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1. New Dev Blog: Sovereignty: Emergence is neat - in EVE Information Portal [original thread]
Great Blog.. forcing 0.0 holding alliances to rent systems for income, great idea... rather than relying on high value moons to provide all the income an alliance will ever need systems of little strategic importance for an alliance can be rente...
- by Sharkk - at 2009.09.15 12:39:00
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2. [ISSUE] Context menu UI is horrible. - in Assembly Hall [original thread]
Only once have i trashed a ship in an attempt to make it active and that one time was enough for me to support this fully!
- by Sharkk - at 2008.12.21 11:02:00
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3. A Call for Transparency regarding the Reaction/POS Exploit - in Assembly Hall [original thread]
would like full discloser on issue not because I believe it is owed to me but just cause I'm curious if CCP knew about the exploiting I highly doubt they would admit to any knowledge of it at any rate which is what people seem to expect they m...
- by Sharkk - at 2008.12.20 22:08:00
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4. [Issue] Blasters are ineffective post QR - in Assembly Hall [original thread]
Support this if a blaster boat is able to close to its optimal it should be able to (in most cases) bring its full DPS to bear not go miss miss miss
- by Sharkk - at 2008.12.20 21:49:00
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5. Viability of dual web Kronos for missions - in Missions & Complexes [original thread]
I dont use a web on my kronos at all..... I use a target painter to 1 volley all small ships on approach and let my drone do the rest... most mission ships orbit out past 15km anyway rendering a non faction web pretty much useless in 99% of miss...
- by Sharkk - at 2008.12.20 09:30:00
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6. Large hybrids... - in Ships and Modules [original thread]
Edited by: Sharkk on 20/12/2008 06:30:27 It really depends on what ship you want fly as to what guns you should spec into. That being said.....if your looking right now for a gunnery spec... your best bet is energy turrets by far I have 6.5 ...
- by Sharkk - at 2008.12.20 06:29:00
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7. Best looking eve ship - in Ships and Modules [original thread]
Brutix
- by Sharkk - at 2008.12.12 22:31:00
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8. QR Paladin - in Ships and Modules [original thread]
Edited by: Sharkk on 12/12/2008 21:42:57 Edited by: Sharkk on 12/12/2008 21:41:23 Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 12/12/2008 17:28:40 Tachyons have issues with moving cruisers inside 10-15km which is...
- by Sharkk - at 2008.12.12 21:38:00
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9. Looking for a Kronos fit for lvl 4's. - in Missions & Complexes [original thread]
Highs 4 x 425 rails (antimatter/thorium) 1 x tractor/2 x salv Mids 1 x tracking comp II (both scripts in hold) 1 x pwnage painter 2 x Cap recharger II Lows 3 x Mag stab II 3 x hards 1 x LAR II rigs CCC x 2 cap stable at 33% running all mo...
- by Sharkk - at 2008.12.08 12:28:00
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10. Navy Raven wont sell- Proof of Nerf? - in Ships and Modules [original thread]
the missile nerf and the patch had little to do with CNR demand i suspect more likely every high sec lvl 4 mission ***** who wants a CNR already has one! have you been to any of the stations in lvl 4 mission hubs recently? those stations just sp...
- by Sharkk - at 2008.12.06 12:16:00
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11. Tech II TerIII BSes?? - in Ships and Modules [original thread]
expensive fireworks?
- by Sharkk - at 2008.05.05 13:40:00
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12. I can't decide between Minmatar and Galente ships - in Ships and Modules [original thread]
I just dont see the TD change being a nerf to Minnies! Of all the availible races in Eve, Who is most lightly to have a free mid slot for a TD? yeah thats right minnies ...... 40% less fall off and optimal for Blaster boats really hurts And 10...
- by Sharkk - at 2008.04.09 02:01:00
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13. Drake needs a boost - in Ships and Modules [original thread]
Edited by: Sharkk on 26/03/2008 00:07:36 Edited by: Sharkk on 26/03/2008 00:06:27 Originally by: Lyria Skydancer Originally by: Liang Nuren Originally by: Lyria Skydancer What did I complain about now? Is this abou...
- by Sharkk - at 2008.03.26 00:06:00
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14. Drake needs a boost - in Ships and Modules [original thread]
Edited by: Sharkk on 25/03/2008 12:19:30 Originally by: Gregoriuses Are u serious??? Drake need nerf not boost! Try to not post in future treats like this. Drakes are exelant tankers (better than BS) and lost pirates using drakes in p...
- by Sharkk - at 2008.03.25 12:17:00
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15. View from 70+ sp player: remove all learning skills from game - in EVE General Discussion [original thread]
Agree with OP Learning skills are an arbitrary barrier to enjoying the game that do nothing other than add a 2 months downtime period for the new player while they train them this U don't have to train them BS is just that. BS. anybody with h...
- by Sharkk - at 2008.03.13 11:28:00
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16. Astarte Setup - in Ships and Modules [original thread]
Edited by: Sharkk on 07/03/2008 22:42:22 Originally by: Liam Fremen EFT working after trying some caps/faction bs is always a pain in the ass if you forget to remove ur uber 1,7b set from the pilot ^^ adsaadaduhu 20k armor with 1 16...
- by Sharkk - at 2008.03.07 22:41:00
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17. If the Eagle is getting a boost, what about the Muninn? - in Ships and Modules [original thread]
Edited by: Sharkk on 05/03/2008 12:06:36 If i am to believe what I'm reading Munnin's sucked as anti support snipers before the 5 turret Eagle but were still preferable to the old Eagle??? and now the Munnin still sucks after the 5 turret E...
- by Sharkk - at 2008.03.05 12:05:00
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18. My New Moa - in Ships and Modules [original thread]
Edited by: Sharkk on 05/03/2008 06:27:46 Mate not wishing to derail your thread but if you want to run level 2's a Caracal is a much better choice for the newer player...really truly! with low skill points rail guns really suck...they are n...
- by Sharkk - at 2008.03.05 06:27:00
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19. Suggestion for AT6: After-Match Interviews - in EVE Alliance Tournament Discussion [original thread]
relaying the FC voice channel (be it vent, ts or eve voice) over the game footage would be awesome and add a real layer of depth to the tournament coverage like being being able to see the players hand in TV poker but i wonder if it might be co...
- by Sharkk - at 2008.03.04 07:39:00
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20. Rokh Setup - in Ships and Modules [original thread]
With out the 3 x ccc rigs how long till the Rohk caps out just firing it guns??? and running hardners???
- by Sharkk - at 2008.03.03 23:35:00
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