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Tristan
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Posted - 2003.06.17 13:54:00 -
[1]
As people keep asking, i thought i would post this. some people seem to have odd ideas on how its done, and what you need in order to do it. So heres the Email Critical Mass enterprises got in beta when we won a station building platform, note.. the actual platform NOT the BP to make platforms!
Email follows:
--------------------------------------------- Congratulations! You are now the proud owners of a space station, the first players to operate their own station in the history of EVE. The station construction platform has been manufactured in your corporation headquarters hangar.
Here's how you use construction platforms:
1. Right click on the platform and assemble it (can only be assembled in station). Set passwords on it for both access and building.
2. Drag it to your cargo then undock.
3. Warp to a planet in the system, when you get there your radar should be empty, if there are stargates, stations or other construction platforms within 100km, you will not be able to launch the platform. If you cannot launch a platform, then warp somewhere suitable.
4. Open your cargo hold and right click on the platform and launch it.
5. Try and build the platform. It will fail and tell you how many of each type of mineral you need for it to build.
6. Open the platform using the password you set and move the required minerals in.
7. Try and build the platform. The platform is removed and the station is placed in that position in space.
Thank you for participating in the Station Lottery and have fun with your new station.
We hope this email goes some way to clear up any confusion regarding this issue and hope you have no further problems setting up your station.
Please don't hesitate to contact us again. We'll do all we can to help.
Best regards, The EVE Online Customer Support Team ----------------------------------------------
And, so you know what one looks like when its in space, heres some screenies:
http://www.msfn.org/uploads/screenshots/stn/1.jpg
http://www.msfn.org/uploads/screenshots/stn/2.jpg
http://www.msfn.org/uploads/screenshots/stn/3.jpg
http://www.msfn.org/uploads/screenshots/stn/4.jpg
http://www.msfn.org/uploads/screenshots/stn/5.jpg
http://www.msfn.org/uploads/screenshots/stn/6.jpg
http://www.msfn.org/uploads/screenshots/stn/7.jpg
http://www.msfn.org/uploads/screenshots/stn/8.jpg
http://www.msfn.org/uploads/screenshots/stn/9.jpg
http://www.msfn.org/uploads/screenshots/stn/10.jpg
Edited by: Tristan on 17/06/2003 14:00:36
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Jebac Wolnosc
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Posted - 2003.06.17 14:00:00 -
[2]
Nice. Thanks.
EDIT: Opps, just noticed it was in beta, stupid me. :)
Edited by: Jebac Wolnosc on 17/06/2003 14:01:44
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Tristan
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Posted - 2003.06.17 14:02:00 -
[3]
at the time yes, however the station was invulnerable. But the station is no longer there, as thats from beta.
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Main
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Posted - 2003.06.17 14:24:00 -
[4]
Now we just need to wait for stations to be put on the market and away we go :).
I am extremely surprised by how few minerals were required to built it, i hope that was to make things extremely simple for the beta and that it actually takes 100's of times more minerals to build one in game. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Tristan
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Posted - 2003.06.17 14:39:00 -
[5]
Yes it will, mineral requirements where GREATLY reduced.
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Katz
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Posted - 2003.06.17 14:44:00 -
[6]
Thank you Tristan for the great post. Been wondering about this for a while now myself. Neocom:[ Sanctuary website | Tech II merchandise ]
you banner is too big, please resize it to 15k - suspheria |

