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Chaos Incarnate
Faceless Logistics
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Posted - 2008.10.29 00:30:00 -
[31]
Originally by: Marcus Druallis
Because they will be very very very very hard to catch as it is, no need for more.
While true, I'm just more pointing out that for the longest time, it's been useless to train transports above level 1 because of the active tank bonuses, so just seeing if they're phasing them out completely or not _____________________
The unofficial faceless Achura alt of EVE Online
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Dsnakes
Tau Ceti Federation
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Posted - 2008.10.29 00:33:00 -
[32]
Originally by: Hoshi While you are at it maybe you could give the Crane a few more powergrid so it can actually fit a T1 MicroWarpdrive and fill up the rest of its mid slots with 1pg mods at least without a fitting mod.
All the other blockade runners can do that.
This, plz, mwd is needed to get a fast boos before cloaking
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Altaree
Eve University Ivy League
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Posted - 2008.10.29 00:41:00 -
[33]
[Viator, Cargo] Expanded Cargohold II Expanded Cargohold II [empty low slot]
[empty med slot] [empty med slot] [empty med slot]
[empty high slot]
Cargohold Optimization I Cargohold Optimization I
cargohold 8062m^3 A large control tower is 8000m^3
NICE JOB CCP!!!!
Blue Sky |

Trypho
Minmatar Reikoku Band of Brothers
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Posted - 2008.10.29 00:46:00 -
[34]
Nice idea on the blockade runners, I think these changes will justify the high prices of these ships now. ---
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Sanfrey Statolomy
Gallente Agony Unleashed Agony Empire
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Posted - 2008.10.29 00:53:00 -
[35]
Outstanding. Corp members who's put up with my ranting about the need for a covops transport will be pleased, until I find a new obsession.
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hsv557
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Posted - 2008.10.29 00:53:00 -
[36]
Blockade runner ideas are awsome, thank you CCP,
Deep space transport idea equally welcome but maybe you could also give them the ability to use black opps jump portals,
and is there any mining barge that can moon mine, i didnt think there was but i have seen a few coments here about it. if not can we introdue a barge that can moon mine as the whole setting up a pos thing for me is something i dont think i will ever do as i like many of your subscribers dont spend every waking minute in the game, would be nice to ninja moon mine some of the really nice materials.
all in all great changes keep the good ideas coming CCP
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Chiralos
Epitoth Fleetyards
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Posted - 2008.10.29 00:54:00 -
[37]
Excellent ideas on the blockade runners and transport ships. Some of the best fun I've had in EVE was trying to crawl out of a bubbled gate in a covops with 20+ hostile ships buzzing around like hornets. Trying that in an indy would be awesome. Amarr Victor. |

Avalira
Caldari Tau Ceti Green Card Free Trade Zone.
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Posted - 2008.10.29 00:55:00 -
[38]
Quote: It might also be good for you all to know the Skiff has always had a +2 warp strength bonus but this was never detailed in the description so we have updated the description to highlight this rather powerful bonus as a good selling point.
Does this +2 warp strength currently work on NPC's? I recently lost a skiff due to scrambeling frigs preventing my warp. I'll bug report it just incase.
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Human Testing
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Posted - 2008.10.29 01:02:00 -
[39]
Really nice changes but the prowler being the only blockade runner with two highs is reminiscent of stealth bombers when one had more launchers.
Either remove the prowlers extra high or give them all two high slots. |

