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Thea Arsoniztik
Red Tides Viewer Discretion Advised
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Posted - 2008.12.04 18:31:00 -
[31]
Originally by: NeoTheo Edited by: NeoTheo on 04/12/2008 18:26:37
i would like the scan res penaltie removed from them for fitting a cloak however, it adds around 4 seconds to locking another BS.
Fair enough, I guess.
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.12.04 19:05:00 -
[32]
Originally by: Black Night The one thing I think a BlackOps ship should be able to do, is jump behind enemy lines, create havoc, and then be able to jump back out. Basically be able to self jump without someone opening a Cyno gate on the other side.
This is the perfect fix for a black ops, if you could jump into a system at a random coordinate. Then the black ops battleship would do what it was designed for. Getting a small fleet behind enemy lines without any warning. And having to get a cov ops into the system first to make the cyno is one way of tipping off the enemy. Without the need of a cyno, there would be no warning what so ever.
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Waxau
Mortis Angelus The Church.
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Posted - 2008.12.04 19:22:00 -
[33]
Originally by: NeoTheo Edited by: NeoTheo on 04/12/2008 18:26:37 why the heck put tank on a widow? 2x sensor boosters, and rest jammers.
at least for skirmish warfare, blobs is a different matter, but if your blobbing you should be in a falcon / scorp (if you really must fly a BS) anyhow.
tbh the falcon is the way to go for fleets.
i personally dont like the idea of the covert ops cloak on them, its almost as stupid as suggesting they belong on bombers as well.
i would like the scan res penaltie removed from them for fitting a cloak however, it adds around 4 seconds to locking another BS.
Sounds like you've never flown a black ops. As such, i wont reply to your post with a in defence of the tank.
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NeoTheo
Dark Materials
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Posted - 2008.12.04 19:27:00 -
[34]
Edited by: NeoTheo on 04/12/2008 19:34:51
Originally by: Waxau
Sounds like you've never flown a black ops. As such, i wont reply to your post with a in defence of the tank.
hehe, no offence wax, your entitled to your opinion but most of your posts come across as "i wanna solo pwn mobile", when it comes to black ops. (maybe thats not fair, but ok drop pwn and say "solo").
same mentality as a scorp in my opinion, and i rarely put a tank on one of them as well.
(and to answer your question, only on sisi - to any extent).
- DAMT -
If you dont know, well, you dont know!
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Waxau
Mortis Angelus The Church.
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Posted - 2008.12.04 19:44:00 -
[35]
Not a solo-pwn mobile at all tbh mate. I think theyre good as solo ships atm. Its their overall functions and abilities that need a boost. Lock time for example. Im truly not fussed about them being boosted into pwnmobiles tho...but for 500 mil, i dont want to fly a ship, that tends to only be useful in one or two scenarios, that are rare at the best of times.
Ive now sold my Widow, and gone amarr. Ive bought a LG slave set with the cash too. Once i have the skills up for t2 large, ill get a Redeemer, mainly cos its of more use to a pirate, than a Widow. But even then, i know from others that the redeemer has just the same use and potential as a geddon. Plus 500 mil extra in cost.
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Bronson Hughes
ADVANCED Combat and Engineering
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Posted - 2008.12.04 20:09:00 -
[36]
Edited by: Bronson Hughes on 04/12/2008 20:10:11 Judging from CCP's sense of 'balance', I seriously doubt that the Black Ops BS will become CovOps Cloak capable unless the Stealth Bomber line does as well. And we all know how likely that is to happen....
Right now, they're very handy niche ships. Hot-dropping Recons and Stealth Bombers on nearby fights or unsuspecting 0.0 carebears, bypassing gatecamps (to a degree, you still have ot get one ship through), and putting on funky light shows. They're somewhat useful in direct combat, but not nearly as useful as a ship that expensive and hard to train for should be.
The big problem with Black Ops from my experience (not flying, but operating with) is that they're somewhat of a hodge-podge of ships in terms of bonuses; there's little consistency between the 4 ships and even the bonuses on some of the single ships don't make much sense when combined with the others. The Widow is like the bastard child of a Rook and a Manticore on steriods. The Sin and the Panther both have seemingly useless movement bonuses in addition to the cloak-related one. The Sin only has 4 turret hardpoints. Only the Redeemer seems to have self-consistent bonuses that are all oriented towards the same purpose (i.e. heavy laser fire) and the hardpoints/slot layout to use them well.
What I think is necessary to really fix the Black Ops line is simply the following: give them a distinct purpose and the bonuses/slots/harpoints to accomodate that purpose. Are they supposed to be more like big recon ships or big stealth bombers? I'm leaning more towards the latter which means using the Redeemer as a model for the other three: 6 weapon hardpoints (5 for the Sin due to drone capability), and three bonuses focused on the primary weapon system of the ship.
The other things that people ask for; a fuel bay, longer jump range, reduced jump cost, etc., would be nice but before anything else I think that the combat role of the Black Ops needs to be sorted out first.
Thoughts?
