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Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 09:00:00 -
[1] - Quote
I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Daeva Teresa
Viziam Amarr Empire
53
|
Posted - 2012.04.03 09:07:00 -
[2] - Quote
You just join faction war-fail for that.
NPC corps are there for people who dont want to engage in wars. They are fairly bad for that reason, like 10% taxes, so if you dont want to risk wars, yours income sucks. Players corps have many adventages like 0.0 space; w-space; wars; mining ops; etc. that will attract players that wnats them. Ppl that wants to do just pve that downt wants them will stay in npc corps. CCP really please dont use Upgraded, Limited, Experimental-áand Prototype in item names. It sounds like the item is actually worse than basic meta 1 item. Use Calibrated, Enhanced, Optimized and Upgraded. Its really easy to understand that the item is better than meta 1 and its also in alphabetic order. |

Digital Messiah
Midnight Elites Echelon Rising
148
|
Posted - 2012.04.03 09:12:00 -
[3] - Quote
It is sad that instead of corps who want wars taunting others into them, or going into low / null sec for action. They prefer to batter and beat the ones who don't, into it. Consider for a second that some people don't want to pvp. Maybe they enjoy socializing, mining, or shooting npcs for lewtz. Then another corp comes along and puts them into a war. One which said corp can't fight off. They are all miners after all . So they devise a "horrible" "dastardly" plan! They make their corp un-wardecable...
So let me ask you a question for your sought after solution. Why is it so hard for one pvp corp to simply war another? There is plenty of kids in the sandbox to throw sand. So really who does the problem sit with?
For the people in NPC corporations. Who cares. They are taxed at a fixed rate no matter what. You don't ever see imperial navy academy holding sov in null sec. And when it comes to everything else, well they are the same as any other player. It isn't like 80% of eve is in npc corps anyways. Go take some sov and fight holding it if you lack pvp. "Frankly, my dear, I don't give a damn"
|

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
324
|
Posted - 2012.04.03 09:12:00 -
[4] - Quote
Just make it so that after three months, every player in an NPC corporation gets dumped into his own player corporation "[character name] & Company." This corporation would be persistent, and the player would always be dumped into it when leaving other player corporations as well. |

Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 09:19:00 -
[5] - Quote
Don't get me wrong, I think that people who prey on the weak in highsec are losers and their tactics should not be supported. I think war costs should be continually revisited and adjusted until there are no longer a ridiculous number of baseless and unused wardecs floating around everywhere--till the average corp who keeps quiet generally isn't in a war. But I also think that bot miners shouldn't be able to mine so freely.
Making it possible yet difficult and expensive to declare war on them will not stop them entirely but it will make it far more difficult for them to operate gigantic hulk fleets, because that's just asking for easy killings. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

St Mio
Imperial Academy Amarr Empire
592
|
Posted - 2012.04.03 09:36:00 -
[6] - Quote
How dare other people don't play this game the way I want them to play it. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
326
|
Posted - 2012.04.03 09:37:00 -
[7] - Quote
Reaver Glitterstim wrote:Don't get me wrong, I think that people who prey on the weak in highsec are losers and their tactics should not be supported. I think war costs should be continually revisited and adjusted until there are no longer a ridiculous number of baseless and unused wardecs floating around everywhere--till the average corp who keeps quiet generally isn't in a war. But I also think that bot miners shouldn't be able to mine so freely.
Making it possible yet difficult and expensive to declare war on them will not stop them entirely but it will make it far more difficult for them to operate gigantic hulk fleets, because that's just asking for easy killings. Yeah, perfect plan you got there. Make honest players pay for the privilege of helping the game by destroying bots. Meanwhile, players who contribute nothing to the game's content are rewarded with extra protections against unwanted player interaction.
Do you know what will happen if wars become more expensive than suicide-ganking? They won't be utilized anymore, that's what. Why pay CONCORD a billion, when a few dozen T1-fit Thrashers accomplish the same thing? The only thing that vastly increased war fees will do is marginalize the ability of smaller entities to engage in PvP. |

Reaver Glitterstim
Resurrected Darkness
103
|
Posted - 2012.04.03 09:43:00 -
[8] - Quote
Destiny Corrupted wrote:Do you know what will happen if wars become more expensive than suicide-ganking? It's all based on the amount of targets you get in the war declaration. It should be FAR cheaper to suicide gank one lonely carebear in a PVE-fit ship than to declare war on them, however it would still be FAR cheaper and more lucrative to declare war on a corp with a lot of botters than to follow them around and suicide gank ALL of them. It's simple math.
And don't go talk to me about "honest players" and "highsec wardecs". There's a huge difference between "allowable tactics" and "honest playing". -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
326
|
Posted - 2012.04.03 09:50:00 -
[9] - Quote
I think you know exactly what type of honesty I'm talking about. |

Nirnias Stirrum
Ore Mongers BricK sQuAD.
56
|
Posted - 2012.04.03 09:55:00 -
[10] - Quote
Reaver Glitterstim wrote:The solution to hiding from war in NPC corps?
PONIES (preferably multicolored ones)... that is all!
|

Digital Messiah
Midnight Elites Echelon Rising
150
|
Posted - 2012.04.03 11:38:00 -
[11] - Quote
Even if people were declaring wars to help fight bots. NO ONE will ever get them all. So long as there are buyers they will keep selling. And honestly this isn't about botting or stopping botters. It is about an often visited game mechanic. "Frankly, my dear, I don't give a damn"
|

Gorki Andropov
Kerensky Initiatives
279
|
Posted - 2012.04.03 11:40:00 -
[12] - Quote
There cannot be a solution to this because there is no problem. |

Ashley SchmidtVonGoldberg
1-800-FUBAR
125
|
Posted - 2012.04.03 11:59:00 -
[13] - Quote
If people dont want to play you're way why should they be penalised for it.
And lets be honest the balance of power would be in your favour or you would not be asking for it.
Its like the majority of posters who want a change. the change always favours them.
If you want to grief new players and players that dont have much pvp SP then go and hang out in the newb systems and drop cans like everyone else does.
TL:DR you want more easy targets for your killboard Standing in for Karn Dulake who was banned for saying bad words |

Xander Riggs
EVE University Ivy League
137
|
Posted - 2012.04.03 12:38:00 -
[14] - Quote
Digital Messiah wrote:It is sad that instead of corps who want wars taunting others into them, or going into low / null sec for action. They prefer to batter and beat the ones who don't, into it. Consider for a second that some people don't want to pvp. Maybe they enjoy socializing, mining, or shooting npcs for lewtz. Then another corp comes along and puts them into a war. One which said corp can't fight off. They are all miners after all  . So they devise a "horrible" "dastardly" plan! They make their corp un-wardecable... So let me ask you a question for your sought after solution. Why is it so hard for one pvp corp to simply war another? There is plenty of kids in the sandbox to throw sand. So really who does the problem sit with? For the people in NPC corporations. Who cares. They are taxed at a fixed rate no matter what. You don't ever see imperial navy academy holding sov in null sec. And when it comes to everything else, well they are the same as any other player. It isn't like 80% of eve is in npc corps anyways. Go take some sov and fight holding it if you lack pvp.
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game. Don't bring a feather duster to a knife fight. "A man with a drone-boat has nothing but time on his hands." |

Aqriue
Center for Advanced Studies Gallente Federation
516
|
Posted - 2012.04.03 13:27:00 -
[15] - Quote
Xander Riggs wrote:This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game. Don't bring a feather duster to a knife fight. Sounds like Butthurt (Quafe scented soothing ointment availble in CCP store) about dudes who don't want to risk losing a ship to CONCORD or that in the pecking order of EVE there is someone out there that is always better then you but this guy (Quoted) doesn't even try to challenge himself because an NPC Corp player in highsec is just so much easier to kill. Really, its not that ******* hard to understand....PVE ship = loser with that active tank = YOU WIN EVERYTIME! So, its like you are spouting some ego arousing speech to get your mental erection up because in reality you are fighting a dude fit to fight NPC which is like YOU THA DUDE fitting to fight an NPC with a PC name. You are fighting a nobody, unable to fight back....be proud of yourself broski! You are Awesome!
If you want the right to exist, then by all rights uninstall EVE, get out there and start your own right to exist in the real world! Start your own kingdom, cause it should be ok in the real world just as much as it is in a video game. Or do you not really care that Goverment > Local Goverment > City municipality > You (<-- HAHA Look at that! In the real world, most of humanity are like NPC corp dudes! Bottom of the shithole) Everytime some guy tries to fight something for change, his goverment brands him a wierdo and slaps him with charges of malcontent. Hmm...not much different then every other forum warrior branding NPC corp dudes as destroyers of EVE.
Here is my last bit of Sage Pro-tip: Get over youself and just shoot them. Nothing prevents you out right but your unwillingness to just lose your own assets to CONCORD. In that same regard, NPC Corps are still targets of oppertunity but they can and will still lose their own assets + isk to an NPC enitity or another Player. |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
16
|
Posted - 2012.04.03 13:34:00 -
[16] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.
Welp, your THINKING sucks. Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
16
|
Posted - 2012.04.03 13:35:00 -
[17] - Quote
Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Xander Riggs
EVE University Ivy League
137
|
Posted - 2012.04.03 13:47:00 -
[18] - Quote
Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Sandboxes have no will or compulsion to force ANY actions or behavior. YOU are in the wrong game.
The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do.
You are everything wrong with this game; a mewling sycophant who just wants to play dress up with space ships.
See also: All of CCPs promotional material ever made. "A man with a drone-boat has nothing but time on his hands." |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 13:47:00 -
[19] - Quote
After a certain amount of SP earned or isk gained you tax rate goes to 35%.
Your tax dollars pay for safety. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
514
|
Posted - 2012.04.03 13:56:00 -
[20] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. Are you on drugs? Nobody is going to sit in an NPC corp unless they are broke anyway. They wouldn't want to pay NPC tax and they don't want to deal with the problems with managing people in a NPC corp. Try going after people with some ISK. If your targets are dropping to NPC corps you are choosing some sad little opponents. 
|

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 14:06:00 -
[21] - Quote
Xander Riggs wrote:
The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do.
You have some c*j*n*s with that 'barrel of a gun' near-threat at this point in time.
What a Tool.
AND as a respectable gay man, YOU will NEVER see my sweet cheeks.
Xander Riggs wrote:See also: All of CCPs promotional material ever made.
Then WHY on Earth are you playing the game if you read the documentation ? WHINING  about something that is not your cup of tea I guess..............  Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

My Neutral Toon
Knights Who Til Recently Said Ni
88
|
Posted - 2012.04.03 14:11:00 -
[22] - Quote
Part of the story line of eve is that most of the NPC corps have been at peace for the last several years. ...Can't. Tell. If ...Troll? Or Serious....
Butt Hurt about Harrasment? Read first GM post: https://forums.eveonline.com/default.aspx?g=posts&t=88362&find=unread |

Minabunny
School of Applied Knowledge Caldari State
55
|
Posted - 2012.04.03 14:11:00 -
[23] - Quote
Never happen. |

Xander Riggs
EVE University Ivy League
138
|
Posted - 2012.04.03 14:12:00 -
[24] - Quote
Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do.
You have some c*j*n*s with that 'barrel of a gun' near-threat at this point in time. What a Tool. AND as a respectable gay man, YOU will NEVER see my sweet cheeks. Xander Riggs wrote:See also: All of CCPs promotional material ever made. Then WHY on Earth are you playing the game if you read the documentation ? WHINING   about something that is not your cup of tea I guess.............. 
Not very bright, either, I see. "A man with a drone-boat has nothing but time on his hands." |