Electric Fox
IMPERIAL SENATE Pure.
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Posted - 2008.10.29 01:09:00 -
[40]
I'd like some more discussion on the shield/armor tanking split on the deep space transports. Fitting plates reduces manuverability and fitting shields increases sig radius which bring their own drawbacks. Reduced manuverablilty means it takes longer to warp, providing more time for a tackle and increased sig raduis means you get locked faster. The former affects you for every jump allowing people to try and catch up with you or organise a trip down the pipe. The latter only affects you when you're engaged.
Secondly, the Occator and Impel respectively have 6 and 7 low slots whilst the Mastodon and Bustard each have 5. Using up lowslots for armor plates reduces the Occator and Impel's capacity to fit warp core stabs, cargo expanders, nanos or inertia stabs. The respective 1 and 2 mid slots on the Occator and Impel can only be used for afterburner, MWD, cap chargers, cap batteries - basically less useful stuff. Meanwhile, the Mastodon and Bustard, while only having 3 mid slots providing less slots for shield extenders have 5 free low slots for the aformentioned usefulness.
The bottom line to this point is that if you're only going to give these ships the power grid to fit up to 2 battlships sized shield extenders/plates then it won't make much difference. Otherwise, the Armor tanking ships are going to have to juggle the balence of their low slots whilst the mid slots don't get used for very much.
Oh, fantastic change to the blockade runners by the way. I no longer regret that Viator purchase! I used to do complexes in a Viator as it was allowed through the acceleration gate whilst t1 indies weren't. It now also fills the role of cloaking loot/salvage storage to accompany mates on complexes. Warp in, cloak, wait for all the rats to be killed, have someone else salvage, decloak, scoop jettisoned salvage, recloak, onto the next acceleration gate.
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Tessen
Stellar Tide
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Posted - 2008.10.29 01:35:00 -
[41]
Awesome changes.
Quote: the Skiff has always had a +2 warp strength bonus
Give love and +1 warp strength bonus to Procurer and it will be perfect.
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Signati
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Posted - 2008.10.29 01:36:00 -
[42]
Are these changes on sisi yet? If so ill give em a run around when I get home.
Love the change to the maki, very good.
Blockade runner changes are very nice aswell, will give me more use out of one of my favorite haulers to fly. The crane!
I would like to see more powergrid on it tho, so I can fit a MWD. Also a second high would be nice for a small/assault laucher (attack or defenders).
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Stretchmeat Crotchquake
GoonFleet GoonSwarm
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Posted - 2008.10.29 01:40:00 -
[43]
So basically, you couldn't figure out how to make DSTs useful beyond the tank, so you made them more useful at uh... blockade-running.
Somehow I think improving their align times and increasing their tractor beam range would have been a more useful buff.
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Myra2007
24th Imperial Crusade
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Posted - 2008.10.29 01:40:00 -
[44]
Edited by: Myra2007 on 29/10/2008 01:45:09 Just FYI: blockade runners didn't have much problems at all running blockades. I'll assume you've never flown one so duh. Now they are just uncatchable under any and all circumstances. And that is a bad mechanic but who cares anymore?
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Letrange
Minmatar Valklear Guard
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Posted - 2008.10.29 01:50:00 -
[45]
A+ for both modifications
The companion cargo ship to the stealthy set is finally here, when combined with the fuel bay modifications that have been hinted at for the black-ops, this should render real black-ops operations feasable.
The DSTs can now be saved when they are escorted by repping capable ships now that they can fit proper buffer tanks. More to the point this makes them worth escorting since they can be repped.
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BlackHorizon
Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.10.29 01:50:00 -
[46]
Who uses these ships anyway over jump freighters and carriers for actual blockade running? And in empire, it's still always better to use an alt in a freighter to avoid wars.
The only use real use these ships have are tractoring wrecks/cans from mining and missioning.
The entire class is somewhat obsolete, and the changes outlined in the blog do not address the real problems that make them roleless.
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Battlecheese
Caldari Black Knight Buccaneers Strength in Numbers.
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Posted - 2008.10.29 01:52:00 -
[47]
Originally by: Hoshi While you are at it maybe you could give the Crane a few more powergrid so it can actually fit a T1 MicroWarpdrive and fill up the rest of its mid slots with 1pg mods at least without a fitting mod.
All the other blockade runners can do that.
Get yourself some 10MN Digital Booster Rockets -> Crane becomes uber.
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Ris Dnalor
Minmatar Ex Cruoris Libertas
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Posted - 2008.10.29 02:01:00 -
[48]
excellent changes all.
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Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.29 02:02:00 -
[49]
Edited by: Alz Shado on 29/10/2008 02:05:24 This is the most USELESS change I've ever seen. Boosting tank on haulers? Really?
Who in their right mind looked at the Blockade Runner and thought, "Even thought it aligns like a shuttle, can fit a MWD, and has an innate stab boost, this ship just ain't survivable enough. Lets give it a Covops cloak, instead of the extra points which is pretty useless anyway."
And THEN looked at the DST and thought "Hmm, I think this will be an uber ship if it just got a slight tank boost. Oh, and +2 WCS, because it'll NEVER run into a gate camp bigger than two people that doesn't have a heavy interdictor or a warp bubble."
Really? With the massive disparity in cargo capacity between the T2 Haulers and freighters and, according to Zulupark: "We are not currently working on a specific mini-freighter."
I really hope you didn't waste more than a coffee break discussing these changes.
You want a REAL fix? Change the Blockade runner so that it is immune to bubbles, and give the DST +10% Cargo Capacity per Transport Ships level.
//// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |

