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ScienceOfficer Aracelli
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Posted - 2009.01.07 03:28:00 -
[31]
Quote: give the probe a 5 to 10 second lock time? give it a lock time enough to target some regular uncloaked ships, cloaked ships can just recloak before it fully targets them and sets the alarm.
as i understand this it is a trip wire alarm you enter area and trip the wire (so to speek) and then the alarm goes off there is no targeting involved.
but i do agree they can put a timmer on them but just link it to a new skill or to one of your current skills. either that or just let down time kill them off. |

Emporors Champian
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Posted - 2009.01.08 04:18:00 -
[32]
well this is a deployable device, not a prob either
but my corp mates should be speek as though rather than cofuse people useing probe in thier replys |

SpawnSupreme
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Posted - 2009.01.09 13:00:00 -
[33]
champ edit your last post i dont understand it.
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Farseer Zellrenech
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Posted - 2009.01.11 11:12:00 -
[34]
my ceo created an idea for deployable alarms it just like a trip wire if you were to cary a few of them you would be able to tiangulate thier general facinity because in the AOE of the alarm any movement in the aoe will pop the alarm and if you keep droping these alarms and the ships is still near you are warm if your alarm survives you are cold. these alarms can be use for nuber of ideas like defending an acceration gate so you know when you get an intruder. and there was something like 3 or for alarms that vary in AOE the large would cover a whole ateroid belt the medium would cover an star gate and the small just covers something like acceration gate.
if you wanted to locate a covert ops droping alarms you may wanna drop a small if he does not pop it try a large if it is not triped then he obvoiusly warp off immedialy but if it does pop you can continue search. these alarms are silent but maby arora the ship computer may verbaly warn you and it was suggested something becomes blinky. |

Emporors Champian
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Posted - 2009.01.13 10:09:00 -
[35]
i wonder what spawn said to get the navagator edit...
he never sais anything mean. at least what i can remember... |

Emporors Champian
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Posted - 2009.01.15 10:31:00 -
[36]
in fact where is spawn no hear from him in while? |

Clansworth
Blackwater USA Inc.
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Posted - 2009.01.15 10:50:00 -
[37]
I would like to see this implemented in some sort of security networking feature, along with a tactical display. The alarm's would be just a small part of a much larger, more sophisticated Intel-sharing system, bringing up a flashing red indication or whatever at the point on the tactical display. And yes, this should all be implemented as part of the replacement to local.
The tripwires should definitely not provide any other information, other than that they were tripped. Further information would only be attainable by going out and investigating, or through more intensive scanning.
System Influence |

Solacc
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Posted - 2009.01.25 13:53:00 -
[38]
yeah to much info would be a bad thing for you should face your enemy for detailed info.
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Calis' Banker
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Posted - 2009.01.26 10:25:00 -
[39]
Edited by: Calis'' Banker on 26/01/2009 10:27:25 im impressed with this idea for i have not seen many ideas on this forum that would match it possibilities.
grrr sorry for using my alt again for this post just forget to change it to main as its not default.
maybe we need a fix to forums so it remembers who you choose as your main charictor and it ill stay that way!
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Calis Kreios
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Posted - 2009.01.27 11:59:00 -
[40]
i only make mistake to post with alt 2 times hehe |

Giribaldi
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Posted - 2009.01.30 13:14:00 -
[41]
Pimp! with a calpital P
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Kyvon
Gallente 10045th Logistics Battalion
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Posted - 2009.01.30 14:53:00 -
[42]
aren't alts in shuttles good enough? just leave him sit 'afk' at your accel gate of your mission or whatever....
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Dr Karsun
Gallente Integrity.
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Posted - 2009.01.30 15:14:00 -
[43]
A very nice idea.
As was said before - it should have some kind of scan resolution, so it would pick up bigger ships fast and small frigs extremely slowly (so that maybe it wouldn't manage to pick a frig at all if it just warped in and out), like 100-150 scan res would be perfect.
And it would make defending systems in FW so much easier.
Plus, just to make life a bit harder if they put this in, maybe local should only show the number of people in the system, or just the talking people. Local is nice for smack talk, so it must stay, but maybe just show the number of talking people or whatever. Not sure how to solve the local problem.
And the limit of probes can be pretty easily limited - with one skill. i.e. for every level of the skill you can have 1 probe. The basic skill would have like rank 3, then an advanced skill would have a rank 8 lets say. So if you skill for a long, long time you can have 10 of the alarms, but at the same time getting to like 4 is not a problem for anyone. ------------------------
My Deviantart profile |

