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Dirk Magnum
Royal Hiigaran Navy
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Posted - 2009.01.10 05:03:00 -
[31]
I love this thread  |

Misanth
RABBLE RABBLE RABBLE Black Legion.
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Posted - 2009.01.10 06:05:00 -
[32]
Yes we are, buff us please.  |

Thorek Ironbrow
Caldari Ironbrow Industries Co.
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Posted - 2009.01.10 08:59:00 -
[33]
Edited by: Thorek Ironbrow on 10/01/2009 08:58:53 Amarr are great. I'm training up an Amarr combat alt atm. It's gonna be great, laz0ring the face off those who oppose me.
Infact yeah, Amarr suck. Boost them please CCP. ____________________________
Originally by: Elirel this thread is about serious Internet Spaceship stuff.
[/ |

Thorek Ironbrow
Caldari Ironbrow Industries Co.
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Posted - 2009.01.10 09:03:00 -
[34]
Originally by: Murina
Originally by: Har Magedon The range problem: I have big troubles to hit as far as railguns.
Tach'2s hit out to 249, that is as far as rails btw, on a rokh as no gallente ship can hit that far with rails....
Beams are to railguns and arties that pulse are to blasters and AC apart from the fact that pulse are op compared to blasters and AC and arties need help compared to both rails and beams.
If Tachyons can hit out far then Railguns need a damage boost. They're weak, and have to use ammo, and still use cap, and get so much range that it's more than needed. Tachyons are powerful, and don't need to reload, and only use a bit more cap, and they can still hit out that far!? ____________________________
Originally by: Elirel this thread is about serious Internet Spaceship stuff.
[/ |

puh hadada
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Posted - 2009.01.10 09:29:00 -
[35]
Originally by: Thorek Ironbrow
Originally by: Murina
Originally by: Har Magedon The range problem: I have big troubles to hit as far as railguns.
Tach'2s hit out to 249, that is as far as rails btw, on a rokh as no gallente ship can hit that far with rails....
Beams are to railguns and arties that pulse are to blasters and AC apart from the fact that pulse are op compared to blasters and AC and arties need help compared to both rails and beams.
If Tachyons can hit out far then Railguns need a damage boost. They're weak, and have to use ammo, and still use cap, and get so much range that it's more than needed. Tachyons are powerful, and don't need to reload, and only use a bit more cap, and they can still hit out that far!?
Now try fit a tachyon! Its simply impossible to fit them. and considering their high cap use, and tracking problems it not worth it ever, railguns and arty is better |

Ron Armatech
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Posted - 2009.01.10 10:46:00 -
[36]
I'm supporting OP in his dreams, CCP please add Mega Modulated Combat Mirrors to game so that amarrians can have their very own first capless weapon system.
Furthermore please give us Lens-drones. while they orbit your ship they focus laser beams thus making em hit further (and seriously, tachs have great range capabilities)
Ah yes and apply some -99% fitting penalty bonuses to laser turrets and large armor reppers on amarr ships, i got 300k in gunnery and can fit whole rack of tachs!!!!111oneoneone |

arbalesttom
Rulers Of Mankind
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Posted - 2009.01.10 11:12:00 -
[37]
They should instaban people who are whining about amarr needs some kind of buff tbqfh. |

Theron Gyrow
Gradient Electus Matari
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Posted - 2009.01.10 11:40:00 -
[38]
Originally by: Coriander Rinne
Originally by: Kata Dakini
If I had to ask for anything to boost amarr ships, I would ask for:
1. A meager drone bay on the zealot, 15m3 please. 2. A meager drone bay on the retribution. 10m3 please. 3. A more noted advantage with cap warfare. I'm not sure what, but something. Maybe change their faction ewar flavor from tracking disruptors to cap warfare. More ships in the mold of the curse, except with laser bonuses instead of drones. 4. Lose the missle ships. Yawn. 5. A very minor boost to falloff. 6. A very minor nerf to speed.
7. Energy turret capacitor usage changed from -50% at level 5 to -100%. 8. Apocalypse range bonus changed from 7.5% per level to 15% per level. 9. An alternate set of laser crystals that does kin/exp damage. 10. To balance all of this, +5% shield recharge time.
What this poster said. It has been shown without any sliver of doubt that this would balance the Am
Oh gods. I think I was channeling Goumindong for a bit. Sorry, people. |