Hamshoe
School of Applied Knowledge Caldari State
9
|
Posted - 2012.04.03 14:16:00 -
[25] - Quote
Xander Riggs wrote:Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Sandboxes have no will or compulsion to force ANY actions or behavior. YOU are in the wrong game. The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do.
Which is why there are players here asking to change the configuration of the sandbox to in order to force behavior...
Eh? 
Xander Riggs wrote:
You are everything wrong with this game; a mewling sycophant who just wants to play dress up with space ships.
See also: All of CCPs promotional material ever made.
While I'm sure "mewling sycophant" sounded cool sometime, I fail to see the flattery.
See also: The promotional material I remember said things along the line of: "Be anything you want", but then I'm old. Could you point me to something from CCP that says that if you don't want PvP you shouldn't buy their game? |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 14:18:00 -
[26] - Quote
Xander Riggs wrote:
Not very bright, either, I see.
These are some of the lamest reponses in DAYS. Where is the COLOR ????? Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 14:18:00 -
[27] - Quote
http://tentonhammer.com/eve-online/interviews/ccp-soundwave/inferno-part-two
Spoke of it here yet stated nothing definitive or really looking into do anything about it yet. |

Xander Riggs
EVE University Ivy League
140
|
Posted - 2012.04.03 14:23:00 -
[28] - Quote
Hamshoe wrote:Xander Riggs wrote:Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Sandboxes have no will or compulsion to force ANY actions or behavior. YOU are in the wrong game. The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do. Which is why there are players here asking to change the configuration of the sandbox to in order to force behavior... Eh?  Xander Riggs wrote:
You are everything wrong with this game; a mewling sycophant who just wants to play dress up with space ships.
See also: All of CCPs promotional material ever made.
While I'm sure "mewling sycophant" sounded cool sometime, I fail to see the flattery. See also: The promotional material I remember said things along the line of: "Be anything you want", but then I'm old. Could you point me to something from CCP that says that if you don't want PvP you shouldn't buy their game?
Let me ask, then, why exactly is CCP putting so much work into making sure people fight? The next expansion isn't called 'Inferno' because it will be launching around the same time we expect the first big summer heat wave. "A man with a drone-boat has nothing but time on his hands." |

Romar Agent
Science and Trade Institute Caldari State
8
|
Posted - 2012.04.03 14:25:00 -
[29] - Quote
There are those who in the contrary would like to be able to join other NPC-Corporation except the starting and bloodline default corps.
I'm playing the game from a roleplaying perspective and would be mightily pissed if I would be forced into some strange default player corporation, thus ruining my storyline. When the day comes I will open my own player corporation, and when I get wardecced I will not leave it, but either bore my enemies to death, taunt them, or bloody their nose...
Please do not use the same broad brush for the whole playership - people are playing this game for different reasons.
Reaver Glitterstim wrote:... And you should probably have a limit to how long you can sit in the starter corp. And then what? You gain Corporation Management 1 on the spot and are transfered into a randomly named single-player corp? |

Nick Bison
Bison Industrial Inc Thundering Herd
118
|
Posted - 2012.04.03 14:27:00 -
[30] - Quote
Xander Riggs wrote:
Not very bright, either, I see.
Came expecting a decent conversation, i should know better in GD.
But this last one, quoted above, is on the same level as: "Says you" or the ever popular, "Oh yeah!"
Leaving disappointed.
Nothing clever at this time. |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 14:29:00 -
[31] - Quote
Romar Agent wrote:There are those who in the contrary would like to be able to join other NPC-Corporation except the starting and bloodline default corps.
I'm playing the game from a roleplaying perspective and would be mightily pissed if I would be forced into some strange default player corporation, thus ruining my storyline. When the day comes I will open my own player corporation, and when I get wardecced I will not leave it, but either bore my enemies to death, taunt them, or bloody their nose...
Please do not use the same broad brush for the whole playership - people are playing this game for different reasons.
Yup.
Those who follow an inalterable mindset are doomed to failure.
History and sidewalks are littered with them. Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

THE L0CK
Republic Military School Minmatar Republic
144
|
Posted - 2012.04.03 14:35:00 -
[32] - Quote
Aqriue wrote:faceless jabber.
Shut up faceless. Do you smell what the Lock's cooking? |

THE L0CK
Republic Military School Minmatar Republic
144
|
Posted - 2012.04.03 14:40:00 -
[33] - Quote
My Neutral Toon wrote:Part of the story line of eve is that most of the NPC corps have been at peace for the last several years.
Stories changed from time to time. That's how we got FW after all. Do you smell what the Lock's cooking? |

Valkyria Caeli
School of Applied Knowledge Caldari State
56
|
Posted - 2012.04.03 14:42:00 -
[34] - Quote
Xander Riggs wrote:Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Sandboxes have no will or compulsion to force ANY actions or behavior. YOU are in the wrong game. The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do. You are everything wrong with this game; a mewling sycophant who just wants to play dress up with space ships. See also: All of CCPs promotional material ever made.
You realize by directly antagonizing and insulting other players you are breaking Uni rules. What ever happened to the treat others both inside and outside the Uni with respect thing. I think that is even the first rule on their rule page. |

THE L0CK
Republic Military School Minmatar Republic
144
|
Posted - 2012.04.03 14:48:00 -
[35] - Quote
Valkyria Caeli wrote:Xander Riggs wrote:Quartzlight Evenstar Icefluxor wrote:Xander Riggs wrote:
This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game.
And just WHERE is this in the Documentation ?????? Sandboxes have no will or compulsion to force ANY actions or behavior. YOU are in the wrong game. The documentation is at the barrel end of a gun, sweet cheeks. The sandbox doesn't force anything. The players do. You are everything wrong with this game; a mewling sycophant who just wants to play dress up with space ships. See also: All of CCPs promotional material ever made. You realize by directly antagonizing and insulting other players you are breaking Uni rules. What ever happened to the treat others both inside and outside the Uni with respect thing. I think that is even the first rule on their rule page.
meh, ***** deserves it. Do you smell what the Lock's cooking? |

Castricide
Virgon Industries
1
|
Posted - 2012.04.03 15:20:00 -
[36] - Quote
Kattshiro wrote:After a certain amount of SP earned or isk gained you tax rate goes to 35%.
Your tax dollars pay for safety.
This is kind of what I was thinking. It would be more of an incentive to get people out of NPC corps in general. After a certain "grace" period for new players (say a month) the tax rate goes up. Or the tax rate increases the longer you stay in an NPC corp, like 5% for every month you stay. |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 15:21:00 -
[37] - Quote
Castricide wrote:Kattshiro wrote:After a certain amount of SP earned or isk gained you tax rate goes to 35%.
Your tax dollars pay for safety. This is kind of what I was thinking. It would be more of an incentive to get people out of NPC corps in general.
You sure do like the idea of controlling people and behavior modification. You might wanna run that by a therapist. Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Castricide
Virgon Industries
1
|
Posted - 2012.04.03 15:25:00 -
[38] - Quote
Quartzlight Evenstar Icefluxor wrote:Castricide wrote:Kattshiro wrote:After a certain amount of SP earned or isk gained you tax rate goes to 35%.
Your tax dollars pay for safety. This is kind of what I was thinking. It would be more of an incentive to get people out of NPC corps in general. You sure do like the idea of controlling people and behavior modification. You might wanna run that by a therapist.
I already did. He said I would make a great therapist. |

5n4keyes
Sacred Templars RED.OverLord
10
|
Posted - 2012.04.03 15:26:00 -
[39] - Quote
Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec. |

THE L0CK
Republic Military School Minmatar Republic
145
|
Posted - 2012.04.03 15:32:00 -
[40] - Quote
5n4keyes wrote:Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec.
I like the idea more of faction oriented npc corps constantly being dec'd to each other. Same result, more lulz. Plus all of us npc's will see that hiding in a small corp is actually not as bad as the horror stories tell. Do you smell what the Lock's cooking? |

Romar Agent
Science and Trade Institute Caldari State
9
|
Posted - 2012.04.03 15:39:00 -
[41] - Quote
THE L0CK wrote:I like the idea more of faction oriented npc corps constantly being dec'd to each other. Same result, more lulz. Plus all of us npc's will see that hiding in a small corp is actually not as bad as the horror stories tell. You may find that this is already implemented - search for Factional Warfare. |

Hroya
23
|
Posted - 2012.04.03 15:42:00 -
[42] - Quote
I think half of null sec would be against making npc corps vulnerable.
You go your corridor but. |

Doddy
Excidium. Executive Outcomes
64
|
Posted - 2012.04.03 15:45:00 -
[43] - Quote
Xander Riggs wrote: This is Eve online. If you're not willing to fight for what you have, including your right to exist, you're in the wrong game. Don't bring a feather duster to a knife fight.
Holy Irony overload batman. Which broken mechanic is eve uni using for war protection these days?
|

Black Dranzer
212
|
Posted - 2012.04.03 15:46:00 -
[44] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. Why? |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 15:51:00 -
[45] - Quote
Black Dranzer wrote:Reaver Glitterstim wrote:And you should probably have a limit to how long you can sit in the starter corp. Why?
He's just trying to be a Napoleonic ******.  Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

THE L0CK
Republic Military School Minmatar Republic
145
|
Posted - 2012.04.03 15:51:00 -
[46] - Quote
Romar Agent wrote:THE L0CK wrote:I like the idea more of faction oriented npc corps constantly being dec'd to each other. Same result, more lulz. Plus all of us npc's will see that hiding in a small corp is actually not as bad as the horror stories tell. You may find that this is already implemented - search for Factional Warfare.
FW allows standard corps and players with high standings to fight for each faction, I'm just talking about npc corp on npc corp. Corporate warfare, the next level. Do you smell what the Lock's cooking? |

Plyn
Random Jedi Industries KRYSIS.
47
|
Posted - 2012.04.03 15:52:00 -
[47] - Quote
I don't support forcing NPC corps into wardecs against other players, but I do support them being KOS in the enemy SOV space. People flying for Aliastra should not be welcome in Amarr or Caldari space. People flying for Ishukone should not be welcome in Gallente or Minmatar space. It just doesn't make sense lore-wise that the entities are at war but allow citizens of the other side to coast through their space. They could be gathering intel, or smuggling supplies to the enemy
People cite an 11% tax as being the 'fair' tradeoff for being in the NPC corps and being undeccable, however you'll find that often player corps are forced to charge a pretty good amount of tax as well (perhaps lower, but not by much) to keep their operations running. Any corp that doesn't has some dedicated players pumping the corp wallet from their own income. 11% tax really just isn't enough of a downside to complete war amnesty and being able to autopilot freighters between warring empires
As an alternative, I'd be completely fine if NPC corps stayed the same but there was no way to get from one empire to another without passing through at least one lowsec system. Come2Nullsec |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 15:54:00 -
[48] - Quote
THE L0CK wrote:
FW allows standard corps and players with high standings to fight for each faction, I'm just talking about npc corp on npc corp. Corporate warfare, the next level.
They will smack-down Quafe Corp, that's for sure !! And show 'em what it's all about. Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Ranger 1
Ranger Corp
1427
|
Posted - 2012.04.03 15:55:00 -
[49] - Quote
Personally I would like to see some form of conflict or competition between certain NPC corps, after all many of them are direct competitors with each other (even within the same faction).
I realize this thread is focus mainly of forcing people in NPC corps into combat, but that's not really what I'm talking about. Instead I'd like to see members of these corps have the option to engage in corporate espionage or sabatoge, or perhaps just have tools in place to wage economic warfare against members of competing corps.
Perhaps this should be considered for future WIS content, as well as keeping in mind for any expansion of the current industry or marketing mechanics. Intra NPC corp competition could become a compelling, possibly even cut throat part of the EVE content landscape.
News articles and back story (as well as flavor text in traditional missions) is full of insinuation that the (NPC) corporate landscape is a ruthless place. Perhaps it's time to consider making that happen.
As has often been pointed out by players (myself included) when describing EVE as a PVP centric game, PVP can take many forms in EVE. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Black Dranzer
212
|
Posted - 2012.04.03 15:55:00 -
[50] - Quote
Honestly, I think the idea of "too many people are in NPC corps" says more about player corps than it does about NPC corps. |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
17
|
Posted - 2012.04.03 15:59:00 -
[51] - Quote
Ranger 1 wrote:As has often been pointed out by players (myself included) when describing EVE as a PVP centric game.
EVE is...and always will be....a SANDBOX Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Vaerah Vahrokha
Vahrokh Consulting
490
|
Posted - 2012.04.03 16:02:00 -
[52] - Quote
Reaver Glitterstim wrote:The solution to hiding from war in NPC corps? You decide
Solution implies you found a problem with it?
Did you even wonder if that's the problem or if it's a consequence of another deeper rooted problem?
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Romar Agent
Science and Trade Institute Caldari State
10
|
Posted - 2012.04.03 16:10:00 -
[53] - Quote
THE L0CK wrote:... I'm just talking about npc corp on npc corp. Corporate warfare, the next level. Ah, that would be neat indeed, and in tune with what DUST514 has shown us so far.
This could provide amazing storylines. |

