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Muad 'dib
The Imperial Fedaykin
242
|
Posted - 2012.04.09 16:25:00 -
[31] - Quote
Mfume Apocal wrote:Annie Anomie wrote:Seems obsolete compared to the nado.
Similar speed / size profile but with 1400s instead of 720s. Tornadoes have problems with massed fast tackle. Muninns do not.
are you insane?
arty munnins die just as fast to tackle blobs. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Mfume Apocal
Origin. Black Legion.
394
|
Posted - 2012.04.09 21:18:00 -
[32] - Quote
Muad 'dib wrote:are you insane?
arty munnins die just as fast to tackle blobs.
lol no they dont
http://black-legion.ca/killboard/?a=kill_related&kll_id=13907 |

Muad 'dib
The Imperial Fedaykin
242
|
Posted - 2012.04.09 21:19:00 -
[33] - Quote
well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all. http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Noisrevbus
109
|
Posted - 2012.04.09 21:54:00 -
[34] - Quote
Muad 'dib wrote:Mfume Apocal wrote:Annie Anomie wrote:Seems obsolete compared to the nado.
Similar speed / size profile but with 1400s instead of 720s. Tornadoes have problems with massed fast tackle. Muninns do not. are you insane? arty munnins die just as fast to tackle blobs.
Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.
You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.
#deathtoalltier3BC #calleditprecrucible #nomorecontinueddumbingdown |

Mfume Apocal
Origin. Black Legion.
394
|
Posted - 2012.04.09 21:56:00 -
[35] - Quote
Muad 'dib wrote:well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all.
http://www.youtube.com/watch?v=By3RpsoZnDA&feature=player_detailpage#t=151s |

Mfume Apocal
Origin. Black Legion.
394
|
Posted - 2012.04.09 22:07:00 -
[36] - Quote
Noisrevbus wrote:Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.
You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.
#deathtoalltier3BC #deathtodumbingdown
My experience with Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle. I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
213
|
Posted - 2012.04.09 22:32:00 -
[37] - Quote
Mfume Apocal wrote:Noisrevbus wrote:Maybe both of you should consider that the nigh twice amount of DPS and alpha allow every second Muninn to be replaced by a Rapier if you run Tornados instead. Rapiers which not only provide more stopping-power to your range-control effort and stacks up the signature of primaries but also are quite outstanding at killing small tackle on their own.
You could just replace every third Muninn and enjoy an overall better DPS and alpha, or pull in even more support-effects from other ships while maintaining the same gang-size.
#deathtoalltier3BC #deathtodumbingdown My experience with flying arty Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle. As for Muninns vs. Tornadoes, I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. But we haven't been raped by them either, even when they had multiple Minmatar recons in gang.
The major advantage that Muninns have over Tornados is the cycle time on Medium v. Large Artillery. Muninns have half the cycle time, making it easier to melt fast tackle, target switch, etc.
Muninns also have the benefit of having the 2 utility slots for smartbombs, making them invulnerable to any kind of missle-based DPS fleet doctrine. Sa souvraya niende misain ye. |

Noisrevbus
109
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Posted - 2012.04.09 22:58:00 -
[38] - Quote
Mfume Apocal wrote: My experience with flying arty Tornadoes on TQ is fairly negative even when you're slinging around 4x webs and 2x painters on fast tackle.
As for Muninns vs. Tornadoes, I only have maybe 2 BRs with unmitigated **** on the Tornadoes; mostly once they realize they can't track even with bonused webs in gang, they bail out and obviously it's not feasible to chase. But we haven't been raped by them either, even when they had multiple Minmatar recons in gang.
It more likely has to do with them not maintaining appropirate bonuses and applying effective control, because the potential for it is there.
Most people not doing that in a live situation is a fair point though. It does require good target coordination and composure, which is rare and difficult in a fast-paced situation on larger scales.
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Mfume Apocal
Origin. Black Legion.
394
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Posted - 2012.04.10 02:01:00 -
[39] - Quote
Noisrevbus wrote:It more likely has to do with them not maintaining appropirate bonuses and applying effective control, because the potential for it is there.
They had bonuses, their recons were webbing out to around 90km. I'm not sure what you mean by effective control; range control? Or control of their fleet members?
Quote:Most people not doing that in a live situation is a fair point though. It does require good target coordination and composure, which is rare and difficult in a fast-paced situation on larger scales.
There are a lot of things that look good in EFT and sound good when theorycrafted, but fall short when put to the acid test. Large artillery alpha is one of them. |

Riedle
Paradox Collective Choke Point
96
|
Posted - 2012.04.10 17:49:00 -
[40] - Quote
Muad 'dib wrote:well done they killed like 5 intys and mostly with drones or lucky shot, thats not evidence at all.
You just outed yourself as a grade A idiot. |

Muad 'dib
The Imperial Fedaykin
243
|
Posted - 2012.04.10 18:01:00 -
[41] - Quote
well i dont see anyone in this thread flying muninns so shut up :D
Put your muninn where your mouth is http://img299.imageshack.us/img299/4375/mynewsig2.jpg |

Maxine Bellorum
Posthuman Society Enclave.
0
|
Posted - 2012.04.10 18:21:00 -
[42] - Quote
Personally, I think the muninn needs a slot layout revision. The two missile high slots need to find some way into the mid and low slots. More low slots will definitely be a win in my book. |

Vordak Kallager
Autocannons Anonymous Late Night Alliance
213
|
Posted - 2012.04.10 22:46:00 -
[43] - Quote
Muad 'dib wrote:well i dont see anyone in this thread flying muninns so shut up :D
Put your muninn where your mouth is
Muad, I can't tell if you are just being an obnoxious troll or not. Are you really so dumb that you can't look at Black Legion.'s killboard and see their mind-boggling impressive display of Muninn Power? It's literally their primary fleet doctrine. And it kicks ass. Sa souvraya niende misain ye. |
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