Falun Assad
Caldari Shadows of the Dead
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Posted - 2009.01.30 15:23:00 -
[44]
Originally by: Kyvon aren't alts in shuttles good enough? just leave him sit 'afk' at your accel gate of your mission or whatever....
not everybody can afford two accounts.
id like to see some cheap but shortlived scannerprobe, that way your scout enters a system drops probe, checks results, moves on....
additionally a deployable structure that needs anchoring and onlining while consuming some sort of fuel (Heavywater?)
both systems have a scan cycle of (lets say) 10 seconds, ships that are not present for the full cycle because they leave system,are cloaked or unmanned are not displayed.
scanresult only gives you iff of the pilot.
both systems selfdestruct / offline once the deploying pilot leaves the system.
local needs to go
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Price McChecker
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Posted - 2009.01.30 17:16:00 -
[45]
I like the idea in principle, but it needs limits:
The probe must only be able to fly for a short time (around 30 minutes, perhaps extensible to double that with skills).
I like the idea of it requiring a lock onto targets before it triggers the alarm.
Different level probes require higher skills, but have longer flight time, or quicker locks.
--------------------------------------- Dulce et decorum est pro forum scribere |

Falun Assad
Caldari Shadows of the Dead
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Posted - 2009.01.31 16:13:00 -
[46]
you actually two diffenrent kind of versions, one version checking for people in local and one checking for presence of cloaked ships in the system. |

SpawnSupreme
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Posted - 2009.02.09 11:18:00 -
[47]
if any of you know anything about proximaty sensors, the idea comes from them. think about this deployable object as once activated it is a bubble much like the warp jamming bubbles.
you need to enter the area of effect and the deployable device is now triggered to self destruct automaticly. once the deployalbel device initates self destruct your ship sensors is notified.
you basicly set this item up and once set up (anchored) the device is a 2 way radio once its triggered deployable device is destroyed and ship is notified.
this is not a probe so there is no connection to scannors. so it cant be use for much more than informing pilot of a trespassor of chosen location.
the limits to this item should be destroyed once triggered or down time which ever is first. the other limit to this is this device should be fairly sizable so you can carry maybe 20 and use up 100m3 cargo space. |

SpawnSupreme
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Posted - 2009.02.12 13:34:00 -
[48]
i keep hearing suggestions to replace the local and i ask the devs about this and they told me reasons why it is not going to change.
i have no complaints and still think this can be usefull
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NightF0x
Gallente Intergalactic League of Terrorists
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Posted - 2009.02.13 00:06:00 -
[49]
Originally by: SpawnSupreme i keep hearing suggestions to replace the local and i ask the devs about this and they told me reasons why it is not going to change.
i have no complaints and still think this can be usefull
Then stop bumping the useless thread then :P ------------------------------------
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.13 08:35:00 -
[50]
This is good idea.
A single probe working in 2 ways. First off if there is scan probes in vicinity (say 4 AU range) for more than 1 minute it will inform you, if there is uncloaked ship in grid then it will give alert after 30 seconds - however, it should be possible to kill it (very low hp) in what case it will not give alert. Killing the alarm probe should not trigger CONCORD responce.
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SpawnSupreme
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Posted - 2009.02.14 13:10:00 -
[51]
Edited by: SpawnSupreme on 14/02/2009 13:15:02 well im thinking this is much more like a trip wire. even cloaked ships can trip this alarm.
the cloak uses light and shadows to disapear but yet its mass remains. the clock ship should trip this alarm for a cloak cant stop its mass from deflecting sonar or radar or may other scanning forms of technology.
example set up a few alarms 20k away from a gate when a covert ops ship trys to tug your nuts by toy around with you cloaked the alarm to the left popd so hurry get your drones out and rake space for a cloked ship!!!
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Emporors Champian
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Posted - 2009.02.15 12:03:00 -
[52]
seriously dude this idea is sweet but maybe consolodate all your ideas...
how do i get my corp under my name?
i see other with thier corp name and i want mine :(
anyone know how i can do this?
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