Warrio
Southern Cross Incorporated Southern Cross Alliance
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Posted - 2008.10.29 02:03:00 -
[50]
Pure win. sXe |

xaja
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Posted - 2008.10.29 02:20:00 -
[51]
this is pretty great! People will actually start blockade running, instead of just paying the carrier / rorqual service to move their stuff in GTC's...
Cause right now, I don't know anybody in my corp who uses T2 haulers for anything but picking up hauler spawn minerals, or do a few hops within their space to fuel towers.
even though some complain about it getting harder to catch them, at least there will be some flying, so you actually get to try :P
Lastly, the suicide ganking was getting all too easy anyway. If your spotter could calculate the value of the cargo fast enough, it was a slam dunk with no risk of failure.
... _____________________________________ I'm Paper; Rock's fine, nerf Scissors |

Haffrage
Sharks With Frickin' Laser Beams
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Posted - 2008.10.29 02:21:00 -
[52]
Decent ideas - better than deep space transports using covert portals by miles.
But I'm curious, is there any specific reason you can't do PG reduction on both shield extenders AND plates for all DST's? Some of my favorite setups use both, I'd love to be able to fit a nice speed mod at the same time.
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Aggrod
Circle of Flames
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Posted - 2008.10.29 02:21:00 -
[53]
Originally by: Alz Shado
You want a REAL fix? Change the Blockade runner so that it is immune to bubbles, and give the DST +10% Cargo Capacity per Transport Ships level.
no issue with that idea for a DST change, but runners immune to bubbles? So nothing could stop them...
you have no issue with that at all?
As it stands right now, a runner in 0.0 is dead if it finds a bubble.
After CCP's change, it will stand a chance, if the player uses his head.
with your idea for a change, it would survive. 99.9% of the time. Dont tell me ceptors could get it cause ive ran past ceptors in my crane before.
Seems to be missing the Risk factor of running blockades. ---------- I devise my own demise
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Kalissa
D00M. Triumvirate.
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Posted - 2008.10.29 02:26:00 -
[54]
Very good changes CCP, especially on the Blockade runners.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.10.29 02:27:00 -
[55]
Edited by: Bellum Eternus on 29/10/2008 02:36:18 This is the dumbest ideas CCP has come up with yet. And I'm skilled up to use both Caldari and Gallente T2 haulers.
The ships are hard enough to catch already. And now you just want them to be able to be used with impunity? Does CCP just want everyone except those in combat ships to operate in complete safety?
I know that the developers and game design guys aren't idiots, so that must mean that they're doing this on purpose, just to **** us off. WTF is wrong with you people?
Trying to be constructive:
Now when anyone (me) wants to move high value cargo (billions in officer mods) through empire, or anywhere else for that matter, I just hop in my Crane or Viator and go. Nothing can stop me, you can't see me, I fit a couple stabs for good measure, unless I lag out on a session change, I'm unstoppable.
How is this good gameplay CCP? Eve wasn't safe enough for the moron Carebears that couldn't figure out how to not be killed, so you had to hand them a solution on a plate? The dev team doesn't make any sense anymore.
Bellum Eternus
Inveniam viam aut faciam. [Vid] I M M O R T A L
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Wrayeth
Trans Eve Organization
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Posted - 2008.10.29 02:30:00 -
[56]
Originally by: CCP Fallout Quantum Rise will also bring improvements to existing ships.
If, by "improvements", you mean "make them useless" (see: battleships), then yes.  -Wrayeth n00b Extraordinaire "Look, pa! I just contributed absolutely nothing to this thread!" |

