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Ravsen
|
Posted - 2004.07.07 12:01:00 -
[1]
Hi.. My corp is soon holding a frig contest for us members and i am thinking about going rifter..
my current setup is High : 1x280mm Scout 2x280mm Gallium's 1xrocketlaunchers with defenders Using Phased ammo Med : 1 small conversed shield booster 1x cap recharger 1 low : 1x cap relay 1 1xdam mod. (cant remember its name) (+1,1 dam and 10,5 ROF)
The rules are currently that no tech2 items can be used.
is this setup any good ? i'm doing good damage with the guns (50-250 most between 80 an 120)
appreciate any comments you might have. i dont know what any of the others are fitting.. but ripped apart a punisher with blaster on at 9km range in no time.
|

Ravsen
|
Posted - 2004.07.07 12:01:00 -
[2]
Hi.. My corp is soon holding a frig contest for us members and i am thinking about going rifter..
my current setup is High : 1x280mm Scout 2x280mm Gallium's 1xrocketlaunchers with defenders Using Phased ammo Med : 1 small conversed shield booster 1x cap recharger 1 low : 1x cap relay 1 1xdam mod. (cant remember its name) (+1,1 dam and 10,5 ROF)
The rules are currently that no tech2 items can be used.
is this setup any good ? i'm doing good damage with the guns (50-250 most between 80 an 120)
appreciate any comments you might have. i dont know what any of the others are fitting.. but ripped apart a punisher with blaster on at 9km range in no time.
|

Ravsen
|
Posted - 2004.07.07 12:01:00 -
[3]
Hi.. My corp is soon holding a frig contest for us members and i am thinking about going rifter..
my current setup is High : 1x280mm Scout 2x280mm Gallium's 1xrocketlaunchers with defenders Using Phased ammo Med : 1 small conversed shield booster 1x cap recharger 1 low : 1x cap relay 1 1xdam mod. (cant remember its name) (+1,1 dam and 10,5 ROF)
The rules are currently that no tech2 items can be used.
is this setup any good ? i'm doing good damage with the guns (50-250 most between 80 an 120)
appreciate any comments you might have. i dont know what any of the others are fitting.. but ripped apart a punisher with blaster on at 9km range in no time. Mess with the best - Die like the rest ! |

Ravsen
|
Posted - 2004.07.07 12:06:00 -
[4]
ohh yea.. on the gallium's the dam modifyer is currently 8.6 and on the scout its 9.2 !
|

Ravsen
|
Posted - 2004.07.07 12:06:00 -
[5]
ohh yea.. on the gallium's the dam modifyer is currently 8.6 and on the scout its 9.2 !
|

Ravsen
|
Posted - 2004.07.07 12:06:00 -
[6]
ohh yea.. on the gallium's the dam modifyer is currently 8.6 and on the scout its 9.2 ! Mess with the best - Die like the rest ! |

Nan Flori
|
Posted - 2004.07.07 12:07:00 -
[7]
well, its hard to find a good all around setup if you don't know who with what ship you will fight. Your setup sounds not too bad but if, for example, you face someone with an Incursus w/ blasters who has a webifier and a mwd to close in fast, you will be screwed. Your guns won't hit him/her if they orbit you at 500m and have you webbed. I don't know if MWDs are allowed or not, but even a afterburner and some overdrives will be enough to get under your range. so since you are using long range guns, i suggest you equip your ship to be able to stay at range.
my thoughts, Nan
|

Nan Flori
|
Posted - 2004.07.07 12:07:00 -
[8]
well, its hard to find a good all around setup if you don't know who with what ship you will fight. Your setup sounds not too bad but if, for example, you face someone with an Incursus w/ blasters who has a webifier and a mwd to close in fast, you will be screwed. Your guns won't hit him/her if they orbit you at 500m and have you webbed. I don't know if MWDs are allowed or not, but even a afterburner and some overdrives will be enough to get under your range. so since you are using long range guns, i suggest you equip your ship to be able to stay at range.
my thoughts, Nan
|

Nan Flori
|
Posted - 2004.07.07 12:07:00 -
[9]
well, its hard to find a good all around setup if you don't know who with what ship you will fight. Your setup sounds not too bad but if, for example, you face someone with an Incursus w/ blasters who has a webifier and a mwd to close in fast, you will be screwed. Your guns won't hit him/her if they orbit you at 500m and have you webbed. I don't know if MWDs are allowed or not, but even a afterburner and some overdrives will be enough to get under your range. so since you are using long range guns, i suggest you equip your ship to be able to stay at range.
my thoughts, Nan
|

Ravsen
|
Posted - 2004.07.07 12:13:00 -
[10]
okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total
|

Ravsen
|
Posted - 2004.07.07 12:13:00 -
[11]
okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total
|

Ravsen
|
Posted - 2004.07.07 12:13:00 -
[12]
okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total Mess with the best - Die like the rest ! |

Nan Flori
|
Posted - 2004.07.07 12:17:00 -
[13]
Originally by: Ravsen okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total
well, maybe you should try some less cap using guns then? 
anyways, heres a setup which works quite good for a Rifter imo:
hi: 2x 200mm autocannon 2x std. launcher or rocket launcher. mid: 1x mwd 1x your choice since no webifier is allowed. low: 2x cap power relay to keep the mwd going.
or try to use 250mm instead of the 280mm, less powergrids requirements
|

Nan Flori
|
Posted - 2004.07.07 12:17:00 -
[14]
Originally by: Ravsen okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total
well, maybe you should try some less cap using guns then? 
anyways, heres a setup which works quite good for a Rifter imo:
hi: 2x 200mm autocannon 2x std. launcher or rocket launcher. mid: 1x mwd 1x your choice since no webifier is allowed. low: 2x cap power relay to keep the mwd going.
or try to use 250mm instead of the 280mm, less powergrids requirements
|

Nan Flori
|
Posted - 2004.07.07 12:17:00 -
[15]
Originally by: Ravsen okay .. but i forgot to mention .. NO EW is allowed ! :D some of us dosent have any good EW skills .. just to make it fair .. as there are ppl over 1 year old in eve and some at 3 months ! :D
but MWD is allowed ! but can't get a AB/mwd fitted. not with those 3 guns... as they take 12MW each and i have 42MW total
well, maybe you should try some less cap using guns then? 
anyways, heres a setup which works quite good for a Rifter imo:
hi: 2x 200mm autocannon 2x std. launcher or rocket launcher. mid: 1x mwd 1x your choice since no webifier is allowed. low: 2x cap power relay to keep the mwd going.
or try to use 250mm instead of the 280mm, less powergrids requirements
|

Tjakka
|
Posted - 2004.07.07 12:19:00 -
[16]
Fit 2 250mm proj and 2 rocket launchers? that should fit not sure though
2004.09.17 20:03:46combatYour Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage. Your Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage.
|

Tjakka
|
Posted - 2004.07.07 12:19:00 -
[17]
Fit 2 250mm proj and 2 rocket launchers? that should fit not sure though
2004.09.17 20:03:46combatYour Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage. Your Heavy Ion Blaster I perfectly strikes The Thief, wrecking for 284.1 damage.
|

Tjakka
|
Posted - 2004.07.07 12:19:00 -
[18]
Fit 2 250mm proj and 2 rocket launchers? that should fit not sure though
|

