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RoCkEt X
Caldari The Order of Chivalry Nex Eternus
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Posted - 2008.11.12 19:15:00 -
[31]
let me guess, smuggler interception or unauthorized military presence. the chances are this target wasnt moving when you shot it. EXPLOSION VELOCITY is the problem, if your target is not moving then its irrelavent, so gtfo. and also we're not talking about JUST missions.
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Villoire
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Posted - 2008.11.12 19:15:00 -
[32]
Sadly the OP has failed to win over the carebear community, not because his ideas are bad (quite the opposite), but because he hasn't come up with a solution that allows them to fit their ship exaclty the same way as before AND have their missiles do exaclty the same damage as before. The answer has however been closer than you think, all rejoice as the true answer to pre-patch missile-loving is revealed!!! You know it makes sense We will take care of you.
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Lady Katrana
Wild Jokers
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Posted - 2008.11.12 19:21:00 -
[33]
just like everywhere else in the world when a situation is shifted a lot of people will feel lost and cry foul. then the inovaters will find a way to excel under the new conditions. eventually the masses will pick up on what the invoaters have done and will do it themselves. what was once inovation will become the new norms until the situation is shifted again... lather rinse repeat.
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Obyrith
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Posted - 2008.11.12 19:28:00 -
[34]
Originally by: Sileam
Now teach me where do I put my SHIELD TANK on the RAVEN where I have 1 TARGET PAINTER, 2 (a couple) WEBBERS and 1 AFTERBURNER to catch my targets into web range 
You're obviously a very reasonable person who is eager to hear criticism of your arguments, so I'll mention that the OP actually wrote that you could EITHER fit a target painter OR two webbers. The part about the afterburner was an additional note, not intended to be combined with the earlier suggestions.
Of course, having to choose between various equally viable yet distinct alternatives is absurd and contrary to the spirit of the game. Guardian of the One True Way of Eve, I salute you!
HERE IS SOME MORE NONSENSE IN CAPS.
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Solostrom
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Posted - 2008.11.12 19:38:00 -
[35]
So... right after the patch I jumped into my cookie cutter CNR. Rogue Drones... result. NP... stuff died I lived.
Then I got in my nanoSac and had a buddy shoot me in his Cerb. Result... near fatal experience.
Tested again in my no LSE having shield tanked Phantasm with an AB... result I win!
Dear Caldari specialized cookie cutter torp raven flying pilots and NanoHac specialized pilots. Try really hard to stop whining that your FOTM ships got nerfed and try ADAPTING!
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Dee Caffari
Big S Triangle
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Posted - 2008.11.12 19:40:00 -
[36]
So OP, your suggestion is that using a target painter (useful range ~80km iirc) and a webber (useful range ~10km last I checked) will make cruise missiles (range ~200km) work again?
How about just accepting that CCP have, either intentionally or not, made Cruise missiles very much a second rate weapon. However one they could fix by making tracking computers/enhancers also affect explosion velocity (and missile velocity or flight time) or by releasing analogous mods specifically for missiles.
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My Sister
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Posted - 2008.11.12 19:54:00 -
[37]
Edited by: My Sister on 12/11/2008 19:54:49
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
1. Train "Target Painting" to L4 2. Train "Signature Focusing" to L3 or 4 (5% bonus to targets sig radius) 3. Train "Long Range Targeting" to L3 or 4 ( not really necessary but gives max range on cruise/target painting if you have the flight time, etc) 4. Train "Electronic Warfare" to L2, in order to... 5. Train "Frequency Modulation" to L3 or L4 (10% falloff bonus for TP's) 6. Train "Long Distance Jamming" to L3 or L4 (10% optimal range for TP's) 7. Fit a T2 Target Painter to your ship 8. Activate it on target 9. Pwn it with your cruises
Et Voila! Problem solved.
The alternative is to gimp the target with a couple of webbers - or have a gang mate to it whilst you tank and shoot dps. The above 9 steps will help solo Raven/CNR pilots in missions BUT the drawback is you lose 1 mid slot so you'll have to tank more efficiently.
Remember that this "nerf" also works both ways - if you too keep on the move they still have to overcome your "speed tank" (lolz at Raven speedtank) so the loss of a mid slot isn't too much of a problem.
