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Arrogant Bias
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Posted - 2008.12.19 22:03:00 -
[1]
I'd appreciate any help on this...
I was just browsing Battle Clinic for different load outs for a Harbinger, and I saw several of them that touted 600 DPS. I was really skeptical, as I can only do maybe 40 DPS in my Harbinger (yes, I know I have low skills and bad guns, but a difference of more than 10x?). I tried recreating their setups in the EFT, and eventually just downloaded the Battleclinic setup into EFT...the DPS wasn't even close to 600 (more like 200). I set the character skills even to L5 to make sure I wasn't missing anything.
So if I'm missing something, what is it? Are people just blowing smoke when they brag how much DPS their battlecruiser is doing?
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EllieBean
Caldari Celestial Manufacturing
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Posted - 2008.12.19 22:06:00 -
[2]
Your missing something.
[Harbinger, New Setup 1] Heat Sink II Heat Sink II Medium Armor Repairer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
Y-S8 Hydrocarbon I Afterburners Faint Warp Disruptor I Fleeting Propulsion Inhibitor I Small Capacitor Booster II, Cap Booster 200
Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M Heavy Pulse Laser II, Conflagration M [empty high slot]
Energy Burst Aerator I Energy Collision Accelerator I [empty rig slot]
Hammerhead II x5
746dps with some implants and good skills
Thanks to kessah for the setup
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Don Benedetti
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Posted - 2008.12.19 22:07:00 -
[3]
600 dps should be easily achievable in several BCs. The Myrm, Brutix and Hurricane could comfortably reach that off the top off my head.
As for your 40 dps, I hope that is a typo. Packing 3 T1 Hammerheads into your drone space (capacity of 5) should get you 50 DPS alone.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.19 22:22:00 -
[4]
Originally by: Arrogant Bias yes, I know I have low skills and bad guns, but a difference of more than 10x?
Yup. Absolutely minimal skills, cheapest guns with long-range T1 ammo, no damage mods, no implants -vs- near-maxed skills, T2 guns with short range T2/faction ammo, full flight of T2 drones and so on... MUCH more than just x10 damage difference.
Heh... I remember the good old times I used to run L3s with a crummy Ferox, and I was barely pushing out 75 DPS or thereabouts... now, I can get more DPS out of a frigate. Heck, I can get 2 times that DPS out of a frigate.
_ Create a character || Fit a ship || Get some ISK |

James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2008.12.19 22:43:00 -
[5]
Originally by: Don Benedetti 600 dps should be easily achievable in several BCs. The Myrm, Brutix and Hurricane could comfortably reach that off the top off my head.
As for your 40 dps, I hope that is a typo. Packing 3 T1 Hammerheads into your drone space (capacity of 5) should get you 50 DPS alone.
Drake can too: [Drake, HAM PVP] Damage Control II Power Diagnostic System II Ballistic Control System II Ballistic Control System II
10MN MicroWarpdrive II Fleeting Propulsion Inhibitor I Warp Disruptor II Large Shield Extender II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile Heavy Assault Missile Launcher II, Terror Rage Assault Missile [empty high slot]
Core Defence Field Extender I Core Defence Field Extender I Core Defence Field Extender I
Hobgoblin II x5
613dps with all level 5. -- 249km locking? |

Arrogant Bias
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Posted - 2008.12.19 23:23:00 -
[6]
Edited by: Arrogant Bias on 19/12/2008 23:23:40 Heh....I must still be missing something. I tried some of these setups in EFT, and I'm getting nowhere near 600 DPS. The first harby setup from EllieBean for example, for a character with L5 skills, gets 325 DPS, 1179 volley.
Like, I'm downloading setups STRAIGHT from Battleclinic from people that claim 600 DPS, and EFT shows right in the program it's not even close. I've tried several Drake setups as well; what's up?
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Rhen Ayase
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Posted - 2008.12.19 23:27:00 -
[7]
Originally by: Arrogant Bias Edited by: Arrogant Bias on 19/12/2008 23:23:40 Heh....I must still be missing something. I tried some of these setups in EFT, and I'm getting nowhere near 600 DPS. The first harby setup from EllieBean for example, for a character with L5 skills, gets 325 DPS, 1179 volley.
Like, I'm downloading setups STRAIGHT from Battleclinic from people that claim 600 DPS, and EFT shows right in the program it's not even close. I've tried several Drake setups as well; what's up?
include drones? -------------------------------------- Slave and Property of Kathryn Dougans. |

