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Major Templar
Caldari DFX Industries
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Posted - 2008.11.24 17:53:00 -
[1]
I clone jumped earlier and my system just froze up. I spent 3 minutes trying to get the game to go away. After I was able to get it gone I logged back in. Thankfully I was in my other body on the other side of the map where I was trying to go but still, major bug here when trying to jump. Hopefully CCP can get this fixed, I know other people have had similar issues lately.
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Valishka
Gallente GHOST RANGERS Inc.
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Posted - 2008.11.25 02:00:00 -
[2]
yea, everytime I CJ, I have to close down and restart for it to work.....some fix heh
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Major Templar
Caldari DFX Industries
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Posted - 2008.11.25 03:56:00 -
[3]
What I think is even worse is this, you have to turn off the skill your training so you can jump. You jump, then it freezes up requiring you to restart the client. That entire time that your wasting in SP just so you can use a CJ. I mean, it's really messed up how long it takes. Also, I've been hearing from people saying that after a CJ their implants go away. They then must log out and then back in to get them back. CCP, please fix this issue soon.
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Horatio Nately
Caldari 808 Enterprises
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Posted - 2008.11.25 16:15:00 -
[4]
Edited by: Horatio Nately on 25/11/2008 16:15:53 in addition to this problem, whenever I try and swap ships after I've jump cloned and crashed eve, many of the modules are offline, and this issue is not corrected till after the day's DT ---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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DeadSally
Amarr Priory Of The Lemon Atlas Alliance
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Posted - 2008.11.25 19:27:00 -
[5]
Originally by: Horatio Nately Edited by: Horatio Nately on 25/11/2008 16:29:39 in addition to this problem, whenever I try and swap ships after I've jump cloned and crashed eve, many of the modules are offline, and this issue is not corrected till after the day's DT
Edit: Submitted a bug report since im pretty sure theres not gonna be a workaround
I'm having this exact problem, have to restart to finish jump and then mod on my ship wont online. Fun stuff.
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Drakolus
Amarr Dopehead Industries FOUNDATI0N
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Posted - 2008.11.26 00:04:00 -
[6]
Same problem here. Furthermore even when I do get modules to activate (switch ships back and forth a few times) they don't show their effects. For example my hulk with 2 cargohold expanders still shows 8k cargohold both in fitting window and in space. Also I can't lock anything. My drones go tearing off and kill rats but I can't lock them. I let it run for 2 minutes and nothing. _____________________________________________
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Nim Caslo
Gallente 1st Special Pilots Hippeis Group
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Posted - 2008.11.26 08:14:00 -
[7]
I'm having the Module offline, target lock problem, and the module activation (or seeming lack thereof) problems.
Nice how it makes the game completely unplayable as i have no idea if i'm hitting, what i'm hitting, or if my tanking modules are working properly as it wont register damage on the damage arcs.... ========================================== |

Dominik Miethling
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Posted - 2008.11.26 09:39:00 -
[8]
Same here, after CJ -> Restart and problem with modules offline etc without the possibility to correct in Fittings. Another restart did help tho...
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Kazaux Aux
Vanishing Point.
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Posted - 2008.11.27 20:11:00 -
[9]
same problem here, pretty ****ed since I wanted to actually do something on my day off... UI is pretty much frozen, 3 of my 7 grouped guns were offline after i clone jumped, when i online them i have to relog to them to actually look like they're online and kinda act like they're online. Extrmely fusterating
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Major Templar
Caldari DFX Industries
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Posted - 2008.11.27 21:16:00 -
[10]
So this problem wasn't fixed with the latest patch? Annoying!
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Ariandis
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Posted - 2008.11.27 21:33:00 -
[11]
Exactly the same problem if I knew that this was an issue I would not have CJ out of my +5 clone lose 2 hours on a 9 hour skill. Time for a petition.
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Kazaux Aux
Vanishing Point.
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Posted - 2008.11.27 22:19:00 -
[12]
I've done a fresh install, tried from 2 different computers, and I still have no idea what is going on. Guess its time for a petition + bugreport
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Rosalina Sarinna
Aliastra
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Posted - 2008.11.27 23:11:00 -
[13]
I jumpcloned about 30 mins ago from a clone with 4 basic implants into a clone with 5 standard implants and 3 hardwiring implants.
The implants or hardwiring did not appear on the left menu of the char sheet (even after closing char sheet and reopening), and the attributes were showing as the numbers they are without any implants. I needed to logoff and log on again to see my implants and hardwiring mods.
This is just so the bug team knows the problem is still there for some reason. I'll do a bug report tomorrow, need to get some sleep atm! 
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Zud Zonar
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Posted - 2008.11.28 05:12:00 -
[14]
ditto after clone jump and no working slots... bad thing was I was getting nailed by some rats and could not target and shields showed no damage. I docked then undocked and my shields were gone and into my armor...
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Hamlin Brown
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Posted - 2008.11.28 20:00:00 -
[15]
Ok, I clone jumped, now I can't fit modules to my ship, I've re-logged, I've repacked them and nothing works. I can't play until this is fixed ccp.
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Imhotep Khem
Minmatar Doom Guard Libertas Fidelitas
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Posted - 2008.11.29 03:03:00 -
[16]
Yes, me 3... _________ If your not dyin' your not tryin'. |

POWERTIME4
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Posted - 2008.11.29 06:06:00 -
[17]
same problem here, I clone jump, witch of course required a client restart, now im in my carrier and none of my modules are working, they wont online correctly and i cant target anything. im stuck here doing nothing for the past 2 days
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Rramar Claime
Amarr Task Force Zener Atlas Alliance
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Posted - 2008.11.29 08:20:00 -
[18]
Well it seems i have to sign this bug too. Happened to me and corpies have even lost implants to this bug. ------- "I cherish the memories of a question my grandson asked me the other day, when he said; 'Grandpa, were you a hero in the war?' Grandpa said, 'No, but I served in a company of heroes." |

