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Thread Statistics | Show CCP posts - 3 post(s) |
![DFox31 DFox31](https://images.evetech.net/characters/1759259551/portrait?size=64)
DFox31
North Eastern Swat Pandemic Legion
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Posted - 2008.10.29 10:31:00 -
[121]
Sweet, so ships designed to transport stuff can warp while cloaked but a STEALTH bomber cannot.
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![Mikal Drey Mikal Drey](https://images.evetech.net/characters/1782503969/portrait?size=64)
Mikal Drey
Minmatar ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.10.29 10:35:00 -
[122]
Originally by: DFox31 Sweet, so ships designed to transport stuff can warp while cloaked but a STEALTH bomber cannot.
dont worry. one day ccp will see the light and make everything thats actually a covert ship use a covert cloak. then proceed to nerf protos and improved to make them scannable.
but then i digress . . .
nice changes :)
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![Col Callahan Col Callahan](https://images.evetech.net/characters/152017874/portrait?size=64)
Col Callahan
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.10.29 10:39:00 -
[123]
Good marks across all the boards....couldn't be happier. _
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![zzbooks zzbooks](https://images.evetech.net/characters/753721717/portrait?size=64)
zzbooks
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Posted - 2008.10.29 10:47:00 -
[124]
" bonus to the power needs of shield extenders (Bustard and Mastodon) or armor plates (Impel and Occator)"
Low slots usually have Istabs and cargo expanders in, so the armor tankers will not see much benifit from this, I shield tank my Occator. A shield bonus or armour amount/resistance bonus would be more useful. |
![Waxau Waxau](https://images.evetech.net/characters/1031466230/portrait?size=64)
Waxau
Mortis Angelus The Church.
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Posted - 2008.10.29 11:04:00 -
[125]
Personally, im against this change. Dont get me wrong, id love a boost to black ops, and this is needed. However, there is no reason why a blockade runner should get a cov ops cloak, when not even a black ops has a cov ops cloak.
Blockade runners atm are near enough invincible, if fitted correctly. For example, i was in low sec in the last 2 mins of downtime. And an RA Prorator just got past my onyx, with a scan res of 1.5k. Combined with this, is the 'cloaking' trick, where any ship can warp past a lowsec gatecamp with zero effort, and 100% survivability. All this change will do, is make logistics easier. Heck, if you're in 0.0, you just jumpbridge your hauler to low sec, and move him through. You're invincible in low sec, so no worry there.
Black ops need these ships imo to have a slight boost to their role (make no mistake, it doesnt fix black ops to ANY extent). However, a covvert cloak is not needed. An improved cloak, with a speed bonus perhaps (like black ops, stealth bombers, sure). But this change will remove ANY logistics disruption/hauler kills pirates get.
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![Jack Mancetti Jack Mancetti](https://images.evetech.net/characters/340641845/portrait?size=64)
Jack Mancetti
Minmatar Rennfeuer
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Posted - 2008.10.29 11:06:00 -
[126]
Macro Iceminer are be happy to push their Cargo and the agility from T2 cargoships looks like a Turtle,there the problem with this ships and i think +2 warpstrength will do it not very better.
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![AL GHAZI AL GHAZI](https://images.evetech.net/characters/1582157242/portrait?size=64)
AL GHAZI
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Posted - 2008.10.29 11:12:00 -
[127]
OMG, woot, yippy skippy, and hooray a blockade runner with cloaking and covert cyno'ing. That is some hot sext time goodness. +++
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![Orgell Evaan Orgell Evaan](https://images.evetech.net/characters/241136493/portrait?size=64)
Orgell Evaan
Minmatar Meridian Dynamics Violent-Tendencies
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Posted - 2008.10.29 11:27:00 -
[128]
Originally by: El'essar Viocragh Oh, and while we're at it:
GIVE THE PROWLER ITS BLUE DISCO ENGINE BACK! Seriously.
QFT
(In polyester suit and platform shoes)
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![Rude Bwoy Rude Bwoy](https://images.evetech.net/characters/124684290/portrait?size=64)
Rude Bwoy
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Posted - 2008.10.29 12:02:00 -
[129]
with the blockade runner equiping a cloak i can see getting through gates much easier (even if bubbled).