Pychian Vanervi
|
Posted - 2004.07.07 12:24:00 -
[19]
Without the speed anyone using missiles (as it is a frigate fight you know they will be) you will be toast in seconds.
I am not a rifter pilot but I would try to fit as close to this as you can.
Hi slots, rocket launchers, and maybe a mid range turrets 10K Mid 10ab, webber(not sure if classed EW) Lo Micro Aux's CPR
As I say not a rifter pilot but if I was fighting that is part of what set up I would use.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Pychian Vanervi
|
Posted - 2004.07.07 12:24:00 -
[20]
Without the speed anyone using missiles (as it is a frigate fight you know they will be) you will be toast in seconds.
I am not a rifter pilot but I would try to fit as close to this as you can.
Hi slots, rocket launchers, and maybe a mid range turrets 10K Mid 10ab, webber(not sure if classed EW) Lo Micro Aux's CPR
As I say not a rifter pilot but if I was fighting that is part of what set up I would use.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Pychian Vanervi
|
Posted - 2004.07.07 12:24:00 -
[21]
Without the speed anyone using missiles (as it is a frigate fight you know they will be) you will be toast in seconds.
I am not a rifter pilot but I would try to fit as close to this as you can.
Hi slots, rocket launchers, and maybe a mid range turrets 10K Mid 10ab, webber(not sure if classed EW) Lo Micro Aux's CPR
As I say not a rifter pilot but if I was fighting that is part of what set up I would use.
-----------------------------
It's all about the fortune and glory, fortune and glory!
|

Kamath
|
Posted - 2004.07.07 12:32:00 -
[22]
hello,
2 200mm autocanon 2 rocket launcher 1 10MN AB 1 Statis 1 Auxpower core 1 PDS
|

Kamath
|
Posted - 2004.07.07 12:32:00 -
[23]
hello,
2 200mm autocanon 2 rocket launcher 1 10MN AB 1 Statis 1 Auxpower core 1 PDS
|

Kamath
|
Posted - 2004.07.07 12:32:00 -
[24]
hello,
2 200mm autocanon 2 rocket launcher 1 10MN AB 1 Statis 1 Auxpower core 1 PDS
|

chillx
|
Posted - 2004.07.07 12:56:00 -
[25]
I stick to a couple of miner 1's if I was you. 
|

chillx
|
Posted - 2004.07.07 12:56:00 -
[26]
I stick to a couple of miner 1's if I was you. 
|

chillx
|
Posted - 2004.07.07 12:56:00 -
[27]
I stick to a couple of miner 1's if I was you. 
|

Liu Kaskakka
|
Posted - 2004.07.07 13:29:00 -
[28]
If youre not using anything to increase your speed, a kestrel will take you out in like 2 secs.
|

Liu Kaskakka
|
Posted - 2004.07.07 13:29:00 -
[29]
If youre not using anything to increase your speed, a kestrel will take you out in like 2 secs.
|

Liu Kaskakka
|
Posted - 2004.07.07 13:29:00 -
[30]
If youre not using anything to increase your speed, a kestrel will take you out in like 2 secs.
|

Wuubaa
|
Posted - 2004.07.07 14:15:00 -
[31]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

|

Wuubaa
|
Posted - 2004.07.07 14:15:00 -
[32]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

|

Wuubaa
|
Posted - 2004.07.07 14:15:00 -
[33]
4 smartbombs fill the med and low slots with cap stuff set them all going and just dare ne1 to try and get near u.

|

Ravsen
|
Posted - 2004.07.07 14:17:00 -
[34]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response !
|

Ravsen
|
Posted - 2004.07.07 14:17:00 -
[35]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response !
|

Ravsen
|
Posted - 2004.07.07 14:17:00 -
[36]
well .. i could loose one of the galliums and fit a MWD. maybe i could get another launcher on it .. will test it out when i get home from work ! :D
thanks all for the input tho ! :D
Thats why this forum is great ... quick and good response ! Mess with the best - Die like the rest ! |

Grut
|
Posted - 2004.07.07 14:28:00 -
[37]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Grut
|
Posted - 2004.07.07 14:28:00 -
[38]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Grut
|
Posted - 2004.07.07 14:28:00 -
[39]
Depends on wheather warping in and out is allowed.
Kestrals munch pretty much everything that gets in web range now so your best bet is hitting from outside 10k
highs 3x 280 1x rocket launcher meds mwd + small t2 booster
lows cprs + whatever you need for the above
Use ammo that gives you a 15-20km range and sit there rifters are faster then just about everything else ot there so it shouldnt be any problem to hold it.
Of course the above setups useless if warping out is allowed 
Mostly harmless |

Morikai Acler
|
Posted - 2004.07.07 16:38:00 -
[40]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
|

Morikai Acler
|
Posted - 2004.07.07 16:38:00 -
[41]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
|

Morikai Acler
|
Posted - 2004.07.07 16:38:00 -
[42]
2x250 lights (named prefered) 1x 200mm auto cannon (galliums or prototypes are good) 1x rocket or standard ML (whatever you can fit) Or even 3x 250mm lights if using the mwd.
10mn ab or 1mn MWD (depending on your grid needs, I can use above weapon setup with the 10mn) c5-L or Clarity ward small shield booster (No tech2 remember) or possibly even a tracking computer.
2x micro aux, or whatever else would be good if you go with the mwd instead of the ab.
Remember he said no tech2 or EW, so those setups with stasis and tech2 boosters dont work.
|

renegade leader
|
Posted - 2005.02.22 20:28:00 -
[43]
I use my rifter as a poor mans covert-op ship....it is alittle light on fire power but it has great speed.
weapons i got 1x125mm rail, 2x standard launchers i use a protocloak and will be trying a cloak2 on it soon. im unsure if the covert op cloak will work. i hear its a cpu hog.
to achieve the speed, i use 2 alpha overdrives and 1x1mn mwd this enables me to move at 3km/s or 2887m/s. i know i can outrun missiles. will be testing it aginst rail guns. i believe that the speed of the ship will make it very hard for another ship to achieve a lasting target lock with this set-up
|

Lizanne
|
Posted - 2005.02.22 20:40:00 -
[44]
Rifter's bonus is with Projectile weapon, stick to it if you want to perform.
You won't be able to fit a covert op cloaking device 'cause it needs 5000 CPU.
|

RollinDutchMasters
|
Posted - 2005.02.22 20:53:00 -
[45]
Edited by: RollinDutchMasters on 22/02/2005 20:55:14 3x 150mm Autocannon 1x Rocket Launcher
1x 1mn MWD 1x Webber
1x Micro Aux Power Core 1x 400mm Nanofiber
A frigate fight without webbers is stupid.
Originally by: Sochin CCP has provided you with the tools you need to avoid crime. You're just too lazy/stupid to use them.
|

Kashre
|
Posted - 2005.02.22 21:06:00 -
[46]
If you are sure hes not gonna bring a missile frig, Id go with an armor repairer and 3x280, with a web and a cap booster in the mids. Even a MWD/Blaster setup isnt going to fare too well as long as you dont start the fight off at 10km, just besure you get the web on him ASAP. And use a good named web.
If there is even a chance that he'll bring a missile frig, then use a MWD. the most/biggest artillery you can mount, missile launcher with defender (limited usefulness, but better than nothing) and a webber, just in case. Stay at 15km and pound on him with Ti Sabot. If you can fit it Id suggest an armor repairer. +++
It's called "low security space" for a reason. |

MadGaz
|
Posted - 2005.02.22 21:24:00 -
[47]
Way to bump a super old thread. ------------------------------------------
|

Liu Kaskakka
|
Posted - 2005.02.22 21:29:00 -
[48]
Originally by: renegade leader i believe that the speed of the ship will make it very hard for another ship to achieve a lasting target lock with this set-up
Eh, you mean that you are going too fast for anyone to target you? (or are you going ot get out of range?)
Btw, bumping 7 months old threads should get you an immediate ban - even if the topic is not "out of date".
|