Captain! They've adapted! 
ok - you suggest that im going to have to tank more efficiently but i have to drop a mod to fit a painter - its either going to be a boost amp or a hardner that goes. that sound so much more efficient allready. add that to the fact that we wil be needing a webber as well because Sig radius while it will help a bit is not going to do much in many situations because with the current mechanics speed can still be a very good way to avoid missiles all together (see exp velocity decrease)
if i were to drop my boost amp - as you seem to have i will lose 37.5% bonus boost - sound efficient so far? dropping a hardner wont make much difference as long as im killing guristas. ill lose about 10% resists from each of the damage types if i fit a faction invuln in place of a second set of specifics. please note that faction boosters cost 320mil and will probably cost a whole lot more since faction missions have the number of rats in em nerfed (less tags per mission will inflate thier price) for those who are at entry level raven stage and have not worked up enough lp/isk to get the faction fittings losing a single tank slot is even more dire
now to the muppets who parrot "just use some drones" think for a moment what its like to have a scraming frig on you thats so far tanked all 7 of your faction cruises for a whole load and in the time you take to reload it regens 75%. you pop out your drones thinking this'll get em, and voila' you have pocket agro - your light tissue paper drones dissapear in a mist of fragments as 20 rats in other groups gank them hardcore and then turn thier baleful eyes on you - who is still scrammed droneless and repeating only one word over and over "F*ck"... to compound your problems you have a tank that can run for 3 mins max - but you are 2/3 into that by now allready and now you have the whole pocket on you -
what will YOU do with your last 45 seconds?
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Malcanis
RuffRyders Eradication Alliance
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Posted - 2008.11.12 20:02:00 -
[38]
Originally by: My Sister Edited by: My Sister on 12/11/2008 19:54:49
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
1. Train "Target Painting" to L4 2. Train "Signature Focusing" to L3 or 4 (5% bonus to targets sig radius) 3. Train "Long Range Targeting" to L3 or 4 ( not really necessary but gives max range on cruise/target painting if you have the flight time, etc) 4. Train "Electronic Warfare" to L2, in order to... 5. Train "Frequency Modulation" to L3 or L4 (10% falloff bonus for TP's) 6. Train "Long Distance Jamming" to L3 or L4 (10% optimal range for TP's) 7. Fit a T2 Target Painter to your ship 8. Activate it on target 9. Pwn it with your cruises
Et Voila! Problem solved.
The alternative is to gimp the target with a couple of webbers - or have a gang mate to it whilst you tank and shoot dps. The above 9 steps will help solo Raven/CNR pilots in missions BUT the drawback is you lose 1 mid slot so you'll have to tank more efficiently.
Remember that this "nerf" also works both ways - if you too keep on the move they still have to overcome your "speed tank" (lolz at Raven speedtank) so the loss of a mid slot isn't too much of a problem.
Captain! They've adapted! 
ok - you suggest that im going to have to tank more efficiently but i have to drop a mod to fit a painter - its either going to be a boost amp or a hardner that goes. that sound so much more efficient allready. add that to the fact that we wil be needing a webber as well because Sig radius while it will help a bit is not going to do much in many situations because with the current mechanics speed can still be a very good way to avoid missiles all together (see exp velocity decrease)
if i were to drop my boost amp - as you seem to have i will lose 37.5% bonus boost - sound efficient so far? dropping a hardner wont make much difference as long as im killing guristas. ill lose about 10% resists from each of the damage types if i fit a faction invuln in place of a second set of specifics. please note that faction boosters cost 320mil and will probably cost a whole lot more since faction missions have the number of rats in em nerfed (less tags per mission will inflate thier price) for those who are at entry level raven stage and have not worked up enough lp/isk to get the faction fittings losing a single tank slot is even more dire
now to the muppets who parrot "just use some drones" think for a moment what its like to have a scraming frig on you thats so far tanked all 7 of your faction cruises for a whole load and in the time you take to reload it regens 75%. you pop out your drones thinking this'll get em, and voila' you have pocket agro - your light tissue paper drones dissapear in a mist of fragments as 20 rats in other groups gank them hardcore and then turn thier baleful eyes on you - who is still scrammed droneless and repeating only one word over and over "F*ck"... to compound your problems you have a tank that can run for 3 mins max - but you are 2/3 into that by now allready and now you have the whole pocket on you -
what will YOU do with your last 45 seconds?
wonder if perhaps level 4 missions were never really meant to be run solo.
