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Fitz Chivalry
Gallente eXceed Inc. Triumvirate.
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Posted - 2008.12.09 13:14:00 -
[211]
Remove the titan DD and nerf remote repping so its actually possible to pick targets off out of a blob without your own blob and there could be one big powerblock ruling the whole of 0.0 for all I care.
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McKinlay
Caldari KIA Corp KIA Alliance
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Posted - 2008.12.09 14:10:00 -
[212]
I endorse the idea previously mentioned regarding removing local and DED mails.
This should be exchanged for better scanning and surveillance mechanics.
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Ragenar
Minmatar Morbid Obssesion Brutally Organized Ruthless Gangsters
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Posted - 2008.12.09 16:18:00 -
[213]
If ccp realy want to buff small gnag pvp, then a few changes can be made for us small gang lovers whilst not affecting the power houses.
- Rapier web strength bonus - Camping a gate with light gang is now very dangerous and un productive. If a BS or hac jumps in getting him webbed and bumped of gate is not only extremely difficult, in the fact that we ve got to keep him bumped for well over 2 or 3 mins. But extremely dangerus to light kit that can get alphaed by taking the risk of head on charging an oppenent. Not a problem to large gangs, who can alpha the fek out of the kit before it gets to the gate, but the 60% web bonus is killing small gate camps
- Rat Agression - if a guy is ratting in a belt and apon seeing a hositle enter local, logs or safes then logs he should be privy to the same 15mins agression timer that follows a pvper logging off after a fight. After all he was agressing a target, and therefore shoudl not be protected by the log off that some isk farmers seem privy to use. They should use there heads not loop holes to hide.
- Jump Bridge becon - if i enter local in a small gang it would be nice to either see a becon or have an information warning by the sovernty information that the system i just enter contains a jump bridge, and therefore is dangerous to me
- Increase in the worht of low sec ore/rats making low sec a more viable risk for people to want to live in. Currently low sec is not worht the risk to live in isk wise unless your a pvp enthusiast or a die hard gate camper. The value of belts and complexs in low sec makes them nia on un wanted.
These are my suggestions for a non evasive way to quickly boost small gang pvp
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prefectro
Minmatar Most Wanted INC G00DFELLAS
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Posted - 2008.12.09 16:48:00 -
[214]
Edited by: prefectro on 09/12/2008 16:48:41 Whatever move is made (if any) should be gradual. Agree on something small, execute the change, analyze the change through numbers, then decide if further changes need to made. The game is not in a state where it is so bad that you need to turn everything upside down.
From what I have been reading I would say JBs should at least be looked at. The intentions were good (giving an alliance an ability to defend borders), but it might have gone a little too far as it is possible to hold on huge blocs of space by moving multiple alliances across long stretches of space. Maybe limit a JB so only that alliance can use it or limit the jumping so it can only be in one region.
And it is nice to see a relatively peaceful CAOD thread where even enemies can agree on some things.
Having no local has been an idea floated around forever. That would definitely bring some new dynamics. If this was done it should be limited so it either required that you had to refresh to see local, limited so you can only see those within your ships scanning range, or possibly time delayed.
Sovereignty is another one that has really given the one defending a boost. Instead of getting rid of this though I would say go the other way. Make it so Sovereignty happens faster. This could give a smaller alliance a foothold into a region that they can then fortify. This would make it harder for any single alliance to take on a whole lot of space.
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Kalissa
Caldari D00M. Triumvirate.
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Posted - 2008.12.09 17:08:00 -
[215]
Edited by: Kalissa on 09/12/2008 17:09:14 The one idea I really think would be very simple to implement would be to remove the DED mails when a pos is attacked.
This would make it so anyone who holds space would have to actually patrol it to make sure things stay safe. Larger alliances would have to work harder to hold space and you could see some quite nice fights kick off because of people being willing to take more chances. I also think removing local as a tactical tool would be a good move too, this would work well for both the attacking force and defending one depending on the circumstances, of course improvements would have to be made to scanning, maybe introducing some kind of radar module.
