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Thread Statistics | Show CCP posts - 12 post(s) |

Mariokoli Mianana
Gallente Cloak and Daggers Ocularis Inferno
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Posted - 2008.11.30 22:08:00 -
[61]
Just some clarifications of the patch notes that were a bit vague on the changes to the Common/Rare Ore Refiner certificates.
It should be noted that not only did the number of prerequisites for some of the certificates change, but the actual skills and levels involved in those prerequisites have changed. For example, Spodumain Processing was not required for any of the Rare Ore Refiner certificates before the patch, but now is required in order to achieve Rare Ore Refiner - Standard. (See my prior post regarding harvesting/refining certificates pre-patch)
As well, the Hedbergite and Hemorphite have their Level 3 requirements moved from the Rare Ore Refiner - Basic to the Common Ore Refiner - Elite certificate. Arkanor, Bistot, and Mercoxit no longer make an appearance in the Rare Ore Refiner line until the Elite level at which point all three are required to be at level V.
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Rahlstin
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Posted - 2008.12.01 03:38:00 -
[62]
Preformance has seemed to have dropped significantly since the expansion and patchs. Initial game play was comprimised alot with the expansion with 2-8 second mid play freezes. First patch helped a bit with preformance, but client still would stop, then start again in mid stream hanging up for 1-2 seconds. Now with the second patch this is much less, but will still periodically stop mid stream for .5-1.0 seconds. Frame rate as reported by the in game ctrl-F (All setting max) used to run at 135-145 pre expansion in space during mission battle's, now runs 80-85 in open space with nothing going on. Computer and Vid card are very very capable and is current technology as of August 2008. I would have to say that what ever was added has decreased the game play significantly.
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Armagedan
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Posted - 2008.12.01 05:06:00 -
[63]
I can no longer access Eve on my Mac Client. Is their a fix coming out soon? I just downloaded the updated Mac Client.
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Clamn8er
Deep Core Mining Inc.
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Posted - 2008.12.01 09:53:00 -
[64]
Hi,
Have posted a bug report on same, but posting here because I am intrigued to be the first one to be posting on this issue...
Basically since the patch:
1. Cannot clone jump without relogging to find myself in new head 2. Modules (launchers) are stuck offline in station / in space, and when I try to online them it tells me they are already online. I only see them online when I relog. 3. Missile launchers cannot load missles or unload them to cargo bay, or appear to deplete when fired (if I relog I then see missiles have been consumed). 4. Targetting does not function properly - target overview will only display one target and I have to individually select it in space and fire. \
This is all very frustrating and clearly renders the game unplayable...
Actions I have taken to assess the issue:
a. Cleared the cache b. Tried logging in from a different computer.
Result: No change!
Operating system: Vista PC spec: HI end Client: Premium

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Tester128
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Posted - 2008.12.01 14:27:00 -
[65]
I've noticed strange graphics behavior after the patch When i start running second client both clints start to flicker randomly. Ship lights start to flicker off sync, station lights shine through textures sometimes and the most strange thing - textures sometimes kind of bleed through one client view to the other. It's like i sit in a station by one char and could just see some knd of ghost image of the gate the other char approaches or the ship or station - usually it's some brightly lit objects. I've seen this stuff before patch, but usually it was after some hours of running both clients and it usually was a sign that client will crash soon. Now i have it all the time - even on the startup splash-screen the planet and ship exhaust trails start to flicker (again, the brightest parts of the image). Win XP sp3, classic client, core 2 duo, 2 gig ram, nvidia 8400mg WTF is this any ideas?
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Slackiekommando
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Posted - 2008.12.02 03:01:00 -
[66]
Sitting in covert 300kms from gate, see red warp to gate but all i see is the gate and some wrecks around it.
check overview settings + brackets change from pvp to another and then back again, same thing gate and wrecks, then about 10-15 seconds later the gate and wrecks warp to the possition 300 clicks from me and there is the red also at the gate.
Lag? multiple in gang have experienced this and some other strange stuff since the patch.
i run vista pre, nvidia 9800 GTx+ and my frame rates have dropped on average by 30 per instance of the game.
moving modules in station, joining fleet. strange thing it only appears to be in the one system.
system: S-U8A4 |

John Hollow
Minmatar Afterisk
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Posted - 2008.12.02 03:27:00 -
[67]
Originally by: Tester128 I've noticed strange graphics behavior after the patch When i start running second client both clints start to flicker randomly. Ship lights start to flicker off sync, station lights shine through textures sometimes and the most strange thing - textures sometimes kind of bleed through one client view to the other. It's like i sit in a station by one char and could just see some knd of ghost image of the gate the other char approaches or the ship or station - usually it's some brightly lit objects. I've seen this stuff before patch, but usually it was after some hours of running both clients and it usually was a sign that client will crash soon. Now i have it all the time - even on the startup splash-screen the planet and ship exhaust trails start to flicker (again, the brightest parts of the image). Win XP sp3, classic client, core 2 duo, 2 gig ram, nvidia 8400mg WTF is this any ideas?
I've had this too ever since quantum rise. I noticed my graphics card was getting pretty hot running it and so I underclocked it below factory. After that, the problems stopped.
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CCP Explorer

