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Thread Statistics | Show CCP posts - 43 post(s) |
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CCP Claw

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Posted - 2008.11.26 18:00:00 -
[1]
Tournament Rules
1. This is a two stage tournament, with 64 alliances allowed to enter. 2. There will be two qualifying rounds and then finals. 3. The top 32 teams by Win/Loss and points scored advance to the elimination rounds. 4. A pilot cannot compete on behalf of more than one alliance at a time. 5. All competing pilots must be members of the alliance they are competing at the time they fight.
See here for full format details.
Match Rules
1. Alliances can field up to ten pilots on the battlefield. The team captain has to be announced beforehand. Any alliance member can fight at any time.
2. Fights are limited to 15 minutes in the first round. After that the fight will be stopped and whichever alliance has destroyed ships with a higher number of total point worth will be declared winner. See, "Winning a match" for more details.
3. In the elimination rounds, fights will be stopped after 20 minutes if both teams still have ships on the battlefield. The winners will be declared based on the following: * 3.1. The team with the higher number of total point worth of opponents ships destroyed, wins. * 3.2. If both teams have destroyed equal amounts total point worth, the team which advanced from the brackets with a higher ranking will advance.
4. Intentional podkilling is NOT allowed. Accidental podkills will be reimbursed and no penalties incurred.
Entry fee
Entry fee is 500 Million ISK. The fee is returned once the qualifying stage is finished and the team has participated in all of its scheduled fights.
Winning a match
1. In each match, teams get points for killing ships, based on their value in the rules. 2. The more ships you kill, the more points you get, with winner of a fight decided by who kills the most points. 3. For winning a fight, a team will receive a 25% bonus to the points they score.
Penalties All penalties are incurred at the tournament organizer's discretion. Decisions are final. 1. A player found breaking any of the above rules can be penalized in various degrees, depending on the severity of their offence. 2. Penalties will be in the form of point deductions. In elimination rounds, the penalty will be in the form of healing the offending ship(s) shield / armor / hull / capacitor to 50%, and then removing them from the fight for subsequent offences 3. A player or team can be banned from competing for one or more matches. 4. A player or alliance can be banned from competing for the remainder of the tournament, and/or any future tournaments.
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CCP Claw

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Posted - 2008.11.27 12:39:00 -
[2]
Place & Tactics
1. Teams are brought to a star system in uncharted space and designated as Team 1 and Team 2. 2. There are eight beacons in the system, which serve as start off points. Four beacons are marked for Team 1 and four marked for Team 2. The teams must assemble at any of the four beacons designated for their team. 3. Once the word is given, teams warp in to the arena from whichever beacon they assembled, at a range they prefer, up to a maximum of 50 km. Team members are allowed to warp in at different ranges. 4. The arena will measure a 125 km radius, 250km diameter. 5. After the teams have warped in to the arena, they will wait for clearance to begin the fight. This is to allow time to set up the cameras. 6. When cameras are ready, the host sets of a powerful ECM burst and warps off. This signals the start of the fight. 7. If a player warps out/leaves the arena, His/her ship will be destroyed. 8. Warping within the arena is not allowed. 9. Dropping secure or insecure cargo containers is not allowed. Dropping regular jettison containers is allowed. 10. Locking the enemy team before the match starts is NOT allowed. 11. Moving ships to improve positions before the match starts is NOT allowed.
Ships & Points
1. Each team has 100 points to select their ships. Teams must use a minimum of 75 points. 2. Each team may have up to 10 ships on the battlefield. 3. Unused points will be added to the opponents score. 4. The ship points table is as follows, ship types not listed in the table are not allowed: 5. Non combat ships are NOT allowed. 6. Point values of ships are as follows:
21 - Battleship, Faction 19 - Battleship, Tech 1 & 2 16 - Battlecruiser, Tech 2 16 - Recon Cruiser/Heavy Interdictors 12 - Logistics Cruisers 11 - Battlecruiser 11 - Cruiser, Heavy Assault 9 - Cruiser, Faction 8 - Cruiser 5 - Bombers & Electronic Attack Frigates 4 - Interceptors, Assault frigates & Interdictors 3 - Frigate, Faction 2 - Frigate, Destroyer
Fitting Restrictions
1. All T1 and T2 drones and modules are allowed, with the following exception: 1.1 ALL Remote Armor Repair modules, and Remote Shield Transfer modules are disallowed. 2. Pirate Implant Sets are NOT allowed. 3. Rigs are allowed. 4. Boosters are not allowed. 5. T2 ammunition and missiles are allowed. Faction ammunition is allowed. 6. Cloaking is not allowed. 7. Target jamming modules and drones are allowed. Sensor dampening and tracking disrupting modules/drones are allowed 8. Cap Boosters are allowed 9. Faction, COSMOS, dead space and officer modules are not allowed. 10. Logistics drones are allowed.
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CCP Claw