Beekeeper Bob
Beekeepers Anonymous
82
|
Posted - 2012.04.03 16:13:00 -
[54] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.
Why is this a problem?
It's a sandbox, they have choices. Sounds like you just want easier targets........
Looking to stamp out apiphobia in my lifetime..... |

FloppieTheBanjoClown
The Skunkworks
1275
|
Posted - 2012.04.03 16:17:00 -
[55] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.
War? No.
Hostility? Yes. My old proposal (never posted an official thread, I just keep dropping it in place) is that NPC corps be made less static. Have them become hostile or friendly to each other based on storyline things like industrial espionage or market deals gone wrong. If your hauler suddenly can't dock in Jita 4/4 because the NPC corp it's a member of made the Caldari Navy angry and got a 24-hour docking ban because of it, suddenly NPC corps cease to be simple wardec shelters. Miners might find themselves paying exorbitant taxes due to failed negotiations. Mission runners could see their standings drop and their current L4 agent become unavailable. They'd behave more like player-run alliances where relations can shift from blue to red on a moment's notice, putting people in hostile areas and cutting off their access to stations. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
244
|
Posted - 2012.04.03 16:20:00 -
[56] - Quote
NPC corps are fine...unless you want EVEN LESS subscribers in this game. People need to think before they post. Ohh, I forgot. This EVE. What the **** was I thinking? |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 16:29:00 -
[57] - Quote
Beekeeper Bob wrote:Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. Why is this a problem? It's a sandbox, they have choices. Sounds like you just want easier targets........ 
I hate hi sec wars, but they are dodging the ability to be war dec'd as apposed to everyone else. And whats the draw back? Slightly higher tax rate, and can't set up a POS... Not a huge issue in high sec truth be told.
The NPC corps were created to help new players, and start out in safety where the sharks couldn't pounce and chase you relentlessly.
This safety should require more draw backs than it does. Honestly why should people get to avoid a mechanic that everyone else is susceptible to? Thus you should pay for it. The almighty ISK SHALL BALANCE! |

Ranger 1
Ranger Corp
1427
|
Posted - 2012.04.03 16:32:00 -
[58] - Quote
Quartzlight Evenstar Icefluxor wrote:Ranger 1 wrote:As has often been pointed out by players (myself included) when describing EVE as a PVP centric game. EVE is...and always will be....a SANDBOX
Yes it is, a PVPcentric sandbox. Feel free to ask any member of the dev team for confirmation if you like.
Did you even read my post?
I am not advocating forced combat, nor am I advocating forcing NPC corp members into player corps if they do not wish to.
Instead I am advocating the option for NPC corp members to participate with each other in a more competitive way... key word being OPTION.
This would involve being able to freely choose the NPC corp you wish to be a member of, and would likely involve perks for their membership.
One example would be that a member of an NPC corp that is known for making certain ships might receive discounts on (or have waved completely) fee's for manufacturing those ships if producing this at a station owned by the NPC corp. Perhaps the only way to produce a ship with an NPC corp color scheme is if it is produced by a member of the appropriate NPC corp and in one of their facilities.
Reduced copy/research times would be another option to reward members of NPC corps with research facilities.
Similar perks could be available to NPC corps that deal with mining/refining or transportation of goods.
Conversely player corporations might have more flexibility or other advantages available to give reasons to venture out on your own. Perhaps the option of choosing a "specialty" for your player corp when it is created, and gaining perks for activities that have to do with pursuing that specialty.
On a completely different level, the options for (possibly WIS centric) missions that deal with corporate espionage or market advantage opens countless pathways to new and innovative content.
A richer variety of content and game play options for those that wish to join NPC corps fits into the definition of a sandbox game very nicely I think, and fits the back story of these corporations quite nicely. When I check troll in the dictionary, it has a photo shopped picture of you standing somewhere in the vicinity of a point.
Also, I can kill you with my brain. |

Herping yourDerp
Federal Navy Academy Gallente Federation
452
|
Posted - 2012.04.03 16:38:00 -
[59] - Quote
npc corps are not a problem. |

Stellar Vix
State War Academy Caldari State
57
|
Posted - 2012.04.03 16:39:00 -
[60] - Quote
If you make NPC corps war deccable I want my position as SWA CEO officalized and corp tools and be able to hold space.
I will lead my rooks to victory.
-SWA |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 16:58:00 -
[61] - Quote
Dont need em to be decable just need em less attractive/risk free.
Cough cough safety comes with a price. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 17:10:00 -
[62] - Quote
Ban NPC corps |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 17:14:00 -
[63] - Quote
5n4keyes wrote:Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec. Not far enough - cargo space, market transactions and mining/ice laser yield |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 17:31:00 -
[64] - Quote
Why should they be removed entirely?
Some people like them... People should have a choice, however those choices should have consequences. Trade security for cost. |

Nick Bison
Bison Industrial Inc Thundering Herd
118
|
Posted - 2012.04.03 17:42:00 -
[65] - Quote
Nicolo da'Vicenza wrote:5n4keyes wrote:Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec. Not far enough - cargo space, market transactions and mining/ice laser yield should all eat the nerf as well. Instead of the better solution - just removing them.
The troll is strong in this one. 
Nothing clever at this time. |

Montevius Williams
Eclipse Industrial Inc Order of the Void
244
|
Posted - 2012.04.03 18:00:00 -
[66] - Quote
Nicolo da'Vicenza wrote:5n4keyes wrote:Up NPC corp tax to 50%, watch as lots of new corps are created, smile and war dec. Not far enough - cargo space, market transactions and mining/ice laser yield should all eat the nerf as well. Instead of the better solution - just removing them.
And watch subscirption numbers dwindle as you have effecrively FORCED them into combat PVP. Good job buddy.
Pro tip - you can still target/attack/kill people in NPC corps. They are not immune. |

Rebecca Aventine
The Scope Gallente Federation
3
|
Posted - 2012.04.03 18:04:00 -
[67] - Quote
As a new player, my experience of war-decs ammounted to 95% ship spinning, and 5% fighting.
Seriously just ditch them already. Then buff low-sec and nerf combat probes. |

Swarthy Avenger
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.04.03 18:12:00 -
[68] - Quote
The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 18:19:00 -
[69] - Quote
Swarthy Avenger wrote:The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary. I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc. |

Beekeeper Bob
Beekeepers Anonymous
84
|
Posted - 2012.04.03 18:21:00 -
[70] - Quote
Your arguments lack validity.
Your basing your whole argument on the claim that being in an NPC corp is risk free. Since an NPC player dies every couple seconds, that seems to make that argument invalid. Being in an NPC doesn't protect you, it simply means it's a bit harder to kill you, and more costly...nothing else.
After reviewing that line of reasoning, it seems to say to most people that what you realy want is risk free pvp. You don't want to have to fight people that like to fight back, you prefer the bears, who have no interest or experience in it.
So, doesn't sound like you want a sandbox, unless you control the sand....
Looking to stamp out apiphobia in my lifetime..... |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 18:22:00 -
[71] - Quote
Kattshiro wrote:Why should they be removed entirely? They lower the bar of economic competition in EVE to a level where anyone who takes the risk of being open to a wardec is a competitive disadvantage against his peers. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 18:25:00 -
[72] - Quote
Beekeeper Bob wrote:Your arguments lack validity.
Your basing your whole argument on the claim that being in an NPC corp is risk free. So what risks are taken by joining a NPC corp that a player-run corporation does not take? What risks does an NPC corp member take in exchange for 100% guaranteed CONCORD protection? |

Aqriue
Center for Advanced Studies Gallente Federation
516
|
Posted - 2012.04.03 18:25:00 -
[73] - Quote
THE L0CK wrote:Aqriue wrote:faceless jabber. Shut up faceless. Faceless?
Let us see who you obviously based internet ego avatar on judging by your name.
This guy *double thumbs up* and your sig further backs up who you are trying to impersonate. Yes, really not hard figure out. You are basicly hiding your real world identity by using a known celebrity and just altering it to suit your needs.
Can't get anymore faceless if you hide behind someone else's identity and using their own catch phrase no mater how you change the spelling or wording around . At least I don't pretend to be someone else  |

Reaver Glitterstim
Resurrected Darkness
109
|
Posted - 2012.04.03 18:35:00 -
[74] - Quote
Ashley SchmidtVonGoldberg wrote:If people dont want to play you're way why should they be penalised for it.
And lets be honest the balance of power would be in your favour or you would not be asking for it.
Its like the majority of posters who want a change. the change always favours them.
If you want to grief new players and players that dont have much pvp SP then go and hang out in the newb systems and drop cans like everyone else does.
TL:DR you want more easy targets for your killboard While this trend is true for the vast majority of people in general, I am of the small slice of people who actually care about the general quality of the community, regardless of how it impacts me as an individual. But I'm no saint--there are many just like me, though there are many more who are not.
I am offering support for the idea that people should not be able to hide from wardecs primarily because people abuse that privilege (as seen strongly with botting). I stand nothing to gain personally from this mechanics change. I am not a corp director, and I'm not likely to be in charge of declaring war any time soon. Nor am I in a corporation that declares war at all, let alone fights against highsec bears. If I want to take personal action against these botters, I'm going to have to do it the old fashioned way, regardless of whether or not the wardec mechanics change. But that doesn't change the fact that it makes a lot of sense.
Now if more of my haters could also learn to see past your own nose, maybe you could see that the health of the community around you really does matter more than some little rewards or privileges you might reap at the long-term expense of everyone else. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
329
|
Posted - 2012.04.03 18:45:00 -
[75] - Quote
Reaver Glitterstim wrote:Now if more of my haters could also learn to see past your own nose, maybe you could see that the health of the community around you really does matter more than some little rewards or privileges you might reap at the long-term expense of everyone else. That's not how humanity works. |

Aqriue
Center for Advanced Studies Gallente Federation
516
|
Posted - 2012.04.03 18:50:00 -
[76] - Quote
Nicolo da'Vicenza wrote:What risks does an NPC corp member take in exchange for 100% guaranteed CONCORD protection
Shouldn't be throwing rocks in that glass house. 100% protection is under the assumption you couldn't hurt someone at all. That means, you can't fire at them. Which...doesn't exist in EVE once you undock
The only protection CONCORD gives, are repercussions. The fact that Player A who shoots Player B in an NPC corp without aggression rights, grants Player A an ass whupping very much like what their parents used to give them when they were younger for doing something stupid so Player A never does it again (Read: Pavlov and his dogs, classical conditioning). It gives consequences to Player A, because before CONCORD was implenented Player B was so tired of just losing that he quit EVE which was a consequence to CCP for giving all reward no risk to Player A (if you can't even play the game, lose so much that you tire of it, why pay to continue to play for something giving you nothing ?). CCP implements CONCORD, now all of a sudden numbers increase...which is a good thing....BUT YOU CAN STILL SHOOT THEM!
Because, you know, way back when Player A had the advantage to just run rampant through EVE Player B was always losing that they just left the game entirely that 5k active players at the time is such a great move for CCP. In fact lets remove Highsec, CONCORD with nothing else changing, and with in six months time I can come back after CCP has made a big announcement that would generally not be good news to go "HAHA! TOLD YOU SO!" because without repercussions to Player A then Player B would still be in game. Trust me, if you had you way with EVE and any human kept losing they wouldn't bother to pay CCP to continue losing for your entertainment (You pay for me to play your way, then **** yeah I will be willing to die on your dime...until then I pay I play my way). |

