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Mkiaki
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Posted - 2008.11.02 16:32:00 -
[1]
Since my corp is at war, and I have just taken delivery of my new brutix I am wondering if you nice people could give me some advice on fitting her out.
So far I have
5x250MM Hybrid Rail's with Antimatter Ammo ( medium )
1xWebber 1xWarp Scrambler
Armor Hardeners Kinetic, Thermal and Explosive
Thing is I am rather maxxed on cap power, and am wondering if it is possible to upgrade the cap on the ship to give more power so I can fit more? or is it a balance.
Also any advice to my setup be great.
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Arvald
Caldari Ninjas N Pirates
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Posted - 2008.11.02 16:51:00 -
[2]
if you try and tank a bruitx you are doing it wrong, brutix isnt a very good sniper ether best to use it for what it was made for. dps pure and simple i belive my old fit went
5t2 neutrons 2t2 ions/electrons depending on skills web disruptor mwd second web/eccm/small cap booster whatever works for you 3t2 mag stabs t2 dcu 800mm plate
ether trimark rigs or if they fit hybrid range/falloff or 1 dammage and an rof rig
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Trioxi
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Posted - 2008.11.02 16:59:00 -
[3]
Thanks I'll note that.
Just a few questions
1) Whats DPS I probably already know but the short term is evading my memory.
2) Ions/Electrons you mean blasters right? i'm a bit away from T2 Blasters but can easily get some medium blasters and load them with Thronium or Antimatter.
3) 800MM plate.. I just salvaged one of those from a lvl 4 
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Arcon Telf
Gallente Dark Tide Rising Rule of Three
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Posted - 2008.11.02 17:20:00 -
[4]
DPS = damage per second. This is what you need to kill people in a Brutix. The first reply is spot on - do not tank a brutix, unless it's a buffer tank w/ a Damage Control. Get T2 medium blasters ASAP.
If you want a little more survivability, you can still achieve excellent damage using Medium Electrons and a 1600mm plate, but this requires good skills and even some implants.
Have fun!
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Trioxi
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Posted - 2008.11.02 17:23:00 -
[5]
Well I can easily do
Medium Blasters T1 1600MM Plate Damage Control
Right now at the minute and get to work on T2 Medium Blasters asap.
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Vupri
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Posted - 2008.11.02 20:10:00 -
[6]
I was thinking about this a while back, and found probably one of the most amazing brutix fits, and it works well. Of course you can change it to fit your needs but it seems pretty standard.
http://www.battleclinic.com/forum/index.php/topic,19246.msg91471.html#msg91471
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Sarciss
Black Legion Command
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Posted - 2008.11.02 21:19:00 -
[7]
[Brutix, PvP] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Stasis Webifier II Warp Disruptor II 10MN MicroWarpdrive II ECCM - Magnetometric II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Hammerhead II x5
Nice brutix fit i and others have used. Really works well if you can get up in their face and stay there. You really want the ECCM, with the rapid increase in falcons, getting jammed will leave you completely useless.
------------ A living being seeks above all else to discharge its strength. - "Beyond good and evil" |

Arvald
Caldari Ninjas N Pirates
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Posted - 2008.11.02 21:20:00 -
[8]
Originally by: Sarciss [Brutix, PvP] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Stasis Webifier II Warp Disruptor II 10MN MicroWarpdrive II ECCM - Magnetometric II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Hammerhead II x5
Nice brutix fit i and others have used. Really works well if you can get up in their face and stay there. You really want the ECCM, with the rapid increase in falcons, getting jammed will leave you completely useless.
this and the setup posted before are also both good fits if you want more dps/tank respectively.
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Kathira
Gallente Denial of Service Freelancer Coalition
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Posted - 2008.11.03 08:15:00 -
[9]
My dear Mkiaki
the very best for youre new shiny Brutix would be
LET IT IN YOURE HANGAR
and fly something you can afford to lose.
I would perfer a Vexor or a Thorax.
Youre skills are not good enough to let youre Brutix shine in pvp and when you engage someone in an equal ship he will kill you fast.
