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Thread Statistics | Show CCP posts - 12 post(s) |

Scrapyard Bob
EVE University Ivy League
865
|
Posted - 2012.04.14 15:42:00 -
[91] - Quote
Fronkfurter McSheebleton wrote: Like this, we'll see fleets of long range ships and short/long range ammo blitzing through the sites with ease. Assaults will be crowded as heck, since there's only 1-2 systems per incursion.
Yeah, that kind of goes back to a suggestion I had made a few months ago. Do away with "this system is vanguards", "this system is assaults" spawn mechanics and make it so that each type of site can appear anywhere in the constellation. As a particular site pops, it can show up anywhere else in the constellation when it respawns.
Fleets who are organized and can get from system to system faster will have the advantage. |

Caellach Marellus
Aideron Robotics Darkmatter Initiative
494
|
Posted - 2012.04.14 16:17:00 -
[92] - Quote
So looking at it now, with a standard size fleet, VG's pay around 8 million for 7 minutes work?
I could happily live with that if that's the average joe pug fleet speeds, not the faction fit Shiny Fleets, reverse the paynerf but keep the current mechanics as they are, Deltole farming was not fun, challenging or remotely interesting.
Concerned about Assaults becoming the new vanguards, if that 18mil in 6 minutes is indeed the status quo. Enjoy your gaming.
http://northern-goblin.blogspot.com |

Endeavour Starfleet
799
|
Posted - 2012.04.14 18:38:00 -
[93] - Quote
Serge SC wrote:Endeavour Starfleet[b wrote:]#1 There goal was NOT likely to double the time. It was to raise the time somewhat[/b]. The changes they made were likely based off some idiot nullsec "suggestion" in the idea topic that got virtually no attention from the incursion community because they felt dragging and dropping their X into BTL and TDF were more important.
#2 No they don't. They routinely have the first person jammed down for a good amount of time. More isn't nice. The goal actually was to double the time, or in other words, halve the total ISK per hour possible.
And where do you get this crap from? Again Evidence. Chat logs or direct CCP statements. |

Avila Cracko
332
|
Posted - 2012.04.14 19:59:00 -
[94] - Quote
CCP... please make this Incursions fun!!! Why the hell are you making ISK farming service and not fun gameplay??? And harder things are more fun. Make it harder... especially Assaults.
Looking on all this Incursion changes, especially Assaults, i think this is late 1st April joke. truth, the whole truth and nothing but the truth. |

Freelancer117
Obsidian Tigers
24
|
Posted - 2012.04.14 20:01:00 -
[95] - Quote
CCP Goliath wrote:Spc One wrote:Also items above meta 5 are available on market now.  CCP Goliath wrote:Team Superfriends
- Market now shows Faction/Officer/Deadspace loot
Indeed 
Jizzed in my pod |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
81
|
Posted - 2012.04.15 00:58:00 -
[96] - Quote
Hadn't noticed them before, but the options to reset chat and re-desplay the MOTD are both amazing. Thank you. <3 |

Ariak Rykard
Shadow Naval Industries
1
|
Posted - 2012.04.15 05:34:00 -
[97] - Quote
Recommended fleet composition for assaults this beta: 20 snipers. That is all. Fun factor: Boring as hell. -á-á-á-á-á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\=((GÇó¦¬GùÅ))=/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |

DarthNefarius
Minmatar Heavy Industries
147
|
Posted - 2012.04.15 06:11:00 -
[98] - Quote
Elindreal wrote:DarthNefarius wrote:
How the hell can you do a NCN split fleet with 3 logi?!?!?!
Specifically, we were doing an NCO. We did begin the NCN though with 3 logi... had an RR T3 repping the 3rd logi on cruiser side.
Are you CEREAL? A T3 repper? What is the fit? An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

DarthNefarius
Minmatar Heavy Industries
147
|
Posted - 2012.04.15 06:14:00 -
[99] - Quote
Jessie Davis wrote:After speaking with CCP Affinity, I'm certain her goals were to extend the vanguard fleet times by x2
CCP Affinity youhave been called out is this true? NMCs already take twice as long as OTA's correct? Are they always meant to be the NCN/TPPH of Vanguards? An' then [email protected], he come scramblin outta the Terminal room screaming "The system's crashing! The system's-á crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'-á |

Endeavour Starfleet
803
|
Posted - 2012.04.15 06:34:00 -
[100] - Quote
Until I see chat logs I am going to assume that is a load of crap from folks with an agenda to have VGs nerfed to crap. Half is crazy. They could use a bit of tweaking but that should be part of a larger effort to fix incursions (Stop theft of Mothership loot by obvious bots or scripts and put a timer of a week on mothership site showing so we don't have to have these channel "agreements" not do run them for instance)
Not a "LOLZORS we said Incursion inflation inflation isn't near as bad as the nullsec lies had people believe Yet we will spend five minutes implementing a random idea from the topic and that is our bit for incursions!"
The whole thing is absolute crap and if this is the "result" they mise well strip these fixes from the 24th and implement a real plan for incursions when there is actual time to do so. |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
81
|
Posted - 2012.04.15 09:46:00 -
[101] - Quote
I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.
Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty. |

