| Pages: [1] 2 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Fredfredbug4
Kings of Kill EVE Animal Control
182
|
Posted - 2012.04.11 22:22:00 -
[1] - Quote
There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.
This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.
[u]It only applies when the ships perform the same function.[/u
Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec
Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.
One ship is meant for combat, the other isn't. Ask yourself this
[b]Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?[/b
That is the real question here. It has little to do with price.
A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.
It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.
This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.
Discuss
|

Solhild
Republic Military School Minmatar Republic
661
|
Posted - 2012.04.11 22:34:00 -
[2] - Quote
Fredfredbug4 wrote:There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.
This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.
It only applies when the ships perform the same function.
Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec
Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.
One ship is meant for combat, the other isn't. Ask yourself this
Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?
That is the real question here. It has little to do with price.
A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.
It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.
This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.
Discuss
Several billion dollars is an expensive Tengu, how many PLEX is that? |

Tippia
Sunshine and Lollipops
6012
|
Posted - 2012.04.11 22:37:00 -
[3] - Quote
Yes. Cost is not a balancing factor because it cannot counteract imbalance GÇö be it in the positive or negative direction. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Kahega Amielden
Rifterlings
186
|
Posted - 2012.04.11 22:47:00 -
[4] - Quote
EDIT: I had another reply typed up, then I realized that you're just suffering from a gigantic miscommunication.
No one is arguing that hulks should be able to 1v1 combat ships and win. People are arguing that they should be able to protect themselves from ganks they have no chance to prevent. There's a difference. A blockade runner is not going to 1v1 any combat ship and win, but it sure as **** is great at staying alive.
The cost of the hulk is relevant because it directly determines how much ISK and time people are willing to invest in suicide ganking it. As the cost of the ship goes up, its value to gankers goes up - no one suicide ganks newbies in t1-fit rifters. |

Fredfredbug4
Kings of Kill EVE Animal Control
182
|
Posted - 2012.04.11 23:18:00 -
[5] - Quote
Kahega Amielden wrote:EDIT: I had another reply typed up, then I realized that you're just suffering from a gigantic miscommunication.
No one is arguing that hulks should be able to 1v1 combat ships and win. People are arguing that they should be able to protect themselves from ganks they have no chance to prevent. There's a difference. A blockade runner is not going to 1v1 any combat ship and win, but it sure as **** is great at staying alive.
The cost of the hulk is relevant because it directly determines how much ISK and time people are willing to invest in suicide ganking it. As the cost of the ship goes up, its value to gankers goes up - no one suicide ganks newbies in t1-fit rifters.
I never implied that people think they should 1v1 combat ships.
Quote:Ships that aren't meant to fight shouldn't stand a chance against ships that are.
"Stand a chance" doesn't necessarily mean they should fight off other ships, but have a good chance at surviving.
Also back to that whole function thing, a blockade runner is MEANT to avoid getting killed. It's function is to escape gatecamps with ease. It stands a chance at survival because it's meant to.
There is no indication that a mining ship should be able to survive an encounter with a ship trying to blow it up.
The value of a Hulk to suicide gankers has little to do with the topic at hand. What I am talking about is balance, not profit. Of course people are going to try and blow up the more expensive stuff. What people try to justify is that a 300 mil ship should not be blown up by a 30 mil ship. |

Herzog Wolfhammer
Sigma Special Tactics Group
1398
|
Posted - 2012.04.12 00:13:00 -
[6] - Quote
In RL people pay a lot of real money for cars that they think are "saving the planet" but the production of which has a larger "carbon footprint" than taking an old muscle car and overhauling it. They also think they save on gas when battery replacement down the road means gas will have to be 12 bucks a gallon until that point.
So, since symbolism over substance rules the real world, why would people handle things any differently in a game?
Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.
Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.
EvE is getting too real. |

stoicfaux
944
|
Posted - 2012.04.12 00:54:00 -
[7] - Quote
Yes, but... why can't Hulks be adapted to current circumstances? If ganking is a problem, then ship designers would be fairly quick to offer a tankier Hulk, or a less capable, but cheaper Hulk. As it stands, we're all kind of reliant on CCP to design the ships instead of letting the market (and the limits of Eve physics and engineering if they were modeled) decide how the sand in the sandbox should be arranged.
Methinks miners need a T3-ish style ship.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Aggressive Nutmeg
161
|
Posted - 2012.04.12 01:03:00 -
[8] - Quote
Fredfredbug4 wrote:Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat? Because people keep attacking them, perhaps? Never make eye contact with someone while eating a banana. |

