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NocturnalDeath
Infinity Enterprises Atlas Alliance
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Posted - 2008.12.11 07:58:00 -
[1]
Edited by: NocturnalDeath on 11/12/2008 08:12:27 Edited by: NocturnalDeath on 11/12/2008 07:59:45 Edited by: NocturnalDeath on 11/12/2008 07:59:28 My suggestion: Everyone gets a set amount of isk for every second their account is active. Remove all other ways to earn isk.
I know many of you will support this because in the thread about earning SP by using the skill, ( Earning SP ) many great reasons were shown as to why that isn't a good idea.
Benefits will be similar to those mentioned in the other thread concerning SP:
Less grinding for isk Less exploits (POS reactions anyone?) Less Cartels (T2 anyone) Less Isk selling
So please support fixing the Isk system, make it like the SP system.
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Soleramnus
Gallente
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Posted - 2008.12.11 08:01:00 -
[2]
/me runs away at breakneck speed.
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mamolian
Cruoris Seraphim
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Posted - 2008.12.11 08:41:00 -
[3]
****in ******. -----------
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.11 10:04:00 -
[4]
Sarcastic troll is sarcastic ?
_ Create a character || Fit a ship || Get some ISK |

Ackuula
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Posted - 2008.12.11 11:49:00 -
[5]
Edited by: Ackuula on 11/12/2008 11:50:19 This isn't entirely a bad idea. It already exists in several forms in the game. Though I'd like to see something maybe other than isk being a constant payout.
A steady stream of LP for the Faction warfare guys based on standing and rank would be a good example of something that would add to the game.
Straight isk would cause a inflation on all player made stuff and deflation for all NPC sold items. Great if you are wanting BPOs, not so great if you are wanting to buy T2 ships.
If they would add an isk income to the game it would have to be targeted towards brand new players that have a difficult time getting started.
One of my friends keeps getting in over his head in Lvl 2 missions and losing his ships, that he doesn't have the skill or money to properly fit. I give him occassional injects of isk that are tiny sums to me, giant to him, but have kept him from quiting the game out of frustation.
Maybe instead of isk, they could just give new players access to all the basic skills at lvl 0 (started with 1 SP each, but not completed) so they don't have to buy them. Another option would be adding in a new basic fitted frigate/destroyer/cruiser sized newbe ship that insurance could give them. It would need to be big enough to handle Lvl 1's easily to be effective. It would have a similar effect as an isk income without creating a continuous passive increase to the money supply (the person is going to have to go out and run missions) and causing inflation.
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Graall
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Posted - 2008.12.11 12:39:00 -
[6]
OMG this idea realy hurts...
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Gone'Postal
Minmatar Rage of Inferno
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Posted - 2008.12.11 13:16:00 -
[7]
You have to be ****ing joking.
Boost SISI VOTE NOW! |

FunzzeR
Death of Virtue
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Posted - 2008.12.11 20:48:00 -
[8]
Edited by: FunzzeR on 11/12/2008 20:48:32
Originally by: NocturnalDeath Edited by: NocturnalDeath on 11/12/2008 08:12:27 Edited by: NocturnalDeath on 11/12/2008 07:59:45 Edited by: NocturnalDeath on 11/12/2008 07:59:28 My suggestion: Everyone gets a set amount of isk for every second their account is active. Remove all other ways to earn isk.
I know many of you will support this because in the thread about earning SP by using the skill, ( Earning SP ) many great reasons were shown as to why that isn't a good idea.
Benefits will be similar to those mentioned in the other thread concerning SP:
Less grinding for isk Less exploits (POS reactions anyone?) Less Cartels (T2 anyone) Less Isk selling
So please support fixing the Isk system, make it like the SP system.
So you want to inject more isk into an economy that could be argued has too much isk in the system?
Quote: Less grinding for isk
A little grinding is good as people will value their isk a little more, and losing ship/assets will actually mean something. Otherwise eve becomes CounterStrike in space.
Quote: Less exploits (POS reactions anyone?)
Throwing isk at this problem won't solve it.
Quote: Less Cartels (T2 anyone)
Cartels are hard to maintain and enforce, due to cartels members "cheating" by producing/selling more than what a cartel allows. A college microeconomics course will tell you everything you need to know on that subject...
In short:No
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Heroldyn
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Posted - 2008.12.11 20:58:00 -
[9]
nobody should get anything. the effects of the exploit are ir-revertable.
every cpp "injection" into the market will just backfire and make things even worse.
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NocturnalDeath
Infinity Enterprises Atlas Alliance
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Posted - 2008.12.11 21:01:00 -
[10]
Edited by: NocturnalDeath on 11/12/2008 21:02:09
Originally by: Akita T Sarcastic troll is sarcastic ?
Bingo!
However, now that a few have given great arguments as to why this is a stupid idea, please go post in the Earning SP thread linked in the original post with those ideas.
Every argument for being able to grind isk is an argument as why we should be able to grind SP
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Karentaki
Gallente Fighting While Intoxicated Intrepid Crossing
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Posted - 2008.12.11 22:21:00 -
[11]
Originally by: NocturnalDeath Every argument for being able to grind isk is an argument as why we should be able to grind SP
No it isn't actually. ISK and SP work in completely different ways. SP just alter what you can use and how well you use it, while ISK determines EVERYTHING in game. Alliances rise and fall based on ISK, while real life skill is far more important than SP. The beauty of EVE is that it has both aspects: you gain SP over time, but you gain ISK through player skill and grind. Eve is successful at the moment, so stop trying to change it to be more like WOW (yes I said it).
As for an analogy: This is like suggesting that either asteroids should fight back like rats, or rats should sit defenceless like asteroids.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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Drake Draconis
Minmatar Brutor tribe
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Posted - 2008.12.11 22:35:00 -
[12]
Originally by: NocturnalDeath Edited by: NocturnalDeath on 11/12/2008 08:12:27 Edited by: NocturnalDeath on 11/12/2008 07:59:45 Edited by: NocturnalDeath on 11/12/2008 07:59:28 My suggestion: Everyone gets a set amount of isk for every second their account is active. Remove all other ways to earn isk.
I know many of you will support this because in the thread about earning SP by using the skill, ( Earning SP ) many great reasons were shown as to why that isn't a good idea.
Benefits will be similar to those mentioned in the other thread concerning SP:
Less grinding for isk Less exploits (POS reactions anyone?) Less Cartels (T2 anyone) Less Isk selling
So please support fixing the Isk system, make it like the SP system.
HAHAHAHAHAHAHAHAHAHAHAHAHAHEHEHEHEHEHEHEHHOHOHOHOHOHOOHOHHAHAHAHAHAAAAHAHAAAA *Gasp choke gasp cough*
*dies horribly*
*wakes up in clone vat*
damnit.. you had to go and make me die of laughter.
NO!
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Ephemeron
Caldari Provisions
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Posted - 2008.12.11 22:45:00 -
[13]
the reason why this wouldn't work at all is that the money you receive will go directly into inflation. What really matters is the value of money, not how much you have. And value of money is determined by goods and services people are willing to provide for it. If everybody was rich, then the stuff you want to buy would be extremely expensive, because not everyone can get what they want. Real effort needs to be put into obtaining stuff
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Hyjinx McStagger
Gallente Elko Bail Bonds
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Posted - 2008.12.11 23:42:00 -
[14]
It's a bad idea - and before someone suggests it so would be Taxing players isk depending on how long they are logged in ... It's a game, not a job! |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.12 00:01:00 -
[15]
Datacores? -- 249km locking? |

