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Doctor Mabuse
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Posted - 2008.12.27 13:30:00 -
[31]
There are two types player flying Amarr ships, those currently training for the FOTM, and all the older, pre-khanid change ones, who have projectile weapons trained up to the max because it used to be the only way of making an Amarr ship even semi-viable, and then people still laughed at you...
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Who's trip-trapping on my bridge? |
TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2008.12.27 14:24:00 -
[32]
Originally by: Waxau LOUD NOISES
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Shining Tears
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Posted - 2008.12.27 14:50:00 -
[33]
Amarr tanks seem to suck so let them have high dps, its only fair as we caldari have awsome tanks with poor dps lol
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.27 15:12:00 -
[34]
Edited by: Terianna Eri on 27/12/2008 15:12:59
Originally by: Meridius Dex The only thing that's changed in the past 14 months directly to Amarr were the EM armor resists - which had been stupidly imbalanced to begin with. No one gave us a laser cap usage reduction (Amarr is still stupidly challenging to new players); we still have essentially one ship bonus that's just there so we can USE our own racial weapons.
and Khanid MK II and Apoc bonus and base capacitor change and +1 turret to Omen(lol)/Zealot(win) and increase to pulse laser tracking
In fact, the EM armor resist change wasn't even an amarr-specific boost; it's not like Amarr is the only race that can shoot EM (although it's by far the one that does it most often)
Although, really, of those 4 changes I listed up there, only the pulse laser tracking one is really a boost. The other are just fixes to ships that were laughably bad.
And yes, Amarr is still punishingly difficult for new players. I tend to advise them to start in another race and go back to Amarr after they have the core engineering and cap skills up. __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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arbiter reformed
Minmatar Systematic Chaos. Gay4Life
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Posted - 2008.12.27 15:13:00 -
[35]
lol infactuation? anyone remember a year ago with the 4 high zealot and higher em resists?
tbh the best solo hac in the game atm is the sac and that is a missile boat! yes amarr have alot of win ships but also have alot of terrible ships. they have the worst cruiser and below ships in the game. roket bonused ships which are useless with rokets, stop being such pussies
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Cohkka
Celestial Apocalypse
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Posted - 2008.12.27 15:19:00 -
[36]
Originally by: Meridius Dex It's hilarious to see these little Simple Sams scream about Amarr being OP.
When I first started playing EVE in Oct 2007 Amarr were such the clown race that NONE of their ships were the best in almost any class (that's right kids, even the BS). If you flew Amarr, people would openly laugh at you on the forums. I spent long, endless months training up skills (in several categories), unable to even compete marginally in PvP until I'd reached at least 8 million SPs.
Thus Amarr appear to have been buffed when in reality we have - after years of toiling in misery - merely become viable.
lol, for someone who just started out in 2007 you're leaning far out of the window. After years of toiling in misery? How are you supposed to know?
Amarr never have been the utter crap boats, maybe back in 2003/4 when interceptors weren't even around, yeah they used to fit 1400mm back then. After the turret reballance and after making armor tanking superior they became decent and one of the best fleetships to have. For almost a year everyone was flying Gankageddons, and in late 2006 they were still popular in fleets especially as sniper. All they needed were 1-2 good t1 Cruisers and Frigs, wich suck untill today.
Guess the plating/speedfittings did their job and made Amarr quite crippled. At least it was about the time when the first buffer fittings came up the most epic Amarr whinethread grew.
Now things seem to be better for Amarr. Most engagements still start at medium ranges but there is no speed to get you fast close or away. And Pulse lasers just track way too good to be beaten my ACs or Blasters. Don't speak english, just F5, F5, F5... |
Fon Revedhort
Monks of War United Legion
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Posted - 2008.12.27 16:30:00 -
[37]
Edited by: Fon Revedhort on 27/12/2008 16:35:35
Originally by: Cohkka
lol, for someone who just started out in 2007 you're leaning far out of the window. After years of toiling in misery? How are you supposed to know?