Swarthy Avenger
Brutor Tribe Minmatar Republic
0
|
Posted - 2012.04.03 18:56:00 -
[77] - Quote
Nicolo da'Vicenza wrote:Swarthy Avenger wrote:The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary. I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc.
I wasn't aware that I was implying they were. The Swarthiest. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 19:05:00 -
[78] - Quote
Swarthy Avenger wrote:Nicolo da'Vicenza wrote:Swarthy Avenger wrote:The punishment is a higher % tax. This has already been rectified. The carebears have their sanctuary. I wasn't aware NPC corps were taxed on market transactions, mining ore yield, datacore research, etc. I wasn't aware that I was implying they were. Consider yourself aware then. |

Simetraz
State War Academy Caldari State
183
|
Posted - 2012.04.03 19:12:00 -
[79] - Quote
NPC corp is the same thing as a person NOT being in a corp. THis is NOT a problem.
If the person doesn't want to deal with corporation Issues then why should they be required to be in a corp.
Example, somone wants to be a pirate and they see no reason to be friendly to anyone why should they have to join a corporation.
Sorry just trying to figure out why someone would have such a personnal Issue with someone in a game. What did they do to you that you feel this need to chase around some one. Besides you can always gank the person if you are that obsessed
|

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 19:15:00 -
[80] - Quote
You can't make the argument of suicide ganking an NPC member... You can do that to anyone, any time anywhere in high sec, (And get concorded and lose your ship)
But they are immune from a war dec... Which everyone else isn't. The repercussions for staying after a certain period of time aren't negative enough to move on. |

Simetraz
State War Academy Caldari State
183
|
Posted - 2012.04.03 19:29:00 -
[81] - Quote
Kattshiro wrote:You can't make the argument of suicide ganking an NPC member... You can do that to anyone, any time anywhere in high sec, (And get concorded and lose your ship)
But they are immune from a war dec... Which everyone else isn't. The repercussions for staying after a certain period of time aren't negative enough to move on.
It still comes back to you war dec a corporation to disrupt a operation ? So you need a war dec to cover all the people.
But a single person ? What are you going to disrupt ?
If your intention is to follow that person around EVE that falls under harassment. You you want them to stop mining in system X then you gank them every time they enter the system.
THe big difference here is you are focused on a single person not a group of people.
So unless CCP creates a ability to put out a hit on a single person this will never get fixed. And if you could say create a contract for a hit on a character with rules then sure why not it could be fun. But until that happens, we are all jut wasting time.
The fix is not to move people out of NPC corps but to create a mechanism where you can contract out a hit on a player. |

Romar Agent
Science and Trade Institute Caldari State
10
|
Posted - 2012.04.03 19:32:00 -
[82] - Quote
I still fail to see why War Decs are so terrible that the need to disable the ability to dodge them would warrant putting pressure on new players.
Wouldn't a War Dec on a one player corp (of which we would see a lot should non-NPC corps become mandatory, at least with those who would like to do what they wanted, not what someone else wants) not just lead to War Deccers blow money and get bored while camping stations or gates all the while the decced player does something useful instead of playing EVE (or more constructive, puts in a couple week skill queue, and plays on an alt)? |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
515
|
Posted - 2012.04.03 20:26:00 -
[83] - Quote
I see a lot of people posting here who have probably never dec'ed another corp. I've done it several times and each time my targets swapped alliances, dropped alliances, or their members dropped corp. It made me not want to dec anymore under the current system, because even before dec shields were officially allowed, they were informally allowed. It made high sec wars completely pointless in my view... and so I stopped giving a snip about my sec status and now I have a -10. If the proposed changes go through guess who's coming back to high sec? This guy.
Carebear / Sparkle Pony Inc.
As someone who wants to dec for profit, let me tell you str8 up that dropping to NPC corps is not a problem. If people don't want to fight they don't have to and that is fine. Being in an NPC corp is negative on many levels, and anyone I would dec would either prefer to just pay the ransom rather than deal with it, ignore me, or decide that the treat I represent isn't significant and try to kill me. Dropping their members to an NPC corp would be more hassle and cost more than it is worth. I realize some high sec bears are upset because their corps would be vulnerable to attack and they would be "forced" into NPC corps. Who cares? Those types of players have a corp in name only. Effectively they may as well be in NPC corps. Someone has to be willing to fight for or on behalf of your corp for it to exist. That's how it is supposed to work! If you want to run a corporation you need to deal with all the s*** that goes with it or you don't deserve one. If you are a roll plaer you can join a militia. If you are just a high sec indy corp and don't want to fight, I'm sorry but you need to pay the NPC tax if you want to operate without real risk. I know that cuts into your profits, but the rewards of no tax come with the risk of attack. That's just how it works. No risk = lower rewards. I'm not sure it's even necessary to increase the NPC corp tax rate... I support the idea but the shame and difficulty of operating in an NPC corp is sufficient in my view (this from a guy who really wants to start wars).
I do not think people should be "forced" into fighting wars. However, the proposed wardec changes might make it in the interest of anti-war carebears to not join a player corp. This is not force. This is denying you rewards without risk. That's a natural and fundamental component of any endeavor. It's just reality.
tl;dr; You can make yourself immune from war, and that's fine, but not if you want the financial gains, freedom, community, and prestige that comes with a corp. Those benefits are for people who risk, not carebears that cower.
still tl;dr; Hay carebear: you can have the pony, but sans risk you gets no sparkle.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
515
|
Posted - 2012.04.03 20:27:00 -
[84] - Quote
The Costs of War
While I would prefer to have as many wars as I like for nothing, I can see the rationale for basing dec costs on player population. Here's why: My corp is very small and totally uncoordinated. If I dec an alliance with 5000 people, here is what would happen: They would run around like chickens with their heads cut off trying to find one or two players that might be logged in... that's a waste of their players and not much fun. Eventually, if they even bothered to fight, they would forget about it and ignore my dec completely. Now there are 5000 people playing just floating around here or there and maybe a freighter or a transport gets caught in some far flung system. I profit. If it costs me nothing to do this, I could dec half of eve and they wouldn't actively seek me out, but it would allow me to construct one-of encounters that amount to little more than high sec piracy. While the prospect of that is awesome for me, I recognize that's not really a legit playing strategy. Is my corp a credible threat to the giant alliance? Hell no. Not remotely. However, I can use the free dec system to flag only the alliances I target for combat in high sec. That balances the conflict completely in my favor. They can't hurt a corp with no in-space assets, and the agressed alliance can't hope for a good fight because my corp simply doesn't have the numbers... not that we would be looking for a fair fight if they we did. By charging per member, I as the agressor need to get a little bit more specific about what I'm trying to achieve. As opposed to casting a universe wide net to catch whomever happens to cross my path on autopilot, I might actually need to find their actual logistical routes and be able to ballpark what they carry and what they are worth per kill. I might even have to actually *gasp* fight because I am paying to be at war with each and every member. I need to make sure those costs can be recovered in average single combat or ransoms, or there's not any profit there. By tying war costs to member count, we also avoid a "Privateers" situation where a gang just decs the universe and kills everyone at Jita 4-4. (Watching the privateers do that years ago was one of my fav thing I've seen in eve... hilarious!)
Final Note
For those of you that are directors or CEOs and are genuinely interested in the future of war decs, I strongly advise you also watch the threads on Crimewatch. There are several tie ins to the war dec system that are relevant and may answer some of your questions. I was as skeptical as any and b****** and raged like anyone else as I watched the current war dec system wither away into nothingness, but I'm sold on the new approach. It all works. There are some things I would like to be tweaked in the plan too... but for the most part I'm really looking forward to the new system and it seems pretty fair across the board (as much as I would like it tilted my way).
|

Sentinel Smith
Center for Advanced Studies Gallente Federation
10
|
Posted - 2012.04.03 20:34:00 -
[85] - Quote
How about you let us play the game the way we want, and we let you play the game the way you want, rather than trying to force everyone into your style of play.
NPC Corps are find the way they are.. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
515
|
Posted - 2012.04.03 20:41:00 -
[86] - Quote
Sentinel Smith wrote:How about you let us play the game the way we want, and we let you play the game the way you want, rather than trying to force everyone into your style of play.
NPC Corps are find the way they are.. Because it's all connected, and people in NPC corps don't rate the ISK rewards that player corps get. You can play however the hell you want. You just can't play how you want and GET everything you want.
|

Skydell
Space Mermaids Somethin Awfull Forums
194
|
Posted - 2012.04.03 20:48:00 -
[87] - Quote
Solution has been provided that I would offer. Leave them alone, go pick fights with people who are happy to fight you. If I am an alt looking to escape the perpetual, never ending, non stop PvP gauntlet with a noob corp Alt, or if I am a new player attempting to avoid it all together, either way it's the choice I made.
Look at my alliance. It has 1 corp, it has 15 members. They are all me. If you war dec me, you will get nothing. You will get no tears, you will get no ransom, you will get no killmails. I just won't undock for two weeks. Forcing people in to war gets you that. You will not grief, you will just force people to pay for and not play EVE. How is that a 'Win' in EVE? |

Kattshiro
Deep Core Mining Inc. Caldari State
38
|
Posted - 2012.04.03 20:59:00 -
[88] - Quote
^ Because someone made it so you wont play the game for 2 weeks... I know plenty like that idea.
Underlying problem is also that you can't war dec for legit reasons... EG: Industry. We war decc'd a one man corp and kept it up to move his out of a market. Mining bots stay in NPC's to avoid being targeted. (yes yes you can gank them...but more efficient to war dec em and keep them out of business longer.)
There are legit reasons for dec's besides you thinking someone wants "lulz"
|

Skydell
Space Mermaids Somethin Awfull Forums
195
|
Posted - 2012.04.03 21:16:00 -
[89] - Quote
Kattshiro wrote:^ Because someone made it so you wont play the game for 2 weeks... I know plenty like that idea.
Underlying problem is also that you can't war dec for legit reasons... EG: Industry. We war decc'd a one man corp and kept it up to move his out of a market. Mining bots stay in NPC's to avoid being targeted. (yes yes you can gank them...but more efficient to war dec em and keep them out of business longer.)
There are legit reasons for dec's besides you thinking someone wants "lulz"
We can't police bots. NPC or player. If you weren't screaming about NPC alts you would be screaming about 200,000 One man corps. If everyone in EVE "complied" and just blobbed up you would be screaming about power bloc's. Excuses, excuses, excuses.
Easy for him is hard for you but you don't like "EVE is hard" when it's hard for you. Feel free to war dec me if you think you accomplished something by doing it. I'm at Jita IV 4, I don't need to undock to make ISK. |

Kattshiro
Deep Core Mining Inc. Caldari State
39
|
Posted - 2012.04.03 21:35:00 -
[90] - Quote
No but an active community helping to enforce rules isn't a bad thing either. Just looking the other way or ignoring passing it off doesn't help... And if people wish to do so why make it more difficult?
And no were not discussing those issues. Were discussing people avoiding mechanics with little in the way of balance or consequence. Like I said I don't believe you should be able to dec an NPC corp... life shouldn't be so cushy though. And what do you care anyway you stay docked up regardless to play eve how you like. Seems like war dec's dont impact you so why bother.
Like me complaining about titans... Have no impact on me so I can't really have much of an opinion now can I? |