Idaeus
GoonFleet GoonSwarm
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Posted - 2008.12.12 00:20:00 -
[16]
Supporting because I'm lazy and don't want to earn my way into anything ever.
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Jinx Barker
Caldari GFB Scientific
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Posted - 2008.12.12 02:30:00 -
[17]
Originally by: mamolian ****in ******.
Sorry OP, Mamolian is correct in his description. If you believe what you say than EVE aint for you.
::::Click The Signature For the Blog::::
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InfamousOne
Chaos Coalition Chaotic Evolution
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Posted - 2008.12.12 03:49:00 -
[18]
Good thing we have clone vats Drake :-) This is still a ******ed idea, I like blowing things up, mining, and buying/selling to make iskies, its one of the challenges I enjoy in EVE. Nothing is wrong with the current system of earning isk or SP accruel, minus the exploiters, they should all die.
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Gorn Sotrizo
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Posted - 2008.12.12 07:04:00 -
[19]
I agree, handing out free isk to people who don't earn it isn't the way to go.
I love how people stand up in a video game and tell you that you have to work to earn a living, but I'm betting 90% of these same people won't say that in real life.
Giving people free money ruins the Isk economy. But giving them real dollars somehow makes the economy better(?) Why isn't anybody arguing "trickle up" economics here?
Anyway, I agree with the majority (as of now), free isk is a terrible idea. There's supposed to be a downside to being poor.
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Roymundo
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Posted - 2008.12.12 07:41:00 -
[20]
no. just no. no frakin' way man!
remove the hunt for isk and you destroy: missions (no point, mining (no point), 0.0 space (no point).
you sir are silly.
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Szent AdamKiraly
Banana.
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Posted - 2008.12.12 09:47:00 -
[21]
die
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Solomon XI
Hoist The Colors. Pirate Coalition
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Posted - 2008.12.12 11:11:00 -
[22]
Negative.
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Dasfry
Caldari Demio's Corporation 101010 Alliance
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Posted - 2008.12.12 12:08:00 -
[23]
NO
Giving free ISK ruins the point of isk, or money in general for that matter. *********** Dasfry, Director Demio's Corporation
Military Tactics |

Grann Thefauto
Divine Insanity
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Posted - 2008.12.12 23:41:00 -
[24]
Free isk for everyone!!!
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Abuta Beki
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Posted - 2008.12.14 06:51:00 -
[25]
Free faction ships would also be nice. Like a free faction frigate every month, a free faction cruiser every two months and a free faction battleship each for midsummer and midwinter.
Of course that would ruin the value of faction ships. So make it possible to magically transmute the ships into blue dwarfs that can in turn be traded in for scablings. Each scabling would be worth 200 skillpoints, but you could not use it yourself. You could only give them to rat npcs in belts. Only in 0.7 systems, though. Once you have trained up a rat to 500.000 SP, you can hire him to blow up a single asteroid for you. That could easily handle macro mining, if enough people do it. The macro miners would then probably transmute all their faction ships into blue dwarfs... Frell, that is a vicious circle. 
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