Very good ideas all around though, it's obviously something a lot of people seem to realise is a concern.
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Bad Borris
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.12.09 17:23:00 -
[216]
Anything that harms the wider political story of eve would not be a good thing despite the less than attractive consequences of blob warfare. Having said that, removing or adjusting local chat is long overdue.
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O Thief
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2008.12.09 17:29:00 -
[217]
some really good ideas in this thread
* removing DED POS attack mails * removing instant local (ie you only appear if you talk, should also remove most local smack in 0.0 where displaying your presence may not be wanted) * removing DD's (perhaps replaced with a focused doomsday capable of one-shotting capitals with a 45 sec ROF or something - think Death Star weapon)
ALSO
* make moon resources finite, so they deplete and then respawn at another random moon after they have been mined out
high-end moons really have to go the way of complexes in this regard, the current situation is untenable and quite ridiculous
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Princess Jodi
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.12.09 17:29:00 -
[218]
I disagree with the OP. There will always be people who disagree with the major powerblocks and come up with an attractive alternative plan. Sometimes this plan succeeds, sometimes it fails but there are always new ideas cropping up.
Here's my take on some personal history:
My first corp was an Empire corp. We wanted to go to 0.0 and made several attempts. Plenty of options were available: Be Industrialists for Alliance, Rent, PVP or just know the right person. Even tried just ignoring the powerblocks and taking a chunk. Overall the plan failed but individuals learned alot and moved on. Ashamed to admit it but Peoke started his rise to power with that corp. Say what you want about Smash, but they succeeded in holding space for years without any powerblock support.
My second corp wandered around alliances for a year before we had enough of the bull you get with established powers. We decided to join a small alliance that we could help grow and eventually take over. As the age of Capitals was upon us we elected to grab a bit of Drone lands on the day it opened, with the intent of building caps while being very low profile. We had to blue MM and Razor (D2 early) but were independant.
This plan had mixed success as we did hold space for 2 years. But as the alliance was based on CareBearing and the distance to enemies was too great we got soft. We fought to restore the North after MC's Steamroller and in the first Bob war, abiet as a very minor player. Many corps and individuals got rich.
At that time other groups took a stab at greatness. OutBreak, Insurgency and Privateers all tried living outside the powerblocks and also had mixed success.
On the combat side, the mantra in Delve was that Cynojammed systems with Titans were undefeatable. Mainly due to CCP's improvements with lag this is no longer true. Players also developed different strategies which made the undefeatable beatable.
During MAX, so many different strategies were applied until the NC found one that worked. That is where established powerblocks fail: they have a pretty rigid strategy based on their area of power. We learned to live with DD's and Titans became more Targets than Terrors. MM jumpbridged us so much I fougot how to use a normal gate. Iron learned that turtling up don't work forever.
These type of innovations and audacious new alliances will continue to breed in Eve. Most will fail, but next year's superpower may burst on the scene totally unannounced.
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DrAtomic
Gallente Atomic Heroes Sex Drugs And Rock'N'Roll
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Posted - 2008.12.09 18:19:00 -
[219]
Originally by: prefectro
From what I have been reading I would say JBs should at least be looked at. The intentions were good (giving an alliance an ability to defend borders), but it might have gone a little too far as it is possible to hold on huge blocs of space by moving multiple alliances across long stretches of space. Maybe limit a JB so only that alliance can use it or limit the jumping so it can only be in one region.
This is a good start imho; game mechanics should not encourage alliance coalitions. Eve has gone from corperations wanting to work together for bigger blobbage being given the ability to create alliances to alliance coalitions all for the greater blob.
Removing local doesnot encourage small gang play, it encourages blobbing, simply because in the long term nobody will be ratting/mining in 0.0 anymore unless it's well defended blue space (i.e. the kinda space the blobs control). Asking for local to be removed because you hate ratters safespotting is asking for ganking love (blobbing the solo pve-er).