Amarr never have been the utter crap boats, maybe back in 2003/4 when interceptors weren't even around, yeah they used to fit 1400mm back then. After the turret reballance and after making armor tanking superior they became decent and one of the best fleetships to have. For almost a year everyone was flying Gankageddons, and in late 2006 they were still popular in fleets especially as sniper. All they needed were 1-2 good t1 Cruisers and Frigs, wich suck untill today.
Guess the plating/speedfittings did their job and made Amarr quite crippled. At least it was about the time when the first buffer fittings came up the most epic Amarr whinethread grew.
Now things seem to be better for Amarr. Most engagements still start at medium ranges but there is no speed to get you fast close or away. And Pulse lasers just track way too good to be beaten my ACs or Blasters.
LOL @ Achura (the whole tribe bred in 2006 I dare to remind) ranting on Amarr of the early age.
Gankageddons were around in late 2006? You've got to be kidding. I'm playing since Sep '05 and there were no Gankageddons already at that point or at least they got nerfed by RMR, which is still hardly 'late 2006'. So please stop pulling stuff out of the thin air. ---
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Shereza
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Posted - 2008.12.27 17:15:00 -
[38]
Originally by: Doctor Mabuse There are two types player flying Amarr ships, those currently training for the FOTM, and all the older, pre-khanid change ones, who have projectile weapons trained up to the max because it used to be the only way of making an Amarr ship even semi-viable, and then people still laughed at you...
...
Actually, there's a third group. The people who don't care about "FotM", who have crappy projectile weapon skills, and still trained and fly Amarr ships. My main and primary alt fall under that category, and the primary alt's trained for Khanid MK-II and working on T2 large lasers while my main's working on T2 mediums.
Originally by: Fon Revedhort Gankageddons were around in late 2006? You've got to be kidding. I'm playing since Sep '05 and there were no Gankageddons already at that point or at least they got nerfed by RMR, which is still hardly 'late 2006'. So please stop pulling stuff out of the thin air.
Heh, I started playing in June of 2006 and RMR was already out, or close to it, I believe. Although at the time it was still in the teething issues stage it was out...
Either way, anything released before October is definitely not "late" in the year, especially not when, I believe, it was the Revelations release that was "late 2006." ____________________
Minmatar in Fantasy or Duct Tape Goes Medieval. |
Derek Sigres
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Posted - 2008.12.27 19:34:00 -
[39]
I find this nerf plea to be especially hilarious - suddenly, lasers have become unstoppably powerful and it's a plague that is wreaking havoc on Eve as we know it.
When I started playing, there were exactly TWO flavors of combat - point blank active tanking nonsense where gallente blasterboats ruled the day, and sniper combat in fleets where once again gallente ships ruled the field (there was no Rokh, and the Amrmageddon/apoc had immense trouble reaching fleet ranges). For nearly two years I listened to amarr players ****, whine and moan about how much of a shaft they had - dealing damage that was well tanked by most ships, having a preference for medium range and so forth. Then, there were but a handful of minor buffs to lasers (em armor resist was reduced, pulse tracking was increased, the armageddon was made useful and so forth) and suddenly lasers have become ungodly powerful.
But, if you really want to know the truth, lasers really aren't substantially more powerful than they ever have been - the only significant thing that has changed is our understanding of the game and the overall preference for type of combat. Now that solo PVP isn't terribly common, the weakness of cap usage is more or less a thing of the past. Now that gang sizes are larger, point blank 1v1 combat seems almost stupid. Really, all that happened is how we play the game has shifted to favor middle ranged combat - something amarr have always been brutally powerful at and yet it is a technique that was once considered to be the poorest of compromises. There was a time when people would simply shout down such assertions of amarr laser ownage by pointing out that blaster boats deal substantially more damage up close and therefore THEY are superior, and rail platforms have far more range and therfore would pick amarr ships apart.