Arrogant Bias
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Posted - 2008.12.19 23:33:00 -
[8]
Yep.
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Arrogant Bias
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Posted - 2008.12.19 23:38:00 -
[9]
Edited by: Arrogant Bias on 19/12/2008 23:38:32
Originally by: Don Benedetti 600 dps should be easily achievable in several BCs. The Myrm, Brutix and Hurricane could comfortably reach that off the top off my head.
As for your 40 dps, I hope that is a typo. Packing 3 T1 Hammerheads into your drone space (capacity of 5) should get you 50 DPS alone.
It really is 40 dps (should I be hanging my head in shame?). I use beam lasers on my Harbinger for missions; I do about 200/volley at 40 km range, and I fire every 4.6 seconds with 2 heat sinks.
For close range, the volley jumps up substantially with multifrequency crystals to about 500-700 damage/volley, but that's still relatively low DPS.
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Killer Kelly
Allied Tactical Unit Brutally Organized Ruthless Gangsters
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Posted - 2008.12.19 23:40:00 -
[10]
In EFT, my drakes does 550 and still manages to fit a pretty mean buffer tank.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.19 23:45:00 -
[11]
Originally by: Arrogant Bias Heh....I must still be missing something. I tried some of these setups in EFT, and I'm getting nowhere near 600 DPS. The first harby setup from EllieBean for example, for a character with L5 skills, gets 325 DPS, 1179 volley.
You probably messed with the skill levels on the "all L5" character. Make sure and check all relevant skills on that pilot are indeed L5.
_ Create a character || Fit a ship || Get some ISK |

Arrogant Bias
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Posted - 2008.12.19 23:48:00 -
[12]
Originally by: Killer Kelly In EFT, my drakes does 550 and still manages to fit a pretty mean buffer tank.
Given that missiles fire around once every 10 seconds, this means you do 5500/volley? Please tell me how to set up ships to do this kind of damage. I feel like I'm missing something critical here...
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Arrogant Bias
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Posted - 2008.12.19 23:49:00 -
[13]
Originally by: Akita T
Originally by: Arrogant Bias Heh....I must still be missing something. I tried some of these setups in EFT, and I'm getting nowhere near 600 DPS. The first harby setup from EllieBean for example, for a character with L5 skills, gets 325 DPS, 1179 volley.
You probably messed with the skill levels on the "all L5" character. Make sure and check all relevant skills on that pilot are indeed L5.
There's an option in EFT itself which sets the character to all L5 skills. I see a noticeable improvement in DPS when I switch to this option from my character.
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Oramin
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Posted - 2008.12.19 23:50:00 -
[14]
Did you remember to include implants?
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.19 23:52:00 -
[15]
Originally by: Arrogant Bias There's an option in EFT itself which sets the character to all L5 skills. I see a noticeable improvement in DPS when I switch to this option from my character.
No, it's called "selecting a custom pilot with the name All Level 5 that has all skills at L5 which is delivered as such alongside EFT when you download it". You can accidentally change the skills on that pilot to lower levels at any time, or you can create any other number of pilots with all L5 skills.
_ Create a character || Fit a ship || Get some ISK |

Dirk Magnum
Royal Hiigaran Navy
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Posted - 2008.12.19 23:59:00 -
[16]
OP, EFT will show you the absolute max DPS attainable with the selected weapons, ammo, and skills against a giant stationary target like a Control Tower. The second you start shooting at something smaller or something that's moving there's a good chance the DPS will immediately drop, perhaps considerably (as in the case of a Harbinger attempting to hit a frigate with beam lasers.)
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.20 00:01:00 -
[17]
Originally by: Arrogant Bias
Originally by: Killer Kelly In EFT, my drakes does 550 and still manages to fit a pretty mean buffer tank.
Given that missiles fire around once every 10 seconds, this means you do 5500/volley? Please tell me how to set up ships to do this kind of damage. I feel like I'm missing something critical here...
First off, you can get a Drake to almost 6 seconds RoF using Heavy Missile Launcher IIs. Second, I assume the 550 DPS fit uses either Fury Scourge, max skills and relevant implants, or is a Heavy Assault Launcher fit.
_ Create a character || Fit a ship || Get some ISK |