Also if local gets removed and the scout role goes further, pvp will become even more boring sessions of waiting for a scout to find a gank target or other gang. You'll see increased gate camping as a result with in its turn leads to blob on blob again.
For the record, yes I hate it as well if i miss a gank but the current system is fairly balanced where a skilled player can get out in time most of the time but still can get caught with his pants down by a skilled scout. The issue we all see way to often is a certain hack ratters often use.
A sort of radar tool, showing you standing based information would be nicer then the silly localchat but efficivelly it would lead to the same information you have at the moment. The real argument behind wanting to get rid of local is that of being able to find easy ganks. The so called small gang warfare is nothing less then a babyblob since you'll end up doing 3-12 versus 1-3 pve-ers.
The issue of small gang pvp is the same issue as the blob issue. Solve the blob issue and small gang pvp could be viable as well.
An anti blob solution could be that all ships have some sort of basic eccm which prevents more then an x number (different per shiptype) non friendly locks on it. This would reward the smart target callers and smaller gangs over blobs. There is a maximum number of targets a FC can call out (squad 1 target 1 prefecto in a megathron, target 2 Oveur polaris frig, secondary Henk, squad 2 target 1 etc etc etc). Since this wont work it will come down to multiple small gangs working together each working at their own targets, however will end up finding targets unlockable thus creating more balance between the outnumbered blob and the major blob.
Removing DED pos mails make sense, with maybe giving people the option to fit a distress beacon that calls home (sends mail) if it hits reinforced. - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
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Crux Australis
Minmatar A.N.A.R.C.H.I.C.A G00DFELLAS
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Posted - 2008.12.09 18:25:00 -
[220]
I still think that until an entity like bob or gs (for instance) will be able to control *more than one* region at a time we will always be back at square 1.
I vouched this concern in my 2+ years of bob militancy, when we used to have 5 (6? 7?) regions and I am still convinced of this (fwiw, I was one of the few thinking that the introduction of DDD was one of the worst things that ever happened to eve while having the only (or one of the very few) actively used in combat titans... so maybe I need my head checked or something, but hey :P ).
One badass powfoo alliance should never ever be able to *effectively* control more than one region at a time, smaller but strong alliances should be limited to one, maybe 2 constellations, little alliances (or strong corps) should be limited to one system / a couple of systems.
In this way there would
How to do it? Changes in game mechanics? A different distribution of 0.0 riches? Radical changes at the root of EvE? Many ideas, some of which were really valid, have been thrown around over the years. Our CCP overlords have the power for making or breaking EvE, one can only hope that they will act first or later.
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Saltire
Caldari Sekura-Corporation
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Posted - 2008.12.09 18:36:00 -
[221]
* Make dyspro and prom moons the same frequency as common minerals, the market will take care of the price so it will always sell for enough to make a small profit from mining it, seed it in moons all over lowsec and 0.0.
* remove jump bridges
* Intorduce fuel pelletes (see ideas and discussion) to make pos logistics easier, then massively increase the cost of robotics, mechanical parts and coolant (since the base price is controlled by npc), more expensive to fuel pos should reduce the size of empires (in map presence at least, may lead to slight increase in price of moon minerals)
*make titan a mobile system assault platform of somekind, you can dock in it, clone in it, log in it, but it cannot DD or bridge ships, it can jump with them inside though (limited number, testing needed) + insert huge tank, can cyno around like normal.
*make the distance from empire to lowsec and lowsec to 0.0 something crazy like 40 lightyears to stop people with JF's getting an easy ride to 0.0 core systems. Obviously the 40LY jump can be done with any ship using the stargates instead.
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Armadaus Baldwin
Gallente International House of PWNCakes B.L.A.C.K.
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Posted - 2008.12.09 18:42:00 -
[222]
Dynamically changing enviroment?!