Frooth
Unleet Industries LLC Lunar Industries Partnership
2
|
Posted - 2012.04.15 11:59:00 -
[102] - Quote
Fronkfurter McSheebleton wrote:I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.
Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty.
ye sure make it even more eazy then they are now that would really fix things |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
81
|
Posted - 2012.04.15 16:18:00 -
[103] - Quote
Frooth wrote:Fronkfurter McSheebleton wrote:I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.
Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty. ye sure make it even more eazy then they are now that would really fix things Wait, what?
NCNs were never hard, they just took for fecking ever because you have to do so many little things. The individual bits of it were the size of VG spawns already. Condense both sides of the NCN into one, and completion time would speed up, while also presenting more of a challenge.
Likewise, TPPHs are the easiest HQ site by far, and also the slowest. Combining the first two rooms into one makes the site harder, not easier. It also speeds things up, putting it relatively on par with the other two in completion time. Less boring + faster = more fun and balance at the same time. |

DarthNefarius
Minmatar Heavy Industries
148
|
Posted - 2012.04.15 23:18:00 -
[104] - Quote
Fronkfurter McSheebleton wrote:Frooth wrote:Fronkfurter McSheebleton wrote:I think the worst part is, NCNs still are split into two sides that require a specific fleet comp. That bit alone is what made assaults so slow. The other two sites were fine.
Same with the TPPH in HQs...just combine the spawns from the first two rooms into one room and people would be VERY happy. That site would be much more in line in terms of both completion time and difficulty. ye sure make it even more eazy then they are now that would really fix things Wait, what? NCNs were never hard,.
Actually NCN's were impossible to do when first introduced. The right BS side used to NOT allow ANY cruisers including logi. We tried to do them with RR BS's but it was a death trap & absolutely ignored until cruiser logi were allowed into the right side. To my knowledge not a single NCN was competed until logi were let in to the BS side. NCN's have been alwaysthe deaths of assault fleets either literally at the beginning with ship deaths to now were NCNs end up stacking up because they take too effing long so T3's refuse to do them because the ISK/hour of Vanguards are so much better To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Rythm
True Power Team
15
|
Posted - 2012.04.16 01:45:00 -
[105] - Quote
http://k162space.files.wordpress.com/2012/04/2012-02-12_titan_gun_change1.png
A question to balance team - what is the reason for dread nerf ? |

Damion Rayne
Dark-Rising
71
|
Posted - 2012.04.16 03:06:00 -
[106] - Quote
So, wait...you people are mad that Incursions are harder? Well guess what? GET OVER IT. Welcome to Eve were not everything is all cake and roses. Honestly, you people blow me away..you sit here and talking about how you've memorized all the sits to the point you can do them asleep. How the hell is that "fun" and not a pure grind? I'm glad CCP changed these sites, and not because I run them..but because now I want to as they're harder, more challenging and random. So in short, "WORTH DOING" Teamwork.. Maturity.. Tactics.. www.tacticalgamer.com |

DarthNefarius
Minmatar Heavy Industries
148
|
Posted - 2012.04.16 04:23:00 -
[107] - Quote
Hey DEVs why have you added nerfs to every space EXCEPT W-SPACE? Why are Sleeper sites being ignored in Escalation and Inferno? I heard CCP Soundwave in his Ten Ton Hammer interview also talk about a 10% nerf comming to bounties after the 10% nerf to Incursion payouts so why are not the Blue loot NPC buy orders also getting the 10% nerf to combat inflation? Sleeper blue loots bring in nearly the same amount of ISK FAUCET injection and from DR E's charts 5% of Eve lives there I seem to recall he also said around 10% of Eve has done Incursions in the same talk. So are not a even smaller number of people getting rich from Incursions then Wormholes? Also are the Drones also going to be getting these 10% bounty cuts immediately on the heels of the Alloy nerf?
To the whiners : CCP Soundwave "Incursions are not a big issue in terms of isk globally" |

Seleia O'Sinnor
Drop of Honey
206
|
Posted - 2012.04.16 08:29:00 -
[108] - Quote
DarthNefarius wrote: Hey DEVs why have you added nerfs to every space EXCEPT W-SPACE? Why are Sleeper sites being ignored in Escalation and Inferno? I heard CCP Soundwave in his Ten Ton Hammer interview also talk about a 10% nerf comming to bounties after the 10% nerf to Incursion payouts so why are not the Blue loot NPC buy orders also getting the 10% nerf to combat inflation? Sleeper blue loots bring in nearly the same amount of ISK FAUCET injection and from DR E's charts 5% of Eve lives there I seem to recall he also said around 10% of Eve has done Incursions in the same talk. So are not a even smaller number of people getting rich from Incursions then Wormholes? Also are the Drones also going to be getting these 10% bounty cuts immediately on the heels of the Alloy nerf?
Good question. Doing sites in wormholes is never risk free. Many gankers roaming w-space these days, so risk higher vs. reward is given. Eve community: An angry mob of bright people hunting witches, more torches, more hay forks, growing and growing. |