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Posted - 2008.12.02 12:47:00 -
[68]
Edited by: CCP Explorer on 02/12/2008 12:48:19
Originally by: CCP Explorer
Originally by: John Hollow The overlay to talk to people outside of the game (the whole point of Steam) does not work anymore.
Valve disabled the overlay for EVE temporarily since after a Steam client update on 14 Nov EVE users were unable to update (the issue was discovered when we released Quantum Rise 1.0.1 on 22 Nov). Valve is working on the issue and will re-enable the overlay as soon as they have a resolution and have released a Steam client update.
Valve has released an update to the Steam client. See here:- "Fixed a potential overlay crash in games that run ShellExecute with a very long command line."
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Viletastic
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Posted - 2008.12.03 11:13:00 -
[69]
"We've migrated our key servers to 64-bit software, allowing the scale of player battles to surpass the previous limit of a few hundred on each side and improving performance in extremely high traffic regions of space."
People in FW say this is not true. Any clue when this will be reality and not just Marketing gumpf?
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CCP Explorer

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Posted - 2008.12.04 18:16:00 -
[70]
Edited by: CCP Explorer on 04/12/2008 18:18:07
Originally by: Viletastic "We've migrated our key servers to 64-bit software, allowing the scale of player battles to surpass the previous limit of a few hundred on each side and improving performance in extremely high traffic regions of space."
People in FW say this is not true. Any clue when this will be reality and not just Marketing gumpf?
This is reality; since the release of StacklessIO and EVE64 there have been numerous fleet fights with 500-1000 participants.
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Rata Nrnima
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Posted - 2008.12.04 23:35:00 -
[71]
Whatever you have done has totally rendered this game unplayable on any of my systems. I've a HI-end system, technology as of Sept. 2008. All drivers are up to date. I cannot transfer items from the cargo-hold to hangar group; Cannot open more th an one window in game at a time; cannot trade/accept etc.; everything I do makes my system blink and sputter.
3 minutes after logging onto the game my system begins to work hard, the cpu races etc. until I either log off or it crashes. My HUD disappears mid-flight/mid-fight. My drones appear and disappear with monotonous regularity. It took me 13 mins. to log-on after authentification. The list goes on and on, with new additions almost hourly.
Did not the last patch address these things? If no, when will they. I am paying several accounts and none are playable atm.
How long will these "inconviences" continue?
How long before we can actually play the game we are paying for?
The new graphics are awesome.
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John Hollow
Minmatar Afterisk
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Posted - 2008.12.05 22:34:00 -
[72]
Originally by: CCP Explorer Edited by: CCP Explorer on 02/12/2008 12:48:19
Originally by: CCP Explorer
Originally by: John Hollow The overlay to talk to people outside of the game (the whole point of Steam) does not work anymore.
Valve disabled the overlay for EVE temporarily since after a Steam client update on 14 Nov EVE users were unable to update (the issue was discovered when we released Quantum Rise 1.0.1 on 22 Nov). Valve is working on the issue and will re-enable the overlay as soon as they have a resolution and have released a Steam client update.
Valve has released an update to the Steam client. See here:- "Fixed a potential overlay crash in games that run ShellExecute with a very long command line."
It seems somewhat of a novelty feature most users won't be using, as you have to notify CCP before you have a major battle to have better performance. Guess 64 bit computers are pretty high priced over there and they only got a couple?
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John Hollow
Minmatar Afterisk
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Posted - 2008.12.07 03:34:00 -
[73]
Originally by: CCP Explorer Edited by: CCP Explorer on 02/12/2008 12:48:19
Originally by: CCP Explorer
Originally by: John Hollow The overlay to talk to people outside of the game (the whole point of Steam) does not work anymore.
Valve disabled the overlay for EVE temporarily since after a Steam client update on 14 Nov EVE users were unable to update (the issue was discovered when we released Quantum Rise 1.0.1 on 22 Nov). Valve is working on the issue and will re-enable the overlay as soon as they have a resolution and have released a Steam client update.
Valve has released an update to the Steam client. See here:- "Fixed a potential overlay crash in games that run ShellExecute with a very long command line."
Still disabled. Doesn't even show to other people I am in the game.
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Dolewynd Soulbyter
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Posted - 2008.12.07 20:37:00 -
[74]
Originally by: Jaisan Edited by: Jaisan on 29/11/2008 08:22:25 I'm having problems fitting modules onto my ship. I have the CPU and powergrid spare to fit them, but they install offlined. Trying to turn the module online says that the module is online, but the module is definatly offline when you try to use it. I must have Schr÷dinger's modules which are online/offline at the same time. Please help collapse these waveforms into something useable. Re-logging, unfitting the ship have no effect on the problem.
Edit to say that, these problems have never occured to me pre- latest patch.
iam having the same problem and now I can`t activate my mods while in space
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CCP Explorer

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Posted - 2008.12.08 22:25:00 -
[75]
Originally by: John Hollow
Originally by: CCP Explorer Valve has released an update to the Steam client. See here:- "Fixed a potential overlay crash in games that run ShellExecute with a very long command line."
Still disabled. Doesn't even show to other people I am in the game.
Valve has confirmed to us that they have just re-enabled the chat overlay for EVE. We have tested it on our end and everything checks out OK. Does it work for you now?
Erlendur S. Thorsteinsson Software Director EVE Online, CCP Games |
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Raziel d'Amaranth
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Posted - 2008.12.09 16:44:00 -
[76]
I've been having a really annoying "feature" wherein upon being told to "return to drone bay" one of my drones will "abandon" instead.
Now I know it's not user error because: A: I did ALL the drones in space back to the bay and only ONE abandoned. B: I don't even HAVE a keyboard shortcut for abandon (I use keyboard shorts for attack and return to bay).
At first I thought I was just losing drones to one-shots. And I was a bit annoyed. But I had put drones in my overview for something else the other day and noticed that I would still see a drone sitting about 1300m off my stationary ship when it happened... sure enough... it was my missing one. Happens about 1 time in 20 that I do a return to drone bay while in a mission. Doesn't seem to happen when not in deadspace.
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