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Captain Blackpatch
Caldari Colonial Fleet Services Independent Faction
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Posted - 2008.12.09 19:22:00 -
[223]
Edited by: Captain Blackpatch on 09/12/2008 19:22:30 Proposal
Go...support it....maybe we can get it pushed a little |
Bluebear8
Gallente Orion Ore International
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Posted - 2008.12.09 19:58:00 -
[224]
Where is the linkage explaining removal of our LOCAL window? You talk like this WILL HAPPEN.
Removing LOCAL Window - This will make undocking more dangerous? This will increase risk to inhabitants trying to make isk in their "home systems"? Maybe CCP should consider removing the ASTEROID BELTS to reduce lag in 0.0? Aside from large protected mining ops, would you risk mining without a LOCAL Window? Would you risk ratting or trading? So, these activities must now stay in Empire, right?
If we want more people migrating to 0.0, how does this help? Many are very accustomed to the LOCAL Window feature, and IMHO many will complain loudly if the LOCAL Window suddenly disappears as part of an "upgrade". Of course, if you don't want your 100 man fleet to know there are 500 REDS in system with you, this is a very good thing. Only the FC will receive intell from scanner?
What will then tell me there are 60 reds passing into the system ... BEFORE I undock after buying an item, dropping off goods/ores/loot/changing ships for defense fleet/etc.
OR, if we aren't supposed to use Stations in 0.0 anymore, perhaps we should also remove Asteroid Belts, Moons, AND Stations. This will reduce lag. We can all live out of a friendly neighborhood POS?
p.s. - I like the LOCAL Window. What will replace the function? Linkage?
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Graalum
Caldari Interstellar eXodus Atlas Alliance
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Posted - 2008.12.09 20:00:00 -
[225]
more npc regions/areas, more stations in current npc regions, particularily venal, outer ring, great wildlands, and maybe geminate, expanding the npc regions in these areas (by adding new constellations) would allow more new moons, and help restore balance to the market.
disallow jump bridges between regions
alternatively, make sov 4 a requirement for jump bridges, and maybe give them increased range.
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Lallante
Gallente Reikoku Band of Brothers
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Posted - 2008.12.09 20:25:00 -
[226]
People have been saying this, or something very similar, since the days of early release and the CA vs SA/FA power blocks. Its no truer now than it was then, and the continuous flux of alliances in the interim, not the mention the huge amounts of fun had by all, demonstrate its inaccuracy.
Lall - THE Vocal Minority - Reikoku
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Dangerously Cheesey
Gallente GoonFleet GoonSwarm
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Posted - 2008.12.09 20:53:00 -
[227]
The problem with suggestions geared toward making controlling vast amounts of 0.0 more difficult is the fact that most of 0.0 is utter and complete sh*t. The average player can make more isk per hour in empire running L4 missions with none of the risk of 0.0 Most of non npc sov 0.0 is a vast wasteland of worthless systems that see very little to zero activity. The only thing that even remotely begins to swing the balance in favor of owning 0.0 are the r64 moons and those are distributed in a comically uneven pattern region to region. Want to make owning multiple regions more difficult? Fine, but you better make 0.0 better first.
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harry beanbag
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.12.09 21:03:00 -
[228]
1. Removale of the local window will cause an increase of metagamming. Without the means to acuratly obtain intel on hostile forces, the player base will move more into alliance infiltration and personal website hacking. You would get far greater info inside the enemy gang then trying to guese how many ships on the scanner are actualy piloted.
2. Remove the ability of jump bridges to link into other regions. I like graalums idea of haveing them get better range but can only link between sov 4's inside the region. I also think titans should be forced to jump through with the stuff they open the portal for.
3. High end moons are the real problem with eve. This is probably the 1 single reason alliances do so much of a land grab and take space they will never use. The reward for holding such high ends is too much. I say crash the market. Either introduce a ton of new high end moons in empire or lowsec, make them run out after say a months time of mining, have hauler spawns in missions and npc rat's drop them, and/or make it that you have to manualy mine the moon with a ship of some sort. The number one motivation for human beings is greed and that is extremly evident here in eve. People would rather be rich ingame than have fun ingame.
