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Ras Blumin
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Posted - 2006.01.14 11:26:00 -
[121]
Originally by: Mr Xofar Hi - 2x 200MM AutoCannon I: Nulcear S + Proton S Hi - 2x Standard ML: Bloodclaw + Sabertooth Med - 1x Arcjet AB Med - 1x Shield Booster I Med - 1x Passive Targeter I (I want something else here) Low - 1x Power Diagnostic I Low - 1x Sensor Booster I
I'd personally have all my weapons either close or long. So, either 2-3 280's + 1/2 std or 3 150's + 1 rl or nos. 150's are generally considered better than 200's, as damage per second (dps) is basicly the same, but 150's track better and are easier to fit.
AC's have really short optimal, so there's no real need to use anything but EMP, PP or Fusion ammo.
Get a cap recharger, web or small/medium sheild extender instead of the passive targeter. The extender will give you more hp and better passive recharge.
Ditch the "lowslot sensor booster", waste of a slot imo. Get either 1-2 more pds, nanofibers or gyrostabs.
p - l - u - r
My first vid |

Jerol Troglan
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Posted - 2006.01.15 07:23:00 -
[122]
Here's my PvE setup for an 8 day old character:
3x 150 named AC 1x NOS
1x named Shield booster 1x Cold gas Arcjet AB 1x named Cap recharger
1x named Gyrostabilizer 1x 200mm nanofiber armor plates 1x armor rep I
The only thing I don't like about it is the Shield booster. For PvP I would take it out and use either a warp scrambler or a webber. I haven't felt that a webber would be helpful in PvE (though I could DEFINITELY be wrong... heh).
The NOS (actually it's a named energy vampire thats a bit better than the nos) is really a great item. I afterburn continuously and orbit at 500m (I use only EMP ammo), and most of the Level 1 and 2 'rats die very quickly.
Anyway... the RIfter is a great ship... I'm not sure I want to part with it...
Jerol Troglan, War Frigate Beowulf
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Naughty Boy
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Posted - 2006.01.15 07:28:00 -
[123]
Originally by: Jerol Troglan 3x 150 named AC 1x NOS
1x named Shield booster 1x Cold gas Arcjet AB 1x named Cap recharger
1x named Gyrostabilizer 1x 200mm nanofiber armor plates 1x armor rep I
That's a nice setup, except for the shield booster (as you note, it quite doesn't "fit"). A web could be better and if you don't need it (for whatever reason is yours), another cap recharger would allow you to run the armor rep for longer, which is way better than shield boosting and armor repairing at the same time. For more tank, an energized nano membrane (+15% to all resistances) instead of the gyro would do nicely.
Sincerly Yours, The Naughty Boy. ---
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Jerol Troglan
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Posted - 2006.01.16 02:41:00 -
[124]
Thanks Naughty,
I think you're dead on about the Shield Booster. I'm starting to run level 2 missions and they chew through the shields fairly quickly. For now (since I haven't fought webbers yet) I am going with a second cap recharger and upgraded to the Small Armor Repair II.
I also carry a webber in the hold just in case.. 
Jerol Troglan, War Frigate Beowulf
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Catain Dread
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Posted - 2006.01.18 11:04:00 -
[125]
well, being a noo, i can't really load all taht fancy tech 2 stuff onto my ship... but here's my very first attempt at a pvp - and also somewhat anti-rat (in which case i'd use shield booster instead of warp jammer) rifter...
High: 3x150mm scouts, 1xplasma, 2xtitanium ammo 1x some sort of named NOS, prototype something Med: cold-arcjet AB webber disruptor Low: armor hardener (the sort with 11.5% resist to all) basic repairer 200mm crystalline plates
so? any thoughts? the plan is to move in, fill your cap with nos, prevent them from leaving and, well, kill...
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Shan'Talasha Mea'Questa
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Posted - 2006.01.18 11:22:00 -
[126]
Originally by: Catain Dread well, being a noo, i can't really load all taht fancy tech 2 stuff onto my ship... but here's my very first attempt at a pvp - and also somewhat anti-rat (in which case i'd use shield booster instead of warp jammer) rifter...
High: 3x150mm scouts, 1xplasma, 2xtitanium ammo 1x some sort of named NOS, prototype something Med: cold-arcjet AB webber disruptor Low: armor hardener (the sort with 11.5% resist to all) basic repairer 200mm crystalline plates
so? any thoughts? the plan is to move in, fill your cap with nos, prevent them from leaving and, well, kill...