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Mikhale Romanov
Black Hats Delta
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Posted - 2008.11.12 20:09:00 -
[39]
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
1. Train "Target Painting" to L4 2. Train "Signature Focusing" to L3 or 4 (5% bonus to targets sig radius) 3. Train "Long Range Targeting" to L3 or 4 ( not really necessary but gives max range on cruise/target painting if you have the flight time, etc) 4. Train "Electronic Warfare" to L2, in order to... 5. Train "Frequency Modulation" to L3 or L4 (10% falloff bonus for TP's) 6. Train "Long Distance Jamming" to L3 or L4 (10% optimal range for TP's) 7. Fit a T2 Target Painter to your ship 8. Activate it on target 9. Pwn it with your cruises
Et Voila! Problem solved.
The alternative is to gimp the target with a couple of webbers - or have a gang mate to it whilst you tank and shoot dps. The above 9 steps will help solo Raven/CNR pilots in missions BUT the drawback is you lose 1 mid slot so you'll have to tank more efficiently.
Remember that this "nerf" also works both ways - if you too keep on the move they still have to overcome your "speed tank" (lolz at Raven speedtank) so the loss of a mid slot isn't too much of a problem.
Captain! They've adapted! 
Does this include a 2nd toon to remote rep since most CNR/raven pilots will drop their boost amp (seems like the logical choice of a mid to drop /shrug).~ /sarcasam off ZOMG Communism! |

Minsc
Gallente A.W.M Libertas Fidelitas
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Posted - 2008.11.12 20:10:00 -
[40]
Originally by: Dee Caffari So OP, your suggestion is that using a target painter (useful range ~80km iirc) and a webber (useful range ~10km last I checked) will make cruise missiles (range ~200km) work again?
How about just accepting that CCP have, either intentionally or not, made Cruise missiles very much a second rate weapon. However one they could fix by making tracking computers/enhancers also affect explosion velocity (and missile velocity or flight time) or by releasing analogous mods specifically for missiles.
Target Painter OR webber. Say it with me this time OR, as in either OR, as in one OR the other but not both, as in mutually exclusive, as in the opposite of AND. 
Originally by: Sharkbait please for the love of god read the dam stickies
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2008.11.12 20:13:00 -
[41]
Edited by: Kayosoni on 12/11/2008 20:14:18 ITT: many clueless people, or perhaps low SP. I remember back in 2003 when I flew scorps with 1.3m sp.
Painters help a lot more than you all think, and since damage is based off a sig radius:velocity formula, increasing sig radius even as the ship goes faster still allows you to do more damage, sometimes even doing "over-damage" now (increasing the enemy ship sig radius higher than your missiles explosion radius will still yield higher damage as the enemy ship goes a certain speed.) -----------------------------------
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My Sister
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Posted - 2008.11.12 20:30:00 -
[42]
Originally by: Malcanis
wonder if perhaps level 4 missions were never really meant to be run solo.
except that there are plenty of other ships that CAN solo lvl4's and have not been affected by Missile balancing - well maybe even buffed. see if i had all these lovely mid slots that i didnt need for a tank i might think of putting an AB on to further mitigate dmg from incoming missiles.
and lvl5's are the unimaginative effort CCP phoned in to get people to fleet up for missions. not lvl 4's.
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Opertone
Caldari SIEGE. United Legion
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Posted - 2008.11.12 20:38:00 -
[43]
Originally by: Sileam
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
Captain! They've adapted! 
Hello, another EFT general! Thank you very much for your enlightened advices :)
Now teach me where do I put my SHIELD TANK on the RAVEN where I have 1 TARGET PAINTER, 2 (a couple) WEBBERS and 1 AFTERBURNER to catch my targets into web range 
a clever comment, fully supported, AB, TP, dual webbers and armor tank :P
wait, we have web drones! will drakes be superior for lvl 4s now?
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Jhered Stern
Caldari x-- Ultima Ratio --x
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Posted - 2008.11.12 20:41:00 -
[44]
Good post Natasha.
Jhered Out!