Morikai Acler
|
Posted - 2005.02.22 21:31:00 -
[49]
Well if you can fit it, should take all PG on a rifter with engineering 5.
3x 250mm light artillery 1x standard launcher
1x MWD 1x Tracking comp
2x cap power relay.
|

tortured soul
|
Posted - 2005.05.18 09:46:00 -
[50]
Edited by: tortured soul on 18/05/2005 09:48:15 In your opinion... to the post about bumping old threads getting a ban..
|

Dai'mon
|
Posted - 2005.05.18 10:07:00 -
[51]
Originally by: Ravsen Hi.. My corp is soon holding a frig contest for us members and i am thinking about going rifter..
my current setup is High : 1x280mm Scout 2x280mm Gallium's 1xrocketlaunchers with defenders Using Phased ammo Med : 1 small conversed shield booster 1x cap recharger 1 low : 1x cap relay 1 1xdam mod. (cant remember its name) (+1,1 dam and 10,5 ROF)
The rules are currently that no tech2 items can be used.
is this setup any good ? i'm doing good damage with the guns (50-250 most between 80 an 120)
appreciate any comments you might have. i dont know what any of the others are fitting.. but ripped apart a punisher with blaster on at 9km range in no time.
Did he win?
|

Coca Ply
|
Posted - 2005.05.29 19:13:00 -
[52]
Seeing all these setups, I see artillery is more common than ACs. Personally I don't know what to use. So far i've only done missions that involve killing pirates and I don't know if i'm gonna be going into pvp with my frigate. What would be a good setup that allows me to be somewhat equal in both PvE and PvP?
|

Soros
|
Posted - 2005.05.29 19:56:00 -
[53]
Originally by: Coca Ply Seeing all these setups, I see artillery is more common than ACs. Personally I don't know what to use. So far i've only done missions that involve killing pirates and I don't know if i'm gonna be going into pvp with my frigate. What would be a good setup that allows me to be somewhat equal in both PvE and PvP?
I think is, is that Autocannons are not as versatile, a kestrel with dual webbers and 2x balistics controls in lows, can kill a inti, in a rifter you dont want to be that close to a kessie, or even a breacher/inquisitor, so using 250mm means you have the opion,
soros
-= Soros =-
= Firmux Ixion =
|

evil n00b
|
Posted - 2005.05.30 03:26:00 -
[54]
last frig tournamnt we had we didn't allow t2 or any named mods, no ecm, no nos.
rifter:
2x250mm, 2xstandard 1xmwd, 1xrecharger 1xsmall armour, 1xAdaptic nano
I prefer a punisher myself.
|

Grosvenor Corama
|
Posted - 2005.05.30 04:13:00 -
[55]
Bumping is bad. If a thread is 7 months old, let it rest, it deserves it. 
~{Forum Rules}~ ♥ ~{contact us}~ |

Alexander Petrov
|
Posted - 2005.08.16 14:13:00 -
[56]
Sorry to resurrect an old thread, but I need advice with a Rifter.
I'm not in a tourney, so I have none of the constraints the original poster had. What is a good setup for a PvE only Rifter?
(Still too much of a n00b to try PvP)
|

Oberon Oblique
|
Posted - 2005.08.16 18:20:00 -
[57]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Oberon Oblique
|
Posted - 2005.08.16 18:20:00 -
[58]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Oberon Oblique
|
Posted - 2005.08.16 18:20:00 -
[59]
For PvE (Frig killer)
3x280 scouts 1x Arb std
1x 10AB 1x Cap recharger
1x Sm rep 1x MPAC
For PvE (vs Crusiers) 3x 200 scouts 1x Arb Rocket
1x 10ab 1x Cap recharger
1x 200 plate 1x armor rep
With frigs just keep range at 18-20k for crusiers just orbit at 500m.
-The mind is strong and the flesh is weak, but oh the flesh... |

Jist bik
|
Posted - 2005.08.30 15:20:00 -
[60]
What about pvp setups? Tech 1 only  |

Krulla
|
Posted - 2005.08.30 18:42:00 -
[61]
Originally by: Jist bik What about pvp setups? Tech 1 only 
Wow. This thread's been necroed, twice.
Respect the Domi. Or else. |

Johnny Johnny
|
Posted - 2005.08.30 19:49:00 -
[62]
Originally by: RollinDutchMasters Edited by: RollinDutchMasters on 22/02/2005 20:55:14 3x 150mm Autocannon 1x Rocket Launcher
1x 1mn MWD 1x Webber
1x Micro Aux Power Core 1x 400mm Nanofiber
A frigate fight without webbers is stupid.
Everyone should try this build ! Short range ownage.
-------------
Johnny Johnny
Originally by: Deja Thoris I'm not doubting you. I'll go further and call you a liar.
|

Sentani
|
Posted - 2005.08.30 20:28:00 -
[63]
3x 200mm w EMP 1x named rocket w therm
1x named AB 1x web/scram
1x 400mm nano 1x A-rep
can kill any of my corpmates in it without coming thru armor...
and it moves at close to 1k/s and has the ebil 666 armor 
/Sent |

Sarmaul
|
Posted - 2005.08.30 21:10:00 -
[64]
Originally by: Sentani 3x 200mm w EMP 1x named rocket w therm
1x named AB 1x web/scram
1x 400mm nano 1x A-rep
can kill any of my corpmates in it without coming thru armor...
and it moves at close to 1k/s and has the ebil 666 armor 
since the patch, that has now pretty much become the win button for frig tourneys. Hell, it was the win button before hand, but the plate boost finish it off nicely.
Originally by: Chowdown We camp a lot
|

Sentani
|
Posted - 2005.08.30 21:38:00 -
[65]
i know its rifter but its close enough to be funny 
/Sent |

froster
|
Posted - 2005.08.30 22:43:00 -
[66]
Originally by: Sentani 3x 200mm w EMP 1x named rocket w therm
1x named AB 1x web/scram
1x 400mm nano 1x A-rep
can kill any of my corpmates in it without coming thru armor...
and it moves at close to 1k/s and has the ebil 666 armor 
you cant fit that on a rifter.
400mm+Ab+small rep = more pg than the rifter got with inge @5.
|

Sentani
|
Posted - 2005.08.30 22:48:00 -
[67]
yeah i was wrong... 200mm nano it should be...
getting senile at 18 
/Sent |

Trelennen
|
Posted - 2005.09.12 04:03:00 -
[68]
Originally by: Krulla
Originally by: Jist bik What about pvp setups? Tech 1 only 
Wow. This thread's been necroed, twice.
Yeah, and who cares? This thread is in the sticky "ships setups" thread, that's why it's often "necroed" by new comers with questions (like several other threads linked in the sticky). That's one of the point of puting it in sticky ya know?
While i'm posting here, I saw that every setup, even for PVE, were with armor tanking. Isn't it possible to have a viable PVE setup with shield tanking? (I mean at least with moderate skill, as i'm still a fairly new player, and lots of rifter users are new players, 'cause it's a frig ;)). At the moment I'm still trying to figure out a setup to make my rifter at least nearly as performant as my punisher in PVE (having now better skills for the rifter). Haven't tried an armor tank setup yet, but I like much more the spirit of shield tanking when possible (much more 'safe' in PVE, as you have all your armor and hull to warp out if your tank breaks, whereas while armor tanking you only got your hull ;)).
Any advice for shield tanking a rifter (if that's not a really stupid idea) would be welcomed. My main issues compared to the punisher is that I can't get the cap to perm run my shield booster (compared to my permanently running armor repair on punisher), nor can i hardened my shield given the fitting requirements, which basicly means i'm screwed as soon as there is more than one missile NPC facing me.
|

