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Moonrunner
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Posted - 2004.07.11 23:53:00 -
[1]
Just curious as to whether the difference of performance in EVE on a dial-up connection and a broadband connection are very different or almost the same. Can someone who has played EVE on both types of connections please answer? |

Moonrunner
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Posted - 2004.07.11 23:53:00 -
[2]
Just curious as to whether the difference of performance in EVE on a dial-up connection and a broadband connection are very different or almost the same. Can someone who has played EVE on both types of connections please answer? |

Sinist
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Posted - 2004.07.12 00:05:00 -
[3]
Oh god. I know Eve uses alot more then 5.6kbps on my client. So im sure I get alot more performance out of my broadband then I would from a 56k. I havent used them in years though and I dont think I will ever again, even for test purposes. Too many bad memories.
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Sinist
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Posted - 2004.07.12 00:05:00 -
[4]
Oh god. I know Eve uses alot more then 5.6kbps on my client. So im sure I get alot more performance out of my broadband then I would from a 56k. I havent used them in years though and I dont think I will ever again, even for test purposes. Too many bad memories.
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Hakera
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Posted - 2004.07.12 00:17:00 -
[5]
im not totally up on the whole technical side, but I wonder what % of players are on 56k still, a lot of future mmogs are broadband or better only so bw is less of a limiting factor.
Dumbledore - Eve-I.com |

Hakera
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Posted - 2004.07.12 00:17:00 -
[6]
im not totally up on the whole technical side, but I wonder what % of players are on 56k still, a lot of future mmogs are broadband or better only so bw is less of a limiting factor.
Dumbledore - Eve-I.com |

Exarch
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Posted - 2004.07.12 00:19:00 -
[7]
I've played from a 56k when my cable was down for a while, you notice a little slower loading when nobodies around. But warping to an area with alot of rats gave me a good bit of lag, i wouldnt venture anywhere dangerous on dialup.
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Exarch
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Posted - 2004.07.12 00:19:00 -
[8]
I've played from a 56k when my cable was down for a while, you notice a little slower loading when nobodies around. But warping to an area with alot of rats gave me a good bit of lag, i wouldnt venture anywhere dangerous on dialup.
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Haratu
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Posted - 2004.07.12 04:20:00 -
[9]
As I am in australia my connection to Europe on the otherside of the world is already relatively slow to most other players... Using dial up here can make a big difference here so I avoid it like the plague.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Haratu
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Posted - 2004.07.12 04:20:00 -
[10]
As I am in australia my connection to Europe on the otherside of the world is already relatively slow to most other players... Using dial up here can make a big difference here so I avoid it like the plague.
I roleplay... there is this computer game called "Earth - The First Genesis" where i play a character in the early 21st century. |

Del Narveux
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Posted - 2004.07.12 04:24:00 -
[11]
Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15.  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Del Narveux
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Posted - 2004.07.12 04:24:00 -
[12]
Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15.  _________________ [SAK] And Proud Of It! aka Cpt Bogus Is that my torped sig cloaking your base? |

Necrologic
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Posted - 2004.07.12 04:27:00 -
[13]
when you are on 56k, you arn't only slow yourself, but you contribute to slow everyone else down abit... _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Necrologic
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Posted - 2004.07.12 04:27:00 -
[14]
when you are on 56k, you arn't only slow yourself, but you contribute to slow everyone else down abit... _______________________________________________________
Et nunc, reges, intelligite, erudimini, qui judicati terram. |

Moonrunner
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Posted - 2004.07.12 04:59:00 -
[15]
Originally by: Del Narveux Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15. 
Damn I hate being a drunk seagull... |

Moonrunner
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Posted - 2004.07.12 04:59:00 -
[16]
Originally by: Del Narveux Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15. 
Damn I hate being a drunk seagull... |

The Sloth
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Posted - 2004.07.12 05:06:00 -
[17]
When I have exceeded my cable download limit (12GB) I am 'speed limited' by my ISP to 28.8kbs/second.
When this occurs and I play EVE there is very little noticible differance. The only differance is logging in, looking at transactions, using the in game browser and jumping between systems - these all only take a few seconds longer.
The real differance is when you try to look at the forums. These pages take ages to download (must be all those darn signatures).
I believe the EVE client uses TCP/IP Packets to communicate with the server - sending and recieving on a few packets of data when it is required, rather than having a constant data stream. These packets are only a few KB's each and whilst ingame if you hold CRTL + ALT + SHIFT + M you can actually monitor the amount of packets recieved, sent and lost. If you do this you will see how very little bandwith EVE actually requires.
This method is unlike most other online multiplayer games and is the reason that the one server can handle so many players.
The Sloth.
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The Sloth
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Posted - 2004.07.12 05:06:00 -
[18]
When I have exceeded my cable download limit (12GB) I am 'speed limited' by my ISP to 28.8kbs/second.
When this occurs and I play EVE there is very little noticible differance. The only differance is logging in, looking at transactions, using the in game browser and jumping between systems - these all only take a few seconds longer.
The real differance is when you try to look at the forums. These pages take ages to download (must be all those darn signatures).
I believe the EVE client uses TCP/IP Packets to communicate with the server - sending and recieving on a few packets of data when it is required, rather than having a constant data stream. These packets are only a few KB's each and whilst ingame if you hold CRTL + ALT + SHIFT + M you can actually monitor the amount of packets recieved, sent and lost. If you do this you will see how very little bandwith EVE actually requires.
This method is unlike most other online multiplayer games and is the reason that the one server can handle so many players.
The Sloth.
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Tristan
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Posted - 2004.07.12 08:12:00 -
[19]
Edited by: Tristan on 12/07/2004 08:17:33 Sloth, id say your ISP sucks real bad, and its time to change.
1gb limit?? thats a joke, i can download that in no time. Its two Debian CD's for example. 
im on a 1.5mb line, with no silly download limit. ISPs that do download limits like that do it for reasons such as::
They are over-subscribed They are broke They cant afford modern equipment They suck
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Tristan
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Posted - 2004.07.12 08:12:00 -
[20]
Edited by: Tristan on 12/07/2004 08:17:33 Sloth, id say your ISP sucks real bad, and its time to change.
1gb limit?? thats a joke, i can download that in no time. Its two Debian CD's for example. 
im on a 1.5mb line, with no silly download limit. ISPs that do download limits like that do it for reasons such as::
They are over-subscribed They are broke They cant afford modern equipment They suck
|