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Dr Sheepbringer
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Posted - 2008.11.03 08:46:00 -
[10]
Well Eve is about loosing ships :) Ok, so it might be a good idea to mess around in a thorax first (vexor is completely different from brutix, thorax isn't), but ...why not just use the brutale and when it goes pop, you take the thorax from the hangar :)
But in general i would say that a buffertank (plate, no armor repairer) is a bit odd in the beginning when you have been used to missions where you you use repairers and cap rechargers. In pvp you use neither.
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Leobon
Gallente Angeli Iustitiorum
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Posted - 2008.11.03 09:02:00 -
[11]
With your current skills this is a good fit. My self personaly i would lose the ECCM only because in stead of being jammed 100% of the battle you will be jammed 85% of the battle. So its pretty much use less b/c u will more then likely be dead by the time you get to shoot.
Originally by: Sarciss [Brutix, PvP] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II 1600mm Reinforced Rolled Tungsten Plates I Damage Control II
Stasis Webifier II Warp Disruptor II 10MN MicroWarpdrive II ECCM - Magnetometric II
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M Heavy Electron Blaster II, Caldari Navy Antimatter Charge M
Hammerhead II x5
Nice brutix fit i and others have used. Really works well if you can get up in their face and stay there. You really want the ECCM, with the rapid increase in falcons, getting jammed will leave you completely useless.
If you have better skills and can fit more I would go with.
5x Ion Blaster II (navy antimatter)
1x 10mn mwd II 1x point II 1x web II 1x med cap booster II (800)
1x MAR II (the brutix dose get a rep bonus) 1x ENAM II 1x DCU II 2x mag stab II
3x trimark I
5x hammerhead II or 5x med ecm drones
Yea it is expensive but it tanks like a beast.
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Loki Farseer
Live and Let Die Unlimited
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Posted - 2008.11.03 16:54:00 -
[12]
Mkiaki,
1. Sell the Brutix or lose it before X-mas since the Speed nerf/patch is coming (which will render your nice shiny Brutix pretty obsolete... well it and any blaster boat tbh).
Honestly I'd sell it in your case and grab a bunch of frigs and or cruisers. Try and find the enemy's haulers, miners etc and kick the crap outta them.
Cheaper in the long run, prolly get more bang for you iskies, and alot more chances to learn from your successes and mistakes (you WILL make them...we all make them) then if you drop alot in 1 ship and go pop.
My 2 cents
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Cpt Branko
Surge.
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Posted - 2008.11.03 18:39:00 -
[13]
Originally by: Leobon
If you have better skills and can fit more I would go with.
5x Ion Blaster II (navy antimatter)
1x 10mn mwd II 1x point II 1x web II 1x med cap booster II (800)
1x MAR II (the brutix dose get a rep bonus) 1x ENAM II 1x DCU II 2x mag stab II
3x trimark I
5x hammerhead II or 5x med ecm drones
Yea it is expensive but it tanks like a beast.
(a) It does not 'tank like a beast'. It achieves a truly awesome 110 DPS tank with 42K EHP. For a 65-70M loss cost ship, it tanks like a piece of garbage.
(b) It's DPS is passable, not nothing impressive at all, and works only at 2km. With the crap speed after fitting trimarks, good luck getting and staying in that range.
(c) Your setup needs a 5% PG implant for the very un-needed cap booster.
The rep bonus on the Brutix does not mean much unless you're going to actually go for one of those no damage repping fits. In fact, the Brutix does not lend to armour tanking well at all - ignoring the armour tanked fit and going for a shield buffer fit yields:
Armour tank (your setup, max skills) DPS: 733 @ 1.9km + 5km falloff Tank: 114 DPS tank EHP: 42,373 Speed: 1064 m/s Loss cost: around 65-70M
Shield tank (3x MFS, DC II, PDU II, named MWD,web,disruptor,LSE, 6x neutron+1x ion, shield res rigs - both require 5% PG implant) DPS: 841 DPS @ 2.3+6.3km (6 out of 7 guns) Tank: 47 DPS passive recharge around optimal, else negligible EHP: 42,831 Speed: 1159m/s Loss cost: around 30M
Wait, you'll say, it's a close call between the two? Ok, let's sink the same ISK in both setups - swapping to extender rigs on the shield buffer gives you 45,385 EHP, making it handily better then the armour tanked setup. Shield buffer setup also benefits more from damage+rof implants, leaving only slaveset as the argument for the armour tank.