Gabby05
|
Posted - 2005.09.12 05:44:00 -
[69]
Originally by: Trelennen
Originally by: Krulla
Originally by: Jist bik What about pvp setups? Tech 1 only 
Wow. This thread's been necroed, twice.
Yeah, and who cares? This thread is in the sticky "ships setups" thread, that's why it's often "necroed" by new comers with questions (like several other threads linked in the sticky). That's one of the point of puting it in sticky ya know?
While i'm posting here, I saw that every setup, even for PVE, were with armor tanking. Isn't it possible to have a viable PVE setup with shield tanking? (I mean at least with moderate skill, as i'm still a fairly new player, and lots of rifter users are new players, 'cause it's a frig ;)). At the moment I'm still trying to figure out a setup to make my rifter at least nearly as performant as my punisher in PVE (having now better skills for the rifter). Haven't tried an armor tank setup yet, but I like much more the spirit of shield tanking when possible (much more 'safe' in PVE, as you have all your armor and hull to warp out if your tank breaks, whereas while armor tanking you only got your hull ;)).
Any advice for shield tanking a rifter (if that's not a really stupid idea) would be welcomed. My main issues compared to the punisher is that I can't get the cap to perm run my shield booster (compared to my permanently running armor repair on punisher), nor can i hardened my shield given the fitting requirements, which basicly means i'm screwed as soon as there is more than one missile NPC facing me.
High slots guns Midslots ab/Shield booster Lowslot cap relays
Amarr ships are specialised armor tankers, dont fit shield boosters its justs stupid especially when using it on npc.
|

Trelennen
|
Posted - 2005.09.13 05:22:00 -
[70]
Originally by: Gabby05 High slots guns Midslots ab/Shield booster Lowslot cap relays
Amarr ships are specialised armor tankers, dont fit shield boosters its justs stupid especially when using it on npc.
Yeah I know for amarr, and that's why i left amarr ships, 'cause I don't like armor tanking (and I hate that my armor tank punisher is much more effective than my shield tank rifter :/).
Back the rifer: when you say guns, it's artillery right? As for cap relays, that gimps quite alot the HP amount healed by the booster, so even if you get enough cap to perma run it, it will be much less efficient than an armor tank punisher, and will prolly not be able to tank enough for silent the informant level 2...
|

M3ta7h3ad
|
Posted - 2005.09.13 05:47:00 -
[71]
tbh... lose the rifter, train cal frig and use a kessie.
4 rockets in the hi's a webber (maybe 2 if it will fit) and possibly an AB Whatever you like in the lows... probably a high end named Nano, or just an overdrive.
Whatever your in range of you will kill in seconds. If you cant get in range quick, your dead anyway so theres no point tanking it.
|

Razner Cerizo
|
Posted - 2005.09.13 06:36:00 -
[72]
3 x 200mm autocannons (EMP) 1x rocket launcher. (expl rounds) Webber AB Small armor repper and whatever else
TOo lazy to log in atm but 3 cannons and 1 launcher will *****damn near anything up close.
|

NateX
|
Posted - 2005.09.13 10:07:00 -
[73]
Originally by: renegade leader
I use my rifter as a poor mans covert-op ship....it is alittle light on fire power but it has great speed.
weapons i got 1x125mm rail, 2x standard launchers i use a protocloak and will be trying a cloak2 on it soon. im unsure if the covert op cloak will work. i hear its a cpu hog.
to achieve the speed, i use 2 alpha overdrives and 1x1mn mwd this enables me to move at 3km/s or 2887m/s. i know i can outrun missiles. will be testing it aginst rail guns. i believe that the speed of the ship will make it very hard for another ship to achieve a lasting target lock with this set-up
   
|

Rabs
|
Posted - 2005.09.13 10:29:00 -
[74]
3 x 200mm Autos 1 x Rocket Launcher w/firefox
1 x 1MN AB 1 x webber
1 x 200mm plate 1 x gyro
Soon as you see your opponent, lock em, head straight towards with AB - orbit and 1K and let rip - they wont last long.
|

Fox'Ray
|
Posted - 2005.09.13 15:27:00 -
[75]
My Current Rifter Set-up
2 x 200MM Autocannons (named, but at work and cant remember) 2 x Makulth Rocket launchers (pirana rockets)
1 x 1MB Afterburner1 1 x Stasis Webbifier1
2 x Overdrive Injectors
Good damage, and the rockets really up the dps. Can webb from 10km and then initialise the AB and orbit at optimal This little beasty travels at 496m/s before engaging the AB, after which it travels a little over 1000m/s.
|

Cividari
|
Posted - 2005.09.13 17:22:00 -
[76]
This is a pretty fun rifter setup: 3*280mm 2*Tracking comps 2*Damage mods
Rifter gone ganka 
Wanted for crimes against a rich guy. |

Solis Arith
|
Posted - 2005.10.19 11:34:00 -
[77]
Edited by: Solis Arith on 19/10/2005 11:35:49
PvP
3x 200mm ac I 1x rocket I
1x 1mn micro 1x webber/scrambler (webber for frigs, scrambler for anything larger ie nice juicy dirty hauler ganks)
1x small armor rep (can switch out for a nano internal in lieu of a rep) sometimes rep just taking up space ie nos or long use of mwd or just ****ty skills 1x 200mm pl8
pve (lvl 1 mish for those starting a new corp line)
3x 200mm ac 1x rocket launcher
1x 1mn ab 1x shield boost
2x gyro or 1x gyro 1x tracking enhancer
nothing else needed for npc with a frig unless you going after cruiser rats in belts. then the pvp setup works just as well for npcing. webber a nice touch but most targets either die too fast or too slow anyway to be effective. npcing with the pvp setup maybe switch to a cap charger so you can run your mwd all day, although that makes you a screaming large target :)
solis
|

Skylar Keenan
|
Posted - 2005.10.19 11:52:00 -
[78]
Edited by: Skylar Keenan on 19/10/2005 11:55:03 Last time our corp held a frig tournament someone had great success in a Rifter fitted like this:
High: 3 x 250mm arties, 1 missile launcher Med: 1mn MWD, Tracking Computer Low: Small Armor Rep, MAPC
It outranges 99% of all other frigates, and is marginally faster than most frigates too. So simply keep out of everyones range and pepper them with shells.
It might be a bit slow on breaking ppl, but noone has the range to return fire, and noone is fast enough to close in and make you pay 
edit: Word of advice - the setup is unstable as hell (both armor rep OR mwd will drain you to 0 in a minutte or two), so you'll need to watch your cap like nothing else. -----------------------------------------------
|

Spaced Skunk
|
Posted - 2005.10.19 13:03:00 -
[79]
I am not sure about minmatar guns, but I use:
3 X autocannons (cant remember the size :/) 1 X rocket launcher with EMP rockets 1 X scrambler 1 X named AB 1 X 200MM plate 1 X armor repairer.
That setup can actually solo a few cruisers :D YARRR!!! |

Daftex Muleson
|
Posted - 2005.10.19 15:44:00 -
[80]
My setup...
1 x 250mm Light Art Cannon - Titabium Sabbot Ammo 2 x Standard Missile Launcher 1 - Bloodclaw and Sabretooth Missiles
1 x MWD 1 x Shield Booster
1 x Warp Core Stabilizer 1 x Cap Power Relay
I swap out with a 1 MN Afterburner in Deadspace combat. Seems to work well for me. Tried with closer range turrets but was getting hit too much with tougher opponents on missions. With the above, most don't get a shot in on me and I just keep pounding in with the rockets :)
|