Ditch the basic repairer and resist plate and go for T1 equipment.
Energized adaptive nano membrane I
Small Armor Repairer I
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Tyrantus
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Posted - 2006.01.18 11:31:00 -
[127]
Well I'm 3 months into eve and this setup works quite well for me..
Highs.. 2x 150mm Carbine I with Uranium ammo 2x TE-2100 Missile Launcher with ammo that fits the ship you are fighting..
Mids.. 1x Catalyzed Cold Infusion MWD 1x Small Shield Booster II 1x Fixed Parallel Capacitor Booster I
Lows.. 1x Micro Aux Power Core 1x 100mm Titanium Plates I 1x Type-E Capacitor Flux I
This setup lets me toast most any rat up to BC size.. (granted it takes quite a while and many reloads to break NPC BC tank..) It's very flexible with the range ( effective from 500m to about 20km )so you can still hit with all guns and adapt to your enemy's weapons loadout.. I've been to Syndicate 0.0 with this setup and can hold my own against all but the fastest intys..
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Skidmark Smellybum
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Posted - 2006.01.21 23:28:00 -
[128]
Original post was for a frig fight but this is also the ship-setup section so here goes:
x3 200mm autocannon x1 rocket launcher
x1 ab x1 webber x1 anti-warp
x1 energized adaptive nano x1 cap relay x1 small armor rep
All are T1 except for the ab which is named. And if someone keeps you at range you won't even scratch him. This seems to work ratting up to and including bc.
Died lots but did manage to kill the following 1vs1 in pvp:
Amarr Destroyer (fitted with a mixmosh of stuff) Nemesis (fitted with 2 heavy miss launchers, 1 railgun, proto cloak) Crusader (fitted with T2 AB, 4 T2 pulse, 2 serp plating, T2 armor rep)
the crusader took rifter to 50% hull btw.
Dont underestimate the lowly frig or maybe dont overestimate some of those T2 frigs that are prob not meant for all out combat. In my humble opinion.
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Monotaur
Caldari IDLE GUNS
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Posted - 2007.04.17 10:14:00 -
[129]
I thought I would revive this old thread.
Our corp has just started doing frigate wars. My favourite ship is the rifter. The rules are that we have to all use tech 1 and non named setups on our ships (the corp is paying for it!)I have tried various setups (I have pretty good skills). But I was particularly keen to get something that would punish a punisher. I know it's situational, but that is what we are doing for the most part anyway. My thinking was to use
Hi - 3 x 150mm light Autocannons, 1 x small energy drain Med - 1 med shield extender, passive magnetic amp, 1 x passive thermal amp Lo - 3 x shield power relay.
These do fit with my current skills.
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.04.17 10:30:00 -
[130]
Edited by: Setana Manoro on 17/04/2007 10:29:26 3x 200mm AC's with small nos MWD + cap injector + warp scrambler Small armor repper I + 200mm plate + MAPC
3x150mm AC's with small nos AB + cap injector + warp scrambler Small armor repper I + 200mm plate + Damage Control I
First one can reach 2.45 km/s, the 2nd one can reach just 830m/s. You need only to fear 3 ships, Kestrel with 400mm plate and rockets, Incursus with blasters and plate and webb, Punisher with 2000 HP of armor + high resists + webb + AC's. Kestrel might die or not before you do, depends on skills really. Incursus if it is heavily plated, and you start very close from one another will be hard to kill. Both of these ships has no Armor Repairer so in a long engagement - a sort of Free For All, they will eventually lose. Biggest threat is the Punisher because of it's ability to tank and to deal damage. The plated Punisher is a threat even in a prolonged FFA. --------------------------------------------------
http://dojo.fi/~rancid/loituma__.swfAlways look on the bright side |

Silvana Starbreeze
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Posted - 2007.04.17 10:34:00 -
[131]
We did this too
Winner was a Rifter Highs: some Artillery guns Meds: MWD, Invul Field Lows: something
Runner up was a Condor with Rockets i think - he was zipping around at mad speeds ,)
I got third in a Beam-Punisher with MWD - almost took out the Condor, then the Rifter went for me, then i almost got the Rifter - but the Condor started another attack run and they both went for me ...
In Frig-FFAs Speed & Range are your friend - Close range only gets you killed too damn fast
my 2 cents
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