EDIT: I also think you should be able to put up Covert Cynos in Cynojammed systems, but that's a technically Covert Cyno topic, not a Black Ops topic. -------------------- "I am hard pressed on my right; my centre is giving way; situation excellent; I am attacking." - Ferdinand Foch at the Battle of the Marne |
Rajere
No Trademark Notoriety Alliance
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Posted - 2008.12.06 19:09:00 -
[37]
Quote: i know from others that the redeemer has just the same use and potential as a geddon. Plus 500 mil extra in cost.
The people you know are ******s then. Like all blackops there use is very different than a t1 bs. You would never use a blackops when you could use a t1 bs instead. You use blackops when you can't use t1 bs, or carriers, or anything else. Blackops have a well thought out role currently and they are amazing ships in that role. They are less good in other roles. -------------------------- NOTR
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Captator
Universal Securities Pirate Coalition
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Posted - 2008.12.06 19:26:00 -
[38]
Originally by: Rajere
Quote: i know from others that the redeemer has just the same use and potential as a geddon. Plus 500 mil extra in cost.
The people you know are ******s then. Like all blackops there use is very different than a t1 bs. You would never use a blackops when you could use a t1 bs instead. You use blackops when you can't use t1 bs, or carriers, or anything else. Blackops have a well thought out role currently and they are amazing ships in that role. They are less good in other roles.
Just curious Rajere, why do you think the widow is worst for the role in which you use blackops?
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Carniflex
Caldari StarHunt Fallout Project
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Posted - 2008.12.06 19:56:00 -
[39]
Originally by: Captator
Originally by: Rajere
Quote: i know from others that the redeemer has just the same use and potential as a geddon. Plus 500 mil extra in cost.
The people you know are ******s then. Like all blackops there use is very different than a t1 bs. You would never use a blackops when you could use a t1 bs instead. You use blackops when you can't use t1 bs, or carriers, or anything else. Blackops have a well thought out role currently and they are amazing ships in that role. They are less good in other roles.
Just curious Rajere, why do you think the widow is worst for the role in which you use blackops?
Bcos it has lowest amount of low slots for cargo expanders ? After all it's jump portal generator is it's unique ability. Everything else some other platform can do cheaper and/or better.
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Captator
Universal Securities Pirate Coalition
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Posted - 2008.12.06 20:11:00 -
[40]
Originally by: Carniflex Bcos it has lowest amount of low slots for cargo expanders ? After all it's jump portal generator is it's unique ability. Everything else some other platform can do cheaper and/or better.
That isn't how they use their blackops
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Megumi Yumiko
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Posted - 2008.12.07 02:11:00 -
[41]
Edited by: Megumi Yumiko on 07/12/2008 02:11:41 I was asking this 150 days ago before i started training for it haha
But it needs some extra stuff as it not bad however its getting hold back ... and a normal domi can pop it ^^
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cianide pro
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Posted - 2008.12.07 06:08:00 -
[42]
Plans for black ops?
The more I think of it there ''could'' be use for them in the march upgrade, wormholes, finding and transporting t3 components back with a cov ops haulers jump port generating black ops combo.
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viiip3r
Amarr Electronic Tactical
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Posted - 2008.12.31 14:57:00 -
[43]
Whats with the TECH II ship? can not fit a TECH II Cloak ? ship CPU =505 for REDEEMER Tech II Clock = 10,000 CPU
no cpu reduction for tech II clock on a ship that is suppose to be BLACK OPS ?
To the Scrap yard (junk yard).
The Lords |
Waxau
Mortis Angelus The Church.
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Posted - 2008.12.31 15:23:00 -
[44]
Originally by: viiip3r Whats with the TECH II ship? can not fit a TECH II Cloak ? ship CPU =505 for REDEEMER Tech II Clock = 10,000 CPU
no cpu reduction for tech II clock on a ship that is suppose to be BLACK OPS ?
To the Scrap yard (junk yard).
...Eh?
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viiip3r
Amarr Electronic Tactical
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Posted - 2008.12.31 15:31:00 -
[45]
Eh? Read the specs !!!
Tech II Redeemer Black ops CPU 505 One role, clocked, not possible
#Tech II clock CPU=10,000
I'm I missing something? it was nerf, previously the Redeemer all black-ops had a cpu reduction for Cloaks, it's gone.
The Lords |
Magunus
The Forsakened Few
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Posted - 2008.12.31 15:38:00 -
[46]
10 second delay per black ops level to showing up in local for every ship using the covert jump portal. ---
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. -- Douglas Adams, 'The Restaurant at the End of the Universe' |
ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.12.31 15:38:00 -
[47]
Originally by: viiip3r it was nerf, previously the Redeemer all black-ops had a cpu reduction for Cloaks, it's gone.
nope, never. Boink! |
Waxau
Mortis Angelus The Church.
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Posted - 2008.12.31 15:45:00 -
[48]
Originally by: viiip3r Eh? Read the specs !!!
Tech II Redeemer Black ops CPU 505 One role, clocked, not possible
#Tech II clock CPU=10,000
I'm I missing something? it was nerf, previously the Redeemer all black-ops had a cpu reduction for Cloaks, it's gone.
I'll repeat..
........Eh?
What stats you looking at boy
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viiip3r
Amarr Electronic Tactical
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Posted - 2008.12.31 15:57:00 -
[49]
Looking at the wrong stats....
For Covert ops cloak, not improved cloak The Lords |
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