Jahn Ntago
Association of Commonwealth Enterprises Test Alliance Please Ignore
36
|
Posted - 2012.04.16 09:02:00 -
[109] - Quote
The changes to overview with shading have made it very difficult to use the ship related value columns. To have 2 decomal places of angular velocity for instance requires that the column width be set to about 5 decimal places so that the first 2 decimals are readable before elegantly fading into oblivion.
Can we make these numerical columns exempt from elegance and have their hard un-shaded boundaries again?? |

Ariak Rykard
Shadow Naval Industries
1
|
Posted - 2012.04.16 09:31:00 -
[110] - Quote
I like them bigger fonts....better readability, plus the overview looks cleaner. +1 imo. If you -have- to stick every info into your overview though.....might be better to setup another monitor just for that. -á-á-á-á-á-á-á ¦+ ¦+¦+¦+¦+'¦+'\¦+¦+¦¦-ç\=((GÇó¦¬GùÅ))=/¦+¦+¦¦-ç/'¦+¦+ ¦+ ¦+ b(",b) ob(-.0)do (d.")d |

Frooth
Unleet Industries LLC Lunar Industries Partnership
3
|
Posted - 2012.04.16 12:56:00 -
[111] - Quote
Damion Rayne wrote:So, wait...you people are mad that Incursions are harder? Well guess what? GET OVER IT. Welcome to Eve were not everything is all cake and roses. Honestly, you people blow me away..you sit here and talking about how you've memorized all the sits to the point you can do them asleep. How the hell is that "fun" and not a pure grind? I'm glad CCP changed these sites, and not because I run them..but because now I want to as they're harder, more challenging and random. So in short, "WORTH DOING"
You cant be more wrong............. incursions in SiSI are not made harder. Assaults are turned into sites that you can complete with 10 man fleets. for the Vangaurds CCP they are turned in a long and boring farm. randomize a few ships in does not make the sites harder if you have to kill everything since you remove the dps from the field. there is no more option to keep dps on the field but complete a site faster. That would be a reason why people would take more risk for isk. This should have been tweeked and not a dumm increase in spawns.
aswel for random sites there is always a killing order Niarja's since they jamm and then you just kill what has worst resist and does most dps in that order. i would not call this random same thing everytime all day long 24/7. |

Blake Armitage
Procyon Holdings
138
|
Posted - 2012.04.16 14:06:00 -
[112] - Quote
Updated order highlighting is great. A+
http://k162space.files.wordpress.com/2012/04/2012-04-16_updated_order_highlight.png |

Fronkfurter McSheebleton
Squirrel Horde Habitat Against Humanity
81
|
Posted - 2012.04.16 16:45:00 -
[113] - Quote
DarthNefarius wrote:Actually NCN's were impossible to do when first introduced.
let me rephrase that, then....
NCNs, for most of the time they've been in existence, have never been "hard". |

Iam Widdershins
Project Nemesis
679
|
Posted - 2012.04.16 18:05:00 -
[114] - Quote
Nova Fox wrote:I say for market orders that are yours slow pulsing blue (have to remember colorblind people) Also orders along route need to be bolded lettering for colorblind peope or itallicized.
Blue is not an issue for colorblind people, and I think that adding unnecessary animations to things that have no immediacy is a bad idea. Spreadsheets are hard enough on the eyes already, there is absolutely no need to make them flash at you. Lobbying for your right to delete your signature |

Iam Widdershins
Project Nemesis
679
|
Posted - 2012.04.16 18:10:00 -
[115] - Quote
Rythm wrote:http://k162space.files.wordpress.com/2012/04/2012-02-12_titan_gun_change1.png
A question to balance team - what is the reason for dread nerf ? If you had actually been reading, there is no "dread nerf." XL Turret tracking is halved, but Siege Modules no longer reduce your tracking so the end result is the same. Lobbying for your right to delete your signature |

Rythm
True Power Team
15
|
Posted - 2012.04.16 20:57:00 -
[116] - Quote
Last time I've checked Siege Module was giving -50% tracking penalty on test. Can you please post screenshot with the new siege module ?
|
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CCP Goliath
C C P C C P Alliance
194

|
Posted - 2012.04.17 11:59:00 -
[117] - Quote
Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final) CCP Goliath | QA Team Lead | @CCP_Goliath |
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Hannott Thanos
Notorious Legion
43
|
Posted - 2012.04.17 14:12:00 -
[118] - Quote
CCP Goliath wrote:Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final) Amarr battleships are not V3'd on sisi atm |

Noriko Mai
403
|
Posted - 2012.04.17 14:29:00 -
[119] - Quote
Hannott Thanos wrote:CCP Goliath wrote:Updated the top post with TriLambda's small section of V3 for this expansion, and also the latest iteration of titan changes (which again, are not final) Amarr battleships are not V3'd on sisi atm
Except Vangel, Maller and Apocalypse. But you are right. Nothing new on the V3 front. |

bassie12bf1
Militaris Industries Cascade Imminent
21
|
Posted - 2012.04.17 16:01:00 -
[120] - Quote
Only the Apoc got additional V3 features compared to TQ.
The other battleships are still the same. |
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