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zombeee
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Posted - 2008.11.12 20:44:00 -
[45]
Originally by: My Sister Edited by: My Sister on 12/11/2008 19:54:49
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
1. Train "Target Painting" to L4 2. Train "Signature Focusing" to L3 or 4 (5% bonus to targets sig radius) 3. Train "Long Range Targeting" to L3 or 4 ( not really necessary but gives max range on cruise/target painting if you have the flight time, etc) 4. Train "Electronic Warfare" to L2, in order to... 5. Train "Frequency Modulation" to L3 or L4 (10% falloff bonus for TP's) 6. Train "Long Distance Jamming" to L3 or L4 (10% optimal range for TP's) 7. Fit a T2 Target Painter to your ship 8. Activate it on target 9. Pwn it with your cruises
Et Voila! Problem solved.
The alternative is to gimp the target with a couple of webbers - or have a gang mate to it whilst you tank and shoot dps. The above 9 steps will help solo Raven/CNR pilots in missions BUT the drawback is you lose 1 mid slot so you'll have to tank more efficiently.
Remember that this "nerf" also works both ways - if you too keep on the move they still have to overcome your "speed tank" (lolz at Raven speedtank) so the loss of a mid slot isn't too much of a problem.
Captain! They've adapted! 
ok - you suggest that im going to have to tank more efficiently [...]
Wrong. I stopped reading
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Artemis Rose
Varion Galactic Accord Corporate Enterprise Syndicate
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Posted - 2008.11.12 20:44:00 -
[46]
Originally by: Last Wolf SIGNATURE HAS NOTHING TO DO WITH IT!!!!! The effects of signature now are exactly the same as they have always been.
Its the fact explosion velocity got nerfed by a factor of 10. Even shooting cruise at a BS rat your damage is reduced by about 15-25% compared to pre-patch.
This!
Yes! Target painters do help, but that is not where you are losing damage!
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Cire XIII
Caldari Ever Flow Axiom Empire
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Posted - 2008.11.12 20:47:00 -
[47]
Explosion Velocites of common Earth-made explosives
"TNT has a detonation velocity of 6,940 m/s compared to 1,680 m/s for the detonation of pentane in air,"
Now explain to me why Cruise missiles in the future explode with a velocity of 500m/s, heavies 750m/s, etc. I guess in this case realism would be game-breaking... But then didn't ships go over 6.9km/s last week? Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] - Saint |

Oh Hamburgers
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Posted - 2008.11.12 20:50:00 -
[48]
What about armor tanked ravens in pvp now?
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Dee Caffari
Big S Triangle
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Posted - 2008.11.12 21:00:00 -
[49]
Originally by: Minsc Target Painter OR webber. Say it with me this time OR, as in either OR, as in one OR the other but not both, as in mutually exclusive, as in the opposite of AND. 
Your point is? the useful range of a target painter is still under half the range of cruise missiles (and most other long range BS setups)
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Jason Edwards
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Posted - 2008.11.12 21:01:00 -
[50]
Originally by: Sombike Edited by: Sombike on 12/11/2008 19:14:07 19:06:14 Combat Group of Caldari Navy Paradise Cruise Missile hit Corpum Shadow Sage for 3492 damage.
I beg to differ, seems to be a boost to my missioning cnr actually ... No painters, no webs was used, the target was 70km off from me :)Probably had activated an mwd, but thats not my problem, is it?
Aight guys, just shot a Battleship ... 19:10:41 Combat Group of Caldari Navy Paradise Cruise Missile hit Corpus Oracle for 4295 damage. Im quessing something went wrong with the formula there?
You kind of proved the fail right there. Thx for the details. ------------------------ Have you fed your slaves recently? -BRB Rens |

Thorian Baalnorn
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Posted - 2008.11.12 21:03:00 -
[51]
Originally by: RoCkEt X increasing sig radius DOES help with exp velocity, its hard to explain with only text but trust me it does, this is good advice, but EVERY SINGLE POINT needs you to fit a TP, nuking ur tank.
Increasing sig radius helps remove the penalty to damage for sig radius. you can still outrun the explosion velocity.
i have most of what was suggested to train for a TP trained i fitted one to my raven. the damage did not noticablely change on missions. why? cause the BS was moving at 300m/s plus the cruisers at 500m/s plus and frigates between 500-3k m/s if my explosion velocity is 100 m/s and the ship i am hitting is moving at 500m/s i suffer a damage reduction because its moving faster than the explosion of my missle.
A TP gives a ship a high sig radius so its easier to hit. it dont cancel the explosion velocity. all your doing is making your ships BIGGER to targeting. thus your removing the penalty used for smaller sig radius.
