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Joshua Calvert
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Posted - 2004.07.06 19:51:00 -
[1]
FPS
Eve fullscreen @ 1152 x 864 screen resolution with 3 channels open, scanner open, no radar and moderate graphical settings (ingame and card): 40 fps avg at the Yulai->Kemerk stargate when it's busy.
Eve fullscreen @ 1152 x 864 screen resolution with no GUI (pressing CTRl + F9): 60 fps at the Yulai-> Kemerk stargate when it's busy.
CPU
Eve windowed @ 1024 x 768 screen resolution with channels open, scanner, no radar and moderate graphics settings: CPU usage averaging 55% but peaking at over 90% when session changes (docking/jumping into new system).
Eve windowed @ 1024 x 768 screen resolution with no GUI (Ctrl + F9): CPU usage averages around 11-20% and peaking at 28% when session changes (docking/jumping into new system).
FPS measured by FRAPs and ingame feature. CPU %age measured by Task Manager.
Quite clearly the GUI is a massive reosurce hog and has a serious impact on the performance of the game.
Will the new Shiva GUI improve things both in looks aswell as performance?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.07.06 19:51:00 -
[2]
FPS
Eve fullscreen @ 1152 x 864 screen resolution with 3 channels open, scanner open, no radar and moderate graphical settings (ingame and card): 40 fps avg at the Yulai->Kemerk stargate when it's busy.
Eve fullscreen @ 1152 x 864 screen resolution with no GUI (pressing CTRl + F9): 60 fps at the Yulai-> Kemerk stargate when it's busy.
CPU
Eve windowed @ 1024 x 768 screen resolution with channels open, scanner, no radar and moderate graphics settings: CPU usage averaging 55% but peaking at over 90% when session changes (docking/jumping into new system).
Eve windowed @ 1024 x 768 screen resolution with no GUI (Ctrl + F9): CPU usage averages around 11-20% and peaking at 28% when session changes (docking/jumping into new system).
FPS measured by FRAPs and ingame feature. CPU %age measured by Task Manager.
Quite clearly the GUI is a massive reosurce hog and has a serious impact on the performance of the game.
Will the new Shiva GUI improve things both in looks aswell as performance?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Wandarah
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Posted - 2004.07.06 20:08:00 -
[3]
Um.
Those numbers look pretty damn good to me. 40fps is about 20 more than you need for Eve. NZEA 4 Lyfe |

Wandarah
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Posted - 2004.07.06 20:08:00 -
[4]
Um.
Those numbers look pretty damn good to me. 40fps is about 20 more than you need for Eve. NZEA 4 Lyfe |

Eugene Spencer
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Posted - 2004.07.06 20:11:00 -
[5]
yeah, why would u need more that 25fps? 
www.gumpcom.com |

Eugene Spencer
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Posted - 2004.07.06 20:11:00 -
[6]
yeah, why would u need more that 25fps? 
www.gumpcom.com |