Uncle Chuckles
|
Posted - 2005.10.19 16:25:00 -
[81]
Originally by: Daftex Muleson My setup...
1 x 250mm Light Art Cannon - Titabium Sabbot Ammo 2 x Standard Missile Launcher 1 - Bloodclaw and Sabretooth Missiles
1 x MWD 1 x Shield Booster
1 x Warp Core Stabilizer 1 x Cap Power Relay
I swap out with a 1 MN Afterburner in Deadspace combat. Seems to work well for me. Tried with closer range turrets but was getting hit too much with tougher opponents on missions. With the above, most don't get a shot in on me and I just keep pounding in with the rockets :)
      
|

Notte
|
Posted - 2005.10.20 08:00:00 -
[82]
I have simply owned ANY frigate in my Breahcer.
3 light 1 mwd named 1 cap rech pdus
u rocks
|

Notte
|
Posted - 2005.10.20 08:01:00 -
[83]
I have simply owned ANY frigate in my Breahcer.
3 light 1 mwd named 1 cap rech pdus
u rocks
|

Shi Xia
|
Posted - 2005.11.05 01:35:00 -
[84]
Fun fun!!!
High: 3X200MM L gall mach gun(EMP)/launcher Med: webbie/AB Low: sm repper II/gyro stab
or
High: 3X250MM AC's(EMP)/nossie or destab Med: webbie/AB Low: sm repper II/gyro stab
|

Ras Blumin
|
Posted - 2005.11.05 02:49:00 -
[85]
It's in general not good to fit a shield booster + cap relays since cap relays come with a shield boost penalty. For a 1on1 contest; 3 150's, RL MWD, web MAPC, 400mm plate
For FFA;
3 150's + RL or 125's/150's (as many 150's as your grid allows you to) + nos MWD, web 200mm plate, s rep
Replace the web with a scrambler, and you'll be able to solo cruisers in regular pvp (depends on the setup of the cruiser ofc).
p - l - u - r |

Draaken
|
Posted - 2005.11.05 05:17:00 -
[86]
With no EW (so no webifier) allowed, I'd go for this:
3x 150mm AC 1x Rocketlauncher
1x AB 1x Cap recharger
1x 200mm armor plate 1x armor repairer
Depending on your skills, you might even be able to fit a 400mm plate (drop the repairer), but i'm not entirely sure. With a setup very similar to the above I killed everyone in a frig tourney my corp did, including 2 Kestrel pilots. \o/ ________________________
|

Daniel Pravitas
|
Posted - 2005.11.10 11:50:00 -
[87]
I use that setup for level ones and cheap PvP albeit I replace the 150mm with 200mm. The armour really does make it a surprisingly resilient beast.
Swapping a rocket launcher for a AC is another varient I use and I would think its utility is dependant on your skill preferences.
|

solarwinds
|
Posted - 2005.11.10 14:38:00 -
[88]
I lean towards the following for helping out corpmates with lvl4 missions:
3 x 200mm named AC's Depleted Uranium ammo 1 x named rocket launcher EMP rockets
1 x named afterburner 1 x named webifier
1 x named gyrostabilizer 1 x named tracking enhancer
It's hard to get hit, and it has no problems @ 1km. It's worked well when used in a support role, my corpmate jumps into a lvl4 complex with his Apoc, aggro's them, then I fly in and web them and chew them up before they get to him. Good fun. Great money!
In level 1's and 2's, you take some initial dmg from range, but as soon as you're in their grill, you might as well hit the IWIN button because it's over for NPC's.
|

Spyder Monkey
|
Posted - 2005.11.23 04:33:00 -
[89]
I'm bringing this back up because I cannot figure out how to fight in a rifter. I've tried several setups here but none have worked for me so far. I seem to get torn up pretty fast if anything gets close to me. So I used long range missles and artillery, instead of rockets and autocannons. It helped a little but with multiple rats, one always gets close and destroys me. Plus I run out of cap fast.
My most successful setup so far:
3x artillery 1x standard missle
1x AB 1x shield booster 1(can't use 2 yet)
2x PDUs
At least I'm able to kill something with this before I blow up. Unfortunately, with multiple rats, I cannot sustain the bombardment. And I still run out of cap.
Help.
|

Skylar Keenan
|
Posted - 2005.11.23 08:58:00 -
[90]
Originally by: Spyder Monkey .... My most successful setup so far:
3x artillery 1x standard missle
1x AB 1x shield booster 1(can't use 2 yet)
2x PDUs Help.
You need to keep the range to the rats. When you initially warp in, turn 180 and get the **** out of dodge Turn on that AB and go to your maximum range. You shouldn't be taking much damage at your max range, as most NPC frigates can't shoot nearly as far as arties. The rats will keep approaching you, so you simply fly away from them - with an AB you should be faster than most rats, save those that have MWD.
Another bonus flying away from the rats is that it'll make it easier for you to hit them, as they'll not be doing much orbiting and such. -----------------------------------------------
|

Skylar Keenan
Amarr CCCP INC
|
Posted - 2005.11.23 08:58:00 -
[91]
Originally by: Spyder Monkey .... My most successful setup so far:
3x artillery 1x standard missle
1x AB 1x shield booster 1(can't use 2 yet)
2x PDUs Help.
You need to keep the range to the rats. When you initially warp in, turn 180 and get the **** out of dodge Turn on that AB and go to your maximum range. You shouldn't be taking much damage at your max range, as most NPC frigates can't shoot nearly as far as arties. The rats will keep approaching you, so you simply fly away from them - with an AB you should be faster than most rats, save those that have MWD.
Another bonus flying away from the rats is that it'll make it easier for you to hit them, as they'll not be doing much orbiting and such. ----------------------------------------------- New sig coming SoonÖ |

Ralitge boyter
|
Posted - 2005.11.23 09:13:00 -
[92]
High 3x Scout Artillary 1x Small 'named' NOS
Med 1x Small shield booster T2 1x Stasis web
Low 2x gyro stabalizer
Hold them at about 5Km (not your optimal but still good damage and suck them for your shield booster.
Not a real PvP player as some will comment but I know for a fact that this will do quite well and should be able to handle a lot of damage without to much trouble, maybe even drop the shieldbooster put in a small armor rep and a cap recharger T2. (I find that the shieldbooster will last longer most of the times but then you might be messed up by people using EM against you, ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Ralitge boyter
Minmatar NxT LeveL
|
Posted - 2005.11.23 09:13:00 -
[93]
High 3x Scout Artillary 1x Small 'named' NOS
Med 1x Small shield booster T2 1x Stasis web
Low 2x gyro stabalizer
Hold them at about 5Km (not your optimal but still good damage and suck them for your shield booster.
Not a real PvP player as some will comment but I know for a fact that this will do quite well and should be able to handle a lot of damage without to much trouble, maybe even drop the shieldbooster put in a small armor rep and a cap recharger T2. (I find that the shieldbooster will last longer most of the times but then you might be messed up by people using EM against you, ------------------------------------------- Should you disagree with me, well I guess that is because I disagree with you. If you have a problem with that please feel free not to tell me. |

Imhotep Khem
|
Posted - 2005.11.30 17:27:00 -
[94]
Originally by: Ralitge boyter High 3x Scout Artillary 1x Small 'named' NOS
Med 1x Small shield booster T2 1x Stasis web
Low 2x gyro stabalizer
Hold them at about 5Km (not your optimal but still good damage and suck them for your shield booster.
Not a real PvP player as some will comment but I know for a fact that this will do quite well and should be able to handle a lot of damage without to much trouble, maybe even drop the shieldbooster put in a small armor rep and a cap recharger T2. (I find that the shieldbooster will last longer most of the times but then you might be messed up by people using EM against you,
its a gank setup. But your inn too close. Other ships will do uber damage at that range. 250 artillery wouldnt be 1/2 bad. but in pvp 5000m for minmatar is probably nice spot for 200mm autocannons against hybrids. ____ If your not dyin' your not tryin'. |