4. Introduction of more NPC 00 space. This is a must. It will allow more of the player base to leave empire without joining in some giant nap fest. It will allow more players more freedom and mobility to do what they want to do. They wont have to be concerned with pos warfare anymore if they choose too. I would expect a number of new regions to be introduced and expansion of existing areas.
5. New ships or new tech need to be given to the playerbase to combat the capital blob. there needs to be some sort of reward for not having 500 people to fight 100. Some say this is a diplomatic issue but i believe its a game tech issue. My suggestion: when a players ship explodes, it does a massive area effect damage on other players ships/drones. This will force people to spread out and make it more difficult to succesfully blob someone.
6. A fee to set corporations/alliances standings. This is a wonderfull idea. Hell we have to pay to declare war, lets pay to declare hostilities/friendship.
7. The most important thing is to get the newer players out into 00 to replace all us old dogs that will be leaving the game. This should be ccp's #1 priority after fixing lag.
tldr
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Illiya
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.09 21:07:00 -
[229]
Originally by: Dangerously Cheesey The problem with suggestions geared toward making controlling vast amounts of 0.0 more difficult is the fact that most of 0.0 is utter and complete sh*t. The average player can make more isk per hour in empire running L4 missions with none of the risk of 0.0 Most of non npc sov 0.0 is a vast wasteland of worthless systems that see very little to zero activity. The only thing that even remotely begins to swing the balance in favor of owning 0.0 are the r64 moons and those are distributed in a comically uneven pattern region to region. Want to make owning multiple regions more difficult? Fine, but you better make 0.0 better first.
absolutely. alliances wouldn't NEED to own that much space if the space was actually worth owning. Most of 0.0 is complete crap. entire swaths of -.01 trusec? Really? Sig removed, inappropriate content. If you would like further details please mail [email protected] - Mitnal |
Mistress Suffering
Amarr Einherjar Rising Cry Havoc.
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Posted - 2008.12.09 21:09:00 -
[230]
Originally by: O Thief
* removing DED POS attack mails
Just wanted to call this out as a bad idea. Right now even with DED messages, a large number of POS sieges last about 10 minutes. Welcome to EVE in the day when alliances can toss 20-40 dreads at a time.
Worse yet, it probably happened during whatever timeslot your guys are least active.
Right now the fact that you get a message gives you a small amount of opportunity to jump there and get to work if you're well prepared. But honestly it takes amazing coordination to move fast enough.
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O Thief
Amarr The Littlest Hobos Ushra'Khan
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Posted - 2008.12.09 21:42:00 -
[231]
Originally by: Mistress Suffering
Originally by: O Thief
* removing DED POS attack mails
Just wanted to call this out as a bad idea. Right now even with DED messages, a large number of POS sieges last about 10 minutes. Welcome to EVE in the day when alliances can toss 20-40 dreads at a time.
Worse yet, it probably happened during whatever timeslot your guys are least active.
Right now the fact that you get a message gives you a small amount of opportunity to jump there and get to work if you're well prepared. But honestly it takes amazing coordination to move fast enough.
well in cynojammed systems you have to use BS to shoot the jammer first
if you fail to notice that and react in time, more fool you
it means you have to patrol your space or be active within it, to be able to react
in the era of vast swathes of 0.0 being empty, held only for a the high-end moons and controlled by a jump bridge network, thats really no bad thing :)
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Straight Chillen
Gallente Solar Wind
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Posted - 2008.12.09 21:55:00 -
[232]
Theres alot of pretty good suggestions in this thread, that molded together could make a huge change to 0.0 space.
There are alotta ****ty suggestions in this thread, but to be fair, they're pretty much all form non sov/space holding entities, Go Figure
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |
harry beanbag
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.12.09 22:08:00 -
[233]
Originally by: Straight Chillen Theres alot of pretty good suggestions in this thread, that molded together could make a huge change to 0.0 space.
