
Cheopis
One Stop Mining Shop
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Posted - 2008.11.23 06:18:00 -
[2]
Originally by: Erovicious The biggest thing that Mining is missing right now is any avenue for player skill to be a factor. Pretty much right now the only thing that dictates success with mining is
A)Are you able to maintain consciousness while mindlessly wrecking dense veldspar for hours.
B)Happen to be hooked up with a 0 space outfit and have access to the "good" ore.
Anything that can allow a trained miner to actually use player interaction, and thus more player skill (for better or worse) at increasing the yield/value/etc of time spent is a good thing. With a few notable exceptions, it takes at least *some* skill to pvp and make money at it. Right now, it just takes a willingness to be bored out of your brain to make money mining, or a willingness to suck up to 0 space egotyrants.
*Ero*
Not entirely true.
Empire mixed mining op. How do you organize your miners?
Some methods I have used in the past.
One laser per roid. No matter how many miners there are. Void cycles are a waste of time.
High sec mining pairs. Non-crystal using miners. One mines the farthest roids from their location, one mines the closest. When they get down to just a few roids left, the mining director has two copies of a bookmark for their next spot in another belt dropped in their jetcan. When the roids pop, bam, warp to new spot and continue.
Mismatched mining pairs. Barge and nonbarge. The barge, with it's much longer cycle, concentrates on roids with larger content. The non-barge targets smaller roids. This helps avoid null-yield mining cycles.
Mining pairs with mining crystals. Different miners are assigned different ores. Less wasted cargo space for crystal storage. No chance of void cycles.
Mining directors should make bookmarks and take into consideration the actual content of belts when setting the bookmarks.
It's faster to warp to another belt in a barge than it is to fly 30km to another place in the same belt.
If you line up properly, you can use your hauler to bump barges and make them move faster.

However, most of these things are organizational skills. It would be nice to have the option, but not the requirement, of more challenging aspects to the actual mining process itself. Risk vs reward. Compensation for effort. A bit of excitement.
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