Murina
Gallente The Scope
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Posted - 2009.01.10 12:03:00 -
[39]
Originally by: puh hadada
Now try fit a tachyon! Its simply impossible to fit them. and considering their high cap use, and tracking problems it not worth it ever, railguns and arty is better
Tachs have better tracking than rails and are as easy to fit and make cap stable as rails noob.
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KardelSharpeye
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Posted - 2009.01.10 15:43:00 -
[40]
Originally by: Har Magedon
what is IQ ??? :s
says it all
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Endo Dy
Gallente Enrave Ethereal Dawn
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Posted - 2009.01.10 16:06:00 -
[41]
Yup Amarr sucks badly. For example Abbadon could really use that 9th and 10th highslot and a PG boost.... 
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TimMc
Gallente Brutal Deliverance OWN Alliance
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Posted - 2009.01.10 16:09:00 -
[42]
This thread summarizes why CCP ignore community ideas. Well done tarts.
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Eternum Praetorian
Tupperware Party
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Posted - 2009.01.10 16:53:00 -
[43]
As a Minmatar running missions in a CNR... I find this thread utterly ridiculous.
Could it simply be that the OP has not taken the time to train up his cap and gunnery skills? I have cruise missiles LV 5 and spam missiles out of Navy launchers. When I run next to an Abaddon I wonder why I spent all that ISK. 
My gunnery skills are **** atm sadly. But you know what, I'm keep my missile spewing Minmatar hind end out of gunships until I can fly them appropriately. Try Apocalypse...
This is the dumbest thread of all time....
Except for maybe the buff Falcon thread I am about to begin 
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traderjohn 123
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Posted - 2009.01.10 22:58:00 -
[44]
Originally by: Endo Dy Yup Amarr sucks badly. For example Abbadon could really use that 9th and 10th highslot and a PG boost.... 
More highslots would be overpowered, but it could need a hand. like more cap, dronebay, pg. |

Davina Braben
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Posted - 2009.01.10 23:00:00 -
[45]
EVE O forums don't tank troll very well. |

Madla Mafia
Brutor tribe
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Posted - 2009.01.14 18:38:00 -
[46]
MOAR MIDSLOTS !!!! |

Butzewutze
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Posted - 2009.01.14 18:53:00 -
[47]
Originally by: Coriander Rinne
Originally by: Kata Dakini
If I had to ask for anything to boost amarr ships, I would ask for:
1. A meager drone bay on the zealot, 15m3 please. 2. A meager drone bay on the retribution. 10m3 please. 3. A more noted advantage with cap warfare. I'm not sure what, but something. Maybe change their faction ewar flavor from tracking disruptors to cap warfare. More ships in the mold of the curse, except with laser bonuses instead of drones. 4. Lose the missle ships. Yawn. 5. A very minor boost to falloff. 6. A very minor nerf to speed.
7. Energy turret capacitor usage changed from -50% at level 5 to -100%. 8. Apocalypse range bonus changed from 7.5% per level to 15% per level. 9. An alternate set of laser crystals that does kin/exp damage. 10. To balance all of this, +5% shield recharge time.
I lol'd
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Haradgrim
Tyrell Corp INTERDICTION
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Posted - 2009.01.14 19:08:00 -
[48]
Buff Amarr!
seriously though, every ship should have at least 3 mid slots  |

LiNuXb0y
Amarr Imperial Shipment
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Posted - 2009.01.14 19:42:00 -
[49]
Edited by: LiNuXb0y on 14/01/2009 19:42:58 Me lol'd at this whole topic, so you guys have awsome tanks or plate (with a higher ehp then other races) and have awsome damage, you can hit to stupid range and still do awsome damage. The last, what, 4 patches have been amarr buffs. You have a small number of midd slots, and lasers that use energy? erm lets state that again, L-A-S-E-R: a device that produces a nearly parallel, nearly monochromatic, and coherent beam of light by exciting atoms to a higher energy level and causing them to radiate their energy in phase. They use energy you nubs, caples laser = no laser. So the one down side is low midd slots? its called balance, imo amarr is atm overpowered Quit whining and play the damn game!!!
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SirDanceAlot
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Posted - 2009.01.14 20:51:00 -
[50]
How about they just fix the omen, maller, prophecy, retribution and coercer?
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Noix Arikani
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Posted - 2009.01.14 23:18:00 -
[51]
u make me feel insecure even though my ships look so cool and are next in line (after the nerfbat hits gallente) to be the ships of choice until summer 
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