It's amazing how shifts in the logic of the community result in massive shift's in the status quo. Lasers didn't get better - players just got smarter; clearly we can't have that though, and lasers must be nerfed.
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Gwendion
Gallente Cura Ursus Inc. Wildly Inappropriate.
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Posted - 2008.12.27 19:45:00 -
[40]
Oh, quit your whining. The game changes, all the time.
First it was Gallente Then it was Minmatar Then Caldari Then Gallente Then Minmatar Then Caldari Then Minmatar Now Amarr
FFS, let them have their time in the spot light already. -----------------------------------
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Dal Thrax
Multiverse Corporation
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Posted - 2008.12.27 19:51:00 -
[41]
Originally by: Niko Takahashi
Originally by: The Djego
Originally by: Elhina Novae Lasers are good as they are. It's not that lasers are overpowered, its the Projectile/Hybrid being underpowered.
This, to the point.
Blasters lack bite in Web Range with the 60% Web now(actualy also the lack a bit in the DPS apartment to) while AKs should finaly got her T1/Faction Amnos incresed to the point they are on paar with other Amnos(plus Hail boosted in Optima Range and reduced in Falloff and without the Cap Penalty, facing a Hail loaded Mini Ship is painfull in closerange slugfest but it is still to limited).
Deimos simply lacks gank in the current EvE setting, thats all in my opinion. It it¦s not fancy in the range or flexiblity departmant, if it realy had the power to push true a plated BC solo, it would go a long way in giving it a role.
This
Boost tracking and range on both blasters and Autocannons
I'd settle for doubling the DPS on blasters and boosting range and tracking on ACs. Right now blasters are about par with other short range weapon systems, but with far shorter range. Give blasters higher dps and it'll be worth pulling into range with them.
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Dahak2150
Chaos Monkeys
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Posted - 2008.12.27 20:04:00 -
[42]
Firefox spellchecker doesn't recognize "infactuation" as a word. Perhaps you are using an inferior browser. Might I recommend Firefox?
Also I don't really care enough to respond properly.
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Hardened Heart
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Posted - 2008.12.27 20:13:00 -
[43]
Edited by: Hardened Heart on 27/12/2008 20:13:25
Originally by: Verx Interis I also have an "infactuation" with Amarr.
That's vomit ****, right?
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.27 21:31:00 -
[44]
Too many Amarr?
Great! Makes tanking decisions real easy!
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Captator
Universal Securities Pirate Coalition
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Posted - 2008.12.27 22:08:00 -
[45]
Originally by: Waxau LOUD NOISES
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1Winged Angel
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Posted - 2008.12.27 22:11:00 -
[46]
this topic is pointless as the guy doesn't know what hes talking about ill give a example of how wrong he is,
about a week ago i was on a pvp op with 2 people from my alliance our ships were Myrmidon battlecruiser, Rupture cruiser and a Merlin frigate we were ambushed in our safe spot by the supposed unkillable Zealot lol we managed to kill this zealot which had mostly t2 equip especially t2 heavy pulse lasers which are apparently overpowered :) and we didnt lose 1 ship in this fight.
and to make my point more he was a 2006 player and we were relatively new to the game so all you need to do to kill one is to know how to pvp which you obviously dont :) and here's the link for the kill to prove this simple fact www.battleclinic.com/eve_online/pk/view.php?type=player&name=1Winged+Angel&id=5450766&page=1&filter=kills#mail
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.27 22:13:00 -
[47]
Originally by: Derek Sigres I find this nerf plea to be especially hilarious - suddenly, lasers have become unstoppably powerful and it's a plague that is wreaking havoc on Eve as we know it.