Skydell
Space Mermaids Somethin Awfull Forums
197
|
Posted - 2012.04.03 22:12:00 -
[91] - Quote
My point is, things are not divided as you suggest.
An NPC corp is in the game for a reason. its there to allow you to evade war Dec. In order to run Industry in high sec you need to be able to evade war dec. It's a light switch mechanic. Player corps allow you to engage in war dec. Both are mechanics. Both have a purpose. There are loads of small corps set up for industrial reasons, set up to avoid tax. It's a very target rich environment.
Sisohiv CAS corp. My Character. There for 6 years because she can mine and haul and not be war dec'ed. I'm not abusing anything. I risk the assets I want at risk. I don't risk the assets I don't want at risk. The mechanics in EVE are just fine.
If CCP want to allow everyone to be war dec? Sure, I say go for it. I aslo say make War Dec's a one month minimum. That way I can unsub my Industrial accounts while I am being griefed. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.03 22:53:00 -
[92] - Quote
Simetraz wrote:NPC corp is the same thing as a person NOT being in a corp. THis is NOT a problem.
If the person doesn't want to deal with corporation Issues then why should they be required to be in a corp. I have nothing against people wanting an individual experience in EVE. They just shouldn't be given unfair advantages to do it, as it creates endless problems with pursuing legitimate pvp. |

Kattshiro
Deep Core Mining Inc. Caldari State
42
|
Posted - 2012.04.03 23:08:00 -
[93] - Quote
Skydell wrote:My point is, things are not divided as you suggest.
An NPC corp is in the game for a reason. its there to allow you to evade war Dec. In order to run Industry in high sec you need to be able to evade war dec. It's a light switch mechanic. Player corps allow you to engage in war dec. Both are mechanics. Both have a purpose. There are loads of small corps set up for industrial reasons, set up to avoid tax. It's a very target rich environment.
Sisohiv CAS corp. My Character. There for 6 years because she can mine and haul and not be war dec'ed. I'm not abusing anything. I risk the assets I want at risk. I don't risk the assets I don't want at risk. The mechanics in EVE are just fine.
If CCP want to allow everyone to be war dec? Sure, I say go for it. I aslo say make War Dec's a one month minimum. That way I can unsub my Industrial accounts while I am being griefed.
They are not there to avoid war dec's they were intentioned to help get new players on their feet, and avoid getting ganked right off the bat. You can run industry in high sec in a corp matter of fact you just proved a point I made early. I want you out of business one method would be to compete market v. market another would be to war dec you and curtail your manufacture ability.
War dec's aren't just for luls or kids looking to grief. Originally they were intentioned to give people in high sec a way a legal way to fight without concord intervention.
So one guy running 22 accounts for mining I want him to move or help my profits...boom war dec him. I can't do that if he has all the accts in NPC. You avoid this mechanic while a real corp does not... Why should you be allowed if you're engaging on the market just the same?
Don't like it? Move... pay someone else pay me/us? I dont care about your tears. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.03 23:25:00 -
[94] - Quote
Kattshiro wrote:Skydell wrote:My point is, things are not divided as you suggest.
An NPC corp is in the game for a reason. its there to allow you to evade war Dec. In order to run Industry in high sec you need to be able to evade war dec. It's a light switch mechanic. Player corps allow you to engage in war dec. Both are mechanics. Both have a purpose. There are loads of small corps set up for industrial reasons, set up to avoid tax. It's a very target rich environment.
Sisohiv CAS corp. My Character. There for 6 years because she can mine and haul and not be war dec'ed. I'm not abusing anything. I risk the assets I want at risk. I don't risk the assets I don't want at risk. The mechanics in EVE are just fine.
If CCP want to allow everyone to be war dec? Sure, I say go for it. I aslo say make War Dec's a one month minimum. That way I can unsub my Industrial accounts while I am being griefed. They are not there to avoid war dec's they were intentioned to help get new players on their feet, and avoid getting ganked right off the bat. You can run industry in high sec in a corp matter of fact you just proved a point I made early. I want you out of business one method would be to compete market v. market another would be to war dec you and curtail your manufacture ability. War dec's aren't just for luls or kids looking to grief. Originally they were intentioned to give people in high sec a way a legal way to fight without concord intervention. So one guy running 22 accounts for mining I want him to move or help my profits...boom war dec him. I can't do that if he has all the accts in NPC. You avoid this mechanic while a real corp does not... Why should you be allowed if you're engaging on the market just the same? Don't like it? Move... pay someone else pay me/us? I dont care about your tears. Do the wardec changes do anything to prevent corp hopping? If not then wardecs still aren't an effective solution to what you are attempting to do. The blog asks the question but doesn't give a concrete answer. |

Wolf Kruol
Capsuleer Legions Of New Eden GREATER ITAMO MAFIA
6
|
Posted - 2012.04.03 23:56:00 -
[95] - Quote
your two only real option,
Pick a side,
Or take a break from eve for a month or two.. |

Reaver Glitterstim
Resurrected Darkness
111
|
Posted - 2012.04.04 00:07:00 -
[96] - Quote
Just throwing this out there: 10% tax is NOT a punishment for being in a NPC corp. It's not even substantial. If tax is supposed to be their punishment, it should be more like 25% or higher.
I have an idea, howabout NPC corps sometimes declare war on other NPC corps. How often they do it is at their discretion (and is based on some hidden variables and modifiers they are given), but a general trend would be that NPC corps with higher tax rates get into less wars. So if you get in one with only a 5% - 10% tax rate, they'd pretty much be constantly at war, often with several corps at once. But if you get in one with, say, a 40% tax rate, they would almost never go to war.
That gives the power to the players to choose their playstyle, while still forcing them to make critical decisions revolving around their risk vs. reward aspect. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 00:24:00 -
[97] - Quote
Reaver Glitterstim wrote:Just throwing this out there: 10% tax is NOT a punishment for being in a NPC corp. It's not even substantial. If tax is supposed to be their punishment, it should be more like 25% or higher.
I have an idea, howabout NPC corps sometimes declare war on other NPC corps. How often they do it is at their discretion (and is based on some hidden variables and modifiers they are given), but a general trend would be that NPC corps with higher tax rates get into less wars. So if you get in one with only a 5% - 10% tax rate, they'd pretty much be constantly at war, often with several corps at once. But if you get in one with, say, a 40% tax rate, they would almost never go to war.
That gives the power to the players to choose their playstyle, while still forcing them to make critical decisions revolving around their risk vs. reward aspect. So make them worse in every possible way than player corps? I suppose if you want them empty, sure this seems like a valid solution. Though, one thing that you may be missing with the tax issue, in a good corp those taxes should be providing you some resource or benefit in return provided by the corp. In NPC, it's just gone with the wardec immunity as the only compensation. Saying that there is a "choice" of having much higher rates while still having the potential for war that is outside of your control, and really if it was in their control they wouldn't do it since it is the reason most are there to begin with, makes it the obviously wrong choice. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 00:25:00 -
[98] - Quote
Tyberius Franklin wrote:So make them worse in every possible way than player corps? Bingo. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 00:29:00 -
[99] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:So make them worse in every possible way than player corps? Bingo. As it stands they only have 1 advantage over a player corp and a multitude of disadvantages. If that remaining advantage was taken away, sure, you get people out, but until CCP locks people into corps during wardecs and prevents having alts in multiple corps, you may find wardecs, the only advantage NPC corps have, to be just as useless at effecting your desired results as they are now. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
652
|
Posted - 2012.04.04 00:33:00 -
[100] - Quote
Tyberius Franklin wrote:Reaver Glitterstim wrote:Tyberius Franklin wrote:So make them worse in every possible way than player corps? Bingo. As it stands they only have 1 advantage over a player corp and a multitude of disadvantages. If that remaining advantage was taken away, sure, you get people out, but until CCP locks people into corps during wardecs and prevents having alts in multiple corps, you may find wardecs, the only advantage NPC corps have, to be just as useless at effecting your desired results as they are now. I'm gonna repost my solution from another thread
Nicolo da'Vicenza wrote: Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them.
|

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 00:38:00 -
[101] - Quote
Tyberius Franklin wrote:As it stands they only have 1 advantage over a player corp and a multitude of disadvantages. If that remaining advantage was taken away, sure, you get people out, but until CCP locks people into corps during wardecs and prevents having alts in multiple corps, you may find wardecs, the only advantage NPC corps have, to be just as useless at effecting your desired results as they are now. Why do NPC corps have to have an advantage over player corps? They're a fallback option, not a bread and butter gameplay aspect. Also, I'm not suggesting they have their safety removed. I said quite clearly that it simply should come at a cost. I don't know how you missed that part. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 00:43:00 -
[102] - Quote
Nicolo da'Vicenza wrote:I'm gonna repost my solution from another thread Nicolo da'Vicenza wrote: Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them.
How is being a freelancer different from 1 man corps, or is that the point? And the corp hopping suggestion seems like a good one. Doesn't handle alts in other corps, but then, what will? I'm sure I'm in the minority here, but really I think avoiding war should only be slightly less trivial/costly than declaring it, which can be quite cheap. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 00:49:00 -
[103] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:As it stands they only have 1 advantage over a player corp and a multitude of disadvantages. If that remaining advantage was taken away, sure, you get people out, but until CCP locks people into corps during wardecs and prevents having alts in multiple corps, you may find wardecs, the only advantage NPC corps have, to be just as useless at effecting your desired results as they are now. Why do NPC corps have to have an advantage over player corps? They're a fallback option, not a bread and butter gameplay aspect. Also, I'm not suggesting they have their safety removed. I said quite clearly that it simply should come at a cost. I don't know how you missed that part. I didn't miss anything. As I stated they have only 1 advantage, or, more relevant to the discussion at hand, have a number of disadvantages. At current NPC corp members can't engage in POS ownership, PCO ownership, engage in war to eliminate competition or for any other purpose (that protection can be viewed as a double edged sword), at current can't back one another up for aggression that would otherwise flag a threat to an entire corp, and sink their tax isk with no hope of any return through corp projects and programs.
The better question is how did you miss the cost that NPC corp life constantly imposes?
Edit: Also, since you've already admitted to wanting to make them in every way worse I'm not sure how you can claim you just want being in NPC to simply "come at a cost" in the first place. You already stated you wanted to ruin them for all tangible purposes that people use them. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 00:51:00 -
[104] - Quote
Nicolo da'Vicenza wrote:Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them. I like this idea overall. Can I suggest a tweak though? I'd like to hear your intelligible feedback, if you will. Instead of forcing people out of noob corps, just give the noob corps a 50% tax rate to encourage them to leave without forcing them. This also won't affect the brand new player experience significantly because they won't be taxed on any units of income less than 100,000 ISK (could also make that early 100k ISK tutorial payout tax exempt).
Also, if they were to combine your idea and mine, you could have the 50% tax rate noob corps completely war-exempt and also cooldown-exempt (players stuck on cooldown could use this as a last resort flee option). I think that's also okay because even though it doesn't force them into war, it gives them a potentially very costly exit strategy. For a player genuinely trying to just take it easy and fool around, and just not be at war, the 50% tax will be no more than a few more red pixels in the wallet. And I think that makes sense because those are the regular joes who just want to take a load off. They're not hurting anyone and what's more, many of us will find ourselves in that situation someday. But people who make high amounts of "risk-free" ISK trying to evade wardecs would have their ISK income cut sharply, which still allows them to do it but now it's not as much income. That goes perfectly with the risk vs. reward spirit of EVE.
To recap: noob corps have 50% tax rate
noob corps are war-exempt and transfer-cooldown exempt
NPC corps would have varying tax rates and inversely-correlating wardec rates (between them and other NPC corps)
- it's easy to take a "vacation" from danger - players who take less risk earn less reward -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tuscanspeed
Center for Advanced Studies Gallente Federation
0
|
Posted - 2012.04.04 00:52:00 -
[105] - Quote
It's almost a joke in CAS that most members are simply alts of null sec players.
So, you want to make changes to NPC corps because of pvp'ers that find it too "bothersome" to actually bring their main into highsec?
I know that's not exactly what the intent is, but that's what it looks like to me.
It's funny that some think that the 10% tax is punishment. You people are funny. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 00:57:00 -
[106] - Quote
Tyberius Franklin wrote:I didn't miss anything. You missed that my idea wasn't removing the one benefit to being in an NPC corp.
Tyberius Franklin wrote:The better question is how did you miss the cost that NPC corp life constantly imposes? I didn't miss it. I don't think it's a problem. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 01:02:00 -
[107] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:I didn't miss anything. You missed that my idea wasn't removing the one benefit to being in an NPC corp. Tyberius Franklin wrote:The better question is how did you miss the cost that NPC corp life constantly imposes? I didn't miss it. I don't think it's a problem. Then clearly being able to wardec and being able to be wardec'd shouldn't be that important. And the idea you stated about having NPC corps wardec each other removes the benefit of immunity to wardec, which is the only advantage. All other aspects of being in NPC are restrictions. I can see how if your activities and somewhat limited you can completely work around those limitations, but for some of us they do have an effect on gameplay. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 01:06:00 -
[108] - Quote
Tyberius Franklin wrote:the idea you stated about having NPC corps wardec each other removes the benefit of immunity to wardec http://2.bp.blogspot.com/-cY1PJ0C-v3Y/Td0c5Q49ZMI/AAAAAAAAAAM/cOLTegTBVgw/s1600/facepalm-570x456.jpg
No, it doesn't. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 01:32:00 -
[109] - Quote
Reaver Glitterstim wrote: Ok, lets try it this way: I'm defining immunity to wardec as not being able to have war declared on you. A system that has war being declared on an entity would make that entity not immune to wardec regardless of the source. Since you say your idea of having the NPC corps declare war against each other apparently doesn't run afoul your definition of immunity to wardec, I must ask: What is the definition you are using? |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 01:42:00 -
[110] - Quote
Tyberius Franklin wrote:I must ask: What is the definition you are using? Player//Corp//Alliance A who is actively hunting you and trying to make your life miserable is unable to wardec you. You are now in control of how many wardecs you get, by choosing what tax rate NPC corp to join. At 50% you are completely immune to wardecs. That's how I define it. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 01:49:00 -
[111] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:I must ask: What is the definition you are using? Player//Corp//Alliance A who is actively hunting you and trying to make your life miserable is unable to wardec you. You are now in control of how many wardecs you get, by choosing what tax rate NPC corp to join. At 50% you are completely immune to wardecs. That's how I define it. Slightly different than your original post I responded to stating higher tax corps would have a lower chance of going to war, but doesn't seem likely this system would get much use. Reasonable tax rates guarantee wars which you were trying to avoid and unreasonable ones just make corp hopping a better solution. |