Davich MacGregor
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Posted - 2003.06.17 14:45:00 -
[7]
very unimpressive. looks like a very large easter egg. Stellar Products and Quality Resources ticker: SPQR established 6-03
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Sol Basso
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Posted - 2003.06.17 15:15:00 -
[8]
Thanks for the info Tristan
Main - they are already in the game, you cant buy them, you apparently have to loot them.
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Main
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Posted - 2003.06.17 15:39:00 -
[9]
Loot them from whom? Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Sol Basso
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Posted - 2003.06.17 18:23:00 -
[10]
Well if I knew that I'd
a. be a very rich man and b. have one myself
:-)
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Main
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Posted - 2003.06.17 18:46:00 -
[11]
I have been out to the edge of the universe hunting the best pirates i could find and i just end up getting very rich and a cargo hold full of 250mm gauss guns...ggrrrrr... Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Tristan
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Posted - 2003.06.17 18:48:00 -
[12]
pann said they would be very very expensive, which suggests they are on sale, either the BP's or the platforms themselves.
Also in a dev chat I think Campion said they would be on sale in far out regions in ship yard stations and similar kinds of stations to that.
Both of those things suggests they are on sale not loot.
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Sol Basso
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Posted - 2003.06.18 09:12:00 -
[13]
Its probably worth pointing out at this point that the reason I think they are loot is that some players have posted saying they have found a platform (as opposed to bought one).
Having said that it seems very odd that the biggest hi-tech item can only be found in 1-in-a-million backwater systems. I know they want to keep player stations rare but it doesnt really fit the continuity does it?
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Main
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Posted - 2003.06.18 09:33:00 -
[14]
I thought you got a blueprint, assembled the construction platform where you want it and then drag and drop minerals onto it to build it...as in what tristan said in the first post. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Main
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Posted - 2003.06.18 09:34:00 -
[15]
And the best way to keep them rare is to make them 1.5billion credits for the blueprint and take 20000megacyte to build, etc. Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Griskin Thor
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Posted - 2003.06.18 10:42:00 -
[16]
It was stated by the devs in one of the post-retail dev chats (the second to last?) that at the time construction platforms were 'in game' but that constructing a station would have taken every single player currently in EVE a solid week or more worth of mining to finish.
However, given that at the time they were saying Reverse Engineering was 'in game', which later turned out to mean that the code was in place but none of the skills and such to let players actually do it were in yet. I suspect construction platforms are 'in game' in much the same way.
The latest mentioned that construction platforms and all they entail (depots, mobile refineries, player owned stations, sentry guns, repair platforms, etc) were almost finished and would be active in 2-3 weeks. If all remains on schedule we should be seeing them in a week or two now.
I suspect that those who claim to have found platforms in game already are a) lying, possibly trying to lure players into some kind of trap, b) confused, and have actually found abandoned stations or other points of interest, or possibly c) in posession of a non-operational platform dropped as loot by something that won't start working until the devs make it available.
I don't believe they're available on the market in remote stations, because to the best of my knowledge unchecking 'show only active items' will show you *all* items that are theoretically available on the market *anywhere*. I've checked stations in Empire, Archangel, and Sancha space, and seen no trace of such a thing in any of them.
Griskin Thor Chief Operations Officer >Lightwave Enterprises<
- "Oh yeah? Well, back in my day we had to mine omber with our teeth! And walk back to the station to sell it. Up the gravity well. Both ways!" |

Ulendar
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Posted - 2003.06.18 10:42:00 -
[17]
Nice topic. I like the screens :p.
Although i have to agree...it does look like a huge easteregg O_o
Originally by: cashman It's time for Eris to get a clue. CCP should make a statement about this.
It's the exact same things as what Zombie did, you may not attack in "safe-areas" (empire/within sentry range) without loosing your ship.
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Killgorde
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Posted - 2003.06.18 11:27:00 -
[18]
Just as an aside, is the Station Construction skill (prerequisites Industry and Mechanic level 5) redundant in release?
Also station building in a remote area is a no-go without mobile refining (and maybe mobile factories for ammo production etc as well with the more unscrupulous elements that pervade Eve trying to throw a spanner in the works), so do we assume that these skills and related facilities will be available as and when the platforms themselves become available? Killgorde
CEO - Cutting Edge Incorporated
"I thought I saw a light at the end of the tunnel but it turned out to be some bastard with a torch in one hand and a ****load more work for me in the other" |

Temerlyn
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Posted - 2003.06.18 11:36:00 -
[19]
We at STK scientific also aquired one of the station in BETA. When we got the news we mined our asses of with ark and such. Then when we got it we didnt need any of it :P. So we sold it all and made good cash.
Anyway here's some pics of our finished station.
http://members.optusnet.com.au/~thechillidude/Station1.JPG http://members.optusnet.com.au/~thechillidude/Station2.JPG http://members.optusnet.com.au/~thechillidude/Station3.JPG
Edited by: Temerlyn on 18/06/2003 11:39:20
Edited by: Temerlyn on 18/06/2003 11:40:20
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Main
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Posted - 2003.06.18 12:02:00 -
[20]
Maybe someone who got it in the beta could explain this, how does building a station work?
Do you buy the blueprint, build the constuction platform using a factory slot, load it onto an industrial and then launch it where you want to build the station and then start dragging and dropping minerals onto the platform to build it up?
Or do you need to find one of these construction platforms in game to actually build one? Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Dan Forever
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Posted - 2003.06.18 18:06:00 -
[21]
Tristan, why *does* your station look like a giant egg?
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Dan Forever
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Posted - 2003.06.18 18:08:00 -
[22]
I think the former is truer, main
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Main
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Posted - 2003.06.18 20:50:00 -
[23]
I hope that is correct dan.
hhmmmmmmm.......easter eggs :)
Edited by: Main on 18/06/2003 20:52:36 Main Everlasting Vendetta Veteran Member of the Stain Alliance |

