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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.25 22:58:00 -
[1]
Apocalypse, 8x Mega Beam Laser II, Aurora L 2x Energy Locus Rigs, 1x Tracking Enhancer II 3 Mods = 210km Optimal + 20km Falloff 1457 Volley, 225 DPS
Rokh, 8x 425mm Railgun II, Spike L 1x Hybrid Locus Rig, 1x Tracking Computer / Optimal Script 2 Mods = 253km Optimal + 30km Falloff 1336 Volley, 194 DPS
Megathron, 7x 425mm Railgun II, Spike L 2x Hybrid Locus Rigs, 1x Tracking Computer / Optimal Script, 1x Tracking Enhancer 4 Mods = 191km Optimal + 30km Falloff 1461 Volley, 212 DPS
Maelstrom, 8x 1400mm Howitzer Artillery II, Tremor L 3x Projectile Locus Rigs, 4x Tracking Computer / Optimal Script, 4x Tracking Enhancer 11 Mods = 167km Optimal + 44km Falloff 2933 Volley, 230 DPS
To go the ranges the other races can go, even with a setup as ridiculous as the one above, Minmatar have to fight in more than single falloff? At +-33% nominal dps? Seriously?
The Megathron is still bearable, but what are we supposed to do with Maelstrom and Tempest? Reprocess? -- [17:47] <Mephysto> its dead, jim |

Washell Olivaw
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Posted - 2008.11.26 00:41:00 -
[2]
CCP does not attempt to maintain balance on a 2 attributes vs 2 attributes or even on a ship vs ship basis.
E.g. a race' weak battleships may be balanced by having strong cruisers.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Roemy Schneider
BINFORD
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Posted - 2008.11.26 05:23:00 -
[3]
wanna include tempest HP, lock range, clip size, dps, cap, powergrid and stuff?
the "extra" highslot for remote repping accounts for only so much - putting the gist back into logistics |

El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.26 05:46:00 -
[4]
Originally by: Washell Olivaw CCP does not attempt to maintain balance on a 2 attributes vs 2 attributes or even on a ship vs ship basis.
E.g. a race' weak battleships may be balanced by having strong cruisers.
So, you are saying, having the strongest EW and the only EW battleships should have been enough for Caldari and the Tier 3 battleship introduction was uncalled for, as other ships balanced the lack of a caldari direct damage fleet battleship?
Right.... -- [17:47] <Mephysto> its dead, jim |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.26 06:43:00 -
[5]
Edited by: Typhado3 on 26/11/2008 06:46:29 Edited by: Typhado3 on 26/11/2008 06:45:14 while the poster above is right about it being more than 2 attributes I gotta agree that minmatar sniper ships suck atm. So what? every race is good at something while being bad at something else, my problem is the minmatar weren't always like this we used to have awesome sniper ships that where some of the best snipers and could do amazing alpha's.
We seem to have slowly lost our sniper ability over the years, the problem i think is ccp don't have a good set goal or racial idea (beside speed) for what minmatar should be like. Look at recent patch it nerfed speed while boosting target painters, though I've always wanted minmatar to be good at ew I remember complaining heaps about minmatar having a sucky ew ages ago and ccp responded in a interview saying they thought that 'ew was a more gal/cal thing and they had no plans to change it' yet latest patch pushes our minmatar ew to be arguably the 2nd best of the ew.
Another example is the maelstrom which makes a decent ship when setup with ac and going for kiting at close range, while being not so good but still workable as an arty boat. kinda strange considering it's stats push it towards being a sniper (slower speed, longer lock range), I think the main cause of this is it getting stuck with a shield boost bonus, cause all the other races got it, rather than something that could be useful for a fleet sniper bs.
ccp fix mining agent missions % pls |

Virgo I'Platonicus
Ex Eventus Corpi
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Posted - 2008.11.26 07:27:00 -
[6]
Edited by: Virgo I''Platonicus on 26/11/2008 07:27:32
Originally by: El'essar Viocragh
Maelstrom, 8x 1400mm Howitzer Artillery II, Tremor L 3x Projectile Locus Rigs, 4x Tracking Computer / Optimal Script, 4x Tracking Enhancer 11 Mods = 167km Optimal + 44km Falloff 2933 Volley, 230 DPS
Hm. As far as i can tell from your numbers, this thing gives out 1466.5 alpha at 211 km = 115 dps. Looks minny dps to me - high alpha, actually highest of all, while crap dps. Checks out.
Highest DPS at 167km and keeps the first place in dps for a about 10km to 177 km. The ship can snipe but not best of all ships. As the minny ships are the lightest and most quick on their feet while having bonuses to tackling modules and speed, i believe giving them a dps boost would be overkill. If you're in for dps, look for amarr/gallente.
Change the mubers to the way you would like them to be and we'll see where it gets us.
V. <3 |

Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.11.26 09:00:00 -
[7]
Originally by: Virgo I'Platonicus Edited by: Virgo I''Platonicus on 26/11/2008 07:27:32
Originally by: El'essar Viocragh
Maelstrom, 8x 1400mm Howitzer Artillery II, Tremor L 3x Projectile Locus Rigs, 4x Tracking Computer / Optimal Script, 4x Tracking Enhancer 11 Mods = 167km Optimal + 44km Falloff 2933 Volley, 230 DPS
Hm. As far as i can tell from your numbers, this thing gives out 1466.5 alpha at 211 km = 115 dps. Looks minny dps to me - high alpha, actually highest of all, while crap dps. Checks out.
Highest DPS at 167km and keeps the first place in dps for a about 10km to 177 km. The ship can snipe but not best of all ships. As the minny ships are the lightest and most quick on their feet while having bonuses to tackling modules and speed, i believe giving them a dps boost would be overkill. If you're in for dps, look for amarr/gallente.
Change the mubers to the way you would like them to be and we'll see where it gets us.
V.
you seems to miss the part where the ships needs 11 range mods to reach that "satisfactory" performacne you state :)
Solving arties would be simple if CCP wanted. Really. Even keeping flavor..
Increase arties falloff 50%. Increase damage 33% and reduce rof 25% ( same final DPS). Would reduce the problem issue while keeping minmatar with some range disadvantage, would bring alpha strike back to play while keeping same dps. Would increase the time before reload.
Very simple.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.26 09:12:00 -
[8]
Originally by: Virgo I'Platonicus
Hm. As far as i can tell from your numbers, this thing gives out 1466.5 alpha at 211 km = 115 dps. Looks minny dps to me - high alpha, actually highest of all, while crap dps. Checks out.
Alpha is useless if you do not hit.
Quote: Highest DPS at 167km and keeps the first place in dps for a about 10km to 177 km. The ship can snipe but not best of all ships.
Remove the two rigs from the Apoc and you have 225dps at 171km optimal range. With only one range mod used while the Maelstrom has to use at leat 5 to get anywhere close. For 5dps advantage. Yeah right.
Quote: As the minny ships are the lightest and most quick on their feet while having bonuses to tackling modules and speed, i believe giving them a dps boost would be overkill.
Maelstrom Mass: 103,600,000 kg Inertia: 0.12 Velocity: 94m/s
Abaddon Mass: 103,200,000 kg Inertia: 0.12 Velocity: 89m/s
Not sure about the light, but indeed, we are 5m/s faster.
I am *not* looking for the be-all, end-all of Sniper battleships. I am asking for the Minmatar battleships (at least one of them) to be viable again. Having to use twice as many modules for 35+km less optimal range is not countered by 14km more falloff. Going with your calculations, the statistical volley is about the same, the Maelstrom/Tempest simply have lower DPS.
If your fleet has a lot of Minmatar pilots in it, you can't effectively go beyond 150km. If the other fleet has strong Caldari/Amarr participation, they simply pick you off with your 12%-something chance to hit at 220km. You brought a knife to a gunfight.
Before locus rigs were re-stack nerfed, you needed 5 range modules on a Maelstrom to hit 198km optimal which left basically no slots for hitpoints besides a lone Damage Control II. It wasn't great but it was at least viable to some extent. -- [17:47] <Mephysto> its dead, jim |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.26 12:03:00 -
[9]
Edited by: Lyria Skydancer on 26/11/2008 12:03:57
Originally by: El'essar Viocragh
Originally by: Washell Olivaw CCP does not attempt to maintain balance on a 2 attributes vs 2 attributes or even on a ship vs ship basis.
E.g. a race' weak battleships may be balanced by having strong cruisers.
So, you are saying, having the strongest EW and the only EW battleships should have been enough for Caldari and the Tier 3 battleship introduction was uncalled for, as other ships balanced the lack of a caldari direct damage fleet battleship?
Right....
Caldari have always the longest ranges and best ew but crap solo. Amarr have mediun range gank and tank but lack of mids. Gallente have active tank and close range gank and good tackle. Minmatar have capless weapons and utility highs good tackle and speed but less gank and tank. This is nothing new. You just picked the wrong race if you're not happy. ----------------------------------------- [Video] The Cruise |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.26 13:00:00 -
[10]
Originally by: Lyria Skydancer Edited by: Lyria Skydancer on 26/11/2008 12:03:57
Originally by: El'essar Viocragh
Originally by: Washell Olivaw CCP does not attempt to maintain balance on a 2 attributes vs 2 attributes or even on a ship vs ship basis.
E.g. a race' weak battleships may be balanced by having strong cruisers.
So, you are saying, having the strongest EW and the only EW battleships should have been enough for Caldari and the Tier 3 battleship introduction was uncalled for, as other ships balanced the lack of a caldari direct damage fleet battleship?
Right....
Caldari have always the longest ranges and best ew but crap solo. Amarr have mediun range gank and tank but lack of mids. Gallente have active tank and close range gank and good tackle. Minmatar have capless weapons and utility highs good tackle and speed but less gank and tank. This is nothing new. You just picked the wrong race if you're not happy.
caldari have capless weapons and raven has as many utility slots as the tempest, scorp has 6 utility slots like the domi (which is imo the most flexible ship). While minmatar are the best tacklers with ships like the rapier in a lot of cases any ship with a point will do and there will be no difference. Also the best of the tacklers the heavy dictors all perform decent with none of them being a clear winner.
ccp fix mining agent missions % pls |
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.11.26 13:36:00 -
[11]
Edited by: Nian Banks on 26/11/2008 13:40:26 Projectile weapons have fundinental flaws, if ccp cared at all about the problems minmatar have highlighted for years, then they wouldn't keep nerfing them, directly or indirectly.
To fix projectiles tho, two simple fixes are needded.
1: 0 reload time. Adds about 5% dps over long fights and adds utility with easy ammo swapping.
2: add an equal % range bonus to falloff on all optimal boosting modules and a falloff bonus to depleted uranium.
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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.26 16:40:00 -
[12]
Originally by: Lyria Skydancer Caldari have always the longest ranges and best ew but crap solo. Amarr have mediun range gank and tank but lack of mids. Gallente have active tank and close range gank and good tackle. Minmatar have capless weapons and utility highs good tackle and speed but less gank and tank. This is nothing new. You just picked the wrong race if you're not happy.
Before I started playing Eve, Caldari were effectively excluded from BS Fleet warfare outside of the Scorpion because no rail platform existed. The tier 3 battleships were at least partially introduced because of this (that's my understanding at least).
When I joined Eve, Apocs were the red headed stepchildren of BS fleets because it simply had too many problems to be viable. The Amarrian players did a good job campaigning for it, and it became a viable, arguably one of the best, sniper BS. I might be wrong, but I think you were part of that campaign too.
Now, due to an accumulation of various different changes to the game, the Minmatar BS aren't viable fleet bs anymore. Exactly why should I be consent with that, and not campaign for a change, like the Amarrians did?
-- [17:47] <Mephysto> its dead, jim |

