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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.12.19 03:21:00 -
[31]
Originally by: Heknai Is it worth training for large hybrids? I have 21m sp with 3.2m in gunnery (only small/medium and only gallente guns)..I'd like to get up a sniping boat with a mega but, they do dismal damage compared to other races, and then all this I hear about large blasters can't hit anything under BC size. Would I be off not even bothering atm and train say, lasers, or train large hybrids in hopes of a buff down the road?
I've trained hybrids to the maximum: large blaster spec 5, all hybrid implants etc.
That being said, I'm training large energy turret to 5 at the moment. Do the math.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Ocih
Amarr
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Posted - 2008.12.19 03:38:00 -
[32]
I have Large Beam Spec 4. The restrictions are relative to Battleships. Due to the nature of accelaration gates and the way they position you in PvE a sniper fit is void value.
Because Eve PvP revolves around tackle any sniper concept as a killing tool is a second line, in addition to close combat. |

The Djego
Minmatar merovinger inc
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Posted - 2008.12.19 10:05:00 -
[33]
Edited by: The Djego on 19/12/2008 10:06:03
Originally by: Yakov Draken Edited by: Yakov Draken on 18/12/2008 23:40:00
Originally by: Leviathan9 Gank megas are awesome at killing other bs's and bc's. 1.3k dps gank mega 4tw. But yeah, large hybrids are fine.
QFT
What happened to "the sky is falling - large blasters are finished!!" crowd. They used to be pretty vocal.
Got preaty much bored of this forums, at least I am. Having targets slip away or making you miss them and loosing your break thrue DPS compleetly with the weaker Web sucks, especialy with a Blaster BS. Unfortunaly you have to fight something that is A not a moron(or have at least a number of frinds that cover this aspect) and B can actualy bit back without you have a gang for backup. In this scenarios Blasters are preaty much pointless now, but since most of the EvE players stay docked or will never engage under this conditions only a few realy recogniced.
For the general purpose shure, for feeding up multiple Targets and nuking even heavy active tanks on your own not any more, taking away the epicness from a close range ship/weapontype that was the first choice for do or die people, sadly. 
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Xori Ruscuv
Cry Havoc.
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Posted - 2008.12.19 11:01:00 -
[34]
Hybrids are fine.
Lasers are just way way way better.
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Esmenet
Gallente
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Posted - 2008.12.19 11:09:00 -
[35]
Originally by: Yakov Draken Edited by: Yakov Draken on 18/12/2008 23:40:00
Originally by: Leviathan9 Gank megas are awesome at killing other bs's and bc's. 1.3k dps gank mega 4tw. But yeah, large hybrids are fine.
QFT
What happened to "the sky is falling - large blasters are finished!!" crowd. They used to be pretty vocal.
They are busy training for lasers.
Gank megas are far from awsome for real combat. Only a favourite for eft warriors and those that gank soloplayers.
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Heknai
Gallente The IMorral MAjority
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Posted - 2008.12.19 12:56:00 -
[36]
Originally by: Kainoss What is failing to be said here is that you also need support skills. Make sure in the process of training. Things like Trajectory Analysis, Surgical Strike, Sharpshooter, Rapid Firing, Motion Prediction, and Controlled Bursts. Also Advanced Weapon Upgrades to 4 will help you with fitting issues. Just my 2 cents worth.
great point! I have all of those to skills to IV...great replies by all thanks for the helpful feedback!
--In times of strife and desperation, heroes are made of ordinary men... |

Kirtan Loor
Divine Retribution Sons of Tangra
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Posted - 2008.12.19 13:16:00 -
[37]
Mega has two very nice bonuses to hybrids and it wuld be a shame to let those bonuses go to waste. Sure it is possible to fit tach's on a mega and get the same DPS. But that's an energy hog and requires you to use ACR rigs or sacrifice low slots.....and even then your optimal will not be as high as rails. |