Imhotep Khem
Shinra Lotka Volterra
|
Posted - 2005.11.30 17:27:00 -
[95]
Originally by: Ralitge boyter High 3x Scout Artillary 1x Small 'named' NOS
Med 1x Small shield booster T2 1x Stasis web
Low 2x gyro stabalizer
Hold them at about 5Km (not your optimal but still good damage and suck them for your shield booster.
Not a real PvP player as some will comment but I know for a fact that this will do quite well and should be able to handle a lot of damage without to much trouble, maybe even drop the shieldbooster put in a small armor rep and a cap recharger T2. (I find that the shieldbooster will last longer most of the times but then you might be messed up by people using EM against you,
its a gank setup. But your inn too close. Other ships will do uber damage at that range. 250 artillery wouldnt be 1/2 bad. but in pvp 5000m for minmatar is probably nice spot for 200mm autocannons against hybrids. _________ If your not dyin' your not tryin'.
|

75jp
|
Posted - 2005.12.05 10:39:00 -
[96]
Would it be a stupid idea to fit 2x200mm armour plates?
|

75jp
|
Posted - 2005.12.05 10:39:00 -
[97]
Would it be a stupid idea to fit 2x200mm armour plates?
|

Treher
|
Posted - 2005.12.11 06:21:00 -
[98]
I'm doing lv 2 mish, never lost a rifter and have done them all. I've got engineering 4, total power grid = 42 and I'm maxed
PVE 3x prototype 1 200mm w/ emp-s -empty missile slot 1x cap recharger (for infinite armor) 1x cold arcjet ab 400mm tungsten plate (+420 armor) 1 armor rep II
I don't always use the cap recharger, so I'd like to maybe play some more, but I don't know what I'd do without the repairer and 400 plates. I'm usually at 0 shield before I'm at range to fire guns. This is especially true whenever npcs can fire missiles from 30km+ away. For the easier missions the armor is a bit over kill and I could see having hull upgrades 5 and the best 200mm plates being the best option.
I forget which station container has my memory implants. |

Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2005.12.11 06:21:00 -
[99]
Edited by: Treher on 11/12/2005 06:52:27 I'm doing lv 2 mish, never lost a rifter and have done them all. I've got engineering 4, total power grid = 42 and I'm maxed
PVE 3x prototype 1 200mm w/ emp-s -empty missile slot 1x cap recharger (for infinite armor) 1x cold arcjet ab 200mm tungsten plate (+420 armor) 1 armor rep II
I don't always use the cap recharger, so I'd like to maybe play some more, but I don't know what I'd do without the repairer and 200 plates. I'm usually at 0 shield before I'm at range to fire guns.
______________________________________________________ I forget which station container has my memory implants. |

Tequila Slamma
|
Posted - 2005.12.19 10:30:00 -
[100]
Post-RMR
The ship rocks. Spanked my CEO twice with one, the first time he was in a rifter, then he came back in a Rocket Kestrel. Admittedly, it was really laggy, which is why I ended up blowing both ships. Anyway, this is the setup, doubtless there are better out there, but this one seemed really good...
Highs: 2x 200mm Autocannon with EMP/PP, 2x Rocket Launchers with a kinetic/explosive load.
Mids: Cold-gas AB, Fleeting Warp Scrambler, Cap Recharger.
Lows: Gyrostabiliser, Small Armour Rep, 200mm Nanofibre Plate.
Set your orbit to about 2-3 Km, engage AB and when in range pound into dust. Even webbed I could still move at around 150-200 m/s, so when his Kessie webbed me and started moving away, I could still keep close to him.
I love this ship.
|

Tequila Slamma
|
Posted - 2005.12.19 10:30:00 -
[101]
Post-RMR
The ship rocks. Spanked my CEO twice with one, the first time he was in a rifter, then he came back in a Rocket Kestrel. Admittedly, it was really laggy, which is why I ended up blowing both ships. Anyway, this is the setup, doubtless there are better out there, but this one seemed really good...
Highs: 2x 200mm Autocannon with EMP/PP, 2x Rocket Launchers with a kinetic/explosive load.
Mids: Cold-gas AB, Fleeting Warp Scrambler, Cap Recharger.
Lows: Gyrostabiliser, Small Armour Rep, 200mm Nanofibre Plate.
Set your orbit to about 2-3 Km, engage AB and when in range pound into dust. Even webbed I could still move at around 150-200 m/s, so when his Kessie webbed me and started moving away, I could still keep close to him.
I love this ship. Stapler stapling, stapler stops. Cock, Hook and Look. No staples in the breach and no staples in the magazine. With a new magazine of 30 staples, at the paper in front, carry on staplin' |

Hughy
|
Posted - 2005.12.19 10:48:00 -
[102]
I use a very similar setup but with 3 200's and 1 rocket launcher, i never lost a frigate fight with my Rifter before RMR and i sure as hell ain`t planning on starting now, the rifter is Godly now!
|

Hughy
eXin Alliance
|
Posted - 2005.12.19 10:48:00 -
[103]
I use a very similar setup but with 3 200's and 1 rocket launcher, i never lost a frigate fight with my Rifter before RMR and i sure as hell ain`t planning on starting now, the rifter is Godly now!
********* The Content of this post is representative only of the views of Hughy & is in no way affiliated with the views and policies of my corporation or alliance.
|

Szordin
|
Posted - 2005.12.19 22:45:00 -
[104]
my rmr rifter
3 150s, rockets or Nos ab, webber, scram 400mm, sm armor repairer, MAPC
With this setup my rifter has 1300+ armor and moves 1kish.
|

Szordin
|
Posted - 2005.12.19 22:45:00 -
[105]
my rmr rifter
3 150s, rockets or Nos ab, webber, scram 400mm, sm armor repairer, MAPC
With this setup my rifter has 1300+ armor and moves 1kish.
|

KilROCK
|
Posted - 2005.12.19 22:47:00 -
[106]
necromancy 
|

KilROCK
Minmatar Angel Deep Corporation
|
Posted - 2005.12.19 22:47:00 -
[107]
necromancy 
|

Kader
|
Posted - 2005.12.25 10:59:00 -
[108]
Edited by: Kader on 25/12/2005 10:59:56 Im using High --3X250's (usually with emp s) And 1 missile luncher (emp missile cant remember the name) Med -- 1x shield booster 1x named AB1mn 1x cap recharger Low -- 2 pwrgrid upgrades 1x speed increase (cant remember the name)
I can have my 1mn ab always on, going around 824m/s.
Im only pve (being a noob) and Im running lvl 2 agents missions.
My problem is against missile. At my current speed I never really get shot, but missile hrt quite a lot. If I put on defender, I need to equip myself with 280's instead, and stay further. But the dmg just isnt as good.
|

Kader
|
Posted - 2005.12.25 10:59:00 -
[109]
Edited by: Kader on 25/12/2005 10:59:56 Im using High --3X250's (usually with emp s) And 1 missile luncher (emp missile cant remember the name) Med -- 1x shield booster 1x named AB1mn 1x cap recharger Low -- 2 pwrgrid upgrades 1x speed increase (cant remember the name)
I can have my 1mn ab always on, going around 824m/s.
Im only pve (being a noob) and Im running lvl 2 agents missions.
My problem is against missile. At my current speed I never really get shot, but missile hrt quite a lot. If I put on defender, I need to equip myself with 280's instead, and stay further. But the dmg just isnt as good.
|

Leeach
|
Posted - 2005.12.25 11:31:00 -
[110]
A light missile frig with mwd and a sensor booster will kill all non missile ships.
|