Harmonic
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Posted - 2004.07.06 20:20:00 -
[7]
On my 15" flat panel i am lucky to get 20fps... goes down to less than 5 when in combat or NPC'ing....
Me thinks i should go back to my previous monitor :(
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Harmonic
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Posted - 2004.07.06 20:20:00 -
[8]
On my 15" flat panel i am lucky to get 20fps... goes down to less than 5 when in combat or NPC'ing....
Me thinks i should go back to my previous monitor :(
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Origim
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Posted - 2004.07.06 20:22:00 -
[9]
Originally by: Wandarah Um.
Those numbers look pretty damn good to me. 40fps is about 20 more than you need for Eve.
Yes, but during big battles, the GUI isn't going to take any less resources.. therefore, instead of a nice 15 FPS during a fleet battle, you're going to have an unplayable 2-5 FPS. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Origim
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Posted - 2004.07.06 20:22:00 -
[10]
Originally by: Wandarah Um.
Those numbers look pretty damn good to me. 40fps is about 20 more than you need for Eve.
Yes, but during big battles, the GUI isn't going to take any less resources.. therefore, instead of a nice 15 FPS during a fleet battle, you're going to have an unplayable 2-5 FPS. --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Valrandir
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Posted - 2004.07.06 20:23:00 -
[11]
The point is that the GUI use way to much ressources for what it does. I am sure that this can be dramatically optimised.
EVE is a 3d game, the fact that the 2d GUI use this much ressources compared to the rest of the graphics part of the game show that there is a problem.
You say that 40FPS is more then enought, I agree. But this does not justify to let the GUI waste so much CPU and memory.
Think when you play Unreal Tournament, does the gui takes ~33% of the cpu/memory ressources? It sure don't. This part of code need to be rewritten from scratch and optimised.
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Valrandir
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Posted - 2004.07.06 20:23:00 -
[12]
The point is that the GUI use way to much ressources for what it does. I am sure that this can be dramatically optimised.
EVE is a 3d game, the fact that the 2d GUI use this much ressources compared to the rest of the graphics part of the game show that there is a problem.
You say that 40FPS is more then enought, I agree. But this does not justify to let the GUI waste so much CPU and memory.
Think when you play Unreal Tournament, does the gui takes ~33% of the cpu/memory ressources? It sure don't. This part of code need to be rewritten from scratch and optimised.
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Arud
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Posted - 2004.07.06 20:35:00 -
[13]
the bigger chunk of the cpu and graphics power goes in the damn overlay that puts those nice boxes over the ships, transfering that to the 3d engine would speed things up
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Arud
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Posted - 2004.07.06 20:35:00 -
[14]
the bigger chunk of the cpu and graphics power goes in the damn overlay that puts those nice boxes over the ships, transfering that to the 3d engine would speed things up
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0verkill
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Posted - 2004.07.06 20:50:00 -
[15]
I agree with josh for once OMG. Fix this devs 0verkill Just because you're paranoid doesn't mean we aren't out to get you.
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0verkill
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Posted - 2004.07.06 20:50:00 -
[16]
I agree with josh for once OMG. Fix this devs 0verkill Just because you're paranoid doesn't mean we aren't out to get you.
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Riffix
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Posted - 2004.07.06 21:04:00 -
[17]
Valrandir pretty much said it, the problem is the waste. What annoys me most is just that there is such a huge diffence. Without using a frame-rate counter I know that on my system with the GUI on I see a bit of jerkiness even when a small amount of ships, roids, or drones get in the area but if I turn the GUI off the frame-rate is as smooth as silk even with LARGE numbers of objects and the like. It borks my mind to think that this game really is very l33t in terms of how it handles graphics but no one gets to feel it unless they are taking screenshots :/
"Lead, follow, or get the #@$@#$ out of the way" |

Riffix
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Posted - 2004.07.06 21:04:00 -
[18]
Valrandir pretty much said it, the problem is the waste. What annoys me most is just that there is such a huge diffence. Without using a frame-rate counter I know that on my system with the GUI on I see a bit of jerkiness even when a small amount of ships, roids, or drones get in the area but if I turn the GUI off the frame-rate is as smooth as silk even with LARGE numbers of objects and the like. It borks my mind to think that this game really is very l33t in terms of how it handles graphics but no one gets to feel it unless they are taking screenshots :/
"Lead, follow, or get the #@$@#$ out of the way" |