When I started playing, there were exactly TWO flavors of combat - point blank active tanking nonsense where gallente blasterboats ruled the day, and sniper combat in fleets where once again gallente ships ruled the field (there was no Rokh, and the Amrmageddon/apoc had immense trouble reaching fleet ranges). For nearly two years I listened to amarr players ****, whine and moan about how much of a shaft they had - dealing damage that was well tanked by most ships, having a preference for medium range and so forth. Then, there were but a handful of minor buffs to lasers (em armor resist was reduced, pulse tracking was increased, the armageddon was made useful and so forth) and suddenly lasers have become ungodly powerful.
But, if you really want to know the truth, lasers really aren't substantially more powerful than they ever have been - the only significant thing that has changed is our understanding of the game and the overall preference for type of combat. Now that solo PVP isn't terribly common, the weakness of cap usage is more or less a thing of the past. Now that gang sizes are larger, point blank 1v1 combat seems almost stupid. Really, all that happened is how we play the game has shifted to favor middle ranged combat - something amarr have always been brutally powerful at and yet it is a technique that was once considered to be the poorest of compromises. There was a time when people would simply shout down such assertions of amarr laser ownage by pointing out that blaster boats deal substantially more damage up close and therefore THEY are superior, and rail platforms have far more range and therfore would pick amarr ships apart.
It's amazing how shifts in the logic of the community result in massive shift's in the status quo. Lasers didn't get better - players just got smarter; clearly we can't have that though, and lasers must be nerfed.
MWD changes & such have changed the equation. but yeah,basically this. What Merin Ryskin calls "The Metagame" has shifted". The shift favours Amarr.... for now.
The Nerfbat giveth, The Nerfbat taketh away. To everything there is a season: A time to gank, a time to tank A time to snipe, a time to neut turn, turn....
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Malcanis
R.E.C.O.N. The Firm.
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Posted - 2008.12.27 22:14:00 -
[48]
PS the smart SP finished training Amarr a while ago. They're training Gallante now...
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Kingwood
Amarr Defile.
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Posted - 2008.12.27 22:14:00 -
[49]
Welcome to Amarr finally being inline with other races.
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Grimpak
Gallente Celestial Horizon Corp. Celestial Industrial Alliance
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Posted - 2008.12.27 22:18:00 -
[50]
Originally by: Waxau LOUD NOISES
LOUD NOISES. I SCREAM THEM. ---
Quote: The more I know about humans, the more I love animals.
ain't that right. |
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Grek Forto
THE IRIS United Freemen Alliance
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Posted - 2008.12.27 22:19:00 -
[51]
Stop whining!
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super bomberman
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Posted - 2008.12.27 22:33:00 -
[52]
Another interesting fact :
Over 50 people have been trolled in this thread o.0 |
Orakkus
Minmatar m3 Corp BlackWater.
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Posted - 2008.12.27 22:35:00 -
[53]
Awww..
Amarr wub you!! Let them give you a noogie.
I only do diplomancy because I haven't found you.. yet. |
Zakarazor
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Posted - 2008.12.27 22:55:00 -
[54]
i am amarr. i got high amarr skills. all the way up to advanced large pulse lasers 5. and i'm training gallente!
why?
because they are still good and much more nerf proof than amarr. because lets fac it...when enough people whine about them(and people do because there is always a race thats slightly better and must die because of it!) ...and as ccp tend to ballance with a sledge hammer instead of a small brush...they tend to over do it.
and thats why i train gallente. they are pretty good but nerf proof at the moment.
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Terianna Eri
Amarr Scrutari
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Posted - 2008.12.28 00:12:00 -
[55]
Originally by: 1Winged Angel this topic is pointless as the guy doesn't know what hes talking about ill give a example of how wrong he is,
about a week ago i was on a pvp op with 2 people from my alliance our ships were Myrmidon battlecruiser, Rupture cruiser and a Merlin frigate we were ambushed in our safe spot by the supposed unkillable Zealot lol we managed to kill this zealot which had mostly t2 equip especially t2 heavy pulse lasers which are apparently overpowered :) and we didnt lose 1 ship in this fight.