THE L0CK
Denying You Access
153
|
Posted - 2012.04.04 01:58:00 -
[112] - Quote
Aqriue wrote:THE L0CK wrote:Aqriue wrote:faceless jabber. Shut up faceless. Faceless? Let us see who you obviously based internet ego avatar on judging by your name. This guy *double thumbs up* and your sig further backs up who you are trying to impersonate. Yes, really not hard figure out. You are basicly hiding your real world identity by using a known celebrity and just altering it to suit your needs. Can't get anymore faceless if you hide behind someone else's identity and using their own catch phrase no mater how you change the spelling or wording around  . At least I don't pretend to be someone else 
You see me rolling.....oh wait, no you don't you faceless idiot. Do you smell what the Lock's cooking? |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 01:58:00 -
[113] - Quote
Tyberius Franklin wrote:Slightly different than your original post I responded to stating higher tax corps would have a lower chance of going to war, but doesn't seem likely this system would get much use. Reasonable tax rates guarantee wars which you were trying to avoid and unreasonable ones just make corp hopping a better solution. What do you mean it wouldn't get much use? Players wouldn't bother choosing a specific NPC corp because they don't care which one they join? Or they would stay out of NPC corps entirely? Either way I think you're wrong, but it's beside the point. According to the spirit of EVE Online, hiding in NPC corps isn't something that should be encouraged. It should be available but discouraged.
Reasonable tax rates guarantee wars which I was trying to avoid? I'm not trying to avoid wars. But that's beside the point. My solution offers players the power to choose.
Corp hopping is always the way to get away from wars. Hence Nicolo da'Vicenza's idea to give it a cooldown that goes up if you use it too much. But it's beside the point. I'm not discussing corp hopping. I'm discussing not having to corp hop in the first place.
It's beside the point, it's beside the point, it's beside the point. Please stop. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 02:14:00 -
[114] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:Slightly different than your original post I responded to stating higher tax corps would have a lower chance of going to war, but doesn't seem likely this system would get much use. Reasonable tax rates guarantee wars which you were trying to avoid and unreasonable ones just make corp hopping a better solution. What do you mean it wouldn't get much use? Players wouldn't bother choosing a specific NPC corp because they don't care which one they join? Or they would stay out of NPC corps entirely? Either way I think you're wrong, but it's beside the point. According to the spirit of EVE Online, hiding in NPC corps isn't something that should be encouraged. It should be available but discouraged. Reasonable tax rates guarantee wars which I was trying to avoid? I'm not trying to avoid wars. But that's beside the point. My solution offers players the power to choose. Corp hopping is always the way to get away from wars. Hence Nicolo da'Vicenza's idea to give it a cooldown that goes up if you use it too much. But it's beside the point. I'm not discussing corp hopping. I'm discussing not having to corp hop in the first place. It's beside the point, it's beside the point, it's beside the point. Please stop. Sorry, could have put that better: Reasonable tax rates guarantee wars which you were trying to avoid would better be stated as: Reasonable tax rates guarantee wars which NPC corp members are trying to avoid
Personally I find 11% is a reasonable tax on top of the other restrictions for the immunity they currently offer. 15% would even be potentially fine, but going much higher seems less than reasonable. For those whose incomes fall under items that are subject to corp tax, I believe a 20%+ tax rate would begin a mass exodus. I could be wrong, but it would get me out, though the main reason I was thinking of leaving now were those other restrictions you don't consider significant.
I'm not going to argue the spirit of eve. I don't think it's worth arguing. I mainly don't care. The "EvE is a PvP game" statement, while fundamentally true doesn't mean I have to engage in ship to ship PvP specifically and also means I will employ any means I can to get around it and resume my operations. Eliminating NPC corps won't be the end of that. Besides one would think that in a sandbox conflict avoidance and adaptation, especially when at a disadvantage, would be a valid tactic. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 02:33:00 -
[115] - Quote
Tyberius Franklin wrote:Besides one would think that in a sandbox conflict avoidance and adaptation, especially when at a disadvantage, would be a valid tactic. Key phrase: AT A DISADVANTAGE
By all means. You can join the safe NPC corp.
and pay 50% tax. Heck, just join the 33% tax corp, and you'll usually not be at war. You can just not play (maybe play another game or go out of the house) when you are. I don't understand why you think a 25% tax rate is really a big deal. It's not like in the real world where you have bills to pay and you've got a 10% finance margin. In EVE, all of your money is liquid spending money. None of it gets put toward living expenses. -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 02:54:00 -
[116] - Quote
Reaver Glitterstim wrote:Tyberius Franklin wrote:Besides one would think that in a sandbox conflict avoidance and adaptation, especially when at a disadvantage, would be a valid tactic. Key phrase: AT A DISADVANTAGE By all means. You can join the safe NPC corp. and pay 50% tax. Heck, just join the 33% tax corp, and you'll usually not be at war. You can just not play (maybe play another game or go out of the house) when you are. I don't understand why you think a 25% tax rate is really a big deal. It's not like in the real world where you have bills to pay and you've got a 10% finance margin. In EVE, all of your money is liquid spending money. None of it gets put toward living expenses. This is an aggressors game. Rarely is the defender at the advantage, and if they are it means the person who thought they were the aggressor was wrong. I'm not aware of anyone who initiates a wardec with the expectation of suffering greater loss than their opponent or not achieving their goal for starting the war in the first place. Additionally the aggressor has the advantage of preparing and making sure their not impeded by the war prior to even notifying their targets of their intent. If the corp receiving the wardec is not at a disadvantage, someone probably messed up. Exact percentages isn't worth arguing either. With no loss due to upkeep you could argue that 90% is reasonable. |

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
444
|
Posted - 2012.04.04 03:34:00 -
[117] - Quote
When they fix the war system, or give it a band aid or whatever, 2 things are going to happen;
1. People are going to cry 2. People are going to cry.
I AM ******* PISSED OFF THAT EVE WILL NOT RUN ON MY COMMODORE 64. **** THAT **** I QUIT. take all my isk for 1 trit. |

Reaver Glitterstim
Resurrected Darkness
112
|
Posted - 2012.04.04 04:27:00 -
[118] - Quote
@Tyberius Franklin: Are you agreeing with me or disagreeing with me? -á"The Mittani: Hated By Badposters i'm strangely comfortable with it" -Mittens |

Vyl Vit
Cambio Enterprises
351
|
Posted - 2012.04.04 04:36:00 -
[119] - Quote
Ever wonder why you folks aren't employed in anyone's Brain Trust? Why does it get your panties in a wad that some player who you do not know, and likely will never run into ever is in an NPC corp? How is that skin off your nose sufficient to require changing the game dynamics so radically? I love how "join a corps" is so easy to type. Slighty harder is "just join a GOOD corp." When all these people you send into any old corps start talking about the problems they have, you'll be the first to tell them, "You shoulda joined a GOOD corp." Honestly. How does this even concern you as a person or a player? I know. "I play EVE. It's EVE related. It's my business." No, it's not. What other paying customers are buying isn't your business. Your business is what you do. Anyone with any sense has already left town. |

Xorv
Questionable Acquisitions
222
|
Posted - 2012.04.04 05:29:00 -
[120] - Quote
Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp.
Strongly support this.
It's a boost to game lore, existing FW is a couple of steps from being like some Themepark MMOs Battlegrounds. Everyone not in Sov Null or WH space should have to deal with NPC politics and wars in a meaningful way.
It's a boost to Risk vs Reward, which has been sorely lacking in EVE of late.
It's a boost to anyone that likes to be immersed in the game world in which they play.
It's a boost to the Sandbox as it eliminates Themeparkish gameplay that doesn't belong in a game like this. ..No a Sandbox MMORPG does not mean there should be an option for Themepark style gameplay you ninnies.
It's a boost to PvP, yes EVE is a game almost entirely revolving around conflict and warfare, and hence PvP.
However, failing changes in this direction I support the idea of dumping all non newbies from NPC corps or making it extremely unpalatable to remain there. |

Romar Agent
Science and Trade Institute Caldari State
10
|
Posted - 2012.04.04 05:38:00 -
[121] - Quote
Gogela wrote:Sentinel Smith wrote:How about you let us play the game the way we want, and we let you play the game the way you want, rather than trying to force everyone into your style of play.
NPC Corps are find the way they are.. Because it's all connected, and people in NPC corps don't rate the ISK rewards that player corps get. You can play however the hell you want. You just can't play how you want and GET everything you want. How did this get turned from "no-one should be in NPC-corps" into "NPC corps are indefinitely worse"? I didn't hear anyone complain about their shortcomings...
Again, people are fine with being in NPC corps. There are some who don't care about ISK/hour. I'm sitting on a couple bil, none of that made ingame (and for the record of our new crime hunters - you can review my PLEX history...). |