Tristan
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Posted - 2003.06.19 08:25:00 -
[24]
The egg is the station building platform, what you "launch" (jetison) from the cargo hold of an indy. if i remember rightly it took about 1200 units of cargo space up.
once you fly the indy to where you want to build the station, you launch the platform then you fill it (the egg) up with minerals by draggins and dropping the minerals from your cargo hold to the platforms hold, which you access by right clicking on it and typing in the "access" password. once its got the right amount of minerals in the you access it again and then type the build password in, and hit the build button.... it turns into a station. Shame it didnt slowly build or unflod or anything, it would have been good to watch that. but the station just popped on screen all at once.
ours looked like the brutor tribe bureu type stations.
Edited by: Tristan on 19/06/2003 08:30:17
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Askari
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Posted - 2003.06.19 08:30:00 -
[25]
few more questions... :)
Do you get to choose what the station looks like? or is it completely random?
What services did you have in there?
Could you expand the services?
What are the station management functions like?
Cheers, ---------------- ~= Askari =~
Urza's Factory http://www.mikeward.uk.com/urzas
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Tristan
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Posted - 2003.06.19 08:35:00 -
[26]
i took screenies of the station control UI. but unfortunately i seem to have deleted them. ill have a look see if by some chance i managed to keep them.
we couldnt choose what the station looked like no.
we couldnt pick the services either, BUT i think you will be able to in retail.
the station manager UI didnt look quite finished, but one nice feature was the ability to set the number of lab and factory slots. restrict who could rent them etc.
the modifiers for station prices such as docking and refining where stupid. it was pretty complicated and needed changing, i hope retail stations are easier to set that lot up. EG: i set the docking fee modifier to 0.0001 and tried to dock in my (then) Exequror and it wanted about a million isk. docking fee is charged for volume of the ship, and a standing modifier. there was no way to set the standing of your own corp at the time.
like.. i should be able to set a docking fee but anyone in my own corp can dock for free, and allies too etc. but as i said that stuff wasnt in game proper then, so hopefully it will be sorted now.
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Askari
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Posted - 2003.06.19 11:18:00 -
[27]
Thanks Tristan... Yes, docking fee's should be alterable by player, corp, general and faction standings... that would be nice. ---------------- ~= Askari =~
Urza's Factory http://www.mikeward.uk.com/urzas
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Temerlyn
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Posted - 2003.06.19 11:24:00 -
[28]
When we set our up we did experimental service charges and you can charge people a certain amount of isk per crago load to dock.
We locked one guy out when he had to pay 800K to dock at the station :P
All repairs go to the corp.
All refining "we take" goes to the corp
We found give your own corp members +20 rating and you can effectivly adjust it to be free for corp members and costly for others.
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Morpheus Sorensen
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Posted - 2003.07.15 11:35:00 -
[29]
Any idea when the station build thing goes into the eve-server? I have hear that it would be build in within the next 2 weeks if thats tru?
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Lao Tzu
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Posted - 2003.07.15 11:47:00 -
[30]
It would make sense, that the look, available services and trade goods market would depent on the type of platform you get. I imagine that a fully equpied sci/ind station would be harder to obtain/build than a basic trading post.
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Specter
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Posted - 2003.07.15 14:51:00 -
[31]
I would like to see a basic station "hull" with minimal services like refinery and repair come first. Then to add different things like lab/fac slots you would need to do it through the station interface. Select item you want to add and you would have to have the minerals and cash available to begin the expansion construction.
This would allow for for higher costs for certain types of stations and for longer construction times based on how complete you want your station to be. A station with everything avaialble would take a lot of resources and a long time to get it to that point but in the meantime you would have the refinery and repairs at your dispossal as well as an income from your basic hull setup.
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Nicholas Marshal
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Posted - 2003.07.15 15:26:00 -
[32]
They need to implement these asap, imo. Corps need a good medium term goal.
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Viper Bronco
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Posted - 2003.07.15 16:27:00 -
[33]
I have heard that station platforms will be in a patch next month. just a rumor. Ok have you ever looked at info on stations, sentry guns, gates. there are different levels and types. like galante 1, galante 2 etc. stations. gates and even sentry guns. my guess is that the platforms for building these things will be same. so you just need to buy according to what you can afford and what you want.
and yes I want. anyone know when the mining platforms will be made ingame?
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Archon Stormrage
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Posted - 2003.07.15 17:05:00 -
[34]
When it says Gallente Gate or station 1 or two it merely means the look of the station or gate i.e the station model.
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Killgorde
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Posted - 2003.07.15 17:10:00 -
[35]
The game needs stations to help corp ceo's with something to give their guys to motivate them. At the moment my guys are largely awol playing elsewhere because they've had 2 months solid of mining/drop hunting/learning the game to put the corp in a BS original position, and know the next phase (and the one that will hold their attention far more than to date for longer) is in the wings. Because then corps can willfully exert their imperialist nature on hitherto unpopulated regions. Thats when trade routes/wars etc between corps will liven up - when they have their own "turfs" to defend and consolidate and launch offensives from. Until station construction is in we will still be in the "phony war" situation. End of story.
As an aside, I dont see why basic stations should be so expensive to build either - should be a basic station that even a small corps can build and heavy mineral requirement on expansion module add ons for various extras (fitting bay, refine, market trading etc. The bigger the corp the more services would be available by virtue of their capital investment available. Thats how things would happen irl.
Killgorde
CEO - Cutting Edge Incorporated
"I thought I saw a light at the end of the tunnel but it turned out to be some bastard with a torch in one hand and a ****load more work for me in the other" |