demonfurbie
Minmatar 20th Legion Southern Cross Alliance
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Posted - 2008.10.29 02:33:00 -
[57]
well done
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1Miner Girl
The Scope
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Posted - 2008.10.29 02:34:00 -
[58]
Edited by: 1Miner Girl on 29/10/2008 02:40:13
lol...
*hugs her viator*
and here I thought the ship was already pimp enough
really don't know what to say, coolest change ever, never thought it would be something so uber
Somebody say ninja small pos with a fleet of recons?
Not so sure about the heavy transport changes. Now its like a reject blockade runner? The thing is already slow enough, slapping plates on the armor tankers are just going to make them even slower. And honestly, what camp doesn't have a bubble, or 3 or more points, especially since warp srams are going to be coming back into popularity.
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El'essar Viocragh
Minmatar Meltd0wn iPOD Alliance
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Posted - 2008.10.29 02:37:00 -
[59]
The barge changes look nice. I'm no miner though.
The Blockade Runner changes are awesome.
The DST... if you *really* want to show them some love, give them the 4.5au/s warpspeed of their T1 counterparts. I used my Mastodon during the heigth of suicide ganking with my "Fort Nocx" fitting (Invul II/2x LSE II/DC II/4x PDS II/2x CDFE I) for low volume valueables, but ever since? They warp just too slow for my taste.
The maximum cargo difference between Mammoth and Mastodon in a reasonable fitting (= no T2 rigs) is below 1000m3, if you get caught, you are dead anyway, and the Mammoth is aligning and warping a lot faster. If I want to read a book during hauling, I take the Fenrir.
Also, 2x LSE, 1x Invul II, 5x ExpCargo II + some random 1mw PG highslot module can already be fitted on the Mastodon, so I'm not exactly sure what the point of this fitting bonus is supposed to be? With it, I assume (wasn't on Sisi yet), you can fit a third LSE II, but an Invul II gives better effective HP and more effective shield transfers while also not blowing up your signature another 25m.
The +2 warpstrength is nice for 0.0 operations though. You're still screwed if the other side of that belt encounter is prepared, but you're not a sitting duck per default. -- [17:47] <Mephysto> its dead, jim |

Alz Shado
Ever Flow Axiom Empire
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Posted - 2008.10.29 02:41:00 -
[60]
Originally by: Aggrod no issue with that idea for a DST change, but runners immune to bubbles? So nothing could stop them...
you have no issue with that at all?
As it stands right now, a runner in 0.0 is dead if it finds a bubble.
After CCP's change, it will stand a chance, if the player uses his head.
with your idea for a change, it would survive. 99.9% of the time. Dont tell me ceptors could get it cause ive ran past ceptors in my crane before.
Seems to be missing the Risk factor of running blockades.
No, eliminate the +2 WCS and just make it immune to bubbles. Right now the agility of the Blockade runner will make or break it's escape, because just about any gate camp in nullsec will have at one interdictor or bubble anyway. The WCS is primarily a highsec feature, where ships are protected by WTZ anyway. Change the +2 WCS to bubble immunity and it's still vulnerable to an insta-locking Arazu or even a frig with a 24km scram.
I think that using covert cynos add an awesome role to the blockade runner in nullsec combat. Giving it a covops cloak is overkill, imho.
The DST is the biggest loser here. The Orca is no answer to the glaring need for a 75-120km3 mini-freighter. //// ---------=== []= ---------=== \\\\ Rifter(RedBad)
"Kill a man one is a murderer; kill a million, a conqueror; kill them all, a God." -- Jean Rostand |
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