Koyama Ise
Caldari Equestrian Knight Order of Lolicon
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Posted - 2008.11.27 01:50:00 -
[13]
The problem here is the CCP design I believe wants Minmatar to snipe in falloff which in-itself is pretty stupid. And with that design model even if it is silly it would work better if it was easier to increase falloff. But yeah Minmatar doesn't seem to do the Sniping thing well
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Laice
Caldari Judicial Blade Novus Aevum
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Posted - 2008.11.27 04:01:00 -
[14]
my 2 isk, if every race were the same, if every tier 3 battleship were the same, etc, it would be boring as hell, there would be no variation in fights at all. The beautiful thing about this is it forces 2 sniping ships to move, or if you fancy a sniping ship, you have 4 posibilities to choose from suiting you taste.
You would need to incorporate every variable of every ship to show the true results. I mean hell the rokh has optimal range bonusses, the other ships have something different. Its different, and thats what i love about this game at times :)
The mael and tempest both have their advantages over other ships in different setups if you look for them.
Regards Laice
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Nian Banks
Minmatar Berserkers of Aesir
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Posted - 2008.11.27 06:09:00 -
[15]
Originally by: Laice my 2 isk, if every race were the same, if every tier 3 battleship were the same, etc, it would be boring as hell, there would be no variation in fights at all. The beautiful thing about this is it forces 2 sniping ships to move, or if you fancy a sniping ship, you have 4 posibilities to choose from suiting you taste.
You would need to incorporate every variable of every ship to show the true results. I mean hell the rokh has optimal range bonusses, the other ships have something different. Its different, and thats what i love about this game at times :)
The mael and tempest both have their advantages over other ships in different setups if you look for them.
Regards Laice
Oh the ship stats are fine, its the weapons that need a big buff. Tho looking at the mael, actually look at all minmatar and galente ships with the repair bonuses, even tho all stats are balanced for each tier, when caldari and amarr have the 5%/lvl resist bonus, that ships tanking bonus is considerably better than the 7.5% repair bonus. All stats are well balanced but the tanking bonuses aren't. Its another thing that isn't compensated for with stats, CCP just twiddle their thumbs and mumble something about the 5%resist/lvl and the 7.5%repair/lvl bonuses are equal and balanced. Which they aren't.
If you ignore things like this then you start to get the imbalances going, and let me remind you that people are training lvl5 skills that give just 2% to the effectiveness of something, because 2% is an advantage and any advantage is desirable. If CCP considers something balanced which isn't and bases a ship design on that imbalance then the ship itself will be imbalanced in comparison to their counterparts. No matter what some philosophical bloody thespian tries to say on their proverbial soap box, ships of equal tiers must be balanced or theres something amiss.
Personally I believe CCP leaves these problems so that people must train the flavour of the month, whatever the race is, just to keep people training, because people would realise how limited the game can be if you don't need to cross train.
I will naturally restate that projectile weapons need a boost, not a huge one but there are things that are amiss, and falloff giving modules are one of the problems.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 10:19:00 -
[16]
Originally by: Typhado3
caldari have capless weapons and raven has as many utility slots as the tempest, scorp has 6 utility slots like the domi (which is imo the most flexible ship). While minmatar are the best tacklers with ships like the rapier in a lot of cases any ship with a point will do and there will be no difference. Also the best of the tacklers the heavy dictors all perform decent with none of them being a clear winner.
Yes but caldari capless weapons are not instant damage. Scorp is an EW ship, so what. Domi is versitile but it depends on drones.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 10:23:00 -
[17]
Edited by: Lyria Skydancer on 27/11/2008 10:23:38
Originally by: El'essar Viocragh
Before I started playing Eve, Caldari were effectively excluded from BS Fleet warfare outside of the Scorpion because no rail platform existed. The tier 3 battleships were at least partially introduced because of this (that's my understanding at least).
When I joined Eve, Apocs were the red headed stepchildren of BS fleets because it simply had too many problems to be viable. The Amarrian players did a good job campaigning for it, and it became a viable, arguably one of the best, sniper BS. I might be wrong, but I think you were part of that campaign too.
Now, due to an accumulation of various different changes to the game, the Minmatar BS aren't viable fleet bs anymore. Exactly why should I be consent with that, and not campaign for a change, like the Amarrians did?
Now rail platforms do exist. :-)
Apoc was given a role because it was outperformed by the geddon in every way.
And what exactly has caldari having rail platforms + apoc getting a role to do with minmatar BS getting worse? They are still the same, the tempest can still snipe just fine. No one will say "oh we lost that battle because we had 2 guys in tempests instead of apocs/rokhs" or "you can bring a tempest, it can't snipe anymore". What is the problem? All other races are not making a huge deal about minmatars huge set of solo ships, superior tackling ships and speed.
You knew the racial perks of each race and tbh 99% of the whines are only because of people picking the wrong race and trying to shoe horn it into another role. |