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Posted - 2008.11.27 12:39:00 -
[3]
Reserved for any future updates.
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Barbaro55a
Caldari Rage of Inferno
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Posted - 2008.11.27 13:38:00 -
[4]
Edited by: Barbaro55a on 27/11/2008 13:38:45 Dude, i love you so much it hurts.
Edit - also first in a Clamdown thread.
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Electric Fox
IMPERIAL SENATE
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Posted - 2008.11.27 13:40:00 -
[5]
Edited by: Electric Fox on 27/11/2008 13:40:31
Originally by: CCP Claw
1.1 ALL Remote Armor Repair modules, and Remote Shield Transfer modules are disallowed.
It did get a little bit silly last time with teams turning out full of logistics cruisers sitting there for 20 mins. Yawn. A nice change!
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R0ot
North Eastern Swat Pandemic Legion
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Posted - 2008.11.27 13:55:00 -
[6]
Edited by: R0ot on 27/11/2008 13:54:50
Originally by: CCP Claw
1. All T1 and T2 drones and modules are allowed, with the following exception: 1.1 ALL Remote Armor Repair modules, and Remote Shield Transfer modules are disallowed.
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Tusko Hopkins
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Posted - 2008.11.27 14:01:00 -
[7]
Haha, I am curious who's gonna bring a 12 point logistic cruiser into the fight after the logi modules have been disallowed. Why do those ships costs so much if they can't use their primary function?
CSM representative CSM candidate for 2nd cycle Campaign website http://myeve.eve-online.com/ingameb |

Adamus TorK
Amarr HUN Corp. HUN Reloaded
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Posted - 2008.11.27 14:09:00 -
[8]
susshhhh! You can still transfer powa for my neuts!
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Norwood Franskly
Minmatar Fleet of the Damned Dark Trinity Alliance
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Posted - 2008.11.27 14:10:00 -
[9]
Originally by: Tusko Hopkins Haha, I am curious who's gonna bring a 12 point logistic cruiser into the fight after the logi modules have been disallowed. Why do those ships costs so much if they can't use their primary function?
Tracking link bonus on scimitar is very nice if you got a snipe setup, I can see some 1400mm tempest alpha action happening. But 12 points maybe to much for this to be viable, make them the same price as T1 cruiser. Since it's essentially on par with a Bellicose
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The Dribber
Amarr Black Screen of Death HUZZAH FEDERATION
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Posted - 2008.11.27 14:16:00 -
[10]
Logistics ships 12 point cost but can only use half their ship's "role" abilities? :V
thats messed up
------------------------ The DribbLer ...yes, I typo'd my own name...
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.11.27 14:34:00 -
[11]
they can still do godly energy transfer and their light rep drones are as effective as normal heavies
what i want to know is how the hell heavy dictors are supposed to be worth 16 points.. can't get their passive tank above like 1100 even with t2 rigs and they have no dps/drones ;d
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MOOstradamus
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Posted - 2008.11.27 14:37:00 -
[12]
Please clarify all the mix match of terms used to describe the initial rounds, elimination rounds & finals (live on TV) 
MOOCIFER Emerald/Alpha Oldtimer |
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CCP Mindstar

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Posted - 2008.11.27 14:40:00 -
[13]
Originally by: MOOstradamus Please clarify all the mix match of terms used to describe the initial rounds, elimination rounds & finals (live on TV) 
I edited claws post to clarify - the elimination rounds and finals are indeed the same thing. -- |
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Wesley Baird
BURN EDEN Triumvirate.
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Posted - 2008.11.27 14:42:00 -
[14]
Edited by: Wesley Baird on 27/11/2008 14:43:08 This maybe a dumb question, but its early here...but what ships are defined as Tech 2 battle cruisers?
Doh...Commandship...ok...finally a neuron fired...
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CCP Mindstar

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Posted - 2008.11.27 14:43:00 -
[15]
Originally by: Wesley Baird This maybe a dumb question, but its early here...but what ships are defined as Tech 2 battle cruisers?
Field command and Fleet command ships -- |
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Zarch AlDain
Hematite Rose Bionic Dawn
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Posted - 2008.11.27 15:19:00 -
[16]
Can you confirm that remote repair DRONES as opposed to modules are allowed?
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My corp is recruiting. Check out our recruitment thread here.
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Tyrrax Thorrk
Amarr Retrofitted Neogenics Amalgamated
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Posted - 2008.11.27 15:23:00 -
[17]
he already confirmed that on IRC ;d
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ArmyOfMe
4S Corporation Morsus Mihi
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Posted - 2008.11.27 15:27:00 -
[18]
<3
just pure <3
Originally by: deadmaus
Because by the time we had calmed Plague down after he heard BoB were back in the vicinity it was too late to do anything
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CCP Claw

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Posted - 2008.11.27 15:30:00 -
[19]
Originally by: Zarch AlDain Can you confirm that remote repair DRONES as opposed to modules are allowed?
Originally by: CCP Claw 10. Logistics drones are allowed.
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ArchenTheGreat
Caldari D00M. Triumvirate.
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Posted - 2008.11.27 15:35:00 -
[20]
Originally by: CCP Claw
1.1 ALL Remote Armor Repair modules, and Remote Shield Transfer modules are disallowed.
Don't do this. There are many dedicated logistic pilots out there. If you think logistics are overpowered just increase their point cost even more. Maybe up to the battleship level. Just don't ban them.
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CCP Mindstar