DrummelHolmen
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Posted - 2003.08.14 13:32:00 -
[36]
Oberon Inc did get one in the Betas aswell(I wasn't ingame at that point.) But I read somewhere that the cost in the beta will be something like 5%-10% of the "real" price. Not sure if this is fact or rumour.
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SkyLeach
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Posted - 2003.08.14 13:50:00 -
[37]
The site where those images are hosted is having server issues. So i have mirrored the images incase anyone wants to see them:
image one
image two
image three
image four
image five
image six
image seven
image eight
image nine
image ten
image eleven (station finished)
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Muaddid
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Posted - 2003.08.14 13:52:00 -
[38]
gotta love CCP's "2-3weeks" and "soon(tm)" 
On vacations (need a new sig too) |

Paddyman
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Posted - 2003.08.14 13:54:00 -
[39]
A question for people, especially the corps that had them in beta. Ive read treads with ppl saying that claiming regions is useless without a station, that stations have the possiblity of changing the power balance of the game, that they will make the corp rich.
Just want to hear some practical examples how? what can u do in your own station that cant be done a present. All the services i want are gotting cheaply from npc stations. And also how will owning a station ever make up for the cost of bp+minerals+time to make and guard them.
although i can see the fun aspect, the possibility of your enimies taking them from you will add a new aspect to the whole game, i understand this but the answer to the above question is still unclear to me.
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SkyLeach
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Posted - 2003.08.14 13:59:00 -
[40]
ok, imagine the amount of isk an NPC station gets each week from lab rental, factory rental, the amount of minerals they collect from people refining ore there.
you can set all these prices yourself at your own station. get a station, get a local economy going and people using its services and you rake in the cash. Be it from you creating and conditioning a local market, or by placing your station in a strategic place where people have no choice but to use your station.
You are also supposed to be able to mine planets with them, but this isnt something that we could do in beta.
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JGR Mao
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Posted - 2003.08.23 14:03:00 -
[41]
Thanks for mirroring the images Sky.
Id love to see stations get in. We have been waiting for them for a long time. It would definately add a more strategic element to the game and make corp management alot easier, atleast in my corp that is.
I personally think that stations and other player owned space objects should have a top priority, its some of the most anticipated and needed content taht this game needs.
Tech II and all the rest is nothing compared to the influence this will have on the game.
just my 2 cents on something that ought to be in by now, but isnt, and prolly wont be anytime soon(tm).
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Bentguru
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Posted - 2003.08.23 18:11:00 -
[42]
Now what I am cheifly interested in about stations (that hasn't been said yet) is if there will be a option... call it the Station Beacon.
Said Station Beacon, when on, will put the station on the Nav list for the system like nearly all the other stations in our universe. However in times of war it suddenly beacoms a big neon sign flashing 'SHOOT ME', so you can turn it off removing the station from the Nav list. Which will give it some increased measure of protection, though still vulnerable to bookmarks and such (I refer to the Serpentis Biotech Research thingymagig which has it's beacon on the OFF postion.. not that it prevented every1 from finding it.... eventually.)
And this would get even MORE fun if player could depoly beacons by themselves. So during said war we switch OFF the beacon to the station, switch ON a beacon in another place, name it the same, and set up a trap for any enemy fleet dumb enough to fall for it.
Just me idly musing (and too lazy to change my siggy)
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Sc0rpion
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Posted - 2003.08.24 01:22:00 -
[43]
Wow, I didn't know this game had necromancers! How else could someone raise the dead like this? 
"The true secret to enjoying life is to live it dangerously."
-Freidrich Nietzche |