Seishi Maru
Infinity Enterprises Atlas Alliance
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Posted - 2008.11.27 10:45:00 -
[18]
Edited by: Seishi Maru on 27/11/2008 10:47:53 I know you are not that stupid to not grasp it. But anyway will make it clearer.
With the t2 ammo nerf sniping range of all were reduced. BUt all kept able to reach useful range. Except minmatar ships. Mimatar had alpha strike advantage.. completely neutralized by the 2 HP buffs since inception of snipers.
The introduction of rokhs and apocs pushed far far further the range of engagement to a range where minmatar ships re worthless.
The introduction of scripts made low slots mroe important to snipe than medium slots . Comapre slot layouts of tempest vs gallente and ammar.... (rokh does not suffer because already has the longest lock range and longest base range, so a single module of each type is enough).
Only a blind, or stupid, or troll would not see how minmatr were comparatively NERFED on sniper role since RMR. but i am sure pretty much no one is that stupid, that leaves you to be a troll.
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lecrotta
lecrotta Corp
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Posted - 2008.11.27 10:45:00 -
[19]
I do not see why their should be such huge differences of effectiveness between BS snipers tbh. I understand that their are differances in dmg types and how the dps is attained.
ie: minmatar high alpha but slow rof and gallente faster rof but lower alpha, but the range, dps and tracking should all be similar for correctly fitted sniper BS or as we can see some races will not have a worthwhile sniper BS while other will excel at it. Or at the very least they should have other worthwhile uses instead of just being pointless to fly.
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Roemy Schneider
BINFORD
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Posted - 2008.11.27 11:28:00 -
[20]
boost 1200mm arties i.e. boost their optimals beyond those of 1400mm. keep the lower damage mod (almost 25% after all), tone down the tracking if you must. let that be the arty option/flavor
like... this [Tempest, New Setup 1] Reactor Control Unit II Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Tracking Enhancer II Tracking Enhancer II
100MN MicroWarpdrive II Heavy Capacitor Booster II, Cap Booster 800 Sensor Booster II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L 1200mm Artillery Cannon II, Tremor L Large Remote Armor Repair System II Large Remote Armor Repair System II
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
shooting roughly as far as this
[Apocalypse, New Setup 1] Reactor Control Unit II Power Diagnostic System II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Internal Force Field Array I Tracking Enhancer II Tracking Enhancer II
100MN MicroWarpdrive II Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range Heavy Capacitor Booster II, Cap Booster 800
Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Tachyon Beam Laser II, Aurora L Large 'Solace' I Remote Bulwark Reconstruction
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I - putting the gist back into logistics |
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Tnam
Caldari Mortis Angelus The Church.
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Posted - 2008.11.27 11:35:00 -
[21]
To be honest, I think everyone just snipes from too far away. I don't agree that 1200 arties should be changed much because I think they have a role in different situations, either on specifically mid range ships or for ratting.
Really the main thing is that tracking mods should affect fall-off and optimal, especially now that tracking disruptors do that.
If you really want to go for max range just don't fly maelstrom's and tempests, if 200km is the magic number for people then eat a booster....
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.27 11:49:00 -
[22]
Originally by: Lyria Skydancer
cut quote stuff for size
Now rail platforms do exist. :-)
Apoc was given a role because it was outperformed by the geddon in every way.
And what exactly has caldari having rail platforms + apoc getting a role to do with minmatar BS getting worse? They are still the same, the tempest can still snipe just fine. No one will say "oh we lost that battle because we had 2 guys in tempests instead of apocs/rokhs" or "you can bring a tempest, it can't snipe anymore". What is the problem? All other races are not making a huge deal about minmatars huge set of solo ships, superior tackling ships and speed.
You knew the racial perks of each race and tbh 99% of the whines are only because of people picking the wrong race and trying to shoe horn it into another role.
1. it's been mentioned a few times in this thread already but minmatar where good at sniping once it's less of a case of me choosing the wrong race and more of ccp changing what the races are about. For reference when i started this game the longest sniper bs's where the typhoon and the raven and the tempest's alpha made it one of the best snipers.
2. their are plenty of caldari pilots and gallente bs pilots complaining about not being able to solo. The option of just switching races to the race that fits my style more now is kinda unappealing since they could just get shuffled around changing what their role is. At least ore ships don't get shuffled around all that much =s
ccp fix mining agent missions % pls |

Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 11:58:00 -
[23]
Originally by: Typhado3
1. it's been mentioned a few times in this thread already but minmatar where good at sniping once it's less of a case of me choosing the wrong race and more of ccp changing what the races are about. For reference when i started this game the longest sniper bs's where the typhoon and the raven and the tempest's alpha made it one of the best snipers.
2. their are plenty of caldari pilots and gallente bs pilots complaining about not being able to solo. The option of just switching races to the race that fits my style more now is kinda unappealing since they could just get shuffled around changing what their role is. At least ore ships don't get shuffled around all that much =s
1. Yeah back then geddons had 8 heatsinks and dominated everything from short to mid range. Do I get to whine that they dont dominate anymore? The general idea of each race is still there. For a long time caldari have been THE fleet race because of EW and long range. Youre talking about 5 years ago. Bit too far back eh?
2. What? Gallente have the best solo ships in eve. I really don't know what you're on about here. ----------------------------------------- [Video] The Cruise |

sliver 0xD
exiles. The Kadeshi
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Posted - 2008.11.27 12:03:00 -
[24]
size doesn't matter it's how you wield it.
anyway the tempest increase dps should be nice.
your point of view is only from a solo sniper perspective. in a gang you are always at 150km to 200km.
--- Somebody needs a hug! |

CrestoftheStars
Recreation Of The World
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Posted - 2008.11.27 14:10:00 -
[25]
am i the only one seeing that you have TWICE the volley dmg which is the most importent thing in a sniper ?? (beside having a decend range, which is quite useless since they can just warp to the point they have set up close to you) ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

lebrata
Hedion University
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Posted - 2008.11.27 14:19:00 -
[26]
Originally by: CrestoftheStars am i the only one seeing that you have TWICE the volley dmg which is the most importent thing in a sniper ?? (beside having a decend range, which is quite useless since they can just warp to the point they have set up close to you)
Stop posting.
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Seishi Maru
Infinity Enterprises Atlas Alliance
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Posted - 2008.11.27 14:33:00 -
[27]
Originally by: CrestoftheStars am i the only one seeing that you have TWICE the volley dmg which is the most importent thing in a sniper ?? (beside having a decend range, which is quite useless since they can just warp to the point they have set up close to you)
Volley damage is irrelevant in large fights where target is insta-popped even by the lowest alpha battleships. Alpha strike is only a very minor advantage. Inferior to range, tracking , DPS and damage over time, its only more important than the also useless "don't need cap to fire" (because in fleet fights you spend not much time firing because or you die of you get stuck reloading ammo for 10 minutes).
To alpha strike be useful, the difference would have to be raised a LOT! To something like 50% more base damage (compensated with rof of course) than its now.
The make 1200mm long range weapons with smaller damage is also a cool idea, because add variety.
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.11.27 14:37:00 -
[28]
Originally by: Seishi Maru
To alpha strike be useful, the difference would have to be raised a LOT! To something like 50% more base damage (compensated with rof of course) than its now.
You and many are missing the point. Yes it is true that alpha strike would need a huge boost to be noticed on ONE SINGLE ship, yes. What you're forgetting is that if you would put together a fleet of high alpha strikers, that it would be a huge advantage with todays alpha strike even. ----------------------------------------- [Video] The Cruise |