There are alotta ****ty suggestions in this thread, but to be fair, they're pretty much all form non sov/space holding entities, Go Figure
its because you have something to lose and you would not sacrafice your own wealth for the betterment of the community as a whole. But thats ok i would have the same thoughts if i was in your position. Try to look at these not as a space holder but a person leaving empire for the first time to 00. This is what is gonna be needed over the coming years as people like us leave the game. The old gaurd should not be the only ones recieving the benefits of 00 and they shouldnt be able to subjugate the newer players.
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blkmajik
Minmatar ZiTek Deepspace Explorations
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Posted - 2008.12.09 22:08:00 -
[234]
The problem with trying to charge for or remove standings is that it just encourages people to merge instead of NAP. This makes things more of an old boy's club than it already is. The result would be switching from having huge coalitions, to just having huge alliances where the strongest of the bunch will require the smallest to be absorbed instead of NAP'd. You are treating the symptom, not the cause, and the result will make the situation even worse.
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harry beanbag
Caldari Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.12.09 22:28:00 -
[235]
Originally by: blkmajik The problem with trying to charge for or remove standings is that it just encourages people to merge instead of NAP. This makes things more of an old boy's club than it already is. The result would be switching from having huge coalitions, to just having huge alliances where the strongest of the bunch will require the smallest to be absorbed instead of NAP'd. You are treating the symptom, not the cause, and the result will make the situation even worse.
good point.
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DNSBLACK
Gallente Dirt Nap Squad Dirt Nap Associates
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Posted - 2008.12.09 22:39:00 -
[236]
Edited by: DNSBLACK on 09/12/2008 22:40:58 Edited by: DNSBLACK on 09/12/2008 22:40:36 Use to be an entire alliance had to work together to live and survive in 0.0 now it can be done with a small team and moon mining. Use to be owning a station was worth more then owning a high end moon. use to be a alliance was fighting with alliance next door for space not moons
If you like increase 0.0 taffic you can by eliminating jump bridges. Hell they not only made it easy to go form 0.0 to low sec they even made the only in game gate safe by all the nerfs and increase size. Then they lowered the liq oz cost for the bridges now every tom dik and hary use them. i read in one of the post that we should move in and camp another gate, well that would be cool but they usually have a jump bridge in the region system and just go by you.
Now i know that most alliance use jump fieghters and rouq and orca to move raw goods and it wont hinder them in the least bit with cyno field routes in place. But the general population will have to go back to using the game gates.
Another idea would be to make it so moon material cant be cyno jumped period, only astriod material and drone poo can.
Owning space should be tough and a challenge you should have to live in it and use it to get the benifits of it. With all the moon mineral bull**** and easy logistics most alliance space is abandon and not used like it was a year and half ago. hell most alliance hate owning outpost they are nothing more then a burden. It use to be an outpost was worth more then a small POS on a high value moon not anymore. They need to make out post worth more as far as isk making ability and damp down the high end moons. I know alchemy will save the day well in all honesty it is about as useful as invention. Inventing a BPC and owning a BPO are to different animals and the only thing worth inventing is a BPC that does not have a BPO in game. Well then again the ships suck for those BPC so no one wants them anyway.
There are alot of things we can do but it doesnt look like they want to make it tough on the powerblocks they want to make it easier. You want more fighting go back to the days of outpost building and not moon mining. Hell i can remeber when a outpost going up was a big deal just getting the stuff there was a challenge, now days they load it all up and get it done in one trip.
Unless this game make a dramatic change to alliance life like they did to nanos you will see this game get boring as hell.
