and rocket launchers. 
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kieron
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Posted - 2004.07.02 17:42:00 -
[65]
Originally by: Sabrun Nestor
Originally by: kieron The search for the root causes of the cluster and latch issues is getting more and more narrow. Oveur mentioned in his Dev Blog posted earlier today that there would be another Blog coming very soon with more information. Once the Blog has been posted, announcements will be made here.
Hmm... Are you sure something is being done? All we see is an aging news report about some "diagnostic" and no other information. WHAT is being done? Is it being done RIGHT NOW?! I'm personally getting sick of the "just shut up and go away (but don't stop sending us that monthly fee!)" attitude I'm seeing from CCP lately. It's giving us the impression that you guys either can't fix the problem or just don't care. Give us some information or continue to look like you don't know what you are doing. It's your call...
Yes, I am sure that the Devs are working on the lag and latch issues diligently. The search and research into these issues have included frequent and lengthy communications with Microsoft and other vendors in an attempt to find the causes and fix them.
kieron Community Manager, EVE Online
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kieron
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Posted - 2004.07.02 17:42:00 -
[66]
Originally by: Sabrun Nestor
Originally by: kieron The search for the root causes of the cluster and latch issues is getting more and more narrow. Oveur mentioned in his Dev Blog posted earlier today that there would be another Blog coming very soon with more information. Once the Blog has been posted, announcements will be made here.
Hmm... Are you sure something is being done? All we see is an aging news report about some "diagnostic" and no other information. WHAT is being done? Is it being done RIGHT NOW?! I'm personally getting sick of the "just shut up and go away (but don't stop sending us that monthly fee!)" attitude I'm seeing from CCP lately. It's giving us the impression that you guys either can't fix the problem or just don't care. Give us some information or continue to look like you don't know what you are doing. It's your call...
Yes, I am sure that the Devs are working on the lag and latch issues diligently. The search and research into these issues have included frequent and lengthy communications with Microsoft and other vendors in an attempt to find the causes and fix them.
kieron Community Manager, EVE Online
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Tease
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Posted - 2004.07.02 17:46:00 -
[67]
Originally by: kieron Yes, I am sure that the Devs are working on the lag and latch issues diligently. The search and research into these issues have included frequent and lengthy communications with Microsoft and other vendors in an attempt to find the causes and fix them.
prove it 
----------------------------------------- [2003.12.17 06:35:20] Corwin > Orvolle is .4? Doesn't that mean that it's less than .5 ? and isn't .5 what starts the danger level? [2003.12.30 07:15:50] Corwin > Tech 2, IE expanded cargo holds I, MIning lasers 2, etc.... TL2 is being released all around you [2003.12.30 07:21:20] Corwin > tech 2 is released to players. Some players are busy researching the BPs before building stuff. Others are sitting on the BPs making copies to make money off of them that way |

Tease
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Posted - 2004.07.02 17:46:00 -
[68]
Originally by: kieron Yes, I am sure that the Devs are working on the lag and latch issues diligently. The search and research into these issues have included frequent and lengthy communications with Microsoft and other vendors in an attempt to find the causes and fix them.
prove it 
----------------------------------------- [2003.12.17 06:35:20] Corwin > Orvolle is .4? Doesn't that mean that it's less than .5 ? and isn't .5 what starts the danger level? [2003.12.30 07:15:50] Corwin > Tech 2, IE expanded cargo holds I, MIning lasers 2, etc.... TL2 is being released all around you [2003.12.30 07:21:20] Corwin > tech 2 is released to players. Some players are busy researching the BPs before building stuff. Others are sitting on the BPs making copies to make money off of them that way |
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