Fuse
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Posted - 2004.07.12 09:23:00 -
[21]
Originally by: Del Narveux Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15. 
How do you get a seagull drunk? Do you take it to the local pub and buy it FREE BEER!??? |

Fuse
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Posted - 2004.07.12 09:23:00 -
[22]
Originally by: Del Narveux Comparing performance on 56k to broadband is like comparing a drunk seagull to an F-15. 
How do you get a seagull drunk? Do you take it to the local pub and buy it FREE BEER!??? |

hatchette
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Posted - 2004.07.12 09:27:00 -
[23]
I'm on business trip in germany at the moment so i only have 56k availbile to play... and it pretty much sucks compared to my home ADSL.
I can do most of the usual stuff.. but i have to avoid fleet combats like a plague. I tried fleet fight once (there was about 50 ships involved) and each action i did (activate module or warp) took about 30 seconds. Firing lag was even worse. Also.. teamspeak takes fair chunk of bandwidth on 56k. (about 30-40%)
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hatchette
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Posted - 2004.07.12 09:27:00 -
[24]
I'm on business trip in germany at the moment so i only have 56k availbile to play... and it pretty much sucks compared to my home ADSL.
I can do most of the usual stuff.. but i have to avoid fleet combats like a plague. I tried fleet fight once (there was about 50 ships involved) and each action i did (activate module or warp) took about 30 seconds. Firing lag was even worse. Also.. teamspeak takes fair chunk of bandwidth on 56k. (about 30-40%)
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illuminati
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Posted - 2004.07.12 09:51:00 -
[25]
I've played this game on 56kbit dialup, 2.5Mbit adsl and now recently on my current 12Mbit VDSL.
The difference is marginal and the upload to you from CCP is capped anyway. I noticed a difference mainly while logging in and getting marketquotes. This game plays fine on modem, which is a good job by CCP. Lagging during big battle or such is mainly due to the UI and strange optimisation for clusters or something and doesn't differ much at all on any bandwidth above minimum.
There is a thing called "placebo". 
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illuminati
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Posted - 2004.07.12 09:51:00 -
[26]
I've played this game on 56kbit dialup, 2.5Mbit adsl and now recently on my current 12Mbit VDSL.
The difference is marginal and the upload to you from CCP is capped anyway. I noticed a difference mainly while logging in and getting marketquotes. This game plays fine on modem, which is a good job by CCP. Lagging during big battle or such is mainly due to the UI and strange optimisation for clusters or something and doesn't differ much at all on any bandwidth above minimum.
There is a thing called "placebo". 
|

hatchette
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Posted - 2004.07.12 10:02:00 -
[27]
Originally by: illuminati I've played this game on 56kbit dialup, 2.5Mbit adsl and now recently on my current 12Mbit VDSL.
The difference is marginal and the upload to you from CCP is capped anyway. I noticed a difference mainly while logging in and getting marketquotes. This game plays fine on modem, which is a good job by CCP. Lagging during big battle or such is mainly due to the UI and strange optimisation for clusters or something and doesn't differ much at all on any bandwidth above minimum.
There is a thing called "placebo". 
I monitored eve traffic on my home connection. And peak bandwidth i got in fleet battle was no less than 20KB/s downstream... upstream was still low.. which is substantially more than 56k modem can handle (~6KB/s)
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hatchette
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Posted - 2004.07.12 10:02:00 -
[28]
Originally by: illuminati I've played this game on 56kbit dialup, 2.5Mbit adsl and now recently on my current 12Mbit VDSL.
The difference is marginal and the upload to you from CCP is capped anyway. I noticed a difference mainly while logging in and getting marketquotes. This game plays fine on modem, which is a good job by CCP. Lagging during big battle or such is mainly due to the UI and strange optimisation for clusters or something and doesn't differ much at all on any bandwidth above minimum.
There is a thing called "placebo". 
I monitored eve traffic on my home connection. And peak bandwidth i got in fleet battle was no less than 20KB/s downstream... upstream was still low.. which is substantially more than 56k modem can handle (~6KB/s)
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Viceroy
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Posted - 2004.07.12 10:07:00 -
[29]
Very little difference. I played EVE for like 10 months with dial-up, and beta before that, hardly "horrible". Takes a little more time to generate character pics and show info's but combat isnt really that different. -
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Viceroy
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Posted - 2004.07.12 10:07:00 -
[30]
Very little difference. I played EVE for like 10 months with dial-up, and beta before that, hardly "horrible". Takes a little more time to generate character pics and show info's but combat isnt really that different. -
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