Sorry for the poor spelling
DNSBlack
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Draahk Chimera
Caldari Priory Of The Lemon Atlas Alliance
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Posted - 2008.12.09 23:21:00 -
[237]
I like Draahk Chimera's idea on page 2
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.10 00:42:00 -
[238]
Edited by: Von Kleist on 10/12/2008 00:42:34 Not sure if its already been mentioned yet in the thread, I havent read all of it, but I had a few ideas of what could be done. If more of the 0.0 space brought under NPC sov, in a pattern of breaking up the conquerable 0.0 into more isolated pockets, continuous jump bridges from one end of the map to the other wouldnt be possible if done correctly. You would also have the added bonus of more things to do and reasons to actually spend time in the space other than afk mine or rat, there could be new factions introduced, there wouldnt be pos spamming in the areas. I dont think most would complain if the previous owners could take down all the fuel and time eating deathstars and leave up the mining/research ones. The switch from conquerable to npc sov wouldnt affect profits in that regard at least.
I believe it would be necessary for balance to improve the value of the remaining conquerable sov areas, but being that there would be less of it to have to pos fight over, it wouldnt be as much of a grind for territory control and the scale of combat would be more confined and concentrated to these outer areas. And being that the conq. areas are seperated logistically, it may deter large entities from trying to spread out to the degree that is seen at this point.
If there was a little more creativity with the developers in regard to the actual story of eve and the playerbase, there could be more player inclusive storyline scenarios possible on a larger scale than is seen at the moment. Presently, there are fixed locations with non-interactable npc's that you can get a set varity of missions from. Or you can do the factional warfare and have a group of random people get together and fight a group of random people over some landmark in not-really-conquerable space. Theres really no ramifications or reward in this fighting, because from what I have seen so far, the players involved dont really have much to gain from it, nor does it seem to have much effect on the storyline or the space actually involved.
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Von Kleist
Caldari GoonFleet GoonSwarm
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Posted - 2008.12.10 00:43:00 -
[239]
cont.
Currently, the story and history of 0.0 has been dictated and created wholly by the large alliances that are in control of the space. What happens out there has no real bearing to the game outside of how it may influence the nearby high sec markets due to importation/exportation. I believe several years ago when I started playing, there were a few attempts at having human controlled npc's get involved in the game, with some storyline reasoning behind them. Two instances I can recall are the contest of shipping a freightor of materials to some location for a reward of a mothership, which I think LV? won, and a time where a dev? playing as a Serpentis Nyx pilot came into syndicate to meet with goons who then jumped him for laughs.
Now, I know these two episodes came with complaints from people, and didn't end up working out the way the devs planned Im sure, but these kinds of events could have been used for some seriously meaningful story-affecting scenarios that could be totally player influenced and rewarding to those involved. If there were more (and more creative) devs in the same scenario, the destruction of the Serpentis Nyx could have instigated a full military invasion of the area by serpentis, and, say, people with high standing (the mission runners) that chose to come with the dev controlled serpentis fleet, could have the opportunity to help them police the area/pick a fight/etc for some sort of reward (standings boost, faction related reward, etc). It really wouldnt be too hard, you would just have to have devs who could think on their feet as far as how the story would progress when unexpected things happen. If nothing else, it would give some initative for the mission runners to come out and fight, and the people involved, as the history of the game is written, could feel like they had some involvement in. That in its own could be reward enough for some. Just a couple ideas.
sorry [blocks of text]
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AonChilo
Amarr The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2008.12.10 04:19:00 -
[240]
A lot of the 0.0 pvp skill has also been consolidated and its the same small Eve null sec population in 0.0 where ever you go. I have played this game in Catch, Curse, Syndicate, Fountain, Deklein and now live in Providence. I see a lot of the same people in all regions, same group of PVPers, just seems like everyone is rotating. I'm not a RL multiculturalism activist, so ironic I say this, but Eve null sec needs more diversity. And when your alliance/corp fails, its always a challenge to find a new home, where you can fit in and have at least a few corp m8s on par with you skill/experience and online same time as you. Seems like having the right connections is just a little too important these days. Then again, I am NA timezone so the bar is always higher for me there, since NA presence is a little quiet in Eve.
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