Leeach
|
Posted - 2005.12.25 11:31:00 -
[111]
A light missile frig with mwd and a sensor booster will kill all non missile ships.
|

Blind Man
|
Posted - 2005.12.25 14:40:00 -
[112]
this is a nice setup... 
3x 200mm, 1 whatever you can fit 1x cap booster, 1x racial jammer ecm, 1x ab/web/scram whatever you can fit 1x small rep, 1x 200mm rolled tungsten plate, 1x cap relay
just jam the best rifter on the opposite team 
|

Blind Man
Kemono. Anarchy Empire
|
Posted - 2005.12.25 14:40:00 -
[113]
this is a nice setup... 
3x 200mm, 1 whatever you can fit 1x cap booster, 1x racial jammer ecm, 1x ab/web/scram whatever you can fit 1x small rep, 1x 200mm rolled tungsten plate, 1x cap relay
just jam the best rifter on the opposite team 
|

Kiran
|
Posted - 2006.01.01 12:23:00 -
[114]
Been playing about with my Rifter set up. I think I found a good balance for PvE not sure on PvP though as I do not realy want to take that risk yet. HI 2 x 250 artilery Galliums emp/ phased plasma 1x 200 gallium photon 1x named rocket launcher ( used for a good rof and sustained damage over time.)
MID Small shield booster, small shield extender, EM ward ( boost shield reistance to em)
LOW gyros, 200mm rolled tungsten armour plate, small named armour repairer.
I have killed npc cruisers, destroyers, frigates and drones. Even on a mission for a agent offer I tanked a Blood raider BS would of won to if there wasn't other npc frigates there.
The shield booster is used mainly to reduce down time after a fight, but is also used in battle if the shields take a beating to about 50%. Give it 2 or three pulses then turn it off. If shields go then I tank with the armour at present skills I have 806 hp on armour and the small repaier can heal 63 hp every cycle.
I have been pleasantly surpprised at how this set up performs and found out the other night it can out perform my Thrasher. ( which has now gone into storage waiting for me to go mining. Its a bit tougher than a probe.) ----------------------------------------------- Kiran-" Damn where did that pirate go?" Martican (co-pilot)-" He went behind those two big pink asteroids." Kiran-"Will you stop taking the **** out |

Berzerk Phantom
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Posted - 2006.01.07 09:39:00 -
[115]
whats an MAPC?
Also, is using nos a good idea on a rifter? or should I just throw an RL in that spot instead?
and for rifter vs t1 frigs fights, it feels like rockets > Autocannons anyday.. simply cuz they don't miss and have a 4.5k range w/o any penalties unlike autocannons that pretty much miss a s.h.i.t load once they come out of optimal range :( I know that ACs have better dot than rockets - but unless your a hardcore tank (which.. what t1 frig is really a hardcore tank?) rockets just seem like the way to go.. unless of course you use artilarry.
This is the set up I currently have: 3x 150mm, 1xnos AB, webber/scram 200mm nano, armor rep, gyro
I'm about to grab a powergrid upgrade and swap it for the gyro, then try out diff set ups cuz I just don't seem to have enough power to equip 3x200m with the rest of the stuff I have equiped. I really wanna use ACs because I get bonuses with them and already have small projectile turrets IV (my 2nd week playing so.. :P ). I'm also about 1day away from getting an MWD 
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Wolfar
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Posted - 2006.01.07 11:07:00 -
[116]
I'm upgrading to a rupture right now, but dont have the funds to get it totally outfitted, so decided to drydock my stabber and pull my Rifter out of mothball.
I refitted it with -
High -
2x 200mm Autocannons 2x Arby Rocket Launcher (Firefox)
Medium -
1x Small Shield Booster 1x Small Shield Extender 1x 1mn AB
Low -
1x Tracking Enhancer 1x Gyrostabalizer 1x Small armor repairer
It's not ideal due to my lack of skills (3 week old newb :) ).
But man, does this thing rock! I took out three 100k npc destroyers, in the same area, fairly easily. Then I took a 175k cruiser without breaking a sweat :)
Probably not a big deal to most of you, but it was cool for me. I might have to delay fitting my rupture for awhile :)
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Kesa Amerius
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Posted - 2006.01.07 11:38:00 -
[117]
Edited by: Kesa Amerius on 07/01/2006 11:39:28 Edited by: Kesa Amerius on 07/01/2006 11:39:05 This is what I use for pve on a 10 day old character. It can simultaneously fight two angel battlecruisers (175K each) only having to reload once.
3 x 150mm scout AC's with fusion 1 x tech 2 explosive smartbomb
1 x AB 1 x cap recharger 1 1 x top named medium shield extender
2 x pds 1 1 x beta shield flux
I like the smartbomb better than rockets as it really comes into its own againsts a swarm of tackler frigs or drones.
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ShigeruMiyamoto
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Posted - 2006.01.07 15:14:00 -
[118]
It would be a little more easy if the poster would add their CPU/Powergrid on the moment they took their Setup. I am trying several setups from the topic but it would of been a hell of a lot easier with the energyreadings...
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Cade Morrigan
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Posted - 2006.01.07 16:27:00 -
[119]
Originally by: Kesa Amerius Edited by: Kesa Amerius on 07/01/2006 11:52:32 This is what I use for pve on a 10 day old character. It can simultaneously fight two angel battlecruisers (175K each) only having to reload once.
That's just ridiculous, c'mon CCP put some challenge back in PvE 
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Mr Xofar
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Posted - 2006.01.14 10:18:00 -
[120]
Edited by: Mr Xofar on 14/01/2006 10:22:05 I'm pretty much a noob still but my setup has been cutting through pirates like butter.
Hi - 2x 200MM AutoCannon I: Nulcear S + Proton S Hi - 2x Standard ML: Bloodclaw + Sabertooth Med - 1x Arcjet AB Med - 1x Shield Booster I Med - 1x Passive Targeter I (I want something else here) Low - 1x Power Diagnostic I Low - 1x Sensor Booster I
I have a good time with this one. The more targets the better. I lock on to 3 targets, Launch both missiles at the farthest ranged targets falling within 2000m - 5000m. Sabertooth does well cutting down shields, then Bloodclaw hammers at the armor. Any that are within 1000-1500m, I lock both AutoCannons on it.
I orbit the closer target, i.e. the one being cannonized, at 1000-1300m. If none are within the 1000-1500m range I shut off the AutoCannons to reserve ammo.
When only one is left they get the honor of recieving a volley from all weapons.
edit: oh yeah, if all are in the range of 2000-5000, after cutting down the shields of one, I direct the Sabertooth launcher to the next target with full shields, while I launch Bloodclaw at the ones with little or no shields.
I love multiple targets.