Himnos Altar
Angry Hobos Interstellar Hobos
7
|
Posted - 2012.04.12 01:07:00 -
[9] - Quote
stoicfaux wrote:Yes, but... why can't Hulks be adapted to current circumstances? If ganking is a problem, then ship designers would be fairly quick to offer a tankier Hulk, or a less capable, but cheaper Hulk.
You....do realize that that ship is a Covetor, right? |

Vaal Erit
Science and Trade Institute Caldari State
143
|
Posted - 2012.04.12 01:10:00 -
[10] - Quote
stoicfaux wrote:Yes, but... why can't Hulks be adapted to current circumstances? If ganking is a problem, then ship designers would be fairly quick to offer a tankier Hulk, or a less capable, but cheaper Hulk. As it stands, we're all kind of reliant on CCP to design the ships instead of letting the market (and the limits of Eve physics and engineering if they were modeled) decide how the sand in the sandbox should be arranged.
Methinks miners need a T3-ish style ship.
Ganking is not a problem. Ganking is a solution.
Compare the hulk tank to a covetor talk. Is it insanely better? There. There is you 200m worth of tank. T2 does not mean you get a free wtfomgbbq tank. Lots of T2 ships have a terrible tank, in fact a lot of T2 ships have LESS base HP than their T1 counterparts. I kill T2 intys in a rifter all the time, I can take down some HACs with a thorax no problem. I can kill a 500m absolution with a t1 battleship while barely trying.
In fact to keep the Hulk balanced with HACs and such, the Hulk would need a NERF of base hp to be consistent. Learn game mechanics and learn to play. |

Ioci
Bad Girl Posse
119
|
Posted - 2012.04.12 01:11:00 -
[11] - Quote
No ship in EVE should be defenseless. You are a legitimate target the second you undock. Barges are defensless. Even a T1 Industrial has enough low slots, Med slots and PG to counter a Solo Kamikaze in EVE. A Hulk, Mackinaw and thier t1 counterparts do not. It isn't so much that they cost 300 mill, it's that they die far too easy. http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Vaal Erit
Science and Trade Institute Caldari State
143
|
Posted - 2012.04.12 01:17:00 -
[12] - Quote
Ioci wrote:No ship in EVE should be defenseless. You are a legitimate target the second you undock. Barges are defensless. Even a T1 Industrial has enough low slots, Med slots and PG to counter a Solo Kamikaze in EVE. A Hulk, Mackinaw and thier t1 counterparts do not. It isn't so much that they cost 300 mill, it's that they die far too easy.
Hulk gets over a covetor
Shield resists: 37.5% EM over 0% 65% Exp over 50% 62.5% kin over 40% 50% therm over 20% +3 mid slots +50% more powergrid 2x the capacitor 2x the shield hp +35% more hull hp
Sure sounds defenseless to me. And oh yeah T1 industrials use those low slots for tank all the time, riiiight. Have you ever played EVE before? Or do you just train skills and whine? |

Ioci
Bad Girl Posse
119
|
Posted - 2012.04.12 01:23:00 -
[13] - Quote
Vaal Erit wrote:Ioci wrote:No ship in EVE should be defenseless. You are a legitimate target the second you undock. Barges are defensless. Even a T1 Industrial has enough low slots, Med slots and PG to counter a Solo Kamikaze in EVE. A Hulk, Mackinaw and thier t1 counterparts do not. It isn't so much that they cost 300 mill, it's that they die far too easy. Hulk gets over a covetor Shield resists: 37.5% EM over 0% 65% Exp over 50% 62.5% kin over 40% 50% therm over 20% +3 mid slots +50% more powergrid 2x the capacitor 2x the shield hp +35% more hull hp Sure sounds defenseless to me. And oh yeah T1 industrials use those low slots for tank all the time, riiiight. Have you ever played EVE before? Or do you just train skills and whine?
Comparing garbage to garbagedoesn't make them good. it's lipstick on a pig. EHP and flat HP don't account for the Alpha produced by ships in EVE.
You seem to like flaming and trying to some how push peoples buttons but have you ever actually undocked a Hulk? 2 low slots, one goes to the DCU. Less PG than a tristan
Sig rad of a BattleCruiser, Align time of a BattleShip.
You cant tank a Hulk.
http://www.youtube.com/watch?v=cg-_HeVNYOk
Save Derpy! |