What about when leaving stations - because you will be 0km from station for some time before you can cloak up.
Is there a time period you can't be locked that is enough to warp off? Who's the rudest of them all! |
![Waxau Waxau](https://images.evetech.net/characters/1031466230/portrait?size=64)
Waxau
Mortis Angelus The Church.
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Posted - 2008.10.29 12:08:00 -
[130]
I think its been mentioned already btw, but why is it blockade runners can fit covert cloaks, yet black ops cant? I cant see the 'actual' logic in that, when one is MADE to be stealthy, and the other is meant to haul.
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![Kastal Kastal](https://images.evetech.net/characters/178185553/portrait?size=64)
Kastal
British Legion
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Posted - 2008.10.29 12:39:00 -
[131]
Good work!
Though i do like the idea of ninja can jacking! :P _ Ordinarily he was insane, but he had lucid moments when he was merely stupid. GBR is Recruiting! |
![Garia666 Garia666](https://images.evetech.net/characters/580923241/portrait?size=64)
Garia666
Amarr T.H.U.G L.I.F.E White Core
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Posted - 2008.10.29 12:57:00 -
[132]
Edited by: Garia666 on 29/10/2008 12:58:42
Originally by: Alex Harumichi
Originally by: Garia666 Its already almost impossible to kill a viator already.. let alone have it cloacked.. i realy dont think this is an good change. as it now becomes the iwin button for hauling..
Well, it's already pretty impossible to catch a competent blockade runner (at least without a bubble), so I don't see this changing all too much.
As for "iwin button"... well, yes, but only for very small cargoes. Remember that the things have a tiny cargo cap, compared to other industrials. So now you can choose to move small amounts of cargo with max safety -- but it will take you forever and a day to move large amounts that way. So for anything with volume, you'll need to use t1 indies, DSTs, freighters or other much-easier-to-catch things.
That sounds balanced to me. You choose either near-zero risk but tons of work, or higher risk but much, much less work (as a hauler).
I agree but you shouldnt have an i win ship if u ask meh.. It took me over 2 weeks to finaly get this guy..
http://www.whitecore.org/killboard/index.php?a=kill_detail&kll_id=1788
He got a way every single time.. finaly with an bubble a dictor and an alt with 4 webs i managed to kill this guy..
If they can warp cloacked now it will be nearly impossible.
www.garia.net |
![Darth Felin Darth Felin](https://images.evetech.net/characters/530590916/portrait?size=64)
Darth Felin
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Posted - 2008.10.29 13:03:00 -
[133]
Edited by: Darth Felin on 29/10/2008 13:04:41
Originally by: Garia666 Edited by: Garia666 on 29/10/2008 12:58:42
Originally by: Alex Harumichi
Originally by: Garia666 Its already almost impossible to kill a viator already.. let alone have it cloacked.. i realy dont think this is an good change. as it now becomes the iwin button for hauling..
Well, it's already pretty impossible to catch a competent blockade runner (at least without a bubble), so I don't see this changing all too much.
As for "iwin button"... well, yes, but only for very small cargoes. Remember that the things have a tiny cargo cap, compared to other industrials. So now you can choose to move small amounts of cargo with max safety -- but it will take you forever and a day to move large amounts that way. So for anything with volume, you'll need to use t1 indies, DSTs, freighters or other much-easier-to-catch things.
That sounds balanced to me. You choose either near-zero risk but tons of work, or higher risk but much, much less work (as a hauler).
I agree but you shouldnt have an i win ship if u ask meh.. It took me over 2 weeks to finaly get this guy..
http://www.whitecore.org/killboard/index.php?a=kill_detail&kll_id=1788
He got a way every single time.. finaly with an bubble a dictor and an alt with 4 webs i managed to kill this guy..
If they can warp cloacked now it will be nearly impossible.