Death Merchant
InterGalactic Corp. Imperial Republic Of the North
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Posted - 2008.12.20 04:36:00 -
[38]
I'm almost maxed on hybrids.. Im currently training lasers. Lasers are better. End of.
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Sharkk
Caldari Stinkys Clam Shack
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Posted - 2008.12.20 06:29:00 -
[39]
Edited by: Sharkk on 20/12/2008 06:30:27 It really depends on what ship you want fly as to what guns you should spec into.
That being said.....if your looking right now for a gunnery spec... your best bet is energy turrets by far
I have 6.5 million in gunnery(hybrid)and the only place I have a dps advantage over other turrets is sub 5 kms engagements and 150kms and above engagements
these represent the extremes of combat and is not entirely without benefit However from 5kms -> 150kms....Lazorz win..!
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BiggestT
Caldari Resurrection Skunk-Works
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Posted - 2008.12.20 09:34:00 -
[40]
Originally by: Sharkk Edited by: Sharkk on 20/12/2008 06:30:27 It really depends on what ship you want fly as to what guns you should spec into.
That being said.....if your looking right now for a gunnery spec... your best bet is energy turrets by far
I have 6.5 million in gunnery(hybrid)and the only place I have a dps advantage over other turrets is sub 5 kms engagements and 150kms and above engagements
these represent the extremes of combat and is not entirely without benefit However from 5kms -> 150kms....Lazorz win..!
This is excactly the problem imo. As some1 said, hybrids are fine, but lasers are just so much better.
Im guessing their set for a nerf with the next big patch, at the moment they seem a little OP.
Hopefully they dont nerf the cruiser lasers though, they seem balanced to me. EVE history
t2 precisions |

TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2008.12.20 11:04:00 -
[41]
Originally by: Yakov Draken Edited by: Yakov Draken on 18/12/2008 23:40:00
Originally by: Leviathan9 Gank megas are awesome at killing other bs's and bc's. 1.3k dps gank mega 4tw. But yeah, large hybrids are fine.
QFT
What happened to "the sky is falling - large blasters are finished!!" crowd. They used to be pretty vocal.
Blaster's, especially mediums, aren't nearly as good as before but they are good. Large blasters I just shove on Null to make up for speed loss. Does gimp the dps though If they are stupid enough to get to optimal can always swap to CN AM though.
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The Djego
Minmatar merovinger inc
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Posted - 2008.12.20 11:42:00 -
[42]
Originally by: BiggestT
Originally by: Sharkk Edited by: Sharkk on 20/12/2008 06:30:27 It really depends on what ship you want fly as to what guns you should spec into.
That being said.....if your looking right now for a gunnery spec... your best bet is energy turrets by far
I have 6.5 million in gunnery(hybrid)and the only place I have a dps advantage over other turrets is sub 5 kms engagements and 150kms and above engagements
these represent the extremes of combat and is not entirely without benefit However from 5kms -> 150kms....Lazorz win..!
This is excactly the problem imo. As some1 said, hybrids are fine, but lasers are just so much better.
Im guessing their set for a nerf with the next big patch, at the moment they seem a little OP.
Hopefully they dont nerf the cruiser lasers though, they seem balanced to me.
Personaly I didnŠt realy read that people that realy use Blasters want a Lasernerf(only in the battle Thread of Gumindong vs the Alts ), nerfing Lasers wonŠt help Blasters in any way, itŠs just nerfing other stuff into oblivion to.
Even after a nerf the Blastership would still fail in many situations it was good before, and Lasers will be still better in bigger gangs(even with reduced Range\Tracking\DPS or whatever CCP would nerf).
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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mishkof
Caldari Dirty Denizens
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Posted - 2008.12.20 13:46:00 -
[43]
10.1 mil here in gunnery. The only skill I dont have to 5 for large hybrid is both spec skills to 5. The 10.1 mil includes AWU 5, and trajectory analysis 5.
If you stick to one gun type 10.1-4 mil should be a 2% dmg bonus away from being perfect in the gunnery skill type for T2 large.
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Tom Sasaki
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Posted - 2008.12.20 13:49:00 -
[44]
Originally by: The Djego
Originally by: BiggestT
Originally by: Sharkk Edited by: Sharkk on 20/12/2008 06:30:27 It really depends on what ship you want fly as to what guns you should spec into.
That being said.....if your looking right now for a gunnery spec... your best bet is energy turrets by far
I have 6.5 million in gunnery(hybrid)and the only place I have a dps advantage over other turrets is sub 5 kms engagements and 150kms and above engagements
these represent the extremes of combat and is not entirely without benefit However from 5kms -> 150kms....Lazorz win..!
This is excactly the problem imo. As some1 said, hybrids are fine, but lasers are just so much better.
Im guessing their set for a nerf with the next big patch, at the moment they seem a little OP.
Hopefully they dont nerf the cruiser lasers though, they seem balanced to me.
Personaly I didnŠt realy read that people that realy use Blasters want a Lasernerf(only in the battle Thread of Gumindong vs the Alts ), nerfing Lasers wonŠt help Blasters in any way, itŠs just nerfing other stuff into oblivion to.
Even after a nerf the Blastership would still fail in many situations it was good before, and Lasers will be still better in bigger gangs(even with reduced Range\Tracking\DPS or whatever CCP would nerf).
Well if they tone down lasers missiles need to be put in line too as it is they are over the top these days.
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