Zakura
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Posted - 2003.08.24 02:14:00 -
[44]
Cool! well links are broken (http://www.msfn.org/uploads/screenshots/stn/1.jpg) etc..
But will it be expensice getting a station? U will first have to Pay for it - Then pay for the minerals require for building it? Or we will have stations everywhere :)
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SkyLeach
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Posted - 2003.08.24 02:58:00 -
[45]
Links are mirrored on page 2
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Tristan
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Posted - 2004.05.22 16:36:00 -
[46]
Bumped as requested 
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Deadflip2
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Posted - 2004.05.22 17:18:00 -
[47]
Edited by: Deadflip2 on 22/05/2004 17:22:07 you my friend are so gonna get banned , this is like a uber-bump. anyway IB4TL,
anyway, cool basicly this proves again that ccp had a 1 year vacation  --- "this song reminds me of the girl i met on a schooltrip, she was really nice, and she really liked me. I forgot to ask her her phone number" - Nelix trist OMG im a pretzel!!! |

Booky
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Posted - 2004.05.22 18:16:00 -
[48]
Originally by: Deadflip2 Edited by: Deadflip2 on 22/05/2004 17:22:07 you my friend are so gonna get banned , this is like a uber-bump. anyway IB4TL,
anyway, cool basicly this proves again that ccp had a 1 year vacation 
No, this means that CCP decided to chyange everything about player owned structures and scraped the old idea. So the 1 year has not been a vacation, but a redesign of player owned stations. Spelling corrections welcome, but don't expect me to edit my post. |

Eris Discordia
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Posted - 2004.05.22 18:19:00 -
[49]
No more bumping please 
I ♥ my pink dreadnought of pwnage Mail [email protected] if you have any questions. |

Isiana
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Posted - 2004.05.22 19:03:00 -
[50]
hmhp! i got banned for bumping a 6 month old thread .... this is like a year!
i also know this will prolly be removed as its discussing of moderation and i should mail them at [email protected] or something 
Carebear|Me Alts |

Tristan
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Posted - 2004.05.22 20:35:00 -
[51]
err.. whats wrong with bumping threads, i was asked to so someone could come find it later. You do know what the word forum means dont you? look it up in a dictionary.
jeebus.
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LOLZ
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Posted - 2004.05.22 20:40:00 -
[52]
foÀrum ( P ) Pronunciation Key (f¶rm, fr-) n. pl. foÀrums, also foÀra (f¶r, fr)
The public square or marketplace of an ancient Roman city that was the assembly place for judicial activity and public business. A public meeting place for open discussion. A medium of open discussion or voicing of ideas, such as a newspaper or a radio or television program. A comunist meeting place where people's opinions and idea's are controled A public meeting or presentation involving a discussion usually among experts and often including audience participation. A court of law; a tribunal. A comunist meeting place where people's opinions and idea's are controled

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Isiana
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Posted - 2004.05.22 20:49:00 -
[53]
2 hours now - man the mods are sloppy tonight 
Carebear|Me Alts |

Tristan
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Posted - 2004.05.22 20:50:00 -
[54]
isiana, im sure you could get your nose in a bit deeper.
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Admiral IceBlock
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Posted - 2004.05.22 21:16:00 -
[55]
the links isnt working! :(
"We brake for nobody"
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Zhuge Liang
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Posted - 2004.05.22 21:25:00 -
[56]
Please do not bump old threads
ZhuuÀ gheyÀleeÀyan (Kongming) |
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