However, sinking 65-70M in a ship which is a one-trick pony (read: meet the first BC which can outrange you and outrun you, which is after fitting trimarks every BC, and you're toast) is a questionable maneuver at best.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

VoiceInTheDesert
Gallente Diplomatic Disruption
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Posted - 2008.11.03 22:38:00 -
[14]
Sell the brut. It's short range (optimal of 1-3km depending on guns) will be sorely outclassed once webs suck.
I love this ship. Killed a lot and been killed several times while flying it. But when webs go down hill, this ships range will make it next to useless.
Get a myrmidon. Drones are still ok and you can fit whatever turrets you want since it gets no bonus to any of them (I would advise projectiles for their long falloff and no cap usage).
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Cpt Branko
Surge.
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Posted - 2008.11.03 22:43:00 -
[15]
Originally by: VoiceInTheDesert Sell the brut. It's short range (optimal of 1-3km depending on guns) will be sorely outclassed once webs suck.
I love this ship. Killed a lot and been killed several times while flying it. But when webs go down hill, this ships range will make it next to useless.
Oh, yeah, web nerf + scram nerf is going to render the Brutix useless.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Leobon
Gallente Angeli Iustitiorum
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Posted - 2008.11.04 05:55:00 -
[16]
Edited by: Leobon on 04/11/2008 06:01:21
(a) It does not 'tank like a beast'. It achieves a truly awesome 110 DPS tank with 42K EHP. For a 65-70M loss cost ship, it tanks like a piece of garbage.
(b) It's DPS is passable, not nothing impressive at all, and works only at 2km. With the crap speed after fitting trimarks, good luck getting and staying in that range.
(c) Your setup needs a 5% PG implant for the very un-needed cap booster.
The rep bonus on the Brutix does not mean much unless you're going to actually go for one of those no damage repping fits. In fact, the Brutix does not lend to armour tanking well at all - ignoring the armour tanked fit and going for a shield buffer fit yields:
Armour tank (your setup, max skills) DPS: 733 @ 1.9km + 5km falloff Tank: 114 DPS tank EHP: 42,373 Speed: 1064 m/s Loss cost: around 65-70M
Shield tank (3x MFS, DC II, PDU II, named MWD,web,disruptor,LSE, 6x neutron+1x ion, shield res rigs - both require 5% PG implant) DPS: 841 DPS @ 2.3+6.3km (6 out of 7 guns) Tank: 47 DPS passive recharge around optimal, else negligible EHP: 42,831 Speed: 1159m/s Loss cost: around 30M
Wait, you'll say, it's a close call between the two? Ok, let's sink the same ISK in both setups - swapping to extender rigs on the shield buffer gives you 45,385 EHP, making it handily better then the armour tanked setup. Shield buffer setup also benefits more from damage+rof implants, leaving only slaveset as the argument for the armour tank.
However, sinking 65-70M in a ship which is a one-trick pony (read: meet the first BC which can outrange you and outrun you, which is after fitting trimarks every BC, and you're toast) is a questionable maneuver at best.
Ok I will go get a fire truck and put out ur flaming a** for a couple of min. I run with remote repping gangs not solo (then agen u didnt say solo did u?). I havent flown a brutix for about 3 months now. Instead of getting all emo about other peoples suggestions take a step back for a couple of min, breath, and then poast. Othen then that I will have to say that is a better set up then my own. Much faster and manuverable. Feel better flame boy?
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Cpt Branko
Surge.
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Posted - 2008.11.04 09:09:00 -
[17]
If you have people RR-ing you, a second EANM is much more useful then a MAR II, regardless of the ship's mostly worthless repair bonus. Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

TimMc
Gallente Brutal Deliverance
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Posted - 2008.11.04 10:48:00 -
[18]
[Brutix, New Setup 1] Magnetic Field Stabilizer II Magnetic Field Stabilizer II 800mm Reinforced Rolled Tungsten Plates I Damage Control II Energized Adaptive Nano Membrane II
10MN MicroWarpdrive II Warp Disruptor II Stasis Webifier II ECCM - Magnetometric II
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Hybrid Collision Accelerator I [empty rig slot] [empty rig slot]
Hammerhead II x5
I wouldn't triple trimark this ship. Best cheap, bloody and cheerful.