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Posted - 2008.11.27 15:45:00 -
[21]
Originally by: ArchenTheGreat
Originally by: CCP Claw
1.1 ALL Remote Armor Repair modules, and Remote Shield Transfer modules are disallowed.
Don't do this. There are many dedicated logistic pilots out there. If you think logistics are overpowered just increase their point cost even more. Maybe up to the battleship level. Just don't ban them.
In this case, there are actually two reasons why we went with removing the modules from play. Logistics ships are indeed one of them, however the potential for huge spider tanking battleship setups is also a reason. Think 5 battleships with 2 Large remote reps each... Yes you can still use heavy repair drones to a similar effect, however those can be killed off to break a big tank.
Going the direction of increasing the points cost of logistics even more does not necessarily solve the problem - and in some views could even make it worse. For instance - making people pay 50 points for 2 logistics cruisers will not stop them if that makes for a strong tank. People will do it and will do so at the expense of damage output, making it even harder to break the tank of a similarly setup opponent.
One of the things to come out of the last few tournaments is that heavy use of logistics and remote tanking doesn't necessarily make for a fast exciting tournament to watch. The tournament is just as much for the viewers as it is for the participants, and for this reason we believe this will make the tournament better as a whole.
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Avan Strega
Infusion.
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Posted - 2008.11.27 15:57:00 -
[22]
This is extremely cool news indeed 
And yeah, 2x logistic / heavy spidertanking team setups are boring to watch. If removing RR modules from the tourney doesn't work well this time round, just allow them back in next time. But it's good to shake things up and have a change.
Looking forward to watching this.
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CrestoftheStars
Recreation Of The World
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Posted - 2008.11.27 16:03:00 -
[23]
i smell something like 8 hacs and 2 ecm or something like that.. hac's are way to effective compared to their cost in points :/ or is it just me ___________________________________________ Whoever appeals to the law against his fellow man is either a fool or a coward. Whoever cannot take care of himself without that law is both. For a wounded |

ookke
GreenSwarm Atlas Alliance
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Posted - 2008.11.27 16:17:00 -
[24]
are hardwirings(t1,cosmos) allowed?
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CCP Claw

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Posted - 2008.11.27 16:32:00 -
[25]
Originally by: ookke are hardwirings(t1,cosmos) allowed?
Hardwirings are allowed, yes.
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Kayosoni
Caldari Destructive Influence Band of Brothers
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Posted - 2008.11.27 16:57:00 -
[26]
disallow sentry drones. -----------------------------------
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Verone
Veto Corp
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Posted - 2008.11.27 16:59:00 -
[27]
hmmm... these are some seriously interesting rules. 
\o/ EON FICTION WRITER OF THE YEAR! \o/
>>> THE LIFE OF AN OUTLAW <<< |

Chronos VIII
Amarr Malevolent Evolution The Church.
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Posted - 2008.11.27 17:22:00 -
[28]
Awesome! Just a single note, your point system is kinda messed up. Points for cruisers and battlecruisers is way too low. 9 ishtars with sentry drones is a bit overpowered, dont you think? same goes for 9 myrmidons/brutix
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QwaarJet
Gallente hirr Morsus Mihi
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Posted - 2008.11.27 17:27:00 -
[29]
Damnit, I got loads of credit in previous tournament for being a decent logistics pilot, and now I've been shot down. Damn everyone's need for constant offense!
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Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2008.11.27 17:48:00 -
[30]
Edited by: Ishina Fel on 27/11/2008 17:49:13 So from looking over these rules... Compared to last year:
- there can be a larger amount of heavier ships on the grid - there is significantly less focus on tanking - there will be rigs allowed for the first time
I like what I see. This will completely shake up the tried and true setups; also, we get to see tons of heavy ships slugging it out broadside-to-broadside.
The only thing I really wonder about is the point cost of a heavy dictor. I can't see any reason to bring one at this cost. 14 would be a more reasonable value.
Addendum: To those thinking that remote reps were disallowed because they are 'overpowered' - have you considered the simple reasoning of disallowing them just to make the tournament different from past ones? Giving it a new, exciting format that's hard to predict and enjoyable to watch?
It's the same as, say, limiting allowed steps in Basketball. It's not that a single player dribbling is 'overpowered'... it's simply the fact that the game is more appealing to watch if the ball is passed between players more often. And because players cannot hang on to the ball indefinitely, the game is sped up, the teams are driven forward, and there's always some action happening.
In the past tournaments we had formats that ultimately worked fine with remote reps allowed. We want to watch something different now. Maybe next time they'll be back in, who knows.
Originally by: QwaarJet Damnit, I got loads of credit in previous tournament for being a decent logistics pilot, and now I've been shot down. Damn everyone's need for constant offense!
You can still fly a Guardian with logistics drones and cap transfers! 
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