Ezekiel Sulastin
Gallente Shiva Morsus Mihi
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Posted - 2008.12.20 00:30:00 -
[18]
Originally by: Dirk Magnum OP, EFT will show you the absolute max DPS attainable with the selected weapons, ammo, and skills against a giant stationary target like a Control Tower. The second you start shooting at something smaller or something that's moving there's a good chance the DPS will immediately drop, perhaps considerably (as in the case of a Harbinger attempting to hit a frigate with beam lasers.)
That, and the DPS given by EFT doesn't account for resists.
Conversely, one could program QuickFit with enemy speed, transversal, resists, HP, etc (or select it from a menu for NPC) and it would tell you how much REAL damage you were doing against every individual component and even give you an estimated time to kill. Too bad Quickfit hasn't been updated in eons. ----
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.12.20 00:35:00 -
[19]
Nah, I think the OP actually meant 40 maximum (EFT) DPS. With T1 low-tier weapons and long-range ammo at minimal skills, and just a couple of drones, it's quite possible 
_ Create a character || Fit a ship || Get some ISK |

Khandara Seraphim
StarHunt Fallout Project
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Posted - 2008.12.20 02:13:00 -
[20]
Make sure you have the right ammo loaded
Amarr Navy multifrequency does quite a bit more dps than radio
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Jacen Dyre
Gallente Strix Armaments and Defence
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Posted - 2008.12.20 02:17:00 -
[21]
Originally by: Arrogant Bias Edited by: Arrogant Bias on 19/12/2008 23:38:32
Originally by: Don Benedetti 600 dps should be easily achievable in several BCs. The Myrm, Brutix and Hurricane could comfortably reach that off the top off my head.
As for your 40 dps, I hope that is a typo. Packing 3 T1 Hammerheads into your drone space (capacity of 5) should get you 50 DPS alone.
It really is 40 dps (should I be hanging my head in shame?). I use beam lasers on my Harbinger for missions; I do about 200/volley at 40 km range, and I fire every 4.6 seconds with 2 heat sinks.
For close range, the volley jumps up substantially with multifrequency crystals to about 500-700 damage/volley, but that's still relatively low DPS.
Just so you know, im about midway through my training optimization of the Harbinger (most related skills for the ship at 3 or 4, T1 guns) and my volleys do 300-600 easily with Standard M crystals and beam lasers.
Skills and fittings make a HUGE difference in damage output. I know I still have a very very long way to go with this ship before its hitting its potential though.
Think of it like this, the Harbinger gets a 5% damage bonus on its lasers with every level of BC skill and Med Energy Turrets skill. If both of those are at 5, youre hitting 50% harder than if they werent there. Add in weapon mods, drone damage (also modified by drone skills), other gunnery skills that affect rate of fire and damage...
Theres alot of potential for BCs to hit the 500+dps mark, you just have to have the skills to maximize that potential. If you dont, you wont even come close.
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Grarr Dexx
Amarr Paxton Industries Paxton Federation
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Posted - 2008.12.20 02:59:00 -
[22]
40 DPS? I can fit 7 civilian guns to my harbinger and still do more.
-----
Nexus stamps of approvalÖ count: 1
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Derek Sigres
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Posted - 2008.12.20 04:08:00 -
[23]
Originally by: Akita T
Originally by: Arrogant Bias
Originally by: Killer Kelly In EFT, my drakes does 550 and still manages to fit a pretty mean buffer tank.
Given that missiles fire around once every 10 seconds, this means you do 5500/volley? Please tell me how to set up ships to do this kind of damage. I feel like I'm missing something critical here...
First off, you can get a Drake to almost 6 seconds RoF using Heavy Missile Launcher IIs. Second, I assume the 550 DPS fit uses either Fury Scourge, max skills and relevant implants, or is a Heavy Assault Launcher fit.
With my skills, 3 BCS and Fury Scourge Missiles I deliver 535 DPS (including drones). My ROF is just a hair of 6 seconds so configured, with each missile having a potential damage payload of about 410 kinetic damage.
550 DPS using T2 ammo can handily be achieved by an HML drake - even without resorting to expensive hardware - simply use 4 BCS rather than the usual 2 - 3. Of course, it only delivers that damage to larger, slower ships.