and to make my point more he was a 2006 player and we were relatively new to the game so all you need to do to kill one is to know how to pvp which you obviously dont :) and here's the link for the kill to prove this simple fact www.battleclinic.com/eve_online/pk/view.php?type=player&name=1Winged+Angel&id=5450766&page=1&filter=kills#mail
Zealots have never been "unkillable." They have a surprisingly weak tank - no active tank, and laughable damage when given a proper buffer tank. The Zealot is good because of its ability to project damage onto things that are not shooting it, generally from out of scram range. Dump a bunch of ships onto it and it's going to either get out ASAP or die. It's pretty mediocre for solo - its good solo targets are basically slow frigates (who get melted before they get in range) and some t1 cruisers (who get melted)
But, uh, you killed a terribly fit zealot with a frig (unkillable inside of 10km), a cruiser, and a BC (that could probably permatank the zealot with a decent fit).
gj? __________________________________
Originally by: Arthur Frayn How much to ruin all your holes, luv?
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Bager Gray
Gallente Federation of Freedom Fighters Executive Outcomes
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Posted - 2008.12.28 03:13:00 -
[56]
Originally by: Grek Forto Stop whining!
Really. Just train for something, it will be the best eventualy.
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Rodanine
Caldari School of Applied Knowledge
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Posted - 2008.12.28 03:58:00 -
[57]
Don't blame the ship for your obvious lack of skill. |
Lady Aja
Caldari Ore Mongers
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Posted - 2008.12.28 04:21:00 -
[58]
Originally by: Doctor Mabuse There are two types player flying Amarr ships, those currently training for the FOTM, and all the older, pre-khanid change ones, who have projectile weapons trained up to the max because it used to be the only way of making an Amarr ship even semi-viable, and then people still laughed at you...
Sadly its still a viable option if your looking for a surprise setup in the amrr bs's lol...
if youre foe knows youre flying amarr they fit for ( surprise ) em/thermal tanks.
غتيال الموت أصدرته لقتل مو |
JoeT
Amarr Short Attention Span Paisti Syndicate
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Posted - 2008.12.28 05:17:00 -
[59]
Originally by: Artemis Rose Its not like we are flying 7 heat sink Armageddons melting everybody, is it?
I miss this :< it was melting anything in about 3secs lol. - We are anonymous. We Are legion. |
Merin Ryskin
Peregrine Industries
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Posted - 2008.12.28 10:54:00 -
[60]
Originally by: Malcanis MWD changes & such have changed the equation. but yeah,basically this. What Merin Ryskin calls "The Metagame" has shifted". The shift favours Amarr.... for now.
This.
The current metagame just heavily favors Amarr and Caldari over Minmatar and especially Gallente. The decline of solo PvP and increase in blobs (especially in FW areas) means several things that are death to Gallente:
1) Maximum dps is no longer necessary. Focused fire will take down even the best tanks, so you no longer need every last bit of dps just to get a kill.
2) Range is critical. Travel time between targets completely negates the theoretical dps advantage of blaster ships in a gang fight. Even if the target does not attempt to MWD and force the blaster ship into a zero-transversal chase, the blaster ship just loses too much damage trying to get into range.
3) Range is critical, even for solo PvP. Increase in blobs = need the ability to disengage and escape if someone else tries to crash your party. Major HP boosts = massive overwhelming dps is no longer enough to accomplish this. Result: fighting deep in web/scram range like blaster ships is a losing strategy.
4) "Do-everything" ships are no longer mandatory. With fleets you get the ability to specialize, instead of needing a single ship to tackle/dps/ewar/scout/etc. A Rapier + Armageddon is better than a pair of Megathrons, and it only gets worse the larger the gangs get.
So even if, in some abstract sense, all four races are perfectly balanced, the current environment makes Amarr/Caldari the correct choice. If you want to change this, start working on convincing CCP to do something about bringing back solo PvP. -----------
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