IT in no way helps the fact that my drake( base) can out run even the fastest missles explosion radius except for maybe making the target a bit bigger so its got a bit more ass to get out of the way of the explosion radius.
I dont care what skills you have or how many TPS you use.. your not solving the problem your only making it less noticable by enhancing something else( in this case target painting/sig radius
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Jason Edwards
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Posted - 2008.11.12 21:09:00 -
[52]
Originally by: Cire XIII Explosion Velocites of common Earth-made explosives
"TNT has a detonation velocity of 6,940 m/s compared to 1,680 m/s for the detonation of pentane in air,"
Now explain to me why Cruise missiles in the future explode with a velocity of 500m/s, heavies 750m/s, etc. I guess in this case realism would be game-breaking... But then didn't ships go over 6.9km/s last week?
That's in air. AKA with resistance. In space this would be significantly higher. Infact in space there is a reverse factor. ------------------------ Have you fed your slaves recently? -BRB Rens |

Abrazzar
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Posted - 2008.11.12 21:20:00 -
[53]
Originally by: Jason Edwards
Originally by: Cire XIII Explosion Velocites of common Earth-made explosives
"TNT has a detonation velocity of 6,940 m/s compared to 1,680 m/s for the detonation of pentane in air,"
Now explain to me why Cruise missiles in the future explode with a velocity of 500m/s, heavies 750m/s, etc. I guess in this case realism would be game-breaking... But then didn't ships go over 6.9km/s last week?
That's in air. AKA with resistance. In space this would be significantly higher. Infact in space there is a reverse factor.
Yeah, they should just make the explosion velocity display as km/s and good. No more whining that it's unrealistic.
-------- Ideas for: Mining
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Pohbis
Neo T.E.C.H.
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Posted - 2008.11.12 22:03:00 -
[54]
Originally by: Malcanis wonder if perhaps level 4 missions were never really meant to be run solo.
Sup?! I'm a LVL4-AFK Domi-boat. Who's you?

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Demonic Sentiment
Caldari Dissonance Corp Libertas Fidelitas
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Posted - 2008.11.12 22:04:00 -
[55]
so umm.. how is this sapost to affect my mid slot intesive shield tank?
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Thorian Baalnorn
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Posted - 2008.11.12 22:06:00 -
[56]
Originally by: Abrazzar
Originally by: Jason Edwards
Originally by: Cire XIII Explosion Velocites of common Earth-made explosives
"TNT has a detonation velocity of 6,940 m/s compared to 1,680 m/s for the detonation of pentane in air,"
Now explain to me why Cruise missiles in the future explode with a velocity of 500m/s, heavies 750m/s, etc. I guess in this case realism would be game-breaking... But then didn't ships go over 6.9km/s last week?
That's in air. AKA with resistance. In space this would be significantly higher. Infact in space there is a reverse factor.
Yeah, they should just make the explosion velocity display as km/s and good. No more whining that it's unrealistic.
actually the explosion velocity of many compounds( mostly solids) is over 6 km/sec. Since the races in eve are far more advanced than ours, they should have missles with compounds that give a large explosion velocity in space.
I could nit pick game mechanics all day as compared to current physic laws. But thats not really the argument at all.
the argument is this: CCP stated that they want to give players more viable options so we quit using cookie cutters( they havent played very many MMOS as balancing one thing always unbalances another thus nerfing and enhancing is a never ending process.) They have instead of making speed tanking less appealing made it easier and more appealing. They have also wiped out a whole weapon class of "viable options" and at least 1 role ship( stealth bombers). they have nerfed a complete race of ships down to make most ships of caldari unappealing to play. CCP wanted to balance but instead they unbalanced the game even worse. speed tanking is easier, the entire class of missles is useless and the entire race of caldari ships arent much better than cannon fodder.
They have, as result, provided fewer "viable options" to players. They have taken away income of many many players. not just mission runners but ratters as well.
Now many for this change say just do something else. but let me ask you this ... where do you exactly think that cash comes from you use on the market? how do you think the game creates isk?from bounties and missions and other rewards by npcs at some point every isk in your wallet was created by a rat or mission agent or similar npc for a reward. it is how the game introduces isk into the economy. Now say their is a 50% reduction in ratter/mission runner income. thats 50% less money being pumped into the economy of eve. Now add in the fact money given to npcs( this happens alot in manufacturering/researching in high sec) is taken out of the market. then add the fact New players will join and old ones will quit( and leave their cash in their wallet which is no longer circulating).