Cpt Cosmic
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Posted - 2008.11.27 15:09:00 -
[29]
and now take the tempest into comparision with 1400mm sniper setup =D
buff tempest ^^
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Murina
The Scope
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Posted - 2008.11.27 15:45:00 -
[30]
I remember outbreak had tactics of flyby warpins at extreme range against hostile blobs, they would land way over 200km away with a good sized squad of ships and while aligning back out lock melt a ship with a couple of volleys then warp off, rinse and repeat. And now ships are slower it should be even easier for relatively small squads of 200km snipers to pick off single BS and bc and get away.
I had a great time doing it and it was always fun to see the ppl we were shooting screaming in local about sticking around for "fair fights" especially considering we had 20 or so ships and they normally had a few hundred.......
POST NERF PVP SKILLS: "shall we engage?" "hmmm how many ships do they have?" "more than us" "lets not bother then" "WOW great job FC!!!!" "................. |
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SwindonBadger
0utbreak
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Posted - 2008.11.27 16:24:00 -
[31]
"Rokh, 8x 425mm Railgun II, Spike L 1x Hybrid Locus Rig, 1x Tracking Computer / Optimal Script 2 Mods = 253km Optimal + 30km Falloff 1336 Volley, 194 DPS"
this looks very sweet but how far can u lock with that setup, ? or would being part of a command ship (locking range boost gang) be the only way to tap into the possible hits at 280k?
I remebers the day when 425 rails T2 where megga bucks :) made all the difference who had the balls to fit them and reep the rewards.
Eat Them all, let the digestion sort em out |

Tnam
Caldari Mortis Angelus The Church.
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Posted - 2008.11.27 17:02:00 -
[32]
with sniping alpha is king, ppl who are saying their targets are always alpha'd out even by the lowest damaging ships should really work out something about running fleets.... there is no point to alpha any single BS using 40 ships it even fails as killmail whoring...
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SSgt Sniper
Gallente MAIDS
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Posted - 2008.11.27 18:10:00 -
[33]
Yes the minmatar have been basically rendered a useless race.
The problem is, I don't have enough energy left to campaign for my minmatar character anymore, because CCP just doesn't listen/care. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.Poor PR in progress!
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Grarr Dexx
Amarr Ministry of War
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Posted - 2008.11.27 18:20:00 -
[34]
If all the races were the same, I'd stop playing Eve. If you want the bonii of a certain ship, train for it. Be happy minmatar has all three BS focused on either gank or tank/gank. The other races have to do with one or two.
-----
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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.27 23:02:00 -
[35]
Originally by: Grarr Dexx If all the races were the same, I'd stop playing Eve. If you want the bonii of a certain ship, train for it. Be happy minmatar has all three BS focused on either gank or tank/gank. The other races have to do with one or two.
Sorry, but this is comedy gold. Considering the fact that all three amarrian bs shared the gank/tank role was the main argument for the role change of the Apocalypse.
Swindon: all the partial setups I posted had enough free slots left to get 249km lockrange with gang bonus. I think the Rokh needs two tech2 sensor boosters. -- [17:47] <Mephysto> its dead, jim |

Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.11.28 10:48:00 -
[36]
Edited by: Typhado3 on 28/11/2008 10:56:56 To those who say that alpha is most useful thing for a sniper I must disagree in all but the situation above where a warp in then off sniper. Reason being dps will catch up to alpha extremely fast and almost all battles will last a lot longer than it takes for dps to catch up. This alpha niche is the role that I would like minmatar bs to fill, but they need to really excell at this (take that ppl whining about everything being the same =p).
I would however like to see a vast improvement to the alpha ability of minmatar via ship bonuses, right now the biggest alpha bs is any of the tier 3 bs's since they can all fit arty. Yes I know mael would out dps them all (though abbadon would out tank it and have load more cap), this is what I fear would happen if arty where given a large boost and as projectiles are the easiest of weapons to fit on non proj ships (aside from missiles).
One reason I believe range is so important is that range can be traded for dps if you get closer, though this only works to a small extent due to t2 ammo being high damage and best long range ammo as well as people not carrying all different varieties of ammo. However their are limited ways to get longer range (look at op's post) and minmatar tend to get shafted having to rely on falloff which isn't boosted by tracking computers.
Rather than ccp change the maels rof bonus to dmg bonus, I don't wanna see it lose dps, I would rather see ships like the pest/munnin. Something like 20-25% dmg bonus and 5% rof penalty per level to make it a true alpha machine while not letting any bs with 8 guns do the same. =s guess this was a little of a derail but that's how I would like to see minmatar bs set up.
ccp fix mining agent missions % pls |