It is hard to catch them with 1-2 pilots for sure, but usually gatecamps have more people and things looks different then )
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![roq deelim roq deelim](https://images.evetech.net/characters/525339205/portrait?size=64)
roq deelim
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Posted - 2008.10.29 13:23:00 -
[134]
well the blockade runners are a+ BUT the deep space indys still need tweaking. you argumented that nearly nobody used tanking bonuses...while shield extender may be ok since you still can have maximum number of cargo extenders in your lowslots, armorplates are a completely another story. first you have to sacrifice lowslots used for cargo extenders. second thingy is that with armor plates the dst-ships that allready are agile as a wallbrick will be glued in a spot with plates fitted. and btw. once you are in a bubble an extender/plate won't save you. it just may taken 5-10 seconds loger till you die. remember that the only arguments wich apply to dst are their ability for mwd and their big cargohold. so if you try to maximize the cargohold you won't fit armor plates.
a thingy that is not mentioned in the blog. my oppinion is that a t2 indy should be superior in cargohold capacity to their t1 counterparts. this is not allways the matter. i don't have exact numbers atm. but i.e. iteron mk5 and occator. with all lowslots fitted t2 cargo expanders + cargohold optimization rigs the iteron mk5 has about 38,5k cargohold and the occator about 35k m¦. in most cases the difference is not really that important, but with my understanding of t2 ships they should be better than t1 counterparts when comparing their key abilities - in this case cargohold capacity.
ps: sorry for my bad english..
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![Jacque Custeau Jacque Custeau](https://images.evetech.net/characters/732132965/portrait?size=64)
Jacque Custeau
Knights of the Minmatar Republic
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Posted - 2008.10.29 13:35:00 -
[135]
Edited by: Jacque Custeau on 29/10/2008 13:39:06
Originally by: El'essar Viocragh Oh, and while we're at it:
GIVE THE PROWLER ITS BLUE DISCO ENGINE BACK! Seriously.
QFT. The Neon lights are a MUST!
I use blockade runners all the time, I can't say that I like the changes. I would have preferred the following:
1. Blockade runner speed, agility and mass stay the same after the patch (i.e they dont get nerfed) 2. Blockade runners get the stealth bomber cloak velocity bonus, not the cov ops II cloak. -------------------
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![Maraleith Maraleith](https://images.evetech.net/characters/106086264/portrait?size=64)
Maraleith
Gallente The Culture Holding Corporation
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Posted - 2008.10.29 13:47:00 -
[136]
So if I understand this correctly - Blockade Runners will get an agility NERF but become covert ops ships?
If so, then the quick warp away will not be as simple as I would expect the current exceptional agility/speed will get a big nerf to make up for the cloak.
Is that right? If so, the best use of these ships will be to haul fuel and PoS's in contested systems......
Now Black Ops really gets a buff....it will become very important to have a black ops logistics squad ready to ninja tower spam.
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![Maraleith Maraleith](https://images.evetech.net/characters/106086264/portrait?size=64)
Maraleith
Gallente The Culture Holding Corporation
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Posted - 2008.10.29 13:47:00 -
[137]
Edited by: Maraleith on 29/10/2008 13:47:38 oops
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![Matrix Skye Matrix Skye](https://images.evetech.net/characters/877850189/portrait?size=64)
Matrix Skye
Caldari
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Posted - 2008.10.29 13:50:00 -
[138]
Originally by: Bellum Eternus Edited by: Bellum Eternus on 29/10/2008 02:36:18 This is the dumbest ideas CCP has come up with yet. And I'm skilled up to use both Caldari and Gallente T2 haulers.
The ships are hard enough to catch already. And now you just want them to be able to be used with impunity? Does CCP just want everyone except those in combat ships to operate in complete safety?
I know that the developers and game design guys aren't idiots, so that must mean that they're doing this on purpose, just to **** us off. WTF is wrong with you people?
Trying to be constructive:
Now when anyone (me) wants to move high value cargo (billions in officer mods) through empire, or anywhere else for that matter, I just hop in my Crane or Viator and go. Nothing can stop me, you can't see me, I fit a couple stabs for good measure, unless I lag out on a session change, I'm unstoppable.
How is this good gameplay CCP? Eve wasn't safe enough for the moron Carebears that couldn't figure out how to not be killed, so you had to hand them a solution on a plate? The dev team doesn't make any sense anymore.
Typical of you really. For someone who hates carebears as much as you, you certainly whine as much as one, if not more.
To CCP: 2 thumbs way up!