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XxHey BabyxX
Gallente University of Caille
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Posted - 2008.12.20 04:15:00 -
[24]
EFT Warriors United
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.20 05:43:00 -
[25]
Originally by: Jacen Dyre Think of it like this, the Harbinger gets a 5% damage bonus on its lasers with every level of BC skill and Med Energy Turrets skill. If both of those are at 5, youre hitting 50% harder than if they werent there.
More, actually. Bonuses from different sources are always multiplicative, so therefore... 1.25*1.25 = 1.5625 The only bonuses that are additive are the bonuses from each rank in a skill - so level 4 of a skill that gives 5% damage per level gives you a multiplier of (1+0.05*4 = 1.20) as opposed to (1.05^4 = 1.215)
@ OP: It's definitely possible, but only with good skills, t2 guns, at least 2 damage mods usually, often high-damage drones... Skills go a long way though. The nice thing about skills is that very very few of them are specific to a single ship or a single fit - Rapid Firing V may take a while but it will apply to every gun you fit to every ship. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.20 05:50:00 -
[26]
[Harbinger, plate harb] Damage Control II 1600mm Reinforced Rolled Tungsten Plates I Reactor Control Unit II Heat Sink II Heat Sink II Heat Sink II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive [empty med slot] Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I, Cap Booster 200
Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M Heavy Pulse Laser II, Amarr Navy Multifrequency M [empty high slot]
Trimark Armor Pump I Trimark Armor Pump I Trimark Armor Pump I
Hammerhead II x5
921 with a 5% medium turret implant (**** cheap) and a 5% to all turret (bit more expensive) and overloaded guns  906 with a 5% medium turret implant (**** cheap) and a 3% to all turret (somewhat cheap) and overloaded guns
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2008.12.20 05:55:00 -
[27]
Originally by: Arrogant Bias
Originally by: Killer Kelly In EFT, my drakes does 550 and still manages to fit a pretty mean buffer tank.
Given that missiles fire around once every 10 seconds, this means you do 5500/volley? Please tell me how to set up ships to do this kind of damage. I feel like I'm missing something critical here...
every 3.369 seconds with heavy assault missile launchers, and all level 5 skills. 1749 volley damage, 618 dps (t2 ham launchers, faction missiles, 5 hobgob IIs, and 3 bcus)
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Schalac
Caldari Apocalypse Reign
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Posted - 2008.12.20 07:32:00 -
[28]
Originally by: Akita T
Originally by: Arrogant Bias yes, I know I have low skills and bad guns, but a difference of more than 10x?
Yup. Absolutely minimal skills, cheapest guns with long-range T1 ammo, no damage mods, no implants -vs- near-maxed skills, T2 guns with short range T2/faction ammo, full flight of T2 drones and so on... MUCH more than just x10 damage difference.
Heh... I remember the good old times I used to run L3s with a crummy Ferox, and I was barely pushing out 75 DPS or thereabouts... now, I can get more DPS out of a frigate. Heck, I can get 2 times that DPS out of a frigate.
The Ferox is not "crummy"... Learn your place.
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Silver Fusion
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Posted - 2008.12.20 07:51:00 -
[29]
Originally by: XxHey BabyxX EFT Warriors United
This
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Ka Jolo
The Tuskers
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Posted - 2008.12.20 09:52:00 -
[30]
Originally by: Akita T Also, EFT *DOES* have the ability to show you ACTUAL (average) damage dealt at all ranges. Load two fits, open the DPS graph, and there you go - works perfectly for turret boats (drones cut off at drone control range, all activable items like webs and painters are assumed activated, etc), but I don't think it has the new missiles working right though.
I cringe when I read things like your first statement above.
If you give EFT a fit for each ship, it can tell you the typical damage for all ranges. However, since EFT doesn't know if the other pilot is actually activating the modules, EFT doesn't know the angular velocity of your target, EFT doesn't know what kind of lag you're experiencing, EFT doesn't know what skills your opponent has, and EFT doesn't know about "wrecking shots" and other random elements, EFT can never show actual damage except by accident.
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