Tnam
Caldari Mortis Angelus The Church.
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Posted - 2008.11.28 11:59:00 -
[37]
Edited by: Tnam on 28/11/2008 12:00:32 To all these people that say Minmatar is dead, I'll just go right out there and say that seeing as I nearly always fly minmatar, I'm still happy. I don't particularly care about sniping fleets and I would just fly a Rokh if I wanted to do that. I do sometimes snipe, usually in an ECCM fitted tempest as an anti-falcon setup, I always use boosters for range and its really not a problem.
I can accept that sniping is not really what Minmatar do best and be okay with that, its just a specialized area of combat I don't see why races should be equal in this specific thing.
If the whine is a more general "Minmatar Sucks" then I don't agree, I think phoon and Mael are both excellent BS's, tempest is not really but its got some uses for pilots that aren't skilled enough to use a phoon well. Mael is great as a short range gate camper/low-sec sentry tank etc. and when sitting at zero on a gate the falloff from AC's really counts for a lot, you see this because 9/10 times Mael will be top DD in a gank where there is a mixed gang. Phoon is one of the most flexible BS's in game providing you have the skills to fly it well.
Nobody is forcing anybody to use minmatar for sniping...
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.11.28 12:31:00 -
[38]
Originally by: Tnam Edited by: Tnam on 28/11/2008 12:00:32 To all these people that say Minmatar is dead, I'll just go right out there and say that seeing as I nearly always fly minmatar, I'm still happy. I don't particularly care about sniping fleets and I would just fly a Rokh if I wanted to do that. I do sometimes snipe, usually in an ECCM fitted tempest as an anti-falcon setup, I always use boosters for range and its really not a problem.
I can accept that sniping is not really what Minmatar do best and be okay with that, its just a specialized area of combat I don't see why races should be equal in this specific thing.
If the whine is a more general "Minmatar Sucks" then I don't agree, I think phoon and Mael are both excellent BS's, tempest is not really but its got some uses for pilots that aren't skilled enough to use a phoon well. Mael is great as a short range gate camper/low-sec sentry tank etc. and when sitting at zero on a gate the falloff from AC's really counts for a lot, you see this because 9/10 times Mael will be top DD in a gank where there is a mixed gang. Phoon is one of the most flexible BS's in game providing you have the skills to fly it well.
Nobody is forcing anybody to use minmatar for sniping...
Ka-ding.
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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.11.28 16:07:00 -
[39]
@Grarr: still waiting why Minmatar should be glad they have 3 battleships that share the same role, while the same was the reason one of the Amarrian battleships needed a change.
@Tnam: please try to read a topic first before you try to derail it. Makes your effort less hilarious. You argue about points that are not subject to this thread. But, you mention the Falcon, which can easily gain 228km optimal range on its jammers. That range is on a more common Tempest fitting in the 25-35% chance to hit region, without even the problem that you'll be jammed first.
But, just for kicks, maybe this is what you use? A Tempest with 228km optimal range!
[Tempest, 228km Optimal Range] Reactor Control Unit II Signal Amplifier II Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Tracking Computer II, Optimal Range Tuvan's Modified Tracking Computer, Optimal Range Cormack's Modified Tracking Computer, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L [empty high slot] [empty high slot]
Projectile Locus Coordinator II Projectile Locus Coordinator II Ionic Field Projector II
Implants: Slot 9, Hardwiring - Zainou 'Deadeye' ZGA 1000, +5% Optimal Range Boosters: Slot 2, Strong Frentix Booster, +20% Optimal Range -- [17:47] <Mephysto> its dead, jim |

Felix Dzerzhinsky
Caldari Wreckless Abandon G00DFELLAS
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Posted - 2008.11.29 22:22:00 -
[40]
Its not the lock range or poor dps that makes Minmatar Sniper BBs sub-par, but rather the lack of alpha they have - a 25% increace in alpha for a 15% loss in RoF would be fine. The small clip size, poor sensor goodies can all be overcome IF they can have their massive alpha. ----
ECCM is a Counter-measure not a defense. |
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Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.11.30 10:21:00 -
[41]
No we cannto afford to loose DPS. Because DPS is more important. And Minmatar ships already have a HUGE drawback in the clip size of 1400mm. 10 shots and reload drops the damage over time to a craptastic low value when compared to its counterparts.
PEople that DARE to say dotn use cap never ever tried to fly a minmatar sniper. Even if we used a TON of cap we would never get out of cap. BEcause every few seconds we need to stop firing reload giving more than enough time to refill cap (remember in a fleet fight you will take from 16 to 30 seconds to reload on GOOD conditions of server. ------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Kalintos Tyl
Minmatar
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Posted - 2008.11.30 11:08:00 -
[42]
caples turets? how about ships with 25% less cap ? thats advantage?^^
Quote: It's not a good idea to place a Exotic Dancers in a Giant Secure Container. The Exotic Dancers will not survive intact, if transported in such a container.
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Suicide Joe
State War Academy
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Posted - 2008.11.30 11:50:00 -
[43]
Originally by: Virgo I'Platonicus Edited by: Virgo I''Platonicus on 26/11/2008 07:27:32
Originally by: El'essar Viocragh
Maelstrom, 8x 1400mm Howitzer Artillery II, Tremor L 3x Projectile Locus Rigs, 4x Tracking Computer / Optimal Script, 4x Tracking Enhancer 11 Mods = 167km Optimal + 44km Falloff 2933 Volley, 230 DPS
Hm. As far as i can tell from your numbers, this thing gives out 1466.5 alpha at 211 km = 115 dps. Looks minny dps to me - high alpha, actually highest of all, while crap dps. Checks out.
Highest DPS at 167km and keeps the first place in dps for a about 10km to 177 km. The ship can snipe but not best of all ships. As the minny ships are the lightest and most quick on their feet while having bonuses to tackling modules and speed, i believe giving them a dps boost would be overkill. If you're in for dps, look for amarr/gallente.
Change the mubers to the way you would like them to be and we'll see where it gets us.
V.
Just for accuracy: At 100% of fall-off it is not 50% dps/alpha - easy mistake, it's effectivly 37.5% (50% chance of hit * 75% average hit damage) So at 211km it's 1100 alpha / 86.25 dps
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PolyTensor
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Posted - 2008.11.30 11:51:00 -
[44]
A thing i would like to add to the discussion:
-Minmatar ships (the armor tanked ones) have the smallest signatures, so thats improving the tank via hitquality and locking times.
but i do not know how much this effects the incoming dps. anyone got rough numbers for that?
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El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.12.01 04:24:00 -
[45]
Originally by: PolyTensor A thing i would like to add to the discussion:
-Minmatar ships (the armor tanked ones) have the smallest signatures, so thats improving the tank via hitquality and locking times.
but i do not know how much this effects the incoming dps. anyone got rough numbers for that?
The weapon signature resolution vs target ship signature radius ratio is only a multiplier within the tracking formula for turrets, not a procentual damage decrease as with missiles.
As tracking is largely irrelevant at 150-220km ranges, this is no real issue for turret sniper fleets, apart from a very very minor advantage in locking time.
A 5% optimal range bonus would set 1400 howitzer/tremor + 2 tracking comps/range script at 175.5km optimal. A 7.5% bonus would result in 193km. Hmmmmmmm. -- [17:47] <Mephysto> its dead, jim |

Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.01 07:10:00 -
[46]
I'm sorry, what? All I read was this part: 2933 Volley, 230 DPS
You were saying?
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Typhado3
Minmatar Ashen Lion Mining and Production Consortium Axiom Empire
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Posted - 2008.12.01 08:06:00 -
[47]
Originally by: Bellum Eternus I'm sorry, what? All I read was this part: 2933 Volley, 230 DPS
You were saying?
if you want dps you should try abbadon it does roughly 22% more damage than the mael, hyperion will outdamage it as well and still have more range. caldari don't have a higher damage bs though.
seriously though you should realise that of the 4 bs's that where in op only mael and mega have damage bonus and mega has 7 turrets.
ccp fix mining agent missions % pls |

Kagura Nikon
Minmatar Infinity Enterprises
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Posted - 2008.12.01 10:43:00 -
[48]
Will try to explain simple way why alpha advantage as it is doe snot compensate anything for arties.
You will cause a lot more damage on the first battleship. It will pop almost instantly. As it woudl even if you had no artie ships in gang. Current fleet sized with 80+ battleships ensure that. Then the secondary will be locked. And will be killed even before your guns cycle! By 3rd target again you get a lot of damage and high on killmail.. and this continues. Until 10th target when your ammo is out and you need to reload. Then lag ensures that you will stay 5 minutes without firing. At end of fight you dealt 1/2 the damage any other sniper would.
------------------------------------------------- If brute force doesn't solve your problem... you are not using enough
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.12.01 10:48:00 -
[49]
Originally by: Kagura Nikon Current fleet sized with 80+ battleships ensure that. Then the secondary will be locked.
So arty sucks because all fleets have 80+ BS? Not all fleets are of that size where alpha DOES matter. ----------------------------------------- [Video] The Cruise |