Romar Agent
Science and Trade Institute Caldari State
10
|
Posted - 2012.04.04 05:52:00 -
[122] - Quote
Nicolo da'Vicenza wrote:Nicolo da'Vicenza wrote: Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them.
I could much better live with single characters being wardeccable than being forced into silly one-man corps.
Say, single characters could be wardecced, but if they are in a corp you had to wardecc the corp.
Another solution would be to remove the ability to leave a corporation while wardecced.
I guess there a dozens of better solutions than press one groups playstyle onto the masses. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
654
|
Posted - 2012.04.04 06:27:00 -
[123] - Quote
Romar Agent wrote:Nicolo da'Vicenza wrote:Nicolo da'Vicenza wrote: Yeah, just have 'rookie corps' for trial accounts, and after that you're a 'freelancer' who can be wardec'd just like anyone else. We can even leave a 'Freelancer' chat channel for Nova Fox. Joining a corp should take an exponentially longer amount of time when done in rapid succession, having a 'cooldown' timer - fixing the corp/alliance hopping exploit. A group of determined hoppers will eventually find themselves dec'd and alone with no one to help them.
I could much better live with single characters being wardeccable than being forced into silly one-man corps. Say, single characters could be wardecced, but if they are in a corp you had to wardecc the corp. Another solution would be to remove the ability to leave a corporation while wardecced. I guess there a dozens of better solutions than pressing one groups playstyle onto the masses. I disagree with the idea of locking someone in a corp while in a wardec. Because of corp thieves, spies, traitors, scam corporations - people need to be bootable from a corporation at any given time for the sake of both corp and player. Also, large nullsec alliances like mine are often perma-wardec'd and turnover for various reasons is high; it's unfeasible to expect to wait 2-3 months to kill an awoxer or a spy.
A corp join cooldown timer on the other hand retains the current functionality for 99% of the players while preventing wardec evasion abuse. You might be able to buy some time by corp hopping, alliance jumping, etc, but someone who is truly determined to kill you can, after some effort, get a undodgeable wardec on you.
Anyways, I totally respect people's desires wanting to play an independent existence in EVE. I just don't see why they need safety from wardecs to do it. I also don't see why large corporations need heavy wardec fines either. I can see why a carebear alt who only wants to put his PVP main at risk to attack others would do it. Or a alliance hauling alt. Or a remote repair alt. So-on. And I don't really respect those desires. With CCP's propsed new wardec system, highsec pvpers are penalized when they wardec large alliances. They're forbidden to wardec fat NPC corp carebearing alts. And any vets in a player-owned corp can still use the dec-shield rather then defend the PVE assets on their alts anyways. Who ends up eating up the brunt of the highsec PVPers aggression? Small startup corps full of new players who made the cardinal sin of wanting to socialize in an MMO. And I don't really find that fair or a good model to introduce new players with. |

Ashina Sito
Center for Advanced Studies Gallente Federation
14
|
Posted - 2012.04.04 06:51:00 -
[124] - Quote
Reaver Glitterstim wrote: To recap:
noob corps have 50% tax rate
noob corps are war-exempt and transfer-cooldown exempt
NPC corps would have varying tax rates and inversely-correlating wardec rates (between them and other NPC corps)
- it's easy to take a "vacation" from danger - players who take less risk earn less reward
So.... I get screwed because you can't war dec me in high sec.
The problem with this is I haven't spent any time in high sec (except to pass through it for a roam) in almost 2 years. You don't have to war dec me, I am in NPC 0.0 space. Get off your lazy butt and come out and fight somewhere where you don't need to deal with silly wardecs.
Keeping old timers in NPC corps is good for the game. Often there are players that will help new pilots out. You can learn just about anything just by asking in an NPC corp, or you can in CAS at least.
Stop trying to ruin a part of the game that is not causing an issue. |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
654
|
Posted - 2012.04.04 07:00:00 -
[125] - Quote
Tyberius Franklin wrote: How is being a freelancer different from 1 man corps, or is that the point? And the corp hopping suggestion seems like a good one. Doesn't handle alts in other corps, but then, what will? I'm sure I'm in the minority here, but really I think avoiding war should only be slightly less trivial than declaring it, which can be quite cheap.
It's not much different. Freelancers can do everything a one-man corp can (except I guess access to a chat room equivalent to NPC corp chat) - it'll just be the default status of a player instead of the current NPC corp system. Set taxes at zero, let them anchor whatever they want, but they have to deal with wardecs like everyone else, ones that can't simply be shielded away for eternity. |

Serene Repose
Perkone Caldari State
519
|
Posted - 2012.04.04 07:07:00 -
[126] - Quote
You dictators of other's reality (while insisting on your own freedom) make me laff. Ha! Ha! Trust no one. Recruitment by invitation only. Everyone's a spy....oh, and...just go out there and join a corp. What's the hold up?
Perkone roolz
Smokestack lightnin' shinin' just like gold |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
18
|
Posted - 2012.04.04 12:04:00 -
[127] - Quote
Serene Repose wrote:You dictators of other's reality (while insisting on your own freedom) make me laff. Ha! Ha! Trust no one. Recruitment by invitation only. Everyone's a spy....oh, and...just go out there and join a corp. What's the hold up?
Perkone roolz
It is indeed a case of "Let me set you FREE while I strangle you" tactics. Typical operational method of dictators anyway.
Besides, if the rest of the Industrialist Corps would band up in Alliances, that is a bit of discouragement right there.
Price your 'dec-ability' out the window................ Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Quartzlight Evenstar Icefluxor
Science and Trade Institute Caldari State
18
|
Posted - 2012.04.04 12:14:00 -
[128] - Quote
Xorv wrote: It's a boost to PvP, yes EVE is a game almost entirely revolving around conflict and warfare, and hence PvP.
IT IS A SANDBOX. GET OVER IT. Ohh poor silly goon chillrens. Nobody in high sec cares about your plans to occupy jita like a bunch of dirty hippies. "....as if 10,058 Goon voices cried out and were suddenly silenced." |

Patient 2428190
DEGRREE'Fo'FREE Internet Business School
128
|
Posted - 2012.04.04 13:45:00 -
[129] - Quote
At the projected 500K ISK per member, it would cost you ~24 billion ISK to wardec Perkone for a week.
State War Academy would cost you ~112 billion a week.
Edit: You'd have to kill a lot of freighter alts to make that worth it. |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
519
|
Posted - 2012.04.04 16:57:00 -
[130] - Quote
Patient 2428190 wrote:At the projected 500K ISK per member, it would cost you ~24 billion ISK to wardec Perkone for a week.
State War Academy would cost you ~112 billion a week.
Edit: You'd have to kill a lot of freighter alts to make that worth it. I would give it a go were that possible. I would need to pull in a few more well-off pilots to help, but with 20 or so dedicated pirates we could easily turn a profit dec'ing the State War Academy. However, if that were possible 1) it would be bad for nubs and 2) All the lucrative freighter alts we'd be targeting would get scooped up into their respective player corps, making the effort for naught.
I don't think it would be a good idea to allow decs on NPC corps unless they introduced a mechanic whereby, in the instance of the State War Academy, NPC navy forces would also hunt aggressors in Empire space, like they do now for low sec status. Then the prospect of dec'ing an NPC corp gets interesting. It would be really difficult. You wouldn't be dec'ing for profit... you would be dec'ing to see if you could do it and how long you would last.
Neat idea though. 
|

Nova Fox
Novafox Shipyards
3645
|
Posted - 2012.04.04 17:02:00 -
[131] - Quote
Doesnt SWA have at least a wing strength group of pvpers and thier various allaince sponsors that they have yet to call help from? I mean that group has been around for a while and who knows where some of thier vets are now a days and what sort of military positions they hold in various allainces.
Hell it wouldn't surprise me if any of the allaince sponsors are sponsors on the grounds of some of the leaders learning from the group.
|

Stellar Vix
State War Academy Caldari State
59
|
Posted - 2012.04.04 17:35:00 -
[132] - Quote
For those not in SWA. Let me explain. The group I have is fleet strength at least I just do not have the leadership skills to fleet them all, and with 17 charisma after +5s I cannot remap my brain for it as the game gives me an error message declaring I suffer from clinical lycanthrope. So WC5 is going to take a good 35 days to train and even I am sure Ill be forced to train FC5 eventually. All of them are volunteers.
The group's kill records is slowly edging back up to equal wallet damages and its getting better by the week at least and I say we got about 4000 'active' pilots who log on regularly though out the day and week. I only got the command of 400 of members more or less and under wartime conditions I can expect that number to swell. I have plenty of logistics officers so I can run the war non stop if it werenGÇÖt for the fact that experience and lack of fleet commanders being the only two bottlenecks.
If it comes to kicks and punches we'll get SAK and STI involved as well maybe Caldari provisions if I felt generous. Either way unless they're working at null alliance levels with capital ships you're not going to enjoy a war against SWA. Chances are I already have loyalist in your corp if you do and we would love nothing more than to gut a corp to fund the rest of our efforts. ItGÇÖs like a pinata full of catnip! All I have to do is point the herd of cats at it. I would almost call it suicidal for any normal corp.
IF SWA becomes war deccable I want corp controls, it would make kicking the gankbears in the teeth and off a cliff so much easier. The one group of players I hate more than clueless idiot carebears are gankbears that makes derpy hooves look competent in pvp.
Just because you can shoot down a shuttle does not make you a pvper. Real pvpers shoot things that have every intention of killing you first and I got a small horde of those pilots who's teeth I need to sharpen.
For the state!
Because nothing is more embarrassing than losing to a free ship.
-Vix |

elenasa
E.A.D Alliance Omega Vector
16
|
Posted - 2012.04.04 18:23:00 -
[133] - Quote
Beekeeper Bob wrote:Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. Why is this a problem? It's a sandbox, they have choices. Sounds like you just want easier targets........ 
Nail's head well and truly struck.
Why do people want to force people to do something they dont want to do, intead of doing it with people who enjoy doing it. If you go on a roam through lowsec and nul you'll eventually get some pvp, and itcould be really good pvp. But no. Some people want to stay in a safe place killing chickens and pretending they are the big guys instead of trying to tackle something a little more dangerous. I bet the people agreeing with OP like to see themselves as the tough guys on the street because they go around beating up the young kids.
Honestly, do you really believe you get respect for picking on weaker, easier targets? |

Xorv
Questionable Acquisitions
223
|
Posted - 2012.04.04 19:08:00 -
[134] - Quote
Quartzlight Evenstar Icefluxor wrote:Xorv wrote: It's a boost to PvP, yes EVE is a game almost entirely revolving around conflict and warfare, and hence PvP.
IT IS A SANDBOX. GET OVER IT.
This one was for you, but you clearly missed it. Also give the CAPS a rest, it just makes you look even more stupid.
Xorv wrote: It's a boost to the Sandbox as it eliminates Themeparkish gameplay that doesn't belong in a game like this. ..No a Sandbox MMORPG does not mean there should be an option for Themepark style gameplay you ninnies.
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.04 19:26:00 -
[135] - Quote
@Nicolo da'Vicenza - Your ideas intrigue me @Xorv - Considering there is no choice of which NPC corp one falls to, how do you reconcile personal standings with ones default corp? As I recall the race of a capsuleer is unrelated to the place in the NPC world they choose. Additionally, I'm not sure what you are referring to when you say "themeparkish play." Could you elaborate? |

Beekeeper Bob
Beekeepers Anonymous
89
|
Posted - 2012.04.04 19:50:00 -
[136] - Quote
Kattshiro wrote:Beekeeper Bob wrote:Reaver Glitterstim wrote:I'm thinking all NPC corps in EVE except the starter corps should have wars with other corps in EVE, and players in one NPC corp could shoot war targets from another hostile NPC corp freely in empire space. And you should probably have a limit to how long you can sit in the starter corp. Why is this a problem? It's a sandbox, they have choices. Sounds like you just want easier targets........  I hate hi sec wars, but they are dodging the ability to be war dec'd as apposed to everyone else. And whats the draw back? Slightly higher tax rate, and can't set up a POS... Not a huge issue in high sec truth be told. The NPC corps were created to help new players, and start out in safety where the sharks couldn't pounce and chase you relentlessly. This safety should require more draw backs than it does. Honestly why should people get to avoid a mechanic that everyone else is susceptible to? Thus you should pay for it. The almighty ISK SHALL BALANCE!
Again, "THEY ARE DODGING". you want to enforce your personal rules on someone else because it's not fair? How does that fit in a sandbox?
You don't want a sandbox, you want simple target practice that requires zero risk on your part....
"The biggest issue in our society today is people's willingness to try and enforce their own views on other people. Thank you for again proving that games imitate life...."
Looking to stamp out apiphobia in my lifetime..... |