Denidil
Larimer Highlands Heavy Industries
256
|
Posted - 2012.04.12 01:27:00 -
[14] - Quote
how about role and lore? ORE designed the exhumers, ORE is a 0.0 NPC corp, therefore ORE would have tanked those ships more.
Fix exhumer tanks... for great lore justice!
I have found this new mysterious resource called "Life" |

Montevius Williams
Eclipse Industrial Inc Order of the Void
263
|
Posted - 2012.04.12 01:28:00 -
[15] - Quote
Fredfredbug4 wrote:There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.
This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.
It only applies when the ships perform the same function.
Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec
Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.
One ship is meant for combat, the other isn't. Ask yourself this
Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?
That is the real question here. It has little to do with price.
A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.
It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.
This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.
Discuss
I agree. To use a real world analogy, its like saying a 200 million dollar passenger jet should be able to ourperform a 100 million dollar Fighter Jet just because it cost 100 million dollars more. Outside of the fact that they both can fly, they perform two radically differnt roles and really cant be compared. |

Grumpymunky
Super Monkey Tribe of Danger
88
|
Posted - 2012.04.12 01:33:00 -
[16] - Quote
Denidil wrote:ORE designed the exhumers, ORE is a 0.0 NPC corp, therefore ORE designed them without suicide gankers in mind.  Post with your monkey. |

Tippia
Sunshine and Lollipops
6021
|
Posted - 2012.04.12 01:37:00 -
[17] - Quote
stoicfaux wrote:Yes, but... why can't Hulks be adapted to current circumstances? They can. People just choose not to. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

stoicfaux
945
|
Posted - 2012.04.12 01:46:00 -
[18] - Quote
Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank? You gank in high-sec and you basically become kill on sight to that faction/corp's sentry guns until you pay restitution plus a fine?
Being able to gank someone and then waiting out the timer to go rat up your sec status isn't exactly a solid, well thought out crime prevention policy, no?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Tippia
Sunshine and Lollipops
6021
|
Posted - 2012.04.12 01:48:00 -
[19] - Quote
stoicfaux wrote:Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank? This has already happened. Why does it need to happen again so soon? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

stoicfaux
945
|
Posted - 2012.04.12 01:56:00 -
[20] - Quote
Tippia wrote:stoicfaux wrote:Yes, but... why can't Hulks be adapted to current circumstances? They can. People just choose not to. Meh, I'm talking about some enterprising young engineering corp retro-fitting a battleship hull into a mining ship. Something a bit more RP/"realistic" than simply fitting tank mods on a CCP stock ship.
It would be pretty cool if we could design our own ships from scratch. Downsides would be designing the limits and trade-offs into such a system, min-maxing, server load, etc..
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Tippia
Sunshine and Lollipops
6023
|
Posted - 2012.04.12 01:59:00 -
[21] - Quote
stoicfaux wrote:It would be pretty cool if we could design our own ships from scratch. Downsides would be designing the limits and trade-offs into such a system, min-maxing, server load, etc.. Yes, wellGǪ did you ever play Sid Meier's Alpha Centauri? Min-maxing is inevitable, and the reason why cost doesn't work as a balancing factor is pretty much the first thing that becomes blindingly clearGǪ 
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Aqriue
Center for Advanced Studies Gallente Federation
532
|
Posted - 2012.04.12 02:03:00 -
[22] - Quote
Herzog Wolfhammer wrote:Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.
Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.
EvE is getting too real. So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.
stoicfaux wrote:Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank?
Cause loss of SP when your ship is destroyed, not just for T3 anymore. Hulk pilot loses SP for flying a crappy ship, gankers lose SP for getting blow up by CONCORD. Destroyers also restricted and nerfed to hell, no more 10-hour heroes as you will now need to be off trial to even fly them.
There! Done! No need to fix a hulk and the consequences are even harsher. Make those miners not want to fly a hulk, then the gankers will have no reason to gank since they don't have easy targets and they will fear losing something of value (SP). SP is the highest form of consequence lost, pretty sure everyone would become more risk adverse to losing it unless there was a really good reason to do so (while not preventing hulks from being immune to being shot! ) |