There is no longer a cash flow being generated to keep up with the market. Not enough money is coming into the game to support the non ratters/mission runners?
why? because ratting/mission running is less appealing now. their are easier ways to make money. And when all of us whiners quit running our missions and killing our rats all of you who use other methods to make money are not only going to hae to share with us but your going to get less income from them because we no longer generate isk in the enconomy.
In short, dont bite the hand that feeds your wallet
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Sidus Isaacs
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Posted - 2008.11.12 22:06:00 -
[57]
Originally by: Natasha Xi So there's a lot of raving about missiles, speed tanks, etc. Here's your quick and easy guide to make life easier on yourself once more.
1. Train "Target Painting" to L4 2. Train "Signature Focusing" to L3 or 4 (5% bonus to targets sig radius) 3. Train "Long Range Targeting" to L3 or 4 ( not really necessary but gives max range on cruise/target painting if you have the flight time, etc) 4. Train "Electronic Warfare" to L2, in order to... 5. Train "Frequency Modulation" to L3 or L4 (10% falloff bonus for TP's) 6. Train "Long Distance Jamming" to L3 or L4 (10% optimal range for TP's) 7. Fit a T2 Target Painter to your ship 8. Activate it on target 9. Pwn it with your cruises
Et Voila! Problem solved.
The alternative is to gimp the target with a couple of webbers - or have a gang mate to it whilst you tank and shoot dps. The above 9 steps will help solo Raven/CNR pilots in missions BUT the drawback is you lose 1 mid slot so you'll have to tank more efficiently.
Remember that this "nerf" also works both ways - if you too keep on the move they still have to overcome your "speed tank" (lolz at Raven speedtank) so the loss of a mid slot isn't too much of a problem.
Captain! They've adapted! 
Fit TP and loose my shiled tank? (I am thinking PvP where I already have a warp jammer and webber adn AB/MWD)
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Berious
Sniggerdly Pandemic Legion
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Posted - 2008.11.12 22:13:00 -
[58]
OMG change my fitting slightly? No thank you sir, think I'll just keep whining until CCP caves - it's the Caldari way.
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Qui Shon
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Posted - 2008.11.13 00:30:00 -
[59]
"More effectively" isn't enough. Not for torps anyway. And it's not about "adjust setup slightly". Did AE just now, and it does really seem like Torps are dead. Not because they can't finish a mission, that means absolutely nothing. I could probably do it in my Ishkur even, if I wanted to spend hour after hour on it.
No, because efficiency is virtually cut in half, meaning what was the King of the Hill, the ultimate tool for about half of the missions pre-patch, is now worthless rubbish for all of them. Some BS took as much as 10 volleys, when before the same BS took a maximum of 5. Two or three painters help a little, but so little it's insignificant. It's not "a little worse off", it's gone from top to bottom in one fell swoop of the nerfbat.
If current stats remain, and no other new changes are implemented, I will probably not fly another Raven variant again, because I have many other options that are much, much better for any conceivable job. Good thing I already got rid of my T2 range rigged Golem pre-patch, otherwise I'd be ****ed off. Now I'm just disappointed.
Also, I've never flown a Raven without a painter, and if I had used Cruises, I would have had rigor rigs on the ship even with the old system. The "fixes" people spew out are nothing new, and were good ideas before the patch as well, so they're not "fixes" at all. And have you people actually used webber drones? They're pathetic, and they also cut into dps.
I already had Large Hybrid 5 and Large Energy 5, now I just have to get Amarr BS 5. Then I'll be proficient in three races ships. For missions I just have to deduct which is better for Angels, Domi or Chrony. Or wait a while, hope CCP realizes they made a mistake, added a 0 somewhere they shouldn't have, and modify the changes.
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Demonic Sentiment
Caldari Dissonance Corp Libertas Fidelitas
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Posted - 2008.11.13 00:32:00 -
[60]
Originally by: Cire XIII Explosion Velocites of common Earth-made explosives
"TNT has a detonation velocity of 6,940 m/s compared to 1,680 m/s for the detonation of pentane in air,"
Now explain to me why Cruise missiles in the future explode with a velocity of 500m/s, heavies 750m/s, etc. I guess in this case realism would be game-breaking... But then didn't ships go over 6.9km/s last week?
lol might break the game for everyone else.. but would make me happy lol
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