Hamlin Brown
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Posted - 2008.11.29 09:39:00 -
[19]
Edited by: Hamlin Brown on 29/11/2008 09:38:58 Ok I found a way to get around the ship modules issue.
1st repackage your ship to get all the modules into your items folder.
Then assemble the ship and place all the modules into the correct slots, I know the cap and cpu do not update. Then add any missiles or scripts.
Finally you need to restart eve, then your ship should be good to go.
This of course assumes that you have access to a station to do this
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Vengal Seyhan
Sten Industries
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Posted - 2008.11.29 10:17:00 -
[20]
Originally by: Hamlin Brown Edited by: Hamlin Brown on 29/11/2008 09:38:58 Ok I found a way to get around the ship modules issue.
1st repackage your ship to get all the modules into your items folder.
Then assemble the ship and place all the modules into the correct slots, I know the cap and cpu do not update. Then add any missiles or scripts.
Finally you need to restart eve, then your ship should be good to go.
This of course assumes that you have access to a station to do this
It's a bit of a problem if you've got a rigged ship though, wouldn't you say?
Also: It only works for the current ship. If you change out of this ship and then back again the modules are offline again.
Rebooting the client every time I want to change a ship is NOT desired game play.
Someone in another thread suggested raising a stuck petition and asking the GMs to close your session from their end. That's what I'm about to do. Thread can be found here: Linky
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Rosalina Sarinna
Aliastra
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Posted - 2008.11.29 11:29:00 -
[21]
I submitted a bug report but it was closed telling me it had been fixed already in (1.0.2) (which it obviously isn't as I did the clonejump AFTER the patch was deployed). I didn't have the problem before the patch oddly enough, but did after the 1.0.2 patch on Thursday.
I don't know who else to tell so I'm posting here in the hope someone at CCP sees I've tried to bug report it for 1.0.2 
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Horatio Nately
Caldari 808 Enterprises
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Posted - 2008.11.30 17:17:00 -
[22]
Edited by: Horatio Nately on 30/11/2008 17:20:45 Devs: If you say something's been fixed, why isn't it mentioned in the patch notes? Furthermore, if you're going to close my bug report by assuming it got fixed with the patch, whats the point of my submitting it in the first place if it's not going to be properly handled? In fact, the problem is now worse and extends to both my accounts instead of just one.
I know there's a problem, and i know it may have some involved work to hunt it down, but don't f*cking lie to me. ---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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Orb Lati
Minmatar ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2008.11.30 22:17:00 -
[23]
Edited by: Orb Lati on 30/11/2008 22:18:16 There is another thread covering the offline moduals.
The issue is when you CJ and do a restart in order to continue playing, the server has not disconnected you correctly. This then causes the issue with the modules when you log back in. The trouble is no matter how many time you try and disconnect and reconnect the module problem persist.
The solution is the file a suck petition via F12 and state the you need the GM to close your client connection from his end, ejecting you out of the game and allowing you to reconnect correctly.
hope this helps until CCP fixes it.
"We worship Strength because it is through strength that all other values are made possible" |

Stoffl
LFC
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Posted - 2008.12.03 15:54:00 -
[24]
Originally by: Orb Lati Edited by: Orb Lati on 30/11/2008 22:18:16 There is another thread covering the offline moduals.
The issue is when you CJ and do a restart in order to continue playing, the server has not disconnected you correctly. This then causes the issue with the modules when you log back in. The trouble is no matter how many time you try and disconnect and reconnect the module problem persist.
The solution is the file a suck petition via F12 and state the you need the GM to close your client connection from his end, ejecting you out of the game and allowing you to reconnect correctly.
hope this helps until CCP fixes it.
Just got exactly this bug after clonejumping. I've reconnected my DSL connection, fetched a new IP adress from my ISP, character still bugged.
For some weird reason it works when i use a dialup HSDPA internet connection. o.O
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Shealah Duergah
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Posted - 2008.12.03 18:30:00 -
[25]
I just had the problem myself with one of my alts where the modules not working after a c/j and restart. i just filed a patition. Hopefully they react fast to the petition and it works.
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Gizmo Reaper
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Posted - 2008.12.03 21:15:00 -
[26]
The GM killing my connection fixed the problem. He said the devs are aware of the problem and are working on it.
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Jajo
Minmatar Ethical Dilemma
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Posted - 2008.12.03 21:29:00 -
[27]
ya its sure is a pain in the ass. everytime lol
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Atraxerxes
Caldari 22nd Black Rise Defensive Unit
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Posted - 2008.12.03 22:01:00 -
[28]
Well for me the JC causes a freeze. then I have to force crash it myself to play again.
EVE Chicago meet up March 7th 2009 See forum thread |

Lord Saradomin
Gallente The Vorlon Empire Skunk-Works
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Posted - 2008.12.03 22:43:00 -
[29]
yup same happening to me,
switch off skill, jump clone,
FREEEEEEEEEEEEEEEEEEEEEEZE
even left it for an hour today just to see if im impatient...i am not 
ever since the second "fix" patch
gripes me the most tbh those two fix patches have both had issues in which are not fixed, same with the QR patch notes...stopp beefing up the notes with nonsense please 
Eve Online: QR = welcome to Assault Frigate Online |

Doraxis Blie
Caldari Up2-NoGood Intrepid Crossing
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Posted - 2008.12.07 14:17:00 -
[30]
would be nice to hear from CCP on this.
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