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Leobon
Gallente Angeli Iustitiorum
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Posted - 2008.11.04 11:13:00 -
[19]
Edited by: Leobon on 04/11/2008 11:13:18 With the nerf coming i would really like to fly my brutix much more often. Even with the Megas tracking bonus I'm a tad bit weary of flying it.
(Post nano nerf Brutix) 7x Ion Blasters II(CN AM)
1x 10mn AB II 1x Scram II 1x Web II 1x LSE II
3x magstab II 1x dcu II 1x enam II
5x med ECM Drones
riggs
Hybrid Collision rigg em shield rigg therm shield rigg
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Cpt Branko
Surge.
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Posted - 2008.11.04 14:11:00 -
[20]
Edited by: Cpt Branko on 04/11/2008 14:11:14
Originally by: Leobon
1x 10mn AB II
Good luck closing range before you die 
Hey, you'll do 400m/s - that's 160m/s when webbed, taking you roughly 40+ seconds to get close to your optimal if you start from edge of webrange.
I would highly dissuade people from flying a Brutix post patch.
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Loki Farseer
Live and Let Die Unlimited
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Posted - 2008.11.04 17:32:00 -
[21]
Since I obviously was too confusing in my previous post I'll use short small words...
SELL THE BRUTIX... after Nov 11th it will be a floating pile of useless crap.. like all blaster boats.
Blaster Boats R.I.P Nov 8, 2008 
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Mortuus
Minmatar Fat J Elitist Cowards
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Posted - 2008.11.04 21:20:00 -
[22]
Yea, blaster ships will never be able to close on a target ever, especially since most fights start at gates and your frigate tackler should have them webbed and scrammed...add in your web + scram and I can see how they will be easily outrunning you and your gun tracking.....
Oh wait, now there is a downside to picking the shortest range highest damage weapon in the game?? Who would have ever imagined that might happen.
You can still close range, you just need to be smart about how you engage. |

Davina Braben
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Posted - 2008.11.04 21:24:00 -
[23]
If you want a cheap blasterboat, the Rax looks pretty viable. I see a lot of them in FW. |

Ambrosious Martin
Dominus Imperium
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Posted - 2008.11.04 21:43:00 -
[24]
Originally by: Mkiaki Since my corp is at war, and I have just taken delivery of my new brutix I am wondering if you nice people could give me some advice on fitting her out.
So far I have
5x250MM Hybrid Rail's with Antimatter Ammo ( medium )
1xWebber 1xWarp Scrambler
Armor Hardeners Kinetic, Thermal and Explosive
Thing is I am rather maxxed on cap power, and am wondering if it is possible to upgrade the cap on the ship to give more power so I can fit more? or is it a balance.
Also any advice to my setup be great.
-10/10 crap troll
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Leobon
Gallente Angeli Iustitiorum
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Posted - 2008.11.05 05:17:00 -
[25]
Edited by: Leobon on 05/11/2008 05:18:52 Looks like all my blaster and rail specs are now pointless. I would have been happy with just the speed and mass changes. Didnt have to nerf webs and MWDs into the ground. Looks like I'm gunna have to cross train into cald...... wait arent missiles and falcons next? Funny to see CCP killing there perfectly awesome game.
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Ezekiel Sulastin
Gallente Art of War Exalted.
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Posted - 2008.11.05 05:48:00 -
[26]
Edited by: Ezekiel Sulastin on 05/11/2008 05:50:20
Originally by: Mortuus Yea, blaster ships will never be able to close on a target ever, especially since most fights start at gates and your frigate tackler should have them webbed and scrammed...add in your web + scram and I can see how they will be easily outrunning you and your gun tracking.....
Oh wait, now there is a downside to picking the shortest range highest damage weapon in the game?? Who would have ever imagined that might happen.
You can still close range, you just need to be smart about how you engage.
Aside from the preexisting downside of being a detriment to most gangs because of your crappy range and the requisite travel time to do anything?
There's not much about 'being smart' with range that can't be accomplished far more effectively by crosstraining and abandoning blasters at this point, especially at the cruiser level.
On topic, I'd look at a rail fitting for it for the time being - rails give you the range to not waste time jetting around getting shot at without shooting yourself. Don't bother rigging it, and always always always use ECM drones and faction ammo (or Spike for range). ----
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