Originally by: Ki An PS. You're full of vitrol and hate... You're socially inept... You're so completely impotent in game... spewing venom over everyone...
^^ One of my "fans" . |
![Talurit Talurit](https://images.evetech.net/characters/238139560/portrait?size=64)
Talurit
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Posted - 2008.10.29 13:50:00 -
[139]
First off, beautiful changes, CCP. Thank you for working on a problem that has been a big issue for a long time.
Secondly, while you're working, please look at the Crane. It's the only BR that can't fit a MWD. There are plenty of threads already about this.
Originally by: CCP Chronotis Deep Space Transports To revamp their role we gave them the +2 warp strength of the Blockade Runners... With these changes we hope that the extra warp strength and HP tank will greatly aid their use in all areas of space especially in empire where they have less to worry about with no bubbled camps to have to run through and only the heavy interdictors as their nemesis.
I'm confused. In what way does +2 warp strength help against the lowsec HID with a focused point?
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![Evlyna Evlyna](https://images.evetech.net/characters/695962847/portrait?size=64)
Evlyna
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Posted - 2008.10.29 13:56:00 -
[140]
Originally by: Chribba ooO This is something I very much look forward to! Covert covert covert!
Chribba likes it... so it must be good! ![Laughing](/images/icon_lol.gif)
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![Iosue Iosue](https://images.evetech.net/characters/1915667679/portrait?size=64)
Iosue
Eve University Ivy League
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Posted - 2008.10.29 13:58:00 -
[141]
Great changes CCP!
Especially like the plans for the blockade runners. Actually starting to look foward to QR now.
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![TimGascoigne TimGascoigne](https://images.evetech.net/characters/308354726/portrait?size=64)
TimGascoigne
The Graduates Morsus Mihi
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Posted - 2008.10.29 14:18:00 -
[142]
Edited by: TimGascoigne on 29/10/2008 14:20:48 these changes will give the Black Ops battleship the boost it desperately needed. now that enough fuel can be provided for thanks to the blockade runner.
The DST ships it's now perfect for sovereignty attacking fleets. As they have enough cargo capacity to set up large POS towers and have enough hit points to be used in conjunction with Logistics ships and RR BSs to survive jumping through a gate and getting out of the fight to that precious strategic moon.
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![Zaknussem Zaknussem](https://images.evetech.net/characters/911479220/portrait?size=64)
Zaknussem
Caldari The Ironbreakers
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Posted - 2008.10.29 14:18:00 -
[143]
Mackinaw changes are good.
Blockade Runner changes are...interesting, but they puzzle me. They certainly make the Black Ops ships more feasible. Beyond that, I don't really see the point in making this change. Blockade Runners are hard to catch by design. After this change they're still hard to catch, but for different reasons.
Deep Space Transports, however, only get a marginal gain from this change. They're more likely to survive a gate camp, but not by much.
Sadly, I still don't see a reason to train Transport Ships beyond Level 1. The reasons have been mentioned in this thread: Other, safer means of hauling are available. Granted, I still haven't seen the actual numbers for the Shield Extender/Armour Plating fittings, but regardless... |
![Vigilant Vigilant](https://images.evetech.net/characters/1125077854/portrait?size=64)
Vigilant
Gallente Vigilant's Vigilante's
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Posted - 2008.10.29 14:27:00 -
[144]
Like the changes, see blockade runners being the ship of choice for carebears. Also, buy orders in low security will increase a lot, which means at least there will be more traffic, more cloaked traffic though.
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![Lord Flux Lord Flux](https://images.evetech.net/characters/630930230/portrait?size=64)
Lord Flux
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Posted - 2008.10.29 14:43:00 -
[145]
Wow! great job CCP, way to take some more adventure out of the game. We the balance! shall balance everything! to be balanced! for the greater balancing of the balance.......Balance <---CCP???
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![Zhula Guixgrixks Zhula Guixgrixks](https://images.evetech.net/characters/366317684/portrait?size=64)
Zhula Guixgrixks
Increasing Success by Lowering Expectations Vanguard.