El'essar Viocragh
Minmatar Meltd0wn The Black Isle
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Posted - 2008.12.01 12:07:00 -
[50]
Originally by: Bellum Eternus I'm sorry, what? All I read was this part: 2933 Volley, 230 DPS
You were saying?
I was saying it could be a volley of 10'000, it does not help you if you do not have the range to hit. A problem you should be very familiar with, considering how you advocated for better Blasterthron acceleration values so it could close the distance in the first QR feedback threads.
Fitting the four battleships mentioned in the OP with 3 range mods/rigs, the Maelstrom loses 25.76% optimal range against the average for a gain of 6.85% dps. Or in absolute numbers, -52.75km for +14.75dps (= +0.28dps per -1km). Also +41.94% falloff, just for completeness sake.
If you calculate the average with a 2 range mods (+1 additional fitting mod) Tachyon Apoc instead of the 3 range mod Megabeam Apoc, you get -25.94% optimal, +36.43% falloff, +4.66% dps against the average.
Comparing the performance at a sniping distance of 200km, 3 range mods/rigs, 0 damage mods:
Apocalypse (Megabeam Aurora): 225 dps, optimal 210, falloff 20 [125 dps] Rokh (425 Spike): 194 dps optimal 274, falloff 30 [136 dps] Megathron (425 Spike): 170 dps, optimal 183, falloff 30 [119 dps] Maelstrom (1400 Tremor): 103 dps, optimal 152, falloff 44 [87 dps]
Values in [] are against base tech 1 armor resistances EM/THM/KIN/EXP 50/35/25/10. Against the resisted average of these 4 battleships, the Maelstrom has -25.48% dps. It also loses 7.4% of its dps if you take into account reloading times, whereas the Rokh loses 3.6%, the Megathron only 3.3% and the Apocalypse obviously 0%.
That I was saying. -- [17:47] <Mephysto> its dead, jim |
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Random Womble
Minmatar Master Miners
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Posted - 2008.12.02 02:52:00 -
[51]
Edited by: Random Womble on 02/12/2008 02:55:20 Edited by: Random Womble on 02/12/2008 02:53:46 Minmatar sniping was killed when scripts were introduced due to 4 factors to do with sniping
tracking lock time optimal lock range
Artys have both the lowest optimal and tracking which means more tracking comps and enhancers are needed than any other race however since tracking comps scrips now mean you have to have double the number of comps for the same effect that hits hard on the mid slots. On top of that all other races have atleast one ship now that gives a bonus to one of these 2 factors minmatar dont.
Next onto locking range/time well ok time is useful but range is more important and again range minmatar is worse yes we lock faster but also the diffrences in lock range when compaired with locking time between ships does not add up
I now these are not all the same tier so that has some bearing and i have included both Apoc and Abaddon and Mael and tempest as all 4 are not uncommon snipers the percentages represent the advantages over the worst ship present so higher is better for everything figures are base and take no skills, mods ect into account.
Locking Range:
Rokh 90 | 45.2% Apoc 67 | 8.1% Abaddon 80 | 29% Mega 72 | 16.1% Tempest 62 | 0% Mael 75 | 21%
Scan Resolution:
Rokh 75 | 0% Apoc 95 | 26.7% Abaddon 85 | 13.3% Mega 95 | 26.7% Tempest 100 | 33.3% Mael 90 | 20%
Now while as i said these represent diffrent tiers it should be fairly obvious that the increases in targeting range make more significant diffrence than the increase in scan resolution and if your still in doubt its very easy to explain since the increament in both is 5 (normally), 5km to lock range and 5mms to scan resolution however because the 5kms is a much higher percentage of the lowest lock range 8.1% rather than 6.6% the effect quickly makes a much more significant diffrence.
Also as stated earlier lock time can be useful however in laggy fleet fights even if they are not so laggy now the effect is very barely noticable if at all while the lock range dictates so much and even if lock range was increamented equally to scan resolution minmatar would still not really gain very much in sniping fleets.
As for what to do to make arty useful its hard to say really making all the races the same would suck at the same time it would be nice to see the long ranged guns more balanced in terms of good tracking ****ty optimal, faloff bonuses from tracking computers and possibly also enhancers would help and since tracking disruptors now have a falloff effect make sense.
Also if anyone has or wants to bring out the very very stupid you can chose damage types thing bear in mind the minimum types we can choose at once is two and regularly we do 3 damages which while hard to specifically tank also means you cant specifically choose a damage to kill someone secondly T2 ammo is only kinetic and explosive damage and thirdly the damage varies with range like other races so normally you dont gain anything from switching damage type its normally lost in the range based damage reduction fourthly since range is allready a major issue i really dont think we could switch out to EMP.
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SecHaul
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Posted - 2008.12.02 03:39:00 -
[52]
Minmatar and sniping will never work since Tracking Computers and Tracking Enhancers only apply to optimal. Sniping battleships fit rigs with modules to get those ranges, which is not applicable to Minmatar. I have no idea why CCP think Tracking Disruptors impacting falloff, but TC's / TE's only applying to optimal is balanced, but that is how it is. Even if they did fix it, we would still be fighting in falloff with reduced DPS.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.02 06:15:00 -
[53]
Originally by: El'essar Viocragh Edited by: El''essar Viocragh on 01/12/2008 12:18:35
Originally by: Bellum Eternus I'm sorry, what? All I read was this part: 2933 Volley, 230 DPS
You were saying?
I was saying it could be a volley of 10'000, it does not help you if you do not have the range to hit. A problem you should be very familiar with, considering how you advocated for better Blasterthron acceleration values so it could close the distance in the first QR feedback threads.
Fitting the four battleships mentioned in the OP with 3 range mods/rigs, the Maelstrom loses 25.76% optimal range against the average for a gain of 6.85% dps. Or in absolute numbers, -52.75km for +14.75dps (= +0.28dps per -1km). Also +41.94% falloff, just for completeness sake.
If you calculate the average with a 2 range mods (+1 additional fitting mod) Tachyon Apoc instead of the 3 range mod Megabeam Apoc, you get -25.94% optimal, +36.43% falloff, +4.66% dps against the average.
Comparing the performance at a sniping distance of 200km, 3 range mods/rigs, 0 damage mods:
Apocalypse (Megabeam Aurora): 225 dps, optimal 210, falloff 20 [125 dps] Rokh (425 Spike): 194 dps optimal 274, falloff 30 [136 dps] Megathron (425 Spike): 170 dps, optimal 183, falloff 30 [119 dps] Maelstrom (1400 Tremor): 103 dps, optimal 152, falloff 44 [87 dps]
Values in [] are against base tech 1 armor resistances EM/THM/KIN/EXP 50/35/25/10. Against the resisted average of these 4 battleships, the Maelstrom has -25.48% dps. It also loses 7.4% of its dps if you take into account reloading times, whereas the Rokh loses 3.6%, the Megathron only 3.3% and the Apocalypse obviously 0%.
That I was saying.
[Edit] Oh, and the Megathron and Maelstrom numbers are without hit quality degration due to falloff. So it is even worse as the Maelstrom is slightly beyond single falloff already at 200km. So it's more in the area of 77.25 dps against no resistances and 65.25 dps against base tech 1 resistances.
Get your CovOps pilots to give you a warp in at an effective range. If you can warp in on the targets at 220km, you can warp in a squad at 160km as well. Heck, you could even use the SAME warp in point. Sit at 120km from the enemy fleet, one group warps in at 100km from the CovOps and then the Maelstroms warp in at 40km from the same CovOps, complete with it's own support units.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Tnam
Caldari Mortis Angelus The Church.
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Posted - 2008.12.02 11:32:00 -
[54]
Originally by: El'essar Viocragh @Grarr: still waiting why Minmatar should be glad they have 3 battleships that share the same role, while the same was the reason one of the Amarrian battleships needed a change.
@Tnam: please try to read a topic first before you try to derail it. Makes your effort less hilarious. You argue about points that are not subject to this thread. But, you mention the Falcon, which can easily gain 228km optimal range on its jammers. That range is on a more common Tempest fitting in the 25-35% chance to hit region, without even the problem that you'll be jammed first.
But, just for kicks, maybe this is what you use? A Tempest with 228km optimal range!
[Tempest, 228km Optimal Range] Reactor Control Unit II Signal Amplifier II Damage Control II Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II
Tracking Computer II, Optimal Range Tuvan's Modified Tracking Computer, Optimal Range Cormack's Modified Tracking Computer, Optimal Range Sensor Booster II, Targeting Range Sensor Booster II, Targeting Range
1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L 1400mm Howitzer Artillery II, Tremor L [empty high slot] [empty high slot]
Projectile Locus Coordinator II Projectile Locus Coordinator II Ionic Field Projector II
Implants: Slot 9, Hardwiring - Zainou 'Deadeye' ZGA 1000, +5% Optimal Range Boosters: Slot 2, Strong Frentix Booster, +20% Optimal Range
Haha, I don't fit a tempest like that and also I don't care about 228km optimal range at all, well done for proving your worthyness as an EFT warrior though :) I have about 181km optimal in a tempest and 44km falloff and I defy any falcon to sit at 228 and jam stuff with me shooting them.
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.02 14:45:00 -
[55]
Originally by: El'essar Viocragh
Originally by: Washell Olivaw CCP does not attempt to maintain balance on a 2 attributes vs 2 attributes or even on a ship vs ship basis.
E.g. a race' weak battleships may be balanced by having strong cruisers.
So, you are saying, having the strongest EW and the only EW battleships should have been enough for Caldari and the Tier 3 battleship introduction was uncalled for, as other ships balanced the lack of a caldari direct damage fleet battleship?
Right....
Wait..Your saying Caldari are overpowered? Am i missing something?? EVE history
t2 precisions |
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