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
520
|
Posted - 2012.04.04 20:32:00 -
[137] - Quote
Stellar Vix wrote:stuff...
IF SWA becomes war deccable I want corp controls, it would make kicking the gankbears in the teeth and off a cliff so much easier.
mo' stuff... ...hmm. Well since we are playing the "what if" game (there's almost no way CCP will make NPC corps dec'able in the near future) what kind of corp controls would you need? I'll tell you what you can't have:
- The ability to kick a member. Eveyone gets to join who wants to, and nubs are shoved in your corp anyway. That is part of what makes an NPC corp an NPC corp and that cannot change.
- The ability to charge a tax of any kind. Nobody is "in charge" of the NPC corp, because it's run by NPCs!
- The ability to set standings. These are determined by missions, rat killing, and the NPC corporate entity.
So is that OK? Can you still work with that Stellar Vix? What are you looking for... something to do with fleet control?
I guess I don't know enough about those who are active in NPC corps. I don't know what the limitations are right now...
|

Ocih
Space Mermaids Somethin Awfull Forums
128
|
Posted - 2012.04.04 20:40:00 -
[138] - Quote
Loads of unfair PvP in Null Sec. That's why you are window shopping the NPC corps though, right? |

silens vesica
Corsair Cartel
1
|
Posted - 2012.04.04 20:49:00 -
[139] - Quote
Gogela wrote:Stellar Vix wrote:stuff...
IF SWA becomes war deccable I want corp controls, it would make kicking the gankbears in the teeth and off a cliff so much easier.
mo' stuff... ...hmm. Well since we are playing the "what if" game (there's almost no way CCP will make NPC corps dec'able in the near future) what kind of corp controls would you need? I'll tell you what you can't have: - The ability to kick a member. Eveyone gets to join who wants to, and nubs are shoved in your corp anyway. That is part of what makes an NPC corp an NPC corp and that cannot change. - The ability to charge a tax of any kind. Nobody is "in charge" of the NPC corp, because it's run by NPCs! - The ability to set standings. These are determined by missions, rat killing, and the NPC corporate entity. So is that OK? Can you still work with that Stellar Vix? What are you looking for... something to do with fleet control? I guess I don't know enough about those who are active in NPC corps. I don't know what the limitations are right now... That should be adequate - It would have to be adequate, as you quite accurately point out the restrictions that must remain in place.
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
520
|
Posted - 2012.04.04 20:53:00 -
[140] - Quote
Ocih wrote:Loads of unfair PvP in Null Sec. That's why you are window shopping the NPC corps though, right? NPC corps are not really corps. I don't think anyone who has any ambition, creativity, sense of adventure, or blood lust should be in a NPC corp at all. Start your own corp at the very least to achieve limited goals. Join a big corp if you want to do big stuff or burn the universe to the ground. Join an NPC corp if you don't know wtf is going on and want to sit on the sidelines to see how people are playing the game.
|

Stellar Vix
State War Academy Caldari State
61
|
Posted - 2012.04.04 20:54:00 -
[141] - Quote
Gogela wrote:Stellar Vix wrote:stuff...
IF SWA becomes war deccable I want corp controls, it would make kicking the gankbears in the teeth and off a cliff so much easier.
mo' stuff... ...hmm. Well since we are playing the "what if" game (there's almost no way CCP will make NPC corps dec'able in the near future) what kind of corp controls would you need? I'll tell you what you can't have: - The ability to kick a member. Eveyone gets to join who wants to, and nubs are shoved in your corp anyway. That is part of what makes an NPC corp an NPC corp and that cannot change. - The ability to charge a tax of any kind. Nobody is "in charge" of the NPC corp, because it's run by NPCs! - The ability to set standings. These are determined by missions, rat killing, and the NPC corporate entity. So is that OK? Can you still work with that Stellar Vix? What are you looking for... something to do with fleet control? I guess I don't know enough about those who are active in NPC corps. I don't know what the limitations are right now...
Acceptable.
I want mail, MOTD, Medals, Corp Forum, War Powers, Assignable and removable roles and on a far stretch 1% of the taxes in corporate wallets only spendable into populating a "SWA Store" to keep the war going.
-Vix SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program |

silens vesica
Corsair Cartel
3
|
Posted - 2012.04.04 21:04:00 -
[142] - Quote
Gogela wrote:Ocih wrote:Loads of unfair PvP in Null Sec. That's why you are window shopping the NPC corps though, right? NPC corps are not really corps. I don't think anyone who has any ambition, creativity, sense of adventure, or blood lust should be in a NPC corp at all. Start your own corp at the very least to achieve limited goals. Join a big corp if you want to do big stuff or burn the universe to the ground. Join an NPC corp if you don't know wtf is going on and want to sit on the sidelines to see how people are playing the game. Or, in the case of SWA and Vix, learn some basics from a willing and patient FC before heading out 'into the wild.'
|

Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
520
|
Posted - 2012.04.04 21:05:00 -
[143] - Quote
Stellar Vix wrote:Gogela wrote:Stellar Vix wrote:stuff...
IF SWA becomes war deccable I want corp controls, it would make kicking the gankbears in the teeth and off a cliff so much easier.
mo' stuff... ...hmm. Well since we are playing the "what if" game (there's almost no way CCP will make NPC corps dec'able in the near future) what kind of corp controls would you need? I'll tell you what you can't have: - The ability to kick a member. Eveyone gets to join who wants to, and nubs are shoved in your corp anyway. That is part of what makes an NPC corp an NPC corp and that cannot change. - The ability to charge a tax of any kind. Nobody is "in charge" of the NPC corp, because it's run by NPCs! - The ability to set standings. These are determined by missions, rat killing, and the NPC corporate entity. So is that OK? Can you still work with that Stellar Vix? What are you looking for... something to do with fleet control? I guess I don't know enough about those who are active in NPC corps. I don't know what the limitations are right now... Acceptable. I want Corp Mail, Corp channel MOTD, Corp Issuable Medals, Corp Forum, Topic Powers, War Powers, Assignable and removable corp roles with thier limitations. Then on a far stretch 1% of the taxes in corporate wallets only spendable into populating a "SWA Store" that issues free gear based on a time and rank metric to keep the war going. -Vix One thing we know well in EvE is that everyone is corruptible (or at least that is a prudent assumption to make). Any controls you want have to have a set of basic principals that keep the NPC organization overall incorruptible, as they are now (this incorruptibility is the only thing standing between nubs and a goon abyss).
- Players can't take or manipulate NPC corp funds. Would need a new medal system. - Players can't discriminate against other players in NPC corps, meaning no kicking them from corp chat (you will need private director channels) and no kicking NPC corp members from the forum.
Other than that sounds fine and doable for cheap.
|

Xorv
Questionable Acquisitions
223
|
Posted - 2012.04.04 23:01:00 -
[144] - Quote
Tyberius Franklin wrote: @Xorv - Considering there is no choice of which NPC corp one falls to, how do you reconcile personal standings with ones default corp? As I recall the race of a capsuleer is unrelated to the place in the NPC world they choose. Additionally, I'm not sure what you are referring to when you say "themeparkish play." Could you elaborate?
To answer your first question, It should be changed. Default NPC corp for a character should be based on standings or player choice. For example if it was based purely on standings it could work like this... A player character not in a player Corp, has their NPC Corp chosen for them based on their Standings. Highest Standing indicates Corp, and this can frequently change due to changes in standing. To determine the NPC Corp First the Highest Faction Standing, then the Highest Corp Standing within that Faction. Any changes take effect during downtime.
To your second question what do I mean by "Themeparkish play". It's highly controlled and predictable gameplay that runs counter to the open world and undirected gameplay of the Sandbox. It's like when you go to a Themepark, you go on rides, there's an illusion of interaction, unpredictability, even danger, but in truth the outcome is consistently predictable.
Some examples of typical Themepark type gameplay in MMORPGs:
Separates PvP from PvE, you advance and gain power in a linear path through PvE and then if the game includes it you can optionally duel with other players or go to Arenas or Battlegrounds to test your might vs other players. There's rarely any cost to loosing, and what happens in these PvP scenarios has no real effect of game world beyond.
Linear advancement of your character, with a very clear path to follow.
There's no real losers in the game, everyone that puts in the time can get from point A to B just like everyone else. Further players are firewalled from any possible negative impact of other players
Players have very little impact on one another or the game world. Content is created almost exclusively by the developers, (where in a Sandbox players are given the freedom and tools to create their own content)
Examples of Themepark features and mechanics in EVE: CONCORD/Crimewatch, High Sec Missions and Incursions, Faction War (some will argue that it's not, but it's akin to a PvP/Lore flag, and outside of the market has no impact on the game world at large.
Anyway I could ramble on about this for ages I'm sure you get the picture. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
97
|
Posted - 2012.04.05 01:04:00 -
[145] - Quote
Xorv wrote:Tyberius Franklin wrote: @Xorv - Considering there is no choice of which NPC corp one falls to, how do you reconcile personal standings with ones default corp? As I recall the race of a capsuleer is unrelated to the place in the NPC world they choose. Additionally, I'm not sure what you are referring to when you say "themeparkish play." Could you elaborate?
To answer your first question, It should be changed. Default NPC corp for a character should be based on standings or player choice. For example if it was based purely on standings it could work like this... A player character not in a player Corp, has their NPC Corp chosen for them based on their Standings. Highest Standing indicates Corp, and this can frequently change due to changes in standing. To determine the NPC Corp First the Highest Faction Standing, then the Highest Corp Standing within that Faction. Any changes take effect during downtime To your second question what do I mean by "Themeparkish play". It's highly controlled and predictable gameplay that runs counter to the open world and undirected gameplay of the Sandbox. It's like when you go to a Themepark, you go on rides, there's an illusion of interaction, unpredictability, even danger, but in truth the outcome is consistently predictable Some examples of typical Themepark type gameplay in MMORPGs: Separates PvP from PvE, you advance and gain power in a linear path through PvE and then if the game includes it you can optionally duel with other players or go to Arenas or Battlegrounds to test your might vs other players. There's rarely any cost to loosing, and what happens in these PvP scenarios has no real effect of game world beyond Linear advancement of your character, with a very clear path to follow There's no real losers in the game, everyone that puts in the time can get from point A to B just like everyone else. Further players are firewalled from any possible negative impact of other player Players have very little impact on one another or the game world. Content is created almost exclusively by the developers, (where in a Sandbox players are given the freedom and tools to create their own content Examples of Themepark features and mechanics in EVE: CONCORD/Crimewatch, High Sec Missions and Incursions, Faction War (some will argue that it's not, but it's akin to a PvP/Lore flag, and outside of the market has no impact on the game world at large Anyway I could ramble on about this for ages I'm sure you get the picture. I understand what you are saying regarding themepark play, but I would have to say I disagree that anything particularly like that exists at this point
People can be interfered with in highsec. They can hinder and destroy one another. An entire series of tactics and methods have developed from people trying to maximize these efforts. If highsec was truly safe then yes, we have a theme park. |

Vyl Vit
Cambio Enterprises
358
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Posted - 2012.04.05 01:39:00 -
[146] - Quote
We tend to consider solutions after a problem is identified. As the OP doesn't meet this standard, his post shall be categorized as "digital nailbiting." Please, make the appropriate adjustment to your browser.
Brought to you by People Against People Spewing Bovine Scatology As Though They're Saying Something Significant. All rights reserved. Anyone with any sense has already left town. |

Stellar Vix
State War Academy Caldari State
63
|
Posted - 2012.04.05 01:44:00 -
[147] - Quote
I already have to accept I cannot kick people out. I however should have rights to demote officers which kicks them out of the leadership channel if put in charge. Also just in case I don't live to live forever I want the corp to be able to pick their own CEOs.
I also would like an ISD forum moderator to swing on by and help moderate any isk spam or corporate recruit spamming in the forums.
-Vix SWA Instructor, Commander Select Currently being blamed as SWA's CEO SWA PVP Program |

Merovee
Gorthaur Legion Of Mordor
12
|
Posted - 2012.04.05 01:57:00 -
[148] - Quote
Reaver Glitterstim wrote:I'm thinking all Empire NPC corps are hostile to role-playing hostile Empires, players in one NPC corp could shoot war targets from another hostile NPC corp freely in low-sec empire space.
Fixed it for you
Still thinking High sec should be safe from war-dec, as well as blocking access into each others high-sec. I also think there should not be any high sec connections between the NPC Empires. |
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