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Posted - 2008.10.29 14:44:00 -
[146]
Originally by: Waxau
Blockade runners atm are near enough invincible, if fitted correctly. For example, i was in low sec in the last 2 mins of downtime. And an RA Prorator just got past my onyx, with a scan res of 1.5k.
Yes you are right. I'm succesfully using a Prorator (poly) for ages. Never had problems in Low-Sec. So not very much changes for low-sec atm.
Deep Space changes: Good idea to swap active repair bonus to +2 wcs. More place for cargo expander now \o/
Overall: For 0.0 it is a nice boost. Not a overkill, but nice.
@CCP , BIG logistics: when we can hope for a capital size giant interdictor to "camp" cyno/bridge routes ???
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![Moon Dogg Moon Dogg](https://images.evetech.net/characters/734357002/portrait?size=64)
Moon Dogg
Gallente The Arrow Project Morsus Mihi
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Posted - 2008.10.29 14:45:00 -
[147]
Originally by: DFox31 Sweet, so ships designed to transport stuff can warp while cloaked but a STEALTH bomber cannot.
This. I'm fine with the changes, but the fact that a hauler gets the ability to use a covert ops cloak before a stealth bomber is just...odd.
![ugh](/images/icon_ugh.gif)
*********************************** "Burn the land, boil the sea, you can't take the sky from me..." |
![Great Smirnov Great Smirnov](https://images.evetech.net/characters/1038576069/portrait?size=64)
Great Smirnov
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Posted - 2008.10.29 14:56:00 -
[148]
Edited by: Great Smirnov on 29/10/2008 14:59:46 Blockade runners - good overall idea. Still the low slots will be used for expanders and cloaked ship can be easily decloaked, so speed bonus to accelerate in to warp faster or agility bonus to align in to warp faster should help or bonus to reducing the signature like interceptors which would extend the locking time.
Deep Space Transports - also good overall, but overall resistance bonus would be more usefull. No one will ever fit in lowslots anything else but expanders, so even amarr and gallente transporters have to rely on the shield tank, so bonus resistance like 5% per level on both armor and shield will at least give more chance to survive suicide attacks.
Mackinaw - good, at least now should be no mandatory needs for +CPU implants. Skiff - ship still to be too specialized, it need boost for mining yield given the fact that it can only fit 1 harvester, which makes him far less useful than other exhumers.
I am still missing highsec carrier that can transport ships. My major concern is that changing area of operations like switching corps or agents means to haul whole the stuff i own from one region to another. I would like to have a ship, that is like mobile base, big hanger able to carry several rigged battle ships and whole the junk you need while having no offensive capabilities at all. Kinda mix of a carrier and freighter. Orca is not an option since it will not be able to carry battleships.
I am also still missing dedicated salvager ship. Loot and salvage from a mission can be up to 4k and also it need speed of at least a cruiser since many missions are big. Also bonuses for salvager or tractor range would be useful. And it need at least 6 at best 8 highslots for tractors and salvagers.
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![Miyamoto Uroki Miyamoto Uroki](https://images.evetech.net/characters/951088219/portrait?size=64)
Miyamoto Uroki
Caldari Katsu Corporation
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Posted - 2008.10.29 15:03:00 -
[149]
Nice changes. Though Blockade runner seems to be a bit too powerful now.
Please add more powergrid to the Crane, for the mandatory mwd.
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![Shard Merchant Shard Merchant](https://images.evetech.net/characters/432357056/portrait?size=64)
Shard Merchant
Minmatar
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Posted - 2008.10.29 15:08:00 -
[150]
Sigh, why do we even have a thread for comments, when everybody knows there is zero chance of retracting a statement like "covert ops cloak for blockade runners".
Zero chance.
Users of these ships are getting boosted, getting new functionality, and there are no nerfs here. Just plain old boosting. The people who try to argue against it are simply going to get ignored. Because we all know that if CCP removed that ability, they'd get flogged over it, and people would be bringing up the idea of covert ops cloak on blockade runners as the ultimate solution to life's problems.. for years.
Lack of bubbles combined with warp to zero and these ships are effectively invincible. And having that in EVE is a bigger problem than whatever issue you're trying to fix with industrials here. We already have that in other cloaking ships, but never for a huge logistics capability. Either way, you're giving people what they want at the expense of game quality.
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