stoicfaux
946
|
Posted - 2012.04.12 02:04:00 -
[23] - Quote
Tippia wrote:stoicfaux wrote:Speaking of prices, instead of isk price balancing, how about we just increase the cost of a gank? This has already happened. Why does it need to happen again so soon? I'm talking about a "social" cost as opposed to an isk cost. Crimewatch is a step in the right direction, except for the short timers.
Again, the problem isn't really about the isk cost of the ships, it's that the game mechanics are specifically designed to make suicide ganking 'practical' and 'encouraged.' I understand the the desire to create conflict in a PvP game, but Eve's aggression mechanics are pretty goofy in an RP sense.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Henry Haphorn
Aliastra Gallente Federation
296
|
Posted - 2012.04.12 02:29:00 -
[24] - Quote
Fredfredbug4 wrote:There is a lot of talk about how a Hulk, worth anywhere from 250 to 400 mil shouldn't be able to be destroyed by ships only a few mil.
This is a really poor way to determine the balance or unbalance of a game. Logically, a 5mil cruiser should be better than a 2mil cruiser. However there is an extremely critical flaw with this argument.
It only applies when the ships perform the same function.
Take the function of a Hulk, it's a really big mining platform. It can extract a lot of ore very quickly and hold a lot of it in order to cut down on trips to and from the station. It should stay far away from the battlefield and in the safty of hi-sec or well gaurded low/null sec
Now take the function of a Thorax, it's a ship meant to get up close and deal a lot of DPS and can do a good job at blowing up ships larger than itself. It a ship that should be on the front line, camping gates and attacking others effectively in solo and gang warfare.
One ship is meant for combat, the other isn't. Ask yourself this
Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?
That is the real question here. It has little to do with price.
A long time ago Hulks, mining ships not meant for combat were able to take down frigates, destroyers, and even a few cruisers (ships meant for combat). There is a reason why CCP nerfed the feasibility of the "Battle Hulk", the ship started doing things that it wasn't meant to do.
It's not about price, it's about function. Hulks aren't meant to fight, other ships are. Ships that aren't meant to fight shouldn't stand a chance against ships that are.
This also works among other topics regarding ship balance. Many people justify the Tengu's ability to blow up many things is because they are often worth several billion dollars. While that is an important factor, the Tengu and other T3s are meant to be jacks of all trades yet masters at none, that is their function.
Discuss
Last time I checked, CCP didn't nerf the feasibility of the Battle Hulk simply because people started using the Hulk for purposed outside of mining. CCP nerfed energy vampire modules because they were overpowered. Apparently, back then, a pair of small energy vampire modules could effectively overtake the capacitor of a cruiser. This explained the famous video we all know today in which a Hulk can take down a Caracal (a missile boat).
When CCP nerfed those modules, they inadvertently nerfed the Hulk's ability to effectively battle anything bigger than a destroyer or a frig. The Hulk can still battle, just not take on the cruisers anymore.
If ships were being nerfed because they are being used for purposes outside their original design, then ships like the Orca should have been nerfed ages ago as pirates are able to sneak into high-sec with those ships. The topic was all the rage back then when people first heard of the Orca being used like this since the release of Apocrypha and it still is to this day, yet CCP hasn't done anything about it.
The Iterons were only meant to be haulers, yet people use them to mine. So far, CCP hasn't done anything about that and I see quite a few people use the hauler like that.
Although...
...you are correct that we should not be buffing the Hulk, or any other ship for that matter, simply because of a price difference. It wouldn't matter anyways if the Hulk was buffed because the most dedicated gankers will stop at nothing to kill their target even if it's at a loss. For every buff that is added the mining ships, an extra Catalyst or Thrasher is added to the gank fleet.
It really boils down to the capsuleers, to be honest. It's their fault if they are caught mining in the middle of Hulkageddon or in a system that is heavily visited by pirates while their ship is fitted with no tank because they wanted max yield. And I won't accept the old "well, I didn't know about it" complaint. The tools are there, both in game and out of game to be informed. We Eve players make it as obvious as possible that ganks happen all the time and that they should prepare. Hell, I accepted the loss of my first Hulk when I accidentally strayed into Gallente space back when my standings with them was crap. Did I complain to CCP that I didn't know about the fact that the Gallente hated me then? No. The tools were there to help me know so I had no excuse.
TLDR
Overall, the Hulk is fine as it is and CCP nerfed the mods in question not because of the Hulk's use but because of how overpowered the modules* were for their size.
EDIT:
* - forgot to add this word. Welcome to Eve Online. Don't expect people to be nice to you. |

