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Thread Statistics | Show CCP posts - 0 post(s) |

Wuubaa
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Posted - 2004.07.07 14:15:00 -
[31]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

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Wuubaa
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Posted - 2004.07.07 14:15:00 -
[32]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

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Wuubaa
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Posted - 2004.07.07 14:15:00 -
[33]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

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Ravsen
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Posted - 2004.07.07 14:17:00 -
[34]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response !
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Ravsen
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Posted - 2004.07.07 14:17:00 -
[35]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response !
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Ravsen
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Posted - 2004.07.07 14:17:00 -
[36]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response ! Mess with the best - Die like the rest ! |

Grut
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Posted - 2004.07.07 14:28:00 -
[37]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Grut
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Posted - 2004.07.07 14:28:00 -
[38]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Grut
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Posted - 2004.07.07 14:28:00 -
[39]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Morikai Acler
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Posted - 2004.07.07 16:38:00 -
[40]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
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Morikai Acler
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Posted - 2004.07.07 16:38:00 -
[41]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
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Morikai Acler
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Posted - 2004.07.07 16:38:00 -
[42]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
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renegade leader
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Posted - 2005.02.22 20:28:00 -
[43]
I use my rifter as a poor mans covert-op ship....it is alittle light on fire power but it has great speed.
weapons i got 1x125mm rail, 2x standard launchers i use a protocloak and will be trying a cloak2 on it soon. im unsure if the covert op cloak will work. i hear its a cpu hog.
to achieve the speed, i use 2 alpha overdrives and 1x1mn mwd this enables me to move at 3km/s or 2887m/s. i know i can outrun missiles. will be testing it aginst rail guns. i believe that the speed of the ship will make it very hard for another ship to achieve a lasting target lock with this set-up
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Lizanne
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Posted - 2005.02.22 20:40:00 -
[44]
Rifter's bonus is with Projectile weapon, stick to it if you want to perform.
You won't be able to fit a covert op cloaking device 'cause it needs 5000 CPU.
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RollinDutchMasters
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Posted - 2005.02.22 20:53:00 -
[45]
Edited by: RollinDutchMasters on 22/02/2005 20:55:14 3x 150mm Autocannon 1x Rocket Launcher
1x 1mn MWD 1x Webber
1x Micro Aux Power Core 1x 400mm Nanofiber
A frigate fight without webbers is stupid.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
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Kashre
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Posted - 2005.02.22 21:06:00 -
[46]
If you are sure hes not gonna bring a missile frig, Id go with an armor repairer and 3x280, with a web and a cap booster in the mids. Even a MWD/Blaster setup isnt going to fare too well as long as you dont start the fight off at 10km, just besure you get the web on him ASAP. And use a good named web.
If there is even a chance that he'll bring a missile frig, then use a MWD. the most/biggest artillery you can mount, missile launcher with defender (limited usefulness, but better than nothing) and a webber, just in case. Stay at 15km and pound on him with Ti Sabot. If you can fit it Id suggest an armor repairer. +++
It's called "low security space" for a reason. |

MadGaz
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Posted - 2005.02.22 21:24:00 -
[47]
Way to bump a super old thread. ------------------------------------------
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Liu Kaskakka
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Posted - 2005.02.22 21:29:00 -
[48]
Originally by: renegade leader i believe that the speed of the ship will make it very hard for another ship to achieve a lasting target lock with this set-up
Eh, you mean that you are going too fast for anyone to target you? (or are you going ot get out of range?)
Btw, bumping 7 months old threads should get you an immediate ban - even if the topic is not "out of date".
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Morikai Acler
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Posted - 2005.02.22 21:31:00 -
[49]
Well if you can fit it, should take all PG on a rifter with engineering 5.
3x 250mm light artillery 1x standard launcher
1x MWD 1x Tracking comp
2x cap power relay.
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tortured soul
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Posted - 2005.05.18 09:46:00 -
[50]
Edited by: tortured soul on 18/05/2005 09:48:15 In your opinion... to the post about bumping old threads getting a ban..
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Dai'mon
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Posted - 2005.05.18 10:07:00 -
[51]
Originally by: Ravsen Hi.. My corp is soon holding a frig contest for us members and i am thinking about going rifter..
my current setup is High : 1x280mm Scout 2x280mm Gallium's 1xrocketlaunchers with defenders Using Phased ammo Med : 1 small conversed shield booster 1x cap recharger 1 low : 1x cap relay 1 1xdam mod. (cant remember its name) (+1,1 dam and 10,5 ROF)
The rules are currently that no tech2 items can be used.
is this setup any good ? i'm doing good damage with the guns (50-250 most between 80 an 120)
appreciate any comments you might have. i dont know what any of the others are fitting.. but ripped apart a punisher with blaster on at 9km range in no time.
Did he win?
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Coca Ply
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Posted - 2005.05.29 19:13:00 -
[52]
Seeing all these setups, I see artillery is more common than ACs. Personally I don't know what to use. So far i've only done missions that involve killing pirates and I don't know if i'm gonna be going into pvp with my frigate. What would be a good setup that allows me to be somewhat equal in both PvE and PvP?
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Soros
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Posted - 2005.05.29 19:56:00 -
[53]
Originally by: Coca Ply Seeing all these setups, I see artillery is more common than ACs. Personally I don't know what to use. So far i've only done missions that involve killing pirates and I don't know if i'm gonna be going into pvp with my frigate. What would be a good setup that allows me to be somewhat equal in both PvE and PvP?
I think is, is that Autocannons are not as versatile, a kestrel with dual webbers and 2x balistics controls in lows, can kill a inti, in a rifter you dont want to be that close to a kessie, or even a breacher/inquisitor, so using 250mm means you have the opion,
soros
-= Soros =-
= Firmux Ixion =
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evil n00b
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Posted - 2005.05.30 03:26:00 -
[54]
last frig tournamnt we had we didn't allow t2 or any named mods, no ecm, no nos.
rifter:
2x250mm, 2xstandard 1xmwd, 1xrecharger 1xsmall armour, 1xAdaptic nano
I prefer a punisher myself.
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Grosvenor Corama
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Posted - 2005.05.30 04:13:00 -
[55]
Bumping is bad. If a thread is 7 months old, let it rest, it deserves it. 
~{Forum Rules}~ ♥ ~{contact us}~ |

Alexander Petrov
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Posted - 2005.08.16 14:13:00 -
[56]
Sorry to resurrect an old thread, but I need advice with a Rifter.
I'm not in a tourney, so I have none of the constraints the original poster had. What is a good setup for a PvE only Rifter?
(Still too much of a n00b to try PvP)
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Oberon Oblique
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Posted - 2005.08.16 18:20:00 -
[57]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Oberon Oblique
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Posted - 2005.08.16 18:20:00 -
[58]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Oberon Oblique
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Posted - 2005.08.16 18:20:00 -
[59]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Jist bik
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Posted - 2005.08.30 15:20:00 -
[60]
What about pvp setups? Tech 1 only  |
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