Bobby Wilson
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Posted - 2004.07.06 21:09:00 -
[19]
The people posting "gee that looks like enough FPS to me" need to get in a large fleet battle some time. With 100 drones and more cruise missiles in the air that you can count, FPS goes WAY down compared to an empire space gate. Unplayble is a nice way of describing it.
Nice numbers Josh. Hope somebody listens.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Bobby Wilson
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Posted - 2004.07.06 21:09:00 -
[20]
The people posting "gee that looks like enough FPS to me" need to get in a large fleet battle some time. With 100 drones and more cruise missiles in the air that you can count, FPS goes WAY down compared to an empire space gate. Unplayble is a nice way of describing it.
Nice numbers Josh. Hope somebody listens.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Kalki Nibiru
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Posted - 2004.07.06 21:27:00 -
[21]
I run 1600x1200 full screen and windowed, with a 2.4ghz 1gig ram, radeon 9700 pro and everything is smooth. Lucky me.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

Kalki Nibiru
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Posted - 2004.07.06 21:27:00 -
[22]
I run 1600x1200 full screen and windowed, with a 2.4ghz 1gig ram, radeon 9700 pro and everything is smooth. Lucky me.
Taken from the May 29th 2003 Devchat at EveGate . <Muaddid> Q: When will sentry gun and station and similar construction pods be introduced on the market? <Hellmar> we have various player owned entities already implemented. Sentry guns, power/shield generators, field repair mini-stations, mobile refineries. We are still working out the last tidbits of how they can be over taken, what is the penalty of having a sentry gun kill a n00b etc. and we have been a bit busy with plugging the holes that people have found.I would say that you'd start to see these items on the market in about 2-3 weeks, very expensive to begin with |

Doppleganger
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Posted - 2004.07.06 21:44:00 -
[23]
Have you tried to turn the transparency to 0% on all the different GUI you can then take a fps reading?
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Doppleganger
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Posted - 2004.07.06 21:44:00 -
[24]
Have you tried to turn the transparency to 0% on all the different GUI you can then take a fps reading?
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NAFnist
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Posted - 2004.07.06 21:47:00 -
[25]
Edited by: NAFnist on 06/07/2004 21:55:01 Try reading some articels on anand
They test grafic-cards with alot of games including EVE. Good read.
EDIT: Look see goodies :D
Quote: CCP have previously stated that they are working on adding benchmark functionality to EVE in order to help make our lives easier. Currently we have to log on to the EVE servers and hide in lonely areas of space to do our testing in this game. But such is the difficulty of benchmarking a persistant world MMORPG
_____________
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NAFnist
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Posted - 2004.07.06 21:47:00 -
[26]
Edited by: NAFnist on 06/07/2004 21:55:01 Try reading some articels on anand
They test grafic-cards with alot of games including EVE. Good read.
EDIT: Look see goodies :D
Quote: CCP have previously stated that they are working on adding benchmark functionality to EVE in order to help make our lives easier. Currently we have to log on to the EVE servers and hide in lonely areas of space to do our testing in this game. But such is the difficulty of benchmarking a persistant world MMORPG
_____________
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Jarjar
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Posted - 2004.07.06 21:54:00 -
[27]
Originally by: Doppleganger Have you tried to turn the transparency to 0% on all the different GUI you can then take a fps reading?
I'm quite sure that setting transparency to 0 doesn't actually turn the transparency thingy off... It's still processing it even though it's completely opaque. 
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Jarjar
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Posted - 2004.07.06 21:54:00 -
[28]
Originally by: Doppleganger Have you tried to turn the transparency to 0% on all the different GUI you can then take a fps reading?
I'm quite sure that setting transparency to 0 doesn't actually turn the transparency thingy off... It's still processing it even though it's completely opaque. 
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Doppleganger
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Posted - 2004.07.06 22:01:00 -
[29]
Originally by: Jarjar
I'm quite sure that setting transparency to 0 doesn't actually turn the transparency thingy off... It's still processing it even though it's completely opaque. 
Well thats why I was asking if things like that were tested.
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Doppleganger
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Posted - 2004.07.06 22:01:00 -
[30]
Originally by: Jarjar
I'm quite sure that setting transparency to 0 doesn't actually turn the transparency thingy off... It's still processing it even though it's completely opaque. 
Well thats why I was asking if things like that were tested.
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