Fredfredbug4
Kings of Kill EVE Animal Control
189
|
Posted - 2012.04.12 02:40:00 -
[25] - Quote
stoicfaux wrote:Yes, but... why can't Hulks be adapted to current circumstances? If ganking is a problem, then ship designers would be fairly quick to offer a tankier Hulk, or a less capable, but cheaper Hulk. As it stands, we're all kind of reliant on CCP to design the ships instead of letting the market (and the limits of Eve physics and engineering if they were modeled) decide how the sand in the sandbox should be arranged.
Methinks miners need a T3-ish style ship.
Hulks can be well fortified against the average suicide ganker. With good skills and modules you can just barely survive a suicide gank by a battlecruiser. Sure your probably on fire, but you are still alive.
Miners do need a T3 ship, however I think it should be more focused on making it feasible for the average miner to venture into low or null sec and make it back in one piece with all of their ore rather than countering a threat that is mostly defeated by situational awareness and fitting. Somthing like a cross between a Hulk and a Blockade runner.
Agressive Nutmeg wrote: Because people keep attacking them, perhaps?
Darwinism also applies to EVE my friend. If you can't adapt then you will die. Miners are no exception.
loci wrote:No ship in EVE should be defenseless. You are a legitimate target the second you undock.
Mining barges aren't meant to be in a position where they need to be defended though.
The "issue" is much like a suicide bomber attacking an airplane. Commercial planes aren't meant to be flown over a battlefield but they are still susceptible to random, suicidal attacks. The solution was not giving airplanes depleted uranium hulls, but increasing situational awareness and local security. That is the counter to suicide ganking in EVE. Mining has evolved into a very active profession that now requires the coordination and work of many people, like any profession should in an MMO. Miners have a legitimate threat now and they are getting upset because they can no longer turn on their laser and come back to their computer 20 minutes later. Miners need to learn how to adapt, and it's not very hard. |

Kengutsi Akira
Ministry of War Amarr Empire
391
|
Posted - 2012.04.12 02:43:00 -
[26] - Quote
then again... can a destroyer kill a Titan? or a capital warship?
itd be neat if you could O.o
no, interdictors dont count lol https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Kengutsi Akira
Ministry of War Amarr Empire
391
|
Posted - 2012.04.12 02:45:00 -
[27] - Quote
Herzog Wolfhammer wrote:
Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.
EvE is getting too real.
wasnt EVE IS REAL CCP's idea?
https://forums.eveonline.com/default.aspx?g=posts&m=1109909#post1109909
My stance on WiS (updated) |

Surge Roth
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.04.12 03:22:00 -
[28] - Quote
Fredfredbug4 wrote: Why should a ship that isn't meant for combat be well protected against a ship that is meant for combat?
Why shouldn't it be? If I was a business man who moved oil over seas and Somalian pirates attacked one of my ships, I'd have the entire crew armed with guns and RPGs. Any new ships I'd purchase would be harder to board and come with guns and torpedoes. |

Surge Roth
Center for Advanced Studies Gallente Federation
42
|
Posted - 2012.04.12 03:40:00 -
[29] - Quote
Aqriue wrote:Herzog Wolfhammer wrote:Just think, in EvE, you are supposed to take responsibility for your actions and understand the idea of consequences, hence the need that said Hulks should be tanked, but alas they are not.
Instead people just want a 'higher authority" (CCP) to change things for them like a bunch of crybabies - just like RL.
EvE is getting too real. So you agree then ? *hands over a petition form* If I could just get your signature to un-nerf titans and we can get back to the whiners learning to take responsiblity for their actions of flying a ****** T1 battleship and the consequences are that they will lose it to a Titan with Tracking Enhancers. They did appeal to CCP to fix it and CCP did fix it, but you seem to agree with me that Titans should get back their asskicking ability with XL guns.
Good luck with that. Eve us full of the biggest pansies in any MMO ever. WoW has more 'hardcore' pvpers than this game does and that's a PvE game. It's funny though, how people will say one thing and then say the opposite just to make things easier for themselves.
*signs the petition.
|

Rockius
Templar Corps Army of Dark Shadows
1
|
Posted - 2012.04.12 03:43:00 -
[30] - Quote
[quote=Fredfredbug4 Darwinism also applies to EVE my friend. If you can't adapt then you will die. Miners are no exception. [/quote]
Just EVEvolve with the times either set a Battle Ship in the belt that can run 6 large sheild xfers indefinatly or have a worthless alt shoot one of your miners and bring concord into the belt your mining. Also have a standard hardener / buffer tank set up for all the hulks in your corp. Little things like these will help ensure your safety against your basic solo or even duo gankers. Never wait for CCP to fix something for you. Always find ways to circumvent, get around, or cheat using the tools they have provided for you. After all isn't that what EvE is all about. |
| |
|
| Pages: [1] 2 :: one page |
| First page | Previous page | Next page | Last page |