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Ras Blumin
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Posted - 2006.01.14 11:26:00 -
[121]
Originally by: Mr Xofar Hi - 2x 200MM AutoCannon I: Nulcear S + Proton S Hi - 2x Standard ML: Bloodclaw + Sabertooth Med - 1x Arcjet AB Med - 1x Shield Booster I Med - 1x Passive Targeter I (I want something else here) Low - 1x Power Diagnostic I Low - 1x Sensor Booster I
I'd personally have all my weapons either close or long. So, either 2-3 280's + 1/2 std or 3 150's + 1 rl or nos. 150's are generally considered better than 200's, as damage per second (dps) is basicly the same, but 150's track better and are easier to fit.
AC's have really short optimal, so there's no real need to use anything but EMP, PP or Fusion ammo.
Get a cap recharger, web or small/medium sheild extender instead of the passive targeter. The extender will give you more hp and better passive recharge.
Ditch the "lowslot sensor booster", waste of a slot imo. Get either 1-2 more pds, nanofibers or gyrostabs.
p - l - u - r
My first vid |

Jerol Troglan
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Posted - 2006.01.15 07:23:00 -
[122]
Here's my PvE setup for an 8 day old character:
3x 150 named AC 1x NOS
1x named Shield booster 1x Cold gas Arcjet AB 1x named Cap recharger
1x named Gyrostabilizer 1x 200mm nanofiber armor plates 1x armor rep I
The only thing I don't like about it is the Shield booster. For PvP I would take it out and use either a warp scrambler or a webber. I haven't felt that a webber would be helpful in PvE (though I could DEFINITELY be wrong... heh).
The NOS (actually it's a named energy vampire thats a bit better than the nos) is really a great item. I afterburn continuously and orbit at 500m (I use only EMP ammo), and most of the Level 1 and 2 'rats die very quickly.
Anyway... the RIfter is a great ship... I'm not sure I want to part with it...
Jerol Troglan, War Frigate Beowulf
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Naughty Boy
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Posted - 2006.01.15 07:28:00 -
[123]
Originally by: Jerol Troglan 3x 150 named AC 1x NOS
1x named Shield booster 1x Cold gas Arcjet AB 1x named Cap recharger
1x named Gyrostabilizer 1x 200mm nanofiber armor plates 1x armor rep I
That's a nice setup, except for the shield booster (as you note, it quite doesn't "fit"). A web could be better and if you don't need it (for whatever reason is yours), another cap recharger would allow you to run the armor rep for longer, which is way better than shield boosting and armor repairing at the same time. For more tank, an energized nano membrane (+15% to all resistances) instead of the gyro would do nicely.
Sincerly Yours, The Naughty Boy. ---
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Jerol Troglan
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Posted - 2006.01.16 02:41:00 -
[124]
Thanks Naughty,
I think you're dead on about the Shield Booster. I'm starting to run level 2 missions and they chew through the shields fairly quickly. For now (since I haven't fought webbers yet) I am going with a second cap recharger and upgraded to the Small Armor Repair II.
I also carry a webber in the hold just in case.. 
Jerol Troglan, War Frigate Beowulf
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Catain Dread
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Posted - 2006.01.18 11:04:00 -
[125]
well, being a noo, i can't really load all taht fancy tech 2 stuff onto my ship... but here's my very first attempt at a pvp - and also somewhat anti-rat (in which case i'd use shield booster instead of warp jammer) rifter...
High: 3x150mm scouts, 1xplasma, 2xtitanium ammo 1x some sort of named NOS, prototype something Med: cold-arcjet AB webber disruptor Low: armor hardener (the sort with 11.5% resist to all) basic repairer 200mm crystalline plates
so? any thoughts? the plan is to move in, fill your cap with nos, prevent them from leaving and, well, kill...
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Shan'Talasha Mea'Questa
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Posted - 2006.01.18 11:22:00 -
[126]
Originally by: Catain Dread well, being a noo, i can't really load all taht fancy tech 2 stuff onto my ship... but here's my very first attempt at a pvp - and also somewhat anti-rat (in which case i'd use shield booster instead of warp jammer) rifter...
High: 3x150mm scouts, 1xplasma, 2xtitanium ammo 1x some sort of named NOS, prototype something Med: cold-arcjet AB webber disruptor Low: armor hardener (the sort with 11.5% resist to all) basic repairer 200mm crystalline plates
so? any thoughts? the plan is to move in, fill your cap with nos, prevent them from leaving and, well, kill...
Ditch the basic repairer and resist plate and go for T1 equipment.
Energized adaptive nano membrane I
Small Armor Repairer I
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Tyrantus
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Posted - 2006.01.18 11:31:00 -
[127]
Well I'm 3 months into eve and this setup works quite well for me..
Highs.. 2x 150mm Carbine I with Uranium ammo 2x TE-2100 Missile Launcher with ammo that fits the ship you are fighting..
Mids.. 1x Catalyzed Cold Infusion MWD 1x Small Shield Booster II 1x Fixed Parallel Capacitor Booster I
Lows.. 1x Micro Aux Power Core 1x 100mm Titanium Plates I 1x Type-E Capacitor Flux I
This setup lets me toast most any rat up to BC size.. (granted it takes quite a while and many reloads to break NPC BC tank..) It's very flexible with the range ( effective from 500m to about 20km )so you can still hit with all guns and adapt to your enemy's weapons loadout.. I've been to Syndicate 0.0 with this setup and can hold my own against all but the fastest intys..
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Skidmark Smellybum
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Posted - 2006.01.21 23:28:00 -
[128]
Original post was for a frig fight but this is also the ship-setup section so here goes:
x3 200mm autocannon x1 rocket launcher
x1 ab x1 webber x1 anti-warp
x1 energized adaptive nano x1 cap relay x1 small armor rep
All are T1 except for the ab which is named. And if someone keeps you at range you won't even scratch him. This seems to work ratting up to and including bc.
Died lots but did manage to kill the following 1vs1 in pvp:
Amarr Destroyer (fitted with a mixmosh of stuff) Nemesis (fitted with 2 heavy miss launchers, 1 railgun, proto cloak) Crusader (fitted with T2 AB, 4 T2 pulse, 2 serp plating, T2 armor rep)
the crusader took rifter to 50% hull btw.
Dont underestimate the lowly frig or maybe dont overestimate some of those T2 frigs that are prob not meant for all out combat. In my humble opinion.
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Monotaur
Caldari IDLE GUNS
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Posted - 2007.04.17 10:14:00 -
[129]
I thought I would revive this old thread.
Our corp has just started doing frigate wars. My favourite ship is the rifter. The rules are that we have to all use tech 1 and non named setups on our ships (the corp is paying for it!)I have tried various setups (I have pretty good skills). But I was particularly keen to get something that would punish a punisher. I know it's situational, but that is what we are doing for the most part anyway. My thinking was to use
Hi - 3 x 150mm light Autocannons, 1 x small energy drain Med - 1 med shield extender, passive magnetic amp, 1 x passive thermal amp Lo - 3 x shield power relay.
These do fit with my current skills.
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2007.04.17 10:30:00 -
[130]
Edited by: Setana Manoro on 17/04/2007 10:29:26 3x 200mm AC's with small nos MWD + cap injector + warp scrambler Small armor repper I + 200mm plate + MAPC
3x150mm AC's with small nos AB + cap injector + warp scrambler Small armor repper I + 200mm plate + Damage Control I
First one can reach 2.45 km/s, the 2nd one can reach just 830m/s. You need only to fear 3 ships, Kestrel with 400mm plate and rockets, Incursus with blasters and plate and webb, Punisher with 2000 HP of armor + high resists + webb + AC's. Kestrel might die or not before you do, depends on skills really. Incursus if it is heavily plated, and you start very close from one another will be hard to kill. Both of these ships has no Armor Repairer so in a long engagement - a sort of Free For All, they will eventually lose. Biggest threat is the Punisher because of it's ability to tank and to deal damage. The plated Punisher is a threat even in a prolonged FFA. --------------------------------------------------
http://dojo.fi/~rancid/loituma__.swfAlways look on the bright side |

Silvana Starbreeze
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Posted - 2007.04.17 10:34:00 -
[131]
We did this too
Winner was a Rifter Highs: some Artillery guns Meds: MWD, Invul Field Lows: something
Runner up was a Condor with Rockets i think - he was zipping around at mad speeds ,)
I got third in a Beam-Punisher with MWD - almost took out the Condor, then the Rifter went for me, then i almost got the Rifter - but the Condor started another attack run and they both went for me ...
In Frig-FFAs Speed & Range are your friend - Close range only gets you killed too damn fast
my 2 cents
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